the small cylinders are soooo good. I had 3 engines each with 198 cylinders (all 4 sides covered, 50 long, -2 for the coolant) and it could push my 120,000 KG ship at 80 knots. Meanwhile the default large engines I need 7 of them to get 23 knots. at 80,000kg. I actually had to keep adding weight when using the modular engines because it would make the ship fly out of the water
but for me its the opposite, the new small modular engine are not only harder to control because of the new stoichiometric but an engine i build with 12 cyclinder have less torque than 2 small engine.
@jzzz-qd1nj man it was 2 years ago when modular engines where a beta thing.... I don't think the same design would even work, and I've not worked on the ship it was on since before the weapons DLC was released.....but if you're new to the game I'll say its a brilliant one, and I wish my hyperfixation on it would return 😂
Generator power is directly linked to rps, so the smaller one would make more power. The larger one would have higher torque allowing it to drive a larger load. More aggressive gearing for instance. It is also likely more fuel efficient.
This in my opinion is the biggest factor on switch is beast painfully for very large vessels as those Are likely to be used for a very long time without refuel
Could we get how fuel efficient the same setups are? Or as a test how long it would take 1 cylinder(be it 1x1 or 3x3) to drain a small tank of fuel, or do you think the propreties of them are going to change too much?
Baron Von Bratwurst but what rps is that? engines are generally more fuel efficient around 7 rps, so it would be a good starting point to see how efficient modular ones are at 7, and then start changing speeds and loads. 100% throttle should only be needed when building up to the desired rps.
You should have gotten the rate of charge from the old engine in the generator and then try to match the power with the modular engines and see which one ends up being larger
this 700 gen output engine in the middle is not that fuel consuming, it eats 1 litre of fuel in 35 seconds if u set throttle to 60, and the gen output on 60 throttle is not that great as the max throttle, its something around 142 and 143 (im not 100% sure about anything what i said) and the coolant to this engine will be a pain to make
From what I can tell everything is still there but the 2:2 gearbox which pisses me off because a lot of builds (all of them actually) use it so they’ve basically just ruined any and all steam workshop items
So... some thoughts... You need to use the RPS levels matched so you have a base to get a proper comparison. Then match size to see if the modular engines are better at that point for size comparison rather than start with a size comparison. Also fuel consumption and power drain for them all too. Give each engine a larger coolest system, fuel and air setup that will be more equal. So yes more testing! So I would like to see that, though good video otherwise.
That would be nice, I feel like the current large engines have really poor torque for their size and combined with the current efficiency meta the only way to get around that while retaining range on a large ship is to just add more engines... A modular high torque engine would be perfect for building large ships, adding an extra cylinder or two is much easier than adding another engine and it should provide better range and speed using large/giant props since they require ass loads of torque .
3 years late to the party here, but I've been banging my head against a wall for the past week or so trying to keep the 5x5 modular engine cool in the hot parts of the map and with no luck. Tried so many ways of cooling via reddit, Google, and YT and still no luck. Last night I swapped them for the old diesels and like magic my issues were solved. So as far as heat goes imo, the old one wins
I noticed that the engines in planes (spitfires for example) had almost the same set up as the middle modular engine though its the exhaust that has the obvious similarities
MrNJersey i would love to see this test done again with all the updates that have been done. would that small engine still stand up. or would maybe the medium modular engine out shine it.. and where does the large diesel fall in the mix.
I found the first round of modular engines was actually very underwhelming. Im sure there will be balancing and maybe even performance enhancing parts added to the modular engines like turbochargers or it would be pretty cool to see a standalone supercharger you could drive with an electric motor or even power from the engine itself
Iv not played with the modular engines but id hope that the parts will have individual damage. Imagine being a SAR mechanic and fault finding your way through an engine to get it up and running again so the crew can get on their way.
MrNJersey: Makes a copy of the other engine Copied Engine: Works better Me: Waittt so we can make engines that are BETTER than the oraginal hmm got some ideas for that :> (Evil face) Imma try to make a jet that goes 200 m/s without jets pieces :>
I calculated the single cylinder output for the rps and found that if you simply made it a flat 6 arrangement or even a flat 4 and brought power output to 30 rps for that large modular engine, it would make similar power or out perform the aircraft engine Engine 1: 115 watts÷3= 38.3@21 rps engine 2: 789 watts÷20= 39.45 @58 rps Engine 3: 223 watts old engine @30.45 rps
the generators benefit much more from rps than torque, if you put all of them at the same target RPS (using a PID) you might see that the default one could be better. Also fuel consumption is bound to RPS. One way to achive peak performance is to find the curves for fuel consumption and power generation and find the point where they cross.
yes but this wasnt a rps test, it was a total power output test, if need be follow my tutorials on setting a RPS idle engine which would be better but not for this exmaple
yep, thats how it should be. It isnt though. the big engines as of now are pretty bad. You get roughly 40% more power than small engines at the SAME piston count! That means allthough your setup is roughly 25 times bigger (considering alternators, starters etc.) its less than 50% more powerfull
I'd imagine the medium modular engines having more torque than the small piston heads so you could gear it up to produce much more power than what you could gear up with the small piston heads though I could be wrong
biggest issue im having with modular engines right now is simply trying to get the smaller engine parts to create enough power to move a pickup truck. as it stands, I can barely get it rolling with three gearboxes running 3:1 ratios, and its just a chassis... im using a flat 8 engine layout.
Maybe you could conduct another test using fuel efficiency computer to calculate how much power each engine provides per unit of fuel and at what rate.
Very interesting but I thought you might go more in depth. Maybe the small modular makes most power, but does it run the hottest? how long can it maintain that vs the other engines? I'm also curious about configurations. If you connect the exhaust of each cylinder into one pipe on an engine, does that reduce power as it would in real life? Good video anyway, thanks!
Is there a reason why I don't have the new engine parts even though I'm on the newest version? Are they only available in a test version or am I doing something wrong?
Ok, that needs to be tweaked. Sucks the bigger engine parts are basically a waste of space atm.. Maybe they could add diminishing returns on cylinder count or something like that. Maybe just town down the small cylinders outright.
Do you know why my radio aint working ?? I tried everything My voice just doesnt play back I used the equipment radio to play my voice on a built radio on my jet..
I didn't know that you had to attach manifolds with the big engines. they made it look like you could do the same "Inline connection" thing you can do with the small ones. Make it more obvious maybe?
Hi MrNJersey i need your help with my first ship Iam building and I think I am over my head it has 16 lager engines and 4 giant propeller and other things i need help with . how to hook up with many multiple engines with clutch .
This is interesting, but not super helpful since you didn't look at fuel usage. Power is one thing, but if it guzzles fuel, it's not all that useful most of the time. Can you do a follow-up video where you compare them at the most efficient rps?
I don’t really think, that this comparison is objective: engines work on RPS, that are unoptimized. If you would place some gearboxes to adjust their RPS to 7.5-10, they would show you their best performance. Please, can you repeat this test?
This dude out here making a 20 cylinder straight engine
Technically, double straight 10
@@mathias6369 that’s what they said
It's a U20 engine
and yet again i build that EXACT one and it wont fucking start
@@robbytheatomicengineer5749 lol I feel ya
It’s always like that even in real life. Physics doesn’t work irl as of the recent patch
the small cylinders are soooo good. I had 3 engines each with 198 cylinders (all 4 sides covered, 50 long, -2 for the coolant) and it could push my 120,000 KG ship at 80 knots. Meanwhile the default large engines I need 7 of them to get 23 knots. at 80,000kg. I actually had to keep adding weight when using the modular engines because it would make the ship fly out of the water
but for me its the opposite, the new small modular engine are not only harder to control because of the new stoichiometric but an engine i build with 12 cyclinder have less torque than 2 small engine.
how much fuel does that thing chug
@jzzz-qd1nj man it was 2 years ago when modular engines where a beta thing.... I don't think the same design would even work, and I've not worked on the ship it was on since before the weapons DLC was released.....but if you're new to the game I'll say its a brilliant one, and I wish my hyperfixation on it would return 😂
those new engine parts are medium so there will be coming bigger one's
It's gonna be amazing I will no longer have to build an engine around my engines anymore
Where did you hear this?
@@cod_cape5483 Aren't you the guy who made the B-17?!
@@inverspe9774 indeed I am!
I am the tank man
Generator power is directly linked to rps, so the smaller one would make more power. The larger one would have higher torque allowing it to drive a larger load. More aggressive gearing for instance. It is also likely more fuel efficient.
How about fuel efficiency? Is it same? How many kWh from given amount of fuel?
This in my opinion is the biggest factor on switch is beast painfully for very large vessels as those Are likely to be used for a very long time without refuel
It would be great to see fuel comparison along with performance output to really compare the new engines with the old
Could we get how fuel efficient the same setups are? Or as a test how long it would take 1 cylinder(be it 1x1 or 3x3) to drain a small tank of fuel, or do you think the propreties of them are going to change too much?
They aren’t very fuel efficient, at 100% throttle a small 5 cylinder engine burns thru a large fuel tank in about 45-60 seconds
Baron Von Bratwurst but what rps is that? engines are generally more fuel efficient around 7 rps, so it would be a good starting point to see how efficient modular ones are at 7, and then start changing speeds and loads.
100% throttle should only be needed when building up to the desired rps.
@@mykeh3155 you can’t currently set a rps limit on the crankshaft but at 7000 rps it GUZZLES fuel
@@chopsticks7751 Cant you use a pid to tune the rps to a max limit?
@@ShaddyWoohooMan I don’t know
I feel like MrNJersey deserves more views, his videos are genuinly really good and helpful
You should have gotten the rate of charge from the old engine in the generator and then try to match the power with the modular engines and see which one ends up being larger
3 Months to watch every mrnjersy vids! Non stop!
3 months well spent.
It may be that the low rps engine will perform better when geared to produce the same output rpm
I think the advantage will be in the shared crankshaft on the large modular engine. I plan on making a napier sabre engine with the small mod engines.
this 700 gen output engine in the middle is not that fuel consuming, it eats 1 litre of fuel in 35 seconds if u set throttle to 60, and the gen output on 60 throttle is not that great as the max throttle, its something around 142 and 143 (im not 100% sure about anything what i said) and the coolant to this engine will be a pain to make
until modular engines support catching on fire, this is an unfair comparrison.
I hope they will leave all basic engines while letting us build the custom ones.
From what I can tell everything is still there but the 2:2 gearbox which pisses me off because a lot of builds (all of them actually) use it so they’ve basically just ruined any and all steam workshop items
@@eternalmiasma5586 they're still usable. just can't be placed anymore.
So... some thoughts...
You need to use the RPS levels matched so you have a base to get a proper comparison. Then match size to see if the modular engines are better at that point for size comparison rather than start with a size comparison.
Also fuel consumption and power drain for them all too. Give each engine a larger coolest system, fuel and air setup that will be more equal.
So yes more testing!
So I would like to see that, though good video otherwise.
It was a total output test not a RPS to RPS test, but yes that would be a better way to use for your creations.
the fuel consumption should be part of analysis. I think it might have had more to do with air throughput and exhaust, that made the 3 block suffer.
i love the new intro music it's so peacefull
Maybe it should be that the 3x3 is for torque and the 3x1 for speed
That would be nice, I feel like the current large engines have really poor torque for their size and combined with the current efficiency meta the only way to get around that while retaining range on a large ship is to just add more engines... A modular high torque engine would be perfect for building large ships, adding an extra cylinder or two is much easier than adding another engine and it should provide better range and speed using large/giant props since they require ass loads of torque .
@@MrMattumbo To be fair on big vessels all I care about really is torque output. The RPS gets geared anyway so without torque you're screwed anyway
Fun fact: if you space the big ones out (using the 3x3x1 crankshafts) the engine generates more power.
Can you tell me how that works?
3 years late to the party here, but I've been banging my head against a wall for the past week or so trying to keep the 5x5 modular engine cool in the hot parts of the map and with no luck. Tried so many ways of cooling via reddit, Google, and YT and still no luck.
Last night I swapped them for the old diesels and like magic my issues were solved.
So as far as heat goes imo, the old one wins
I noticed that the engines in planes (spitfires for example) had almost the same set up as the middle modular engine
though its the exhaust that has the obvious similarities
MrNJersey i would love to see this test done again with all the updates that have been done. would that small engine still stand up. or would maybe the medium modular engine out shine it.. and where does the large diesel fall in the mix.
I love your videos NJ they are so useful. FYI your videos are so relaxing...
fun fact:
the stock small diesel engine is actually
a boxer 4 cyl engine
yup
And the medium looks something like a V16 engine. Reminds me of the Rolls Royce Merlin engine.
@@abstract0014 lol yeah I used it for a boxy American station wagon and it fit perfectly (though I could do it with the new modular engines)
I dont know how and why i got recomended this video but the game seems very interesting and nice vid btw
I found the first round of modular engines was actually very underwhelming. Im sure there will be balancing and maybe even performance enhancing parts added to the modular engines like turbochargers or it would be pretty cool to see a standalone supercharger you could drive with an electric motor or even power from the engine itself
Welcome to 0.11e where you can do superchargers, fiddle with air to fuel ratio, and get baby piss performance per litre of diesel combusted
Iv not played with the modular engines but id hope that the parts will have individual damage. Imagine being a SAR mechanic and fault finding your way through an engine to get it up and running again so the crew can get on their way.
Is there any chance that you could revisit this, with all the new updates they added?
There is one detail that would be really interesting... Fuel Consumption!
MrNJersey: Makes a copy of the other engine
Copied Engine: Works better
Me: Waittt so we can make engines that are BETTER than the oraginal hmm got some ideas for that :> (Evil face)
Imma try to make a jet that goes 200 m/s without jets pieces :>
Or you could make smaller engines that perform better than the other engine. Modular engines are fun.
@@atharvabhokse Tbh You should try it im still building it but it flies already just designing it
I have found that if the clutch is at about 0.05% my RPS goes crazy high and the output is amazing. These modular engines are the best.
I calculated the single cylinder output for the rps and found that if you simply made it a flat 6 arrangement or even a flat 4 and brought power output to 30 rps for that large modular engine, it would make similar power or out perform the aircraft engine
Engine 1: 115 watts÷3= 38.3@21 rps
engine 2: 789 watts÷20= 39.45 @58 rps
Engine 3: 223 watts old engine @30.45 rps
the generators benefit much more from rps than torque, if you put all of them at the same target RPS (using a PID) you might see that the default one could be better. Also fuel consumption is bound to RPS. One way to achive peak performance is to find the curves for fuel consumption and power generation and find the point where they cross.
yes but this wasnt a rps test, it was a total power output test, if need be follow my tutorials on setting a RPS idle engine which would be better but not for this exmaple
Really nice,thanks. What is the weight to power ratio?
i have literally no building experience whatsoever why am i watching this
The little pistons are faster so you get more from a generator.
The big pistons have more torque.
yep, thats how it should be. It isnt though. the big engines as of now are pretty bad.
You get roughly 40% more power than small engines at the SAME piston count!
That means allthough your setup is roughly 25 times bigger (considering alternators, starters etc.) its less than 50% more powerfull
I'd imagine the medium modular engines having more torque than the small piston heads so you could gear it up to produce much more power than what you could gear up with the small piston heads though I could be wrong
biggest issue im having with modular engines right now is simply trying to get the smaller engine parts to create enough power to move a pickup truck. as it stands, I can barely get it rolling with three gearboxes running 3:1 ratios, and its just a chassis... im using a flat 8 engine layout.
Patch 0.11e is very fucky wucky, good luck
As with all engines in stormworks its question of power vs fuel consumption. The more power the fuel consumption.
Maybe you could conduct another test using fuel efficiency computer to calculate how much power each engine provides per unit of fuel and at what rate.
Very interesting but I thought you might go more in depth. Maybe the small modular makes most power, but does it run the hottest? how long can it maintain that vs the other engines? I'm also curious about configurations. If you connect the exhaust of each cylinder into one pipe on an engine, does that reduce power as it would in real life? Good video anyway, thanks!
Is there a reason why I don't have the new engine parts even though I'm on the newest version? Are they only available in a test version or am I doing something wrong?
Only new parts on experimental
@@MrNJersey Alright. Thank you very much
Middle engine casually doing 600C after 10 seconds.
Start up your creation and everything in 10 meter radius including you catches on fire
i think you should try and build two boats out of new parts and old parts and make that a sires
can anyone help me?The modular engine always shuts off if i turn off the starter :(
I was a little surprised at the outcome to be honest
Ok, that needs to be tweaked. Sucks the bigger engine parts are basically a waste of space atm..
Maybe they could add diminishing returns on cylinder count or something like that. Maybe just town down the small cylinders outright.
If I gained a single IQ everytime he has said "in theory" I would have the cure to cancer and answer to the 8th dimension
Do you know why my radio aint working ??
I tried everything
My voice just doesnt play back
I used the equipment radio to play my voice on a built radio on my jet..
Do you have your push to talk button hooked up?
Its not enough to toggle to transmit mode, you have to activate your push to talk too
I didn't know that you had to attach manifolds with the big engines. they made it look like you could do the same "Inline connection" thing you can do with the small ones. Make it more obvious maybe?
Hi MrNJersey i need your help with my first ship Iam building and I think I am over my head it has 16 lager engines and 4 giant propeller and other things i need help with . how to hook up with many multiple engines with clutch .
When this bigger modular engines came out I tested it and I made it working in 80 RPS and it was consuming maybe 1 l/s
atleast its not 10
It would be nice if you made a PID for the new engine
you need to update this video with the final versions of the pieces
"The future is now old man."
Why my big engine with pistons 3x3 stops, when i stop using starter? I built it as you built, but it doesn't working without starter. Is it a bug?
I can't wait for pew pew guns
Can u do this again bit with the new intakes. Mine are separate and I can't get it to work.
why is there a spider on top of your hangar (top left corner in the video)
7:25 How do you get that damn piece?!
It's in the game, but looks differently now. It's the Modular Engine Manifold (T).
Not sure how they actually implemented it, but realistically smaller pistons could give you more RPM, while larger pistons would be better for torque.
Could you do a torque test with a torque sensor?
Now run the test with transmissions
when did they release the update?
This is interesting, but not super helpful since you didn't look at fuel usage. Power is one thing, but if it guzzles fuel, it's not all that useful most of the time.
Can you do a follow-up video where you compare them at the most efficient rps?
Yes yes yes! More testing more information!
Great Video!!
You forgot that the small cylinder likely have less torque
So I guess the moudular will be better
From my testing yea. But last time I checked they burn fuel at a crazy rate
Can I suggest to open a discord room in your room for Modular Engines? So we could thinker with it
Please you can make video how build biggest engine in ship?
How do you get modular engines?
what is that intro I need that
How about electric motors? Are they more or less effective then diesel engines?
In before, I don't know much about the game, I bought it yesterday.
You should redo this test now with triple the power
The middle engine will be good for aircraft
You gave out wrong instrucitons! :D
What's your state on modular engines currently?
Stay crunchy.
Can someone tell me how to download this please because I don’t know how to.
why i can't find the model engine part
i wish they add fuel injection instead of me having to mess with carburator tuning and stuff
build a Fairbanks Morse Opposed Piston diesel engine in Stormworks
How i get that version
I wish they actually worked, but I guess that's just experimental mode
I think it's a case power Vs torque
I don’t really think, that this comparison is objective: engines work on RPS, that are unoptimized.
If you would place some gearboxes to adjust their RPS to 7.5-10, they would show you their best performance. Please, can you repeat this test?
Small runs faster with less torque you need to add a gearbox on the big ones at this speed the generator is pretty much useless.
Maybe big part has more torque
They look nicer imo
please more testing
Who else noticed the new music
Fuel economy?
Both good
modular engine are my fav thing
Take a shot everytime he says "in theory"
obviously
The only thing I care about is fuel consumption / energy generated rate, cause current engines rate is a crap
i like the old engines due to simplicity but the modulars are cooler
Is that a new intro? 👀
the smaller engine has jack worth of torque
commented is the last video how the engine you built does not work for me, built the same one in this video and same, sadly idk why
small engines work tho