I really love in keyword play. While a lot of the combos I call out on the channel hire OOK, in person I mostly just do KW with the occasional few versatile models
This sounds like a straight up un-fun play experience for your opponent, it is a terrible thing to do outside of your Lgs buddies. But, that said math-ifaux your heart out.
Yeah, a lot (if not all) of the combos I'm digging into would fit squarely into the LGS buddy play :D That said, I do have mixed feelings about this shenanigan for the reason you called out. On one hand I did try this at my LGS once and caught my opponent off guard. You're right, he didn't have a good time, and I retired the bats because we're there to have fun. Oh the other hand, I think this is much LESS unfun if you are familiar with the game plan since it's moderately easy to counter: 1. 6 wounds with Concealment being the only defensive tech isn't too tough to take out. Force the Molly player to spend their resources. Some of the complex discard timing the way things play out require them to have 2 cards in hand before they get the card draw benefit, which might catch them off guard if the circumstances are right. 2. If they bring the Forgotten Marshall to build/rebuild the combo, then the summons come in already hurt and it's easier to take them down again. Plus this is more resource strain on the Molly player since the Marshall doesn't have a free way to get the suit for summoning (grumble). 3. Line of Sight requirement for both Molly and Philip can be blocked by shoving a fat base in one of their faces, which they don't overly enjoy in the first place, especially Philip's Def4. It might even be more effective to focus blocking LoS to the bat instead TBH, since Molly's attack moves you. I enjoyed the test and had a good time with it when I ran it, and there may be other opponents at the shop who I'd play this into and have a different result. Making normally benign minions into liabilities and threats is a playstyle I enjoy.
Don't forget Molly 2 has Arcane Reservoir, so 7 card hand
...I absolutely forgot and will now sit in the corner of shame 😆
😂
I came here for Molly, stayed for the crack
Great job! Keep'em coming!
Crack-Bat ... what a list. Hahahaha.
My favourite thing about all this nonsense is that it is all entirely in keyword
I really love in keyword play. While a lot of the combos I call out on the channel hire OOK, in person I mostly just do KW with the occasional few versatile models
This sounds like a straight up un-fun play experience for your opponent, it is a terrible thing to do outside of your Lgs buddies. But, that said math-ifaux your heart out.
Yeah, a lot (if not all) of the combos I'm digging into would fit squarely into the LGS buddy play :D That said, I do have mixed feelings about this shenanigan for the reason you called out.
On one hand I did try this at my LGS once and caught my opponent off guard. You're right, he didn't have a good time, and I retired the bats because we're there to have fun.
Oh the other hand, I think this is much LESS unfun if you are familiar with the game plan since it's moderately easy to counter:
1. 6 wounds with Concealment being the only defensive tech isn't too tough to take out. Force the Molly player to spend their resources. Some of the complex discard timing the way things play out require them to have 2 cards in hand before they get the card draw benefit, which might catch them off guard if the circumstances are right.
2. If they bring the Forgotten Marshall to build/rebuild the combo, then the summons come in already hurt and it's easier to take them down again. Plus this is more resource strain on the Molly player since the Marshall doesn't have a free way to get the suit for summoning (grumble).
3. Line of Sight requirement for both Molly and Philip can be blocked by shoving a fat base in one of their faces, which they don't overly enjoy in the first place, especially Philip's Def4. It might even be more effective to focus blocking LoS to the bat instead TBH, since Molly's attack moves you.
I enjoyed the test and had a good time with it when I ran it, and there may be other opponents at the shop who I'd play this into and have a different result. Making normally benign minions into liabilities and threats is a playstyle I enjoy.