Rim worlds arent technically the edge of known space. They're at outside "civilized" space. Since FTL doesn't exist in universe, empires larger than a few systems are hard to keep together, so rimworlds could appear anywhere a local power collapsed or never existed. Also if i recall theres backgrounds that imply worlds with modern nations that exist next to medieval kingdoms.
Yep rimworlds arent worlds at the edge of the galaxy or the universe, they are worlds on the edge of the human sphere of expansion (As space is 3 dimensional, humans would logically expand in all directions in an ever growing sphere). Eventually old rimworlds would find themselves in more developing regions of space because of the human sphere expansion and most likely develop into a more civilised world while countless new rimworlds will be discovered and so on.
@@Stachu454 FTL is like slip space drive, jump drive, warp drive, wormholes, hyperlane travel etc, anything that lets you travel faster than light, that is, get from one star system to another very quickly,
8:00 Just going off the Wiki, apparently Earth is classified as a "Ruinworld" with humanity beginning the process of abandoning it some time in the late 2000s or early to mid 2100s.. So, that's nice and comforting...
lol Earth deserves better lore 😂 How it was found, how the original real humans created earth humans from primates through genetic engineering to work for them, argued whether they should be granted with permanent life and super high intelligent, then they fought and left😂 Left earth humans to a corrupted, flawed genetic state which would evetually lead to self destruction. Before leaving, real humans foretold their return someday to "save" some people they deem faithful and kind, leave others to rot.
@@themenacingpenguin.7152 There was 60 years between the first plane and the moon landing, a LOT can happen in a short time, especially now that the US, India and China are investing into space travel and the US has the ongoing artemis program.
@@danitron4096 It's best humanity does not get too ambitious though, we would not start abandoning earth in 2100 because at best I'd imagine we could sustain probably a couple million people elsewhere. The moon landings were the most ballsy moves our space agencies ever pulled, there were many close calls where we could've lost those astronauts that by today's standards we'd refuse to let happen.
Only if we had a future DLC or heavily expanded mod that focused in some of these worlds. Surviving in a Glassworld would be tough but a fun challenge.
I think that, from the way they are described, Glassworlds would be impossible to survive on. I'm gonna assume that a weapon capable of glassing the entire surface of a planet would also completely remove its ozone layer and destabilize everything.
@@thenightarchives4148 idk I've always wanted a mod to survive on airless planets and such. You'd need a lot of resources to setup an initial base but you could mine for most things and grow things in hydroponics. Reminds me of the asteroid start for SOS2
My headcanon is that every single world we've ever played (or ever will play) is part of the lore. It's just that each one is so far apart from one another that there isn't any contact between them.
Auraxis from Planetside 2 is a fun example of a War World: they discovered a way to store their life as data (basically) and revive infinitely. Once war started, the constant death and rebirth lead to (effectively) widespread insanity as people only remembered who their enemies were, not why they were fighting.
Pretty much. There is a lot of lore to this game, it's just not clearly compiled or ordered. It's like a giant puzzle, we are given most of the pieces and its up to us to put them together and fill in with the parts that are missing with something of our choice.
oh so thats the (lore) difference between arcotech and glittertech, as i understand it: Glittertech: Peak of civilised cooperative humanity, with genius humans and advanced but controllable computers. its the highest tech that can be understood and produced. Archotech:....sooo this ai went rouge and assimilated an entire planet into its circuitry, now it has begun fabricating some stuff that even our most advanced non-planet computers struggles to comprehend. by our understanding it breaks the laws of physics. - this thing is made of a material that, as far as we can determine, doesn't even consist of known matter. -This thing DOES exist of matter we understand, but we cannot even begin to understand how it managed to arrange it like that. - Even if we could(and we likely can) produce this item, we don't understand how it works, it appears to defy physics, but supposedly we know all the physics that goes into this item, thankfully the jupiter-brain came with an explanation, but the "explanation" requires more data than we can currently store...in our entire planets database. it insisted that each step and calculation was required to understand how to produce such an effect.
I think that's a correct interpretation, yeah. I doubt we will ever have a full answer to that, as Rimworld is mainly a game about creating your own story, so I believe that the gaps in lore and information are meant as a way for you to fill the gaps and create your own story while being given the foundations to build upon.
I won't say Archotech being "rogue" it is more like AI advanced to a point that it doesn't need human intervention. Not to mention one of the ENDINGS in Rimworld is the player making a creation of an Archotech.
Glitter tech is peak human tech, cure cancer with a pill and destroy planets and stars kind of tech. Archo techs on the other hand are MACHINE GODS, Archotechs have really bullshit op tech, they can literally rewrite the laws of universe and create infinite energy out of nothing, the void in 1.5 update? Ye thats just an archotech going through an emo phase
For anyone wondering why this video showed up twice: The first upload incurred some errors after the post-rendering process which slipped by me, as I had reviewed the video before rendering. Issue has been fixed though so it should all be good now. Hope you enjoy it!
I like another idea for warworlds. Completely dead worlds on which ancient warmachines still wage a war without reason, their masters extinct for a long time. Which could be fairly common, like when an urbworld collapses
Because he just reads the “lore” on wiki and uploads it on youtube, doing zero creative content. You can read the whole article yourself in 15 minutes.
I'm a bit confused by the pretence of interstellar travel being very common. From my understanding, the RimWorld universe doesn't have FTL travel. As such, communication between star systems is difficult, which is why every planet tend to develop independent of others. Although my reading was that *interplanetary* relationships within the same system do exist.
I have a video where I talk about space traveling in Rimworld too, but essentially, space travel is common not in the sense that everyone spacetravels frequently, multiple times a year, but in the sense that for most evolved societies, it is an option readily open even to the average person, usually for medical purposes, in order to travel somewhere far away to get medical treatment for a deadly illness.
It's like The Sims except Mortimer Goth wants to dunk on you with his posse that lack clothes and common sense, and like fallout in the way that Super Mutants are just as great a threat as humanity to itself. With a touch of Quake if you don't mind occasionally strog-ifying colonists to make them stronger. After a while you end up less colonist and more "acquired mech parts I bought from unscrupulous dealers with cash I got from probably selling narcotics."
If you are talking about trashplanets, I'd say that chances are that they are using deadworlds or other planetoids without any sort of biological life on them, given how kind and considerate Glitterworlds and their citizens are described to be
@@thenightarchives4148 Probably true, though I dont doubt some opportunistic groups always go to these worlds to harvest the scrap and end up as some waster 'civilization' while the planet keeps being used for its intended purpose. Humans really do tend to fill all available space.
@@thenightarchives4148 you make a good point there. but either way it would be cool if we could explore these different kinds of planets in the future.
And all of this lore is just managing the settings to get ice/desert planets, and the traits and backstories of players and items. The seeming lack of lore is what makes the lore of this game so good.
"Recon armor: a suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily. Armor like this is often used by imperial scout troops and *glitterworld police forces*." So your phrase about them being "untrained in any form of violence" is incorrect
That is a fair point, although I based my assumption on the following factors. 1. Despite their existence, the Glitterworld Police most likely represents a lower number of the population. Currently, in our present, the highest number of police members per 1000 people is in Argentina and Iraq with a number of 9 to 1000, and the USA having a number of 3 to 1000. You could assume that in a Glitterworld, places described as everyone having any need covered, the criminality rate would be extremely low, thus also lowering the number of police officers required. Even in Argentina, one of the highest places in terms of police per population would be 0.9%, we could assume this number to be much lower in a Glitterworld. If police officers are the only trained forces, perhaps along with the military forces as well, it would still leave a high number of residents untrained, making it a correct general statement to say that Glitterworld citizens are untrained. 2. The second reason I made that assumption was the information regarding glitterworlds provided in the cryptosleep revival briefing, stating that glitterworld inhabitants are kind, trusting of others and lacking grit. The final observation, that of lacking grit caught my attention, as its whole purpose seem to heavily hint towards Glitterworld citizens not being used to rough or violent lives. With this said, I still see your point, it's a good observation that I will keep in mind in the future. :)
Rather than another game, I would just like an official DLC that expanded on the game after the space departure, allowing to visit other planets as well. I know SoS2 already does that, but an official release would be incredible.
Is safe to say that with soo much variety of worlds, technologies and cultures, most of the rimworld mods could actually be 100% cannon, most of them.....
Getting to know just how deep the lore goes in RimWorld is a nice feeling. Such a vast universe, and we only get to experience it through the life of hapless colonist, surviving on an unremarkable rimworld, experiencing survival, struggle, death, birth and joy. A journey, through and though. In true RimWorld fashion the first named planet to be explained should be Yttak, the prison planet. We would feel right at home there....
watching these planet types gave me like 3-5 different playthrough ideas, unsure if possible but one day I will see if they can be done with mods and all
@@thenightarchives4148 first worth noting I love myself some flavour text so I mostly picked ones that can have interesting lore implications, such as deadworld android hive playthrough mostly fighting the world's unpredictable weather or other company hives trying to terraform, trash, toxic, or junk worlds could be an interesting challenge run, my favorite is a prison world fallen into a rimworld because nearby government collapsed, dino and animal world basically making it a jungle survival run, or downright have a planet that you can slowly tech up from a rimworld to a glitter/urbworld, honorable mentions are: Medieval world: it has been done before was an intriguing run however, warworld: also been done using a custom map with 2 rivaling factions fighting over the planet, I classify that as a warworld instead of a rimworld
Hi, been watching your content for a while and i gotta say: its nice rhat people are noricing Rimworld more and more, and hopefully you make more in the future.
Honestly the idea of two planetary governments deciding to use a third, unhabited planet as a battleground to settle whatever disputes they might have is actually pretty awesome sounding to me.
Rimworld lore: Industrial worlds, worlds of future, worlds of scrappers trying to survive Rimworld gameplay: Tree of Magic, Tree of Lovecraft, Tree of Pokémons That's a joke. For instance - as far as I know, only mentioned big faction in lore is medieval space monarchy, with Indian caste system on steroids
I like the idea that the lack of FTL also makes space battles likely take years in between and are likely just automated. Like imagine how a more developed empire might do long ranged strikes, you can’t send a massive fleet so it’s likely they’ll build something like a giant structure to fire (for example) a neutron weapon that wipes out planets in a single blast
@@notmocka also uncreative, and the name isn't even a description, we got more water than earth! I hereby suggest we allow suggestions and then make a poll for a new name for our planet.
I remember discovering lore of this and it was such huge surprise I never thought this game can have such smart lore This is the probably best prediction of how things might take turn in the long future
I wonder what would happen if someone tried to explore a transcendent world, and it would be interesting as someone in this universe to explore with all of the unique planets. Just a thought for the algorithm.
Well, isn't that what happened to Varan-Dur? He reached a transcendent world, the home of an Arcotech, and got transformed into a Sanguophage. I think that what would happen would be highly dependant on what kind of Arcotech inhabits that world.
I love how space travel works in Rimworld, theres no FTL travel yet many planets are connected, ships take decades to travel between planets however it might feel like a second with cryptosleep combined with the factor that they rely on AI to do the travel for them, said AI also often being capable of somewhat free thought.
What is your source for the world types in this video, or is this video mostly Rimworld fanfiction/theory (e.g. deadworlds, dino worlds)? Far as I've seen in-game in Rimworld and the "Fiction Primer" the only canon world types are Rimworld, Urbworld and Glitterworld. If you have a source for these odd world types, it'd be helpful to have that included in the video's description.
industrial worlds, medieval worlds, junkworlds etc are all referenced in those origin story snippets that characters can have, there's also a document that tynan wrote very early in development called "Cryptosleep Revival Briefing" which is a mix of a short story and a game design document on the Rimworld universe, some of it has been made non-canon but it doesn't remove everything else.
At some point, Tynan had released a document that detailed that rocket fuel (not chemfuel) was harvested by a special type of tree bioengineered to grow rocket fuel inside of it, but that document now is out of date and not considered as canonic anymore.
Id like to see some of these planets show up in game, namely trash worlds, toxic worlds, and war worlds (perhaps post war worlds?) Essentially featuring unique biomed and fauna not found in the base game
i remember one of the worlds mentioned in the rimworld lore was this super conservative militaristic society that was created because the only people who survived a nuclear war were gmo soldiers
The sources I use for the lore are the cryptosleep debrief document, the wiki, game files and flavor texts for items/places and other in-game elements.
Arent there also extinct Transcendant Worlds? I think i remember something like that, where the Archotech inhabiting it is just... Gone. But maybe im just making that up Great video, I love rimworld lore!
do prison worlds actually have larger infrastructure on them or is it just kind of.. they get sent down to a planet on thier own and have basically no way of getting back into space?
What I find interesting about Rimworlds is that there are tribals and ruins, but the world is also visited by space traders quite frequently, implying there is a lot of traffic in the local space and the world is known to be populated. I just don’t see how these primitive tribal societies would stay primitive for long when there is such ready exposure to high technology. Really, how did they become primitive in the first place even in the post-apocalypse with so much technology surrounding them? You would think survivors of an apocalypse would retain some level of their prior technology and become at worst, like, techno barbarians instead of going all the way back to the stone age. This might imply that the kinds of rimworlds we play on are poised to become something else, likely a more civilized type of world with less sparse human settlement, more organized governance, and greater access to technology.
Well, they can be primitive either due to their ideology, one that for example would forbid the usage of ultratech in order to avoid repeating the mistakes or the past, or because they are so focused on war and survival that they barely have any time to develop.
Well, some of these worlds would be easy to create. Iceworlds, Toxworlds, Medievalworlds and so on shouldn't be too hard through the use of mods and customization of your planet before starting a new game
Well, it would be nice to shoose the type of a planet in the game start. Maube not very advanced ones like transcendental, urb or glitterworlds, but the types like farm planets, toxic, war, animal, industrial or medieval worlds. I know that mods exist, but i want to see this in the base game. Imagine how random the experience would be, first game you've played is some lost squad on the war world, second is astronauts surviving deadworld and third is some tribe on animal planet with no human sight at all. Maybe it's too much, but if it was implemented in the game, that would feel like Rimworld 2.0
It is a bit weird that thing like agriculture world would exist in rim world since I heard there is no ftl. The lack of capability to travel faster than light meant that the agriculture world can only trade with planets that in the same solar system.
Doesn't necessarily mean they must be trading. They could also be dedicated solely to agriculture for their own survival as the planet's conditions might be unreliable for hunting/gathering
@thenightarchives4148 I wouldn't assume FTL travel is a prerequisite for the existence of agriworlds and the movement of agricultural goods to a more populace planet or system. You just have to send scheduled ships with a few hundred+ years in advance. Some planets obviously have the tech to do this and preserve the crew and goods. Think WH40k agriworld and hive world interactions. It's just that if the agriworld collapses it might be a looong time before you realize your planet is doomed to starve.
If planets are classified as medieval, ind, steam and mid worlds does it mean there is a significant delay in technological progress on the planet? I imagine with the vast distance of space even communication would take thousands of years to get from A to B. By the time you get a broadcast or spacecraft from a midworld its either a deadworld or urbworld, glitterworld, ect.
Pretty much. It's not unheard of for people to depart from one planet to another, only for that planet to not exist anymore or having changed drastically (for best or worse) by the time they arrive and awaken from cryptosleep.
There's a typo in your video description. "Deadworls" Also, Rimworlds are not on the edge of the known universe. They're on the edge of the star cluster colonized by humans.
I think not, given how abundantly present better options exist, though that would be interesting to see but I assume that gas giants would essentially not be able to sustain life.
@@thenightarchives4148 Yeah, I meant gas giant colonies that fly in the athmosphere (i.e. Bespin) or gas giant shells (basically, an artificial ground suspended above gas giant). Also, would be cool if there are paraterraformed worlds in the lore too
There's plenty of material, both on the wiki, the game files and especially the cryptosleep revival debrief, a document written by Tynan encapsulating a lot of the lore of Rimworld. docs.google.com/document/d/1fUO3KKbAbTxMP1lqphnnodY0NPoOVblCUkDw-54MDUc/pub
So Ice world is simple you: put temperature down in world generation Animal world: no factions or world pawns in the the generator Medieval world: medieval overhaul mod lets you do that Ocean world can too be made with the world generator but not advisable without biomes! island and vehicles mod adding boats Toxic worlds can be done with mods that let you increase biome spawn rate and ad a toxic biome ( there are so many toxic biomes mods
Wow different planet types in Rimworld? Makes me want to experience it myself. Though I guess I can by making a world fully toxic and polluted. Or an advanced colony where only robots do the work for glitterworlds and download medieval mods for the, well medieval planet. Then turning up the temperature for Iceworlds. I never really thought that Rimworld had lore for some reason. Just thought of it as a goofy wär crïme simulator
your channel is really nice. rimworld is such a fun game. do you use combat extended in your gameplays? i like the fact that with it enabled when my colonists blow out a guys kidney with a musket he then proceeds to bleed out immediately
@@morescodesup2087 Who knows. There's a lot of possibilities to that. It might be cheaper/simpler to dump, it might be safer if the trash is radioactive/toxic. It's also canon that Glitterworlds can produce and contain anti-matter so who knows what kind of residue that creates.
Well, imagine this: It's much easier to dispose of waste by depositing it on what is essentially a large rock devoid of life, rather than sending rockets that may or may not have their trajectory changed along the way by so many factors and risk having them return back at you or end up where they shouldn't.
Would you say the term is not correct? Since they navigate from planet to planet across space, interstellar space traders sounds equally correct to me, but yes, orbital traders is the official name.
@@thenightarchives4148 do we know they go between planets? I don't remember them saying they do, but its totally possible I missed that. If you're just basing it off the name though, I don't know that you can assume their interstellar esp. given the travel times between solar systems. The ISS is an orbital space station, but it was launched from Earth, communicates with Earth, only receives goods from Earth. I could see outlanders launching orbital traders as effectively a safe way to caravan all over the world without risk.
@@DSlyde Outlanders? You mean the people who turn up with a hodgepodge of weaponry that I mow down with the power of General issued terror? These people are fighting me with pump action shotguns that would be in better condition if they were left in the swamps of florida for 14 years and you think they can launch a satellite into orbit?
Rim worlds arent technically the edge of known space. They're at outside "civilized" space. Since FTL doesn't exist in universe, empires larger than a few systems are hard to keep together, so rimworlds could appear anywhere a local power collapsed or never existed.
Also if i recall theres backgrounds that imply worlds with modern nations that exist next to medieval kingdoms.
Yep rimworlds arent worlds at the edge of the galaxy or the universe, they are worlds on the edge of the human sphere of expansion (As space is 3 dimensional, humans would logically expand in all directions in an ever growing sphere). Eventually old rimworlds would find themselves in more developing regions of space because of the human sphere expansion and most likely develop into a more civilised world while countless new rimworlds will be discovered and so on.
what is FTL
@@Stachu454Faster Than Light. Humans in Rimworld universe don't have means to travel faster than light
@@Stachu454 FTL is like slip space drive, jump drive, warp drive, wormholes, hyperlane travel etc, anything that lets you travel faster than light, that is, get from one star system to another very quickly,
@@SamuelGracefell Faster Than Light? Thx u Google has more answers
8:00 Just going off the Wiki, apparently Earth is classified as a "Ruinworld" with humanity beginning the process of abandoning it some time in the late 2000s or early to mid 2100s..
So, that's nice and comforting...
ain't no way we'll get off to at least mars by then, we'd have something set up on the moon at maximum.
Honestly, it feels that we could fail the nuclear phase test anyday
lol Earth deserves better lore 😂 How it was found, how the original real humans created earth humans from primates through genetic engineering to work for them, argued whether they should be granted with permanent life and super high intelligent, then they fought and left😂 Left earth humans to a corrupted, flawed genetic state which would evetually lead to self destruction. Before leaving, real humans foretold their return someday to "save" some people they deem faithful and kind, leave others to rot.
@@themenacingpenguin.7152 There was 60 years between the first plane and the moon landing, a LOT can happen in a short time, especially now that the US, India and China are investing into space travel and the US has the ongoing artemis program.
@@danitron4096 It's best humanity does not get too ambitious though, we would not start abandoning earth in 2100 because at best I'd imagine we could sustain probably a couple million people elsewhere. The moon landings were the most ballsy moves our space agencies ever pulled, there were many close calls where we could've lost those astronauts that by today's standards we'd refuse to let happen.
Only if we had a future DLC or heavily expanded mod that focused in some of these worlds. Surviving in a Glassworld would be tough but a fun challenge.
I think that, from the way they are described, Glassworlds would be impossible to survive on. I'm gonna assume that a weapon capable of glassing the entire surface of a planet would also completely remove its ozone layer and destabilize everything.
or it sounds like it would be really fun to try and survive on a warworld
@@pacevy3798or a junkworld. Just think of all the building materials 😋
@@thenightarchives4148 True - though life finds a way. Great video.
@@thenightarchives4148 idk I've always wanted a mod to survive on airless planets and such. You'd need a lot of resources to setup an initial base but you could mine for most things and grow things in hydroponics. Reminds me of the asteroid start for SOS2
Had no idea the lore had so many planets
My headcanon is that every single world we've ever played (or ever will play) is part of the lore. It's just that each one is so far apart from one another that there isn't any contact between them.
Rimworld has lore?
@@DeeSchnutzinger-Mauphwell the name of the games literally means world on edge of inhabited galaxy
Although it might be also that
@keztannis6848 there is litterly a link to a Google doc with all the lore in the main menu
@@keztannis6848 oh my sweet summer child
as someone who reads every description of every faction and rare items in rimworld, this interests me a lot for some reason
Timestamps:
1:16 The Rimworld
3:10 Deadworld
3:32 Animal Worlds
3:59 Dinoworlds
4:12 Medieval Worlds
4:20 Indworlds
4:27 Industrial Worlds
4:36 Farming Planets
4:51 Steam Worlds
5:13 Midworlds
5:33 Feudal Worlds
5:39 Prison Worlds
5:57 Urbworlds
6:52 Glitterworlds
7:46 Coreworlds
8:17 Nuclear issue which potentially creates...
Toxicworlds 8:57
9:27 Trashplanets
9:37 Junkplanets
9:53 Warworlds
10:21 Iceworlds
10:29 Oceanworlds
10:42 Glassworlds
11:11 Transcendent Worlds
11:43 Otherworlds
Prison World are just futurisic Australia
Now that I think about it, yeah!
Totally, but I doubt the people in there are as chill AND kind as Aussies
@@nickm2629 As an Aussie, you sure we're kind? Chill for sure... but kind?
Auraxis from Planetside 2 is a fun example of a War World: they discovered a way to store their life as data (basically) and revive infinitely. Once war started, the constant death and rebirth lead to (effectively) widespread insanity as people only remembered who their enemies were, not why they were fighting.
Ork Heaven!
@@Peter_Turbo4 Feel free to join Ork heaven lol. Game is still free but idk how much longer the servers will last. At least a couple years I'd guess
Emesis blue reference?!
@Thehunterofworlds IDK, Planetside 2 is like 10-11 years old now
I have almost 2500 hours in Rimworld, but this info changed my whole perspective on the game
To be fair, a lot of these world-types are mentioned in pawn backgrounds, and describes the person living on said planet.
Pretty much. There is a lot of lore to this game, it's just not clearly compiled or ordered. It's like a giant puzzle, we are given most of the pieces and its up to us to put them together and fill in with the parts that are missing with something of our choice.
oh so thats the (lore) difference between arcotech and glittertech, as i understand it:
Glittertech:
Peak of civilised cooperative humanity, with genius humans and advanced but controllable computers. its the highest tech that can be understood and produced.
Archotech:....sooo this ai went rouge and assimilated an entire planet into its circuitry, now it has begun fabricating some stuff that even our most advanced non-planet computers struggles to comprehend. by our understanding it breaks the laws of physics.
- this thing is made of a material that, as far as we can determine, doesn't even consist of known matter.
-This thing DOES exist of matter we understand, but we cannot even begin to understand how it managed to arrange it like that.
- Even if we could(and we likely can) produce this item, we don't understand how it works, it appears to defy physics, but supposedly we know all the physics that goes into this item, thankfully the jupiter-brain came with an explanation, but the "explanation" requires more data than we can currently store...in our entire planets database. it insisted that each step and calculation was required to understand how to produce such an effect.
I think that's a correct interpretation, yeah. I doubt we will ever have a full answer to that, as Rimworld is mainly a game about creating your own story, so I believe that the gaps in lore and information are meant as a way for you to fill the gaps and create your own story while being given the foundations to build upon.
I won't say Archotech being "rogue" it is more like AI advanced to a point that it doesn't need human intervention.
Not to mention one of the ENDINGS in Rimworld is the player making a creation of an Archotech.
Glitter tech is peak human tech, cure cancer with a pill and destroy planets and stars kind of tech.
Archo techs on the other hand are MACHINE GODS, Archotechs have really bullshit op tech, they can literally rewrite the laws of universe and create infinite energy out of nothing, the void in 1.5 update? Ye thats just an archotech going through an emo phase
@@TricksterPoisomewhere there was said that some glitter worlds turned into archotechs by rogue AI. But surely not all of them
For anyone wondering why this video showed up twice: The first upload incurred some errors after the post-rendering process which slipped by me, as I had reviewed the video before rendering. Issue has been fixed though so it should all be good now. Hope you enjoy it!
i did enjoy it very much! im now subscribed
I like another idea for warworlds. Completely dead worlds on which ancient warmachines still wage a war without reason, their masters extinct for a long time.
Which could be fairly common, like when an urbworld collapses
WAR WITHOUT REASON
that sounds so rad
Cant wait until Tynan lets us choose our planets
only if you fork over $40
@@dfprod. I'd do it for 60, I've got 7k hours in
@@dfprod. I'd pay 60, gladly
@dfprod The expansions have all been worth it to me.
Wouldn’t work for many types of
As I said in the first upload: I'm surprised and delighted you uploaded two days in a row, especially after that enormous compilation yesterday!
Given how much positive feedback I'm receiving from everyone, motivation is in no shortage
i don't understand why you don't have thousands of subscribers yet. keep up the great work!!
We'll get there brother
Because he just reads the “lore” on wiki and uploads it on youtube, doing zero creative content. You can read the whole article yourself in 15 minutes.
@@Aaaaaaaaaaa-e5j you could say the same about any creepypasta or other lore youtuber. they have thousands of subscribers too.
I'm a bit confused by the pretence of interstellar travel being very common. From my understanding, the RimWorld universe doesn't have FTL travel. As such, communication between star systems is difficult, which is why every planet tend to develop independent of others. Although my reading was that *interplanetary* relationships within the same system do exist.
I have a video where I talk about space traveling in Rimworld too, but essentially, space travel is common not in the sense that everyone spacetravels frequently, multiple times a year, but in the sense that for most evolved societies, it is an option readily open even to the average person, usually for medical purposes, in order to travel somewhere far away to get medical treatment for a deadly illness.
@@thenightarchives4148 thanks for clarifying
*So basically Rimworld is a mixture of The Sims and Fallout? 🔥*
In a weird way, yes
@@thenightarchives4148 🔥🔥🔥
With heavy inspiration from dwarf fortress
It's like The Sims except Mortimer Goth wants to dunk on you with his posse that lack clothes and common sense, and like fallout in the way that Super Mutants are just as great a threat as humanity to itself.
With a touch of Quake if you don't mind occasionally strog-ifying colonists to make them stronger. After a while you end up less colonist and more "acquired mech parts I bought from unscrupulous dealers with cash I got from probably selling narcotics."
And Dune
Wild how glitterworlds make sure everything is so perfect but destroy others with all their unwanted wasted
If you are talking about trashplanets, I'd say that chances are that they are using deadworlds or other planetoids without any sort of biological life on them, given how kind and considerate Glitterworlds and their citizens are described to be
@@thenightarchives4148 Probably true, though I dont doubt some opportunistic groups always go to these worlds to harvest the scrap and end up as some waster 'civilization' while the planet keeps being used for its intended purpose.
Humans really do tend to fill all available space.
isn't that in game propaganda?
it would be cool if they made rimworld 2 or a DLC that revolves around space travel and exploring these different kinds of planets
I would be content simply with a DLC or Update that delved into it, sort of like SoS2 but official and more polished
@@thenightarchives4148 you make a good point there. but either way it would be cool if we could explore these different kinds of planets in the future.
Theres a game called Starbound that allows you to explore planets and go interplanetary, although its sadly more like Terraria than Rimworld
@@skem9622 and that game is a missed opportunity too. thankfully it does support mods otherwise it wouldn't have lasted long.
Save our ship 2
That’s literally it
The space travel mod
Also, i imagine steamworld like alternative industrial world, basically the indworld that took different evolution turn.
And all of this lore is just managing the settings to get ice/desert planets, and the traits and backstories of players and items. The seeming lack of lore is what makes the lore of this game so good.
"Recon armor: a suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily. Armor like this is often used by imperial scout troops and *glitterworld police forces*."
So your phrase about them being "untrained in any form of violence" is incorrect
That is a fair point, although I based my assumption on the following factors.
1. Despite their existence, the Glitterworld Police most likely represents a lower number of the population. Currently, in our present, the highest number of police members per 1000 people is in Argentina and Iraq with a number of 9 to 1000, and the USA having a number of 3 to 1000. You could assume that in a Glitterworld, places described as everyone having any need covered, the criminality rate would be extremely low, thus also lowering the number of police officers required. Even in Argentina, one of the highest places in terms of police per population would be 0.9%, we could assume this number to be much lower in a Glitterworld. If police officers are the only trained forces, perhaps along with the military forces as well, it would still leave a high number of residents untrained, making it a correct general statement to say that Glitterworld citizens are untrained.
2. The second reason I made that assumption was the information regarding glitterworlds provided in the cryptosleep revival briefing, stating that glitterworld inhabitants are kind, trusting of others and lacking grit. The final observation, that of lacking grit caught my attention, as its whole purpose seem to heavily hint towards Glitterworld citizens not being used to rough or violent lives.
With this said, I still see your point, it's a good observation that I will keep in mind in the future. :)
i was waiting for you to do the planet types, i had no idea there were so many
I hope the video was as good as you expected it to be
I really do like your Rimworld content man, keep it up.
I hope that one day the creators of RimWorld will make games set in the RimWorld universe that takes place on other types of planets.
Rather than another game, I would just like an official DLC that expanded on the game after the space departure, allowing to visit other planets as well. I know SoS2 already does that, but an official release would be incredible.
Imagine a cities skylines like game set on a glitterworld
Is safe to say that with soo much variety of worlds, technologies and cultures, most of the rimworld mods could actually be 100% cannon, most of them.....
As long as the forbidden mod isn't then I'm fine with it
@@thenightarchives4148 Urbworld simulator pretty much. Or Africa.
Getting to know just how deep the lore goes in RimWorld is a nice feeling. Such a vast universe, and we only get to experience it through the life of hapless colonist, surviving on an unremarkable rimworld, experiencing survival, struggle, death, birth and joy. A journey, through and though.
In true RimWorld fashion the first named planet to be explained should be Yttak, the prison planet. We would feel right at home there....
watching these planet types gave me like 3-5 different playthrough ideas, unsure if possible but one day I will see if they can be done with mods and all
Which ones are you thinking about? I may be able to provide some advice
@@thenightarchives4148 first worth noting I love myself some flavour text so I mostly picked ones that can have interesting lore implications, such as deadworld android hive playthrough mostly fighting the world's unpredictable weather or other company hives trying to terraform, trash, toxic, or junk worlds could be an interesting challenge run, my favorite is a prison world fallen into a rimworld because nearby government collapsed, dino and animal world basically making it a jungle survival run, or downright have a planet that you can slowly tech up from a rimworld to a glitter/urbworld, honorable mentions are: Medieval world: it has been done before was an intriguing run however, warworld: also been done using a custom map with 2 rivaling factions fighting over the planet, I classify that as a warworld instead of a rimworld
Really apreciate your channel, please don’t die
Hi, been watching your content for a while and i gotta say: its nice rhat people are noricing Rimworld more and more, and hopefully you make more in the future.
Honestly the idea of two planetary governments deciding to use a third, unhabited planet as a battleground to settle whatever disputes they might have is actually pretty awesome sounding to me.
@@blaster23456 Yeah. Why nuke each other and ruin both the planet AND the infrastructure you want to conquer?
Truly underrated channel, ive been looking for a lore channel on this for sooooo long
Thank you 😊❤. I would like it if you cover Novaroma or one of the Urbworlds.
love these lore vids keep it up man
im glad im not the only mf who read the lore primer and thought it was cool af
Transcendent World is just AM but maybe less terrifying
I always think about that too
Rimworld lore: Industrial worlds, worlds of future, worlds of scrappers trying to survive
Rimworld gameplay: Tree of Magic, Tree of Lovecraft, Tree of Pokémons
That's a joke. For instance - as far as I know, only mentioned big faction in lore is medieval space monarchy, with Indian caste system on steroids
Hey the lore of various types of worlds, I've been waiting for this!
I like the idea that the lack of FTL also makes space battles likely take years in between and are likely just automated. Like imagine how a more developed empire might do long ranged strikes, you can’t send a massive fleet so it’s likely they’ll build something like a giant structure to fire (for example) a neutron weapon that wipes out planets in a single blast
I posted this on the wrong video 😭
L
9:54 Kind of sounds like the world of Kenshi
Kenshi is such a cool game fr
finally
warhammer 40k lore guy without grim dark future
I love the lore, but they could have used a little bit of creativity naming the planet types, it's not a finite resource
You live in a planet called earth my guy
@@notmocka also uncreative, and the name isn't even a description, we got more water than earth! I hereby suggest we allow suggestions and then make a poll for a new name for our planet.
This series is underrated
Didn't even know there were planet types besides the single playable one.
Glad to see more rimworld lore!
I remember discovering lore of this and it was such huge surprise I never thought this game can have such smart lore
This is the probably best prediction of how things might take turn in the long future
Love your work on rimworld lore
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Humanity in RW evolved so much that humanity started splitting into multiple civilizations
It would be so cool if there was a mod that alowed us to land on those types of planets
I wonder what would happen if someone tried to explore a transcendent world, and it would be interesting as someone in this universe to explore with all of the unique planets. Just a thought for the algorithm.
Well, isn't that what happened to Varan-Dur? He reached a transcendent world, the home of an Arcotech, and got transformed into a Sanguophage. I think that what would happen would be highly dependant on what kind of Arcotech inhabits that world.
I love how space travel works in Rimworld, theres no FTL travel yet many planets are connected, ships take decades to travel between planets however it might feel like a second with cryptosleep combined with the factor that they rely on AI to do the travel for them, said AI also often being capable of somewhat free thought.
I'm really fascinated by the images shown for urbworlds, where did you find those pictures?
@@krimson8317 They are AI generated. Had to go through many prompts to find something fitting.
Imagine a Mod where you are tasked with terraforming a planet. Possibly working decades in order to make it habitable for colonization.
So, Spore during the space arc?
Vanilla Expanded: Insectoids 2 adds hives from some planets: Kemia, Chelis, Nuchadus, Sorne and Xanides!
Rimworld has a Kenshi level of mysteries.
What is your source for the world types in this video, or is this video mostly Rimworld fanfiction/theory (e.g. deadworlds, dino worlds)? Far as I've seen in-game in Rimworld and the "Fiction Primer" the only canon world types are Rimworld, Urbworld and Glitterworld. If you have a source for these odd world types, it'd be helpful to have that included in the video's description.
industrial worlds, medieval worlds, junkworlds etc are all referenced in those origin story snippets that characters can have, there's also a document that tynan wrote very early in development called "Cryptosleep Revival Briefing" which is a mix of a short story and a game design document on the Rimworld universe, some of it has been made non-canon but it doesn't remove everything else.
I thank thee for the rimworld lore I always wondered what certain things meant or where it came from, like chemfuel for example.
At some point, Tynan had released a document that detailed that rocket fuel (not chemfuel) was harvested by a special type of tree bioengineered to grow rocket fuel inside of it, but that document now is out of date and not considered as canonic anymore.
Id like to see some of these planets show up in game, namely trash worlds, toxic worlds, and war worlds (perhaps post war worlds?) Essentially featuring unique biomed and fauna not found in the base game
Junkworlds would be so cool. Imagine visiting one with your spaceship to collect various parts, scrap metal and all kind of stuff
i remember one of the worlds mentioned in the rimworld lore was this super conservative militaristic society that was created because the only people who survived a nuclear war were gmo soldiers
Ого, сколько же здесь типов планет... очень хочется побывать хотя бы на нескольких, но, увы, официального ДЛС на космические путешествия пока нет(
also were did you get the lore
The sources I use for the lore are the cryptosleep debrief document, the wiki, game files and flavor texts for items/places and other in-game elements.
@@thenightarchives4148 thank you
Patchnotes also include lore sprinkeled in between technical details
@@thenightarchives4148
On the main menu there is a fiction primer section that has a lore document
@@fronker7581 thanks
Arent there also extinct Transcendant Worlds? I think i remember something like that, where the Archotech inhabiting it is just... Gone. But maybe im just making that up
Great video, I love rimworld lore!
Not sure about this one. Could you provide a source on it? It might make for an interesting video.
do prison worlds actually have larger infrastructure on them or is it just kind of.. they get sent down to a planet on thier own and have basically no way of getting back into space?
Large infrastructure. It is stated that Ytakk has both wardens and guards, along with people working maintenance and delivery.
Pls more Rimworld lore vids :)
What I find interesting about Rimworlds is that there are tribals and ruins, but the world is also visited by space traders quite frequently, implying there is a lot of traffic in the local space and the world is known to be populated. I just don’t see how these primitive tribal societies would stay primitive for long when there is such ready exposure to high technology. Really, how did they become primitive in the first place even in the post-apocalypse with so much technology surrounding them? You would think survivors of an apocalypse would retain some level of their prior technology and become at worst, like, techno barbarians instead of going all the way back to the stone age.
This might imply that the kinds of rimworlds we play on are poised to become something else, likely a more civilized type of world with less sparse human settlement, more organized governance, and greater access to technology.
Well, they can be primitive either due to their ideology, one that for example would forbid the usage of ultratech in order to avoid repeating the mistakes or the past, or because they are so focused on war and survival that they barely have any time to develop.
Ice world is a fun challenge.
looking at all the planet type make me wish that there is a rimworld spinoff or mod that takes place in one of these world
Well, some of these worlds would be easy to create. Iceworlds, Toxworlds, Medievalworlds and so on shouldn't be too hard through the use of mods and customization of your planet before starting a new game
Does Rimworld have mods to simulate this worlds? I mean, I would love to survive in a toxic world, but with gas masks and everything
You could set the pollution level to the max and that should do it
Well, it would be nice to shoose the type of a planet in the game start. Maube not very advanced ones like transcendental, urb or glitterworlds, but the types like farm planets, toxic, war, animal, industrial or medieval worlds. I know that mods exist, but i want to see this in the base game. Imagine how random the experience would be, first game you've played is some lost squad on the war world, second is astronauts surviving deadworld and third is some tribe on animal planet with no human sight at all. Maybe it's too much, but if it was implemented in the game, that would feel like Rimworld 2.0
hu who knew rimworld had so much lore or that the name even had a meaning
It is a bit weird that thing like agriculture world would exist in rim world since I heard there is no ftl. The lack of capability to travel faster than light meant that the agriculture world can only trade with planets that in the same solar system.
Doesn't necessarily mean they must be trading. They could also be dedicated solely to agriculture for their own survival as the planet's conditions might be unreliable for hunting/gathering
@thenightarchives4148 I wouldn't assume FTL travel is a prerequisite for the existence of agriworlds and the movement of agricultural goods to a more populace planet or system. You just have to send scheduled ships with a few hundred+ years in advance. Some planets obviously have the tech to do this and preserve the crew and goods. Think WH40k agriworld and hive world interactions. It's just that if the agriworld collapses it might be a looong time before you realize your planet is doomed to starve.
My guy just casually used a picture of Auschwitz to illustrate the prison planet
If planets are classified as medieval, ind, steam and mid worlds does it mean there is a significant delay in technological progress on the planet? I imagine with the vast distance of space even communication would take thousands of years to get from A to B. By the time you get a broadcast or spacecraft from a midworld its either a deadworld or urbworld, glitterworld, ect.
Pretty much. It's not unheard of for people to depart from one planet to another, only for that planet to not exist anymore or having changed drastically (for best or worse) by the time they arrive and awaken from cryptosleep.
I mean we already know techno arch time is an either a living machine for transcended priest.
love the content
We need a rim world in 3D
imagine playing the game on an urbworld, sims 4 hardcore mode
how do you get these worlds
@@gvvmnceh You don't. They are just mentioned in the game's lore.
2:54 you mean Galaxy, right?
It’s kinda weird there isn’t a median world between a Midworld and and Urbworld in rimworld
What would you say the median would be called/described like? Perhaps Spaceworld?
@@thenightarchives4148 yeah a Spaceworld
There's a typo in your video description. "Deadworls"
Also, Rimworlds are not on the edge of the known universe. They're on the edge of the star cluster colonized by humans.
Woops, corrected now. Thanks for the heads up!
@@thenightarchives4148 No problem, happy to help out.
Are there gas giant colonies, ringworld colonies?
I think not, given how abundantly present better options exist, though that would be interesting to see but I assume that gas giants would essentially not be able to sustain life.
@@thenightarchives4148 Yeah, I meant gas giant colonies that fly in the athmosphere (i.e. Bespin) or gas giant shells (basically, an artificial ground suspended above gas giant). Also, would be cool if there are paraterraformed worlds in the lore too
The goat posted again
No way you used an image of auschwitz for the prison world part
Where did you get the source for this stuff? Ive been trying to look into rimworld lore, but have come short
There's plenty of material, both on the wiki, the game files and especially the cryptosleep revival debrief, a document written by Tynan encapsulating a lot of the lore of Rimworld. docs.google.com/document/d/1fUO3KKbAbTxMP1lqphnnodY0NPoOVblCUkDw-54MDUc/pub
@@thenightarchives4148 Oh, sick, thank you
where do i start? Is this a good place to start binging your content?
I have a full playlist that should be available on the channel!
I liked so you betted post that video on the named worlds
It's probably going to be the next one
I had no idea that there were so many worlds. Is there any way to generate them for the game?
So Ice world is simple you: put temperature down in world generation
Animal world: no factions or world pawns in the the generator
Medieval world: medieval overhaul mod lets you do that
Ocean world can too be made with the world generator but not advisable without biomes! island and vehicles mod adding boats
Toxic worlds can be done with mods that let you increase biome spawn rate and ad a toxic biome ( there are so many toxic biomes mods
@@jan5558 ah ok thanks
Wow different planet types in Rimworld? Makes me want to experience it myself. Though I guess I can by making a world fully toxic and polluted. Or an advanced colony where only robots do the work for glitterworlds and download medieval mods for the, well medieval planet. Then turning up the temperature for Iceworlds.
I never really thought that Rimworld had lore for some reason. Just thought of it as a goofy wär crïme simulator
I think that one of the best parts is creating your own lore as well.
Good Video
your channel is really nice. rimworld is such a fun game. do you use combat extended in your gameplays? i like the fact that with it enabled when my colonists blow out a guys kidney with a musket he then proceeds to bleed out immediately
I have never tried combat extended
@@thenightarchives4148 you have to try it
so we live in 40000 now?
god i wish
Why would a glitter worlds need a trash planet couldn’t you turn any trash into base elements with nanobot or any insane tech they have.
@@morescodesup2087 Who knows. There's a lot of possibilities to that. It might be cheaper/simpler to dump, it might be safer if the trash is radioactive/toxic. It's also canon that Glitterworlds can produce and contain anti-matter so who knows what kind of residue that creates.
glassworlds are just any world that the covenant glassed
Why do trash planets exist? Why not shoot the trash into the systems star?
Well, imagine this: It's much easier to dispose of waste by depositing it on what is essentially a large rock devoid of life, rather than sending rockets that may or may not have their trajectory changed along the way by so many factors and risk having them return back at you or end up where they shouldn't.
Interstellar space traders? Aren't they only orbital traders?
Would you say the term is not correct? Since they navigate from planet to planet across space, interstellar space traders sounds equally correct to me, but yes, orbital traders is the official name.
@@thenightarchives4148 do we know they go between planets? I don't remember them saying they do, but its totally possible I missed that.
If you're just basing it off the name though, I don't know that you can assume their interstellar esp. given the travel times between solar systems. The ISS is an orbital space station, but it was launched from Earth, communicates with Earth, only receives goods from Earth. I could see outlanders launching orbital traders as effectively a safe way to caravan all over the world without risk.
@@DSlyde Outlanders? You mean the people who turn up with a hodgepodge of weaponry that I mow down with the power of General issued terror? These people are fighting me with pump action shotguns that would be in better condition if they were left in the swamps of florida for 14 years and you think they can launch a satellite into orbit?
Rimworld has lore?
Plenty of it too
Sounds like my Stellaris games (Prison Worlds, letsssssss go)