Open portals like the true magician you are!!! Btw this portals are now available in the Asset Store: assetstore.unity.com/packages/vfx/particles/vfx-graph-portal-effects-vol-1-206609?aid=1100l3Jhu *Learn more about VFX GRAPH* : www.udemy.com/course/unity-vfx-graph-thunderlord-magic-effects/?couponCode=29.99_UNTIL_20-09
Melhor canal do YT! Tais me ajudando muito cara! Continue assim com o trabalho. Quando tiver uma grana e passar a pandemia vou te ajudar no patreon! Baita trabalho! Valeu cara!
Damn VFXGraph really destroys particles system. With particle system if you wanna have control overtime of your shader parameters there's that weird trick with uv, split, custom values etc. VFX graph seems to have it by default, that is so cool
@@АлександрМальков-щ8л It's because smartphones don't have computer level GPU's. Particles work because it runs on the CPU which is easier, cheaper and better performance in a smartphone.
Honestly, a Very Amazing effect. But When I follow your video, maybe spend 1-2hours in this episode and follow every step, I only can learn how to make this effect. But How about others. Could you tell me how to learn the effect and each blocks' target instead of only one effect? (I know its need more practices and understanding and maybe this is the only answer) But Very much appreciate yours provides I have learned several these days.)
Hi love your channel and thanks for the great content! I am using unity 2021 and the set ar (circle) doesn't set the particles in a circle. I am a little stuck at this point.
Ótimo tutorial, o efeito fica muito legal. Segui todos os passos, mas na aba game não consigo ver o portal, já tentei um monte de coisas e não sei o que pode ser.
Thank you. Well it shouldn't be hard. Niagara and VFX Graph have similar work flows, similar keywords for modules. The idea is the same across different game engines
Hey @GrabrielAguiarProd I loved this video and love what you are doing with the VFX graph. However I am working on a 2D game with URP and unfortunately VFX graph is not supported by 2D renderer yet. Thus I would love to know if you have any way of making a tutorial of recreating this for 2D games (maybe using particle effect) like you did with the laser tutorial. It would help me so much, but either way thanks alot and keep it up.
Hey Gabriel thanks for your tutorials! I would like to know how do you set up your background ? Also when I follow your video I feel like my hdr color are not as glowing as yours and I have no clue why (I have the same intensity of course and I have my bloom turn on in the post process settings) do you have any idea what can I do for this too ? Thanks for your answer
Hey Gabriel, I am currently taking your class in Udemy, and I had a question about manipulating the Niagara Emitter so that I can place the spark emission. The Parameter panel I have in the current build of UE4 is not matching the panel you have in your version. Can you walk me through or, better yet, update the lecture for UE4.25.0? I believe the version your lectures use is 4.24.3.
Please post the question you have directly in Udemy, in the Q&A section of the lecture where you are experiencing this problem. I will answer you there. This way all the information related to the course stay in one place. Thank you.
Thank you for video. I have some problem, i have not shader graph tab in in "output particle quad", and it don`t show emitter in scene when i initialize it in graph
Open portals like the true magician you are!!! Btw this portals are now available in the Asset Store: assetstore.unity.com/packages/vfx/particles/vfx-graph-portal-effects-vol-1-206609?aid=1100l3Jhu
*Learn more about VFX GRAPH* : www.udemy.com/course/unity-vfx-graph-thunderlord-magic-effects/?couponCode=29.99_UNTIL_20-09
Thank you so much! you just made my school project so much better!
Fantastic! Glad I can help the game dev communtiy.
I can’t thank you enough for these- it took me an entire day just to get my project working 🥲 so I’ll be back after a break 🤣❤️
Thanks a lot, your channel is the best when it comes to making VFX 🙌
My pleasure!
That's so cool and very practical. Thanks for your explanations in details.
Melhor canal do YT! Tais me ajudando muito cara! Continue assim com o trabalho. Quando tiver uma grana e passar a pandemia vou te ajudar no patreon! Baita trabalho! Valeu cara!
why is your vfx in every video so much brighter than mine?
Man your channel is great. Thanks for the vfx tips!
Oh hello there! Did not expect to find you here
You know how to make us happy ! 😁
You know me, just making pretty things.
@@GabrielAguiarProd Haha yes ! 😁
Continue making this effects you really help me alot
Wow, absolutely amazing. You are a shader God! XD
Thanks 😅
This is dark magic
I love it
thank you thank you thank you Thank You Thank You Thank You THANK YOU THANK YOU THANK YOU
These portal effects are so coool.... Thanks you.
Glad you like them!
Damn VFXGraph really destroys particles system. With particle system if you wanna have control overtime of your shader parameters there's that weird trick with uv, split, custom values etc. VFX graph seems to have it by default, that is so cool
Yeah, to me it's one of the coolest features of VFX Graph.
Seriously? This thing does not work on most android devices. To consider this a killer of the particle system is too early ..
@@АлександрМальков-щ8л It's because smartphones don't have computer level GPU's. Particles work because it runs on the CPU which is easier, cheaper and better performance in a smartphone.
Honestly, a Very Amazing effect.
But When I follow your video, maybe spend 1-2hours in this episode and follow every step, I only can learn how to make this effect. But How about others. Could you tell me how to learn the effect and each blocks' target instead of only one effect? (I know its need more practices and understanding and maybe this is the only answer) But Very much appreciate yours provides I have learned several these days.)
Pls! Help! Why doesn't my graph draw textures?
Hi love your channel and thanks for the great content! I am using unity 2021 and the set ar (circle) doesn't set the particles in a circle. I am a little stuck at this point.
Same here....Set Position: Circle doesn't exist. Only Arc Circle
For some reason, my Output Particle Quad doesn't have the Shader Graph option even though I'm able to create shader graphs.
Same here. I can't see the Shader Graph option.
Apparently you need to go to Edit->Preferences->Visual Effects and turn ON Experimental Operators/Blocks
Thank
Ótimo tutorial, o efeito fica muito legal. Segui todos os passos, mas na aba game não consigo ver o portal, já tentei um monte de coisas e não sei o que pode ser.
You're pretty talented. How difficult would this be to translate to unreal?
Thank you. Well it shouldn't be hard. Niagara and VFX Graph have similar work flows, similar keywords for modules. The idea is the same across different game engines
Hey @GrabrielAguiarProd I loved this video and love what you are doing with the VFX graph. However I am working on a 2D game with URP and unfortunately VFX graph is not supported by 2D renderer yet. Thus I would love to know if you have any way of making a tutorial of recreating this for 2D games (maybe using particle effect) like you did with the laser tutorial. It would help me so much, but either way thanks alot and keep it up.
Hey Gabriel thanks for your tutorials! I would like to know how do you set up your background ? Also when I follow your video I feel like my hdr color are not as glowing as yours and I have no clue why (I have the same intensity of course and I have my bloom turn on in the post process settings) do you have any idea what can I do for this too ? Thanks for your answer
I experience this issue aswell
Hey Gabriel, I am currently taking your class in Udemy, and I had a question about manipulating the Niagara Emitter so that I can place the spark emission. The Parameter panel I have in the current build of UE4 is not matching the panel you have in your version. Can you walk me through or, better yet, update the lecture for UE4.25.0? I believe the version your lectures use is 4.24.3.
Please post the question you have directly in Udemy, in the Q&A section of the lecture where you are experiencing this problem. I will answer you there. This way all the information related to the course stay in one place. Thank you.
5:59 Create a simple particle system
Thank you for video.
I have some problem, i have not shader graph tab in in "output particle quad", and it don`t show emitter in scene when i initialize it in graph
To see the Shader Graph input, you need to go to Edit>Preferences>Visual Effects and turn on Experimental Blocks/Operators.
@@GabrielAguiarProd Thank you
Are shader graph optimised for mobile games
i have an issue, when you set the size over life curve, i dont have that option, only that but the other way around
x2
16:23 it only worked once but when I reopened the project it stopped working although the effect remains but I can no longer change the values.
Try to create a prefab out of it, and then drag the prefab to the scene.
Mine becomes invisible if i add the color with multiply
Idk why but I can't add any shaders to the "Output Particle Quad" i'm working on unity version 2019.3.7f1, anyone can help pls ?
Make sure that you create a VFX Shader Graph. 14:38
@@GabrielAguiarProd Yes I did, but i don't have an option to add a shader in the "output particle quad", my first setting is for the "ColorMapping"
That's super wierd, I was just in 2019.3.7f1 and saw the Shader Graph option above the ColorMapping.
Make sure to install shader graph?
@@GabrielAguiarProd Both were already installed, i created the vfx shader, and the visual effect, but don't worry i'll figure something out
@@GabrielAguiarProd Also thanks for the videos, I got into these effects like 2 weeks ago and they got me very interested
:)
i need a circle not a sphere
Just flattened the sphere. Like this for example: ruclips.net/video/FlE8e1JwVzs/видео.html
IDK What to comment.
I haven't watched the video yet.
then watch it first, awesome tutorial
"to add Depth... Echoes...
Such a joke