Dragon Ball Sparking Zero Ray Tracing Graphics Mod Comparison
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- Опубликовано: 15 дек 2024
- Dragon Ball Sparking Zero Graphics Mod Ray Tracing Comparison benchmark at 1440p Native on Unreal Engine 5 with Ray Tracing and Ultra settings on i5 12400F + RTX 4070
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Mod links:
www.nexusmods....
www.nexusmods....
Timestamps
00:00 Comparison
01:12 Ray Tracing Gameplay
Laptop Specs:
RTX 3050 4GB (35W up to 40W)
Intel Core I5-10500h
16GB RAM
512 SSD
RTX 4070 Full Desktop Specs:
INTEL I5-12400F
Zotac RTX 4070 12GB
2TB NVME
16GB(8*2) DDR4 3200MHZ
HV PRO 85+ 650W
NR200P ITX Case
Recorded With Nvidia ShadowPlay. FPS can be higher
#dragonball #sparkingzero #unrealengine5 #dragonballsparkingzero
i dont see a diffrent
in the characters lightning, it looks so diferente
The ray tracing does seem to focus the light a bit better than the non modded in the side by side comparison with a darker tint for a cleaner look
They should enable Lumen more than raytracing that doesn’t change anything except real time reflections lol
hold on, im getting 40fps with a 4080 at 2560x1080p, what happened?
This game is more CPU intensive than GPU, depends on how many cores you got and the clock speed.
Talk about unnecessary...
Can add DLSS mod?
eso es lumen, no ray tracing
I thought it was a good thing, actually no visual difference at all but 1/3 fps
Xd
Nah.. -_-
meh, not worth it