It's definitely _closer_ to the Arcade version than the Genesis version, that's for sure. The new additions, while nice, don't add anything substantial to the gameplay.
The samples seem to use the 32X's PWM sound capabilities, PWM being a type of sample, which is something that seems little-known about the 32X hardware. The intro to Tempo is a great example of 32X add-on sound in action. There's also a WWF game that makes heavy use of PWM samples for its sound effects.
The character graphics are about as accurate as the arcade, but the backgrounds look a little flat. The sound is the same: sound effects are near perfect but the music is Genesis quality. Definitely worth having and playing.
As a gamer in that time, i expected much more from the 32x. I didn't see a real reason for this version to exist after the genesis one.... and i don't even wanna talk about the point of releasing a Saturn version. Nonsense.
Es que la mejor versión es la arcade Pero yo juego cualquier mortal kombat Empezando por emuladores y terminando en arcade Hay que darle con lo que hay Saludos amigo
7:05 And here we have an Earthrealm mating ritual known as "Allow me to show you the dance of my people." Truly a nice display of Earthrealm culture to native Outworlders.
Played this with my bros a lot as a kid. Though I played it on the SNES instead of the Sega Genesis or 32X (I played this version that you’re playing at my friend’s house), I remember with the AI input reading me like an open book. Always hated that in the arcade original and always hated it on any version I played it on. Still fun playing with family and friends. Damn man! You’re making it look easy defeating your opponents!
Haha thanks! This game pisses me off so much. A lot of times it feels like you only win when the AI feels like allowing it. SSF2T had the same problem.
@@NintendoCompleteAt least with Turbo, I kinda get why I lost. Bad inputs. Punished from bad habits. Movement being repetitive. The MK games, they flat out read your inputs. I heard the Genesis version is not as bad.
Больше кадров анимации, больше деталей на арене, за бойцами имеется их детализированная тень, а не пятно, на арене (смотреть 5:56) над полом парит тёмный священник, на арене (10:50) на заднем фоне есть анимированные (из двух кадров) зрители, которых нет в 16-битной версии
A lot of people thought it was mid, but I thought it was fucking fantastic. I'm so excited for the Thousand Year Door remake. I'll finally be able to play it for myself instead of watching people play it.
While I appreciate the enhanced visuals, character bios and voice samples (1:17) from the arcade version, it feels more like an upgraded Genesis title than a 32X title. By no means is this a bad port. But for a $150 add-on, you would have expected a little more.
only thing i prefer the genesis version over this is the more simplistic fighting voices, never liked the over the top voice acting even in the arcade, the simple 2-3 voice lines while hitting or getting hit were better, otherwise 32x over genesis ofc
I love how the bosses and the living forest still get utterly shafted in the sample department, as well as the samples present in the Genesis version not being updated whatsoever for consistent quality with all the new ones, and the rather laughable pitching up of Raiden's teleport and Shang Tsung's fireball--wow there's actually a lot to pick apart sound-wise. I should stop. So, *so* close.
Sound effects that should've been replaced with the arcade ones- Baraka's spark, Reptile's acid, Jax's energy wave, Rayden's bolt, Kitana's fan lift, Sub-Zero's ice, Cage's energy balls, Kung Lao's hat throw, Scorpion's spear, Kintaro's roar & Kahn's laugh. There are more than this too Very good game though because the intro screens, color/background improvements & 40 arcade perfect sound effects added in made the original Genesis game so much better. Would've loved to see what Sculptured Software could've done with these 32 megs after seeing what they did with 24 on the SNES
Probe was sooo lazy, plus this was rushed. Could've been MUCH better. If Sculptured wouldve done this on the base Genesis it would've been great. Look at what they did with MK3.
Does your emulator not have a filter on the source level? There's GENS that has amazing filters that look great on high resolutions. Reducing the definition on RUclips looks very distorted and choppy IMO@@NintendoComplete
@greenfire9402 It does, but I prefer raw unfiltered footage for console games. Filters also add a ton of complexity to the image, and that often leads to visible compression artifacts in the video stream. You might also try it at 720p60 if the lower options are too rough. It still looks pretty clean, but the way it resamples the image softens some of the pixel sharpness.
There's a good rendering option that I use called 2x Sai (Kreed) it looks pretty good. The original isn't bad at all. I just prefer a more smooth look on the video rendering I suppose
It's not arcade perfect, but the 32X MK2 is a pretty nice upgrade over the Genesis game.
Indeed
It's definitely _closer_ to the Arcade version than the Genesis version, that's for sure. The new additions, while nice, don't add anything substantial to the gameplay.
@@Dorian_Scottwhich makes me feel this is still an inferior version. I'd still rather play the SNES version.
Snes was better still, but yes, the 32X was much better than Genesis. 🍻
"the 32x is a home arcade machine!"
Boy, Sega clung to that dream for YEARS but never really fully realized it until the Dreamcast.
Tell me you've never owned a Saturn without telling me lmao😂😂😂
Sega saturn
Definitely better than the normal Genesis version as far as graphics are concerned.
Even sound effects.
I would play this one more than the Genesis version. If I had a 32x
The samples seem to use the 32X's PWM sound capabilities, PWM being a type of sample, which is something that seems little-known about the 32X hardware. The intro to Tempo is a great example of 32X add-on sound in action. There's also a WWF game that makes heavy use of PWM samples for its sound effects.
The character graphics are about as accurate as the arcade, but the backgrounds look a little flat. The sound is the same: sound effects are near perfect but the music is Genesis quality. Definitely worth having and playing.
As a gamer in that time, i expected much more from the 32x. I didn't see a real reason for this version to exist after the genesis one.... and i don't even wanna talk about the point of releasing a Saturn version. Nonsense.
Bro brought back memories i remember when this game dropped
Kinda shame it wasn't released for Sega CD, we would get arcade music like with MK1
It'd just be nice to have more 32x cd games in general
People: Argues about what MK2 version is better
Game gear players in a corner:
Es que la mejor versión es la arcade
Pero yo juego cualquier mortal kombat
Empezando por emuladores y terminando en arcade
Hay que darle con lo que hay
Saludos amigo
I never knew Rob Lord & Mark Bandola (PC Music) was also part of the sound department in this port.
7:05 And here we have an Earthrealm mating ritual known as "Allow me to show you the dance of my people."
Truly a nice display of Earthrealm culture to native Outworlders.
The voice clips quality is pretty high than Genesis
Played this with my bros a lot as a kid. Though I played it on the SNES instead of the Sega Genesis or 32X (I played this version that you’re playing at my friend’s house), I remember with the AI input reading me like an open book. Always hated that in the arcade original and always hated it on any version I played it on. Still fun playing with family and friends. Damn man! You’re making it look easy defeating your opponents!
Haha thanks! This game pisses me off so much. A lot of times it feels like you only win when the AI feels like allowing it. SSF2T had the same problem.
@@NintendoCompleteAt least with Turbo, I kinda get why I lost. Bad inputs. Punished from bad habits. Movement being repetitive. The MK games, they flat out read your inputs. I heard the Genesis version is not as bad.
Больше кадров анимации, больше деталей на арене, за бойцами имеется их детализированная тень, а не пятно, на арене (смотреть 5:56) над полом парит тёмный священник, на арене (10:50) на заднем фоне есть анимированные (из двух кадров) зрители, которых нет в 16-битной версии
4:11 My favorite part: OOOOOOOOOUUUHHHHHH!!!
A great port albeit the music is shared from the Genesis port.
Upgrade of Genesis with added features 😂😂😂
Nintendo's Direct Today was Great! Can't Wait to play Paper Mario The Thousand Year Door on the Switch!
A lot of people thought it was mid, but I thought it was fucking fantastic. I'm so excited for the Thousand Year Door remake. I'll finally be able to play it for myself instead of watching people play it.
Agreed @@Dorian_Scott
Um, sir this mk2
While I appreciate the enhanced visuals, character bios and voice samples (1:17) from the arcade version, it feels more like an upgraded Genesis title than a 32X title. By no means is this a bad port. But for a $150 add-on, you would have expected a little more.
only thing i prefer the genesis version over this is the more simplistic fighting voices, never liked the over the top voice acting even in the arcade, the simple 2-3 voice lines while hitting or getting hit were better, otherwise 32x over genesis ofc
How many runs ended at Kintaro when you were a kid?
Too many lol, but not as many as Jade.
32X was gets even much better, that graphics.
The sound is much better too, and close to what the arcade did as well.
Early 1990’s childhood nostalgia😍✨
My faves: Kitana, Jade, Mileena
Hmm, I wonder why. 😏
I love this 32x version
Excelent gameplay
I love how the bosses and the living forest still get utterly shafted in the sample department, as well as the samples present in the Genesis version not being updated whatsoever for consistent quality with all the new ones, and the rather laughable pitching up of Raiden's teleport and Shang Tsung's fireball--wow there's actually a lot to pick apart sound-wise. I should stop.
So, *so* close.
Super
It may not be arcade perfect but it's still a little better than the original Sega Genesis version
Sound effects that should've been replaced with the arcade ones- Baraka's spark, Reptile's acid, Jax's energy wave, Rayden's bolt, Kitana's fan lift, Sub-Zero's ice, Cage's energy balls, Kung Lao's hat throw, Scorpion's spear, Kintaro's roar & Kahn's laugh. There are more than this too
Very good game though because the intro screens, color/background improvements & 40 arcade perfect sound effects added in made the original Genesis game so much better. Would've loved to see what Sculptured Software could've done with these 32 megs after seeing what they did with 24 on the SNES
0:17
OK this game is shit compared to the arcade version but that song is so fucking catchy
13:43, Wow! Nothing like a major glitch to cost you a match!
Better sound effects, more fluid, and quicker in sequences. That’s about it…
Live and Breath MK 🐉🐲
thank god they didnt touch the awesome genesis soundtrack!
Is the difficulty AI still cheap?
Yeah, it actually feels a bit worse in that regard.
@@NintendoComplete MK2 is cursed I swear lol. Doesn’t matter the version/port it will still kick your ass.
I doesn't matter what version you play, you can't make it through the game unless you cheat or you're VERY good.
Shao Kahn Very easy Boss
Probe was sooo lazy, plus this was rushed. Could've been MUCH better. If Sculptured wouldve done this on the base Genesis it would've been great. Look at what they did with MK3.
Why nick and Rick bruiser look like Mr clean
That uppercut fatality is hot garbage.
It doesn't look as good as the SNES
Is this on an emulator? If so, you could apply a filter to blend/smooth out the heavy pixels
Yup, and nope! But you can get that effect by dropping the video quality down to 360p or 240p.
Does your emulator not have a filter on the source level? There's GENS that has amazing filters that look great on high resolutions. Reducing the definition on RUclips looks very distorted and choppy IMO@@NintendoComplete
@@greenfire9402bilinear filtering physically hurts my eyes to look at so im glad he didnt use any filtering
@greenfire9402 It does, but I prefer raw unfiltered footage for console games. Filters also add a ton of complexity to the image, and that often leads to visible compression artifacts in the video stream.
You might also try it at 720p60 if the lower options are too rough. It still looks pretty clean, but the way it resamples the image softens some of the pixel sharpness.
There's a good rendering option that I use called 2x Sai (Kreed) it looks pretty good. The original isn't bad at all. I just prefer a more smooth look on the video rendering I suppose
8:15 Animality