Feints - Elden Ring's New Unknown Mechanic
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- Опубликовано: 24 авг 2024
- Footage taken during the second day of the CNT. Unreleased until now.
I feel very good about this addition to the game and hope other weapons follow suit in this new mechanic!
Thank you so much to Amir for help editing the video.
Watch his videos at: / @amir0
Elden Ring PVP server:
/ discord
If Fromsoft can't find time to add similar animations to other weapon classes, they can allow other classes to cancel the R2s into backstep since the follow-up to these flip animations are similar to the backstep follow-ups. It will still be preferable to have unique similar animations to all other classes of weapons, however, we will take canceling R2s into backsteps over not having anything at all any day.
p.s. Elden Ring is Ashes clone confirmed! lol
Hey a fellow Ashes appreciator
He's quite literally THE original Ashes guy lol :D
@WoodenPCGamerBoi30 nice bait troll. go play minecraft and shut the fuck up.
@@leaf_of_the_wind What is Ashes? Remnant: From the Ashes? Or the 2018 game literally called Ashes?
@@wetnoodlex Probably a mod for one of the dark souls games
between this and making r2's do more poise damage, they've really done alot to make heavy attacks more viable all around, super happy about that
Not to mention the whole Blocking/retaliate/follow-up attack mechanic.... so looking forward to that with my Shield run.
Also just straight up more damage. I forget who, but from some guys testing, most fully charged R2s did about 2.5x the damage of a r1
i wonder who is going to do a "anime run" with the weapon arts only.
@Matúš Martinec consumable only run will be a pain lol
@@cabellism "The Backlogs" did a Weapon Arts only run for Dark Souls 1 (yes, he only weapons that had weapon arts as Heavy Attacks) and "Baron's Castle" and "Plateau Peak" did the same for dark Souls 3, so I would say keep eyes on those channels maybe ;D
great katanas, beast claws and perfumer bottles from the DLC work with this mechanic as well
Smithscript daggers aswell
This is the knowledge I seeked lmao
This was probably obvious to everyone else, but this technique only works for Thrusting Swords, Great Thrusting Swords, and Curved Swords. It cannot be performed with other weapon types, including Curved Greatswords.
thank you, this is exactly what i was reading comments to discover.
@@theendarkenedilluminatus4342 Got you, fam. In fact, as toxic as this community can sometimes be, this sharing of knowledge is one of the things I love best about the SoulsBornKiroRing community. I like to think that From is intentionally obscure with their lore and mechanics if only to help bring the players together through messages boards and videos like this one.
@@theendarkenedilluminatus4342 instead of reading comments, have you tried gitting gud?
@@aidan4031 check my channel and find out for yourself. I do okay, but idk if i got gud yet.
@@hamsterdoom360 They are excellent at creating worlds that are as confusing as they are immersive and rewarding. I'm better at other games because of the punishing yet rewarding style of these games.
The Ash of War: Kick is purchasable, as well.
Sold by a Knight in northern Stormhill for 800 runes.
SMDH. Micro transactions these days...
@@ZBritt92 modern gaming = L
Microtransactions use real world money. This is not a microtransaction.
@@zacharyseales3775 whoosh
@@zacharyseales3775 joke
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your head
Can’t believe these attacks are actually possible to consistently use now
For realz moving the left thumbstick and r1ing at the same time to do this was tedious.
These look cool af
Its pretty easy to pull off consistently in ds3 atleast on my ps4 controller
@@Xer405 true. It wouldn't have been so, if they just increased the timing window. To this day i'll have no idea behind the rationale of making the kick timing window so tight.
@@ayayron8221 I think it was because you might accidentally kick when trying to move forward and attack. Still happened to me a few times. But I agree that the kick is very tedious
*Guy appeared out of nowhere*
*Uploads a very well produced video*
The kind of hero we need
Thank you!
Truly a chad.
but not the one we deserve
Annnnd subbed.
He's only got 1.5k subs... lets see if we can help this guy out a bit. He deserves it.
Share this to your Soulsborne groups. I definitely will be.
I just learned this in 2024 lol
does this still work? i've literally never seen it anywhere except this video?
@@juvenil6969 yeah only works on curved swords I tried it as soon as I saw the vid
@@juvenil6969sim ainda funciona, inclusive com armas novas da dlc, acabei de descobrir isso
@@SoulXsins A lot of the DLC weapons actually also have this feature
With the dlc, you can now feint with Cruved swords, thrusting swords, heavy thrusting swords, great katanas, and beast claws
youve always been able to feint with thrusting swords and heavy thrusting swords
@@EL-BABhe meant the addition of great katanas and beast claws
Great katanas but no katanas. Dang
wow this is really really cool, i love that they expanded the combat so much like poise, guard counter, horseback, powerstance, arts of war ect..
Not to mention the potion/elixer you can create and customize.
And the crafting... the sleep arrow is going to be fucking nuts.
My only question, can you parry a guard counter? If yes it becomes can easy read if no, the meta will be transformed.
@@johncrow5072 now consider this, we combine the retaliation and the backstep feint from one of the top comments to force that interaction for a followup while they're open. this isn't going to happen, but imagine if it could
@@walesjedi9217 …the ballet of death..
@@johncrow5072 guard counters will literally not be shit in pvp though, way too slow and readable
Omg that's amazing, I would have never expected non glitched ways to feint attacks in a souls game. I love it!
A tip for the feint, the attack itself counts as a backstep, so you can follow up with a backstep attack from it without having to press backstep again
I dont get what your saying. Is there a specific backstep attack? Because I don't see one. I just see that I can do a normal attack out of a backstep. Just like how you can do an attack standing still. Whats the benefit of doing the feint into a backstep? Its not like if this feint didn't have a backstep you wouldn't be able to attack right?
While you're backstepping, hit attack, and you should do something similar to your running attacks. It's by no means the same as just regularly hitting r1, the feint is an extra attack for a total of 2, the feinting attack itself initiating the backstep, and the 2nd is the backstep attack that every weapon has
@@sparktite backstep into an r1 is a totally different attack.
@Socucius Ergalla Probably
If you use this in conjunction with the “Frozen Needle” rapier you can rapid fire ice!
U sir are a genius
This is crazy, I wonder how many other hidden mechanics this game has... even veteran Souls players didn't find this.
i never even knew that you can backflip in ds3
@@nauro9187 lol me neither
@@nauro9187 you never knew that a curved sword pullback r1 did a flip instead of a kick?
@@tangiblemammal5273 not just ds3, ds1 also has backflip with curved sword
Shouldve named yourself Sushiha
Literally in plates armor and this lad does an air aerial after a full swing, what a legend
Elden ring is the first introduction in the souls series and I'm hooked. There is just so much to do and figure out about the game, that isn't upfront or explained, it's both exciting and frustrating. I haven't looked up so many RUclips videos about a game to find out what to do or what I could have missed till now. I'm learning new things every day that keep bring me back to the game or logging to get back and play.
One of the things I love that I’m noticing is that Elden Ring is encouraging you to fight LIKE a boss, with the new mechanics encouraging a variation of light and heavy attacks, more use of jumping and jump attacks in combat, the counter system, and now a fucking feint backflip, as if they couldn’t be any more clear. No more Chosen Ones spamming R1 attacks. I’m excited to see someone master the game’s mechanics and move around like the Abyss Watchers.
That was introduced in sekiro. Glad theyre bringing it into souls
It’s a really nice gameplay addition that would make ton of noise when Elden Ring comes up
We'll see about the meta once it launched ...
As a wise man once said...
You can be fancy all you want, if you're flat on your ass, you still lost
that was just cringe
Played 12/13 hours now, it definitely feels this way. From software really just combined all they learned in this, aggresive play is super rewarding and i feel like an absolute menace I LOVE IT
Wow, this is such a neat mechanic! This will add another layer of complexity to the combat, which is great!
Keep uploading, your style and straight to the point videos would be amazing. Even if your future videos are already known inputs tactics or builds your video style will attract attention, thanks for bringing this knowledge to light
Shows up
Uploads 1 video
Get 1.7 million views
Leaves
What a chad
I have more cooking ;) love your videos btw!
Honestly, I think I might overwhelmed by everything in elden ring. It’s kinda crazy.
What a fantastic insight!!!!
Just so you know, you can add kick as a weapon art to any weapon from a trader
i couldve sworn that i had weapons with the kick ability
@@1riqoispliskin some get it naturally. In particular crossbows seem to get it a lot.
I think it's extremely safe to say in about a year from now we're going to be seeing some extremely gnarly pvp fights.
Well this didn't age well
@@petercottantail7850 hasnt even started aging yet
Rivers of High blood pressure
All Ive been seeing is moonveil, Rob, stars of ruin spams
9 months later: can confirm, in maybe a few thousand PvP encounters, never seen this once. Admittedly it is quite hard to see through all of the blood
The animation is so fluid. The swing leading into the backflip doesn't look janky or too fast or anything. No matter when you do it, it looks amazing.
I agree. A lot of people complained that they were just „reusing“ DS3 animations when it seems that they really just used them as a baseline and added more polish and fluidity.
@@amysteriousviewer3772 Yeah, agreed. I hope it's similar for enemies that carry over. No worries on the reskin, but spruce up the animations and add a new move or two.
God Dammit I don’t want people to know this ;-; I want to look cool infront my friend on the 1st day
I just seen this video and wow I just learned something new. Thank you for this!
On PC you need to hold shift, then left click (hold it too) and then press space. :)
doesnt work for me no matter how I try. I tried it with different weapons also but nothing happens
Wow, awesome discovery. I've always loved that animation but it always seemed practically useless. Might have to try out a curved sword this time around 🤔
make fun of my carthus again bitch
Surprised to see you here Peeve :)
I just went thru all the small, short and crazy blades I have and tested them all :(
I have nothing good to report back to you souls lol
Far from useless in DS3
Legendary discovery!
Instant sub btw. Clear comms, great vid.
Thank you!
It's fairly mid, but the weapon that gets the most out of this tech by a longshot is Frozen Needle, the rapier you get from beating a really obnoxious boss under an illusory floor in Kingsrealm Ruins. It shoots a *zero FP ranged attack* when you use the R2 at a slightly longer range than the Moonveil WA. If you feint out of charging an R2 with Frozen Needle, it _still fires the projectile_ for uncharged R2 damage.
Repeated faint strikes also fire needles faster than uncharged R2 attacks. This could be useful against foes that have short ranged strikes or slow heavy strikes, but not so effective against casters or long range ashes of war.
I knew I did some kind of backstep attack with the rapier that one time!
I couldn't figure out how did it until now lol.
Thanks!
This is so cool. I'm definitely going to experiment with this when ER is finally out. The dream would be a fist weapon that scales (bare hands do not) and has the kick art, so I can enjoy damage, kicks and backflips all at once.
Dude immagine if they put the bone fists back in ER, the game would quickly become a Martial arts Movie XD
@@enricorossi5584 Nothing would make me happier, bone fists are my overall favorite weapon from any DS game, just wish they didn't do so little damage
@@enricorossi5584 hadouken
Possibly the wolverine claws, they inflict bleed as well, I’d love to see a build with that lol
This change further emphasizes elden ring's focus on the importance of r2's in combat and also by extension emphasizes the importance of breaking and maintaining posture
I appreciate that this vid WASN'T 10 minutes long! Short and to the point, fantastic!
Hey man, thank you for the tip! Stuff like this makes this game even more amazing
Hopefully they bring back feints for all the weapons like they had in DS2. Being able to cancel the startup of an attack into a backstep to bait the opponent is one of the things that made DS2 pvp the best
0:56 They actually featured this new feint backflip in the trailer. There's a scene where a character using the "Warrior" class is wielding a curved greatsword and he does a similar "feint backflip" like you do.
I think that was a weapon art actually. It looks somewhat different
@@Kosorm Agreed. Looks similar to the WA of the Curved Wolf Greatsword (name escapes me atm) in DS3.
@@DeltafangEX I dunno it looks like he runs in, does a charged R2, feints, and then uses a weapon art that closes distance for the finish
@@ThatDarkAbyss it’s probably the ability for the bloodhound curved sword
Fun fact for the DLC: This works for beastclaws too
This is pretty useful for wing of astel. It counts has a curved sword ith a bonkers aoe attack with magic properties
Oh wow, I completely missed this. Going to dig through every moveset in the game again to see if it pops up elsewhere. Thanks
I might have some info on that actually, dm me at Orphokos#5230 on Discord if interested
@@Kosorm I tested it with all of the unique curved sword and rapier movesets, it works with them all 👍
YO WHAAAAAAT !? That’s an amazing find good stuff
This legit makes charged r2s safe. I hope other weapon classes have something similar
Even better: the flip counts as a backstep, so you can follow up with a backstep r1, especially useful on rapiers since you will make that little disengage slice and then the big lunge forwards again, allowing for precise footwork
Bro made one video about Elden Ring and then dipped. Legendary.
The mixup game is real with this POG. Thanks for sharing this with us
Can't wait for ER
Damn, it looks so fancy
Its been 2 months and yes i did not notice until now thank you!
I had to come back to this video and just say thank you all of the tips and tricks videos that are out there and nobody that I've seen has talked about this yet I still to this day haven't seen most of the major RUclipsrs talk about this yet but this little trick this one little trick right here helped me get through more than half of the game underleveled and under equipped so thank you sir!!
This video deserves so much more views. It's always disappointing that big youtubers often look over these small but valuable mechanics present in the game. Not blaming them because they do need to make their videos as shiny as possible to attract wider audience.
Either way I really like these kind of videos. Will you be making more of these focusing on small details/mechanics?
Thank you! And yes i plan to do so!
Idt they didn't show it because they want to cater to a wide audience, this has literally slipped by unnoticed. NOBODY knew about this.
FromSoftware does not usually mention mechanics like these. Sure, they'll mention kicking in Dark Souls, but they won't tell you that curved swords and thrusting swords don't do that in the tutorial messages, let alone from other NPCs. No mention of grab escapes, Lloyd's Talismans to incap mimics. Those are just the ones off the top of my head.
Cuz they want to focus on them parties brah! Make those highlight reels BRAH!
probably because this is only useful in PvP, I guess. i dont feel like people are at that point yet, still just exploring the game itself
Elden Flip: Scholar of the First Swoosh.
I did this once by accident and never knew how to do it again, thanks for explaining!
Bro got 3k subs off of a well made and really interesting video, honestly made me get up at midnight to test this out with a bunch of different weapon classes.
Glad you enjoyed it!
Amazing! Just wanted to say, you could also feint/cancel attacks in Sekiro. In fights against other sword wielding enemies like Genichiro and Owl, you could cancel your attacks within a certain time by pressing the block/parry button. The enemy would react to the attack and block as well. It didn't really offer any advantage though. Or at least none that I could exploit
So did you test this with other weapons as well? I’m curious if this is limited to the scimitar or if other weapons have different flips and attacks.
Only fast curved sword for now
I can confirm that Katana at least does not have a backflip feint. Tried after finding this video. Oh well, I'll just have to sate my weeb soul with dual Uchigatana for now.
@@Luinta Noooo, no feint for katana :(
@@barkerbarks2537 I never used it but I’m still sad. Best part about dark souls is literally facing off against every warrior the world knows about
Looks like ninjas need to keep a curved in their back pocket
Just like the previous games, thrusting swords also have their backstep
Sadly if the "kick" was a kick in previous games for your weapon, you're stuck committing to the attack.
This video is 2 years old and this is still only the first time I've ever heard of this.
It seems the backflip only works on curved swords (curved greatswords not included). However, I noticed Thrusting Sword/Heavy Thrusting Sword weapons have a feint animation as well. It’s essentially a thrust and a backwards dodge combined. It is distinctly different from every other weapon where the animation plays out and then you dodge (regardless how early you press circle/B)
FEINT-ABLE HEAVIES IS THE ONE THING I WANTED FROM ELDEN RING OH SO BADLY. Thanks for the vid, insane how it's gone mostly unnoticed. Like the ending of the vid too, lul
Oh damn, that's sick. I wonder if this feint has i-frames to them?
No s but a ton of poise
@@Kosorm This is huuuge for backstabs! Gonna be fun :)
If they fix them in the day 1 patch ofc.
@Kheops IV Smells like ptsd to me lmao. Don't worry ill be too busy doing my first run as a level 1 to be worried about wooping your ass with or without backstabs. It adds depth but you clearly only know the surface game.
@@MatthewManney backstab fishing is literally the most boring thing in a souls game, you have a game with varied weapon types and movesets for each but you'd rather spin around someone and hope they don't know how to counter strafe
I remember accidentally doing this and not knowing how and thinking I was crazy
Bro, you have 1 video upload with 1.8M views. Congrats! Would be cool to see more stuff from you.
I would absolutely LOVE it if they make you able to feint out of a charging attack on UGS to maybe deliver a quick, low damage knee/shoulder tackle to mix up windows where backstab fishers and or dagger/SW users try to go in between your swings.
I have high hopes for elden ring being an intense, and unique experience.
wgahahgahahahahahaha
@@recu1 icon and laugh checks out
@@SpyroL33t no buts no cuts no coconuts
I bet there are gonna be some unique weapons that do something special when using this mechanic
AHA! I've done it a couple times by accident, so I knew it was possible, but i could never figure out what the input was! Thanks for this.
im so glad yt brought this video to me, i can re live the glory days. : - :
Seems really nice for when you mess up the timing of a charged R2.
What do the other weapons do with this input? Can't imagine greatswords etc. back flipping
Probably the kick, or the quick step we've seen
Stomp?
Or push
I think they do nothing.
as of now I understand only fast curved swords are able to do it.
Rapiers too
Imagine your first video being 2 million views. Legend.
Kick is on a number of weapons by default and can also be purchased as an independent ash of war from Knight Bernahl
Or you can get good
i thought i'd be seeing a return of r2 cancels from ds2, but this is interesting to. hope to see it used among all the weapon types instead of just curved swords
Based discovery
So glad they added these back. My dagger class finially has a easy way to deal with door sheilds again.
I swear i sometimes was doing some special attacks that couldnt replicate consistently. It was it...
Staying far, far away from pvp but I can see this being pretty damn useful against pretty much anything, especially if it has i-frames or high poise.
whoa! that rules!
I knew it! Couldn't forgive out what buttons but thanks for discovering it.
You definitely where the first to figure this out. Even the guys who had early access missed this untill recently. Good job.
This adds some depth to the execution of combat animations/moves. I love it
It's certainly pretty interesting. Not sure this beats out how powerful shields will be without a reasonable shield break mechanic, but we'll have to see.
I hope the shields take more damage from R2’s, to further emphasize using them in pvp and such, just glad everything seems to get a use this time around though
@@__bepis____bepis__308 They'll almost certainly do more stamina damage - such was the case in DS3 - the question is "will it be enough?"
On the bright side, the old tactic of circle-stabbing doesn't seem to work in PvP. So the only payoff to turtling behind a shield forever is not taking damage.
But any shield-penetrating AoW or capabilities will be important if you ever hope to squeeze a kill out of a frantically turtling scrub.
thats an amazing discovery! thank you for sharing, I haven't seen this from any of my usual sources. you just earned a new sub :D
YOU ARE GREAT! That’s an awesome discovery! One of the many reasons this game will go down in history
Inb4 this channel hits 75 subs 😎🤙
Homie has ONE video with 2.2mil views
Kick is an ash you can apply to more then a few weapons, and some weapons COME with kick to start with. Its not solely relegated to the unarmed ash.
Shows up out of nowhere.
Elaborates.
Leaves.
What a chad.
To be honest I really love the improvements to the combat system in Elden Ring. Pretty much the only main complaints now are backstabs (since they're almost always janky) and the delayed netcode compared to other pvp multiplayer games. Otherwise; the jump attacks are great, ashes of war leave tons of variety in an already large weapon sandbox, stance breaking spices up gameplay a lot and encourages more heavy attacks rather than R1 spam or parry baiting, and this "feint" mechanic makes players finally feel more agile and can be used in some mind games possibly.
I do as well but my complaint would be a lot of my hits no registering on bosses or big enemies. I'll go to hit someone and it will be a clear hit but it won't register sometimes. I imagine it's just bosses being at a certain point in their animation where the hit can't register but ots sucks and really annoys me. Also sometimes my jump attack doesn't register and never does the attack part, he just jumps 😂
Warrior gang rise up! I'm excited for the swordplay available to curved sword users!
Time to rule over the pvp
I've just discovered today on my own that with the "Nobles Estoc" (a thrusting sword) if you hold R2 and press circle (somewhere around the halfway point of the charged heavy) it will cancel into a quick thrust, and additionally I found that if you quick step backwards and immediately hit R1 you will take several steps forward and jab your sword.
Literally did this the first time i did a strong attack, but im not one to document like this so its good to have people like you put here :D
Do other weapons have a feint? This is interesting for pvp. Reminds of the Champions Ashes mod as well.
and it isnt even a glitch!? This changes everything..
Managed to hit one in PvP once, was hilarious
I used the kick all the time. It not only broke shields, it would stop enemy attack animations, too. I was so salty when I learned the kick was gone.
Omg I can't live without the kick!! Im serious! I loved the kick especially in DS3, it was so powerful! Guard break so easy in 1-2 kicks was my go to. Im glad we got a guard counter though but I really am dissapointed if the kick is gone.
there is still a kick but its a weapon art for bare fist
@@Omega77232 Yeah well I will absolutely never bare fist so it may as well not exist. 😂
Damn man, that is almost as good as my leaves
No leaves
Yes leaves. I bunch of them
Figured out this also works with rapier style weapons, it uses that backstep sword flick attack they had in Dark Souls.
ive been doing this on accident and every time i do it i have never figured out why ty so much
I'm confused? This video is too informative, where's the "like favorite subscribe please for the love of god" mentality? What website is this
Aside from the curved swords, are the other weapon types have feints?
All thrusting swords have it including rapiers and heavy rapiers
I want to add that the Great katanas of the dlc have a backstep slash with the same input in 1 handed and 2 handed form
I was gonna say didn't past games have 2 types of feint, but you addressed one of those at the beginning of the video. Some weapons (don't remember which ones) in 3 also had attacks you could cancel either during the recovery animation (as you normally would) or in the first part of the attack before the active frames but after your character started moving, allowing you to bait parries in pvp (or have an oh shit moment and cancel an attack against a boss). It was like the only mechanical change in Dark Souls 3 that I felt was a good move apart from stance change style weapon arts.