Games That Use Your Knowledge Against You

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  • Опубликовано: 9 фев 2025

Комментарии • 196

  • @GameTalesHQ
    @GameTalesHQ  9 дней назад +9

    Get 10% off your next Manta Sleep purchase: tinyurl.com/bdea5s62
    And check out Daryl's video here: ruclips.net/video/vIfJ80UBag4/видео.htmlsi=wX2l3b1bBKKFpqGn

  • @MagnesiumKalifaat
    @MagnesiumKalifaat 7 дней назад +124

    This may sound crazy, but one thing that scared me when i was a kid, was in the OG modern warfare 3, where you're tasked with guarding the president of russia, and near the end of the mission, where you open a plane door, and instead of getting the "mission completed" line, you get hit with "mission failed" followed up by some eerie sounds, and makarov awaiting you on the other side of that door with a deagle pointed at you.
    For some reason that really messed me up, because you weren't used to seeing that "mission failed" message pop up😂

    • @newturtle3
      @newturtle3 7 дней назад +10

      Forgot about that
      I was really mad but then it dawned on me the implications.

    • @theshadowofknight
      @theshadowofknight 7 дней назад +8

      And his name being green as you open the door

  • @fedenadur
    @fedenadur 9 дней назад +159

    I love moments that break implicit rules in games and I can imagine devs had so much fun putting them in their games. Great video!

    • @GameTalesHQ
      @GameTalesHQ  9 дней назад +9

      Thank you!

    • @steelbear2063
      @steelbear2063 7 дней назад +6

      Like Nemesis going after you through doors in og RE3

    • @Comicbroe405
      @Comicbroe405 4 дня назад +2

      Agreed. It's clear that the devs were thinking hard on how to shock the player lol.

  • @lane2376
    @lane2376 6 дней назад +34

    I think Halo: Reach did this beautifully as well. I'll never forget every single death of a squad mate. We never saw them coming, because Spartans never die. But the end? When I started realizing that all the ships were leaving without me, I remember thinking, "God how much longer is this game? What's next?" Then you get hit with one last objective: survive. My heart sank. I ran across a couple grunts, then a few jackals, and then this full onslaught solo. I was running around like a maniac looking for an exit, fighting as hard as I could, and then the final cutscene played. I felt like a void. Truly a masterpiece. Remember Reach.

  • @Artmontem
    @Artmontem 8 дней назад +59

    Dead Space 2 is the peak of Dead Space. The containment room, for example, the one where it would sprinkle sterilizing liquids. You enter it again once you go back to Ishimura, and it informs you that the sterilization is start. Once I heard that, I made sure to reload every damn weapons I have, even the ones which I just used one bullet... but then nothing happen. No necromorphs jumps through the glass. Only then on your detour back and you enter the room, you get what you expect.
    There was also this tunnel/bridge where it was so EMPTY an bleak that instantly makes your instict scream "You'll get jumped!" you get warry and all... and nothing happen. But be prepared on the second one, once you reach the other end and a horde of enemies running after you.

    • @daviddiggens8841
      @daviddiggens8841 6 дней назад +9

      Those were absolutely great the first time and you'd think it would lose it's effectiveness after replay which to some extent it does, but that is replaced by now setting up the perfect counter ambush for the necromorphs: setting up mines, moving boxes with stasis to create choke points, positioning yourself perfectly and then stepping onto the section you know the brute will charge and you will be attacked on both sides and taking them all out like a boss before they even get close.
      That game continues to impress years later. I wonder what they'll throw into the remake to thwart people like me?

    • @sandroedilashvili3651
      @sandroedilashvili3651 5 дней назад +3

      I love that i know exactly what locations you are talking about. Got immediate PTSD to the centrifuge corridor, where 1 end is blcoked. That's the corridor you talking about right? lol

    • @Artmontem
      @Artmontem 4 дня назад +1

      @@sandroedilashvili3651 Yeah, that's what I meant! Though on the second thought I think they're more like tunnels instead of corridors.

    • @peabuddie
      @peabuddie 3 дня назад

      Gets me every time. And I've played it 2 to 3 times a year since it released. I know it's coming but still, I get mixed up if it's coming or going. Every dang time.

    • @daviddiggens8841
      @daviddiggens8841 3 дня назад

      @@Artmontem ok so you were talking about the centrifuge tunnel ambush which is much harder to deal with even if you know what is about to happen unless you are playing on new game plus and have respectively the detonator to pre mine the tunnels where you know eventually the necromorphs will be attacking, the focus beam maxed out with the alt fire stasis effect or a force gun with a tonne of nodes to knock them down and get space. Without those you're going to get grabbed at least once even on lower difficulties so that's a great spot in the game.
      I personally was referring to the corridors leading up to the docked ishimura and the ambush that happens when you get exactly half way which you can prep for in the way I mentioned once you know exactly what triggers the attack and where they come out behind you.
      It's hella satisfying planting the detonators and hearing those booms behind you while you take out everything in front lol

  • @mattb9664
    @mattb9664 8 дней назад +73

    Totally makes sense now at least for Dead Space Remake- I'll clear an area and then check it for all items while I'm still in that area. When I progress the mission and then perhaps return to the area, that area won't be clear anymore and is fair game for more enemies. However, I've noticed that there doesn't seem to be any consistency in where the enemies appear- they can appear anywhere that you don't have the camera pointed at...and I suspect that the CPU is allowed to spawn the enemy however fast it pleases, and as close to you as it wants as long as it's out of your view. It also seems like the quantity and type of enemies doesn't have any consistency...if you are good and accurate, it throws more enemies at you.. if you are try to be very conservative with the ammo, it makes the enemies move quicker towards you so that you spend more ammo. The Remake definitely has truly dynamic difficult scale regardless of which difficulty level you pick.

    • @GameTalesHQ
      @GameTalesHQ  8 дней назад +10

      Correct. The devs call it the "Intensity Director"!

    • @lane2376
      @lane2376 6 дней назад +5

      That was one of the first things I quickly realized about the remake, no more clearing an area and coming back to it being safe. Although it seems like your original encounters in an area feel scripted, the spawns when you come back feel natural. Of course an area isn't instantly safe just because you cleared it out on your first time through, the whole ship is overrun.

    • @mattb9664
      @mattb9664 6 дней назад

      Maybe I haven't began to trust the 'drop system' yet...I'm playing it like it's Resident Evil 1-3, and trying to be cheap with the ammo use..and getting penalized in the process. Maybe it just needs to be played like RE4..use whatever weapon you want and trust that there will be ammo drops for that weapon as you play.

  • @NeverHard
    @NeverHard 9 дней назад +44

    That Condemned jump scare got me so good as a teenager.

    • @Mentis-de
      @Mentis-de 7 дней назад +3

      I was 16 when the game came out and was so scared. I think like all horror games i have played i the whole game completly muted😂otherwise i couldn't handle the tension 😅

  • @sterlok2283
    @sterlok2283 9 дней назад +26

    That silent hill 2 transition was so smooth.
    Maaaan, that cod mw part was amazing. As a kid from eastern europe that have replayed mw so many times, I never thought about that. Great video.

    • @GameTalesHQ
      @GameTalesHQ  9 дней назад +3

      Thanks! Great to see you back in the comments :)

  • @bezik7124
    @bezik7124 8 дней назад +25

    That MW2 loading screen reminds me of hearing emergency vehicle sirens in a song while driving a car. Even though after a second I know it's just a song that I've heard hundreds of times, I always instinctively turn the volume down to figure out whether I need to make space for an ambulance or not

  • @Mentis-de
    @Mentis-de 7 дней назад +11

    My favourite is the "zombie dogs jumping out of the windows" jumpscare in the Resident Evil 1 Remake (2002) because the game playes with the expectation of us fans who already knew the PS1 original and brought it back but in a different moment that caught everyone off guard. Completly unexpexted and well executed 😅

    • @GameTalesHQ
      @GameTalesHQ  7 дней назад

      The RE 1 remake set the bar so incredibly high!

  • @Gio-nr4sn
    @Gio-nr4sn 6 дней назад +9

    Dead space 3 in multiplayer has a brilliant moment where both players experience the same area at the same time but see different things. This is still one of my favourite multiplayer experiences of all time.

  • @markvansteen
    @markvansteen 8 дней назад +15

    Prey (2017) has a fantastic jump scare in a Looking Glass scene. You use those looking glasses all the time, but just the one time there's a jump scare / enemy inside / behind it.
    FEAR (2005) abused the player climbing down a ladder for a jump scare moment.
    I haven't really played MGS (1998), but its use of the controller slots for the boss fight is a beacon of brilliance.
    Fahrenheit (2005) features a fight where you do your usual 'Simon Says' QTE, but the point is you're supposed to calm down. It's the only QTE in the game you have to deliberately "let go" and not play the QTE, otherwise you will die. It's a bit similar to the ending of Hellblade: Senua's Sacrifice.

  • @bencesarvari2235
    @bencesarvari2235 9 дней назад +44

    DS3's dlc boss, Sister Friede and Father Ariandel did the fake victory before Sekiro. You even get an Item for it. The the she resurrects, more powerful than ever

    • @GameTalesHQ
      @GameTalesHQ  9 дней назад +9

      True but they never show the victory text!

    • @Erksah02
      @Erksah02 3 дня назад

      yes but you get the item and that was enough to make me drop the controller and get out of my zone ​@@GameTalesHQ

    • @Chocomunchie
      @Chocomunchie 3 дня назад +1

      @@GameTalesHQ True, but, obtaining the dropped item (much like many other bosses do) was the fake-out, so, it nevertheless subverts the player’s expectation with a common victory pattern. Not to mention most bosses don’t have three phases.

    • @Chocomunchie
      @Chocomunchie 3 дня назад +1

      Thank you, I was gonna comment this very thing. It absolutely falls in line with the video’s topic, yet he skipped over it for a later instance of it in the franchise. Not to say the Guardian Ape isn’t an astonishing subversion. Both bossfights are excellent. I feel Friede was still worth mentioning.

    • @GameTalesHQ
      @GameTalesHQ  3 дня назад +1

      @ It's definitely another great pick-I don't disagree! I never personally played the DS3 DLC, though I knew of the fight and had seen it before. But I had actual experience with Sekiro, and I thought the victory text was just a tad bit stronger as a subversion.

  • @josetomascamposrobledano4618
    @josetomascamposrobledano4618 7 дней назад +15

    I will say 2 things.
    1) Sekiro can be expanded a lot. Lady Butterfly was the first who trolled, phase 1 is an illusion.
    “Back to back bosses”. How the 2 versions of the final boss will have you fight another character first.
    Conclusion to point 1, SEKIRO IS A MASTER OF TROLLING!
    2) Yuffie on FF7.
    Recruiting Yuffie is one of gaming’s most famous trolls.
    You really need to pick the weirdest “childish” options to convince her to follow you.
    And if choices wasn’t enough of an issue… THERE ARE MANY TRICKS!
    Try to save before talking and she escapes! Look at the menu and she escapes.
    YOU MUST LOOK-IN TO GET HER!

  • @bireland2012
    @bireland2012 8 дней назад +20

    The Resident Evil 1 Remake did this well both with having zombies get up after being killed making them more deadly and also by having some of them able to open doors. There is also that one zombie by the stairs that never gets up which subverts the subversion.

    • @GameTalesHQ
      @GameTalesHQ  8 дней назад +4

      REmake is a masterpiece. A true love letter to the original.

    • @alexknowlton4038
      @alexknowlton4038 6 дней назад

      You also get ambushed in a safe room by Lisa. Such a good jump scare.

  • @Dragonstar166
    @Dragonstar166 6 дней назад +8

    Another instance of this in Sekiro is the Owl: Father fight. Once you whip out a thrust attack, the game pulls the rug under you and mikiri counters you right back.

  • @forgottenbeing
    @forgottenbeing 5 дней назад +3

    7:07 Another of my favorite moments from the Dead Space remake is similar to the workbench jumpscare, except it's in one of the shop kiosks; a Slasher will come out on the other side of the room and if you don't notice it, it can attack you while you're in the shop

  • @Bigest_guy
    @Bigest_guy 7 дней назад +4

    My favourite pattern break was in dying light where you loot everything that isn't nailed down but in one small section a zombie pops out when looting a closet, it never happens again but it always had me on edge when opening a closet

  • @DGneoseeker1
    @DGneoseeker1 9 дней назад +12

    Now imagine if in the Dead Space remake they'd had a giant worm monster bite the back end off the train car leading to a boss battle like the final Birkin G mutatation in RE2.

  • @shin_coldfire
    @shin_coldfire 7 дней назад +6

    Hehehe. I still remember that I am always was on my guard every time when elevator doors open in 1 and 2 Dead Space. "The will put necromorph there, I know it". Little did I know that it will jump on me from the elevator ceiling! :D

  • @PsychopathicV2
    @PsychopathicV2 4 дня назад +2

    When the tram comes to a sudden stop in Dead Space Remake the first time I saw that I was looking at my phone to kill time while waiting. I heard the noise immediately tossed my phone on desk next to me and grabbed my controller ready to go.
    It really is crazy how slight changes can really get you like that.

  • @osvaldopalacios5784
    @osvaldopalacios5784 7 дней назад +3

    In MW2 The whole mission you talk about from the emergency broadcast to initial exiting the bunker was gut wrenching and it brought me to tears, as someone who truly loves this country. If you watched the movie Civil War that came out last year, the Capital battle sequence gave the same feeling. The fighters dying wasn’t horrific, it was the symbol of the USA in shambles. That mixed with the incredible sound design of every shot fired if you watched it in IMAX. I’m a soldier and video gamer so believe it or not I played DS2 before the Remake and I already didn’t feel safe in the elevator so when it happened I still got scared but I was ready. The dead space games sound design is monumental to the success in the horror it gives a player and that in turn made me not trust a single scene. But I was more fearless in my ability to react to things never the less.

  • @anhnhvn
    @anhnhvn 5 дней назад +3

    I never get the impression that "Elevators are safe" in Dead Space. Literally the first elevator you get into (the first cutscene where you run away from a Necromorph) gets invaded by a Necromorph. I've never let my guard down in an elevator in that game.

    • @GameTalesHQ
      @GameTalesHQ  5 дней назад

      @@anhnhvn Fair, I did. The first is a cutscene, and he never actually gets in.

  • @oneconn9959
    @oneconn9959 5 дней назад +2

    This was done well across the original Resident Evil games into the remakes. RE1 there are several enemies that feel unkillable, but they can’t go through doors. RE2 original, Mr. X can follow you through doors to an extent, but not everywhere so there are safe places to heal up and find your next destination especially save rooms while in RE3 Nemesis will not stop no matter what which was terrifying after RE2. This continues in the remakes where in RE2 remake obviously Mr X can follow you almost anywhere being a current gen game everyone expected that but he won’t enter save rooms, but in the RE3 remake Nemesis ones again scares you by entering the save rooms, soft locking my first playthrough because I was so use to it being safe I had already saved

    • @GameTalesHQ
      @GameTalesHQ  5 дней назад +1

      The remake of RE3 has a 'fake' safe room without music yes, which is a perfect example of this. But the rest of the actual safe rooms are truly safe in that game.

  • @RunedeGroot
    @RunedeGroot 8 дней назад +6

    Damn that Condemned jump scare got me 😆.
    And that freaky emergency broadcast sound will keep me up at night. I can imagine that if you're an American your heart will skip a beat when you hear that sound.
    Great work again, looking forward to the next video!

    • @XRay22AW
      @XRay22AW 8 дней назад +3

      As a kid in the 90's, there would be occasional tests of the emergency broadcast system and there were a lot more after 9/11. Sometimes they were during the day when people weren't home and sometimes very late when people were asleep. It's extremely loud too so imagine leaving your TV on and being woken up by this at 2am as a kid. I'm in my 30's now and it genuinely causes me to shut down whenever I hear that sound and wait for the message stating that its just a test.

  • @HermesX777
    @HermesX777 8 дней назад +4

    There was this old jprg on the PS2, I believe, called Xenogears. The usual trope of save points. The cool part was, when you got to the final boss, some sort of computer, it told you that, everytime you used the save points, you basically fed it your information. Not totally sure, but I believe you basically made the final boss stronger everytime you saved. Of course, you kinda had to save, even if you did a second run through.

  • @williamoldaker5348
    @williamoldaker5348 5 дней назад +2

    In the beginning of campaign for Call of Duty: Advanced Warfare you get torn to shreds by a robot. I'll will always have that in my skull.

  • @theghostwaves
    @theghostwaves 5 дней назад +2

    The framing and writing of this video is great! The idea behind subverting expectations is often considered a bad thing, but you showed there are moments where it can be really effective.

    • @GameTalesHQ
      @GameTalesHQ  5 дней назад +1

      Glad you enjoyed it! Thanks for letting me use some of your B-roll :)

    • @theghostwaves
      @theghostwaves 5 дней назад +1

      @@GameTalesHQ You’re welcome!

  • @SaltySwan2801
    @SaltySwan2801 6 дней назад +2

    As soon as I entered that room in dead space remake, I was looking over my shoulder every time I went to that vendor. I never forgot that from the original. A few months later, while replaying dead space 2, I kept ads’ing in the elevators because I never forgot that elevator jumpscare either. I just didn’t remember exactly when it happened. God, DS1 Remake did so much good with the contents of the og and then some. Shame we’ll never see what they could’ve done with the expansiveness of DS2.

  • @travis8106
    @travis8106 6 дней назад +2

    Technically in RE1 if you open the VERY FIRST door to the mansion you get a jumpscare where the dogs jump in

    • @GameTalesHQ
      @GameTalesHQ  6 дней назад +1

      True, but it is a cinematic: so you know something is different than usual. I think the RE2 one is so powerful because it presents itself as an ordinary door!

  • @anemonemilyyy
    @anemonemilyyy 9 дней назад +4

    this was SUCH a good video. i havent played/wont play the games listed (im not a horror game player, but i love watching others play) so it was cool seeing how devs can really push the envelope for what a scare can be
    i think the only time i can think of that ive seen something like this is in the ghost of tsushima DLC. throughout the core game, climbing is a super common mechanic. ledges are usually pretty evident, and jin climbs around on them with insane precision. my favorite moments are on iki island, where some of those obvious ledges will crumble without warning, god i wish the main game did that too sometimes. it makes the dlc that much more special though, such a small moment but still one of my favorites

    • @GameTalesHQ
      @GameTalesHQ  9 дней назад +3

      Thank you! I'm glad you enjoyed it so much. I've yet to play Ghost of Tsushima but that's a perfect example of what I'm talking about in this video, awesome :)

    • @unipachu
      @unipachu 8 дней назад

      Uncharted games also have a lot of those. If I remember correctly there's some dialogue in Uncharted 4 where the characters seem surprised that they managed to get past a climbing section without anything braking.

  • @TheRexTera
    @TheRexTera 8 дней назад +4

    I think one of the craziest is in Silent Hill 3 when the walls around you start bleeding in the second play through.

  • @yoknapatawpha
    @yoknapatawpha 3 дня назад +1

    For the old-heads, there's the fake exit switch in Doom E2M6 "Halls of the Damned".

  • @josephi4717
    @josephi4717 8 дней назад +15

    Most know but but a neat detail about the last of us scare, is if you are keen enough to suspect something, and set a trap behind you, the enemies will trigger it.

  • @elyserobbens
    @elyserobbens 2 дня назад +1

    God of War Ragnarök also had a great moment of reverted expectations: in the fight with Thor Kratos gets "killed", followed by the usual post death loading screen, which then gets interrupted by Thor restarting Kratos' heart with Mjolnir, saying "Oh no, I say when we're done." And then the fight continues. Amazing.

  • @tomason86
    @tomason86 7 дней назад +2

    I recently played Dead Space remake and loved it (I didn't play the original). I didn't feel safe anywhere, not even in the elevators. And since I really like exploring every corner, I kept going back to previous scenarios and it seemed like the game was trolling me with random sounds, lights, and enemies that could appear anywhere. Something I really liked was when all of a sudden all the lights went out in a hallway or room and I didn't understand if the game was glitching, but no, it was just the game messing with me. Masterful.

    • @GameTalesHQ
      @GameTalesHQ  7 дней назад +2

      It's awesome right? The devs call it the "Intensity Director"

  • @KingBubblesV
    @KingBubblesV 4 дня назад +2

    Resident Evil 2 basically does this twice! Once with the door jumps care and again when your saferoom gets busted into. Your whole world comes crashing in

  • @CaelenSawyers
    @CaelenSawyers 7 часов назад +1

    Another more recent example is shown in the Resident Evil 4 Remake.
    Veteran players would know that in the very first chapter (1-1) it ends with you hearing a large banging noise coming from around a corner in a house and that it's actually Luis trying to break free of his binds. When Capcom made the remake they changed this to be an enemy around the corner banging on the floorboards that Luis is under. This made it so ONLY veteran players would assume it was safe to speedily rush around the corner but new players would hear banging and think it was dangerous, effectively using the OG game knowledge against the players.

  • @DarylTalksGames
    @DarylTalksGames 7 дней назад +3

    Beautifully done, you earned the sub 💯

    • @GameTalesHQ
      @GameTalesHQ  6 дней назад +3

      Thank you! I'm so glad you enjoyed it!

  • @soulsynthesiscreations
    @soulsynthesiscreations 7 дней назад +2

    The Condemned jump scare nearly killed me at the time, well offguard.

  • @hotashikayaba910
    @hotashikayaba910 4 дня назад +1

    I particularly like the silent hill whisper room because if you go through it the first time with the whisper the second time you go through and its *not* there the player will go '...why is it silent? Its not supposed to be silent. Why is it silent!?'
    And the player with the inverse '... something's talking. What the fuck is in here!? Why is there whispering!?' and the implications of either are absolutely mortifying.

  • @empty_melodies
    @empty_melodies 2 дня назад +1

    In RE3 Remake, my jaw dropped when Nemesis entered a save room.
    Also, in RE5 dlc Lost in Nightmares, if you’re on a harder difficulty and you’re progressing like you’ve done it before, the monsters show up sooner in the mansion instead of just when they’re originally first revealed in the basement. That had scared me.

  • @howardchung7050
    @howardchung7050 8 дней назад +2

    Horror games are better than most linear or open-world games tbh because as Dunkey said before "You want the level to feel expensive, not big with emptiness in it" because most horror games put a lot of effort into designing the level. To make the player feel isolated, the level needs to be expensive and the pacing of the game is usually a lot slower compared to other games to fully experience the horror.

  • @weebkomplex1262
    @weebkomplex1262 5 дней назад +2

    in Destiny's Taken King expansion, there was the Mission Complete HUD Message of getting the shard of Crystal from Crota's soul gem and then the mission continues with Oryx' forces chasing you through the Darkness

    • @VVVVIVIVI
      @VVVVIVIVI 5 дней назад

      Lost to Light! That mission scared the crap out of me the first time I went through it as a kid. It stayed as one of my least favorite missions for ages because of it lol. Now I really appreciate it because of how unique it is.

  • @lucassantos4136
    @lucassantos4136 2 дня назад +1

    That one chest in GoW 2018 where a draugr jumps out of it and the one zombies coming out of the wardrobe in Dying Light were enough for me to never trust anything ever again

  • @theguyinthere
    @theguyinthere 8 дней назад +4

    Skip the sponsor 4:59

  • @daviddiggens8841
    @daviddiggens8841 6 дней назад +2

    Yeah the mw2 emergency broadcast was definitely unsettling considering many players would be old enough to know that if they ever saw that something terrible was happening up to literal imminent nuclear Armageddon and we used to have test all the time in the 80's for obvious reasons. It really hasn't been used since because of widespread media coverage and the Internet but those of us old enough remember

  • @jax199
    @jax199 День назад +1

    Dark Souls 3 already did a major fake out victory with Sister Friede. You beat her two phases and even ger a special item, but not her soul.
    Then you hear a voice, she rises again, summons another scythe imbued with black flames and goes all out on you

    • @GameTalesHQ
      @GameTalesHQ  День назад

      @@jax199 Yep, it's great! It doesn't show the victory screen though

  • @vhgiv
    @vhgiv 7 дней назад +2

    The mw emergency broadcast brings a tear in my eye.

  • @nemasisdemarini8339
    @nemasisdemarini8339 7 дней назад +2

    13:37 I had this on in the background, and I legit flinched *so hard* at this.

  • @animegaming4057
    @animegaming4057 8 дней назад +3

    If anyone sees this, on the modern warfare 2 segment, look up a video of the radio transmissions. You don’t know it’s there unless you turn off all sound but voice, there’s an entire storyline of soldiers offscreen, that is epically very sad. Starts off like any other, military communication stuff, but as you progress through the battle of DC, things sound more desperate and less professional, won’t spoil anymore, but it’s about a 10 minute video of war chatter

  • @The_Nocturnal_Raven
    @The_Nocturnal_Raven 6 дней назад +1

    I still remember my first time against Sister Friede in Dark Souls 3. We got the victory message… before she revived herself for a phase three, something that has never happened before or since in the souls series. It was panic inducing!

    • @GameTalesHQ
      @GameTalesHQ  6 дней назад

      I went back and double checked for this video, but that fight doesn't show you the victory message, definitely felt like it though :)

    • @The_Nocturnal_Raven
      @The_Nocturnal_Raven 5 дней назад +1

      @@GameTalesHQ Well, it acted like you won, just like in Sekiro. It's been years since I've done the Friede boss fight tho.

    • @GameTalesHQ
      @GameTalesHQ  5 дней назад

      @ Yeah, it's pretty much the same thing. But I thought the Sekiro one was a tad bit stronger because of the victory screen bit.

  • @salehamini2036
    @salehamini2036 9 дней назад +4

    Time to play 4-5 games and come back to this video later...

    • @GameTalesHQ
      @GameTalesHQ  9 дней назад +4

      @@salehamini2036 Have fun!

  • @QuestMarker
    @QuestMarker 7 дней назад +3

    I never knew that TLOU pt 2 workbench had so many clues leading up to it! I was just so tense in that part of the game I was happy to beeline to my 'supposed' safety. (I also always love your use of text effects to create emphasis and add to the storytelling)
    Also, I feel like COD is a kind of punching bag because of its annualized formula, but I think there a lot of things those games day over the years that are pretty landmark moments in games.

    • @GameTalesHQ
      @GameTalesHQ  7 дней назад +1

      You know what’s also cool? Game designer Pete Ellis at Naughty Dog designed both the ladder subversion and this workbench subversion! I actually found out while researching for this video-he did a blog post on it.
      And thanks for the compliment!
      Totally agree with you on Call of Duty! I think they should definitely dial back the annual releases, but I’ve always had a soft spot for their campaigns.
      Thanks for stopping by!

  • @alibobmarley750
    @alibobmarley750 2 дня назад +1

    In the TLOU2 moment there's also a note talking about how those people were WLF deserters. I felt quite bad for them tbh

  • @notsocasualYT
    @notsocasualYT 9 дней назад +3

    As always - great video from GameTalesHQ!
    It really brought back some old painful memories...
    And yes, I still have nightmares from Sekiro... 😅

    • @GameTalesHQ
      @GameTalesHQ  9 дней назад +2

      Thanks for stopping by again :)

  • @nomercy8989
    @nomercy8989 8 дней назад +4

    Pretty sure FROM did it already in the Ashes of Ariandel DLC. You beat Fride and Ariandel and get a titanite slab before phase 3 starts. Not sure you get a victory screen tho.

    • @GameTalesHQ
      @GameTalesHQ  8 дней назад +1

      The reason I chose Sekiro is because of the victory screen subversion, that doesn't happen in Ashes of Ariendel. I had to double check while making the video, because it is an awesome fight with multiple phases.

  • @weedragonauts4729
    @weedragonauts4729 5 дней назад +1

    10:03 actually the front door of the mansion in Resident Evil 1 Remake (and i'm assuming the original), if you try to open it, dogs will jump in.

    • @GameTalesHQ
      @GameTalesHQ  5 дней назад

      @@weedragonauts4729 True, but that plays out in a cinematic. It doesn't do the classic door animation.

  • @emmerrzett
    @emmerrzett 6 дней назад +1

    I love when people like you explain the environmental storytelling like in TLOU2 to me because im so oblivious to it. Ive been playing basically everything for over 30 years now but i never get these things and thanks to people like you i appreciate games like half life, tlou etc way more 😅
    It makes so much sense retrospect.

    • @GameTalesHQ
      @GameTalesHQ  6 дней назад +1

      @@emmerrzett Glad I could help you appreciate the details a bit more! Great job on the lifts btw, I'm big into lifting myself as well 🤝🏼

  • @thegoatarmy6699
    @thegoatarmy6699 6 дней назад +1

    You forgot how The Demon of Hatred in Sekiro Shadows Die Twice go against your knowledge of the game. The game teaches you deflect than dodge. You only dodge as an emergency to heal and go back to fight. However, The Demon of Hatred needs more dodging than deflecting. That is why The Demon of Hatred is the hardest boss in the game because it goes against what you learn. That thing only has ONE deflecting attack which is the stomp.

  • @Nobody.exe50
    @Nobody.exe50 10 часов назад +1

    idk know if it applies and spoilers for Ace Combat 7 if you havent played it but .
    once you think you have defeated a boss and since drones are a big plot point of the game , a drone appears out of what you thought was the wreckage of your enemy ,everything points out like its over and all of the sudden another dogfight is on , the first one was hard the first time and when you feel safe there goes an even harder one

  • @EldenRinging
    @EldenRinging 9 дней назад +2

    A very minor but still well known and effective example: treasure chests that house enemies or are the enemies themselves. FromSoft does that, D&D does that, heck even Astro Bot does it😂

    • @GameTalesHQ
      @GameTalesHQ  9 дней назад

      Yep, I showed a couple of them in the Dead Space 2 section :)

    • @daviddiggens8841
      @daviddiggens8841 6 дней назад

      Then there's calisto protocol where it's just cheap auto damage that you can't fend off or lessen in anyway, so it can be done well or terribly depending on execution

  • @halostormx7827
    @halostormx7827 4 дня назад +1

    There is a game where you are an exorcist in tokyo and there is a moment when you expect to do an action safely and are met with conflict (its best experienced)

  • @tcchip
    @tcchip 8 дней назад +2

    The original Dead Space is one of my all time favorite action-horror games. From there, I wished I got a horror-theme Alien game, and Alien: Isolation fulfilled that. Dead Space 2 was mechanically a better sequel in every way, but it lost some of the horror aspects and mostly stuck with a few cheap jump scares rather than the tension. If I have one minor criticism of the original is... it's a bit too bright overall.
    The remake was a true love letter to the original. It preserved everything that worked with the original while adding in the quality of life improvements to DS2. The funny thing is, when I first played it, it was on an underpowered PC, so I had to turn down most of the details. After I upgraded to a newer system and finished the game properly, I kept feeling that the game was brighter (and less scary) overall than before I upgraded. And I was right. Because originally I was playing with the lighting options set to low, which lowered the amount of lights to a bare minimum and only kept the baked-in light sources.
    Try playing Dead Space 2023 with the lighting set on Low. It really ramps up the tension. It feels like it takes a page out of Doom 3 with how monsters would just suddenly melt out of the shadows. Amazing stuff.

    • @GameTalesHQ
      @GameTalesHQ  8 дней назад +2

      Interesting! I'll take a look.

    • @Mentis-de
      @Mentis-de 7 дней назад

      Can i be honest? That's the only point i dislike about the remake of DS1 but also the new RE4 Remake. These games are (intentionaly) WAY TOO DARK in their lightning. In some segments you can even barly see anything. For me thats just a cheap way for the developers to make the game feel more scarier than it actually is

    • @tcchip
      @tcchip 7 дней назад

      ​@@Mentis-deI feel that while the Dead Space remake is darker in some spots, if you leave the lighting to medium or high the game is still relatively in line with the original. It's only when you drop it to low that the darkness becomes outright oppressive. An early area where you can try and see this for yourself is when going to the first fuse switch in the game.
      I loved the more horror leaning aspect of the original but I felt the game was overly bright at times, even as I also appreciated it not adhering to horror tropes and making everything gloomy. However with the remake there are many areas that made a lot of sense with the increased gloom, like the maintenance areas and mining levels.

  • @Fleischkopf
    @Fleischkopf 5 дней назад +1

    the moment in the last of us gave me a heartattack. but i kinda smelled, that something was off because the house looked to clean...

  • @PiviAfc
    @PiviAfc 9 дней назад +3

    Great video! Now nostalgia has hit and it's time for some Dead Space :D

  • @mrp8171
    @mrp8171 6 дней назад +1

    Save point, yeah, yeah
    They have no power here.

  • @ConsistentlyAwkwardIRL
    @ConsistentlyAwkwardIRL 4 дня назад +1

    I really love it when people put in spoiler warnings, it’s not like the video is going anywhere and I get to go finish some games I’ve had in my backlog that I didn’t wanna spoil for myself either by watching RUclips tutorials or full play through.
    Also, it gives me a good laugh when I go
    Played
    Played
    Played
    Definitely played
    Oh Fuck… I forgot that even came out…
    * Waddles down to my PS5 in my living room and assumes eating beans at 3 AM like a demon position to play a game from the last generation hardware*
    Yipee

    • @GameTalesHQ
      @GameTalesHQ  4 дня назад

      @@ConsistentlyAwkwardIRL I'd hate to ruin a game for the viewer!

  • @thomas_roni_pero346
    @thomas_roni_pero346 5 дней назад +1

    one of my favorites off the top of my head is with "Bravely Default: where the fairy flies" (great game by the way)
    It's a game for the 3Ds and It's a final fantasy game in every way but name. Something it has in common with final fantasy is that it's possible to run into strong mobs or exceptionally strong bosses, get your butt kicked, and get a game over. You take the walk of shame to the title screen and load the last save and maybe try again.
    Bravely default did something sneaky.
    for context, you're a group of four young heroes off to save the world from further calamity with the help of a cute, emotive, fairy mascot character by the name of Airy.
    okay so standard affair, you get your butt kicked and party wipe and go to the start screen. It's all in that nice fancy font style final fantasy has with the subtext "where the fairy flies", and that's true for the first half of the game.
    in the second half, after another calamity has struck, there's a chance that if you party wipe and go to the start screen it'll say
    Bravely Default
    where the fairy flies
    then letters fade away
    Bravely default
    airy lies
    I stared at that screen for a solid minute with my mouth open. Someone captured that title easter egg on youtube so you can look and see for yourself.

    • @GameTalesHQ
      @GameTalesHQ  5 дней назад +1

      That's really awesome, thanks for the little write up!

  • @FJ1499
    @FJ1499 8 дней назад +1

    Re3 remake when nemesis enters that "safe room"

  • @zackzeed
    @zackzeed 5 дней назад +2

    3:32 Well except if you shoot the vent beforehand ;)
    6:00 It still is. It's just a jumpscare.

    • @GameTalesHQ
      @GameTalesHQ  5 дней назад +2

      1) What happens when you shoot the vent, does that prevent the necromorph from jumping at you?
      2) Yes it is still a jumpscare, but the context around it makes it way stronger imo!

    • @zackzeed
      @zackzeed 5 дней назад +2

      @GameTalesHQ 1. Yes and 2. True. I was just nitpicking =)

    • @GameTalesHQ
      @GameTalesHQ  5 дней назад +2

      @@zackzeed That's cool! Thx for letting me know :)

    • @zackzeed
      @zackzeed 5 дней назад +2

      @@GameTalesHQ Oh no problem! It's just a small detail you figure out after playing the game so many times 😂

  • @noobsaibot0008
    @noobsaibot0008 8 дней назад +1

    9:40 i automatically knew when i seen resident evil 2 on the list that this was gonna be the clip. Honorable mention for this is that in the A scenario in the interrogation room if you grab the key item and leave a licker flies through the one way but in B when you grab the key item nothing happens only after you pick up the FA spray on the table will it come through still subverting an expectation in my opinion

  • @avishnevsky7394
    @avishnevsky7394 6 дней назад

    3:30 - there is one big elevator in Dead Space 2008 where enemies are attacking you

    • @GameTalesHQ
      @GameTalesHQ  5 дней назад +1

      Correct, that's why I specify: single person elevator. The big one has a lot of obvious windows they can pop out of!

  • @ridezosmon2306
    @ridezosmon2306 8 дней назад +1

    Games that basically tell you "trust no one"

  • @anecdotalpreacher3047
    @anecdotalpreacher3047 6 дней назад +1

    Why is Brian griffin at 13:51

    • @GameTalesHQ
      @GameTalesHQ  6 дней назад

      That's because Family Guy was the show airing before the EAS alert interrupted it in that 2005 clip.

  • @ThorGelad
    @ThorGelad 3 дня назад +1

    Re 4 and Dead space 1 remake were really remarkable

  • @dannyavery5578
    @dannyavery5578 6 дней назад +2

    Superb video, fella! Cheers mate.

  • @thedankswordsmantm
    @thedankswordsmantm 6 дней назад +2

    Hey that's fun. I had a comment on that Daryl video about these subversions in Dead Space. Ended up getting a shocking number of likes for a random comment.
    Maybe I should learn how to make videos.

    • @GameTalesHQ
      @GameTalesHQ  6 дней назад

      Great minds think alike! 😎
      Why not give it a shot, it can be a fun and rewarding process :)

    • @thedankswordsmantm
      @thedankswordsmantm 6 дней назад

      ​@@GameTalesHQMaybe. I want to do Elden Ring build videos still, even though I missed "the window". But I have the most fun making cosplay characters, I just feel lost and dumb trying to edit.

    • @GameTalesHQ
      @GameTalesHQ  6 дней назад

      @@thedankswordsmantm Just start making them, they don't have to be editing masterpieces. I learned editing mostly by just doing it!

  • @Bingusdingus28
    @Bingusdingus28 4 дня назад +1

    The silent hill 2 one is even better. If u come back to it and it doesn't play you start to wonder if it was even real in the first place...

  • @domhanson9167
    @domhanson9167 9 дней назад +1

    another great video topic! Congrats on getting a paid sponsor also, im glad to see that your talents are being recognized and hopefully in time we can see more content more quicker?? wishful thinking?

    • @GameTalesHQ
      @GameTalesHQ  9 дней назад +2

      Thank you! Yes, my plan is to release more videos this year compared to last year :)

    • @domhanson9167
      @domhanson9167 9 дней назад +1

      @ can’t wait to see what you have in store for us in 2025!

  • @Loonfuzzy
    @Loonfuzzy 5 дней назад +1

    I had no idea that bench jumpscare was scripted, I always thought I just had bad luck lol

  • @likeabawss8581
    @likeabawss8581 6 дней назад +1

    BTW sekiro shadow die twice: the first who did it was Destiny 1 The Taken King, one of the missions.

  • @patrickposca9144
    @patrickposca9144 День назад +1

    In the last of us 2 you can kill the squad that jump you by just dropping a few mines in the blocked door's, they will explode wile you are creating

  • @bombomos
    @bombomos 5 дней назад +1

    My fav is Halo CE when the flood is introduced

  • @Recht_voor_zijn_raap
    @Recht_voor_zijn_raap 9 дней назад +1

    Als je niet had gezegd dat je een Nederlander was had ik het nooit geraden.
    Normaal kan je dat duidelijk horen, maar bij jou niet..
    Mooie video.
    Bij elk voorbeeld wist ik meteen waar je naartoe ging werken.
    Je hebt een nieuwe abonnee erbij

    • @GameTalesHQ
      @GameTalesHQ  8 дней назад +1

      Bedankt voor het compliment en het abonneren, wordt gewaardeerd!

  • @XXXXD
    @XXXXD 9 дней назад +2

    I feel like almost every metal gear solid did some subversion with just the game over screen, just covering them would be for whole another video.

    • @GameTalesHQ
      @GameTalesHQ  8 дней назад

      I haven't played any of Kojima's games before, so they are a massive blind spot for me. I will rectify this someday!

  • @skeleton-man1617
    @skeleton-man1617 4 дня назад +2

    Another fake out done in the souls games is with Dark Souls 2: Scholar of the first sin. In all the games the bonfire shows you are in a safe area and has never tampered with that safety. Except in Ds2:Sofs at certain bonfires Aldia will burst out of them jump scaring you.

    • @GameTalesHQ
      @GameTalesHQ  4 дня назад

      Yep, that was a bit of a jumpscare for sure!

  • @newturtle3
    @newturtle3 7 дней назад +1

    12:53 many EAS scenarios use this alot
    When i first played at night after school i no lifed MW2 i almost messed in my pants because it came outta nowhere. One of my relatives also came out asking what happened lol 😂
    The alert system is always a very unsettling thing. An alarm system that only triggers when something bad is happening. Usually weather or a test. Rain sleet ice etc and the static distorted almost threat like warning about
    "The national weather service is advising to prepare for a severe thunderstorm. Keep all pets indoors and stay away from windows..."
    Yeah when the EAS alarm goes out even on phones with amber alerts everyone freaks out.
    Theyre trying a new system at schools on phones and it is just as creepy / unsettling

  • @Struggler12349
    @Struggler12349 8 дней назад +1

    One I can think of instantly is in alan wake 2 during the end game whe. You are in Saga's mind place and a taken appears behind you
    Scared the shit out of me

  • @Iandar1
    @Iandar1 9 дней назад +5

    I really wouldn’t call the last of us a horror game, thriller maybe.

    • @GameTalesHQ
      @GameTalesHQ  9 дней назад +4

      @@Iandar1 It's not primarily a horror game but it does have a lot of horror in it on my opinion.

    • @Iandar1
      @Iandar1 9 дней назад +2

      @@GameTalesHQ There are some horror elements personally its like less than 15% of either of the games

    • @GameTalesHQ
      @GameTalesHQ  9 дней назад +2

      @@Iandar1 Fair, I think horror is quite subjective. I personally don't think eighter game is particularly scary but we classify zombie movies as horror movies as well. The contortion of the human form. Bit of a grey area if you ask me.

    • @Mentis-de
      @Mentis-de 7 дней назад +2

      ​@@Iandar1The real horror in these games are not the monsters but how cruel and gruesome humans are compared to the monsters...they are even worse. That's the subliminal message of these games.

    • @markgregory2746
      @markgregory2746 7 дней назад +1

      Don't be one of those people dude

  • @TheRealJaySway
    @TheRealJaySway 8 дней назад +1

    This video used my knowledge against me

  • @VHSGuyOfficial
    @VHSGuyOfficial 5 дней назад +1

    Great video as always

  • @CynicalRaptor
    @CynicalRaptor 3 дня назад +1

    Please EA! Let motive make dead space 4! Please! Or remake the second game. I know this was just a ploy because of the Callisto protocol but Motive put passion into this.

  • @theguyinthere
    @theguyinthere 8 дней назад +1

    could you do a part 2? PLEASE TALK ABOUT PT!!

  • @Nyo_Fight
    @Nyo_Fight 9 дней назад +4

    then I'm safe

  • @pedroespana6281
    @pedroespana6281 8 дней назад +1

    That’s one way to promote earth day.

  • @JRJMC
    @JRJMC 3 дня назад +1

    Great video!

  • @dynestis2875
    @dynestis2875 2 дня назад

    Bro I'm already being forced to watch unskippable ads to watch this video, why is there yet another one in the video itself?

    • @GameTalesHQ
      @GameTalesHQ  2 дня назад

      I try to make sponsors as easy as possible to skip. They allow me to make these videos.

  • @ishitrealbad3039
    @ishitrealbad3039 5 дней назад +1

    DEAD SPACE MENTIONED!

  • @ThisisRubbishlo
    @ThisisRubbishlo 13 часов назад +1

    Excellent