SUPREME COMMANDER EPIC
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- Опубликовано: 11 сен 2024
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"Missed events will be recapped at the end." Brilliant. Been watching for years off and on and always wished for you to do this. Thank you.
YES!! After-Action Report is something I've been jones'ing for for years! LOVE YOU GYLE!
That experimental bomber at 33:25 or so was not shot down. he ctrl-ked it to get it to crash on the base.
Gyle needs to learn that this is a common tactic. A T4 shield penetrating mercy strike. He wanted to get the anti nuke but missed
It is such a better game to watch when Sharing is off. it really ups the stakes; you have to protect your Commander so much more. It makes people think twice before recklessly using them for sneaky tele snipes all the time too (although this game proves the opposite lol). Also I really like the after game recap and highlights reel @Gyle you should do this on all your casts.
"@Gyle you should do this on all your casts...."
...At least, on all the casts where you miss something important. : P
20 minutes after billy is called and 15 minutes after 1st billy snipe team still has no TMD. Very clear why they lost
The reason they lost was because their 1900 died to a Nike sleeping in the water
they changed when the Ahwassas' bomb deals damage. it does a tiny amount of damage when it hits the ground, and the main damage when the visual explosion happens. compared to when it used to do all of the damage when it hits the ground, and the explosion effect happens after all the damage was applied. makes it look more accurate.
I think in the patch notes they claimed it was to balance the Ahwassa's ability to completely delete entire T3 land armies. Seems that's still very easy to do given its only like 1 second after it hits initially for it to do full damage.
I think it's worth it. The delay makes the explosion look cool af
@@acurefordeath Don't disagree on that!
Now they need to do the same with the Aeon regular nuke missle. I've always thought it was weird that all the damage occurs at the initial impact, yet that awesome, even larger after-explosion doesn't seem to have any effect at all.
Gyle even after you edited and went back, you still missed the fact that Willow didn't CTRL + K, he was sniped at the very end by a second nuke from Robort. Robort sent two nukes, one landed that you focused on, but the other kept going and got him at the very end right after Willow's teammate CTRL + K'd. I was hoping you'd zoom in on that because it was hilarious. Robort for MVP for sure.
bump
THIS! Good eye mate!
Actually, Astronom was the one who sniped him with the nuke
And that last kill wasn't ctrl+k. It was nuke. Thank you Gyle for these outstanding casts 🥰
this is a like a brilliant hour long lecture on why scouting is important in FAF
That's like saying, "If you want to continue living, it's important to breathe." : P
@@moistmike4150 looks like you got the jist of the lesson. Good on you m8
Love your energetic introductions of players. Despite having watched for many, many years, still entertaining.
My weekend begins, scotch is in the glass, I'm home alone and an EPIC Gyle cast is on !
Same here. Only no scotch just some Covid ;-)
What a fine time to be alive! In all seriousness, friend. :3
I think the tactical nuke explosion ignores shields when applying damage. The impact point for the tactical nuke is ground zero, so mathematically, the developers will have a sphere radius for the explosion range. Then, they measure the distance to every object from the impact point, figure out the X/maxDistance, use that as an alpha value, and then apply linear interpolation to calculate final damage inflicted. There is no line trace from impact point to objects to see if it would intersect with a shield. This probably applies to ALL explosive damage, but you generally don't see it in action because there are so few sources of radial explosive damage with a radial distance big enough to see it happening.
Glad the dev's reverted the teleporter on the UEF commander back to the back slot to prevent the tele-billy...seems pretty broken TBH even if it can't hit anything in the water.
The billy can hit things in the water to a certain depth. The inner damage ring does 12,000 damage I believe.
Spoken like a true dirty cybran. They can tell with a mazer strapped to chest and need 10 pd to defend but a UEF tele that can be countered by 2-3 Tmd is broken. All the devs play cybran evidently. Lol
@@rme8554The difference is the range on the billy and the AOE. Can tele in and snipe from 5km away. At least with a Cybran tele-mazer, you have to be within comm attack range to do anything useful, and has 0 AOE.
@@rme8554 Actually, all devs ARE Cybrans (they wear human skin to cover their techno-dermis)
From my understanding of shields and nukes, I believe that shields block the projectile portion of a billy nuke like a tac missile, but the tac nuke portion goes through the shield as nuke explosions can't quite block nuke AOE.
I really enjoyed and appreciated the recap, with COM deaths and all those pretty nukes given centre stage
Regarding the floating wrecks, I think it is quite possible for basically destroyed ships to still float as long as they weren't holed below the waterline. WW2 had a number of ships scuttled because they were inoperable and it wasn't feasible to tow them back while also needing to make sure the other side didn't think it was (or at least to make sure they didn't leave anything the other side could use).
Finaly a blue panties map cast. I know only idiots like dual gap and thats why i play only that. This is very short lived patch with tele billy (was online for like 1 day), when reading patchnotes i wondered wtf com can teleport and send billy nuke?? Is that a joke? When it was reverted patch notes said: "due to UNFORSEEN option where players could tele billy reverted"...
btw Robort is ALWAYS going for telesnipe bullshits like this (usually with cybran lazer), so that is why he wrote that its hillarious and others were telling him that he is finally usefull in the game because usually dies during teleport bullshits
I think anyone could have seen what could happen when they changed it so you can both teleport and billy-nuke at the same time. Why the change was made in the first place is questionable at best.
I was wondering about that too, since billy and tele used to be mutually exclusive, but I guess it was just an error on the devs' part.
What a beautiful day with gyle cast :D
Good recap at the end! Very commendable effort
Thank you! Love the recap of what was missed at the end, I think that was really cool :)
Thanks for the extra bits. We needed them
one of the most painful games I've seen on here "surely they won't nuke the channel a fifth time!"
I was perplexed by the targeting of the first nuke.
Would have assumed the opposing navy force that bottled them up to be the primary target and it would be unable to stop the nuke and have big positive and lasting impact. Then use the teams navy to break through early.
My first and only online game was on this map. I got blasted away by a bomber snipe early game. That was humiliating, but a valuable experience.
Yeah, valuable to your opponents. HA! See wut I did there!?! : p
Oh yes that map is glorious! There should always be a bit of water on the maps so all units can be utilised !
I think the Billy might have connected with the Ahwassa and counted as if it exploded under that particular shield because the shield itself took damage outside the blast radius
I believe the Robocop line is "Can you fly, Bobby?" When Boddicker throws someone out of the back of the van.
a rewind option in the replays would be really cool to review those missed moments
33:24 he either deleted this or the shield impact of the bomb took it out, probably a delete I'd think but what a hit :D
37:42 had me in physical pain! I need a drink...
40:36 yeah time for the whiskey
33:24 definitely looks like aa intentional ctrl-k by pickupmaster trying to kill the SMD with the bomber wreck (using the bomb to time how much long he need to wait to wait before ctrl-k-ing), but he miss timed it.
It can't be from bomb impact on shield - the bomb do a max damage of 11k, not nearly enough to down the nearly max HP experimental bomber with ~52k hp
Got a dreamcast soulcalibur reference to start us off? Already loving it.
Guessing this is your first DualGap, Sir Gyle? hehe was great enjoying your growing wonder on the microcosm that DualGap is :) very fun cast, thank you :)) (ps please cast more Duals, personally my fav, usually the most common lobby too)
Nice idea to put the replay at the end! I think that for the more important few it would be more impactful during the replay, but I understand if you don't want to take the time :D
Thx for the awesome content as always!
I don't think I'll ever get into this game but these casts sure are great
The commentary on the second com kill was truly hilarious.
Hmm. That is interesting. Billy nukes do seem to deal their damage in an odd way, with the projectile hitting shields, but the blast ignoring shields. That doesn't sound quite right.
wOO new gyle dropped! Thank you gyle!
I love your casts, Gyle, keep it up!
Team no AA vs Team no SMD! Who will win?!
Yeah - Weird game this one.
Keep 'em coming Gyle! Awesome hour of watching once more!
If memory serves dont nukes detonate on contact with the shield but deal their damage through it? Otherwise you could permatank a Strat nuke with shield overlaps?
They designed the Billy's damage fall off so it could erode but not instant pop a firebase bubble?
The billy that hit the soothsayer there was 2 tmd there shouldn't that taken care of the it?
RUclips's game information below the video suggests this is a cast of Civilization: Beyond Earth...
:D
The recap at the end was a great idea!
Gyle has granted us once again with a great video, what a good day
Willow, if you read this:
-10 respect for playing Gap.
Yeah, that's reserved for idiots like me!
Soul Calibur for the dreamcast was legendary in it's day. Think it got a lot of 10/10s
Always blows my mind when even pros don't realize that leaving your com in the water at the back is not safe against nukes. The smds never fully cover that channel unless they are in navy and front players bases.
i love the recognition that this is A MANS GAME. LOL
45:45 believe he was trying to get the ship to be hit by the nuke
@50:46: Billie Nuke kills a T2 Aircraft before continuing on to detonate onto Saraphim Shield.
WOW I didn't see that, that's crazy!
This was the first map I played multiplayer on, and won it!
I like the recap element you've added.
hehe, maybe you can revisit the air battles your are notoriously good at missing ;)
The shield glitch is interesting..
I definitely got the sense that the pros were playing for funsies. What would you call that? Pro in a joe mood?
I realy like the recap at the end, nice job
Fantastic cast once again Gyle!🎉
Amazing game that reminds us all the water can be beaten!
Thank you Gyle, very entertaining game as always
If nukes by pass shields, that would explain how they beat some Uber tanked seraphim shield.
ah yes youtube, thats Sid Meiers Civ: beyond Earth
Willowwisp!? Oh shit. /popcorn, full screen
amazing cast! thanks a lot !
In IT crowd there was an episode about damp squib
You should do more Dual Gap. Its the best
Fully agree that the Billy Nuke shouldn't be side-stepping shields like that. Shields protect from AoE from all the other types of explosions just fine.
Shields don't protect from nuclear explosion damage. Regular nukes ignore shields completely and hit the ground/target regardless of shield coverage. The Billy nuke is basically a tactical missile with a nuclear warhead, which means it will explode when it hits a shield bubble, but the damage it does ignores shields. A T3 shield has large enough radius to mostly protect the shield gen itself from a Billy nuke, only taking some damage. But if you have a unit close to the edge of a shield bubble and the Billy impacts the shield close to that unit or on the ground close to that unit, the shield won't help you because it doesn't block damage from nukes.
Team 2 knew Team 1 was upgrading to a teleporting nuke ACU well before anything happened. Team 2 should've built tactical missile defenses. They had the time to do so.
Nukes would be completely useless if shields blocked their damage. Apparently this is the case in SupCom 2 in which you can defend your base from nukes by building enough shields.
This whole game was kind of odd as few players protected their ACUs properly and they also didn't react to any emerging threats to their ACUs. Maybe everyone is used to having full share on where losing one or two players in a 6 vs. 6 match doesn't matter that much.
experimental bombers are more like experimental mercys, 9/10 the only damage they do is through the ctrl k >
I miss my dreamcast got it on release 9\9\99 rip.
last time i played FAF Dual was only lobby in rating, so my team mate took shore, i went and took midd, he started to ping me and my base, and then ctrl-k, then my team was blaming me losing mid when i did not even get hes base, so they assumed i can hold it solo. xD that was enuff FAF for me for half years and counting.
Gyle Gyle!
Gyle for the higher tier patreons you could simply add 3 videos a week, they don't always have to be crazy epics
Pretty sure the damage bleeding through the shield is so since vanilla, not sure if it's intentional tho. Ahwassa bombs and tac missiles do it as well I think. I don't mind it being there though I don't think it should be able to one-shot a com
thank you for the recap i like it
Anyone catch willow trying to catch the nuke with the Ahwassa?
Considering cerberus turrets look so amazing when firing, the fact that they are the worst t2 point defense is so jarring.
have a like gyle
Did the Billy's get a buff? I dont remember them one shotting a commander.
The sound of your mouse wheel scroll is vaguely audible or there's otherwise some strange sort of thumping in the background.
Is there a race that is best suited to a specific terrain air water land
I'm 37 minutes in and it feels like 2 guys are holding the right team down while a third guy is repeatedly smashing the guy in the head with a frying pan. Does this every balance out?
It looks blurry compared to your other videos?
i did play soul calibur on the dreamcast
Do billy nukes not care about shields?
Like for mirrored pro positions
nice
something wrong with your mic? you got some weird noise in it :/
Gap is equivalent to tf2 dustbowl
Hello, I have been watching for a long time but I cannot understand it. Can you please provide Turkish language support?
how did blue build duke in 20 min, wtf
6th! Booyah!
i love to comment
It is apparent that Gyle does not respect ECO lol
was fun watching willow get spanked :)
i dont get how these players dont react to anything the other team does, like o tmd after 1st billy assassination attempt, and 0 nuke defense from any of the team when they knew the other side was spamming nukes, hell i dont get why they stayed in the water when they knew that the other team knew they were there and kept nuking it, team 2 threw this match, i have 0 clue how these players have their rank, it feels like a joke to call anyone in this match a pro.
first comment!
Tele-Billy was the hottest of garbage.
billy nuke vs shield is rigged.
willow, so another waste of time game :)
Please don't take God in vain! I enjoy your casts a lot.