The structure and the lines on the phase that starts at about 7:11 is good. The way the 3rd receiver runs the crash and the 2nd receiver drops back and loops around. That is classic rugby blocker play. We need to be able to string these together like butter.
The timing needs to be refined so that the crash runner hits the gap harder and better timing but looks pretty good. If he kept running instead of stopping like it's tied to a stick then that would have been better
Someone took a similar screenshot and highlighted that on the Big Ant forum. I am sure they will implement more of this. A few people have been discussing lines and pods which is great. Good example on this video that you highlighted
What is the problem with these rugby video games NOT having realistic rucks or mauls??? And when the rucks are right near the try line the amount of players adding to it should be limitless OR just have some automatically add on every 5 seconds or something! These rucks are so unrealistic!!!
The structure and the lines on the phase that starts at about 7:11 is good. The way the 3rd receiver runs the crash and the 2nd receiver drops back and loops around. That is classic rugby blocker play. We need to be able to string these together like butter.
The timing needs to be refined so that the crash runner hits the gap harder and better timing but looks pretty good. If he kept running instead of stopping like it's tied to a stick then that would have been better
Someone took a similar screenshot and highlighted that on the Big Ant forum. I am sure they will implement more of this. A few people have been discussing lines and pods which is great. Good example on this video that you highlighted
What is the problem with these rugby video games NOT having realistic rucks or mauls??? And when the rucks are right near the try line the amount of players adding to it should be limitless OR just have some automatically add on every 5 seconds or something! These rucks are so unrealistic!!!