Your Talent Tree is the Dungeon in this Tactics Roguelike!! | Let's Try Rerun

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  • Опубликовано: 21 дек 2024

Комментарии • 29

  • @pinnyo_
    @pinnyo_ Год назад +85

    Wow thank you so much for playing! It's honestly an honor to have you play!! =]
    And sorry about those deafening explosions, I'll be fixing that one ASAP.

    • @pinnyo_
      @pinnyo_ Год назад +14

      Also that Sacrificial mod really messed Toughguy up for you. Sometimes it can be really good, but that was a brutal spot for it to spawn, ahaha! I'll probably do as you mentioned and lean into the skill tree a bit more!

    • @pinnyo_
      @pinnyo_ Год назад +9

      @@ShenHibiki I actually just pushed an update so you always have at least 2 paths to take! I'm considering a "pass" option, but I'm going to think / test that a bit more first. Also the update has a fix for the deafening firebombs (I hope anyways!)

    • @pinnyo_
      @pinnyo_ Год назад +5

      @@ShenHibiki That's a neat idea, very boardgamey: "you have three of these special tokens you can use to pass or uhh.. use on something else"

    • @tanktheta
      @tanktheta Год назад

      Hey do you need an artist on board? Would really help with the game’s aesthetic

    • @Troublemasta
      @Troublemasta Год назад +1

      @@pinnyo_ Yups, or go a different route and give a small heal OR the ability. Could tie it to different kind of characters as passives, one that can pass a few times, one that can heal by destroying an item and one that can reroll....
      There's also the option to make something like the sacrificial upgrade a toggle so the player can choose when to use it. Or explicitly make it not take the last hp. Or make it not cost the hp if it kills.... Choices choices :D

  • @echiko4932
    @echiko4932 Год назад +37

    This seems to be a game to help people get over their elixir syndrome. Use items as efficiently as possible, u can't save anything for post final boss.

  • @claytonharting9899
    @claytonharting9899 Год назад +5

    I gotta say, the title has me very interested

  • @Gnomable
    @Gnomable Год назад +7

    Looks like a great use of the asset pack. The skill tree as a dungeon is a neat idea.

  • @rustyknight1572
    @rustyknight1572 Год назад +10

    Definitely would watch more of this. Especially since you unlocked another person that you can play.
    I like the resource management and tactical thinking, plus the nice twist that you picking your upgrades changes the dungeon too.

  • @StonedtotheBones13
    @StonedtotheBones13 Год назад +3

    This is really neat. It's really all about giving the player info, so it's not like "is that a mimic?" More "oh, when do I wanna fight the mimic?" Which is really interesting, but then you're right, you should be given an alternative for sacrificial. Or relabel it as a curse, but even then... It would kinda suck to be unavoidable.

  • @XEndlessSteelX
    @XEndlessSteelX Год назад

    This looks so cool! I'm interested in playing this myself now.

  • @tazmingetgood280
    @tazmingetgood280 Год назад +3

    Seems alright, maybe just some balacing with resources maybe? Like having limited resources is okay but they either need to replenish more by; having a space where you could choose health or replenish bits or at least after a boss fight it is a full heal and replenish. Maybe solve two issues in one by having the skip an upgrade/talent be the replenish and have an extra layer of having to think about if you want to take a talent or if you want the full replenish

    • @pinnyo_
      @pinnyo_ Год назад +5

      I actually was using your two in one solution for a while but found it was a little too good and people often picked it over an upgrade, if that makes sense? Definitely something I'll have to tinker with again!

  • @JackkReaction
    @JackkReaction Год назад +1

    I had this idea a few weeks ago 😂 Super cool to see someone else has done it!

  • @holyknight2779
    @holyknight2779 Год назад +2

    first one here! love all of your vids and i look forward to seeing more and continuing to enjoy your content!

  • @mike6605
    @mike6605 Год назад

    I felt bad about how your mouse was jumping back and forth over and over to different game objects. It felt erratic. But worse was when the whole game board kept shifting a bit to the left and right whenever you needed to pick and action. This was the first video of hundreds where I felt this way.

    • @pinnyo_
      @pinnyo_ Год назад +1

      Yeah, there actually is an option to have actions be more contextual. If you right click you unit the menu pops up right beside your character (it just doesn't have as much information). I'll have to consider changing this to be the main action menu.

  • @AndGoatz04
    @AndGoatz04 Год назад

    wait a goddamn minute *_I've seen that knight sprite before on a scratch game!_*

  • @rafaelayres959
    @rafaelayres959 Год назад +1

    12:35 rip headphone users

  • @TJTrickster
    @TJTrickster Год назад

    26:40 The knight had 2 moves left. Can't he just run?

  • @Dynoqwerty
    @Dynoqwerty Год назад

    It seems like you overlooked that you had the ability to attack again with your main attack while using your B actions, was that possible? It seemed it was because the color of the main attack changed to white after the first action on a turn

    • @Retromation
      @Retromation  Год назад

      You can only do 1 A and 1 B action a turn. (Unless you get a perk that changes it)

  • @michaelsinnreich6626
    @michaelsinnreich6626 Год назад +2

    The game seems designed to drain resources faster than they can be obtained by chests. Is this intended?

    • @pinnyo_
      @pinnyo_ Год назад +5

      Hmm, that's not necessarily the intent, but it is designed to kind of force you optimize every ability/item usage you have. (Also when you run out of main actions something happens). By the end of a successful run you'll either barely win and be running out of everything, or you'll have gotten super OP build and be cruise'n.