Thank you kindly~ I was worried no one would enjoy or play my level whatsoever; it's absolutely gladdening. 😊 I'm working om a second one that will be more refined, at present.
Seriously!?! Thank you so much 🤩 I know it's not a perfect level by any means but I sincerely appreciate you taking the time and patience~ just made my already amazing day a whole echelon better.
The 5th and 6th have two double sets of bosses for options (the slight color variation between the warps indicate which it will be) the 7th offers up four final encounters that won't change your character but unlocks the other super weapon you may have forgone prior.
Excellent boss arenas? Do you see how much stuff there is going on at the same time in them? How is anyone supposed to learn how to fight most of these?
Thanks kindly~ I wanted to ensure their rooms benefited them over the player just enough to keep the hectic energy without being too much to handle. The one that kinda failed upwards in that regard is Sheepman's room; but despite that isn't so unfair that he can't be crushed too when lucky. I appreciate it immensely ~
I love how they put black shadow around the screen to make like a small screen
I’m always in amazement of people’s creativity!
Thank you kindly~ I was worried no one would enjoy or play my level whatsoever; it's absolutely gladdening. 😊
I'm working om a second one that will be more refined, at present.
@@Forneverywhere it’s a cool concept and you clearly put of thought into such an intricate and complex design!
I agree, my friend!😊
Seriously!?! Thank you so much 🤩 I know it's not a perfect level by any means but I sincerely appreciate you taking the time and patience~ just made my already amazing day a whole echelon better.
yep,your LEVELS ROCK!
i appreciate how this level and your channel keeps growing.Keep up playing those levels!
thanks
Not just fighter creation, but excellent boss arenas too. Fantastic level!
The 5th and 6th have two double sets of bosses for options (the slight color variation between the warps indicate which it will be) the 7th offers up four final encounters that won't change your character but unlocks the other super weapon you may have forgone prior.
@@Forneverywhere Wonderful work Paul, you nailed every single detail!
Excellent boss arenas? Do you see how much stuff there is going on at the same time in them? How is anyone supposed to learn how to fight most of these?
That is some hardcore design.
Aww! Thanks kindly, I hope it'd as much fun to watch as it was to test; I had a great time making it~
Working to refine it on a second one here soon.
Creative bosses, great work 😊!
Thanks kindly~ I wanted to ensure their rooms benefited them over the player just enough to keep the hectic energy without being too much to handle. The one that kinda failed upwards in that regard is Sheepman's room; but despite that isn't so unfair that he can't be crushed too when lucky.
I appreciate it immensely ~
Creative
What weapon is that drill that splits into smaller drills?
Spread Drill, From Mega Man & Bass. Given to You by Ground Man In Mega Man & Bass.
@@thesoupestsoupio7721 ah, thanks!
Can you play both version of the level i made megaman micro it is full game
There is way too much going on in the boss arenas, otherwise this concept can work