I've seen that, it came out after this video. Still, it doesn't make much of a difference. They taken the 102 GB/s number and nearly doubled it because they learned you can read and write at the same time. The trouble is, the eSRAM cache should be about 80-95% reads so their new number is far more inflated than any real world application.
8GB ram opens up lots of possiblities for graphics programmers, we can store much higher resolution shadow maps and other textures. By storing higher resolution textures and many more of them you need the additional throughput to be able to read and write all those textures quick enough. Low latency ram is better for accessing lots of smaller bits of information, GDDR ram was designed to allow GPUs to be able to manipulate the large arrays of texture and model data in a reasonable amount of time
The difference is current PC games are often made to support older PCs with less RAM, with Xbox One/PS4 so developers can more freely use the amount of RAM given. Also, RE "on the graphics card itself", this ram is effectively both graphics card and "normal" RAM so games can use it for both.
It's not a big deal to folks that think of dedicated servers as the norm, but to folks that have never enjoyed the freedom of dedicated servers it absolutely is a big change, for the better. Yes I know it's hard to grasp in 2013 but some folks are just now hearing about, much less experiencing, dedicated servers, although it's been standard for decades on the PC.
Something not mentioned is that the XB1 has three OS's that pulls 3gb of ram, that leaves 5gbs dedicated for gaming. The PS4 has one OS, that pulls only 1GB, and leaves 7gb for gaming. I don't know if that's going to really show but I'm sure we'll see. I wouldn't be surprised if each brand releases updated hardware in it's life cycle. We've seen plenty of other systems do this.
I'd imagine you'd see minor distortion amongst environmental details as they were not processed and other things that add to the detail of the game, but do not affect the direct gameplay.
I have a question for you, or rather a series tied together. 1) gddr is new, and is also focused specifically on graphics. Is it possible that a) using it in a gddr as ddr will be inefficient as it is new tech? or b) the efficiency capabilities of gddr5 aren't quite determinable by developers just yet, unlike with ddr3, thus forcing less efficiency current, but to possibly be adjust later in the generation as more knowledge of gddr5 becomes available?
I will buy both but I enjoy watching two big companies fighting each other in a really big scale. All the strategies, the marketing etc is really interesting to me. I don't care who wins, but it's fun to watch :)
A couple reasons. First off, SRAM is a lot more expensive to make than DDR3 and GDDR5 (or any kind of SDRAM). If either console used 8GB of eSRAM, if it is even possible, the price of the console would easily be in the thousands. Beyond that, SRAM takes up much more space and consumes a lot of power.
For which platform? Broadwell will be on the 1150 socket, which only supports DDR3. The new socket/chipset/motherboard which will come with Haswell-E will support DDR4, but those are rumoured to launch late 2014, early 2015.
True, but more RAM on a GPU typically only helps on higher resolutions like going from 1920x1080 to 2560x1440. My 7950 has 3GB of RAM which is plenty for 1920x1080. I know that these consoles use the RAM differently since it's more like a APU, but I still don't think that dedicating RAM to specific processes will make much of a difference. Games simply can't use that much RAM, at lease, at once.
I'm going to over-simplify this a lot and use a car analogy. Bear in mind, they're not perfectly accurate but you can get a general idea. An American muscle car have engines that go up to 5,000 or 6,000 RPM. A Honda Civic has an engine that can go up to 8,000 RPM. However, the muscle car is going to produce a lot more power because it's larger and it's, well, it's different. In the PS4 and Xbone case, they're they're roughly the same, but the PS4's GPU has more cores. So it's faster.
Ping is how long your connection takes to get to a server. You get lag because your connection is throttling, your bandwidth is too low, or the server is overloaded. Hope this helps.
Another problem is that the Xbox One uses a chunk of the 8GB or RAM to run the apps in the background so you can do the instant switching between things they talked about.
Latency is a way bigger issue with GDDR5, with the bottlenecks of set hardware, as games get more advanced you'll see more freezing, more latency, and more unnecessary lag. DDR3 was the right way to go with the eSRAM was the right way to go.
For clarification: 1. PS4 uses GDDR5, not DDR5. They sound the same, but they are very different (GDDR5 is just DDR3 optimized for graphics cards) 2. eSRAM is MUCH faster than GDDR5 when looking at bandwidth per megabyte. The only reason that the PS4 GDDR5 has more bandwidth is because there is 8GB compared to only 32MB of eSRAM.
Woody, it's not the GDDR5 RAM that takes a long time to get the data across, it's the memory controller and how that works. Also, you can't just add the 102GB/s from the eSRAM to the 68.3GB/s and say it's 170.3GB/s, because it's a LOT more complicated than that.
@ WoodysGamertag: This is what I don't get... They both are said to have a GPU clock speed of 800MHz. Aside from memory use, if the GPU on the Xbox One is clocked at the same speed as the PS4, wouldn't that mean that the Xbox One can do anything the PS4 does (Graphically)? Aside from the PS4 maybe being able to utilize the GPU better, both systems clocked out at 800MHz, would mean they both are going to deliver that same graphics performance? Please explain.
Compare the strides in improvement in each console starting with the original Xbox and playstation all the way into the next generation Xbox one and ps4
no its not , it has a windows kernal for running things like skype , but it has a completely different os for running games, the 3 os thing may let it down as 3gb of memory is for the os's which means we only have 5 for gaming , whereas in the ps4 its 1gb for os 7gb for games
Basically, GDDR5 moves large amounts of data slowly. DDR3 moves small amounts of data very fast. It's optimal to have GDDR5 dedicated to just the GPU and DDR3 to the CPU, much like your PC currently does.
>Cloud computing is a colloquial expression used to describe a variety of different computing concepts that involve a large number of computers that are connected through a real-time communication network (typically the Internet) > Variety I hope you are joking
True. What makes me want to get the XB1 is some of the exclusives: Titanfall (I know it comes out on XB360, but I don't have one) and Killer Instinct (my favorite fighter game when it was on N64).
GDDR 5 is basically DDR 3 with a much higher clock rate and a higher bandwidth but a high latency. GDDR 5 is used by graphics cards, DDR 3 is used for running the system itself. DDR 4 and 5 aren't out... yet... Now Sony and Microsoft are both using one type of memory for all processes. As such, the Xbone will be somewhat better at handling a lot of different apps but the PS4 will be much better with gaming graphics. Now it's up to the developers to optimise games to each console's strengths.
Mark Cerny lead developer for ps4 chose a ram setup that didn't use the esram because the developers didn't want it. It would require graphic engines and it would take longer to produce games. The ps3 takes 6 to 12 months to develop a game with the current architecture. The new ps4 with its current RAM set up takes only one to two months to get a working title.
it is less powerful. the cloud isn't always there. we have yet to see the ways it will be used. they talk about using it now, but nobody has utilized it yet. also, the PS4 has a cloud (Gaikai) that could be used for the same purpose.
Do you feel that the fact that PS4 uses only 1gb of ram for the OS compared to the xbox one using 3gb of ram will make a difference? For example texture resolution in games, that sort of thing..
Correct. This is an issue no one is talking about. Microsoft has 3 GB reserved for the OS, and 5 for gaming. The PS4 has 1 GB reserved for the OS and 7 for gaming.
Why is this actually better? It runs at a much lower latency. Basically it can send info back and forth extremely fast. (Lookup CAS latency) For overall graphics it won't work as well as GDDR5, but that is why Microsoft put in 32MB cache of high-bandwidth embedded SRAM. SRAM is static and acts differently from DRAM (DDR) as it doesn't have to be refresh constantly and it's incredibly fast, which will improve overall system performance greatly.
There's no such thing as DDR5 as of this minute; there is a complete difference between GDDR5 (PS4) and SD DDR3 (X1), which is latency. I just wish that some people would understand this; Woody explained how latency works in the video, which is a good representation. Before you post a comment or a video, google the subject, seriously.
I strongly agree. Consoles are based upon what your friends buy. Which is how I started in PS3. I was more envious of XB360 how they got the DLC first. Which is why I was hoping for the XB1 to sell me on the console. I may pick one up once the price goes down.
I do have to give you credit for that, since the poll isn't reflecting on the most recent data. I don't think them removing the DRM will really improve much, though. And some of those placements seem to be a bit off if you look at the Video Games section best selling. I really don't have much of a standpoint of which console is better, though, as I'm a PC gamer, but just due to the specs of the PS4 I hope it does the best, since PC games are typically ported from the consoles, so less features.
I think you're confusing many things. Though those are fair concerns for their online service they provide. But they've been pretty stable for awhile. Last several times I recall PSN being down for any amount of time over a few hours was for maintenance.
If you look at the sales for the Xbox 360 you would notice a lot of the sales for them came after about 3 years, so i highly doubt they would jeopardize that by reinstating always on.
The way I see it is this, gaming consoles are internally becoming more and more like a gaming PC in the way they operate to a certain degree. Microsoft has tons of experience dealing with computers,the way they operate, and basically built the most widely used operating system for them.So my guess is that they knew what they were doing when they built the internals for the XBOX ONE.And with their new cloud computing in mind im sure that played a huge role in the new consoles internal components.
GDDR has higher bandwidth, but higher latency. While DDR has lower bandwidth and lower latency. Both have their disadvantages but GDDR is almost certainty better, especially for gaming.
I'm also concerned that not only does the Xbox one appear to be less powerful, but the new Kinnect will be eating into that power for the switching and voice commands.
GDDR5, which is just a derivative of DDR3. And here lies the problem with that: GDDR5 is basically VRAM. It has a higherband-width, which is necessary for higher polygon counts, physics, high-res textures, etc...) but also has a very high latency. The “G” in GDDR5 is for Graphics. It’s Graphics RAM for a reason. It’s actually bad to force a CPU to have to try and work with RAM it isn’t designed to use. The DDR3 memory in the Xbox One is system memory like in your computer or smartphone.
The real performance difference will come from the GPU anyway. Both consoles use the same hardware (aside from the RAM), except Sony decided to give the PS4 GPU 18 CUs vs the Xbox which only has 12. (CUs are the things that actually do the computing.) And since they otherwise use the same graphics chip, this is a pretty huge difference.
3) You spoke briefly on the cloud and how it (based on comments of Sony and MS) will be used as part of processing. With current gen it is unquestionable that MS has better online capabilities/servers. If this is the case, will this give MS a crucial upper hand? These are all that I can think of at the moment...thanks, and am looking forward to a reply or possibly a video
That pole was really old, as in the first week after launch. Since then, MS has changed their policies and the Xbox One is 1st on Amazon preorders. That's misleading, though. While the Xbox One is first, there aren't any bundles available so all the preorders go into one spot. The PS4, on the other hand, has 4-5 bundles available which splits the console throughout the sales chart. Xbox is listed at #1, while the PS4 has #2, #3, #5 etc.
I believe it said consoles "sold" in the statistics i looked at it. Eitherway, to get a just comparison, you have to compare how many units of the ORIGINAL release sold, as I believe the second dispatch of "slim" ps3's was much better received then the original. And you'd have to count any any YLOD PS3's as well.
Yes, from 540p but I go with the norm and whet its known best by which is "1080/720". This doesn't change the fact that XBOX still produced higher quality games through a more developer-friendly architecture.
Reading Elpida GDDR5 docs at wikipedia. GDDR5 can read/write in parallel. DDR3 can not. But if ESRAM has indeed two ports (boosting utilization) the same applies to GDDR5. That's how much a monster GDDR5 really is...
No. The GPU in Sony's system is actually a lot (about 30% - 50% better depending on the source. It's rather murky) than Microsoft's GPU. It has a lot more shader cores than the Xbone's GPU. It's also rumoured that the PS4's GPU is based on a 7850 while the Xbone's GPU is based off a 7790. Again, this isn't confirmed, but what's certain is that the PS4 will be quite a bit more powerful graphically.
Okay but people like Woody who play 50 or 60 different games might. If you want to own a lot of games you'll need more memory. On top of that the PS4 has the option to interchange the hard drive so you can add memory if you need to, whereas the Xbox One is not allowing you to do so. That is not to say they will not have maybe a USB connected hard drive that has tons of memory in the future. But on launch, yes, the PS4 will have fairly stronger hardware.
There are a whole host of reasons why GDDR5 is not used in PC's and that is mostly centered around the hardware not being compatible. Once DDR4 is released, this won't even be an argument among the PC crowd. Not to mention PC's are more concerned with heavy multi-tasking, unlike GAMING consoles. Non of this will even matter to the consumer as the programmers will utilize the advantages to make the best game possible.
Great Job Woody. I'm an IT grad & I couldn't have explained this better myself.
I've seen that, it came out after this video. Still, it doesn't make much of a difference. They taken the 102 GB/s number and nearly doubled it because they learned you can read and write at the same time. The trouble is, the eSRAM cache should be about 80-95% reads so their new number is far more inflated than any real world application.
Woody you've done a great job with these tech Tuesday video series I've really enjoyed them keep them up :)
These episodes are extremely well done, Woody. Very informative. :D Keep em coming!
I like this series woody, hope you can continue to keep it fresh and relevant like you have so far!
great job on these Tech Tuesday vids keep up the good work.
8GB ram opens up lots of possiblities for graphics programmers, we can store much higher resolution shadow maps and other textures. By storing higher resolution textures and many more of them you need the additional throughput to be able to read and write all those textures quick enough. Low latency ram is better for accessing lots of smaller bits of information, GDDR ram was designed to allow GPUs to be able to manipulate the large arrays of texture and model data in a reasonable amount of time
The difference is current PC games are often made to support older PCs with less RAM, with Xbox One/PS4 so developers can more freely use the amount of RAM given. Also, RE "on the graphics card itself", this ram is effectively both graphics card and "normal" RAM so games can use it for both.
i love how Woody uses Colin's toys to explain tech issues
It's not a big deal to folks that think of dedicated servers as the norm, but to folks that have never enjoyed the freedom of dedicated servers it absolutely is a big change, for the better. Yes I know it's hard to grasp in 2013 but some folks are just now hearing about, much less experiencing, dedicated servers, although it's been standard for decades on the PC.
Thank u woody for maken this a less of a clusterfuck
I LOVEEE TECH TUESDAY. I learn something new everytime
you actually made me giggle out loud, which doesnt happen often this late
Something not mentioned is that the XB1 has three OS's that pulls 3gb of ram, that leaves 5gbs dedicated for gaming. The PS4 has one OS, that pulls only 1GB, and leaves 7gb for gaming. I don't know if that's going to really show but I'm sure we'll see. I wouldn't be surprised if each brand releases updated hardware in it's life cycle. We've seen plenty of other systems do this.
Please do one of these discussing what cloud processing can do for gaming.
I'd imagine you'd see minor distortion amongst environmental details as they were not processed and other things that add to the detail of the game, but do not affect the direct gameplay.
I have a question for you, or rather a series tied together.
1) gddr is new, and is also focused specifically on graphics. Is it possible that a) using it in a gddr as ddr will be inefficient as it is new tech? or b) the efficiency capabilities of gddr5 aren't quite determinable by developers just yet, unlike with ddr3, thus forcing less efficiency current, but to possibly be adjust later in the generation as more knowledge of gddr5 becomes available?
I will buy both but I enjoy watching two big companies fighting each other in a really big scale. All the strategies, the marketing etc is really interesting to me. I don't care who wins, but it's fun to watch :)
Yes you do. Hopefully the servers will be improved with the users having to pay. I was expecting this to happen.
A couple reasons. First off, SRAM is a lot more expensive to make than DDR3 and GDDR5 (or any kind of SDRAM). If either console used 8GB of eSRAM, if it is even possible, the price of the console would easily be in the thousands. Beyond that, SRAM takes up much more space and consumes a lot of power.
For which platform? Broadwell will be on the 1150 socket, which only supports DDR3.
The new socket/chipset/motherboard which will come with Haswell-E will support DDR4, but those are rumoured to launch late 2014, early 2015.
it makes much more sense! but now we need a giant graph that shows who wins in what categories.
Thats for clearing that up....i really didnt know what the guy was getting angry about......
It's a technical video describing the systems' capabilities, what did you want to hear in it?
The more and more I hear about these consoles the more I can't wait for the Fall.
3:35 So let me get this right...
With the PS4 the data also falls out and goes back down the line?
True, but more RAM on a GPU typically only helps on higher resolutions like going from 1920x1080 to 2560x1440. My 7950 has 3GB of RAM which is plenty for 1920x1080. I know that these consoles use the RAM differently since it's more like a APU, but I still don't think that dedicating RAM to specific processes will make much of a difference. Games simply can't use that much RAM, at lease, at once.
This was super fun to watch! Thanks.
I'm going to over-simplify this a lot and use a car analogy. Bear in mind, they're not perfectly accurate but you can get a general idea.
An American muscle car have engines that go up to 5,000 or 6,000 RPM. A Honda Civic has an engine that can go up to 8,000 RPM. However, the muscle car is going to produce a lot more power because it's larger and it's, well, it's different. In the PS4 and Xbone case, they're they're roughly the same, but the PS4's GPU has more cores. So it's faster.
i like the new format woody i want more
I love how that one "PS4" Hexbug was like "I'm getting the hell outta here!"
I bet woody immensely struggles to not sound bias in very video he makes about the Xbox one and the ps4
I would like to hear about each systems cloud and how they compete and how the cloud system works
I wish there was more people like you.
Ping is how long your connection takes to get to a server. You get lag because your connection is throttling, your bandwidth is too low, or the server is overloaded. Hope this helps.
Next week can you cover the new intel processors? The differences between the old and Haswell?
Thanks Woody! Really like Tech Tuesday.
This video was awesomely insightful. Thanks woody.
Another problem is that the Xbox One uses a chunk of the 8GB or RAM to run the apps in the background so you can do the instant switching between things they talked about.
Latency is a way bigger issue with GDDR5, with the bottlenecks of set hardware, as games get more advanced you'll see more freezing, more latency, and more unnecessary lag. DDR3 was the right way to go with the eSRAM was the right way to go.
you have to apply yourself. rewatch it until you understand it. pretty good knowledge he's sharing.
For clarification:
1. PS4 uses GDDR5, not DDR5. They sound the same, but they are very different (GDDR5 is just DDR3 optimized for graphics cards)
2. eSRAM is MUCH faster than GDDR5 when looking at bandwidth per megabyte. The only reason that the PS4 GDDR5 has more bandwidth is because there is 8GB compared to only 32MB of eSRAM.
But now they've upgraded the ram would love to see this with the new ram spec included
Lovin Tech Tuesday, Woody!
Woody has the mark of the beast on his forearm. 3 equally spaced freckles/moles
VGChartz, it has the pre-order statistics as of June 15th.
Microsoft also makes better software than the cheap software running on PS4.
Woody, it's not the GDDR5 RAM that takes a long time to get the data across, it's the memory controller and how that works. Also, you can't just add the 102GB/s from the eSRAM to the 68.3GB/s and say it's 170.3GB/s, because it's a LOT more complicated than that.
We're also talking about NANOSECONDS of latency when we talk about RAM. Nanoseconds are 1/1,000,000,000 of a second.
Woody, there's actually a very big difference between GDDR 5 and DDR 5. One is derived from DDR3, the other doesn't exist yet.
@ WoodysGamertag: This is what I don't get... They both are said to have a GPU clock speed of 800MHz. Aside from memory use, if the GPU on the Xbox One is clocked at the same speed as the PS4, wouldn't that mean that the Xbox One can do anything the PS4 does (Graphically)? Aside from the PS4 maybe being able to utilize the GPU better, both systems clocked out at 800MHz, would mean they both are going to deliver that same graphics performance? Please explain.
I love these vids. As well as your other vids. Good stuff. :)
Compare the strides in improvement in each console starting with the original Xbox and playstation all the way into the next generation Xbox one and ps4
Thanks for this Woody! Love your videos!
no its not , it has a windows kernal for running things like skype , but it has a completely different os for running games, the 3 os thing may let it down as 3gb of memory is for the os's which means we only have 5 for gaming , whereas in the ps4 its 1gb for os 7gb for games
Basically, GDDR5 moves large amounts of data slowly. DDR3 moves small amounts of data very fast. It's optimal to have GDDR5 dedicated to just the GPU and DDR3 to the CPU, much like your PC currently does.
>Cloud computing is a colloquial expression used to describe a variety of different computing concepts that involve a large number of computers that are connected through a real-time communication network (typically the Internet)
> Variety
I hope you are joking
True. What makes me want to get the XB1 is some of the exclusives: Titanfall (I know it comes out on XB360, but I don't have one) and Killer Instinct (my favorite fighter game when it was on N64).
I feel smarter watching tech Tuesdays lol, thanks woody!
GDDR 5 is basically DDR 3 with a much higher clock rate and a higher bandwidth but a high latency. GDDR 5 is used by graphics cards, DDR 3 is used for running the system itself. DDR 4 and 5 aren't out... yet...
Now Sony and Microsoft are both using one type of memory for all processes. As such, the Xbone will be somewhat better at handling a lot of different apps but the PS4 will be much better with gaming graphics. Now it's up to the developers to optimise games to each console's strengths.
Can't wait to see your cloud video.what dedicated servers do special?
Mark Cerny lead developer for ps4 chose a ram setup that didn't use the esram because the developers didn't want it. It would require graphic engines and it would take longer to produce games. The ps3 takes 6 to 12 months to develop a game with the current architecture. The new ps4 with its current RAM set up takes only one to two months to get a working title.
it is less powerful. the cloud isn't always there. we have yet to see the ways it will be used. they talk about using it now, but nobody has utilized it yet. also, the PS4 has a cloud (Gaikai) that could be used for the same purpose.
Even though the ammount of ram needed won't even be that high and the esRAM is much better than the GGDR5 ram.
Do you feel that the fact that PS4 uses only 1gb of ram for the OS compared to the xbox one using 3gb of ram will make a difference? For example texture resolution in games, that sort of thing..
Fps doesn't shorten itself down to military games, a first person shooter is a game where you use guns and see stuff in a first person view.
Correct. This is an issue no one is talking about. Microsoft has 3 GB reserved for the OS, and 5 for gaming. The PS4 has 1 GB reserved for the OS and 7 for gaming.
Why is this actually better? It runs at a much lower latency. Basically it can send info back and forth extremely fast. (Lookup CAS latency) For overall graphics it won't work as well as GDDR5, but that is why Microsoft put in 32MB cache of high-bandwidth embedded SRAM. SRAM is static and acts differently from DRAM (DDR) as it doesn't have to be refresh constantly and it's incredibly fast, which will improve overall system performance greatly.
I wonder what effect this new leak about the Xbox One's memory performance being hugely underestimated will have.
Woody please do another video explaining all this.
There's no such thing as DDR5 as of this minute; there is a complete difference between GDDR5 (PS4) and SD DDR3 (X1), which is latency. I just wish that some people would understand this; Woody explained how latency works in the video, which is a good representation.
Before you post a comment or a video, google the subject, seriously.
I strongly agree. Consoles are based upon what your friends buy. Which is how I started in PS3. I was more envious of XB360 how they got the DLC first. Which is why I was hoping for the XB1 to sell me on the console. I may pick one up once the price goes down.
I do have to give you credit for that, since the poll isn't reflecting on the most recent data. I don't think them removing the DRM will really improve much, though. And some of those placements seem to be a bit off if you look at the Video Games section best selling. I really don't have much of a standpoint of which console is better, though, as I'm a PC gamer, but just due to the specs of the PS4 I hope it does the best, since PC games are typically ported from the consoles, so less features.
Please provide a source because I haven't found any numbers on pre-order sales except that they will together get around 100,000 pre-orders.
I think you're confusing many things. Though those are fair concerns for their online service they provide. But they've been pretty stable for awhile. Last several times I recall PSN being down for any amount of time over a few hours was for maintenance.
If you look at the sales for the Xbox 360 you would notice a lot of the sales for them came after about 3 years, so i highly doubt they would jeopardize that by reinstating always on.
I'm probably missing something but shouldn't the xbox one have a second super long and slower car track as well as the short fast one?
The way I see it is this, gaming consoles are internally becoming more and more like a gaming PC in the way they operate to a certain degree. Microsoft has tons of experience dealing with computers,the way they operate, and basically built the most widely used operating system for them.So my guess is that they knew what they were doing when they built the internals for the XBOX ONE.And with their new cloud computing in mind im sure that played a huge role in the new consoles internal components.
GDDR has higher bandwidth, but higher latency. While DDR has lower bandwidth and lower latency. Both have their disadvantages but GDDR is almost certainty better, especially for gaming.
I'm also concerned that not only does the Xbox one appear to be less powerful, but the new Kinnect will be eating into that power for the switching and voice commands.
GDDR5, which is just a derivative of DDR3. And here lies the problem with that: GDDR5 is basically VRAM. It has a higherband-width, which is necessary for higher polygon counts, physics, high-res textures, etc...) but also has a very high latency. The “G” in GDDR5 is for Graphics. It’s Graphics RAM for a reason. It’s actually bad to force a CPU to have to try and work with RAM it isn’t designed to use. The DDR3 memory in the Xbox One is system memory like in your computer or smartphone.
Woody nailed it in his response to that magical memory boost for the Xbone. The math simply doesn't add up. The source is feeding DigitalFoundry BS.
I feel it will all depend on the developers. When have seen games on both xbox 360 and ps3 that made the consoles shine and hurt them as well.
Actually DDR4 isn't really "out" yet. Most companies have developed it but outside of testing nobody is using it.
@CaptainStabin2 I completely agree. Finally someone who talks sense!
The real performance difference will come from the GPU anyway. Both consoles use the same hardware (aside from the RAM), except Sony decided to give the PS4 GPU 18 CUs vs the Xbox which only has 12. (CUs are the things that actually do the computing.) And since they otherwise use the same graphics chip, this is a pretty huge difference.
fair, balanced, and technical. thats what i like to see!
3) You spoke briefly on the cloud and how it (based on comments of Sony and MS) will be used as part of processing.
With current gen it is unquestionable that MS has better online capabilities/servers.
If this is the case, will this give MS a crucial upper hand?
These are all that I can think of at the moment...thanks, and am looking forward to a reply or possibly a video
By doesn't exist I meant "Not commercially available".
The new Haswell CPUs have DDR4 if I remember correctly.
That pole was really old, as in the first week after launch. Since then, MS has changed their policies and the Xbox One is 1st on Amazon preorders.
That's misleading, though. While the Xbox One is first, there aren't any bundles available so all the preorders go into one spot. The PS4, on the other hand, has 4-5 bundles available which splits the console throughout the sales chart.
Xbox is listed at #1, while the PS4 has #2, #3, #5 etc.
I liked the nano bug demonstration.
I believe it said consoles "sold" in the statistics i looked at it. Eitherway, to get a just comparison, you have to compare how many units of the ORIGINAL release sold, as I believe the second dispatch of "slim" ps3's was much better received then the original. And you'd have to count any any YLOD PS3's as well.
Yes, from 540p but I go with the norm and whet its known best by which is "1080/720". This doesn't change the fact that XBOX still produced higher quality games through a more developer-friendly architecture.
not now but 4 years from now when monstrous games require he full console resource yeah you get it
What about exclusives what console has more or better ones coming out and how will either system change the gaming industry?
Reading Elpida GDDR5 docs at wikipedia. GDDR5 can read/write in parallel. DDR3 can not. But if ESRAM has indeed two ports (boosting utilization) the same applies to GDDR5. That's how much a monster GDDR5 really is...
i thought that the xbox one specs were not confermed yet. were are people seeing these specs so i can check em out?
No. The GPU in Sony's system is actually a lot (about 30% - 50% better depending on the source. It's rather murky) than Microsoft's GPU. It has a lot more shader cores than the Xbone's GPU. It's also rumoured that the PS4's GPU is based on a 7850 while the Xbone's GPU is based off a 7790. Again, this isn't confirmed, but what's certain is that the PS4 will be quite a bit more powerful graphically.
Okay but people like Woody who play 50 or 60 different games might. If you want to own a lot of games you'll need more memory. On top of that the PS4 has the option to interchange the hard drive so you can add memory if you need to, whereas the Xbox One is not allowing you to do so. That is not to say they will not have maybe a USB connected hard drive that has tons of memory in the future. But on launch, yes, the PS4 will have fairly stronger hardware.
There are a whole host of reasons why GDDR5 is not used in PC's and that is mostly centered around the hardware not being compatible. Once DDR4 is released, this won't even be an argument among the PC crowd. Not to mention PC's are more concerned with heavy multi-tasking, unlike GAMING consoles. Non of this will even matter to the consumer as the programmers will utilize the advantages to make the best game possible.