10 Older Games With Better Features Than Modern Games

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  • Опубликовано: 6 фев 2025

Комментарии • 2,4 тыс.

  • @FlyingFox86
    @FlyingFox86 11 месяцев назад +726

    MG Rising blade system would have been perfect for a lightsaber.

    • @mattmozgiel2111
      @mattmozgiel2111 11 месяцев назад +25

      Totally, but isn't there some weird Lucasfilm BS about no dismemberment in their games?

    • @FlyingFox86
      @FlyingFox86 11 месяцев назад +28

      @@mattmozgiel2111 If there was, there isn't any more. Jedi Survivor has dismemberment.

    • @TheLeky98
      @TheLeky98 11 месяцев назад +6

      @@mattmozgiel2111 the only Star Wars game I can think of that had a little bit of dismemberment was Force Unleashed 2. How long ago was that? The only way a game with proper lightsaber combat will have to be that Disney allows an M rated game, which will probably never happen

    • @argetlam05
      @argetlam05 11 месяцев назад +18

      @@mattmozgiel2111The old Jedi outcast and academy games had dismemberment. I think they don’t want to go wild with it though.

    • @foofoo3344
      @foofoo3344 11 месяцев назад +3

      Unfortunately, that system is protected under copyright law

  • @djukor
    @djukor 11 месяцев назад +202

    I used Deadspace guide line specifically to know where not go go first.

    • @FireStarJutsu
      @FireStarJutsu 11 месяцев назад +28

      WE GOIN' EVERYWHERE ON THE SHIP EXCEPT THE MAIN MISSION 🗣🗣🗣🔥🔥🔥🦅🦅🦅

    • @EdwardLorn
      @EdwardLorn 11 месяцев назад +12

      Yup. That's where all the good loot is hidden 😁

    • @BewareTheLilyOfTheValley
      @BewareTheLilyOfTheValley 11 месяцев назад +2

      Never played Deadspace but I've played enough Final Fantasy games to know that you NEVER go directly to the next objective location, lol. Always look around and check every corner for treasure chests.

    • @AIIXIII0
      @AIIXIII0 7 месяцев назад

      ​@@BewareTheLilyOfTheValleylike Persona. Stairs? No thanks.

    • @twistedtick
      @twistedtick 3 месяца назад

      @@BewareTheLilyOfTheValley Exactly, my friend.

  • @AbsurdShark
    @AbsurdShark 11 месяцев назад +295

    I love the fact that you never let "Red Faction Guerilla" go for its destuction detail. I'm fully with you on this.

    • @abxknight1386
      @abxknight1386 11 месяцев назад +6

      Modern games Will crash if they use this😂

    • @Subliminalsapper
      @Subliminalsapper 11 месяцев назад +3

      Same that game was amazing.

    • @yansakovich
      @yansakovich 11 месяцев назад

      I completed RFG three times, and every time I had an obsession to destroy as little as possible. It is one of my favorite games.

    • @jgunner280
      @jgunner280 11 месяцев назад +2

      Its not even just Guerilla either though. The follow up had a really fun magnetic variant, and even the classics show you a good way to be compromised but fun with the idea of damage. I remember being told all the time when younger, this was the future, or that this could only be all over the place if we only kept improving tech. Black, Mercenaries, Red Faction, the future was coming, it just needed another power push... then it just dropped. Fair where it comes and goes, stuff like Minecraft did happen (or of course, Guerrilla itself), and R&C certainly has heaps more of particles and breakage, but there's really not much else. Most games just don't strive for that in "their vision" when they could just pretend they're polishing more shadows and polygons until "oops, we need more power to actually do stuff for gameplay, but when was that important", or they'll whine about how they have to dedicate more time to the grind and loot system and act like its about player engagement and time stress, etc. It sucks, because a huge list and styles of dynamic destruction across gaming would be so cool, but so few want to do it.

    • @YuriyDel
      @YuriyDel 11 месяцев назад +3

      It wasn't the same as the Red Faction games but the BF: Bad Company arc's destruction is not to be ignored. I remember bringing down entire buildings on top of a fire-team after clearing the initial sentries only for them to respawn in the attic shortly before the C4 detonated.

  • @Adishollywood
    @Adishollywood 11 месяцев назад +327

    Really loved Falcon's enthusiasm & frustration for MGR blade mode

    • @michaelwesten4624
      @michaelwesten4624 11 месяцев назад +4

      yeah, real C tier angery acting

    • @iamabird6739
      @iamabird6739 11 месяцев назад +8

      he probably put it on number 10 cuz he wanna talk about it first

    • @tanikaze7697
      @tanikaze7697 10 месяцев назад +1

      while showing the probably worst clips to showcase this mechanic xd

    • @Gir-Riff-raffe
      @Gir-Riff-raffe 6 месяцев назад

      I wanna see more halo skulls- Collectible tangible secrets that are hidden throughout the game and you can use them to alter the physical properties of the engine. Sometimes making said game a lot more fun, more customizable and sometimes a lot easier to break an become super overpowered.

  • @BlueLightningSky
    @BlueLightningSky 11 месяцев назад +18

    The reason MGR has such a robust physics cutting is because the team working on it originally built an engine designed for that. But when they realized they had no idea how to turn it into a metal gear game they got booted and Platinum had to pick up the slack but they kept the physics engine.

  • @ClassicJohnno
    @ClassicJohnno 11 месяцев назад +88

    The fire from Far Cry 2 !!!
    Was so cool being able to start fires and watch them spread via the weather to anything

    • @ShamanFox
      @ShamanFox 11 месяцев назад +3

      This was the best! Literally remember spending so much time messing around with it for hours

    • @ten-dimension9390
      @ten-dimension9390 10 месяцев назад +3

      I liked the Gun Rusty mechanic which was really fun. You have to keep your guns in mint condition or it will start jamming. Then Fire as you mentioned. And Malaria too.
      Honestly so many things were amazing in Farcry 2. Fantastic game.

    • @kevin.malone
      @kevin.malone 10 месяцев назад +2

      Crazy just how innovative Far Cry 2 was. And how uninnovative all the far cry's have been ever since

    • @axel9473
      @axel9473 10 месяцев назад +1

      God, Far cry 2 was so good. Funniest shit was always picking up a rocket launcher and never knowing if the rocket is actually gonna go where you want it to. Those things had a mind of their own sometimes...

    • @ClassicJohnno
      @ClassicJohnno 9 месяцев назад

      @@beezyj3227 Nah the fire in those games doesn't even come close. Am desperate for games to include it lol

  • @markmills4980
    @markmills4980 11 месяцев назад +318

    you could make this a 15-part series. games have felt pretty much totally stagnant since the late PS3 generation.

    • @vaenii5056
      @vaenii5056 11 месяцев назад +17

      Absolutely. Games have become so time-consuming and expensive to make that outside of Indie scene there is very little innovation anymore.
      However I think AI will change that within the next 10 - 20 years making some aspects of game development less arduous and allowing the developers to focus more on the creative side of things. It could also allow things that were not previously possible because they would have been too labor intensive. For example imagine Berserk animation with as much detail as the actual Manga.

    • @You_Eat
      @You_Eat 11 месяцев назад +7

      For me games are better now, I went from the NES to N64 to PC to the first PS, buying a Dreamcast and a Gamecube in the meanwhile. Got the PS2 and also got a PSP but Hopping on Xbox after that quickly, also bought the xbox360 and that's it. Games are definitely better now.

    • @geordiejones5618
      @geordiejones5618 11 месяцев назад +4

      ​@@You_Eatbut nostalgia!!!!

    • @paultondolojr9432
      @paultondolojr9432 11 месяцев назад +7

      ​@@You_Eat i mean i wouldnt say that. Im sure majority of gamers in their 30s has played every major system. Obviously games are more polished than ever, but its the tech, not the developers. Ubisoft used to be super solid, they basically ruined every series. Sports games look great but have you played them and every single one bombs you with battle pass/vc promos. In fact, mostly every major game has moved into the cash grab battlepass while copy and pasting what other developers did to do less work and make more money.
      I feel like there hasnt been a recently released game that's actually been complete and hasnt needed reworked or finished.
      Yeah there are the exceptions. Also not saying i dont enjoy games of today, I play often daily. Just think it's a little too confident of the claim saying "games are definitely better now".
      Valid opinion just don't completely agree.

    • @willmael7914
      @willmael7914 11 месяцев назад

      Nostalgia merchants

  • @wanderlking8634
    @wanderlking8634 11 месяцев назад +6

    Blades that act like blades and not blunt objects are something I have wanted in entertainment for a long time.

  • @ScottReed
    @ScottReed 11 месяцев назад +118

    Time travel mechanics like Singularity is something I'd be CRAZY to see in more games. It was sooo good. Update after comment: while the time travel mechanics were good, I was also thinking of the ability age enemies to dusty, change the surrounding via puzzle to age/de-age and the excellent bullet control sniping. Also I did like the Dishonoured 2, Titanfall 2 and Starfield elements, that was the best Starfield mission to me but usually were small parts. I'd love a whole game on it

    • @NexusKin
      @NexusKin 11 месяцев назад +19

      There were also time travel and manipulation powers in the game Timeshift, where you could slow down time, freeze it completely, and even rewind it.

    • @BCardician
      @BCardician 11 месяцев назад +5

      OMG I LOVED SINGULARITY. That mechanic was so on point

    • @MrMozkoZrout
      @MrMozkoZrout 11 месяцев назад +1

      Dishonored 2 had one mission with stuff similar to that

    • @youtubedj9298
      @youtubedj9298 11 месяцев назад

      @opherregan1654 ah, I always kinda get those games confused in my mind, but I love Time Travel stuff or going between two worlds/dimensions.
      Edit: I remember when the first Portal game came out and I impressed my room mate playing it because I liked the idea of portals prior to the game and would spend a lot of time thinking about what it would be like.

    • @BendApparatus
      @BendApparatus 11 месяцев назад

      ​@@NexusKinonly thing I didn't like about Timeshift was that it felt a bit like a gallery shooter...

  • @chpsilva
    @chpsilva 11 месяцев назад +6

    Prototype series had lots of cool mechanics. You could play it either in Hulk mode OR blazing guns OR stealthy (I loved to infiltrate military bases, consume all web of intrigue targets inside it, leave and them command an air strike to bring it down).

  • @ardent9422
    @ardent9422 11 месяцев назад +50

    Recently I finished Vanquish, and in the end credits there was an asteroid shooting mini-game, with the developers' photos and names on each asteroid. This whole sequence made watching the end credits more fun as well as memorable, and end credits mini-games are something more games should use, since we don't get loading screen mini-games.

    • @notyourdad
      @notyourdad 11 месяцев назад

      I've been playing Rayman Origins recently and I love the fact that it has an interactive loading screen.

    • @Virtualblueart
      @Virtualblueart 11 месяцев назад +5

      The final canon ending of Nier Automata is also a shooting game were you blast the names of the developers.
      And at the end you get help by previous players.

    • @nnnp634
      @nnnp634 11 месяцев назад

      Tatsunoko vs Capcom has a mini game during credits and if you catch all required letters you even unlock a extra game. Unfortunately I have to say that controls for that credit mini game were pretty terrible, but the concept is great

    • @eddieford9373
      @eddieford9373 11 месяцев назад

      Loading screen mini games are patented by a company (can't remember which one) that doesn't make games anymore. We've got about 30 years into the patent runs out.

    • @AviatorsVEVO
      @AviatorsVEVO 11 месяцев назад

      a lot of titles have end credits mini-games. Smash Bros, Sonic Colors Ultimate etc. this is nothing new or novel.

  • @seriousmike88
    @seriousmike88 11 месяцев назад +408

    Control (2019) really nailed gravity gun functionality!

    • @ra0333
      @ra0333 11 месяцев назад +24

      Came here to say the same thing.

    • @rashmit
      @rashmit 11 месяцев назад +8

      Ikr!

    • @creekcrawler.
      @creekcrawler. 11 месяцев назад +6

      Exactly, came here to type the same thing.

    • @masterofnone-mm8df
      @masterofnone-mm8df 11 месяцев назад +6

      @@creekcrawler. Exactly, Exactly, came here to type the same thing.

    • @FreakAzoiyd
      @FreakAzoiyd 11 месяцев назад +3

      ​@@masterofnone-mm8dfdunno, I have Control in my library, started it, but didn't like the beginning and stopped 🤷🏻‍♂️

  • @originalityisdead.9513
    @originalityisdead.9513 11 месяцев назад +52

    I agree. Physics is not only side lined in modern gaming it feels like they're actively avoiding trying to further enhance physics in games. The late 90's through the 2000's was undoubtedly the best time for gaming.

    • @Ohbas888
      @Ohbas888 11 месяцев назад +5

      Better graphics limited physics

    • @kevin.malone
      @kevin.malone 10 месяцев назад +7

      I would take a game with moderate graphics and way more physics.

    • @ilhamrismawan5377
      @ilhamrismawan5377 10 месяцев назад

      i think you should playing more new game. Game in physic is are everywher nowdays like battlefield, control, cyberpunk, zelda totk, and much more in indie games

    • @originalityisdead.9513
      @originalityisdead.9513 10 месяцев назад +4

      @ilhamrismawan5377
      Battlefield has worse physics than it did back in previous games, BC2, BF3, BF4, all had far superior physics when compared to that absolute joke of a game that BF 2042 is. Then there's CP 2077, which has worse physics than GTA4, which is a game from back in 2008, how about control where you can pick things up and throw then around, something you could do in Psi Ops The Mindgate Conspiracy, a 20 year old game.
      I played BOTW and found it incredibly boring. I doubt TOTK will be any different
      Games are most definitely lacking in the physics department.

  • @BenjaminEveritt-o4m
    @BenjaminEveritt-o4m 11 месяцев назад +2

    It's a nice nostalgic feeling to hear 'AI' being referred to as just a game developer designing an NPC so that the player is convinced the game characters have a mind of their own in the game world.... as opposed to what is talked about in the current day and age lmao.

  • @supertna9154
    @supertna9154 11 месяцев назад +2

    Prince of Persia's inability for characters to move while falling is one of the most realistic features in old games from the 1980s that are completely absent in most modern games only few modern games like Red Dead Redemption II, Assassin's Creed series and the GTA series still retain that feature from Prince of Persia even though Prince of Persia is a 2D game from 1989.

  • @alfieh24
    @alfieh24 11 месяцев назад +26

    The first Mercenaries game was great, a level of destruction we don’t often get

  • @CynderFlamez
    @CynderFlamez 11 месяцев назад +5

    Stealth today is a good one. It’s just a hollow shell of its former self. Ubisoft is the worst offender, imo. Idk how you create an incredible stealth franchise like Splinter Cell, yet you choose to relegate the stealth in all your flagship games to “hide in this bush until bad guy turns around.”
    If the rumors about AC Red taking inspiration from Splinter Cell and utilizing light, shadows, and sound in stealth are true, it could be huge. I just highly doubt it’s true.

  • @MachoLangelo
    @MachoLangelo 11 месяцев назад +93

    I like how feature complete older ames are.

    • @Tomipolus
      @Tomipolus 11 месяцев назад +10

      You must be Ames. Keep still and listen to me, I'm not a terrorist.

    • @JDog88
      @JDog88 11 месяцев назад +1

      ​@@TomipolusOG reference 👍🏻

    • @evo636
      @evo636 11 месяцев назад +1

      I'm taking off the tape, stay quiet

  • @Leanzazzy
    @Leanzazzy 7 месяцев назад

    9:55 Final Fantasy XII was the first Final Fantasy I played and I loved it because it had so many unique features which sadly never made it to the other Final Fantasy games.
    The first is the Active Battle system. FFXII is the only FF where both the exploration and combat take place in the same mode. That means you can see enemies coming, prepare or even flee if you want, not like the other games where you always had random encounters.
    The second is the gambit system, where you could literally assign actions your characters would do in certain situations, and in a certain order. You could even tailor it to certain enemy types or weaknesses, or whichever one was attacking the party leader. If the conditions for one were not met, it would automatically be skipped for the next one, but if something happens so the conditions for the first are met, it takes priority and takes over.
    My favourite gambit setup:
    1) Self: MP

  • @JupiterxBlues
    @JupiterxBlues 11 месяцев назад +2

    Uh, Metal Gear: Snake Eater's camouflage gauge? Where your camo actually effects how the enemy AI sees you. And the camo effect changes based on where your standing, the position your in, and if your moving or not. Gotta wear tan on the sand, green by the grass, brown bark by a tree, red brick by a red brick wall, etc. It totally changes the way stealth plays.
    Not to mention the footprints you can leave behind, the broken twigs/grass that some AI can use to find you, the bullet shells left on the ground, if you litterally sneeze from being sick, and more.

  • @AdamThundercock
    @AdamThundercock 11 месяцев назад +42

    MGSV phantom pain was way ahead of it’s time, still holds up mechanically better than most games coming out today

    • @knightsky4438
      @knightsky4438 11 месяцев назад +1

      true even its creator couldn't keep up also at least most games are finished when they're released

    • @Cuchilain
      @Cuchilain 11 месяцев назад

      Hell yah it does. The controls can be a bit stiff, but the game is packed with features and details.

    • @steohara6353
      @steohara6353 11 месяцев назад

      @@knightsky4438 not really since most games coming out are live service rubbish which is always content that should be in the game in the first place but cut to sell to idiots.

    • @vinceely2906
      @vinceely2906 11 месяцев назад +2

      My car works well mechanically - Difference is it doesn’t get me half way to my destination only to then take me back to the start.

    • @andresfajardo6838
      @andresfajardo6838 11 месяцев назад

      Its too bad about the story. Wish Konami wouldve let Kojima finish it.

  • @josephrivera6650
    @josephrivera6650 11 месяцев назад +6

    MG blade system is nice, reminds me of ssj future trunks slicing up frieza.

  • @Janjannz
    @Janjannz 11 месяцев назад +28

    One of my favorite ways a game shows me where to go for objectives is from Ghost of Tsushima, following the wind was badass imo and visually it looked great seeing the environment react to it.

  • @KryyssTV
    @KryyssTV 11 месяцев назад +1

    The reason why no studios has attempted to remake the Nemesis system is because Warner Bros Interactive filed a patent for the design meaning anyone replicating the mechanics can be sued. Now, that isn't to say a studio couldn't create a similar system but that requires innovation and taking risks - the two things publishers typically hate.
    I'm sure there will be some indie studio/gamedev that will attempt a similar system though as that is where the best mechanics and most innovative gameplay in the industry comes from these days.

  • @domonicsdaniel4497
    @domonicsdaniel4497 11 месяцев назад +12

    I remember reading in an interview with the developers of Dead Space that their one and only major UI goal was to make it as seamless and intuitive as possible, so they merged everything into the suit and made them as non-intrusive as possible. And it was a genius move, they recognized that, because it's a futuristic space suit, it has all these possibilities which seamlssly and intuitively enhances gameplay for the better, while also keeping all of the elements which are expected/mandatory for a UI/for the player.

    • @Kharis-
      @Kharis- 11 месяцев назад

      I'm not convinced any UI is mandatory.

  • @arefrigerator396
    @arefrigerator396 11 месяцев назад +10

    My favourite old school feature was from Call of Cthulhu: Dark Corners of the Earth. The damage mechanics where you have to treat certain body parts or you'll be affected a certain way. Also the sanity level stuff was amazing. Depending on how stressed or panicking you were, you could barely hold the gun to shoot your enemy including hit the thing. Hell, stress too hard and you'll die/lose before having to try again. I loved it and always wondered why no one ever used it again.

  • @xamislimelight8965
    @xamislimelight8965 11 месяцев назад +51

    This could actually be a whole series, there's a lot of good examples, especially if we're going old-school. The Day/Night cycle in Pokémon: Crystal is a good example. Not only did it change time, it changed how certain NPCs acted (cops would only battle you at night for example) it also changed what wild Pokémon were available and the rarity of others, it also effected the effectiveness of certain moves too. This was all on a GameBoy Color cartridge, too. I don't know many games that took their day/night cycle that far. Keep in mind, my gaming knowledge drastically drops once you hit PS4/XboxOne and after, so correct me if I'm wrong about this

    • @ThrdSonofSparda
      @ThrdSonofSparda 11 месяцев назад

      Nintendo started doing the Day/Night cycle right around Pokemon Yellow, and you could notice just subtly how effective Electric, Water, and Grass type attacks were weaker at night. It was one of the best features I noted back then, the closest I can think of now would be in MGS 4, if Snake sneezed and was close to an enemy they would hear that, and move towards the sound.

  • @Carfirto9373
    @Carfirto9373 11 месяцев назад +6

    Keys to the city was insanely fun. I spent so much time in this one corner of the map where cars would be speeding around the corner of the highway. I’d clear the roads, spawn in a bunch of ramps and then add the npc’s back. In seconds there would be cars flying through the air and piling up, causing hella explosions. I’ve never had that much sandbox style fun in an open world game since

  • @nothingman7163
    @nothingman7163 11 месяцев назад +2

    The Force Unleashed Games - allowing you to go into DEFICIT stamina in order to get more damage in during windows.
    Really hate how games act like you wouldn’t absolutely launch every ounce of energy you have if an enemy was downed to try to end the fight. Instead you just wait for the stamina to come back up a tiny bit to attack again with no damage falloff from full energy.

  • @vdinoman29
    @vdinoman29 10 месяцев назад +1

    Mercenaries. It was an open world game where you could destroy the whole building, bridges and more.

  • @ImTrans-Former
    @ImTrans-Former 11 месяцев назад +6

    Socom 2 had the best lighting system I’ve ever seen. You could shoot the lights out but if you sat in the dark long enough your screen would get brighter like your eyes were adjusting to the darkness . Plus using the microphone to control your AI teammates was so cool.

  • @wolololer
    @wolololer 11 месяцев назад +5

    I still dotn get how the "nemesis system" can even be patented, it rly should not be possible legally

  • @efbay
    @efbay 11 месяцев назад +4

    One of these days gameranx will invert the colors on their number screens in top ten videos and my eyes will stop bleeding and epilepsy stop triggering every night

  • @MorningSunGamer
    @MorningSunGamer 10 месяцев назад +1

    Ah VGCW was great watching the stories and different characters, even from more obscure games.

  • @JohnTravis1965
    @JohnTravis1965 10 месяцев назад +1

    Blade Mode physics in a Star Wars game. This really needs to be a thing.

  • @T0b3
    @T0b3 11 месяцев назад +35

    Agree on Oblivion. Also it made for some hilarious situations where you'd ask yourself "Did that just really happen?". One of the reasons i always come back to that one instead of Skyrim

    • @DubberRucks
      @DubberRucks 11 месяцев назад

      I like the combination of the throw voice shout when up a cliff only to kick an opponent off it iirc. I haven't played that in aaaaages!

  • @Strategistmaster
    @Strategistmaster 11 месяцев назад +3

    Outriders used that waypoint system you mentioned 😊

    • @seb24789
      @seb24789 11 месяцев назад

      Yeah but who remembers Outriders? I mean, it's not a bad game, but it has no reason to exist.

    • @Strategistmaster
      @Strategistmaster 11 месяцев назад +2

      @@seb24789 it's another one of those games that had a lot of potential but dropped the ball. The lore is pretty deep but everything else is pretty surface level.

  • @MrCalideas
    @MrCalideas 11 месяцев назад +64

    The wind in GoT is just incredible. Same with birds, foxes and so on.

    • @DillyBar_666
      @DillyBar_666 11 месяцев назад +9

      Gameranx needs to do a list of best (biologically accurate) animals in games, and have those cute ass foxes from GoT right at the top.

    • @MrCalideas
      @MrCalideas 11 месяцев назад +3

      @@DillyBar_666 hey @gameranx, there is a cool thing, along with a top 10 worst ones as well 😊

    • @jeffreydean5112
      @jeffreydean5112 11 месяцев назад +2

      It’s so simple yet so creative. I love it

    • @megyskermike
      @megyskermike 11 месяцев назад

      In regards to any of those besides the wind, there's nothing to it. Just leaves me empty/bored after the x number of times. If it was actually integrated into something interactive or interesting.. or even visually different, I might be with you.

    • @TheFirstCurse1
      @TheFirstCurse1 11 месяцев назад

      ​@@megyskermikeWhat are you talking about? The animals in Ghost Of Tsushima guide you to new places. It's always worth following them.

  • @Tana_Talks0308
    @Tana_Talks0308 11 месяцев назад +1

    I just saw the Raiden versus MG Ray as the thumbnail, i had to click. MGRR deserves a sequel in my opinion

  • @maximux777
    @maximux777 11 месяцев назад +1

    Guys, with NPC you didn't mentioned KCD: Deliverance. NPCs don't stay at one place, they have their job and it looks like living game, they don't just walk around without purpose.

  • @matthewhibbard9807
    @matthewhibbard9807 11 месяцев назад +18

    Why does Gameranx never give Soul Reaver love? Like it had a semi interconnected world for PS1. No loading screens. Legendary voice acting and music.

    • @straightjacket3.519
      @straightjacket3.519 11 месяцев назад +4

      Soul Reaver could use a good remake. The interconnected world thing isn’t as rare as this video portrays, a lot of Zelda games do it as well as Skyrim, Darksiders, Shadowman, and many more.

    • @matthewhibbard9807
      @matthewhibbard9807 11 месяцев назад

      @@straightjacket3.519 yeah. Darksiders and Shadowman are great. Very similar styles. I keep holding out hope that one day Soul Reaver will have something done with it.

    • @thatdude9029
      @thatdude9029 11 месяцев назад +1

      I remember playing that a friends house. Maybe the first play station game i really played. Remember liking it.

    • @isaacmclean6259
      @isaacmclean6259 11 месяцев назад +1

      I believe it was briefly mentioned in the FPS podcast with Jake, Ralph, and Lucy. When they were answering a user question about going back to old games. Basically said it was a great game for its time, but the gameplay just has aged so terribly that they never go back to it.

    • @casketclubmerch
      @casketclubmerch 11 месяцев назад +2

      @@isaacmclean6259 Soul Reaver is my favourite game of all time but, yeah, the gameplay really doesn't hold up well by today's standards. Shame because the lore, locations, music and voice acting are all still exceptional.

  • @FlyingVGoddess
    @FlyingVGoddess 11 месяцев назад +3

    Grandia 2’s battle system, particularly its gauge. The gauge shows your characters and enemies as icons and how fast they move across the gauge determines the battle order. Stats and certain skills affects how fast the icons move and some moves stagger characters/cancel actions, therefore affecting the battle order. When you’ve reached the Action point about 2/3 into the gauge to select an Action, you can see how enemies who have already selected their Action have targeted members of your party so you can plan better how you want to proceed.
    It’s more or less a variation of the ATB system other RPGs had at the time and allowed for more refined strategy, which we don’t see a lot of in newer RPGs because they’ve abandoned turn based systems for hack and slash or skill tree progression.

  • @cjdowns5748
    @cjdowns5748 11 месяцев назад +3

    The last remnant used a lot of cool systems I have never seen in any other game. Everything from leveling to classes and even difficulty was unique.

  • @tomweather8887
    @tomweather8887 11 месяцев назад +2

    The Nemesis system from Shadow of Mordor/War was so good. I must have spent 100 hours in that game not even doing any missions, just watching the ebb and flow of the Orc's ranks.

  • @saurabhpathakYT
    @saurabhpathakYT 11 месяцев назад +2

    You missed Just cause's grapple system. It's just so satisfying in open world.

    • @MusicEnthusiast2011
      @MusicEnthusiast2011 11 месяцев назад

      Umm. Batman?

    • @saurabhpathakYT
      @saurabhpathakYT 11 месяцев назад

      @@MusicEnthusiast2011 it's just one game and not has as freedom in it as JC. So yeah

    • @MusicEnthusiast2011
      @MusicEnthusiast2011 11 месяцев назад

      @@saurabhpathakYT it’s actually 3 separate games and Assassins creed syndicate also has a grapple systemand what do you mean? Batman is an open world game lol are you kidding?

  • @SMIZZART
    @SMIZZART 11 месяцев назад +7

    You could do the slice mechanic on the Afro Samurai game years before Metal Gear Rising and I absolutely loved that feature!

    • @makaisenki
      @makaisenki 11 месяцев назад

      I was just thinking how I want this in hell Divers 2. I want a light chainsaw or katana that I can use to hack stuff as I get overrun.
      Once I die while using the grenade launcher I'm screwed. Like sure I can pick it up again but zero chance of me not blowing myself up... Again... So I have to switch to the machine gun. Let me grab a giant saber and hack them up, then grab my grenade launcher as I've reclaimed my personal space.
      Even came up with names. Democra-saber (1 handed rapier like weapon), Liberty Saw (2 handed chainsaw or bastard sword made of light or plasma or what ever), and the Liber-T (giant axe or dual blade scythe)
      Light medium and heavy armor piercing depending on which one you have.

    • @makaisenki
      @makaisenki 11 месяцев назад

      Sorry the name started getting repetitive but I couldn't decide between an ace and a great sword until I realized just have different swing speeds and armor penetration and got too busy to find a more unique name.
      Axe-idental Freedom? Axe-Murderer? Axe-ceptional? Hack-inator? Slice-of-Patriotism? Hilty Conscience?
      Ok maybe I'm getting too tired.

  • @jacobrydstrom6565
    @jacobrydstrom6565 11 месяцев назад +4

    The adaptive ai mechanic that metal gear solid 5 had seemed promising but I wished it went further with what it offered. As you attack the enemy soldiers they wear more advanced armor and gear as you strike them in certain spots, also imagine either a hulk game or a just cause game with red faction's destruction physics

  • @jaydendavidson1406
    @jaydendavidson1406 11 месяцев назад +17

    Love all the new Ames coming out lol

    • @Tomipolus
      @Tomipolus 11 месяцев назад

      Colonel Richard Ames. You will first need a directional microphone.

  • @gelo888
    @gelo888 11 месяцев назад +1

    GTA San Andreas learning different type of fighting styles is such an amazing cool idea that would be absolutely insane in a modern RDR2 level GTA world

  • @purpleprinc3
    @purpleprinc3 11 месяцев назад +1

    "It's been 11 years!!" You can hear the pain, hurt and disappointment in his voice 😂🤣

  • @birisaru311009
    @birisaru311009 11 месяцев назад +7

    with number 10 being blade mode from MGSRR, they had similar in Afro Samurai, plus made it a mini game of "body part poker" the game gave no benefits but was funny hearing Samuel L Jackson judge you.
    But yeah old game with that mechanic. with it was in more, like Ghost of Tsushima or ghost runner

  • @frankstone5962
    @frankstone5962 11 месяцев назад +7

    Honestly, though, I have to say that with the Dead Space mechanic, it has been used before. If I remember correctly, that was used in the same way in the Army of Two games. They came out the same year, though, so I guess it's still right to say the mechanic hasn't been used since.

    • @grayspark
      @grayspark 11 месяцев назад +2

      I think Hogwarts legacy use this mechanic really well, you can use it if you want and it fits perfectly in the world of the game you pull out your school book and a page floats off in the direction of your marker. Like dead space it's simple but immersive

    • @tp3nny
      @tp3nny 11 месяцев назад +1

      Bioshock Infinite has it as well.

    • @tonysmith9905
      @tonysmith9905 10 месяцев назад

      He didn't say it wasn't used before or since, he said Dead Space did it the best. Lots of games utilize the line on the floor pointing you to your goals.

  • @mohamedabdelhay2738
    @mohamedabdelhay2738 11 месяцев назад +5

    I didn't even realize there was a locator system in Dead Space 1 and finished the game without one.

  • @louroboros
    @louroboros 11 месяцев назад +7

    The Panic mechanic from Dredge and its variety of effects is a good example of a modern (albeit indie) game using similar sanity effects as a core part of the gameplay. Seeing eyes everywhere, rocks appearing before your ship suddenly, etc.

  • @robinwells5343
    @robinwells5343 10 месяцев назад +1

    Gotta mention older golf games had the awesome super fast multiple replays thing when you hit a perfect shot. It made you feel like a bad ass. Why did they get rid of that?!!!! New golf games are just 20% worse because they don't have it

  • @AlyAltyr
    @AlyAltyr 11 месяцев назад +3

    Nice to see FFXIITZA on here! I loved the speed up feature so much. When I used to play it on PS2, I could never get past the Leviathan escape section cos I was always so under-levelled and was too much of an impatient kid to work on levels before going there. As soon as the remake came out, I was able to complete the story (beautiful story btw) because I could save precious gaming time working on levelling with the speed up. I hope more games consider this in the future!

  • @galilred89
    @galilred89 11 месяцев назад +3

    Bioshock infinite locator system was pretty on point and had a nice sound like dead space too

  • @TrippzUK
    @TrippzUK 11 месяцев назад +13

    Metro Exodus used a lot of light and dark mechanics for stealth. Not quite to the same level as Splinter Cell since its more of a secondary mechanic but you had a sensor on your watch dedicated to letting you know when you were in the shadows. With the Enhanced Edition's fully ray traced lighting system, it became even more impactful on how stealth worked. You could also disable pretty much most artificial light source in the game, not always by shooting but you could put out torches and camp fires etc.

  • @mrspindle5109
    @mrspindle5109 11 месяцев назад +1

    I think mercenaries playground of destruction had to be one of my absolute favorite games for destructive environments, wish I still had a ps2, still get that itch to drop a cruise missile on some unsuspecting factions hq and level the whole place.

  • @blm50881
    @blm50881 11 месяцев назад +1

    I will never play another star wars game until they give me a light saber that works like a light saber. Your blade mode point is right on. I'll prob never play another star wars game : (

  • @theunknowngamer2935
    @theunknowngamer2935 11 месяцев назад +94

    Modern ames lovely 😁

    • @italianchef1465
      @italianchef1465 11 месяцев назад +8

      Ong lebrobro such a skibidi sigma fanum tax edging comment

    • @chickenjuice9880
      @chickenjuice9880 11 месяцев назад +1

      ​@@italianchef1465😶

    • @kaijionline
      @kaijionline 11 месяцев назад +10

      @@italianchef1465yea you need a job asap

    • @italianchef1465
      @italianchef1465 11 месяцев назад

      @@chickenjuice9880 😶

    • @italianchef1465
      @italianchef1465 11 месяцев назад +3

      @@kaijionline whats your job?

  • @SonGoli
    @SonGoli 11 месяцев назад +30

    Modern ames

    • @Tomipolus
      @Tomipolus 11 месяцев назад +1

      You must be Ames. Keep still and listen to me, I'm not a terrorist.

    • @AceKite00
      @AceKite00 11 месяцев назад

      @@TomipolusYou must be Ames. You must be Ames.

  • @JackGotABat
    @JackGotABat 11 месяцев назад +8

    I love to play Modern ames...

  • @notbambang
    @notbambang 11 месяцев назад +2

    I'd say Lies of P was nailed the interconnected world design like dark souls 1, you should give it a try! its one of the best soulslike game i have played

    • @notbambang
      @notbambang 11 месяцев назад +1

      and you didnt need vaati to explain the story lol

  • @MrPrideHyde
    @MrPrideHyde 11 месяцев назад +1

    Regarding #9, Hogwarts Legacy, a magical approach to the idea, also Skyrim's Clairvoyance spell

  • @thanarino
    @thanarino 11 месяцев назад +4

    those truly have better features than modern ames

  • @joseortizreflects
    @joseortizreflects 11 месяцев назад +2

    Number 9: In Prince of Persia 2008 Elika had a compass ability as well. With the press of a button, she would call forth a blue flame that would draw the line to your objective. Pretty adequate in that game, and helpful since that game doesn't have a clear map to guide you step by step.

  • @xtreme696
    @xtreme696 11 месяцев назад +1

    Hey Falcon what about Shadows of Doubt? It sure has quite an interesting procedural AI approach 🤔

  • @maximux777
    @maximux777 11 месяцев назад +1

    Splinter Cell series especially Chaos Theory were timeless. Not only light system but sound system. You can control the speed of movement according to the sound and it has technology that no game had back then and some still don't have today.

  • @CrazyWizza
    @CrazyWizza 11 месяцев назад +2

    The Nemeses System will always be one of my most favorite things a game has ever done.

    • @Volfur2251
      @Volfur2251 11 месяцев назад +3

      and sadly its something your most likely never going to see again unless they sell it

  • @V3ntilator
    @V3ntilator 11 месяцев назад

    The problem is that they are dumbing down games to try and sell more games, but at the same time missing out on sales from old fans.
    Hollywood have the same problem.

  • @De7in
    @De7in 11 месяцев назад +1

    Great video / list!
    In regards to #9, The Item Locator from Dead Space.
    The Force Unleashed 2 also had an unobtrusive way to figure out where to go next.

  • @gokul2829
    @gokul2829 4 месяца назад +1

    unskippable cut scene in the new game + is a crime !!

  • @user-en1oc8xn8q
    @user-en1oc8xn8q 11 месяцев назад +1

    Bioshock Infinite has feature number 9 (the locator system) implemented in nearly the same exact way. Also, Hogwarts Legacy has it... not sure why these AAA games weren't referenced here.

  • @nIlSoSlIn
    @nIlSoSlIn 11 месяцев назад +1

    Number 9: I think Hogwarts Legacy as a recent title is doing pretty much the same thing as dead space when its coming to guidance. And it s just on command as well.

  • @gavinjones
    @gavinjones 11 месяцев назад +1

    I really like sleeping dogs' on screen gps. So i wouldn't have to keep glancing at the radar to see when there is a turn coming. It was nicer because it wouldn't draw a line on the road like some other games

    • @DubberRucks
      @DubberRucks 11 месяцев назад +1

      That's why I like it when games let me customise how much HUD I want onscreen.

  • @normal6969
    @normal6969 10 месяцев назад +1

    Hey the line on the ground was in skyrim as a low level spell - clairvoyance?

    • @Vethreth
      @Vethreth 10 месяцев назад

      Yes, Skyrim DOES have an objective tracker just like Dead Space. I'm baffled that they completely ignored the fact that the Claivoyance spell exists.

  • @Southern-trout0
    @Southern-trout0 4 месяца назад

    One of my personal favorite mechanics was the audio logs from Prototype 2, the audio logs were on soldiers and when they died or were injured it would send out a distress signal. The game doesn't tell you this but the distress signal will show up on your map as little, barely visible radar pings, giving you an idea of the general area the collectible is in. It actively took away the tedium of finding the collectibles and actually made it immersive.

  • @AhoyMedicine
    @AhoyMedicine 11 месяцев назад +1

    the locator in hogwarts legacy is pretty remarkable too like following the grimoire n stuff

  • @evanfont913
    @evanfont913 11 месяцев назад +1

    I need super customizable competitive multiplayer again. Playing Goldening Eye with only prox mines or Perfect Dark with its sims was peak.

    • @DubberRucks
      @DubberRucks 11 месяцев назад

      Goldeneye. Boobytrapping ammo crates with said prox mines. You're welcome.

  • @hendyyoga8775
    @hendyyoga8775 11 месяцев назад

    2:10 Skyrim actually also has a location tracking system (beside from the map pinpoint) but uses enhanced spells from the illusion skill tree.

  • @Redeemer8916
    @Redeemer8916 11 месяцев назад +1

    What about the magnet gun in Red Faction Armageddon? I had a blast with that; pardon the pun.

  • @sharebear421
    @sharebear421 11 месяцев назад +1

    Xenoblade 1 is pretty interconnected like dark souls 1

  • @WingmanAssistant
    @WingmanAssistant 11 месяцев назад +1

    The Dead Space way pointer reminds me of the one in Hogwarts Legacy too

  • @drakkondarkspell
    @drakkondarkspell 10 месяцев назад

    The original Guild Wars had a Nemesis like system before Shadow of Mordor. If you died repeatedly to mobs, your accumulated XP would become theirs and they would level up. You used it to help you get the "Max level before the Searing" Achievement. It was the only way to get mobs that capped at level 6 normally to get to level 20 so you could make the kind of XP you needed to get to Level 20 yourself. It was long, tedious, and grindy, but it worked. It was also mutually exclusive with the "Don't die before the Searing" achievement.

  • @Ali_Saracen
    @Ali_Saracen 10 месяцев назад

    Actually, the dog that showed you where to go in Fable 2 was a smart, immersive way to show players where to go. Dead space did a great job, but the pet idea was genius. Imagine something as simple as a drone to guide you across a ghost recon breakpoint no hud playthrough, wolfblade as your guide in a open world metal gear rising 2, an eagle in assassin's creed, a Robotic spider in cyberpunk 2078. So many possibilities but the wind from ghost of tshima was just so perfect

  • @divagaciones1628
    @divagaciones1628 11 месяцев назад

    I think the RPG that started the trend of letting you speed up combat was Bravely Default, which was a fantastic game in itself. It also let you automate whatever sequence of attacks you wanted to start your battles with, allowing you to grind super fast whenever needed. It was a great feature tbh.

  • @anonymanonymus4706
    @anonymanonymus4706 4 месяца назад +1

    Number 9 appears in many old games aside from Dead Space, like The Stanely Parable (in one of the endings), Shadow of The Colossus (with a sword), and in some modern games as well (like every Roblox tycoon showing you where to go when you enter the server).

  • @Daking_Alter
    @Daking_Alter 11 месяцев назад +1

    Hell yeah MGRR is hella good

  • @raisgamesnz325
    @raisgamesnz325 11 месяцев назад

    Great video like always!! Thanks gameranx!

  • @thewolf01x
    @thewolf01x 11 месяцев назад

    MGR is one of the most underrated games of all time. It should be a crime we never got a sequel.

  • @CdrChaos
    @CdrChaos 6 месяцев назад

    7:13 Resident Evil 2. You think you’re far away underground, but you’re actually just a short elevator away from the art museum police station.

  • @RonJomero
    @RonJomero 11 месяцев назад +1

    My favorite Eternal Darkness insanity trickery was making it look like your GameCube reset, with iconic rolling cube and all.

    • @seb24789
      @seb24789 11 месяцев назад +1

      Yeah but it's the same as with the Nemsis system. Nintendo owns those sanity effects.

  • @exthian6568
    @exthian6568 10 месяцев назад

    I really enjoyed every second of MGR! It has a good story, good gameplay, and good mechanics.Everyone should play this game at least once.

  • @UtkarshKumar0105
    @UtkarshKumar0105 11 месяцев назад +1

    the no 9 guiding feature was there in hogwart's legacy

  • @mio9207
    @mio9207 11 месяцев назад

    The realistic soft body vehicle damage of Race Driver: Grid is something that so many modern racing games could and should learn from

  • @hetrosjistin4837
    @hetrosjistin4837 11 месяцев назад

    So going through this list
    10) resource cost, you basically have to dedicate almost the entire game's engine system to pull this off in a realistic way.
    9) No excuse, you're 100% right.
    8) This is developer resources. Radiant AI wasn't some kind of automated system where you just set up anything beyond the most basic parameters. Each AI had to basically be tailored specifically to it's own set up. It's a massive investment for, often, incredibly limited returns.
    7) yeah kinda agreed here, mostly it's because a lot of lighting stuff is kiiiinda fucky with engines and light mapping is one of the most costly things in games.
    6) Another massive case of 'the developers have to invest enormous amounts of effort for very little return'
    5) I'm not entirely sure what the hell you're talking about with this... like... I kinda get it? But yeah, it's almost impossible to actually design this, due to the nature of how interconnectedness and itterative design works. You basically ahve to figure out everything you want, get it locked in, and THEN actually make it... which is... not how it works?
    4) yeah there's no excuse for not doing this beyond 'we could monetize it'
    3) Ehn... technical reasons and rewinding is just hell. ALso you're basically asking the developers to go "yeah we put all this work into this environment but we just let you skip it :D"
    2) massive amounts of developer and custom input that has to be really built from the beginning, it's incredibly difficult.
    1) half life 2 was a fucking physics engine masquerading as a game. They put in stupid amounts of effort to this because physics are really fucking nightmares to process and run with.
    bonuses
    red faction physics stuff: you are seriously underestimating how much effort they put into their destruction engine, they had to hire professional architects to redesign their levels and buildings because the ones they originally ran with KEPT FALLING APART UNDER THEIR OWN WEIGHT. That's how realistic it was and it was something like 40-70% of their budget when you consider all the knockon costs that this cost them.
    Nemisis System: Blame WB. They patented it, and until someone is willing to challenge that patent over the fact you cannot copyright a game design, nobody is going to fuck around trying too.
    Swoop: is a fun thing, more stealth games should have it.

  • @raducoman6423
    @raducoman6423 10 месяцев назад

    Although maybe not as interconnected as Dark Souls, I’ll never forget the moment in Bloodborne when I climbed that unending ladder from the poison pits only to end up right in front of Josefka’s Clinic … INSANE

  • @Kitkat5335
    @Kitkat5335 11 месяцев назад +1

    Splinter cell for sure. I remember when it came out and it was just so much fun to really use the shadows and various tools/weapons to create more shadow or distract from the areas you couldn't avoid light. About the only other game that came close to this was MGS Snake eater with its camo options to lower visibility by blending in.

    • @DubberRucks
      @DubberRucks 11 месяцев назад +1

      And then 4 came along with that awesome chameleon suit that would camouflage you wherever you were pressed. You had to be careful not to blend where someone would walk into you though. 😂

    • @Kitkat5335
      @Kitkat5335 11 месяцев назад

      @@DubberRucks True, I forgot they got rid of the paint camo and went with a entirely different futuristic version, but was still similar concept. Really added to the gameplay in both games. Hopefully they can make it better with the Snake eater Delta they are coming out with.

  • @MortarMike
    @MortarMike 11 месяцев назад

    Regarding #9, Elden Ring did a decent job of this too. With it being such a huge open world game you needed a way to know what to actually DO next... The Erdtree and Save points would emit light trails that would always lead you to the next area that you could go to progress the story.
    It was such a subtle touch that I didn't notice it until halfway through my first playthrough but a GREAT way to assist a player without holding their hand or floating a Navi over their shoulder 👌🏾👌🏾