How to Create Roads in 3ds Max Curve | Road Seamless Texture in

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  • Опубликовано: 26 окт 2024

Комментарии • 53

  • @teran_desinger
    @teran_desinger 4 года назад +2

    super super very nice❤️

  • @AzmiMohdAmin
    @AzmiMohdAmin 3 года назад +4

    Best technique I've found online so far. Creates nicely distributed segments while maintaining tangency.

    • @FrameTalks
      @FrameTalks  3 года назад

      I created a serious on road and footpath. Please watch.

    • @FrameTalks
      @FrameTalks  3 года назад

      Thank you so much for lovely comment. Please support and subscribe.

  • @navneetsingh4741
    @navneetsingh4741 4 года назад +1

    Awesome Sir G...👌👌👌👌

    • @FrameTalks
      @FrameTalks  4 года назад

      Thanks brother.. share and subscribe.

    • @navneetsingh4741
      @navneetsingh4741 4 года назад

      @@FrameTalks okk sir i have done...but sir aap se request hai k aap instagram par reply kr diya kro plzzz...

  • @dominykaszakrys3373
    @dominykaszakrys3373 9 месяцев назад +1

    Holy shit, this is so much better than stupid Unwrap UVW... very nice tut!

    • @FrameTalks
      @FrameTalks  9 месяцев назад

      Thank you brother.

    • @FrameTalks
      @FrameTalks  9 месяцев назад

      do subscribe and support

  • @msanandkumar9
    @msanandkumar9 4 месяца назад +1

    Thanks for the video, but you could have used normal speed of the video, because all will not be experts. I know this may be simple who knows it, but those who are learning, it will help if its slow.

  • @gmangman123
    @gmangman123 Год назад

    Thank you master.

  • @SAHomeDesign
    @SAHomeDesign 4 года назад +1

    Thank u sir.. you solved my problem

    • @FrameTalks
      @FrameTalks  4 года назад

      Thank you for comment 😌 ☺️ watch more videos.
      please support 🤠 share and subscribe for more videos.

  • @muhammedbirinci6944
    @muhammedbirinci6944 6 месяцев назад +1

    thanks bro.

    • @FrameTalks
      @FrameTalks  6 месяцев назад

      Please subscribe and support

  • @salmanayyoob5382
    @salmanayyoob5382 3 года назад +1

    amazing sir

  • @cgimadesimple
    @cgimadesimple Год назад

    great tutorial😊

  • @vishesh.jindal
    @vishesh.jindal 2 года назад +1

    thanks a lot!

    • @FrameTalks
      @FrameTalks  2 года назад

      Thank you for comment do share and subscribe.

  • @iubitnunes
    @iubitnunes 3 года назад +1

    What's that song/beat playing in the background. Link please. Good work by the way😉

  • @VIBESNLIKES
    @VIBESNLIKES 3 года назад +1

    VERY GOOD JOB..THANKS..

    • @FrameTalks
      @FrameTalks  3 года назад

      Thank you so much for watching.. please subscribe for more videos. And share.

    • @VIBESNLIKES
      @VIBESNLIKES 3 года назад

      @@FrameTalks already sibcribex..

  • @prakaz89
    @prakaz89 4 года назад +1

    Support this channel and Watch more video. Keep it up 💪👍👌

  • @milangohel6505
    @milangohel6505 4 года назад +1

    Excellent tutorial

    • @FrameTalks
      @FrameTalks  4 года назад

      👌 Thank you for comment ... subscribe for More video 😉😁

  • @ulfatata7354
    @ulfatata7354 6 месяцев назад

    looks super easy ! i tried it for tyre tracks , but when i picked the path in deform path i got a massage : illegal patch , can u help plz ?

    • @ulfatata7354
      @ulfatata7354 6 месяцев назад

      aaah i know now i picked patchdeform instead of pathdeform ! your method worked perfectly !

    • @FrameTalks
      @FrameTalks  3 месяца назад

      Thank you for your comment do subscribe

  • @chrvnixx
    @chrvnixx 6 месяцев назад

    When I try to pick patch and select the line i get an error saying illegal patch, can you help with this?

  • @mitanshianimation
    @mitanshianimation 3 года назад +1

    Very nice 🙏😊🙏

  • @01714376144
    @01714376144 4 года назад +1

    Excellent

    • @FrameTalks
      @FrameTalks  4 года назад +1

      Thanks ☺️😍 for comment.. please subscribe and share..

    • @01714376144
      @01714376144 4 года назад

      @@FrameTalks already subscribed bro

  • @HusniArsyah
    @HusniArsyah Год назад

    Good tutorial.
    But the downside of this method is you will create so many polygons, especially when making curve in the corner. If you plan to used this method in large-scale city with more than 10 million polygons, it will lags...
    What comes with my ideas is, I create a planar road/street with very lesser polygons, or I just simply create line and enable the visibility in modifiertab, so this line will appear like rectangular plate, and I set the road texture using `Unwarp UVW` and then create line to adjust `Spline Mapping` along the spline, and then adjust the texture using `UVW Xform`. The result about the same, but very less polygons.

    • @TheTimeProphet
      @TheTimeProphet 9 месяцев назад

      Most of the horizontal polys can be taken out afterwards. Also on the straight parts you could remove a ton of polys.

  • @Joyboyshorts555
    @Joyboyshorts555 4 года назад +3

    bro make a round about please

    • @FORCELIFEWITHMASTI
      @FORCELIFEWITHMASTI 4 года назад +1

      I think this already uploaded

    • @Joyboyshorts555
      @Joyboyshorts555 4 года назад +1

      @@FORCELIFEWITHMASTI nop

    • @FrameTalks
      @FrameTalks  4 года назад +2

      Sure one more tutorial on the way on this topic so I will cover this also.

    • @Joyboyshorts555
      @Joyboyshorts555 4 года назад +2

      @@FrameTalks ohk bro but please round about in revit

  • @shahmeerlakho1451
    @shahmeerlakho1451 Год назад +1

    😮

  • @TheMgl89
    @TheMgl89 2 месяца назад

    May i have textures?

    • @FrameTalks
      @FrameTalks  2 месяца назад

      Yes sure please click on join button

  • @skillconq2280
    @skillconq2280 3 года назад +1

    Next time dont ff this as hell...

    • @FrameTalks
      @FrameTalks  3 года назад

      I will 😌
      Please click on join button and get unpublished video and my tutorial files every month.

  • @giovannigiorgio1536
    @giovannigiorgio1536 Месяц назад

    This is awful method. It produces tons of unnecessary polygons and lacks of control, so it will be a real pain in the аss to modify it.