Thanks for the video, but you could have used normal speed of the video, because all will not be experts. I know this may be simple who knows it, but those who are learning, it will help if its slow.
Lastima que a la hora de hacer los bordes de la carretera, aceleraste demasiado el video, que no se alcanza a ver que es lo que haces, para poder dar esa forma de volumen, seria bueno que pudieras subir el video en un enlace aquí, donde no este acelerado y poder seguir el paso. gracias por el aporte.
Good tutorial. But the downside of this method is you will create so many polygons, especially when making curve in the corner. If you plan to used this method in large-scale city with more than 10 million polygons, it will lags... What comes with my ideas is, I create a planar road/street with very lesser polygons, or I just simply create line and enable the visibility in modifiertab, so this line will appear like rectangular plate, and I set the road texture using `Unwarp UVW` and then create line to adjust `Spline Mapping` along the spline, and then adjust the texture using `UVW Xform`. The result about the same, but very less polygons.
super super very nice❤️
Thanks
Best technique I've found online so far. Creates nicely distributed segments while maintaining tangency.
I created a serious on road and footpath. Please watch.
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Awesome Sir G...👌👌👌👌
Thanks brother.. share and subscribe.
@@FrameTalks okk sir i have done...but sir aap se request hai k aap instagram par reply kr diya kro plzzz...
Thanks for the video, but you could have used normal speed of the video, because all will not be experts. I know this may be simple who knows it, but those who are learning, it will help if its slow.
Sure
great tutorial😊
Lastima que a la hora de hacer los bordes de la carretera, aceleraste demasiado el video, que no se alcanza a ver que es lo que haces, para poder dar esa forma de volumen, seria bueno que pudieras subir el video en un enlace aquí, donde no este acelerado y poder seguir el paso. gracias por el aporte.
Thank u sir.. you solved my problem
Thank you for comment 😌 ☺️ watch more videos.
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Excellent tutorial
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amazing sir
Thank you brother
When I try to pick patch and select the line i get an error saying illegal patch, can you help with this?
Holy shit, this is so much better than stupid Unwrap UVW... very nice tut!
Thank you brother.
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Very nice 🙏😊🙏
Thank you yogesh
VERY GOOD JOB..THANKS..
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@@FrameTalks already sibcribex..
Thank you master.
Excellent
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@@FrameTalks already subscribed bro
looks super easy ! i tried it for tyre tracks , but when i picked the path in deform path i got a massage : illegal patch , can u help plz ?
aaah i know now i picked patchdeform instead of pathdeform ! your method worked perfectly !
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thanks bro.
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thanks a lot!
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What's that song/beat playing in the background. Link please. Good work by the way😉
😮
bro make a round about please
I think this already uploaded
@@FORCELIFEWITHMASTI nop
Sure one more tutorial on the way on this topic so I will cover this also.
@@FrameTalks ohk bro but please round about in revit
Good tutorial.
But the downside of this method is you will create so many polygons, especially when making curve in the corner. If you plan to used this method in large-scale city with more than 10 million polygons, it will lags...
What comes with my ideas is, I create a planar road/street with very lesser polygons, or I just simply create line and enable the visibility in modifiertab, so this line will appear like rectangular plate, and I set the road texture using `Unwarp UVW` and then create line to adjust `Spline Mapping` along the spline, and then adjust the texture using `UVW Xform`. The result about the same, but very less polygons.
Most of the horizontal polys can be taken out afterwards. Also on the straight parts you could remove a ton of polys.
Support this channel and Watch more video. Keep it up 💪👍👌
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May i have textures?
Yes sure please click on join button
Next time dont ff this as hell...
I will 😌
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This is awful method. It produces tons of unnecessary polygons and lacks of control, so it will be a real pain in the аss to modify it.