Sonic Frontiers Update 3 - Cyberspace 4-E (All Collectibles in 1 Run)
HTML-код
- Опубликовано: 11 окт 2024
- Every collectible in the new Cyberspace level 4-E. This video collects them all in a single run, a slower paced guide can be found here: • Sonic Frontiers Update...
The new dropaholic remix is sick
This stage is brutal.
dramatic finish
I kinda like how huge these new stages are. Reminds me of the adventure games
Very impressive, i grinded the level hard and you still made me discover new routes
That was the first cyberspace-level I did and it took me around 90 minutes. It was hard but I really loved it.
HOW IS ANYONE SUPPOSED TO SEE THAT NUMBER 1 WITH THE TIMER IN THE WAY >:OOOO
great vid btw sdghjbgdf
With your eyes duh
I probably would have never found that considering I thought the number rings were on the fastest route, which that is definitely not.
Yo, this is awesome, thank you! 🙏🏻 I’m really struggling with these cyberspace stages and need to know: can I just skip them and go to the towers, or are the lookout koco like… an absolute necessity? Literally the only thing I’ve completed in *this* specific stage is the hidden goal and the rest has been non-stop death, I’ve tried it like 60 times and know the locations of all the numbered rings, the moon rings, the two animals, but I’m basically over it at this point 😤
You are able to find most of the lookout koko on the island where there are the cyloop signs. I usually had enough without beating many cyberspace levels.
@@netexcavator1927 Yeah, I had something like 50+ lookout koco from the island and each character collectively. I think I’d rather come back to these levels after I’ve done the towers 🤷🏻♂️
Those last 30 seconds induced a severe level of anxiety.
bro is a god amongst men
Yooo I love pizza tower
Bro you are the man
Could say it’s jus broken asf and the level design is wack this time, but I’m actually happy they did this, you can experiment more with his move set an you can tell they wanted to go the more free form type routes to let the player have more room ,fly through these massive stages if your skilled enough, and that’s pretty cool then jus being limited
But still no steering like the open zones.
No, they need to never make a level like this ever again
No. This game was NOT designed for that kind of movement or freedom. Sure, people force it, but it was not made for that at all
If you did say that you'd be lying out of your ass so good on you for not and actually acknowledging something being good that is good for once
@@tyler_yoshaHell yes they do, grow up and learn how to play the game lol. The freedom you have in these levels to just go flying of you want to is a blast.
thats insane
Bro the last moon ring keeps disappearing wtf
what were they cooking with this level
Aside from saving the animals I was able to do all of the missions in one run AND get S rank (no spindash). Got all the coins + hidden exit in 1:10:67 for my first run. (And had ten seconds remaining on the run with just the animals)
If you're struggling with this level or S ranking it, here are some tips on how to go fast:
-Everything is designed to be able to be grabbed on one route, except for the animals which tend to be on different routes.
-Usually, fast routes in these games tend to be for players who have good reflexes during segments where you're given a lot of speed by the game naturally, or players who can do platforming really fast. Be on the lookout for that for levels in general.
-This is SUPER, SUPER important for this level in particular, ESPECIALLY if you want to save the animals. If you're having trouble, then look for alternate paths!
Some level specific things I want to point out:
-If you're getting the animals, get the timer at 0:19, unless you're copying the route from the video which seems to be extremely precise
-Go to the hook past the eggrobos at 0:36! This will save you from the LONG rail grind and is a huge time save! You'll be put directly on the rail at 0:48 for free in way less time. There's no reason not to do this, other than rings which are not your priority when there's a bomb on you.
-You can get an extra timer if you grab onto the rail on the left at 0:49, and use it to jump onto the rail in front of it. This is 20 seconds and won't take nearly as long to grab as homing attacking ALL of those goons did.
-In general, Loop dee loops cannot loop you without your consent. You can jump around them in most situations and it will always be faster.
-Homing attacking enemies for platforming will be slower than just using your standard moveset. If it's gonna be required for platforming, they'll place balloons so that your momentum isn't halted. If it's an enemy, the jump is probably possible without homing attacking them, if you're good.
-If you want to cheese literally every Cyberspace level, then spam the spindash button on literally any slope and try to land somewhere beneficial. However, the spindash is never required for S rank if you're good at routing.
-If you want to skip large sections of the level, but with the sophisticated gentleman's way, you can magnet dash past a lot of the first section.
Mfs wanted a challenge and they got it
Level design looks like a roblox obby
lmao trust me it's fun
I took 8 hours in each portals is there something wrong with me?😂😂
Nah
The new Dropaholich remix is sick, but I think the lyrics are a little unnecessary
As much as the physics sliders have fixed the game, the spin dash utterly BREAKS this level if you know how to utilize it.
Goes for all the cyberspace levels in the DLC. Literally all of them have slopes and the spindash basically gives you all the vertical and horizontal momentum you'd ever need. Only level that felt balanced in spite of it was the Honeycomb Highway level.
It doesn't break the level, it's called freedom. You want to blow past everything and know how to do it, go ahead. But if you want to go a different route you can too.
@@MSCDonkeyKongThat's why they have those slopes so you can do that if you know how to do it right. All of the levels are balanced around this, it's an option for how to beat them.
I legit hate these dlc stages, whoever designed them legit needs to be thrown in a mental asylum
These are the best designed stages in the whole game, as if you know jack shit about designing levels. The only one who needs to be thrown in a mental asylum is your ass for having such a break down over levels like this wtf.
@@chrange9714Why’re you so mad. The levels could’ve been designed better.
@@Stroutta-oh7mj No one's mad, I have common sense, these levels were designed fantastically and majority agrees
These stages are even worse than the old ones.
U capping it's way better than the old one
Just admit you've got baby skills and go lmao
@@TakeoKurosawa The problem isn't my skills, it's the physics and controls doing whatever they want.
@@HeavyMetalSonicRMThen it's not the level's fault
@@break-beat-sonic It's worse to play than the old ones because the controls and physics aren't good enough to support it.
This level is so broken. What a mess this update.
More like your skills 😂
@@MetalGearRob7 😂
how's it broken?
@@ctpp64 at the very start, Sonic keeps slipping off the ramp
@@stesproject erm...i don't see that? can you give a specific timestamp?
Thank you bro! RUclips is so stupid and HIDES all update 3 videos I look for. Tysm for posting