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Epic Crown Splash Simulation | 3dsmax & Phoenix Tutorial
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- Опубликовано: 18 авг 2024
- Patreon : / fabienescudero
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Stunning Crown Splash Effect Creation in 3ds Max and Phoenix
How to create a stunning crown splash effect using 3ds Max and Phoenix. The process involves setting up a liquid simulator, adjusting parameters for simulation realism, and enhancing the visual effects.
Setting Up the Liquid Simulator
00:16
Access files on Patreon or use G mode setup for simulation.
00:40
Ensure unit setup is in centimeters for accurate simulations.
01:08
Fill the box with liquid by selecting initial liquid field in Phoenix properties.
Creating Interaction for Splash Effect
01:49
Introduce a sphere to interact with the liquid for creating the splash effect.
02:27
Animate the sphere's movement to influence the simulation.
Enhancing Simulation Realism
03:09
Smooth out the simulation by adjusting mesh settings under rendering.
03:40
Play with parameters like time scale, stepper frame, and surface tension to alter simulation appearance.
Visual Enhancements
05:31
Change material properties to enhance visual appeal.
06:32
Adjust scale settings and background color for different effects.
Fine-Tuning Parameters
06:55
Experiment with parameters like time scale and motion velocity effect for varied results.
Check out my Patreon for all my scene files, textures, or just to support this channel :) : www.patreon.com/fabienescudero
Purchase this complete project: fabienescudero.gumroad.com/l/Crownsplashes
thank you great job.
Luv it, Thank You 🔥🏆😁!
Great video and instructions, very easy to follow. Can you do a tutorial of a water splash, but throwing the water itself up, instead of dropping something in it?
What a great video ty, can you make a video car back fire plz
좋은 강좌 감사합니다.
Can you make splash on cup of tea
Very cool to see! You explain it well
Thanks for the tutorial🎉🎉
Thank you for sharing. What version is Phoenix
Great video and instructions, very easy to follow. Can you do a tutorial of a water splash, but throwing the water itself up, instead of dropping something in it?