Not just luck: The true role of triggers in Vanguard

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  • Опубликовано: 20 дек 2024

Комментарии • 53

  • @domd6789
    @domd6789 День назад +22

    No I clicked on this video to support Vanguard in the algorithm

    • @HarveyKing0
      @HarveyKing0  23 часа назад +2

      Valid

    • @cybercv05
      @cybercv05 17 часов назад +3

      Same. Anything vg related is a click

  • @levinalexidalogdog238
    @levinalexidalogdog238 День назад +5

    Despite we have PGs just in case for deadly attacks (especially the vg's attacks), when it comes to D-era the PG's has a bit more detail on their skill that encourages an idea of guarding at the last attack. Depending on who you are facing against, there are times that the opponent's last attack will be their RG unit.
    With that said, we have to choose whether we have to risk in using triggers or normal units guard it, using the PG just to be safe, or risk taking the hit and hope to god that they didn't get a crit

  • @DanielJ1495
    @DanielJ1495 4 дня назад +8

    Exactly right it is meant to the give an edge and help give that pressure to make the game more fun because it's unpredictable at the right and most exciting moment you get a trigger and you can either win or it gives you a chance to flip the table and the game on its head and your opponent may get one and gives him the advantage it gives that stressful edge that amps the game up and make it exciting.

    • @gwarguraqueentrickstarcoat9110
      @gwarguraqueentrickstarcoat9110 День назад +1

      I agree
      Its just so fun to mind game each other to see who can drive or damage check the most triggers during each game
      Especially if me or my opponent hits the OT during drive or damage checks, aslo to see how me or my opponent will respond to the situation when it happens each game

  • @TsunaXionus
    @TsunaXionus День назад +2

    The trigger system is indeed brilliant. It is what makes Vanguard such an exciting game. Card games are inherently luck based. There's a lot of variance in these kind of games and Vanguard just has that extra step. The amount of layers this mechanic gives to the game makes the game all the more enjoyable for its players. The fact that triggers are not a true random aspect but something finite within the deck. Each player has exactly 16 triggers in their deck, these are also the primary resource for defense. Unrevealed triggers are a looming threat for both guarding and attacking opponents, a well-timed trigger can easily change the pace of the game. This threat slowly diminished as more triggers are revealed which is also balanced by the number of cards remaining in each player's deck. The density of triggers changes constantly through the game and adds the element of chance.
    Just like TTRPGs like DnD, Pathfinder, etc. have a dice component, Vanguard triggers offer a similar purpose. Adding the element of an attack doing more damage, breaking through the enemy's defense or an enemy parrying a lethal blow. It makes for the possibility of a strong narrative in each game. The "Vanguard" is the one who leads the way and their importance is always front and center thanks to this mechanic.
    That being said, it's not perfect and it's not for everyone.

  • @tristanalain9239
    @tristanalain9239 17 часов назад +2

    I like the points in this video. That is true. However, on the note of guarding, I feel returning the base Shields of normal units to original era numbers while keeping the 10K triggers and 13k power grade 3s from V to be a bad balancing choice as it makes it only really viable to guard with triggers most of the time. Basically I am still not a fan of the D series Shield nerfs.
    Before you could guard qn attack with one or two non trigger units reliably, now you often need 3, and that I feel does hurt the balance

    • @HarveyKing0
      @HarveyKing0  4 часа назад

      That’s a good point though with front triggers replacing stand imo it rebalances and give more value in your ratio of front/crit/draw

  • @psikidd___116
    @psikidd___116 День назад +4

    triggers not being checked is also a factor for this I think
    like when you have to one pass as it's the only way you'll live, that's a big thing

    • @HarveyKing0
      @HarveyKing0  День назад +1

      yeah its all about the potential,

    • @gwarguraqueentrickstarcoat9110
      @gwarguraqueentrickstarcoat9110 День назад +1

      The funny thing is that during your turn, when you are doing the drive checks and if you hit any of the different triggers and if your opponent guards for 1 or more units that requires triggers to hit
      Those triggers can make a difference during the drive checks
      Heal triggers allows you to recover a damage and send it to the drop zone
      Front triggers allows your whole front row to get 10k
      Critical triggers allow you to increase the amount of damage that you do to your opponent
      Draw triggers increase your hand by 1 card
      Stand triggers(if you play premuim) allows you to stand 1 rearguard unit
      Overtriggers on the other hand is a one time 100 million power to one unit, a draw and aslo an additional effect on top of that depending on which OT you use
      When these triggers are damage check, its a completely opposite of drive checking, where if you get 1 trigger its increases the power of your units making it easier to guard against your opponent's unit attack more easily
      Especially when you hit the overtrigger
      If you put on the vanguard, it becomes an impenetrable wall unless your opponent drive checks his overtrigger during his drive checks
      When compared to other trading card games, what is in your hand, what is on the field and the drive or damage checks you do each turn can effect the outcome of each match
      Which makes it so much fun to me as a long time cardfight vanguard player and others who play this TCG

  • @BeoTCG
    @BeoTCG День назад +3

    This was a nice recommendation from yt algorithm

    • @HarveyKing0
      @HarveyKing0  День назад +1

      Glad you enjoyed it, consider checking out my main channel for more cardgame stuff

    • @FlashStatic
      @FlashStatic День назад +2

      PRAISE THE ALGORITHM!

  • @jcdark798
    @jcdark798 22 часа назад +1

    Anime Scenes in PT-BR 🇧🇷 I wasn't expecting, Brazilians are excited about little things lol. Anyway, great video, particularly Triggers are a wonderful mechanic, the amount of Fights I had in school with hopeful outcomes and decisions to bet everything on one or no, The unlikely Drive checks and Damage Checks, and even the disappointments of Blank Triggers, make Vanguard the most creative and unique Cardgame I've ever played.

    • @HarveyKing0
      @HarveyKing0  22 часа назад

      Glad you enjoyed and yeah Vanguard really is designed to create unforgettable moments

  • @johnnywu8708
    @johnnywu8708 Час назад

    Triggers as a mechanic is good, but I think what has led to the growing dissatisfaction of them is D. Standard as a whole just has too little guard value to make even regular triggers a fun surprise for both sides. The overtrigger is the biggest example of this. PG or die - just draw the out. I think if players had more guard value like they did before, and games weren't ending by turn 4 all the time, triggers wouldn't feel as sacky as they do now.
    People have speculated Bushiroad intentionally reduced the guard value to accelerate the pace of the game. If that is the case, this is one of the downsides of doing so.

  • @kcphantom628
    @kcphantom628 18 часов назад +1

    Love the video

    • @HarveyKing0
      @HarveyKing0  18 часов назад

      Thank you, maybe consider subscribing or checking out my main channel @truekingrp

  • @DeanWinchesterTheMan
    @DeanWinchesterTheMan 5 часов назад +2

    Triggers have been around since the start of the game. There's no reason to play this game if a player cannot accept them. But Over trigger is a different case. That's the one where many people think should be abolished.

    • @HarveyKing0
      @HarveyKing0  4 часа назад

      I don’t think anyone thinks they shouldn’t exist?
      My point was that most people don’t consider the psychological impact of them

  • @reversal3628
    @reversal3628 3 часа назад +1

    Then: you want to have trigger in your hand for guard either checked them last turn or drew it. Now: you'd rather damage check them as defensive buff for whole turn instead due to how bloated power buff. But still fun to me, at least I get to play before I lost 99% of time

    • @HarveyKing0
      @HarveyKing0  2 часа назад

      Fair and yeah Vanguard is a game that I think will always be fun, even V-Premium the most divisive era imo still can be fun as long as you both want to have fun, it was just a lot easier to be a dick on that format

    • @reversal3628
      @reversal3628 2 часа назад +1

      @@HarveyKing0 TBF, I started not a fan of V back then when "gift spam" became a normal thing. Like you pay the cost and get it is understandable but superior ride into something, get a gift and re-ride back and get it again just because it says "ride" is a big no. Should've been in rule that you get a gift from riding in ride phase only.

    • @HarveyKing0
      @HarveyKing0  2 часа назад

      Fair and that’s why I think it’s better if your both trying to have fun with it cause small things like that you can just use house rules

  • @darkrexkigntstone8773
    @darkrexkigntstone8773 4 дня назад +2

    Great video. Saw you on the reddit. Have a nice day.

  • @anubisgodess2353
    @anubisgodess2353 День назад +2

    I always thought there was more to triggers than just the gamble Factor it feels hard to convince people to play Vanguard because they don't like the triggers is always a gamble they like the control Factor rather than the chance Factor.

    • @gwarguraqueentrickstarcoat9110
      @gwarguraqueentrickstarcoat9110 День назад +1

      I completely disagree
      Triggers have always been apart of this game as a rule that is legal to play
      Aslo hitting these triggers can feel like RNG
      But its been part of the rules since the very first time cardfight vanguard was a thing and hitting those triggers depends on a lot of factors such as if you are able to deck thin fast or able to control where you are able to put those triggers in the deck or any numbers of factors that can effect how often you hit triggers in each match you play
      So i can't say its all RNG effecting the number of triggers that is hit each game of this TCG

    • @HarveyKing0
      @HarveyKing0  День назад

      i see what they mean at first glance triggers are a gamble however that bit of chance is what makes the game fun yet frustrating lol

    • @Shuwa217
      @Shuwa217 День назад +2

      And I always tell them: Yu-Gi-Oh and their solitaire decks are waiting for you

    • @anubisgodess2353
      @anubisgodess2353 День назад +2

      @@Shuwa217 see I did tell them that but then they always like to use the example of MTG where that instead of being restricted to a nation or a clan they can use whatever combination of the colors they want within a deck and still have control deck unlike the chance factors with triggers

    • @HarveyKing0
      @HarveyKing0  День назад

      lol if they dont like luck tell them to play fireking snake eye lol

  • @FlaretheKitsunevt
    @FlaretheKitsunevt 2 дня назад +3

    You know I never though of it like that

    • @HarveyKing0
      @HarveyKing0  День назад

      Yep

    • @gwarguraqueentrickstarcoat9110
      @gwarguraqueentrickstarcoat9110 День назад +1

      I am the same like him
      I see triggers more of a thing to trick your opponent to guard more during my drive check phase during my turn
      And i do the same when he drive checks on his turn
      Its an intresting mechanic to mind game your opponent if you will hit triggers during you drive or damage checks

  • @EddricVanguard
    @EddricVanguard День назад +2

    Is not luck in game
    Standard yes in luck
    All two format not luck

  • @0riginzer036
    @0riginzer036 16 часов назад +1

    They can be tilting sometimes, but it's true. If you take Triggers out of Vanguard, you're left with a pretty bland game.

  • @ericthemadscientist8357
    @ericthemadscientist8357 День назад +4

    luck was never a part of a skill more than it is in Vanguard

    • @HarveyKing0
      @HarveyKing0  День назад +1

      Glad you understand

    • @gwarguraqueentrickstarcoat9110
      @gwarguraqueentrickstarcoat9110 День назад +1

      Always have been
      I just love that its part of the game
      Its just so fun to use
      People who doesnt understand triggers don't understand its part of the rules and its good mind game against your opponent to trick your opponent to over guard if they want to
      And it can be fun too during drive checks and damage checks
      Its so fun to me during a tournment or causal gaming too

  • @TeamWildCardsPT
    @TeamWildCardsPT День назад +2

    I noticed Portuguese subs, I must stay

    • @HarveyKing0
      @HarveyKing0  День назад +1

      lol yeah thank the internet archive lol

  • @Max-wp8mx
    @Max-wp8mx День назад +3

    I don't think this applies to Over Triggers.

    • @HarveyKing0
      @HarveyKing0  День назад +2

      IMO over triggers are pointless, its a 10% you get it in your opening hand, more during a 3 card mulligan, also its so unlikely you get it while attacking, and has a lower consistency then a heal trigger cause their is only 1 rather then 4, so the only really purpose is guarding and threat. which valid the threat grows as the game gose on but once its out of the game that's it

    • @Max-wp8mx
      @Max-wp8mx День назад +4

      @HarveyKing0 yup, I mean they are cool and everything. But if you lose an OT for a soul charge, you are at a disadvantage. If you damage check it you stop your opponents entire turn, and makes the two to pass thing completely pointless. Even in the anime they barely use them. Only in season 2-3 they were interesting because of Gryphogila

    • @HarveyKing0
      @HarveyKing0  День назад +2

      yeah it can make for an epic attack but still just dosnt really have that much of an impact to the game