I beg you to wishlist vermin on steam: store.steampowered.com/app/2841710/Vermin/ Oh yea and thanks for not cancelling me, I really don't wanna be homeless
please dont pressure him too much though, he'll work on the game in his own time. We saw what happened to Dani, he took an indefinite hiatus because the pressure and hate to release his game was too high to handle.
True trueee actually it's what I already have its just not very obvious because I haven't made a model for the inventory (which will be a sort of tool belt with 3 pockets, that the player will pull out) so yea as you said I'll do my best to not have UI to keep the immersion up
That dear explanation was amazing! I love how you made a little animation to help the explanation too! Also that singular apple on the apple tree is great.
@@Wishbone_GamesYOU BETTER REATTACH THAT FINGER NOW!! WE DONT NEED ANYONE SECOND LOST WERE YOU CAN BE FINISHING THIS GAME! AND DONT EVEN THINK OF GOING TO THE HOSTPITAL!!!&@&!!! RAAAAAAAAHAHAUAHAHAJAJAJAAKSKAKAKA!?!?!?!*@*!!
I think for the wendigo looking enemy you should add some random distorted voicelines, kind of like the blind mutant bear from the movie Annihilation and how it would mimic past victims voices in order to lure out another kill.
Mannn i love annihalation, i think the bear is probably one of the coolest horror creatures ive seen. I wouldnt wanna just copy their idea, though if you read about the wendigo, youll see that all of them start as humans, who later become wendigos, so ill be incorporating something like that for sure
@@Wishbone_Games Honestly, I would probably avoid referencing the folkloric roots of the wendigo, since that will probably get people mad. I would personally stick with the design, change the name, and keep ties to the source material as loose as possible. The whole "X folkloric creature is part of a real culture to whom it is significant, so no one else should be allowed to use it" thing doesn't sit right with me, (I like to treat all religion and culture equally, both in terms of respecting that they ARE people's beliefs, and in terms of freedom to draw influence as long as it doesn't portray the people who believe it in a bad light), but if the game gets popular, there is a decent chance that people will get pissed about it, and I'd advise that it's probably not worth the headache. The whole voice mimicry thing would be fantastic though, and super haunting.
but then that would require humans to be added OR make it sound like the heart but then for that to work player has to spend a significant amount of time in the woods and not near the heart to get fooled by it
I'd caution you not to conflate difficulty with horror. If a game is too frustrating you stop being scared. The scariest thing in a horror game is the time between learning of danger and the danger finally catching you.
That is def smth i am worried about for this, though i think the 3 or 4 inventory is pretty sensible to the game's idea, I think the shotgun should be on you at all times, while you have to trade the bolt cutters and the geiger counter out between each other It keeps you safe while still forcing the player to make a decision
I have a theory that you should make, in a horror game, the "fail state" difficult to achieve if it's obvious you're trying, but the moment you stop trying, that's when you die. This way you don't get the "release" of death, which also spoils the narrative flow, but there's still consequences if the player starts thinking that the game won't actually kill him.
dude you are just what I needed, ever since Dani stopped posting I haven't been able to find a comedic game dev but you're awesome man, keep up the awesome work.
Thank youuu, I'm gonna be spending the next while working on the creatures of the forest, so the next devlog will be hopefully showing off quite a few of them
Hi, I like your game and I came up with some ideas that (maybe) be useful to you: First: Add a mouth full of sharp teeth to the heart with special animation for eating and speaking, which will add a distinctive character to it, but I think it will be difficult to add. Second: Adding traps for hunting animals distributed in the forest, in which the player may sometimes get stuck, which slows down his movement and may cause him to be caught by the Wendigo, and sometimes animals get stuck in them, making them easier to catch. Third: Special weather conditions, such as heavy rain that interferes with the player’s hearing or dense fog that makes it difficult to see, perhaps a blood moon that makes the Wendigo more active and brutal? Fourth: Adding some animals that resist the player while he is hunting them, such as a bear or a wild boar, for example, which adds an additional danger to the game to worry about. +I can help you with the game's story if you want. I'm excited to see what the final game looks like and I wish you great success in the future
cool ideas actually, except for the first. i think the vibe feeding sth that constantly needs something without any clear character to its pretty cool. it almost gives the helpless vibes of taking care of a paralyzed person or someone is coma, except the heart is malicious. or is it?
@@SierraConnel I understand what you mean, and I don't think you're wrong, but what about the ending? Imagine that the comatose person whom you took care of throughout the game never woke up and did not show any distinct thoughts or reactions? From my point of view, it would seem disappointing. What about a compromise? the heart starts out normal, but with every sacrifice you make to it, it changes little by little until its personality appears in the end? (It's Wishbone's decision to make about his game anyway)
@@ahmedelsheikh1787 interesting pov. but For an ending, What I think would be a super cool idea for Wishbone's game is that if the heart's appetite grew too much and the player was late, then the heart could go into attack mode and merge its arteries and veins with the forest and attack the player. The player could do a few things when that happens like offer a lot of food to calm it down, sacrifice themselves, have the heart kill the wendigo, or try to kill the heart once and for all. And like the player could get different endings like that.
Some ideas to add: 1. To give people sense of progress, you can make the heart unresponsive (with little to no reaction), even when you feed it, and gradually becoming more and more conscious. Near the ending, the heart will become so conscious, 'it' will talk to you telepathically (with childlike voice to make it more creepy) 2. You can incorporate hunger, fatigue, and heartbeat rate. The player need to maintain them all to prevent death (by either of them), the player need to consume food, take a rest, and slow down the hunt while also look up for preys 3. To make it more realistic you can also incorporate sanity level, as the player progress through the game, they will lose their sanity bit by bit (audiovisual halucination) 4. You can add some clue to reveal the heart's identity, it's past, it's motive, and so on 5. At the end, the player can't escape their fate and eventually being a vessel for the heart (you can add merging or possession animation, either the first pov or third pov, or even better the heart's pov)
Dude don't let any of the people screaming “finish the game” make you rush the game or stop developing the game halfway like many other developers. Cause if you rush the game or stop halfway I WILL be under your bed and your body will in my fridge which was once yours. It doesn’t matter how long it takes just make a good horror game that markiplier may play one day in his 3 scary games series
Ziom, świetny kawał roboty, i pomyśleć że to jeszcze nie koniec. Teraz wystarczy czekać na kolejną część. Poza tym gratki za zdanie szkoły średniej! (btw, I'm writing this in Polish only because I saw the Polish text on a radiation measurement device, so yeah)
The game is looking pretty good, my main concern is that it seems that it can get tedious?. For example you are exploring, find a locked door, go back to the begining, leave the shotgun, pick the tool, go again all the way back, open the door and then AGAIN to get the shotgun and after all this finally explore the zone you unkocked? Is it like this or did I understand it wrong? Also having little to no bullets might be a bit annoying but I really support the idea of slow reloading. Maybe do that if you are carrying a prey you cant reload, so if you shoot and miss you need to drop it and it might get stealed. An interesting behaviour for enemies could be them runing arround you waiting for a good moment to strike, the way dogs for example circle around preys to bite their ancles. With this behaviour you as a player know that the animal wont attack you immediately and that you have some time (a difficult one) to shoot so it has to count. This behaviour also could help balancing a fight against various hiennas for example, if you add them a little scare after one dies or after the gun sound, giving you just the time needed for reload between shoots. Good luck with the game, it has a lot of potiential, I hope this comment helps!
Oh My Days, as soon as I saw those exam papers i knew- irish game developer. Thank god now I can actually play your game when it comes out. And hey same graduating year :D
@@Wishbone_Games Don't worry, knowledge is less valuable than the skill of obtaining knowledge. Apparently most people actually making a good business had to leave education early to be able to compete faster.
The Geiger Counter model has instructions in Polish. The stock image is in a different language, it looks like Russian to me, but I don't know. This means one of two things: Wishbone changed the instructions to Polish for some reason or used a different image to make the texture than the one shown in the video.
@@itswindyhere no its not it's polish, im polish, i can read, thank you. And also the stock photo from which he took the indicator thingy is in russian or some other cyrillic language but the photo form which he took the general design and instruction is polish.
Wishbone love your devlogs because they remind me of me. You come off as a normal indie gamedev one who doesnt take themselves to seriously and honestly wants to make a fun expierence even if you arnt an ace at making games. I see vermon, i get back to making my games ❤
Some ideas: 1. To give people sense of progress, you can make the heart unresponsive (with little to no reaction), even when you feed it, and gradually becoming more and more conscious. Near the ending, the heart will become so conscious, 'it' will talk to you telepathically (with childlike voice to make it more creepy) 2. You can incorporate hunger, fatigue, and heartbeat rate. The player need to maintain them all to prevent death (by either of them), the player need to consume food, take a rest, and slow down the hunt while also look up for preys 3. To make it more realistic you can also incorporate sanity level, as the player progress through the game, they will lose their sanity bit by bit (audiovisual halucination) 4. You can add some clue to reveal the heart's identity, it's past, it's motive, and so on 5. At the end, the player can't escape their fate and eventually being a vessel for the heart (you can add merging or possession animation, either the first pov or third pov, or even better the heart's pov)
This game looks amazing and as a lover of Indie Games, its something I'm really looking forward to play once its out. For now, I'm already wishlisting it on Steam.
Thanks for adding that detail with the gun, in movies and video games most if not all characters are shooting guns without ear protection which is very unrealistic considering that if you dont have protection for your ears and you're shooting that often you are most definitely deaf. so thank you for making that realistic.
10:55 am I the only one that noticed the instructions on the machine being in Polish? I'm new to the channel, and it's an honor to know that such a good game dev is from my country!
One thing to keep in mind. On steam wishlist conversion isn't significantly correlated with how long before the game releases so take whatever time you need. Having time to build hype for the game is good too to gradually benefit from the RUclips alg pumping up wishlist numbers. Either way don't think you need to finish and release fast to capitalize on the game. It's more important to take it slow and make sure it's at the point where lots of streamers will play it and pump it's numbers up.
DAMN i really really REALLY love the sound design of the shotgun, i've always wanted a game to portray guns like this! (i know amensia the bunker does but i also really love to see it)
I love the idea of having the gun removed for a section but thinking about it brings up an issue of having too much backtracking. I worry this would be annoying as backtracking seems to be a core element of the gameloop. I suggest having darksouls style shortcuts and one-ways that you unlock by getting further in the game. If for nothing else then to change up the player experience and make back tracking less boring. that or have the ability to feed the heart away from your spawn through checkpoints or something
you should make the bushes rustle with wind too but have that be a quieter sound than the enemies that way people who know the difference can ignore it and new players will be freaking out
Moving the sliders until it seems correct is so real (as someone who's made games before tho not public and websites, i feel you my brother. And then my teacher wonders why i take like 3 hours for a simple project just to add some pictures etc)
Thank you, I honestly don't know my own secrets, I've just been practising a lot, and also try to find videos on youtuber where someone just textures a model from scratch, and watch what they do. I found some great ones by AAA artists who share their way of working
I dont know why but something that could make the game more atmospheric or cool is just simply make the hand always jittering or shaking to make it feel like they're always extremely afraid, setting in stone the feeling of being powerless
Please tell me this will all culminate in the owner of that heart being reborn into a Lovecraftian horror that you need to fight to the death armed with nothing but a shotgun and a little too much hope.
What this needs is a goofy easter egg mode where you can replace all monster models with a billboard sprite of your beautiful artistic representations of the monsters from the notebook. Like the arachnophobia mode in Lethal Company, it's "Extra Scary" mode XD
This looks sick!! Can't wait to see where you take it! Be careful not to make the game feel bs though because i see the vision of a terrifying brutal hunting game where you might be more prey than what you're hunting but at the same time it takes a few bad decisions to make a game's gameplay from interestingly cruel to unfair. Hope everything comes together smoothly!
since there’s so many enemies and different actions they have, it might be a bit hard for a first time player to pick up on. it would be really cool if you had a notebook or something, and every time you died or got attacked by a enemy for the first time, you’ll get a page subtlety explaining how the monster works. it would also be a great way to improve storytelling, as pages can also be unlocked when exploring a new area.
A jungle/rainforest area with snakes, crocodiles, and giant bugs would be pretty cool to see, as well as a maybe a burnt down area of the forest where everything is charred and only a few animals stay in
@@robertsandlin366 free still takes time, and time is not free. If you want a vr game like this go make it yourself you lazy bum (sounds harsh but I’m not going to just lie and say something else)
That was Adobe Substance Painter and its used for texturing, i use blender for all the modelling, texturing, rigging, animation, uv unwrapping etc. I think you can still sign up for a free one week trial for substance painter if you wanna try it out. I really recommend it, its been a literal game changer for me
@@Wishbone_Games Blender a very good modeling tool but my problem in it with textures its hard to put and adobe tools needs 💸💵 and im in Palestine so can't pay but thanks 🙏
I beg you to wishlist vermin on steam: store.steampowered.com/app/2841710/Vermin/
Oh yea and thanks for not cancelling me, I really don't wanna be homeless
Done wishlisting!
Already wishlisted !
Already done
Thankssss@@rafl.01
@@manitshukla568 woww thank you
hell yeah, i wont have to put c4 in your pillow anymore
HHAHAHAH
@@Wishbone_Gameslaughs of pain
Same guy, legend.
@@Wishbone_Games love how when I click "translate to english" it "corrects" it
@@Wishbone_Games Why does it say translate to english?
Your visual technique of moving sliders and playing with things endlessly is incredibly relatable. I waste so much time doing the same thing
Finally i meet someone whos also like this haha. when people ask i dont know what wisdom to share because i dont have any lmao
Fiddling
honestly that's just the photographer's hell, of which i know the pain of
shut up zeth
@@Wishbone_Games that's also me
Bro spent all of his challenge winnings on tree models
That is so not-.... wrong
@@Wishbone_GamesGotta get some fancy trees yk
please dont pressure him too much though, he'll work on the game in his own time. We saw what happened to Dani, he took an indefinite hiatus because the pressure and hate to release his game was too high to handle.
Let's be real, karlson isn't getting released ever because of us, and if it does it's gonna take quite a few years
@@Mrtm_ yeah what the hell happened to that game? i thought it was going to release any time soon...
@@Mrtm_ Who knew sending death threats to someone would make them lose interest in developing a game
I love it whenever you upload, the voices in my head come back louder
10/10, can't wait for the release
I will always support you schizophrenia, dont worry
Having the radiation meter appearing on the characters arm instead of on a HUG on screen would make this more emersive
Immersive, it would be. Yes.
yeah kind of like metro exodus has it
@@NolenGYT mmmmmmmhmmmm Perhaps It Would
Fire idea
True trueee actually it's what I already have its just not very obvious because I haven't made a model for the inventory (which will be a sort of tool belt with 3 pockets, that the player will pull out) so yea as you said I'll do my best to not have UI to keep the immersion up
Madlad actually didn't study for the leaving cert to work on a horror game. Incredible. Most dedicated Computer Science student.
That dear explanation was amazing! I love how you made a little animation to help the explanation too! Also that singular apple on the apple tree is great.
Thank you so much, I know its a very true to life explanation, it took me a long time to make
sorry for putting a pipe bomb in your mailbox, I thought you weren't gonna finish the game 🙂
Its okay don't worry, I only lost one finger
@@Wishbone_GamesNOOOO THE GAME WILL TAKE EVEN LONGER NOW
@@Wishbone_Games finger
@@Wishbone_GamesYOU BETTER REATTACH THAT FINGER NOW!! WE DONT NEED ANYONE SECOND LOST WERE YOU CAN BE FINISHING THIS GAME! AND DONT EVEN THINK OF GOING TO THE HOSTPITAL!!!&@&!!! RAAAAAAAAHAHAUAHAHAJAJAJAAKSKAKAKA!?!?!?!*@*!!
The deer laser skit seriously caught me off guard and was hilarious, bravo.
It's a good thing you added those boltcutters. No survival horror game is complete without boltcutters.
lmaooo yea, alien isolation and amnesia the bunker immediately come to mind
I think for the wendigo looking enemy you should add some random distorted voicelines, kind of like the blind mutant bear from the movie Annihilation and how it would mimic past victims voices in order to lure out another kill.
Mannn i love annihalation, i think the bear is probably one of the coolest horror creatures ive seen. I wouldnt wanna just copy their idea, though if you read about the wendigo, youll see that all of them start as humans, who later become wendigos, so ill be incorporating something like that for sure
@@Wishbone_Games Honestly, I would probably avoid referencing the folkloric roots of the wendigo, since that will probably get people mad. I would personally stick with the design, change the name, and keep ties to the source material as loose as possible. The whole "X folkloric creature is part of a real culture to whom it is significant, so no one else should be allowed to use it" thing doesn't sit right with me, (I like to treat all religion and culture equally, both in terms of respecting that they ARE people's beliefs, and in terms of freedom to draw influence as long as it doesn't portray the people who believe it in a bad light), but if the game gets popular, there is a decent chance that people will get pissed about it, and I'd advise that it's probably not worth the headache.
The whole voice mimicry thing would be fantastic though, and super haunting.
but then that would require humans to be added OR make it sound like the heart but then for that to work player has to spend a significant amount of time in the woods and not near the heart to get fooled by it
@@Wishbone_Games You should make the player turn into a wendigo if their radiation gets too high.
I'd caution you not to conflate difficulty with horror. If a game is too frustrating you stop being scared. The scariest thing in a horror game is the time between learning of danger and the danger finally catching you.
That is def smth i am worried about for this, though i think the 3 or 4 inventory is pretty sensible to the game's idea, I think the shotgun should be on you at all times, while you have to trade the bolt cutters and the geiger counter out between each other
It keeps you safe while still forcing the player to make a decision
@@Idontknowyou05I second the bolt cutters being swapped for the Geiger counter.
I have a theory that you should make, in a horror game, the "fail state" difficult to achieve if it's obvious you're trying, but the moment you stop trying, that's when you die.
This way you don't get the "release" of death, which also spoils the narrative flow, but there's still consequences if the player starts thinking that the game won't actually kill him.
Just for you i turned of the addblock. Also the geiger counter is polish so poland is canon in this game.
You are such a legend, feeding my virtual tree buying addiction
Also Russia or whatever that other Cyrillic-based language was (the source for the ruler image).
dude you are just what I needed, ever since Dani stopped posting I haven't been able to find a comedic game dev but you're awesome man, keep up the awesome work.
EXACTLY WHAT AM SAYING BRUV
@@rainasssance rs
2:31 reconnecting with nature after leaving exams is so true..
Hahahahahaha trueeee
Bro is buying trees for 70 dollars
Shuttttt
I love your content, I really hope you'll make it far, I'm really interested in the monsters you'll create, hope you get to finish the game!
Thank youuu, I'm gonna be spending the next while working on the creatures of the forest, so the next devlog will be hopefully showing off quite a few of them
8:30 i got an ad as soon as u said that
Me too
Same
i love that both finalists are continuing to develop their games!
Omg!! So cool I’ve never been so excited to see what comes next in a devlog.
Hi, I like your game and I came up with some ideas that (maybe) be useful to you:
First: Add a mouth full of sharp teeth to the heart with special animation for eating and speaking, which will add a distinctive character to it, but I think it will be difficult to add.
Second: Adding traps for hunting animals distributed in the forest, in which the player may sometimes get stuck, which slows down his movement and may cause him to be caught by the Wendigo, and sometimes animals get stuck in them, making them easier to catch.
Third: Special weather conditions, such as heavy rain that interferes with the player’s hearing or dense fog that makes it difficult to see, perhaps a blood moon that makes the Wendigo more active and brutal?
Fourth: Adding some animals that resist the player while he is hunting them, such as a bear or a wild boar, for example, which adds an additional danger to the game to worry about.
+I can help you with the game's story if you want.
I'm excited to see what the final game looks like and I wish you great success in the future
cool ideas actually, except for the first. i think the vibe feeding sth that constantly needs something without any clear character to its pretty cool. it almost gives the helpless vibes of taking care of a paralyzed person or someone is coma, except the heart is malicious. or is it?
@@SierraConnel I understand what you mean, and I don't think you're wrong, but what about the ending? Imagine that the comatose person whom you took care of throughout the game never woke up and did not show any distinct thoughts or reactions? From my point of view, it would seem disappointing.
What about a compromise? the heart starts out normal, but with every sacrifice you make to it, it changes little by little until its personality appears in the end? (It's Wishbone's decision to make about his game anyway)
@@ahmedelsheikh1787 interesting pov. but For an ending, What I think would be a super cool idea for Wishbone's game is that if the heart's appetite grew too much and the player was late, then the heart could go into attack mode and merge its arteries and veins with the forest and attack the player. The player could do a few things when that happens like offer a lot of food to calm it down, sacrifice themselves, have the heart kill the wendigo, or try to kill the heart once and for all. And like the player could get different endings like that.
Some ideas to add:
1. To give people sense of progress, you can make the heart unresponsive (with little to no reaction), even when you feed it, and gradually becoming more and more conscious. Near the ending, the heart will become so conscious, 'it' will talk to you telepathically (with childlike voice to make it more creepy)
2. You can incorporate hunger, fatigue, and heartbeat rate. The player need to maintain them all to prevent death (by either of them), the player need to consume food, take a rest, and slow down the hunt while also look up for preys
3. To make it more realistic you can also incorporate sanity level, as the player progress through the game, they will lose their sanity bit by bit (audiovisual halucination)
4. You can add some clue to reveal the heart's identity, it's past, it's motive, and so on
5. At the end, the player can't escape their fate and eventually being a vessel for the heart (you can add merging or possession animation, either the first pov or third pov, or even better the heart's pov)
@@chrstphrstwn oooh ur ideas are cool as hell love every single one
Dude don't let any of the people screaming “finish the game” make you rush the game or stop developing the game halfway like many other developers. Cause if you rush the game or stop halfway I WILL be under your bed and your body will in my fridge which was once yours.
It doesn’t matter how long it takes just make a good horror game that markiplier may play one day in his 3 scary games series
I really love your narration. It works for me.
you are truly a master at making learning fun and memorable!
your videos are a must-watch for their clarity and depth! ️
The estethic and visuals are looking amasing. I wish good luck in making project. Albo the Gauger counter has polish description.
Ziom, świetny kawał roboty, i pomyśleć że to jeszcze nie koniec. Teraz wystarczy czekać na kolejną część. Poza tym gratki za zdanie szkoły średniej!
(btw, I'm writing this in Polish only because I saw the Polish text on a radiation measurement device, so yeah)
Polish Geiger counter. 💪 Ain't failin anytime soon!
you are the new Dani and I like it, great video bro
I dont wanna replace his, just keeping his seat warm
this is a greek curse you're putting on him
The game is looking pretty good, my main concern is that it seems that it can get tedious?. For example you are exploring, find a locked door, go back to the begining, leave the shotgun, pick the tool, go again all the way back, open the door and then AGAIN to get the shotgun and after all this finally explore the zone you unkocked? Is it like this or did I understand it wrong?
Also having little to no bullets might be a bit annoying but I really support the idea of slow reloading. Maybe do that if you are carrying a prey you cant reload, so if you shoot and miss you need to drop it and it might get stealed.
An interesting behaviour for enemies could be them runing arround you waiting for a good moment to strike, the way dogs for example circle around preys to bite their ancles. With this behaviour you as a player know that the animal wont attack you immediately and that you have some time (a difficult one) to shoot so it has to count. This behaviour also could help balancing a fight against various hiennas for example, if you add them a little scare after one dies or after the gun sound, giving you just the time needed for reload between shoots.
Good luck with the game, it has a lot of potiential, I hope this comment helps!
Good luck honestly, these videos are fun and the game looks intriguing
Oh My Days, as soon as I saw those exam papers i knew- irish game developer. Thank god now I can actually play your game when it comes out. And hey same graduating year :D
Now that the game's going well, you finally have time to dream about the College that could've been.
RIP 🪦
@@Wishbone_Games Don't worry, knowledge is less valuable than the skill of obtaining knowledge. Apparently most people actually making a good business had to leave education early to be able to compete faster.
You should make a level where you enter a large cave system, if you make it claustrophobic it could be really scary. Love your content btw.
This is my first time seeing your channel, and it's amazing. I instantly subscribed!
Sorry about your finals, I hope you get into a good college because this is impressive and this could be used as a portfolio piece for game dev
The Geiger Counter model has instructions in Polish. The stock image is in a different language, it looks like Russian to me, but I don't know. This means one of two things: Wishbone changed the instructions to Polish for some reason or used a different image to make the texture than the one shown in the video.
I think it's the same texture. btw it is russian.
@@itswindyhere no its not it's polish, im polish, i can read, thank you. And also the stock photo from which he took the indicator thingy is in russian or some other cyrillic language but the photo form which he took the general design and instruction is polish.
@arkhanok6329 Chodziło mi o zdjęcie z cyrylicą.
0:13 you didn't censored the feet, so now I have a pic of it 📸
Guess i messed up a little, Its my gift to you :)
@@Wishbone_GamesThank you, I can feed my addiction.
This passion project looks so YUMMY oh my GARN, your doing incredible
Wishbone love your devlogs because they remind me of me. You come off as a normal indie gamedev one who doesnt take themselves to seriously and honestly wants to make a fun expierence even if you arnt an ace at making games. I see vermon, i get back to making my games ❤
looks rly cool, excited when it comes out
Some ideas:
1. To give people sense of progress, you can make the heart unresponsive (with little to no reaction), even when you feed it, and gradually becoming more and more conscious. Near the ending, the heart will become so conscious, 'it' will talk to you telepathically (with childlike voice to make it more creepy)
2. You can incorporate hunger, fatigue, and heartbeat rate. The player need to maintain them all to prevent death (by either of them), the player need to consume food, take a rest, and slow down the hunt while also look up for preys
3. To make it more realistic you can also incorporate sanity level, as the player progress through the game, they will lose their sanity bit by bit (audiovisual halucination)
4. You can add some clue to reveal the heart's identity, it's past, it's motive, and so on
5. At the end, the player can't escape their fate and eventually being a vessel for the heart (you can add merging or possession animation, either the first pov or third pov, or even better the heart's pov)
This game looks amazing and as a lover of Indie Games, its something I'm really looking forward to play once its out. For now, I'm already wishlisting it on Steam.
Can't wait to play Vermin!!
Hell yeaaaa
Thanks for adding that detail with the gun, in movies and video games most if not all characters are shooting guns without ear protection which is very unrealistic considering that if you dont have protection for your ears and you're shooting that often you are most definitely deaf. so thank you for making that realistic.
Hell yeah! Class of 2024🎉 Also dude this looks sick af, keep up the good work man!
my adhd got adhd watching this. EPIC CONTENT MOMENT! nah fr, luv u
just found this video after watching the competition. the game look very sick and i already wishlist the game. looking forward the full release
Chill my guy love the work
Yours and the killer truck game were my favorite tbh. In my head you won :)
i love your content, please don't leave us
10:55 am I the only one that noticed the instructions on the machine being in Polish? I'm new to the channel, and it's an honor to know that such a good game dev is from my country!
You’re funny and really good at coding, congrats for graduating!
Looking awesome! Keep up the good work!
i hope my purchase when it comes out will buy you a coffee
2:43 No, not on the spectrum. You sir are on a list.
1:41 why is there a crucified danger mouse?
One thing to keep in mind. On steam wishlist conversion isn't significantly correlated with how long before the game releases so take whatever time you need.
Having time to build hype for the game is good too to gradually benefit from the RUclips alg pumping up wishlist numbers.
Either way don't think you need to finish and release fast to capitalize on the game. It's more important to take it slow and make sure it's at the point where lots of streamers will play it and pump it's numbers up.
you shouldve won the competition honestly
DAMN i really really REALLY love the sound design of the shotgun, i've always wanted a game to portray guns like this! (i know amensia the bunker does but i also really love to see it)
I just love the , I felt bad about my schoolwork and then straight to modeling , relatable , hope u did good tho :D
I love the idea of having the gun removed for a section but thinking about it brings up an issue of having too much backtracking.
I worry this would be annoying as backtracking seems to be a core element of the gameloop.
I suggest having darksouls style shortcuts and one-ways that you unlock by getting further in the game.
If for nothing else then to change up the player experience and make back tracking less boring.
that or have the ability to feed the heart away from your spawn through checkpoints or something
you should make the bushes rustle with wind too but have that be a quieter sound than the enemies that way people who know the difference can ignore it and new players will be freaking out
BEEN WAITING FOR THIS!!! THANK YOU!!!!
Moving the sliders until it seems correct is so real (as someone who's made games before tho not public and websites, i feel you my brother. And then my teacher wonders why i take like 3 hours for a simple project just to add some pictures etc)
1:59 TO CUTEEEEE
Awesome video and editing.
I would like to watch Insym play testing the game one its relevant
that geiger counter model is so good what the hell
please tell us your secrets for texturing 😭
Thank you, I honestly don't know my own secrets, I've just been practising a lot, and also try to find videos on youtuber where someone just textures a model from scratch, and watch what they do. I found some great ones by AAA artists who share their way of working
AMAZING DEVLOG! I make devlogs on my game too, but your game and style is ON POINT! 👍
I dont know why but something that could make the game more atmospheric or cool is just simply make the hand always jittering or shaking to make it feel like they're always extremely afraid, setting in stone the feeling of being powerless
I am suprised that this yt channel is so good and funny
I used my prized wishbone to wish for this game to be finished, im glad to see it had an effect!
Man ur too good, cant wait for release
Please tell me this will all culminate in the owner of that heart being reborn into a Lovecraftian horror that you need to fight to the death armed with nothing but a shotgun and a little too much hope.
I'd love a video on how you achieve the pixelated look.
Wishlisted, the game looks incredible
I discover your channel with this challenge and i don't regret it i like your funny way to explain things 😂
6:51, add a rare chance to randomly encounter a man in a suit with ridiculous shorts on dancing around with an AK in his hands. No particular reason.
I’m so glad someone finally let the sink in
It’s been sitting there for days
That goat moaning at the end scared the shit out of me lol I thought it was something irl
IVE BEEN WAITING FOR SO LONG.
What this needs is a goofy easter egg mode where you can replace all monster models with a billboard sprite of your beautiful artistic representations of the monsters from the notebook. Like the arachnophobia mode in Lethal Company, it's "Extra Scary" mode XD
What programs do you use for your models ? They looks so amazing!
I use blender for all my 3d models, rigging, animation, uv unwrapping, sculpting and retopology. Then I use substance painter for texturing
@@Wishbone_Games thats cool, I suspected that it could be substance. Thanks!
This looks sick!! Can't wait to see where you take it! Be careful not to make the game feel bs though because i see the vision of a terrifying brutal hunting game where you might be more prey than what you're hunting but at the same time it takes a few bad decisions to make a game's gameplay from interestingly cruel to unfair. Hope everything comes together smoothly!
Underrated channel
since there’s so many enemies and different actions they have, it might be a bit hard for a first time player to pick up on. it would be really cool if you had a notebook or something, and every time you died or got attacked by a enemy for the first time, you’ll get a page subtlety explaining how the monster works. it would also be a great way to improve storytelling, as pages can also be unlocked when exploring a new area.
Your editing is awesome
A jungle/rainforest area with snakes, crocodiles, and giant bugs would be pretty cool to see, as well as a maybe a burnt down area of the forest where everything is charred and only a few animals stay in
A giant moth would be cool too
What about an overgrown jungle that is rotting
@@lordcaprisunthe2nd The rainforest is actually a painforest, because all water is replaced with pain.
I kid you not I saw the first video for this game like 2 hours ago, this video uploaded at the perfect time
I don't know if you're australian, but you have the vibes. You can be an honourary Aussie if you aren't one already. Good video! :)
honestly banger video
You actually gave me flashbacks to secondary when I saw the edco papers and your copies
two words that makes any horror game amazing:
vr support
two words that make that not happen: too difficult
@@lordcaprisunthe2nd two words that make it free for developers: modification compatibility
@@robertsandlin366 free still takes time, and time is not free. If you want a vr game like this go make it yourself you lazy bum (sounds harsh but I’m not going to just lie and say something else)
11:00 why is the instruction in polish?
Whats the program used in 8:11 for the modeling or texturing
That was Adobe Substance Painter and its used for texturing, i use blender for all the modelling, texturing, rigging, animation, uv unwrapping etc.
I think you can still sign up for a free one week trial for substance painter if you wanna try it out. I really recommend it, its been a literal game changer for me
@@Wishbone_Games Blender a very good modeling tool but my problem in it with textures its hard to put and adobe tools needs 💸💵 and im in Palestine so can't pay but thanks 🙏
I'm sorry, graduated HIGH SCHOOL? It is wild what you've already done at such a young age
That deer part had me cracking up so bad
I love your content. ❤ your humor it just my cup of tea 🍵.
I would voice act for this man, solely because his goat moaning is my inspiration