Metaphor: ReFantazio Demo Impressions (Anime Expo 2024)

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  • Опубликовано: 11 июл 2024
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    Last week I was at Anime Expo and I had the honor of playing the demo for Atlus's new game; Metaphor: ReFantazio, and in this video I share some footage I took as well as my impressions from it. Let me know what you think!
    Intro by Lyric: / @lyric3595
    #atlus #AX2024 #metaphorrefantazio
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Комментарии • 698

  • @DuskoftheTwilight
    @DuskoftheTwilight 24 дня назад +936

    > Atlus announces a game
    > Ask if it's SMT
    > They're confused
    > Explain the signature traits of SMT games
    > They laugh "Its a fantasy game"
    > Try the demo
    > Its an SMT game

    • @ereviscale3966
      @ereviscale3966 24 дня назад

      It's exactly what I want and they know that. Bastards.

    • @konstantinos-iliasstrempas4594
      @konstantinos-iliasstrempas4594 24 дня назад +34

      it's their mark so everything they create will in the end have some smt stuff with in it

    • @rifway22
      @rifway22 24 дня назад +44

      Disappointing that it's still an SMT game. Why not just called it that, instead of this new IP? It's misleading. I've been playing their games for 20 years now, it's getting old now, might have to try other JRPG series

    • @nr2676
      @nr2676 24 дня назад +34

      So like ... Digital Devil Saga ?

    • @shawklan27
      @shawklan27 24 дня назад +17

      ​@nr2676 they don't remember that ip

  • @heethanthen
    @heethanthen 24 дня назад +1201

    The way Atlus handles “original” jrpgs reminds me of that one episode of SpongeBob where everything he tries to cook ends up turning into a Krabby Patty.

    • @edwardsuou
      @edwardsuou 24 дня назад +74

      Yeah but come on Atlus did make one of the most creative game in the 7th generation which is Catherine and a nice follow up in Fullbody.
      Ok it was a side project to test the new engine they used ever since but I'm sure many hardcore atlus fans would love another experiment like that.
      My point being that they don't do that as they can't or didn't think about that but because they are a pretty big company and invest an insane amount of money in their projects nowdays. They can't afford a failure in sales and their best bet is always a turn base persona-like JRPG. If I was asked to keep Atlus as wealthy and alive as possible I would definetely take that direction too no question.

    • @heethanthen
      @heethanthen 24 дня назад +102

      @@edwardsuou Catherine isn’t a jrpg so my point still stands

    • @DIEFORME173
      @DIEFORME173 24 дня назад +4

      Lmao

    • @edwardsuou
      @edwardsuou 24 дня назад +12

      @heethanthen well yeah but it's a bit much to ask to a company to do many different interpretation of a same genre (much better to just switch genre and Atlus can and I would really love if they did a JRPG hybrid with another genre but that would not appeal to the masses who wants the same thing from atlus, wouldn't it?) and I would still argue the persona format and the nucturne-strange journey one are just that. While the second is underexpeessed they still both go on. You don't see that much variety in other software houses, do you?
      My point is also to consider the importance of financial stability over creative expression.

    • @t_bone2145
      @t_bone2145 24 дня назад +13

      I don’t mind if the gameplay feels similar but I wish they’d get new writers and make more rpgs based on books. They used to do this like once every decade with megami tensei, persona, and digital devil saga but I think that was the last time they did it like 20 years ago. It’s very disappointing to get games with similar or just bad stories from a company that prides themselves on “story-driven” experiences

  • @skyFxd
    @skyFxd 22 дня назад +171

    "There are ONLY about 40 archetypes"
    Excuse me, ONLY?? That's a lot of jobs, anyone who played classic FF or DQ knows that

    • @alpsilva
      @alpsilva 19 дней назад +12

      But every archetype has about 2 upgrades (so each job actually is represented by a chain of 3 archetypes). Probably it will have 15 or so jobs in the end.

    • @skyFxd
      @skyFxd 18 дней назад +7

      @@alpsilva well that's actually better imo, having 40 jobs is literally impossible to balance...

    • @sharebear421
      @sharebear421 4 дня назад

      @@alpsilva15 is great

    • @casuallycloaked
      @casuallycloaked 18 часов назад

      I checked some sources and its mentioned that archetypes are "divided between 14 lineages"

  • @MrJ4k3R
    @MrJ4k3R 20 дней назад +152

    Ngl, this take doesn't make sense to me. It's like if someone saw Elden Ring, the culmination of all of FromSoft's Souls Like games set in a new fantasy world, and they said they were disappointed because it was basically just Dark Souls. I'm sure someone HAS said that, but it's dumb, because Elden Ring is an epically amazing game because it is just that. A culmination of all the best parts of all the games in one. I feel like it's essentially going to be the same for ReFantazio.

    • @etriantrujek286
      @etriantrujek286 19 дней назад +6

      Same

    • @sandwhale1862
      @sandwhale1862 16 дней назад +9

      Heaps of people were saying that about elden ring before release! Meanwhile fans of the series were still going crazy about having a jump button.

    • @joji197
      @joji197 15 дней назад +2

      You have a very good n valid opinion im sold on the game personally

    • @gatst7680
      @gatst7680 15 дней назад +4

      I'm that guy, I'm the guy who was disappointed in Elden Ring because it's basically Dark Souls + Breath of the Wild
      I am EXTREMELY hyped for Metaphor though, so I really don't get the complaint either I guess...

    • @titmit6940
      @titmit6940 14 дней назад +2

      But Elden Ring really is just Dark Soups but bigger, I liked Elden Rings just as much as how much I liked Dark Souls, probably even less than Dark Souls 3. There are just many more people who played Elden Ring as their first Soul Like and realized that hard games are fun

  • @Lonewulf321
    @Lonewulf321 24 дня назад +407

    This game is essentially a spiritual successor to Digital Devil Saga.
    The battle system is pretty much the same, with press turn and synthesis system are pretty much 1:1 with DDS like Nyarly stated in the video.
    Archetypes are very similar to Atma Avatars
    Akademia is pretty much similar to the mantra mechanic where you can spend points to where you can manipulate and customize characters skills and passives and you have combos.
    Even the story is similar, with different groups trying to fight to become the top group to create their versions of “Utopia”

    • @toryficarola
      @toryficarola 24 дня назад +46

      This makes me really want the DDS games ported to consoles and super sad that it never will. 😢

    • @Lonewulf321
      @Lonewulf321 24 дня назад +4

      @@toryficarola I think the last time was on ps3?

    • @alpha_c.
      @alpha_c. 24 дня назад +1

      i haven’t looked into the game at all yet but from what you’re saying those sound like the most vague possible connections to dds considering it’s an atlus game

    • @Lonewulf321
      @Lonewulf321 24 дня назад +5

      @@alpha_c. if you want I can tell you how it also pulls from every single SMT and Atlus RPG in the last 20+ years.

    • @alpha_c.
      @alpha_c. 24 дня назад +2

      @@Lonewulf321 ngl i think its basically just another smt game in terms of combat

  • @klaus.sfc01official30
    @klaus.sfc01official30 24 дня назад +147

    As far as i understood it refantazio is meant as a celebration ans something reminiscent of every atlus title will probably be included with maybe some new things

    • @mantraki
      @mantraki 22 дня назад +1

      So the equivalent of astral chain but for Atlus?

    • @corey2232
      @corey2232 22 дня назад +2

      No, they said it's a reference to the fantasy genre itself, and them choosing to do their own twist on a modern version of classic fantasy (which is why it was originally called "Project Re:Fantasy")
      The Metaphor part is supposed to reference aspects of the game that reflect our real world.

  • @stoshslaes6484
    @stoshslaes6484 24 дня назад +163

    I could be the odd man out, but I feel like someone mentioning a key might go to a certain door is realistic dialogue. Like, if you and your friends were hanging out in a building and you come across a locked door and later find a key - I feel like someone would actually say, “hey - maybe this key fits that door.”
    Again, maybe it’s just me.

    • @elliejoestar
      @elliejoestar 24 дня назад +26

      True, but when you find a key in every building you go to with your friends eventually someone will say "yeah no shit, we find keys and locked doors everywhere" y'know? It's a small thing that feels annoying and redundant eventually

    • @demifolk8940
      @demifolk8940 23 дня назад +35

      such an odd thing to nitpick honestly lmaooo

    • @stoshslaes6484
      @stoshslaes6484 23 дня назад +8

      @@demifolk8940 not sure if you’re referring to my comment or the video, but I definitely thought it was an odd thing to complain about, especially since he only encountered it once.

    • @stoshslaes6484
      @stoshslaes6484 23 дня назад +4

      @@elliejoestar I would love it if the writers included in the dialogue lol it would be a nice little self awareness.
      I get what you mean and I understand what he’s trying to say. It’s annoying when games give away every solution to puzzle with dialogue. It takes away from the challenge. But saying a key might go to a door isn’t exactly spoiling anything. If you couldn’t figure that out on your own, that’s on the player.
      People will have something to say. It’s not like people will stop acknowledging something after they encountered it two or three times. It would be weird if people stopped commenting on things all together.

    • @demifolk8940
      @demifolk8940 23 дня назад +5

      ⁠@@stoshslaes6484the video, i agree with you. its definitely a nitpick from narly since we are supposed to believe he can suspend his disbelief for all the other shit this game does but brings up the shit about the key like cmon man its just a video game thing to look for keys lmao

  • @ShadowoftheMask
    @ShadowoftheMask 24 дня назад +63

    I don't think its just case of "game treating you like idiot" it might also be symptom of trying to make characters react to things and writers not thinking of anything better for them to comment on than basic "what you just did/need to do next" :'D

    • @ShatteredPedestal7
      @ShatteredPedestal7 24 дня назад +25

      Also because the average gamer doesn’t hold onto information about the game they are playing.

    • @backupschmliff1156
      @backupschmliff1156 16 дней назад +1

      @ShatteredPedestal7 True words never been spoken. It's unbelievable how many people misinterpret Persona 5's story despite how many times it repeats information. It's almost like they are willfully ignorant and just ascribe a random theme like "adults bad" despite many adults being portrayed in positive or victimized lights.

  • @gilded_lady
    @gilded_lady 24 дня назад +84

    As much as it would have been interesting to see Atlus really stretch its legs, it feels like its picking the best parts of all of its existing franchises plus a dash of Kuro no Kiseki and as a fan of these systems, I'm not mad.

  • @mostsatisfied1053
    @mostsatisfied1053 24 дня назад +211

    As a newer persona/SMT fan, i'm actually totally fine with this just being another spin on similar ideas. It seems different enough for me, but I can see why a veteran would be disappointed.

    • @naboume466
      @naboume466 24 дня назад +86

      Don't worry that's just how old Atlus fans are, they are never satisfied with anything and they complain about everything. This is the same reaction every time a new game gets announced.

    • @demi-fiendoftime3825
      @demi-fiendoftime3825 24 дня назад +22

      ​@@naboume466Mainly because they're more a fan of 90s- early 00s anime astetics and upset the series drifted away from 90s cyberpunk meets the ocult when those tropes aren't what they were when SMT 2 and Nocturne were made anymore

    • @naboume466
      @naboume466 24 дня назад +43

      @@demi-fiendoftime3825 That's actually a really good point, I always think of this whenever I see someone saying that smt has become too anime, they were always anime, it's just that what anime was then is not what it is now.

    • @demi-fiendoftime3825
      @demi-fiendoftime3825 24 дня назад +36

      @naboume466 Exactly SMT 1,2 and if, Devil Summoner, Soul Hackers and Persona 1&2 all feel like something that would be at home on the first few years of the toonami block.
      Nocturne, DDS and Persona 3&4 all are more like early 00s anime like Code geass, rahxephon, Fullmetal Alchmist, death note, Eureka 7, and bleach
      Meanwhile more modern titles like SMT4 and 4A Persona 5, SMT 5/Vengeance, and Soul Hackers 2 feel like modern stuff from the 2010s and curent day stuff like Attack on titan, Overlord, My Hero Academia, Demon Slayer, Chainsaw Man.
      SMT and all its spin offs have always matched the trends of whatever is popular in Japan at the time of their devlopement
      Only outlier to this is strange journey which drew on western sci fi tropes and defiantly does feel like something you see on Sci-fi channel in the mid 00s

    • @ltb1345
      @ltb1345 24 дня назад +2

      @@naboume466 True.

  • @garrettsweet9826
    @garrettsweet9826 24 дня назад +128

    Irs actually giving a lot of Kuro no Kiseki in the mechanics, thats super interesting.

    • @tenkakuch
      @tenkakuch 24 дня назад +19

      I was about to make the comparison but ya beat me to it. The whole hybrid combat thing sounds like how kuro works where you can damage the enemies on the field and swap to turnbased.

    • @gilded_lady
      @gilded_lady 24 дня назад +4

      That was legit my first thought too. I'm not mad at that.

    • @KenronTheGamer
      @KenronTheGamer 24 дня назад

      It literally does.

    • @danielalexandru5415
      @danielalexandru5415 22 дня назад +2

      Playing Kuro atm for the first time and I gotta say that whole field combat seems so filler for me personally. It's like devs heard feedback that turn based combat is stale ( one I fully disagree with ) and in order to address it added this which I even struggle to actually call a combat mechanic given how bare bones it is

    • @deadspacemasseffect
      @deadspacemasseffect 14 дней назад

      That expand more on it in kuro 2, and kai looks even fuether expanded, i imagine next 2 arcs will also expans it beyond Kai​@@danielalexandru5415

  • @genexis_
    @genexis_ 24 дня назад +93

    Nier and Evangelion in one sentence. GG

  • @zeedar412
    @zeedar412 24 дня назад +177

    I laughed so hard when you called it "not Persona", because that is exactly what my friends I call this game whenever it comes up.
    Regardless, I'm really looking forward to "not Persona", I'll definitely play it when it releases.

  • @alexevaldez
    @alexevaldez 24 дня назад +24

    As a game dev I've been studying this game for a while since the announcement. But holy crap for a guy who kept watching the last footages, not everyone would notice but these new UI improvements from your footage are really really good.

  • @hahyhnsw
    @hahyhnsw 23 дня назад +19

    4:00 Aigis Jumpscare

  • @BladeVoltz
    @BladeVoltz 24 дня назад +17

    I got to try the demo myself at AX as well, and I absolutely loved it. I only played the dungeon segment but I loved how fast paced the game felt when running through the dungeon. Being able to take out trash mobs with the action combat felt good and being able to fight tougher enemies down a bit before entering into a turn based battle felt very fluid. The artstyle, animations and UI were absolutely gorgeous. And I just can't get over how amazing the OST for this game is, it truly shows how good Shoji Meguro is at what he does. One thing that I was NOT expecting was that the protagonist is fully voiced and all dialogue options that you can pick are voiced, this completely caught me off guard during my session and I am so glad that its a thing! My only con for the demo was the overall camera FOV as it was a bit close/narrow, really hoping we get a FOV slider in the official release so we can get a wider FOV. But overall this demo solidified my hype and excitement for the game!

  • @wesleybcrowen
    @wesleybcrowen 24 дня назад +178

    I cant wait to buy this game again in 2028 when it gets rereleased as Metaphor Re:ReFantazio: Festival of Golden Royal Vengeance.
    Or at least its going to be one heck of a season pass.

    • @therealjaystone2344
      @therealjaystone2344 24 дня назад +19

      Atlus is done with that 20 year old rerelease formula

    • @DigitalStarry
      @DigitalStarry 24 дня назад

      @@therealjaystone2344say that but they just did a rerelease last month lol

    • @user-gi5zy8jy3z
      @user-gi5zy8jy3z 24 дня назад

      ​@@therealjaystone2344 They're really not. I'm 100% sure they're gonna release a P3 Reload FES Edition sometime after The Answer releases, and Vengeance is showing it.

    • @elcomp2178
      @elcomp2178 24 дня назад

      ​@@therealjaystone2344I have seen a lot of people say that. Did someone from Atlus say that or people are just assuming that from the expansion pass of P3R?

    • @nonanimeprofilepic
      @nonanimeprofilepic 24 дня назад +55

      @@therealjaystone2344 yeah right and i have a girlfriend. When did they say that?

  • @aleatorio._
    @aleatorio._ 24 дня назад +56

    Imma be honest, I'm happy I'm gonna get my persona friends to play a game with press turn for the first time. Huge W

    • @TheBaxes
      @TheBaxes 24 дня назад +7

      They won't be able to play Persona again after experiencing peak combat gameplay

    • @Sonic171K
      @Sonic171K 24 дня назад +13

      @@TheBaxesYou’re joking right? Everyone will jump on Persona 6.

    • @ghoulishgoober3122
      @ghoulishgoober3122 24 дня назад

      ​​​​@@Sonic171Kin persona 6 they'll let you baton pass nuclear launch codes between the party to erase the very files of your enemies from the game's memory.
      I find that while one mores and baton passes are cool, baton passes are emulating the press turn combat and adding more control, as well as bonus damage and such to it that remove strategy beyond hitting weaknesses. If you can get a knock down that's just free damage dependent on level iirc. Strategy may come down to just having a party member with damage that can strike weaknesses so you can stack up damage with baton passes, maybe one healer even if they can't baton pass. Buffs and debuffs can be important but I've never used them that much in my playthroughs of the persona games, not nearly as much as in the smt games. Also just fuse Yoshitsune and he'll do anything for you. If they absorb or reflect phys get pierce on him and you're good.
      Press turns in how simple and limited they are forces more strategy from the player to make them work. You don't need to have everyone generate a press turn. If 1st action only uses half then the next demon to act can do anything, and it will only use up the remaining half turn which still leaves 3 for the rest of the party. Their action could even generate another press turn, allowing the next 2 demons to do anything without worrying about wasting a turn. They can buff, debuff, try to inflict an ailment, heal the party, life drain/spirit drain. Being able to just pass the turn if the demon really can't do anything.
      Only using one half turn can still be very vital, in Nocturne because your demons cannot use items being able to ensure the turn can move to demifiend is great for extra healing or using an attack/magic mirror. Especially popping bead chains if you want the rest of your team to deal damage.

    • @bobthegamingtaco6073
      @bobthegamingtaco6073 22 дня назад

      Honestly I like both the Press Turn and 1 More systems equally, both are really elegant solutions (though I do think 1 More is a little less harsh, because an enemy can't just use Mazan 4 times in a row because a single party member is weak to force)(and yeah, I know the counter is to have a party member who nulls each element, but sometimes I just wanna play Jack Bros: Vengeance and not get my crap kicked in by fire)

    • @LucasDarkGiygas
      @LucasDarkGiygas 22 дня назад

      I'm sorry, what's Press Turn?

  • @rexdavis12
    @rexdavis12 24 дня назад +19

    I hope you can swap out moves like in Digital Devil Saga. That’s my one gripe with Nocturne. Hyped for the game but hope DDS gets ported eventually

  • @andregarner8187
    @andregarner8187 24 дня назад +84

    I don't think it's that much of a big deal. Just think of it like Bloodborne vs Dark Souls.

    • @polodhtip6061
      @polodhtip6061 23 дня назад +9

      i wish fromsoft would do something different though... their soul formula is getting lame after a +decade

    • @SleepyMook
      @SleepyMook 23 дня назад +17

      @@polodhtip6061Armored Core 6 (though more like they went back on their older formula) and Sekiro.

    • @polodhtip6061
      @polodhtip6061 23 дня назад +1

      @@SleepyMook still hard games with cryptic storytelling; i mean really different style of games; like a turn based rpg or having an action rpg with villages and non depressive npcs living their lives; not some dying world where we have all the time some kind of curse that bring us back to life each time we die; also the maiden, pat, the depressed npc at the base; always the same tropes with just different settings; that's what what gets me tired of fromsoft formula; just hire some proper writter to do a rpg with character development, interactions, team building or something you know, aka normal rpg mechanics. i enjoy fromsoft games since dark souls 1 but i don't idealize what they mange to accomplish in their games

    • @ShatteredPedestal7
      @ShatteredPedestal7 23 дня назад +1

      @@polodhtip6061 it prints money, so they won’t stop anytime soon.

    • @maroXUprising
      @maroXUprising 22 дня назад +1

      @@polodhtip6061that reminds me, enchanted arms was such a gem for the ps3 era.

  • @Rickseriastar
    @Rickseriastar 21 день назад +5

    More Persona/SMT style gameplay? As someone who loves the style of gameplay they offer, this is just more incentive to get the game. I’m a simple creature. I know what I like, and getting more of it is great. Some old vets of the series may whine about it or complain, but then there’s those like me who just enjoy having more options.
    This game comes out in perfect time to be a birthday gift to myself, so I’ll be picking it up 100%.

  • @Raziel236
    @Raziel236 24 дня назад +7

    First time I've heard someone mention Stella Deus, that game had great gameplay, and I enjoyed the story, but I was a lot younger. Only thing that bothered me at first was the pixel-stretching/zooming effect when in combat, but I got over that.

  • @111wizo
    @111wizo 24 дня назад +6

    Everyone is hyped about the new game meanwhile here I am, still waiting for another Devil Survivor.

  • @mrHowlll
    @mrHowlll 24 дня назад +6

    Definitely looking forward to this. Hope we see a downloadable demo.

    • @LesoTheGamerboy
      @LesoTheGamerboy 23 дня назад +1

      That would be awesome but I don't think so

  • @TitaRussellTrails
    @TitaRussellTrails 24 дня назад +2

    Interestingly prior to the reveal with the official name the largest nod project ReFantasy had was being a DLC character design in Etrian Odyssey Nexus

  • @TheBlackOtaku
    @TheBlackOtaku 24 дня назад +5

    I was in line to play this game at AX, but sadly I couldn’t because the line was way too long so I’m like you know what F it. I’ll just wait when it comes out.

  • @MrSTVR
    @MrSTVR 24 дня назад +34

    After Soul Hackers 2, I'm just hoping the dungeons don't suck.

    • @shinyanakagawa8241
      @shinyanakagawa8241 24 дня назад +8

      From the demo I've seen on WasyaganaTV, the dungeons took lots of pointers from P5 and DDS. I don't think they will be as dull and boring as SH2 or Shakan/Castle in SMT V.

    • @Sonic171K
      @Sonic171K 24 дня назад +1

      Same. But i’m not too hyped for this shit to jump on it day one.

    • @danielharris1825
      @danielharris1825 23 дня назад

      Give me boredom I need it

    • @_CrimsonBlade
      @_CrimsonBlade 20 дней назад +1

      From the demos it look waay betttthen mid hackers 2 he’ll anything is better then that game

    • @FSVR54
      @FSVR54 12 дней назад

      Dungeons have always been by far the weakest point of SMT games, IMO.

  • @dolphinboi-playmonsterranc9668
    @dolphinboi-playmonsterranc9668 24 дня назад +161

    There's always a "but" with Atlus.

    • @heroofkokoto4707
      @heroofkokoto4707 24 дня назад +40

      ...Wish it had an extra "t" instead, sometimes. Sighses.

    • @shindrow
      @shindrow 24 дня назад +7

      @@heroofkokoto4707🤨🤨🤨

    • @zoltando
      @zoltando 24 дня назад +2

      Truer words have not been written

    • @victorbergstein3764
      @victorbergstein3764 24 дня назад +36

      yes becouse nothing is perfect, no game will ever be perfect, every game has a 'but'

    • @therealjaystone2344
      @therealjaystone2344 24 дня назад +4

      Day 1 dlc

  • @YetiCoolBrother
    @YetiCoolBrother 24 дня назад +20

    The only thing keeping me hesistant about this game is wondering whether we'll get "Metaphor: Royal" like a year after release for another $70.

    • @BrianOblivionB
      @BrianOblivionB 24 дня назад +1

      If it sells well yes. If it sells poorly no.

  • @sonickhable
    @sonickhable 24 дня назад +30

    You had me at Xenoblade

    • @kingofcheshire
      @kingofcheshire 23 дня назад +8

      This game has nothing in common with Xenoblade tho that comparison was dumb

    • @yzois
      @yzois 23 дня назад +4

      Nyarly self admitted he didn't like Xenoblade and didn't finish it. Don't trust him about that statement

  • @nr2676
    @nr2676 24 дня назад +7

    10:12 Yeah, it's definitely SMT game. It have even Minotaur as a miniboss :D

    • @SSBBPOKEFAN
      @SSBBPOKEFAN 23 дня назад +4

      Marsh just lost 5 sanity with that statement.

    • @nr2676
      @nr2676 23 дня назад +1

      @@SSBBPOKEFAN Mataphor have also most generic Minotaur design i have seen in Megaten series.

  • @KarasuMayonaka
    @KarasuMayonaka 24 дня назад +72

    So wait a year after it comes out to buy the definitive version

    • @arvox1417
      @arvox1417 24 дня назад +24

      More like 3 years

    • @therealjaystone2344
      @therealjaystone2344 24 дня назад

      @@arvox1417doubt

    • @andregarner8187
      @andregarner8187 24 дня назад +19

      It's going to be more so 3/4 and good luck dodging spoilers.

    • @almondmilk7319
      @almondmilk7319 24 дня назад +31

      dont lie to yourself you're gonna buy this game day 1 and then also the re release on day 1

    • @Kingdom850
      @Kingdom850 24 дня назад +5

      @@almondmilk7319 Swear these fools got one joke but are guilty of the same shit.

  • @skyFxd
    @skyFxd 18 дней назад +6

    Atlus fans always have to complain about the silliest things

  • @BearyCoolDude
    @BearyCoolDude 24 дня назад +52

    I am so heckin excited for this. There is a Demonic Compendium worth of talent behind this team, it is absolutely insane. It looks to be doing exactly what SMT did whenever it first came out: change the game of how we view JRPGs. It's not reinventing the wheel, but it's adding enough changes and flare that it looks like a new wheel altogether.

  • @deykuzor
    @deykuzor 23 дня назад +9

    >Make an entire new internal studio to do something new
    >Take the key producer of the Persona series to lead it
    >Borrow key members from the Persona and Maniax internal studios to help
    >Just make Raidou Kuzunoha x Persona x Digital Devil Saga with Last Bible aesthetics
    >Congratulate yourselves for a job well done
    Honestly, this video made me more interested in Metaphor: ReFantazio than when I thought it was more Persona.... but also deeply disappointed it's not more unique, or a return to something we haven't seen in a long time.

  • @soliddrake11
    @soliddrake11 17 дней назад +9

    The point about Metaphor being like Persona reminds me a lot of the criticism Elden Ring got before release.
    Building upon a rock solid foundation and taking it to new heights is not an issue to me.
    If you’re fully reusing maps and it’s just a reskin that’s annoying. This doesn’t feel like that at all to me

    • @FSVR54
      @FSVR54 12 дней назад

      Persona is not a rock-solid foundation. Way too much dialogue and cut-scenes.

  • @KazeShikamaru
    @KazeShikamaru 24 дня назад +2

    I am really interested to se gow it can make itself different from the others.

  • @GamingWithSpoons
    @GamingWithSpoons 24 дня назад +2

    I cannot wait to play this game I'm okay with it feeling like Persona or SMT set in a fantasy world.

  • @KenronTheGamer
    @KenronTheGamer 24 дня назад +4

    The battle system reminds me of Trails through Daybreak.

  • @Spongeman25
    @Spongeman25 21 день назад +4

    Hey if something isn't broken, don't try to fix it. They probably just wanted to make a different series.

  • @claudiegarnier4560
    @claudiegarnier4560 24 дня назад +1

    Im so glad I could pre order my collector

  • @lackof79
    @lackof79 24 дня назад +2

    I played the tutorial part of the demo because it advertised the story which I wanted to see more of instead of just more persona gameplay. It was okay. It got into the characters a little bit during a mission and what their motives were, which conflicted with the objective of retrieving someone. However, I thought it was weird that even the dialogue choices felt persona like, especially when you interacted with your fairy as the comic relief, since given the assassination trailer I thought this game would have a darker tone. I kind of regretted it since I waited a long time for something I kinda sped through but I'll still wait for a general consensus. Glad you had a fun time at Anime Expo!

  • @jackjohnson8305
    @jackjohnson8305 24 дня назад +5

    You had me at Xenoblade, we will be there day 1

  • @LP-mh6ri
    @LP-mh6ri 24 дня назад +2

    thanks to this video I finally managed to unlock the door so I could get into my apartment.

  • @Psychokyuubi666
    @Psychokyuubi666 24 дня назад

    Stoked. Can’t wait :)

  • @bricktastic-acular1298
    @bricktastic-acular1298 24 дня назад +15

    My main concern is difficulty, so far I've heard good things about it and that the game is actually challenging. I'm always worried persona adjacent atlus projects are gonna suffer in the difficulty area because of the current trends of P5R and P3R being really easy.

    • @ereviscale3966
      @ereviscale3966 24 дня назад +11

      Press turn instead of knocking down weaknesses really helps the battles be more interesting

    • @garynguyen4253
      @garynguyen4253 24 дня назад

      Yeah after playing vengeance on hard and it being super satisfying with me changing my builds and demon with essences I really hope metaphor hard mode emphasizes experimenting with archetypes to get past the boss fights otherwise meh. I'm sure it'll be a fantastic game regardless but after how vengeance treated me man

  • @duartev
    @duartev 24 дня назад

    what about the difficulty?

  • @ShadowXeldron
    @ShadowXeldron 24 дня назад

    I love the press turn system from Nocturne so I might actually get this when it goes on sale.

  • @belial4327
    @belial4327 24 дня назад

    Whats a key some games tell me its a blade so i wouldnt know 🤔

  • @TheOmniBlade
    @TheOmniBlade 24 дня назад +1

    Xenoblade mention? Based. This really is the year of Atlus. P3R was everything I wanted, SMT V: Vengeance isn’t disappointing, and I know I’ll love Unicorn Overlord when I get to it. Can’t wait to get this one too and try it

  • @adamshadow9881
    @adamshadow9881 22 дня назад

    I was playing as soon as the hall was closing. And I admittedly started rushing and wanted to just leave. So I planned on dying so I could leave earlier. But one great positive from the demo is that if the main character dies in battle. It's not an instant game over. Like with most Atlus JRPGs. You can revive him in battle and continue like normal. And I know it's not demo exlcusive due to the voice lines added for such an event.

  • @tobiasdoesthings9546
    @tobiasdoesthings9546 24 дня назад +1

    Man I can’t wait for Re:Fantazio, I don’t really care if it’s similar to Persona or SMT, I like that it’s based in the fantasy genre while still keeping with something similar to the Press Turn System because I love it so much

  • @javonjames4573
    @javonjames4573 20 дней назад +1

    Definitely can't wait to get this game

  • @shaynecarter-murray3127
    @shaynecarter-murray3127 23 дня назад +1

    Ill def give it a try, at least if there is a xmas deal discount

  • @ThreeKingdomsSeshBox
    @ThreeKingdomsSeshBox 22 дня назад +1

    It has press turn, bless.

  • @LiterallyArchusWake
    @LiterallyArchusWake 24 дня назад +1

    Persona but with DDS mechanics, hell yeah! Just what I’ve been waiting for! I am worried about that “treating you like an idiot”-thing, tho. It left a really sour taste in my mouth in Persona 5.

  • @Solid--Snake
    @Solid--Snake 22 дня назад +1

    the game is a celebration of the SMT franchise as a whole, and i'm completely on board with it

  • @leandroborrego9780
    @leandroborrego9780 21 день назад +1

    This is the game that I’m waiting the most this year.
    Megaten being Megaten is not a bad thing.

  • @aquatrez
    @aquatrez 24 дня назад

    I'm really excited for this game, particularly because of the setting. I'm just really worried that they're going to re-release it in a few years as an expanded version. I can handle these re-releases where I have to start over from scratch after pouring hundreds of hours into the base game.

  • @huhhehe6uey656
    @huhhehe6uey656 24 дня назад

    seem complex yet interesting. but there isn't any demon/persona wondering if they will keep Jack-frost.

  • @DubsBrown
    @DubsBrown 23 дня назад

    I don’t know how I feel about the *kinda shaky camera. Seems to sway a lot.

  • @Kimo-Cyrus
    @Kimo-Cyrus 24 дня назад +12

    Thats a pretty fair criticism, but the way you describe your experience and what I've seen is very exciting to me as it just sounds like the best of what they've made over the years in 1 game. I've been waiting so long for this game and I'm very excited.
    One thing you said that made me a little relieved was that synthesis skills were necessary or at least worthwhile as i honestly didn't use fusion spells much in dds so i was worried they wouldn't be all that worth it to use.

  • @DioBrandoWRYYYYYY
    @DioBrandoWRYYYYYY 24 дня назад +69

    Man I wish SMTV had presentation this nice..

    • @BearyCoolDude
      @BearyCoolDude 24 дня назад +37

      100% needs to be a thing for SMTVI. I LOVE Vengeance, but the UI looks like it's from 2005. I don't need the pizazz and flash of Persona, that wouldn't fit with the SMT vibe, but giving it some style and character is needed. Looking at this and P3R in comparison to Vengeance is really jarring.

    • @ruikirisame1744
      @ruikirisame1744 24 дня назад +22

      I don't know. I think having a bombastic UI would should hinder SMT on breaking off from persona

    • @TheExpressionless1
      @TheExpressionless1 24 дня назад +42

      I dislike flashy UIs. SMT does well with the great atmosphere and shot compositions of its cutscenes instead of the shitty persona anime scenes (which this game will unfortunately retain)

    • @DioBrandoWRYYYYYY
      @DioBrandoWRYYYYYY 24 дня назад +4

      I'm not talking about the UI necessarily, I meant more that the world of SMTV feels very lacking in anything particularly interesting to look at. It's a very boring and generic post apocalypse setting. Nocturne has a better presented world and that game came out 20 years ago. The Canon of Vengeance is a much better campaign than the Canon of Creation, but even that can't really fix everything about the game

    • @DioBrandoWRYYYYYY
      @DioBrandoWRYYYYYY 24 дня назад +6

      @@TheExpressionless1 iunno bro, have you played SMTV? it's not doing a great job at being "atmospheric" and it has like no confidence in it's own game design

  • @wraith2715
    @wraith2715 23 дня назад +1

    I would get this game but, I think I'm going to wait a few years and see if they make a second version.

    • @luxxias6744
      @luxxias6744 17 дней назад

      Metaphor: ReFantazio: Reload Royal: Vengeance edition

  • @mbe102
    @mbe102 20 дней назад

    Damn, that menu is gorgeous though :O.

  • @Daidan21
    @Daidan21 24 дня назад +9

    LMAOOOO So you were THAT guy, I was wondering if the demo was that good to play it again.
    I lost the demo on Hard against the tentacle boss monster when he gives itself more turns.
    Loved the book giveaway they gave you in the panel/demo.

  • @David_Guts
    @David_Guts 21 день назад +1

    I was a bit excited seeing the hack and slash part, then I saw the turn combat and can't think of this game as anything but "persona 6 at home"

  • @runawaysparklers622
    @runawaysparklers622 24 дня назад

    I feel like I'm not disappointed by this like some veterans are, because I haven't been waiting as long or as anxiously. I didn't get into Persona until about 2017~2018 when I played Persona 3 Portable for the first time, and have spent the last few years chomping through several decades of games to satisfy my Atlus cravings. I also didn't about Metaphor Re:Fantasy until 2020 and basically wrote it off as cancelled by now.
    But for someone who had played those games at launch and has been waiting for this, I can see why it might feel like a fantasy IP wearing Persona and SMT like a skinsuit.
    I'm also getting Tokyo Mirage Sessions vibes from the combat system, but hopefully in a game that has more going for it than just fun combat and completely unintentional hilarity.

  • @senorapples1115
    @senorapples1115 22 дня назад

    I think the class based mechanic probably going to save it from being like persona because you really don't have to replace or switch characters often. It seems you can build actual characters and not temp members that only meant to fill niches. Tiny things i like is the fact they are using the physical elements from persona 3 because i always thought it would make it interesting to have more diversity for physical attackers in smt series

  • @PaulAup62
    @PaulAup62 24 дня назад +2

    Kinda wild of them to showcase it on an ultra wide when it doesn't support it.

  • @shinmegamitalks
    @shinmegamitalks 24 дня назад +2

    The game looks stylish however I can't help but feel like I played it before. Ive come to conclusion that Atlus knows what its good at and why alter it attitude. It's a bit disappointing. Meguro has been brilliant since day one, he's always welcomed.😊
    Great Mini impressions

  • @nifftbatuff676
    @nifftbatuff676 22 дня назад

    The remake with extra dlc for the costumes when?

  • @SeanTxty
    @SeanTxty День назад

    I'm excited by the direction because I'm a bit burned out on collecting and fusing basically the same demons, but this time this one is better than that one etc. The job system seems potentially a bit more fresh.

  • @shenpai_ren
    @shenpai_ren 22 дня назад

    It was announced in 2016? wow.
    Now I feel old.

  • @NEOSANTRAX
    @NEOSANTRAX 24 дня назад

    I ended up attending the Panel with Nyarly with regards to Re-Fantazio. While I share some of the sentiments, they (Hashino primarily) really pushed the narrative of this being a very unique distinct experience which isn't really the case. I am slightly disappointed how it took them half a decade to more or less create a fusion of both Persona and SMT elements. Not to mention, Trails through Daybreak which also had a playable demo at Anime Expo shares the same "unique and distinct" light action-based combat before pressing a button to initiate turn-based combat. Nonetheless, gameplay is still fun and I am hoping that this game definitely expands the JRPG scene on Xbox as the remote-play capabilities on that platform are phenomenal.

    • @NEOSANTRAX
      @NEOSANTRAX 24 дня назад

      Also PS2 era megaten is back baybee JUST NEED A DDS REMASTER

  • @Hank49716
    @Hank49716 24 дня назад

    this game seems likes its going to be worth the hype!!!

  • @jafar257
    @jafar257 24 дня назад

    I personally dont mind that since I consider Press Turn is one the best turn based combat system. Do people complain about Elden Ring share mechanics with Dark Souls series even its technically new IP?

  • @aarongogerty
    @aarongogerty 20 дней назад

    Oh damn thats my girlfriend and I playing at the same table as you when you start covering the boss battle section 😂

  • @keeysOST
    @keeysOST 24 дня назад

    Xenoblade mention let's go!!!
    Honestly, even if it's too close to SMT and Persona, you have my favorite vomposer and artist on this one project, how am I not going to be excited for it?

  • @AdApT3Rx
    @AdApT3Rx 24 дня назад +1

    Peak

  • @chadkensington7953
    @chadkensington7953 24 дня назад

    Damn I never seen gameplay of this game till now and this reminds me a lot of persona and digital devil saga, hopefully it’s as good as them

  • @AfternoonWolf
    @AfternoonWolf 22 дня назад

    After playing Trails through Datbreak I understand where Atlus found inspiration for battle system

  • @greggeiger7532
    @greggeiger7532 13 дней назад

    The art direction of this game is bonkers I love it

  • @conradsmith9441
    @conradsmith9441 21 день назад

    Definitely getting this when and if I can get a deal. I LOVE turn based JRPGs with good music and art like the persona series and this game looks so cool! I just don’t really want to spend 60 or 80 dollars on another game I need to play in my library of 200 games I still haven’t played.

  • @fartoplata308
    @fartoplata308 24 дня назад

    Mention DDS, I'm sold. Loved every little bit of DDS. Loved sticking with and levelling through the skill trees of the Atma. Something about that was more motivational since it ultimately pays off. Never loved tossing away Personas and mining for skills, always preferred the Atma system. Also preferred DDS's take on press-turn. I just hope the story ends up being good. But yeah, the hype is somewhat muted since this is completely familiar Atlus fare which poses a risk for burnout before finishing it.

  • @Kotsoros37
    @Kotsoros37 20 дней назад

    The reason i am excited for this is because its like persona 3 reload and 5 which i love and made by the director of all these awesome persona games.

  • @vide0gameCaster
    @vide0gameCaster 19 дней назад

    This game is living rent free on my hand! I need it right now!

  • @nnnneeeeuuuu
    @nnnneeeeuuuu 11 дней назад

    I just want to play this for the art direction alone

  • @danielalexandru5415
    @danielalexandru5415 22 дня назад

    Wasn't expecting anyhting too different honestly, for me the fact that it's Persona core mechanics but with the SMT combat model is more than enough

  • @BrightShinyShadow
    @BrightShinyShadow 7 дней назад

    Not as big into the social systems aspect which kept me from getting into persona but i do like the visual style and the combat. I may wait to check it out if it comes to the switch successor

  • @40grams1990
    @40grams1990 3 дня назад

    I used to always just push through the time/school management in Persona games to get to the dungeons so when I played Nocturne HD (yes that was my first time) I fell in love with the press turn combat and no school yayyy!
    🥳🎉🎈(currently playing SMT 5 Vengeance on PS4🔥)

  • @tyrant_tarantula
    @tyrant_tarantula 22 дня назад

    Damn I wish I had known you were there, would have been cool to shake hands.

  • @WheremyPoptart
    @WheremyPoptart 24 дня назад +1

    I wonder why Atlus refuses to make their games work natively on 21:9 monitors? They themselves seem to use them pretty often in dev videos and demos but yet they never bother supporting it. Luckily the community usually makes a quick mod fix for the games but damn it would be nice if we didn't have to rely on mods.
    It's not even a time consuming thing to just implement at its base form, it's literally like a line of text to add or button to turn on. Just warn players that if they want to use 21:9 they may see things that weren't intended to be seen during gameplay.

    • @speedforce8970
      @speedforce8970 22 дня назад

      What's the point of a 21:9 if you see things that shouldn't be there? I think it might be tough to make their games 21:9 with the crazy complicated UI design they go for

    • @WheremyPoptart
      @WheremyPoptart 17 дней назад

      @@speedforce8970 You only see things during cutscenes and the ui works just fine in ultrawide on their other games. As for the cutscene thing the only reason that's really an issue is because Atlus places characters of screen during cutscenes.
      So like say a cutscene in persona 5 is taking place with Morgana and Joker, if Ryuji is also intended for that cutscene he will be placed of to the side in the middle of a walking animation.
      I don't know what type of tools their game engine has but in most engines you could just stop rendering characters until it's time for them to enter the cutscene or just place them below the map and teleport them during the cutscene.

  • @chinkram
    @chinkram 24 дня назад

    is this the game shoji meguro wanted to make or i dreamed that he retired to make his own game?

    • @Hydra_X9K_Music
      @Hydra_X9K_Music 15 дней назад

      He is making his own game i think. But but its not this

  • @merciless972
    @merciless972 24 дня назад +1

    Attaboy Atlus

  • @michaeltsang1748
    @michaeltsang1748 14 дней назад

    Definitely want to get this game.

  • @jesterzubrata
    @jesterzubrata 24 дня назад +1

    This game reminded me of dds but in fantasy world but people gonna compare to persona well that the problem with atlus fanbase😅

  • @someguy9546
    @someguy9546 23 дня назад

    I had a good time with this game i think for me its a little to early to tell on weather or not i love it.
    The demo was great and i love that in the key room you can wake up the guard and fight him. It gives me some hope that the game isnt as handholdy and hopefully kinda hard. My issue is the controls it might just be a xbox thing but i kept hitting wrong buttons due to wrong muscle memory.
    game looks great and it was worth waiting in line for.
    Tbf ive played like p3fes p3re and p5r and smt 5 so I might not catch all the similarities but it does remind me of persona with pressturn which isnt a bad thing. Idk about the lane switching tho idk what it did.

    • @someguy9546
      @someguy9546 23 дня назад

      I actually had a friend play this who knew nothing about atlus and they said it was cool hopefully metaphor brings in alot of new fans

  • @sarkastikartist7044
    @sarkastikartist7044 24 дня назад +8

    Honestly, mixing Shin Megami Tensei and Persona together sounds absolutely amazing. Im not sure if this is really a hot take, but no JRPG game hits the same as SMT and Persona in my book. Not everything Atlus makes is Gold but seeing them put this much effort into a game of this caliber reminds me of the classic PS2 Passion Projects of yesteryear. I just pray history doesn't repeat and that we'll keep getting this level of quality in the face of close minded fans.

    • @goonballoon
      @goonballoon 23 дня назад +1

      yeah i agree, im not a veteran so i cant really have a valid opinion but when i got into persona and saw smt, i wasnt interested like at all, my fav parts of persona is the social and world building. this game is likely gonna get me into smt hopefully

    • @SonplaysMinEcraft
      @SonplaysMinEcraft 23 дня назад

      people said the same thing about Tokyo Mirage Sessions and we all know how that turned out

    • @sarkastikartist7044
      @sarkastikartist7044 23 дня назад

      @@SonplaysMinEcraft Tokyo Mirage Sessions is not a bad game, it's just that literally no one played it because it was on a Dying Console. Not to mention SMT X Fire Emblem has much much less chemistry overall.

    • @demifolk8940
      @demifolk8940 23 дня назад +1

      @@SonplaysMinEcraftpeople didn’t like it because it promised a cross between FE and SMT and ultimately didn’t deliver on the setting or atmosphere of either game, and did its own thing. the game is surprisingly fun and polished, it just wasnt what fans wanted from a crossover game of two of the most hardcore jrpgs out there. Also as someone else pointed out, it was on an infamously dying console.
      Metaphor on the other hand is polishing beloved mechanics of the megaten series and seemingly mixing them in natural ways. From what i have seen, its also a pretty unique but still familiar fantasy setting. The game can still be bad, dont get me wrong but this is not the same situation whatsoever

    • @samus88
      @samus88 22 дня назад

      "mixing super mario bros and mario kart sounds amazing"
      When are people going to stop talking about Persona as if it were a different franchise? Persona is part of SMT.

  • @Bahlinka
    @Bahlinka 18 дней назад

    why does everybody prefer Soejima designs over Kazuma Kaneko or Doi designs?