I bought HOPS and Boxcutter last year because of you... Just waited to learn Blender for a year to know what's under the hood prior to that. Now I know what the add-ons are doing.
Great overview - thanks!! For a beginner, modifiers can be a bit tricky. All sorts of funny quirks hiding in the detail. But every beginner needs to master modifiers, else they'll never succeed as mesh modellers, which is the whole point. Btw I've always thought that the quality of your free tutorials was very good - so very helpful... Thank you for taking the trouble. 👍👍
Another awesome vid dude, thank you. I've never actually lol'd during a Blender tutorial🤣. On a slightly unrelated note, what are you running, system spec wise?
I've been putting off buying hardops and boxcutter because I truly dread having to learn new ways of doing x, y n z AND all the new hotkeys from the add-ons. Well, that and also I actually enjoy doing boolean and fixing the topology. The thing I hate doing manually is data transfer when I cut on curvy meshes so what I'm getting at is does hardops or boxcutter have a better and more effective way to deal with data transfer? I'd get it just for that. edit - data transfer, at least from my experience, doesn't always work and it doesn't work at all with mark sharp. It'd be interesting to see if the data transfer from this add-on does a better job or always perfect job or it's also hit and miss.
Would seem to me apply location, rotation and scale, would be a default action and instead have the option to revert the action. I find myself applying these all the time and it gets really tiresome!
dont need to do it with bc, it applies scale on auto, i d not apply location, and rot you dont need to unless you really have to, like for some tricky arrays
@@PonteRyuurui Yea I use BC too and love the fact it is auto applied. Comment was wondering why native Blender does not do this since it is such a common practice that everyone does unless they have a special circumstance.
@@PonteRyuurui I guess we could look at this on the bright side. By them not integrating these tools have made it possible for third party developers feature rich things they can integrate into their addons, which of course will make them think of all the other cool things they can do and is possibly responsible for why we have HardOps, KitOps, Meshmachine and all the other fantastic addons that do incredible things for us...;)
Great video. great sense of humor too, " will take 77 years in vanilla blender"
I bought HOPS and Boxcutter last year because of you... Just waited to learn Blender for a year to know what's under the hood prior to that.
Now I know what the add-ons are doing.
welcome to the dark side / always good to know the basics, helpful if you need to fall back on them
11:16 so true, i have tried creating insets in vanilla blender and feline sacrifice seemed to fix a lot of the bugs for me
10/10 great video
lol ya it's way too complicated, not efficient workflow friendly at all
this channel is SO useful, thanks for posting videos like this my man
cheers mate
Great overview - thanks!!
For a beginner, modifiers can be a bit tricky. All sorts of funny quirks hiding in the detail. But every beginner needs to master modifiers, else they'll never succeed as mesh modellers, which is the whole point.
Btw I've always thought that the quality of your free tutorials was very good - so very helpful...
Thank you for taking the trouble. 👍👍
Cheers Richard, I really appreciate it!
Ryuurui u know we love u man right?!
Thanks as always great...
cheers sina!
Helped me brushing up the basics
I love your humor 😂❤
cheers mate!
thanks for Tutorial...
thanks a lot for this useful video
"One more time-the modifiers you really need are HardOps and Boxcutter"
boom
Frist like and after like i watch your video because i know all your videos are useful
thanks a lot
Another awesome vid dude, thank you. I've never actually lol'd during a Blender tutorial🤣.
On a slightly unrelated note, what are you running, system spec wise?
glad you enjoyed it ;-p, it's a 10900k, on ROG maximus XII extreme, 64GB of RAM, RTX 3090, and m.2 nvme 4.0 for OS
@Ponte Ryuurui Wow! That's a beast. Nice👍. Thanks.
@@cashtonbriggs2135 cheers, well it's for work so a tool basically, gotta perform or else...
I wonder how did model the shape on the right in thumbnail? I tried to do similar shape for my mech but it was too difficult to do it
lattice or subd or both
why you have 4 blender? and how?
you can run multiple versions of blender
I've been putting off buying hardops and boxcutter because I truly dread having to learn new ways of doing x, y n z AND all the new hotkeys from the add-ons. Well, that and also I actually enjoy doing boolean and fixing the topology. The thing I hate doing manually is data transfer when I cut on curvy meshes so what I'm getting at is does hardops or boxcutter have a better and more effective way to deal with data transfer? I'd get it just for that.
edit - data transfer, at least from my experience, doesn't always work and it doesn't work at all with mark sharp. It'd be interesting to see if the data transfer from this add-on does a better job or always perfect job or it's also hit and miss.
have a look at off set cut via machin etools, it also has automated normal transfer
Were there any vacations in stone age ? LOL
Bashing vanilla plebs is hilarious.
♥️♥️
Would seem to me apply location, rotation and scale, would be a default action and instead have the option to revert the action. I find myself applying these all the time and it gets really tiresome!
dont need to do it with bc, it applies scale on auto, i d not apply location, and rot you dont need to unless you really have to, like for some tricky arrays
@@PonteRyuurui Yea I use BC too and love the fact it is auto applied. Comment was wondering why native Blender does not do this since it is such a common practice that everyone does unless they have a special circumstance.
@@kevinm3751 Native Blender doesnt do a lot of thing, why it applies 1 seg bevel and sharp miter is beyond me
@@PonteRyuurui I guess we could look at this on the bright side. By them not integrating these tools have made it possible for third party developers feature rich things they can integrate into their addons, which of course will make them think of all the other cool things they can do and is possibly responsible for why we have HardOps, KitOps, Meshmachine and all the other fantastic addons that do incredible things for us...;)
I’ve shared this channel with all my friends that I want to do h**drat things with.