[UNREAL ENGINE 5] Sci-Fi Environment TimeLapse

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  • Опубликовано: 20 окт 2024

Комментарии • 11

  • @Barkette
    @Barkette 10 месяцев назад +4

    Great work.

  • @gotenks42
    @gotenks42 9 месяцев назад +2

    I had to put playback speed to .25x so I could actually watch you work 😅 very nice, very creative.

    • @quentinfourcade1342
      @quentinfourcade1342  9 месяцев назад

      Sorry about that, there's about 12 hours of footage, I had to speed up a lot :D

  • @Paulinedr
    @Paulinedr 10 месяцев назад +1

    Great neige

  • @Twizzz-y2v
    @Twizzz-y2v 10 месяцев назад

    How long have you been using Unreal Engine platform?

    • @quentinfourcade1342
      @quentinfourcade1342  10 месяцев назад +1

      I worked two years on UE4, from 2016 to 2018.
      This timelapse was my first project on UE5 and a way for me to get back to the engine :)

  • @swrcPATCH
    @swrcPATCH 9 месяцев назад

    If most geometry is of such low poly count why didn't you just create the geometry inside unreal using unreals tools? Would have been so much faster and no need to export-import meshes..

    • @quentinfourcade1342
      @quentinfourcade1342  7 месяцев назад +1

      Export/import doesnt take time. It's just a few click.
      The geometry might look simple but it's not, there's actually a lot of vertices to add a subbtle noise to the meshes and avoid perfect numeric lines. That's not something you see in the video but you can definitely feel it in the high resolution screenshots on my artstation.
      In any case, modeling in UE might be used to quickly build a blockout, but modeling softwares are way more efficient and powerfull :)

    • @swrcPATCH
      @swrcPATCH 7 месяцев назад +1

      @@quentinfourcade1342That is true, indeed I do not notice the high poly count based on the video. Agree