If most geometry is of such low poly count why didn't you just create the geometry inside unreal using unreals tools? Would have been so much faster and no need to export-import meshes..
Export/import doesnt take time. It's just a few click. The geometry might look simple but it's not, there's actually a lot of vertices to add a subbtle noise to the meshes and avoid perfect numeric lines. That's not something you see in the video but you can definitely feel it in the high resolution screenshots on my artstation. In any case, modeling in UE might be used to quickly build a blockout, but modeling softwares are way more efficient and powerfull :)
Great work.
Thank you you know
I had to put playback speed to .25x so I could actually watch you work 😅 very nice, very creative.
Sorry about that, there's about 12 hours of footage, I had to speed up a lot :D
Great neige
corde à linge
How long have you been using Unreal Engine platform?
I worked two years on UE4, from 2016 to 2018.
This timelapse was my first project on UE5 and a way for me to get back to the engine :)
If most geometry is of such low poly count why didn't you just create the geometry inside unreal using unreals tools? Would have been so much faster and no need to export-import meshes..
Export/import doesnt take time. It's just a few click.
The geometry might look simple but it's not, there's actually a lot of vertices to add a subbtle noise to the meshes and avoid perfect numeric lines. That's not something you see in the video but you can definitely feel it in the high resolution screenshots on my artstation.
In any case, modeling in UE might be used to quickly build a blockout, but modeling softwares are way more efficient and powerfull :)
@@quentinfourcade1342That is true, indeed I do not notice the high poly count based on the video. Agree