Yeah better safe than sorry, when people are sponsored there's a legal reason people disclose it. Not sure about being given game codes, though almost all the people I've watched disclose it if it happens.
I've heard from other RUclipsrs that they have been told by companies about wanting them to mention things their way, and that they decided to decline the code because they wanted to review the game freely. Now I don't know how many companies do that, but it does help to clarify.
Besides legal resons, there's also the fact that something you got for free will always get more of a pass on criticism than something you had to pay for.
nyeh G'day mate do you like cute adorably heroic characters? Well mate you're in luck because there's 1 pink haired boy Ķirbiyoikio Kazami he's wild quite the fighter the title he's from called it's a wild & crazy jungle out there series an orphan boy because his were devoured by the human eaten lizard monster but he lives in spring forest with talking animals and human friends go many adventures taken on villains as well story by me Eli j. Martinez
It doesn't really matter what the rules are, disclosing that you have a relationship with the developer is just the right thing to do, and it's almost zero effort.
I remember fyre festival was the reason why you have to legally disclose you’re sponsored, in this case given a developer key. It’s probably to prevent(?) the consumer from being mislead.
@@RubberRuff even if it isn't intentional if you get something for free you're more likely to think less negatively of it if it's bad as you really didn't lose anything
"it's like my job as a reviewer to separate myself" you'd be surprised at how few people understand that, both in videos and text articles. keep on truckin', boy, appreciate it.
Many think "there is no such thing as objectivity" and act like even trying to strive for objectivity is pointless. Dude, just talk about what it contains, how it works etc. Not everything has to be about feelings.
Vaiman tobe Yeah but do you really want to? Pure objectivity are just numbers. And that’s not how humans are. Even if you say it’s good because of these numbers, that’s no longer objective. We cannot truly take ourselves away from our own perspectives. Even if we consider what the average player would like, that is still colored by what we perceive as the average player.
@@Ellie_deMayo That is true, but through introspection we can come to understand our biases and at a minimum express that they are, in fact, a bias. Which in turn allowed others to take one statement with a grain of salt. In essence, it's to prove that one's own experience may differ from the reviewer's.
@Srirachhaa I somewhat agree. What I mean is that people sometimes use 'there is no such thing as objectivity' as a cop-out and excuse to not try to explain their view. Pure objectivity indeed doesn't exist outside of theory, but you can still give a balanced perspective by coming closer to it. You shouldn't be purely subjective either. I'm not just interested in how it makes you feel. I want to know why. Because maybe they have a different taste or worldview that underlies it. If you don't properly go over the basics like structure, contents, level of detail, what you consider craftsmanship etc., both the good and the bad, and how you came to your subjective assessment... then your review is uninformative at best and horribly pushing a personal bias without consideration at worst. That's what I meant with acting like striving for objectivity is pointless. Simply pushing through your gut feelings is barely reviewing. At least try to consider different perspectives and motivate why you have yours. Also just show us how the thing is!
Regarding the full disclosure thing, reviewers often do it to say “I got this for free from the devs, just in case that changes my opinion on the game.”
@@NitroRad since you're in Canada it might be different, but it seems that "influencers" in the US have to disclose their relationship with or review code from developers/companies or face some level of punishment
@@NitroRad And thats why I respect ya dood. Some people actually want to cozy up and score more early review copies from developers and companies so they will give something 1 or 2 grades better than what their opinions really are.
@@Jeremiah15100 I looked it up, it's a law in Canada too that you have to reveal whether the product your are reviewing was sent to you for free, or if your video has a paid sponsorship of some sort.
@@NitroRad You are more likely to criticize a game's flaws if you paid with your own money than if you got it for free. If you have to spend your hard-earned money to buy a game, you will be more picky and more easily annoyed by a game's flaws. If you got it for free, you are more likely to not to be as critical of a game's flaws since you could say "meh, at least I got it for free." So yeah, if you receive a game for free from a game company, disclose it.
I don’t think people in the comments understand, Nitro is saying that he will always be honest because he knows his reputation is at stake every time he makes a video. We trust him because he is always honest, and he knows that over time he’s built trust with us by saying what he believes. Ps. Nitro, if you read this thanks for the great content, I really appreciate it✊🏻♥️
I'll always appreciate your transparency James, a lot of youtubers lose their way every now and then with being transparent with their viewers and honestly id say its the most admirable thing someone can retain throughout their youtube career
The new intro almost makes me wanna see it get adapted into an animated miniseries. I'd love for the sequel to have a Rayman 2 tone, god I love that game's tone.
I think it makes sense to have the transparency. You're required to do it when it's a sponsorship because you're making money from your connection to the devs, receiving it for free in a sense is a monetary incentive since you're not having to pay to get it.
Thank you from the bottom of my heart for consistently reviewing the little studios, I love hearing about games I might have missed or ones I've played that never get much attention online. good video
I thought Lucky looking at the camera was super cute xD And the way he says "come on!" when you start a level! I just finished playing this game and hadn't seen your review for it yet. I liked the game a lot!
I played Super Lucky's Tale on PC and it was a charming as hell experience. I'm happy that they got an updated version that helped improve the game flow and fell on the Switch.
Do people do that, really ? It's the exact opposite for me - if I find a game bad or boring and I didn't pay anything for it I'll drop it immediately, while I tend to be more lenient with games I've payed because I feel like I wasted my money if I don't enjoy it. Prime example of that being Tales of Vesperia - I forced myself through 180 hours of gameplay and a platinum trophy hoping that it'd eventually become good and everything will fall into place just because I bought it for 50€ while I'd have dropped it in a hearbeat if it was given away to me for free.
Opinion: I like when you or other youtubers say that you recieved the game for free. I think, "cool!" a favorite youtuber is getting some love from developers! It's fun to think there's a less of a degree of separation between a fan and those who have made the game
This is the EXACT Opposite of Wadanohara and the Great Blue Sea. New Super Lucky's Tale STARTS out Dark but then gets Light-Hearted as Time goes on and is also on Switch while Wadanohara Starts out with Cute Characters and settings but then Reveals it's True Colors Later on and it's Exclusive to PC. I Honestly Like this Poetic Contrast Between Tones Honestly. It's Quite nice when put into Perspectives like this. ^^
I think it is also just a courtesy to the developer to mention/thank them for the free game code. Just giving a shout-out thank you to the developer for being kind enough to give you the code covers all bases, including informing the impudence, without feeling like it is some negative you have to be transparent to. It depends on how you choose to look at it. It can help the developer to give you a code but it doesn't require you to give them a good review and there are plenty of developers that do now so it shouldn't be unfair influence. There are a LOT of people they could send a code to and each one is a potential lost sale so even if you are a larger youtuber, it is still nice of them to choose you. Giving a public acknowlagment is a nice way to show your appreciation for that respect to you in their choice.
Nitro rad I just wanted to say I love your channel so so much you’ve helped me through so much bull in my life. I hope coppa doesn’t destroy your channel
Yes, you actually do have to disclose saying you were given the product by the makers. It is to make sure we know that the opinions we hear should be taken with a grain of salt. It falls under the promotion rule, even if you didn't gain anything else than a copy of the game.
I think there's a place for easier platformers like this as entry level games. *I would recommend it as someone's first platformer.* The controls are not as technical as Mario or Spyro, and it's generally more laid back. I played the demo and it felt really nice! The controls are super smooth, albeit I always miss Mario's acrobatics. The atmosphere and music were great. The composition in the demo level was reminiscent of Yoshi, with the music slowly growing into full swing as you progress through the stage. I wish I got to play this as a kid, because it's just too easy and simple for me now.
@Tum Tum well, experiments are all right, of course, but it doesn't seem the case when it has an AAA budget and marketing behind. Kojima does his own thing and automatically expects everyone to love it and have millionaire sales
To my understanding, it actually is the law that you have to disclose if you got a game for free from the developers if you review it. It’s similar to that whole CSGO gambling scandal where they owned the websites but pretended they just found it
Nice video! Yay for B-Grade comebacks. I assumed this was just a straight-up port, hearing about all these little changes and improvements has got me a lot more interested in it. Also, I think this was my favourite end slate gag (is that the word for when you ramble at the end?) on your channel yet!
With this and A Hat in Time hitting Switch recently that system has become a platformer machine similar to what the PS2 was back in it's day, gonna play both of them soon! As an aside since you brought it up in the video: If you like The Sinking City then I'd recommend checking out Vampyr by Dontnod (same studio behind Life is Strange), it's also a game that fits the same mold of "bigger than indie but smaller than AAA." It's an action RPG set in early 1900s England and your main character is a doctor who's also a vampire who can either help the sick or feast on them for experience, and given it uses a Mass Effect style dialogue system the game looks and feels like a really polished lost Xbox 360/PS3 era game.
My favorite platformer of all time is Super Mario Sunshine, and I recently picked this game up because I've been playing my Wii lately. There's not a lot of Platformers that I consider to be genuinely good on modern PlayStation, and games like the Kao the kangaroo reboot and the hat in time are fun but not satisfying like Super Mario Sunshine was. Lucky's tale has some of the most satisfying movement and sound design for collecting I have experienced in a long time. It is definitely not that difficult and I suggest every time you play if you go for 100%. Something else I like to do is to collect every gem and coin in the game as well. But this game is so satisfying to complete and the only gripes I have with the game are the unskippable cutscenes and transitions, and the fact that there are some collectibles in the worlds and levels that feel like they should have been added to a tally of some sort. But it's nice to see you review this game, even if I am years late getting a chance to play it.
It's always helpful for any art form to have smaller scale, weird productions going on, because those are the places were not sure-fire idea's can prove their worth. Hollywood and video games need more of this. Stuff that's small enough that it can take risks, but not as small as independent productions that are so small they fly under the radar of the general public.
Little RUclips tip, based on what I can discern from channels that are more open about their metrics: 1. The first few hours of a video’s life are the most important as far as “the algorithm” promoting the vid to the general public (based on its category). 2. Engagement, leaving likes, dislikes, and comments, encourages “the algorithm” to promote the video more when people are searching for related content. So if someone searches “nitro rad” or “super lucky’s tale” vids that have had more engagement will be closer to the top. 3. Subscribing, obviously, is supposed to tell “the algorithm” that an account wants to see the regular uploads of that channel. “The algorithm” is imperfect and doesn’t always sort vids the right way, which is what the notification bell is supposed to fix. I’m sure anyone who’s been doing RUclips for any substantial amount of time already figured this out, but here it is for those of us who weren’t in the know.
Because I grew up with Spyro, I can't help but be a little disappointed when a platformer doesn't have full voice acting, but this game still looks alright.
I definitely need to get this version of the game. I never beat the original but this one having tons of improvements, all dlc, new content, and looks and runs even better makes me wanna just get this version.
Found this video while trying to research the difference between "New" Super Lucky's tale and Super Lucky's Tale. It's interesting I never really thought of it the way he mentions - *medium* sized Studios that make in-between games! It's such a great point he makes. More attention should be given to this specific perspective of the video game industry. The B-Studios!!! Very well done video 😁👌
Idk what’s necessary for games to be considered “more than mid” nowadays. But the variety of all the different types of play forming and then breaking it up with a 3D exploration world made this game an instant classic for me. Easily one of the best platformer on the switch and that’s saying a lot for the system. Unlike yooka layley which was a chore to even finish. I would happily play through this again
Tess: *speaking gibberish* NitroRad: Okay, I understand they're trying to go for that whole Banjo-Kazooie gibberish thing, but I don't know it just sounds like the language from the Sims to me. I died of laughter...I can hear it lol! 😂😂😂
NitroRad honestly bro I love your videos there always wholesome and they remind me of the good old days. When I use to go over to my best friends house to play the ps2 platformer games. Best times of my life and a lot of those memories I ended up forgetting because how the world has changed now so much because of the internet. But your videos brought those memories back to me and I just want to say thank you so much. Please keep going with RUclips and keep making these amazing videos. Love from Scotland ❤️
It's my opinion that the best games developed back in the day were made by studios with a moderate budget and a team of something like 100 people, but usually less. Think old school Bioware, Looking Glass, and others.
I had the same reaction when this game was announced for Xbox One. It got me super interested, but because it was on a console I didn't have/care about, it made me sad when I realize I couldn't play it. Then Nintendo announced it out of nowhere and I was instantly on board. I really wish we had more studios like Playful. From what I've been hearing about them, they have been a pretty genuine and honest of a studio.
3D Platformers is the genre I can call home, especially ones from the 5th and 6th generation of consoles. Seeing a resurgence of these kind of games brings a tear to my eye.
When I first saw this game on Xbox One, I thought it was a lackluster experience. Super Lucky’s Tale on Nintendo Switch looks like a totally different game.
B-studio games are like the comfort food for gamers. They're always there, they're cheap, they're quick, they're filling, pleasant tasting, and they don't make you feel bad afterwards if you get them every once in a while.
Oh man James...I was super on the fence about this game. Thank you SO much for pushing me over. I need more Switch platforming goodness after A Hat in Time ;w;
I 100% Both the Xbox/Windows 10 and Steam Versions [Achievements and All] and I can easily say that New Super Lucky's Tale looks like a HUGE Improvement! While I loved the Original Super Lucky's Tale, It did have Its Flaws and a few odd Design Choices, But overall, I loved the Experience, Art Style, Music [Loved the Lady Meowmalade Boss Music!] and Lucky was extremely adorable! I am really happy to see that Playful made Lucky finally run up right as having Him running on all fours was kind of jarring. It made Me so happy to see You finally Review this Game, Nitro Rad; As I had been hoping that We would get the Chance to see Your Thoughts on the Original but the updated Version looks so great! I really hope that Playful have It Ported to PC eventually. I would love to 100% It too! Definitely one of My favourite 3D Platformers of the Decade. :)
Not gonna lie, when I first saw this game I thought it looked a lot like those unknown B-level platformers from the late 90s/early 00s, with characters like Ty or Kingsley's Adventure. Also how cool is it that he does this drilling move into the ground. Just when you mentioned it I was just thinking of how that would be a logical move for him to have, since it's something that foxes do in real life.
Not gonna lie. When I first saw this game, this looked like very okay-level. Like, it looks fine and I'm sure it will play fine, but nothing about it screams out to make it big.
"It Started With The Destruction Of Our Home." NitroRad: Jesus, this tone is pretty dark for how bright and cheerful a game this is. You can say that again! 😅😅😅
Considering how some companies handle distribution to reviewers and such, yes. transparency is nice, please keep mentioning it.
Yeah better safe than sorry, when people are sponsored there's a legal reason people disclose it. Not sure about being given game codes, though almost all the people I've watched disclose it if it happens.
I've heard from other RUclipsrs that they have been told by companies about wanting them to mention things their way, and that they decided to decline the code because they wanted to review the game freely. Now I don't know how many companies do that, but it does help to clarify.
Legal requirement in the EU and US too. It just makes sense, there's always a bias
Besides legal resons, there's also the fact that something you got for free will always get more of a pass on criticism than something you had to pay for.
nyeh G'day mate do you like cute adorably heroic characters? Well mate you're in luck because there's 1 pink haired boy Ķirbiyoikio Kazami he's wild quite the fighter the title he's from called it's a wild & crazy jungle out there series an orphan boy because his were devoured by the human eaten lizard monster but he lives in spring forest with talking animals and human friends go many adventures taken on villains as well story by me Eli j. Martinez
When the bracket graphic expanded and “A GAMES” evolved into the “AAA GAMES” moniker I was familiar with,
I felt that
Nitro Rad might wanna double-check RUclips's rules about the full disclosure thing.
It doesn't really matter what the rules are, disclosing that you have a relationship with the developer is just the right thing to do, and it's almost zero effort.
@@ShmenonPie yeah it's dodgy
Perhaps this has something to so with the fact that people want to know if you have extra incentive to give a game a positive review.
I remember fyre festival was the reason why you have to legally disclose you’re sponsored, in this case given a developer key. It’s probably to prevent(?) the consumer from being mislead.
@@RubberRuff even if it isn't intentional if you get something for free you're more likely to think less negatively of it if it's bad as you really didn't lose anything
"it's like my job as a reviewer to separate myself" you'd be surprised at how few people understand that, both in videos and text articles. keep on truckin', boy, appreciate it.
Many think "there is no such thing as objectivity" and act like even trying to strive for objectivity is pointless. Dude, just talk about what it contains, how it works etc. Not everything has to be about feelings.
Vaiman tobe
Yeah but do you really want to? Pure objectivity are just numbers. And that’s not how humans are.
Even if you say it’s good because of these numbers, that’s no longer objective.
We cannot truly take ourselves away from our own perspectives. Even if we consider what the average player would like, that is still colored by what we perceive as the average player.
@@Ellie_deMayo That is true, but through introspection we can come to understand our biases and at a minimum express that they are, in fact, a bias. Which in turn allowed others to take one statement with a grain of salt.
In essence, it's to prove that one's own experience may differ from the reviewer's.
@@thegodforger923 I would personally say you never can be completly unbiased, but a good reviewer can limit his bias to a minimum.
@Srirachhaa I somewhat agree. What I mean is that people sometimes use 'there is no such thing as objectivity' as a cop-out and excuse to not try to explain their view.
Pure objectivity indeed doesn't exist outside of theory, but you can still give a balanced perspective by coming closer to it. You shouldn't be purely subjective either. I'm not just interested in how it makes you feel. I want to know why. Because maybe they have a different taste or worldview that underlies it.
If you don't properly go over the basics like structure, contents, level of detail, what you consider craftsmanship etc., both the good and the bad, and how you came to your subjective assessment... then your review is uninformative at best and horribly pushing a personal bias without consideration at worst.
That's what I meant with acting like striving for objectivity is pointless. Simply pushing through your gut feelings is barely reviewing. At least try to consider different perspectives and motivate why you have yours. Also just show us how the thing is!
11:30 - Tess: "Show lines. Herbal chew. Meowza."
Yeah no, makes perfect sense to me.
Drugs.
Yes.
*herbal chew*
Lemonhead tobaccy
Regarding the full disclosure thing, reviewers often do it to say “I got this for free from the devs, just in case that changes my opinion on the game.”
Personally I view paying for the game as a work expense, i bought it so I could review it. So it never really affects what I think about it.
@@NitroRad since you're in Canada it might be different, but it seems that "influencers" in the US have to disclose their relationship with or review code from developers/companies or face some level of punishment
@@NitroRad And thats why I respect ya dood. Some people actually want to cozy up and score more early review copies from developers and companies so they will give something 1 or 2 grades better than what their opinions really are.
@@Jeremiah15100 I looked it up, it's a law in Canada too that you have to reveal whether the product your are reviewing was sent to you for free, or if your video has a paid sponsorship of some sort.
@@NitroRad You are more likely to criticize a game's flaws if you paid with your own money than if you got it for free. If you have to spend your hard-earned money to buy a game, you will be more picky and more easily annoyed by a game's flaws. If you got it for free, you are more likely to not to be as critical of a game's flaws since you could say "meh, at least I got it for free." So yeah, if you receive a game for free from a game company, disclose it.
I think the intro is darker, because it is from the sister's more mature perspective.
OMG! I never thought of it like that! Do you like the game?
Yeah dude that sounds sciencey enough to be true
Nitro, it's important to state whether you received a game for free or as a paid ad to comply with laws in certain countries such as the UK.
IdoMuffin we’ll he lives in Canada but I know what you mean viewers
@andre delaney except Canada has that rule/law too, since 2017. Which makes sense as Canada is pretty much a colony of the UK still
@@duffman18 Canada hasn't been an English colony since 1867.
@@duffman18 lol wat
@@Raven-2000 Then why do they still have the Queen of England on their money?
I don’t think people in the comments understand, Nitro is saying that he will always be honest because he knows his reputation is at stake every time he makes a video. We trust him because he is always honest, and he knows that over time he’s built trust with us by saying what he believes.
Ps. Nitro, if you read this thanks for the great content, I really appreciate it✊🏻♥️
It seems like Canada's moto should be "We're brutally honest, but nice about it."
I'll always appreciate your transparency James, a lot of youtubers lose their way every now and then with being transparent with their viewers and honestly id say its the most admirable thing someone can retain throughout their youtube career
B Grade Platformers and Movie Licence games , Games of a bygone era that I dearly miss .
I heard the new Terminator game is pretty good.
Licence'd games are still around, they just usually end up as apps on phones and tablets.
Yeah, the cars movie game, the first one for gamecube, was amazing
@@StubzTurner And that's my point
Well, The Surge, but licensed games, yeah...oh man, ever played 007 Blood Stone?
I love tonal dissonance in games. Makes me think the sequel is going to be like a Rayman 2 or a Majora's Mask. Can't wait.
Also Banjo Tooie.
Same. That's why I Love Wadanohara and the Great Blue Sea or DDLC so Much. Y'know, Besides the Memes and how Cute Everything is at first. OwO
The new intro almost makes me wanna see it get adapted into an animated miniseries. I'd love for the sequel to have a Rayman 2 tone, god I love that game's tone.
*J A K 2*
Shoutouts to the final few hours of EarthBound. It's not often that an ending makes a game go from an E rating to a T rating.
I think it makes sense to have the transparency. You're required to do it when it's a sponsorship because you're making money from your connection to the devs, receiving it for free in a sense is a monetary incentive since you're not having to pay to get it.
Thank you from the bottom of my heart for consistently reviewing the little studios, I love hearing about games I might have missed or ones I've played that never get much attention online. good video
9:24 "Grab letters, Donkey Knog Country style. *Plays Jet Set Radio sound effect*"
Me, processing this: Wait a minute.....
that was a tony hawk sound, not jet set
@@NitroRad I swear I heard it in jet set before.... Oh well.
Knog
Ah yes, I love Conker's Not-so-bad Fur Day.
Hey, it's MLP YTPMV guy. Nice to see you here.
I thought Lucky looking at the camera was super cute xD And the way he says "come on!" when you start a level!
I just finished playing this game and hadn't seen your review for it yet. I liked the game a lot!
I played Super Lucky's Tale on PC and it was a charming as hell experience.
I'm happy that they got an updated version that helped improve the game flow and fell on the Switch.
wish the updated version was on PC
@@ItsOver9000Productions I sure do as well. However, it's Switch exclusive.
People prefer to hear I'd you got it for free, because if it cost you nothing you are more likely to forgive little things because it cost you nothing
Do people do that, really ? It's the exact opposite for me - if I find a game bad or boring and I didn't pay anything for it I'll drop it immediately, while I tend to be more lenient with games I've payed because I feel like I wasted my money if I don't enjoy it. Prime example of that being Tales of Vesperia - I forced myself through 180 hours of gameplay and a platinum trophy hoping that it'd eventually become good and everything will fall into place just because I bought it for 50€ while I'd have dropped it in a hearbeat if it was given away to me for free.
I'm so glad you at least mentioned the original rift version, almost no other reviews I've seen don't talk about it at all
Can't wait for BBB studios to be a thing
The beagle band boys studios? :v
big black bucks
Brady Bunch Band
Big boy bin studios
Big baller brand?
Opinion: I like when you or other youtubers say that you recieved the game for free.
I think, "cool!" a favorite youtuber is getting some love from developers! It's fun to think there's a less of a degree of separation between a fan and those who have made the game
I like the transition from a horror game like fatal frame to a cute game like this, with luigis mansion in the middle bridging that gap XD
This version is a lot better than the original. The original was pretty funky.
It's a good day when Nitro Rad uploads a vid. Time for snacks.
Just... did they really have to slap ''NEW'' in front of the title?
This game is actually really good I was pleasantly surprised
"it started with the destruction of our home"
LOUD AD BLASTS FORTH!
me: "THE OMEN PC IS WHAT DESTROYED THEIR HOME!"
10:03 did this cutesy game just reference Clive Barker? As in the guy who wrote Hellraiser?
Glad I wasn't the only one who caught that. It works too.
We have such sights to show you.
It references a lot of random stuff here and there. Playing through it right now and it just had a pretty big "O' Brother, Where Art Thou?" reference.
This is the EXACT Opposite of Wadanohara and the Great Blue Sea. New Super Lucky's Tale STARTS out Dark but then gets Light-Hearted as Time goes on and is also on Switch while Wadanohara Starts out with Cute Characters and settings but then Reveals it's True Colors Later on and it's Exclusive to PC. I Honestly Like this Poetic Contrast Between Tones Honestly. It's Quite nice when put into Perspectives like this. ^^
I believe Nicolas Kole, the guy in charge of the Spyro reignited redesigns was in charge of art direction for Lucky's Tale.
I think it is also just a courtesy to the developer to mention/thank them for the free game code. Just giving a shout-out thank you to the developer for being kind enough to give you the code covers all bases, including informing the impudence, without feeling like it is some negative you have to be transparent to. It depends on how you choose to look at it. It can help the developer to give you a code but it doesn't require you to give them a good review and there are plenty of developers that do now so it shouldn't be unfair influence. There are a LOT of people they could send a code to and each one is a potential lost sale so even if you are a larger youtuber, it is still nice of them to choose you. Giving a public acknowlagment is a nice way to show your appreciation for that respect to you in their choice.
Nitro rad I just wanted to say I love your channel so so much you’ve helped me through so much bull in my life. I hope coppa doesn’t destroy your channel
Yes, you actually do have to disclose saying you were given the product by the makers. It is to make sure we know that the opinions we hear should be taken with a grain of salt. It falls under the promotion rule, even if you didn't gain anything else than a copy of the game.
Found this video, then immediately discovered this is getting released on PS4 in 2 weeks. So much for that little exclusive xbox.
nitrorad's meta jokes and commentaries on typical youtuber video structures are so damn endearing and get me every time
Medium sized games on a mediums sized budget. That's something me and my medium sized wallet can get behind.
I think there's a place for easier platformers like this as entry level games. *I would recommend it as someone's first platformer.* The controls are not as technical as Mario or Spyro, and it's generally more laid back. I played the demo and it felt really nice! The controls are super smooth, albeit I always miss Mario's acrobatics. The atmosphere and music were great. The composition in the demo level was reminiscent of Yoshi, with the music slowly growing into full swing as you progress through the stage. I wish I got to play this as a kid, because it's just too easy and simple for me now.
Move over, Death Stranding. The REAL gamer's game has landed.
Real gamers play fortnite so stfu kid
Death stranding is the failure of the year
gamer is game? gamer his game? what? and no, not everyone falls for that glorified walking simulator. *-BuT koJimA ThOUgh-*
Death Stranding doesn't even feel like a game
@Tum Tum well, experiments are all right, of course, but it doesn't seem the case when it has an AAA budget and marketing behind. Kojima does his own thing and automatically expects everyone to love it and have millionaire sales
To my understanding, it actually is the law that you have to disclose if you got a game for free from the developers if you review it. It’s similar to that whole CSGO gambling scandal where they owned the websites but pretended they just found it
Indeed, it is a law in many countries, including Canada where Nitro Rad is living
Nice video! Yay for B-Grade comebacks. I assumed this was just a straight-up port, hearing about all these little changes and improvements has got me a lot more interested in it. Also, I think this was my favourite end slate gag (is that the word for when you ramble at the end?) on your channel yet!
With this and A Hat in Time hitting Switch recently that system has become a platformer machine similar to what the PS2 was back in it's day, gonna play both of them soon!
As an aside since you brought it up in the video: If you like The Sinking City then I'd recommend checking out Vampyr by Dontnod (same studio behind Life is Strange), it's also a game that fits the same mold of "bigger than indie but smaller than AAA." It's an action RPG set in early 1900s England and your main character is a doctor who's also a vampire who can either help the sick or feast on them for experience, and given it uses a Mass Effect style dialogue system the game looks and feels like a really polished lost Xbox 360/PS3 era game.
Hat in Time is trash. Too hard. AVOID!!! Super Lucky is good and then the super hard end boss ruins it. AVOID!!
@@Mscape7no you just suck at platformers.
My favorite platformer of all time is Super Mario Sunshine, and I recently picked this game up because I've been playing my Wii lately. There's not a lot of Platformers that I consider to be genuinely good on modern PlayStation, and games like the Kao the kangaroo reboot and the hat in time are fun but not satisfying like Super Mario Sunshine was.
Lucky's tale has some of the most satisfying movement and sound design for collecting I have experienced in a long time. It is definitely not that difficult and I suggest every time you play if you go for 100%. Something else I like to do is to collect every gem and coin in the game as well.
But this game is so satisfying to complete and the only gripes I have with the game are the unskippable cutscenes and transitions, and the fact that there are some collectibles in the worlds and levels that feel like they should have been added to a tally of some sort. But it's nice to see you review this game, even if I am years late getting a chance to play it.
It's always helpful for any art form to have smaller scale, weird productions going on, because those are the places were not sure-fire idea's can prove their worth. Hollywood and video games need more of this. Stuff that's small enough that it can take risks, but not as small as independent productions that are so small they fly under the radar of the general public.
I really want this game now
Little RUclips tip, based on what I can discern from channels that are more open about their metrics:
1. The first few hours of a video’s life are the most important as far as “the algorithm” promoting the vid to the general public (based on its category).
2. Engagement, leaving likes, dislikes, and comments, encourages “the algorithm” to promote the video more when people are searching for related content. So if someone searches “nitro rad” or “super lucky’s tale” vids that have had more engagement will be closer to the top.
3. Subscribing, obviously, is supposed to tell “the algorithm” that an account wants to see the regular uploads of that channel. “The algorithm” is imperfect and doesn’t always sort vids the right way, which is what the notification bell is supposed to fix.
I’m sure anyone who’s been doing RUclips for any substantial amount of time already figured this out, but here it is for those of us who weren’t in the know.
Because I grew up with Spyro, I can't help but be a little disappointed when a platformer doesn't have full voice acting, but this game still looks alright.
I definitely need to get this version of the game. I never beat the original but this one having tons of improvements, all dlc, new content, and looks and runs even better makes me wanna just get this version.
Found this video while trying to research the difference between "New" Super Lucky's tale and Super Lucky's Tale. It's interesting I never really thought of it the way he mentions - *medium* sized Studios that make in-between games! It's such a great point he makes. More attention should be given to this specific perspective of the video game industry. The B-Studios!!!
Very well done video 😁👌
Idk what’s necessary for games to be considered “more than mid” nowadays. But the variety of all the different types of play forming and then breaking it up with a 3D exploration world made this game an instant classic for me. Easily one of the best platformer on the switch and that’s saying a lot for the system.
Unlike yooka layley which was a chore to even finish. I would happily play through this again
Lucky is a cute little fox, but a little bit creepy, when he watches you like this
This is the Tails The Fox spin-off game Sega never gave us.
Was that a S-K-A-T-E sound effect thrown in?
Blink and you miss it joke if so, well done.
Tess: *speaking gibberish*
NitroRad: Okay, I understand they're trying to go for that whole Banjo-Kazooie gibberish thing, but I don't know it just sounds like the language from the Sims to me.
I died of laughter...I can hear it lol! 😂😂😂
Another thing you can do when doing the in-air burrowing is home-in on enemies for a one hit bounce; it can be a tad finicky at times, though.
The game’s also available on PC (specifically Windows). I think you can buy the PC version through the Super Lucky’s Tale website.
NitroRad honestly bro I love your videos there always wholesome and they remind me of the good old days. When I use to go over to my best friends house to play the ps2 platformer games. Best times of my life and a lot of those memories I ended up forgetting because how the world has changed now so much because of the internet. But your videos brought those memories back to me and I just want to say thank you so much. Please keep going with RUclips and keep making these amazing videos. Love from Scotland ❤️
i feel like a hat in time fits that medium sized vibe well too
The neck turning would make a great creepypasta
Hey James, I really appreciate the transparency.
It's my opinion that the best games developed back in the day were made by studios with a moderate budget and a team of something like 100 people, but usually less. Think old school Bioware, Looking Glass, and others.
Only thing I gotta say is that the idol smile made me smile
For anyone interested, this is on Xbox game pass. Honestly loved this game so much. It’s one of the few games I ever 100% completed.
I had the same reaction when this game was announced for Xbox One. It got me super interested, but because it was on a console I didn't have/care about, it made me sad when I realize I couldn't play it. Then Nintendo announced it out of nowhere and I was instantly on board. I really wish we had more studios like Playful. From what I've been hearing about them, they have been a pretty genuine and honest of a studio.
I saw a little fox boy in a blue cape in the thumbnail and assumed it was a Kingsley's Adventure remake.
This is probably the closest we'll ever get to a Tails spin-off game.
3D Platformers is the genre I can call home, especially ones from the 5th and 6th generation of consoles.
Seeing a resurgence of these kind of games brings a tear to my eye.
you and me both brother
3D platformers from the 1st and 3rd generation are good, too
Peppino Touchdown 3d platformers on the color tv game and nes?
When I first saw this game on Xbox One, I thought it was a lackluster experience. Super Lucky’s Tale on Nintendo Switch looks like a totally different game.
B-studio games are like the comfort food for gamers. They're always there, they're cheap, they're quick, they're filling, pleasant tasting, and they don't make you feel bad afterwards if you get them every once in a while.
RIBBIT KING! ive been trynig to remember that game name for SO LONG. THANK YOU
Saw this and expected it to be about COPPA. Just... that thumbnail screams it
I'm glad I'm not the only one who can see conker in this
I played the demo and this game is comfort food.
Oh man James...I was super on the fence about this game. Thank you SO much for pushing me over. I need more Switch platforming goodness after A Hat in Time ;w;
Yes you REALLY do need to disclose if you got a product for free as it can and does affect opinions.
when lucky used his tail to deflect a projectile im like:
*p a r r y ?*
Am I the only one who thought of movies like "Once Upon a Forest" with the intro to this game?
I 100% Both the Xbox/Windows 10 and Steam Versions [Achievements and All] and I can easily say that New Super Lucky's Tale looks like a HUGE Improvement! While I loved the Original Super Lucky's Tale, It did have Its Flaws and a few odd Design Choices, But overall, I loved the Experience, Art Style, Music [Loved the Lady Meowmalade Boss Music!] and Lucky was extremely adorable! I am really happy to see that Playful made Lucky finally run up right as having Him running on all fours was kind of jarring.
It made Me so happy to see You finally Review this Game, Nitro Rad; As I had been hoping that We would get the Chance to see Your Thoughts on the Original but the updated Version looks so great!
I really hope that Playful have It Ported to PC eventually. I would love to 100% It too! Definitely one of My favourite 3D Platformers of the Decade. :)
Not gonna lie, when I first saw this game I thought it looked a lot like those unknown B-level platformers from the late 90s/early 00s, with characters like Ty or Kingsley's Adventure.
Also how cool is it that he does this drilling move into the ground. Just when you mentioned it I was just thinking of how that would be a logical move for him to have, since it's something that foxes do in real life.
The intro looks like a merge of the Legend of Kay and Vexx game intros and so far, I'm enjoying this game a lot.
This is the closest we’ll ever get to Conker’s 12 Tales
Wonder if they used that as a basis for this.
The cutscenes for luckys tale remind me of the comic book cutscenes from sly cooper
Not gonna lie. When I first saw this game, this looked like very okay-level. Like, it looks fine and I'm sure it will play fine, but nothing about it screams out to make it big.
Maybe that's why they made a more epic intro
We have an X Box One but I never knew this game even existed until I saw the Switch trailer. I'm glad since from what I hear, it's the better version.
It woulda been hilarious if James put the entire console into like the PS4's disc slot or something
There’s the AAA and the B games, but the C games are those weird ass obscure flash games you find at the 10th page of cool maths games
The art style in the opening cinematic reminds me a lot of Sly Cooper. I love the Sly games, so that's in no way a bad thing.
Replaying it again. So comfy.
We need more B grade games like this and Rule of Rose...
12:26 "The Mario games offer plenty of challenge..." - shows footage of mario oddyssey
Yeah, I thought that too, specially when Odyssey es easier than Super Luckys Tale
V Sanz more open would with a lot more collectibles does not mean easier.
Open worlds are mostly just tedious to collect everything, it's not difficult.
Transparency is literally the only thing that matters.
Please play Yooka-Laylee And The Impossible Lair! Definitely one of the best 2D platformers
ya
this has a ton of mario vibes, i love odyssey so much so this looks like something id be interested in :O
>Medium Sized B Games
Aka Middle Market. The dying breed that DOES still have a place and DOES still need to make a comeback.
"It Started With The Destruction Of Our Home."
NitroRad: Jesus, this tone is pretty dark for how bright and cheerful a game this is.
You can say that again! 😅😅😅
Jesus, this tone is pretty dark for how bright and cheerful a game this is.
Jacobverse You repeated it for NitroRad lol! 😂😂😂
2:14 A fellow man of culture I see.
I love when lucky looks at me! It’s so cute
This got completely tangled up in my brain with Kingsley's Adventure, so I kept wondering why nobody was saying this was a reboot of an old game.
I kept thinking of that Zelda inspired game, Tunic, since that was another XBox exclusive game with a Fox.
In the US, you are required to disclose if you received a product for review. I don't know if that's also the case in the land of the Eh'Dians
This is why I respect the hell out of We Happy Few, feels like one of those b studio companies