For UE 5.2 users, Here are some things I've learned from many hours of this taking a hell of a lot more than 90 seconds. 1. Obviously, the Update Sun node plugin needs to be enabled in the settings. 2. Make sure you use UpdateSunDirection and not UpdateSun (found that out the hard way) 3. In the Outliner, select BP_Sky_Sphere, In the details panel under Default make sure Directional Light Actor is set to "DirectionalLight". Under "Input" in the details panel, put "0" 4. Outliner>DirectionalLight, select it. In the details panel under "light">"advanced" set the "Forward Shading Priority" to "1" If you don't do the last 2, UE start whining about how there are too many directional lights duking it out. Not kidding......5 hours I spend learning this hard lesson..............5.
@@MrMeme69 If you don't have one you should be able to add one, use the button in the top left with the green plus, hover over "all classes" and find "BP_Sky_Sphere" near the top
Two things: 1.) For anybody who can't figure out where the "Update Sun Direction" node is, you need to enable the Sun Position Calculator plug-in. 2.) I tried another tutorial to create a day/night cycle that involved using an inverted sphere. I had it working in another project, and it didn't seem to slow anything down until I moved it into my current project, and suddenly my game is lagging and inputs are unresponsive and slow. None of that happens with this one. So for anybody using UE5, this is the most efficient method I've found of all the tutorials to do a proper day/night cycle where you have a night sky. I would advise against following the other tutorial that uses an inverted sphere to add stars.
Even though I enable the Plug-In the node isn't there. Am I missing something ? @EDIT: Okay, I found out, if you're looking for the Node and it's not showing up even tho you added the Plug-in, you need to disable the "Context Sensitive" checkbox in the search sub-menu when Right Clicking in the Blueprint editor 👍
i know not relitive but every time you said node all i could hear was nerd "and create an add actor location nerd" this was actually very helpful and eventualy i will be a nerd once more
For those who do not have the update sun position, you don t need it u just a have to let the code like that and it ll work (increase the speed variable to test it)
couple of things you can check or try. make sure the sun direction is perpendicular if its not it may be going on a weird angle and not getting dark enough. The other checking the the light angle in blueprint then updating the speed to something slower when the angle gets to a certain point. You could also play around with sky sphere blueprint and change the material earlier in the rotation.
Make sure you use UpdateSunDirection and not UpdateSun (found that out the hard way) In the Outliner, select BP_Sky_Sphere, In the details panel under Default make sure Directional Light Actor is set to "DirectionalLight". Under "Input" in the details panel, put "0" Outliner>DirectionalLight, select it. In the details panel under "light">"advanced" set the "Forward Shading Priority" to "1" If you don't do the last 2, UE start whining about how there are too many directional lights duking it out. Not kidding......5 hours I spend learning this hard lesson..............5.
Use directional light (default) instead of light source and update sun direction in not needed Add Actor Local Rotation works without it. Also no need for the sun calculator plugin.
Make sure you use UpdateSunDirection and not UpdateSun (found that out the hard way) In the Outliner, select BP_Sky_Sphere, In the details panel under Default make sure Directional Light Actor is set to "DirectionalLight". Under "Input" in the details panel, put "0" Outliner>DirectionalLight, select it. In the details panel under "light">"advanced" set the "Forward Shading Priority" to "1" If you don't do the last 2, UE start whining about how there are too many directional lights duking it out. Not kidding......5 hours I spend learning this hard lesson..............5.
Ok, so I need a night/day cycle which omits the sun. Basically the player is playing at night and fails the mission if not done when the sun rises. I'm assuming not Sun Rotation needed, but how then?
A couple tips that might fix it: -In the Outliner, select BP_Sky_Sphere, In the details panel under Default make sure Directional Light Actor is set to "DirectionalLight". Under "Input" in the details panel, put "0" -Outliner>DirectionalLight, select it. In the details panel under "light">"advanced" set the "Forward Shading Priority" to "1" -And for good measure add ExonentialHeightFog, a PostProcessVolume,SkyAtmosphere and a SkyLight. In PostProcessVolume I set some Bloom, Metering Mode to "manual" for Expose (Exposure Component set to 10), and checked the box for "Infinite Extent(Unbound)" under Post "Process Volume Settings"
hey is there any way i can use this blueprint in the movie sequencer while rendering the scene? i tried looking it up but i was unable to find anything
You know what people want boss. You'll be 100k in notime. Thanks for the quality. Have u ever thought about changing your mic? Your mic sounds bit weird
Make sure you use UpdateSunDirection and not UpdateSun (found that out the hard way) In the Outliner, select BP_Sky_Sphere, In the details panel under Default make sure Directional Light Actor is set to "DirectionalLight". Under "Input" in the details panel, put "0" Outliner>DirectionalLight, select it. In the details panel under "light">"advanced" set the "Forward Shading Priority" to "1" If you don't do the last 2, UE start whining about how there are too many directional lights duking it out. Not kidding......5 hours I spend learning this hard lesson..............5.
My sun nor the light are moving, clearly this is of my doing, the only difference I can see is that yours Says Sky_Sphere my says BP_Sky_Sphere, any help would be very appreciatived
BP_Sky_Sphere is the correct one. Try this: Make sure you use UpdateSunDirection and not UpdateSun (found that out the hard way) In the Outliner, select BP_Sky_Sphere, In the details panel under Default make sure Directional Light Actor is set to "DirectionalLight". Under "Input" in the details panel, put "0" Outliner>DirectionalLight, select it. In the details panel under "light">"advanced" set the "Forward Shading Priority" to "1" If you don't do the last 2, UE start whining about how there are too many directional lights duking it out. Not kidding......5 hours I spend learning this hard lesson..............5.
For UE 5.2 users, Here are some things I've learned from many hours of this taking a hell of a lot more than 90 seconds.
1. Obviously, the Update Sun node plugin needs to be enabled in the settings.
2. Make sure you use UpdateSunDirection and not UpdateSun (found that out the hard way)
3. In the Outliner, select BP_Sky_Sphere, In the details panel under Default make sure Directional Light Actor is set to "DirectionalLight". Under "Input" in the details panel, put "0"
4. Outliner>DirectionalLight, select it. In the details panel under "light">"advanced" set the "Forward Shading Priority" to "1"
If you don't do the last 2, UE start whining about how there are too many directional lights duking it out. Not kidding......5 hours I spend learning this hard lesson..............5.
Do you know where the sky sphere is? I cant find it
@@MrMeme69 If you don't have one you should be able to add one, use the button in the top left with the green plus, hover over "all classes" and find "BP_Sky_Sphere" near the top
You are gold! Thanks!
thank you!
You just saved me 4hrs & 58min. Thanks!!!
Two things:
1.) For anybody who can't figure out where the "Update Sun Direction" node is, you need to enable the Sun Position Calculator plug-in.
2.) I tried another tutorial to create a day/night cycle that involved using an inverted sphere. I had it working in another project, and it didn't seem to slow anything down until I moved it into my current project, and suddenly my game is lagging and inputs are unresponsive and slow. None of that happens with this one. So for anybody using UE5, this is the most efficient method I've found of all the tutorials to do a proper day/night cycle where you have a night sky. I would advise against following the other tutorial that uses an inverted sphere to add stars.
Even though I enable the Plug-In the node isn't there. Am I missing something ?
@EDIT: Okay, I found out, if you're looking for the Node and it's not showing up even tho you added the Plug-in, you need to disable the "Context Sensitive" checkbox in the search sub-menu when Right Clicking in the Blueprint editor 👍
@@lupin2232 Thank youuuu!
Interesting, I didnt even have the plugin on, simply pull out of the reference for the Sky sphere, even with context sensitive it should show up
can u help me? im unable to proceed as BP for SkySphere reference idk how to do..im a bit new
Thank you so much, i spent a while trying to find update sun direction node, and i decided to look at the comments to try to find the problem. 👍👍👍
Please don't stop with these tutorials. They are amazing, you are amazing
i know not relitive but every time you said node all i could hear was nerd "and create an add actor location nerd" this was actually very helpful and eventualy i will be a nerd once more
i see 3D people feat. Ian Hubert: create a triple A game in 5 minutes
how do I get a sky sphere i only have a SM_skysphere and SkyAtmosphere
The original sky sphere BP is in Engine Content. This isn’t the current skybox. The default one in UE5 isn’t a Blueprint anymore.
for UE 5.3.2 Use directional light (default) instead of light source and update sun direction in not needed
where is the sky spehre? xD I can't find it
what if I don't have sky sphere?
Oh wow that is one of the stupidest questions I’ve ever heard
same
@@radioactivespeeder2591 Good way to answer somebody who genuinely doesn't know. I'm sure your parents are proud.
You can make one... Search in Google you will get it it's simple
You can add one!
For those who do not have the update sun position, you don t need it u just a have to let the code like that and it ll work (increase the speed variable to test it)
You are the best !! Thanks a lot😄
^^
It breaks the landscape
then you don't get stars
I dont have the "Update sun direction node" is that a plugin?
same did u find a fix
@@tohonest No sry never did
Project setting> search sun, check the box, restart UE
cant find sky sphere. it wont connect to the update sun direction because its not a BP.... PLEASE HELP
Create BP_Sky_Sphere
update sun direction dosent exist anymore?
I am getting Gimble lock when trying this. Is there an easy way to avoid this? My pitch rotation stops at -90 and locks.
Stop using bp and do it in sequencer, it works.
Doesn't work. Trying to move SkyAtmospher e to target in update sun direction, and it doesn't work. Says that I can't
can we do it by sequencer?
Yes, and it is easier and working unlike bp rotation getting stopped after some in-game time.
The call function Update Sun direction doesnt show up when I search for it
Enable in in the project settings and restart UE
These short videos are awesome. Keep up the good work!
i mean, thats cool and all but how can you add a moon into all this?
Dude! you're the man! Short and sweet, I've already subscribed. Thanks
hi do you know how i can create a widget slider that controls the time of day cycle? similar to what twinmotion have built in.
Works like a charm! I luv it, thanks!
You’ve earned a subscriber. If only more videos were like this and to the point.
this is the best channel of UE tutorials I ever seen
how to make the night longer? I think the night don't even get dark, and it goes out too fast compared to the day light
couple of things you can check or try. make sure the sun direction is perpendicular if its not it may be going on a weird angle and not getting dark enough. The other checking the the light angle in blueprint then updating the speed to something slower when the angle gets to a certain point. You could also play around with sky sphere blueprint and change the material earlier in the rotation.
why when stay at night the ilumination is similar of the day? I would like lights will more dark, do you can help me?
Check to see if the sun is rotating perpendicular to the floor. You can also adjust the light intensity
Make sure you use UpdateSunDirection and not UpdateSun (found that out the hard way)
In the Outliner, select BP_Sky_Sphere, In the details panel under Default make sure Directional Light Actor is set to "DirectionalLight". Under "Input" in the details panel, put "0"
Outliner>DirectionalLight, select it. In the details panel under "light">"advanced" set the "Forward Shading Priority" to "1"
If you don't do the last 2, UE start whining about how there are too many directional lights duking it out. Not kidding......5 hours I spend learning this hard lesson..............5.
im in UE5.3 and i have the sun calculator plugin and when i search for the UpdateSunDirection node it doesnt show up, please help.
Use directional light (default) instead of light source and update sun direction in not needed Add Actor Local Rotation works without it. Also no need for the sun calculator plugin.
I followed 3 parts in another video for this , does it really have stars? I didn't see you add any star textures
Make sure you use UpdateSunDirection and not UpdateSun (found that out the hard way)
In the Outliner, select BP_Sky_Sphere, In the details panel under Default make sure Directional Light Actor is set to "DirectionalLight". Under "Input" in the details panel, put "0"
Outliner>DirectionalLight, select it. In the details panel under "light">"advanced" set the "Forward Shading Priority" to "1"
If you don't do the last 2, UE start whining about how there are too many directional lights duking it out. Not kidding......5 hours I spend learning this hard lesson..............5.
(How) does this work together with the Sky Atmosphere System?
This doesn’t use the new sky atmosphere
whats the purpose of this video when the comments are full of bugfixes
Ok, so I need a night/day cycle which omits the sun. Basically the player is playing at night and fails the mission if not done when the sun rises. I'm assuming not Sun Rotation needed, but how then?
Sky doesnt change to night, not sure why
A couple tips that might fix it:
-In the Outliner, select BP_Sky_Sphere, In the details panel under Default make sure Directional Light Actor is set to "DirectionalLight". Under "Input" in the details panel, put "0"
-Outliner>DirectionalLight, select it. In the details panel under "light">"advanced" set the "Forward Shading Priority" to "1"
-And for good measure add ExonentialHeightFog, a PostProcessVolume,SkyAtmosphere and a SkyLight. In PostProcessVolume I set some Bloom, Metering Mode to "manual" for Expose (Exposure Component set to 10), and checked the box for "Infinite Extent(Unbound)" under Post "Process Volume Settings"
Best tutorial ever! cant wait to try it
So can this work for ue4 too?
Can this be use on a larger scale (Say a planet) to where only half is daytime, and half is night time?
I wonder where do you live if you make sun rise VERTICALLY and go straight to zenith:)
Theres a problem, when i alt tab away from my project the sun rotates faster than the speed rate
Do you know how to make a simple 3D video player with VR? Stereo playback on some surface?
is there a way i can make a moon?
no sunsphere, my as is fkd
Time Saver.
how to add stars and moon as well?
Thanks for the Tutorial, Question, How could you control that with a slider?
why my fps is dropping when I put in a light source whether it has to happen or not
Can you be more specific?
hey is there any way i can use this blueprint in the movie sequencer while rendering the scene? i tried looking it up but i was unable to find anything
You know what people want boss. You'll be 100k in notime. Thanks for the quality.
Have u ever thought about changing your mic? Your mic sounds bit weird
Thanks for the feedback I’ll check it out
@@isee3Dpeople What I meant by weird is your voice sounds hoarse. Maybe It's about me IDK. Anyway, that was a great video.
i want to make my snow niagara to start every now and then, not permanently. like sometimes at day sometimes at night.
Ty
yeah but why doesnt it get dark?
Make sure you use UpdateSunDirection and not UpdateSun (found that out the hard way)
In the Outliner, select BP_Sky_Sphere, In the details panel under Default make sure Directional Light Actor is set to "DirectionalLight". Under "Input" in the details panel, put "0"
Outliner>DirectionalLight, select it. In the details panel under "light">"advanced" set the "Forward Shading Priority" to "1"
If you don't do the last 2, UE start whining about how there are too many directional lights duking it out. Not kidding......5 hours I spend learning this hard lesson..............5.
Great tutorials man! I suggest fixing your audio. Sounds muffle and a bit low. Thanks for sharing the knowledge!
It's funny because i don't have this "Make Rotator"
My sun nor the light are moving, clearly this is of my doing, the only difference I can see is that yours Says Sky_Sphere my says BP_Sky_Sphere, any help would be very appreciatived
BP_Sky_Sphere is the correct one. Try this:
Make sure you use UpdateSunDirection and not UpdateSun (found that out the hard way)
In the Outliner, select BP_Sky_Sphere, In the details panel under Default make sure Directional Light Actor is set to "DirectionalLight". Under "Input" in the details panel, put "0"
Outliner>DirectionalLight, select it. In the details panel under "light">"advanced" set the "Forward Shading Priority" to "1"
If you don't do the last 2, UE start whining about how there are too many directional lights duking it out. Not kidding......5 hours I spend learning this hard lesson..............5.
@@elantrauma Thank you
Thank you so much ❤
hahahaa niiice thanks man definitely subscribe!
Subscriber earned
Thx🤗
Cool
I was kinda hoping for the moon as well. Will keep this bookmarked tho. I like your content, keep it up buddy!
Thank You
you just got a sub
fast and clear, thanks. new sub here
Pro
See this right here is a perfect tutorial. thanks mane!
the background music is kinda upset
The clouds are black at night (unlike your video)
Unity in 90 sec pls
i give up
Easiest Method To Make A Day Night Cycle UE5.5
ruclips.net/video/prbxUOU-dck/видео.html
you go to fast
i dont understand nothing