TOP 100 | Eternal Ascent - Succession | Bikalp Singh Dura

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  • Опубликовано: 5 мар 2024
  • My submission for ‪@pwnisher‬ 's Eternal Ascent Community Challenge.
    www.artstation.com/artwork/5v...
    It has been a very short month. Working on this project was the most fun I had in a long time. Last time I couldn't make a thorough breakdown for my Endless Engines submission but this time I have tried my best. This is however a short cutdown breakdown of the project.
    This will be the second time Ive participated in one of these and I have to say im equally happy about finishing this project as I was the first time. Clint said in one of his livestreams "play with your strengths" and that is what I tried to do in this one. I love creating environments so I took my time with it for this one. Once again pushing it close to the deadline but super happy with how this turned out at the end.
    Music from #Uppbeat (free for Creators!):
    uppbeat.io/t/vens-adams/rise-...
    License code: B0GOPN4QWG9ETTLJ
    Music from #Uppbeat (free for Creators!):
    uppbeat.io/t/alex-besss/threa...
    License code: 64LX5LKMSTRGAMH4

Комментарии • 35

  • @sudhirpangeni4254
    @sudhirpangeni4254 4 месяца назад +7

    Your breakdown videos never disappoint. Such attention to detail as well.🔥🔥

  • @ben.reynolds
    @ben.reynolds 3 месяца назад +1

    Conceptually, this one really stood out to me in the top 100. Nice work!

  • @nosaokhuelegbe
    @nosaokhuelegbe 3 месяца назад

    this is such amazing work

  • @maxrose8845
    @maxrose8845 3 месяца назад +3

    So so good. Such an insane amount of work and attention to detail, congratulations on pulling this off

  • @dorgi1
    @dorgi1 3 месяца назад +1

    absolute unit

  • @arupananta007
    @arupananta007 4 месяца назад

    Great work man

  • @wang3D
    @wang3D 4 месяца назад

    Insane.

  • @blackfrostdigital
    @blackfrostdigital 4 месяца назад +1

    Sooo much work and super impressive. Amazing!

  • @tillgiermann3796
    @tillgiermann3796 4 месяца назад +1

    What an enormous workload. Very interesting and impressive.

  • @Hiro-jy1xy
    @Hiro-jy1xy 4 месяца назад

    Dope. Had loved the last one you did as well. Would love to know more about your journey.

  • @KonstantinTambiev
    @KonstantinTambiev 3 месяца назад

    rat!!!!!!.....oh god, such a detaild work

  • @wewantmoreparty
    @wewantmoreparty 4 месяца назад

    🤘

  • @upakarsapkota9677
    @upakarsapkota9677 4 месяца назад

    Wow👏👏 Nicely done👌

  • @Keil2590
    @Keil2590 4 месяца назад

    Looks sick...grats on top 100.

    • @bikalpsinghdura
      @bikalpsinghdura  4 месяца назад

      Didn't get into top 100 but thanks a lot.

    • @Keil2590
      @Keil2590 4 месяца назад +1

      @@bikalpsinghdura I thought for sure yours was in there. Damn...should have been.

    • @Keil2590
      @Keil2590 3 месяца назад

      @@bikalpsinghdura Bro...just saw yours in the Top 100 vid. You made it! Top 3.6%

    • @bikalpsinghdura
      @bikalpsinghdura  3 месяца назад +2

      @@Keil2590 Dude I realized it only after your comment lol. Thanks a lot!

    • @Keil2590
      @Keil2590 3 месяца назад +1

      @@bikalpsinghdura Sweet.

  • @sohardsharma2709
    @sohardsharma2709 3 месяца назад +1

    Man u blast it
    how much time did it take plz tell me?
    And how many years are you in this industry

    • @bikalpsinghdura
      @bikalpsinghdura  3 месяца назад +1

      Thank you. I started working in 2021. This project took roughly 20 days.

  • @newgamers8028
    @newgamers8028 3 месяца назад

    brother bohat acha, ek complete course bna sakte ho aap ishpe....possible ho to please bna na....

  • @real2late
    @real2late 3 месяца назад

    Whats your process for bridging the scenes in Maya Blender & Houdini? Do you use usd?

    • @bikalpsinghdura
      @bikalpsinghdura  3 месяца назад +1

      Since im using redshift I can export rs proxy and import that into houdini. the limitation is that if you want to tweak the shaders youll have to create new one in houdini and override them. From blender to houdini I just used alembic. I want to look into USD but there a lot to learn so maybe when I have some time to spare.

  • @MaxChe
    @MaxChe 3 месяца назад

    This video is proof of that when they say that "I know how to do everything but a little bit" How do you have in your head can fit so many programs, I'm shocked....
    I still don't understand for what purposes you used a blender if you had Maya at hand in which you did the main scene assembly, there are much cooler tools for character rigging than in a blender! Am I wrong?

    • @bikalpsinghdura
      @bikalpsinghdura  3 месяца назад +1

      You're absolutely right. Maya is pretty much the benchmark for rigging and animation tools. However for this project I used DAZ character models which already has detailed rig and in order to transfer them to maya, there wasn't a proper bridge through which I could transfer all the rigging as well as texture details of the models. Blender on the other hand has a very handy tool called Diffeomorphic which enables smooth workflow between DAZ and Blender. Thus I decided to use Blender for all the character stuffs. I have worked as a generalist for a while now that is why I am familiar with many different software. Doing everything in a single software is useful for some cases but I believe the task becomes much easier if you use different software according to its strength.
      I hope this clears some things. Cheers!

    • @MaxChe
      @MaxChe 3 месяца назад +1

      @@bikalpsinghdura Great job! Thanks for the detailed response

    • @principedelapaz3593
      @principedelapaz3593 Месяц назад

      Bro blender is better than maya 💀🥶

    • @MaxChe
      @MaxChe Месяц назад

      ​@@principedelapaz3593 Not quite so and not in everything! Look at the number and level of movies and games where Maya was used, and compare it to blender, the result is obvious. And Blender is only better because it's “Social Networking Software”.