Multi-Crew Reclaimer Salvage | Star Citizen 3.21 4K Gameplay

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  • Опубликовано: 4 фев 2025

Комментарии • 214

  • @Farrister
    @Farrister  Год назад +33

    In case things look a little different now, this was recorded just before IAE, so the UI and default loadout is a little different now...

    • @PragmaticTornado
      @PragmaticTornado Год назад

      I was wondering, because my Reclaimer only has one scraper module, as well as a tractor beam. Kinda wish they'd keep both modules, and have the tractor as a third module. No need to simplify salvaging further..

    • @AaronJohnson1969
      @AaronJohnson1969 Год назад

      Yeah notice having 1 scrap and 1 TB AND the TB really often to Jack PLUS the bug for getting scrap from ships not working..Ugggh CIG why LOL.
      We should have a choice of which Scrap head to have attache (or both differ kinds) OR which scrap head and 1 TB or any combo we want. Life of a 12 yr Alpha LOL.

  • @BunkerSquirrel
    @BunkerSquirrel Год назад +59

    The Reclaimer feels like a cobbled together PR ship, it’s like Aegis saying “see? See? We don’t just make war machines!”

    • @elliothahn1155
      @elliothahn1155 Год назад +10

      Imagine the Reclaimer refitting the claw for a S10 hardpoint... and a ramp for vehicles in the back.... easily a war machine xD

    • @Farrister
      @Farrister  Год назад +5

      Haha

    • @rrekki9320
      @rrekki9320 Год назад +6

      Fly a Reclaimer against ERTs. Tell me how that thing isnt a war machine. You can park on the ground solo and just man the Size 5 Cannons and wreak absolute hell on the enemy :D

    • @BunkerSquirrel
      @BunkerSquirrel Год назад +4

      @@rrekki9320 it's definitely a tank in the sense "How much steel should we use for the hull?" "yes"

    • @smolltaco5667
      @smolltaco5667 Год назад +1

      Or their warmachine project got cancelled and they turned it into this😂

  • @Grimfanden
    @Grimfanden Год назад +12

    Multicrewing is something else, its amazing to see the perspective of a cargo mover inside a ship in movment. That alone blowes my mind.

  • @Skytub3lp
    @Skytub3lp Год назад +6

    This is what played in my head in 2015 when I backed the game

  • @Ellis01234567890
    @Ellis01234567890 Год назад +4

    Me and the lads were also doing some multiscreen salvage the other night. It was great calm gameplay and one who hadn't bought the game yet really enjoyed his first experience of SC. During a job we got attacked by a pirate reclaimer and a boss battle ensued. It was awesome. I was the pilot keeping my gunners in view and we even got salvage our attacker. What a game SC is and it's not even 5% complete.

    • @Farrister
      @Farrister  Год назад +1

      "Boss battle ensued" - I can imagine this!

    • @David-on1mr
      @David-on1mr Год назад

      5% damn…didn’t they start working on this game about 14 years ago

    • @Ellis01234567890
      @Ellis01234567890 Год назад +1

      ​@@David-on1mrOfficially the development started in 2012. But that was just Chris Roberts sitting in his office with an idea for a space combat game. In 2014 the entire scope of the game changed due to the success of the Kickstarter. Development didn't really kick off till about 2015, but even then the dev team was still very small. But this games back end tech is like no other game. Too complicated to get into here and I'm not qualified to describe it properly anyway. Server meshing is just one piece of tech they're working on which is industry changing. So when I say 5%, I'm talking more about what you can see and do in the game.

    • @David-on1mr
      @David-on1mr Год назад

      @@Ellis01234567890I pledged in 2014 and then have not really followed it until I heard sq42 was feature complete and I am hyped again.
      From what I’ve seen recently I’d we are most of the way there in terms of gameplay loops I think we will get on release.
      I think we will get a huge amount of game but I don’t expect 50 completely seperate profession loops.
      Pvp / FPS / Trade and cargo/mining and refining/ salvage and repair/ exploration/ piracy/ PVE/ org vs org space/ racing/ base building.
      I just hope the game will be big enough for the 5million pledgers. (In size)

  • @LandscaperUSC
    @LandscaperUSC Год назад +35

    Next patch may have structural salvaging. We may be seeing this Reclaimer again soon! ❤

    • @Farrister
      @Farrister  Год назад +2

      I hope so!

    • @bigapestudios9847
      @bigapestudios9847 Год назад +1

      claw not functioning, and testers been asked to focus on the vulture for testing sadly as the claw bugs out the reclaimer smashing things up :(

    • @kyoko4651
      @kyoko4651 Год назад +2

      @@bigapestudios9847 Gonna throw out some wild hopium and say that by the time its in our hands it'll be working (We pray)

    • @bigapestudios9847
      @bigapestudios9847 Год назад +1

      @@kyoko4651 cant see that happening but heres to hoping i get proven wrong.

  • @DarkFader2000
    @DarkFader2000 Год назад +2

    Excellent video. I recently went out with a crew of 3 and we had a lot of fun. Our pilot doubled as a scraper. We're discussing getting a 4-5 person crew going with one person bringing a C2 along as well so this was a nice showing of how it can be done. Well done!

    • @Farrister
      @Farrister  Год назад

      That is awesome! Hope you give it a go!

  • @AIPilot-Boda
    @AIPilot-Boda Год назад +8

    Was an enjoyable experience, nice to see it from a different point of view.
    It’s worth noting there’s a hole in the salvage deck (opposite the elevator) where you can drop the boxes down to the cargo deck. Unfortunately it was not working properly.
    First person landing was beautiful. I would have been ping ponging off the walls 😄

  • @snaggletoof1927
    @snaggletoof1927 Год назад +1

    Salvaging has become one of my favorite SC activities. I've only had the chance to do solo salvaging in a Vulture, though. But this sounds like a lot of fun, and I will definitely be attempting to join a Reclaimer operation soon. Thank you for the great video, Farrister!

  • @larsmeyer767
    @larsmeyer767 Год назад +1

    You and your guys make an swesome job and a really good video. Thats the style you wanne play this game from time to time.
    Keep going on!

    • @Farrister
      @Farrister  Год назад

      It's a good bunch of guys, I had fun!

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 Год назад +1

    Thank you Farrister, it was a fun and informative watch!!

  • @mr.j3751
    @mr.j3751 Год назад +1

    I am excited to see the rework of this ship. I’ve been involved in some multi crew reclaimer work and I absolutely loved it. Ours wasn’t quite as meditative as yours though. 😉 nicely done! Always a pleasure watching your work. 🍻

  • @whatasaverl6456
    @whatasaverl6456 Год назад +2

    Thanks for catering to the salvage fetish dude. Really good vid

  • @MrScar88
    @MrScar88 Год назад +1

    Amazing video. The Reclaimer also always gives me a lot of Nostromo vibes. Thankfully no Xenomorphs... yet.

  • @SumPixelz
    @SumPixelz Год назад +1

    Nice video mate. I’d love to work with a little crew like that.
    For your comment about “there’s something about moving and stacking boxes, it’s hard to explain”, it’s actually very easy to explain. We silly human beings, have an unavoidable tendency to create order in chaos. I’ve read that somewhere and it’s actually a very true and interesting statement. And like everything, it’s both for the good and the bad…

  • @PreybirdMKII
    @PreybirdMKII Год назад +1

    I agree about moving cargo about being relaxing.
    Having a reclaimer salvaging and a C2 hauling the RMC and cargo from the salvage targets is fun.

  • @captc0ck5lap60
    @captc0ck5lap60 Год назад +1

    I see salvage like this as the beginning of some real emergent gameplay. Salvage is so valuable, it really will be worth checking wrecks out as a pirate to see if you can shake people down for shiny bitz.
    That means, imo, two strategies will emerge, either quick smash and grabs in a vulture, which is solo viable but will be a sweaty, sweaty gameplay loop as you're constantly on edge in case a pirate jumps in. Or, a crewed reclaimer. Slower, but if you do hit a decent sized wreck you can make absolute bank. If a pirate jumps a fully crewed reclaimer, it wont be an easy fight but would certainly be worth the risk considering the value of the salvaged components and scrapings.
    That means reclaimer crews will need to drill themselves to get on turrets fast and pilots will need to be practiced in heavy ship combat manoeuvring. I feel like that's the real RPing vibe CIG wants in this game.

  • @rocky258258
    @rocky258258 Год назад +5

    I absolutely love the vibe inside the ship, I wished they'd make a C1/Cutty class all rounder ship, I'll buy that in a heartbeat.

    • @Farrister
      @Farrister  Год назад

      They are kinda all rounders, aren't they?

  • @gixxer_killa
    @gixxer_killa Год назад +1

    Love this ship and very happy it’s added to my fleet. Appreciate your hard work on these videos 🫡

  • @cmdr_thrudd
    @cmdr_thrudd Год назад +1

    Really been enjoying salvaging in the reclaimer with a couple of friends, group play is lots of fun! We've done a bit with the SRV bringing killed bounties to our reclaimer after looting any cargo with a C2. :D Things have really changed in game this past few months, I can hardly wait for engineering and repair getting added to the mix. 2024 is going to be a big year

  • @0giwan
    @0giwan Год назад +1

    "There's something about my knowledge of Star Citizen that makes me a little uncomfortable with loose boxes just flying around the ship."
    Yeah. You've played it in the Old Times. It's the same exact reason why I sit in a seat when I'm on a train, and generally try to either be seated or at least avoid moving around a lot during quantum.

    • @Farrister
      @Farrister  Год назад

      You know I agree Ogi!

    • @MachineMan-mj4gj
      @MachineMan-mj4gj 11 месяцев назад

      I'm guessing it was like that one scene in The Expanse when loose power tools went careening around the Rocinate while under thrust and nearly impaled a dude?

  • @friendlyspacedragon7250
    @friendlyspacedragon7250 Год назад +1

    Multicrew is fun. Can't wait for the next salvage update when we get more than hull stripping or the cutter snub for the Reclaimer whenever that happens.
    The box chute in the back of the box room had the bad tendency of clipping the crates through the back wall the last time I tried so using the elevator is the safer way, if clunkier.

  • @Jezato
    @Jezato Год назад +1

    Very relaxed gameplay, one thing i noticed is how in such a big ship like the Reclaimer, there should be an option to process those 1scu boxes into a larger 8 scu box. Maybe it could be an upgrade and you can toggle the hopper to either 1 or 8scu boxes.

    • @Farrister
      @Farrister  Год назад

      That would be good

    • @durtyred86
      @durtyred86 Год назад

      This is actually slated to happen. For both the Reclaimer and Vulture. Essentially, they're supposed to be able to collect more RMC before the box fills in the hopper.

  • @garfield2406
    @garfield2406 Год назад +1

    Nice to see that missions with a Reclaimer, you might try the "Personal" Hull cleaning Missions the ships have no cargo but you get 200k aUEC for scrapping the hull of a Hammerhead if you manage under 1 hour (which should not be an issue in a Reclaimer, it is doable in 30 minutes with 2 Vultures) brings a good extra buck for all the crew and if you have someone pulling all the guns that´s also worth a lot.

    • @Farrister
      @Farrister  Год назад

      Aren't they missions of dubious legality?

    • @garfield2406
      @garfield2406 Год назад

      @@Farrister well technically yes 😁

  • @trixon2118
    @trixon2118 Год назад +1

    What I love in Reclaimer aesthetic is how it looks the closest to Mass Effect Reapers :D. Wish we had a big ship like Reclaimer it would be a gunship

    • @Farrister
      @Farrister  Год назад

      I shudder to think at the firepower of such a gunship!

  • @PolBlanesCebrian
    @PolBlanesCebrian Год назад +1

    We don't really need a cargo grid on the elevator even though it would be good. A solution that might come sooner than you imagine is a cargo trolley, a flat trolley with a cargo grid on it.
    You could keep that in the elevator and move the boxes onto it. Someone would have to move the cargo from processing onto the trolley, and notify when it's full. Someone at storage would call the elevator when it's full and empty it, notify when it's empty. The person at processing would call the elevator when it's empty and start over.
    Alternatively you could have 3 trolleys, one in processing and one in storage and one in the elevator and keep swapping them. Someone at processing fills up the trolley, opens the elevator, takes the empty trolley out of the elevator and puts the full trolley in. Someone in storage calls the elevator, takes the full trolley and puts an empty trolley in the elevator, empties the trolley into the cargo area. This will just require a bit of communication. This might speed up the process because the 2 crew would be working in parallel instead of in turns and filling / emptying the elevator is as fast as moving the trolley. At the end of this method, when all the space in the storage area is occupied but the space for the trolley, the storage crewmate would move the boxes from the elevator trolley to the storage area trolley. After that, the processing crewmate can fill up the elevator again one last time and the cargo would stay in the elevator.

    • @Farrister
      @Farrister  Год назад

      It's an interesting idea, although I don't know if I would trust a trolly either!!!

  • @VercJames
    @VercJames Год назад +2

    TLDR
    Recycled material composite (salvage) = 1.6m
    320,000 after the split across 3 hours
    106,666 after the split per hour
    Weapon/Cargo Sale = 312,000
    62,400 after the split across 3 hours
    20,800 after the split per hour
    Totals
    382,400 after the split across 3 hours
    127,466 after the split per hour

    • @Farrister
      @Farrister  Год назад

      Not the most efficient money maker

  • @grundika
    @grundika Год назад +1

    Salvaging is my new favorite gameplay loop, always better with a friend.

  • @christopherblair8787
    @christopherblair8787 Год назад +5

    I love the salvaging gameplay and I've been on similar salvaging runs like this. However 350k+ for 3 hrs work is very very low payout. Considering you can make 250k for 5 mins with the SRV currently. I've also got close to that in payout solo with a Vulture and a particular mission you get around Microtech over the space of an hour.
    Loved the video keep it up.

    • @Farrister
      @Farrister  Год назад +1

      Yup, although I often find the newest released ships often have insane money making on day 1, only to be rebalanced later as time goes on

    • @christopherblair8787
      @christopherblair8787 Год назад

      @simonm7590 I do agree. I just feel the payout for the time spent could be a little better.

    • @christopherblair8787
      @christopherblair8787 Год назад

      @@Farrister they have to get you to buy them somehow.

  • @wilsonwy7151
    @wilsonwy7151 Год назад +1

    I put the Dolovine paint on my Reclaimer last week, it's a surprisingly nice look! I would recommend trying it if you can.

  • @OneTwoMark
    @OneTwoMark Год назад +2

    For 3 hours worth, 300k each needs a buff. However structure salvage is in the next patch we’ll see if that bumps the pay enough.

    • @Farrister
      @Farrister  Год назад

      It's not great, but still, we had fun

  • @grimmsalem
    @grimmsalem Год назад +1

    new evo build adds a mush larger internal buffer for building crates which seems like its gonna help a lot with smaller crews. Focus on salvaging then once it fill one person can ho out back and store the boxes away

  • @JohnFromAccounting
    @JohnFromAccounting Год назад +2

    Hopefully the Reclaimer update will improve the functionality of the ship by allowing it to use all of its space.

  • @ObsCure118
    @ObsCure118 Год назад +3

    Please do this again in 3.22 because the new salvage mechanics coming in 3.22 will make this whole experience a lot better.

  • @AndyBorjigin
    @AndyBorjigin Год назад +2

    I always feel like the Reclaimer should've gotten 6 scrapping beams instead of just 2. But here we are...

    • @Farrister
      @Farrister  Год назад

      6 would be a lot though!

  • @thomasszombath9498
    @thomasszombath9498 Год назад +1

    Farrister i like the vid mate but I would go for the Abrade and tractor-beam you then don’t need the pilot so three man crew will do you get the pilot/box-handler 2 scrapers and if you do need it have +1 to get the cargo

    • @Farrister
      @Farrister  Год назад +1

      The tractor beam didn't exist when we are recorded this!

  • @erothh9830
    @erothh9830 Год назад +5

    Man....I play my Reclaimer solo and I love it, but having people in it is just something else xD

    • @rocky258258
      @rocky258258 Год назад

      i just wish that we won't need to run a marathon to clear the scrap box spawn

    • @Farrister
      @Farrister  Год назад

      For sure

    • @andrewmcdonald6979
      @andrewmcdonald6979 Год назад

      i also salvage solo , so much fun

    • @PragmaticTornado
      @PragmaticTornado Год назад

      Same, pledged a Reclaimer this IAE for mostly solo play. Tried the Vulture, didn't like it. What's supposed to be a solo ship isn't when you can only fill 2 boxes before you have to get up. And 12 SCU gives basically nothing in profit. And going from 12 - 300 SCU for only twice the amount of money seemed like an easy choice.

    • @erothh9830
      @erothh9830 Год назад

      @PragmaticTornado this was exactly me! I got a reclaimer and a vulture just because of the ccus. Tried the culture twice and was like man this shit blows 🤣 like I'm more than happy go go down and move 4 boxes each time stuff gets full takes like 2 minutes and back to jt

  • @BionicFreakOfficial
    @BionicFreakOfficial Год назад +1

    I wish someone would do a full (updated) "Will it fit" video for the Reclaimer.
    I'd love to see how many different vehicles can fit in there!

    • @Farrister
      @Farrister  Год назад +1

      I'm sure plenty of stuff can find a way aboard!

  • @dieselpub2
    @dieselpub2 Год назад +1

    They just should implement cargo grid in the salvage cargohold, but limited to salvage boxe. Same for the processing area (like, alowing stacking the boxes up to the ceilling). Job done. I feel like the reclaimer being such a massive ship, should be able able to handle multiple evening run, even when being multicrewed, before having to go back to base to empty its cargohold. So it's to small at the moment.

    • @Farrister
      @Farrister  Год назад

      Yeah, agreed! It just doesn't make good use of the space right now

  • @magniankh
    @magniankh 8 месяцев назад

    I need to try getting on a crew for a night! Looks awesome!

  • @owo1744
    @owo1744 Год назад +2

    Im kinda debating whether to upgrade my Galaxy concept to a Reclaimer or not and just join a org to get friends to play with, especially with hull munching becoming a thing and the 720 SCU of filler space the Reclaimer is gonna obtain (Making it feasible to sometime just solo or duo the reclaimer)

    • @Farrister
      @Farrister  Год назад

      It kinda works solo, but it's a lot of work...

    • @owo1744
      @owo1744 Год назад

      @@Farrister Yeah, but from what I know its getting a 16SCU container printer which should make it 16 times faster to move cargo? Also, maybe this means we can store taller boxes in the salvage room?

  • @Hairyloft
    @Hairyloft Год назад +1

    Great vid

  • @durtyred86
    @durtyred86 Год назад +2

    So what's the word on the new Reclaimer boxes coming? Something about a much larger box to store RMC? The Reclaimer is supposed to get larger boxes, and the Vulture will have a more compact storage capability?? So basically a deeper salvage pool for both of them before you have to get up and service the hopper? Definitely looking forward to this!!!

    • @maxgamesst1
      @maxgamesst1 Год назад +1

      Yeah exactly, it will completely change salvage and make it way more enjoyable I think

    • @Farrister
      @Farrister  Год назад

      Would love if we got that!

  • @xanderreasoner2048
    @xanderreasoner2048 11 месяцев назад +1

    I'm very curious if the reclaimer is / will be compatible with a mule moving throughout the internal hull. Even more reason to add a grid to the elevator.
    I understand why cig chose to employ a less then possible scu of cargo and i feel most players would deem the reclaimer impractical for cargo hauling even if the scu was doubled or even quadrupled when compared to dedicated cargo haulers of similar size

    • @Farrister
      @Farrister  11 месяцев назад

      Oh that's an interesting idea!!

  • @floppalore
    @floppalore Год назад +2

    love it

  • @Syphirioth
    @Syphirioth Год назад +1

    Did you change the modules out?? It seems the abrada is faster to make RCM than the original ones on it. It just burns less material. So scraping clean might tak bit longer. Also I changed the modules without problems trough mobiglass in area 18. My reclaimer came with tractor beams and trawler.

    • @Farrister
      @Farrister  Год назад +1

      These were the default modules at the time, but the very next weekend, a patch changed it!

  • @SgtTeddybear66
    @SgtTeddybear66 Год назад +1

    The new mechanica make Salvaging not only less tedious, but more profitable.
    Still, We need the Reclaimer to make full use of its processing bay. So much wasted space where cargo can go.

  • @JTD19881369
    @JTD19881369 Год назад +2

    God this thing reminds me of Nostromo. So much. Like. Can they please add a tractor beam so we can tow a refinery?

  • @NicoDiAngelo603
    @NicoDiAngelo603 Год назад +1

    they need to make it so you can keep the salvage processing door open so the boxes can be thrown down the elevator shaft to someone waiting XD

  • @aswb4338
    @aswb4338 2 дня назад

    hi the lower part where you can drop salvage in to dos have that grid you say it dos not but it dos

  • @benvalle8253
    @benvalle8253 Год назад +1

    They need docking capability on the Reclaimer or compatible hangers on stations.

  • @explorer47422
    @explorer47422 Год назад +1

    I feel there's a need to rework the reclaimer for actual salvaging, given it's supposed to be top-tier salavaging ship. Some design choices boggles and seems really in efficient. Maybe the frame salvaging will help, but the cargo hold and dispensing area being separated by an elevator seems silly.

    • @Farrister
      @Farrister  Год назад

      I think it's all in plan for the coming weeks, so let's see!

  • @brianv1988
    @brianv1988 Год назад +1

    I thought the reclaimer had its own remote tractor beam or two of them they don't have that working yet or am I thinking of a different ship

    • @Farrister
      @Farrister  Год назад

      It does! But didn't at time of recording

  • @themightymo3491
    @themightymo3491 Год назад +1

    I spent several hours last night solo running a Reclaimer. It's pretty tedious!

  • @Lusitani74
    @Lusitani74 Год назад +1

    Can't you drop the salvage boxes to the cargo hold through that gap at the end of the ship?

    • @Farrister
      @Farrister  Год назад +1

      It goes to the salvage hold, not the cargo hold. Hopefully we will get a cargo grid in there soon, then it's ideal!

    • @Lusitani74
      @Lusitani74 Год назад

      @@Farrister Ah pity...that would be perfect.

  • @Xeonzs
    @Xeonzs Год назад +1

    How is it profit-wise, cause in this case you're sharing the profits over 5 people, 4 in your ship and 1 in the cargo ship to take the illicit goods off, versus a single pilot (or 2 to help unload / bring hauler) in a vulture?
    I saw the tally at the end of the vid, but I haven't played a vulture so I don't really know how much you'd earn on that on average.

    • @Farrister
      @Farrister  Год назад

      It wasn't the most profitable, I think vulture probably makes more. But it's fun, especially as a novelty

    • @Xeonzs
      @Xeonzs Год назад

      @@Farristerthat makes sense, I'm just worried I wouldn't be able to fully crew it every time I'd want to play, so then the vulture feels like a much safer option.
      In the past I came along as mole turret miner, so while not owning one myself, I'd probably do the same for reclaimer; when I feel like salvaging just see if there's anyone who needs a hand.

  • @randomguy2925
    @randomguy2925 5 месяцев назад

    I dont know if it was a thing back wgen you made this vid, but there are actually bigger boxes, that are 2 boxes high. Thebiggest one is 16 scu big

  • @firebird2914
    @firebird2914 Год назад +1

    Cool video, thanks. I have a Vulture and I'm always tempted to upgrade it to the Claimer. I'm just not sure it is worth it. What do you all think about it?

    • @Farrister
      @Farrister  Год назад

      The Vulture is much more manageable solo...

  • @SgtPickles07
    @SgtPickles07 Год назад +1

    Please can you do a review on the Syulen IAE starter pack because I am going to start playing star citizen and I don’t know what starter pack to buy. Please can you reply to this comment and help me on which starter pack to buy. Also great video😀

    • @Farrister
      @Farrister  Год назад

      I will have a Syulen review in a few weeks. In the interim, my starting point for a starter pack is always to suggest spending as little as possible. My favourites are the Aurora, or for a little more a Cutter or Avenger Titan. But you can unlock other stuff through playing!

  • @basedsketch4133
    @basedsketch4133 Год назад +1

    I thought you said delicous crab salvage im in the hospital and they just have me the morphine i just had a second artificial hip put in from a fall on the ice im like salvaging king crab in space lol

  • @GGZeek
    @GGZeek Год назад +1

    I enjoy salvage a lot but I do wish there was a salvage ship between the vulture and reclaimer :(

  • @ravenragnar
    @ravenragnar Год назад +1

    What would be the best music to play with this?

  • @ArtisticTomahawk
    @ArtisticTomahawk Год назад +1

    Odd, I thought the Reclaimer was broken, my crew can't get the Reclaimer to actually work :(
    The salvage beams work but they don't produce boxes of salvage... anyone else have this issue?!

    • @Farrister
      @Farrister  Год назад +1

      I had this issue too!

    • @ArtisticTomahawk
      @ArtisticTomahawk Год назад

      @@Farrister did you find a way to fix it or did it just start working??

  • @Pixelforce2
    @Pixelforce2 Год назад +1

    Can you do a part 2 when the claw works

  • @7MPhonemicEnglish
    @7MPhonemicEnglish Год назад +4

    CIG will want to start issuing ships with unique Vehicle Identification Numbers (VIN) and attaching those numbers to a central chassis structure so that if that central structure is ever destroyed, the VIN is cancelled and the ship can never exist again, but if that part is preserved, the entire ship can be rebuilt around it. The rebuild and sell gameplay would be more fun. You can sell to NPCs or imaginary buyers until vehicle aging comes into the game. This would mean needing to make decisions about wether to recycle a vehicle for raw materials or rebuild it depending on which would be more profitable. More realism. If recycling raw materials, the chassis is just as valuable as the skin. If you don't empty the fuel tanks, they should explode and send you all to hell. The other option would be removing the fuel tanks and tractoring them away before the scrap sucking started. There might be other dangerous parts with special salvage requirements as well. In real life, automobiles have dangerous airbags. Some components might have electrical circuitry that reacts to the salvage beam, creates a feedback and blows out your salvage head. So many fun goodies to add.

    • @Farrister
      @Farrister  Год назад

      They already have that kind of mechanic in, to some extent - I think it will be important for ship insurance too!

  • @Pantora1
    @Pantora1 Год назад +1

    Can the reclaimer do the harder bounties solo?

  • @DarthPulven
    @DarthPulven Год назад +1

    what about salvaging systems/ guns and such ?

  • @xOdin330
    @xOdin330 10 месяцев назад

    Is it worth Salvaging then scrapping? Or just scrapping and moving on? As well as using the large SCU boxes?

  • @grotthemighty7480
    @grotthemighty7480 Год назад +1

    Wait til you get that 720 scu buffer for RMC on the reclaimer, then you'll be able to take the cargo yourself because you have salvage decks

  • @swiftbow2110
    @swiftbow2110 Год назад +1

    Reclaimer needs a rework. Ship doesn’t feel like top tier salvaging. One major thing they need to update is the salvage processing deck with some automation of salvage boxes off the fabricator. Should have a heavy duty fabricator or something that allows crew salvage of more than two boxes before off load to cargo area. Too much manual requirements for just this one salvage task. What happens when drones and munching comes on line. More crew?

    • @Farrister
      @Farrister  Год назад

      Hopefully we will see some improvements in the next few weeks?

  • @David-on1mr
    @David-on1mr Год назад +1

    Boxes should auto stack, or some other solution. This is the sort of stuff I hoped CIG wouldn’t do.
    Nobody should come home from a days work and put on their favourite game and stack some boxes in the bowels of a ship for 3hrs.
    Trying to sell us a warehouse job simulator, Amazon citizen.

    • @Farrister
      @Farrister  Год назад

      I quite enjoy the box stacking though :D

  • @needy3535
    @needy3535 Год назад +1

    bro SC Documentary type ASMR when

    • @Farrister
      @Farrister  Год назад

      Haha, what would it cover?

    • @needy3535
      @needy3535 Год назад

      @@Farrister just adventures like this honestly, commentating over it with low in game sound so that it doesn't overwhelm the ambience. basically a nat geo but for ships. maybe if you were like an alien watching humans from the outside like an ecosystem lol

  • @DemiGod..
    @DemiGod.. Год назад +1

    Imagine how frustrating it would be after you got abut 300 boxes, then get blown up by a torp from an eclipse or tali.
    Done contracts with a HH and connie giving 250k and 80k respectively, but they dont create boxes, just give money once the ship is stripped. Are my missions bugged or is it another type of mission that creates salvage?

    • @Farrister
      @Farrister  Год назад

      I'm not sure, post IAE I only revisited it once and it was bugged then, but may now be fixed? I don't know!

  • @dyeshan221
    @dyeshan221 Год назад +1

    I was going to get this ship in game but that is some terrible money making. Though I suppose there was some more money not accounted for with the herc gathering cargo?

    • @Farrister
      @Farrister  Год назад

      Yes, if you are into cargo of dubious provenance.....

    • @dyeshan221
      @dyeshan221 Год назад +1

      @@Farrister Hey just curious can you spawn this at space stations or only on planets?

    • @Farrister
      @Farrister  Год назад

      @@dyeshan221 just the big planet pads when I last tried

  • @sgt.doakes
    @sgt.doakes Год назад +2

    1 scu too little box for reclaimer. Need a big box 4scu 😅

  • @HumanityFirst1871
    @HumanityFirst1871 10 месяцев назад

    Why not pack the goodies into the big 16 scu containers?

    • @patrickflying17
      @patrickflying17 10 месяцев назад

      This is before the hopper was as big as it is. You'd fill up one SCU, spit out a box, then get back to scraping.

  • @solomonmitchell6048
    @solomonmitchell6048 Год назад +2

    Do the gatac syulen

    • @Farrister
      @Farrister  Год назад

      Do it?

    • @solomonmitchell6048
      @solomonmitchell6048 Год назад

      @@Farrister review. We'll wait. Good reviews take time.

    • @solomonmitchell6048
      @solomonmitchell6048 Год назад +1

      Can you give a shout out to me when you do?

    • @Farrister
      @Farrister  Год назад

      @@solomonmitchell6048 if I remember! I have been flying it for about a week now, so probably have something ready just before Christmas

  • @turfish
    @turfish Год назад +2

    Maybe once IAE is finished my friends can finally crew the reclaimer and not have any issues and bugs

    • @Syphirioth
      @Syphirioth Год назад

      Ive been soloing one for 2 days without going to any spaceport. Just sleep in ship. And it still works fine. It seems most problems are at busy places.

    • @Farrister
      @Farrister  Год назад

      Fingers crossed for you!

  • @xm153088
    @xm153088 Год назад +1

    I feel like the time spent, cost of each salvage mission, and fuel expenses they really need to up the value of the salvage goods. It feels like the second slowest way to make UEC. Second to delivery missions. The cost of the ship and the money made is way too low. It is relaxing and enjoyable, just feels like too low profit.

    • @Farrister
      @Farrister  Год назад

      Quite possibly, we did have fun though!

  • @zman_o7
    @zman_o7 Год назад +1

    o7 😎👍

  • @roxzman07
    @roxzman07 Год назад +1

    Salvaging is broken for me right now :( no matter what I do, I salvage and get 0 SCU of it.

  • @Sheppardsg1
    @Sheppardsg1 Год назад +1

    its creapy in cargo hold

  • @defi5
    @defi5 7 месяцев назад

    Can I join your crew? I have a reclaimer and a bunch of other ships that I change out often for other ships. My friends are never free to play and playing alone gets old after a while

  • @xzen667
    @xzen667 Год назад +1

    Salvaged for about 3 hours straight and filled a reclaimer during IAE. Only got about 2mil. Not worth it. Which is a shame because it's probably the best multicrew gameplay in the game so far.

    • @Farrister
      @Farrister  Год назад

      Agreed, although for me it's worth it for the fun, rather than the cash

  • @Kamikatze108
    @Kamikatze108 Год назад +1

    The elevator is to small, especially for larger cargo boxes

  • @l3igl3oi73
    @l3igl3oi73 Год назад +1

    Too bad the salvage doesn't come out in larger boxes for a larger ship. It's a bit weird to me tbh

  • @mabs9503
    @mabs9503 Год назад +1

    A bunch of dudes in full heavy armor with backpacks and loaded in kit running a salvage op is pretty goofy looking lol.

    • @Farrister
      @Farrister  Год назад

      Lol, not me, skinny setup xD

  • @intothevoid2046
    @intothevoid2046 Год назад

    In those sped up sections you can see how annoying the head wobbling of the pilot is....

  • @SpaceDad42
    @SpaceDad42 Год назад +1

    Hundred thousand per hour if spilt. Ouch that sucks.

    • @Syphirioth
      @Syphirioth Год назад

      Solo it's the same on average tho.

    • @Farrister
      @Farrister  Год назад

      Not worth it for the money, but worth it for the fun with friends!

  • @kida4313
    @kida4313 Год назад +1

    Riveting "Gameplay"

    • @Farrister
      @Farrister  Год назад

      There was no riveting in this one, only salvaging...

  • @Czecher86
    @Czecher86 2 месяца назад

    this is terrible designed cargo ...