I was wondering, because my Reclaimer only has one scraper module, as well as a tractor beam. Kinda wish they'd keep both modules, and have the tractor as a third module. No need to simplify salvaging further..
Yeah notice having 1 scrap and 1 TB AND the TB really often to Jack PLUS the bug for getting scrap from ships not working..Ugggh CIG why LOL. We should have a choice of which Scrap head to have attache (or both differ kinds) OR which scrap head and 1 TB or any combo we want. Life of a 12 yr Alpha LOL.
Fly a Reclaimer against ERTs. Tell me how that thing isnt a war machine. You can park on the ground solo and just man the Size 5 Cannons and wreak absolute hell on the enemy :D
Me and the lads were also doing some multiscreen salvage the other night. It was great calm gameplay and one who hadn't bought the game yet really enjoyed his first experience of SC. During a job we got attacked by a pirate reclaimer and a boss battle ensued. It was awesome. I was the pilot keeping my gunners in view and we even got salvage our attacker. What a game SC is and it's not even 5% complete.
@@David-on1mrOfficially the development started in 2012. But that was just Chris Roberts sitting in his office with an idea for a space combat game. In 2014 the entire scope of the game changed due to the success of the Kickstarter. Development didn't really kick off till about 2015, but even then the dev team was still very small. But this games back end tech is like no other game. Too complicated to get into here and I'm not qualified to describe it properly anyway. Server meshing is just one piece of tech they're working on which is industry changing. So when I say 5%, I'm talking more about what you can see and do in the game.
@@Ellis01234567890I pledged in 2014 and then have not really followed it until I heard sq42 was feature complete and I am hyped again. From what I’ve seen recently I’d we are most of the way there in terms of gameplay loops I think we will get on release. I think we will get a huge amount of game but I don’t expect 50 completely seperate profession loops. Pvp / FPS / Trade and cargo/mining and refining/ salvage and repair/ exploration/ piracy/ PVE/ org vs org space/ racing/ base building. I just hope the game will be big enough for the 5million pledgers. (In size)
Excellent video. I recently went out with a crew of 3 and we had a lot of fun. Our pilot doubled as a scraper. We're discussing getting a 4-5 person crew going with one person bringing a C2 along as well so this was a nice showing of how it can be done. Well done!
Was an enjoyable experience, nice to see it from a different point of view. It’s worth noting there’s a hole in the salvage deck (opposite the elevator) where you can drop the boxes down to the cargo deck. Unfortunately it was not working properly. First person landing was beautiful. I would have been ping ponging off the walls 😄
Salvaging has become one of my favorite SC activities. I've only had the chance to do solo salvaging in a Vulture, though. But this sounds like a lot of fun, and I will definitely be attempting to join a Reclaimer operation soon. Thank you for the great video, Farrister!
I am excited to see the rework of this ship. I’ve been involved in some multi crew reclaimer work and I absolutely loved it. Ours wasn’t quite as meditative as yours though. 😉 nicely done! Always a pleasure watching your work. 🍻
Nice video mate. I’d love to work with a little crew like that. For your comment about “there’s something about moving and stacking boxes, it’s hard to explain”, it’s actually very easy to explain. We silly human beings, have an unavoidable tendency to create order in chaos. I’ve read that somewhere and it’s actually a very true and interesting statement. And like everything, it’s both for the good and the bad…
I see salvage like this as the beginning of some real emergent gameplay. Salvage is so valuable, it really will be worth checking wrecks out as a pirate to see if you can shake people down for shiny bitz. That means, imo, two strategies will emerge, either quick smash and grabs in a vulture, which is solo viable but will be a sweaty, sweaty gameplay loop as you're constantly on edge in case a pirate jumps in. Or, a crewed reclaimer. Slower, but if you do hit a decent sized wreck you can make absolute bank. If a pirate jumps a fully crewed reclaimer, it wont be an easy fight but would certainly be worth the risk considering the value of the salvaged components and scrapings. That means reclaimer crews will need to drill themselves to get on turrets fast and pilots will need to be practiced in heavy ship combat manoeuvring. I feel like that's the real RPing vibe CIG wants in this game.
Really been enjoying salvaging in the reclaimer with a couple of friends, group play is lots of fun! We've done a bit with the SRV bringing killed bounties to our reclaimer after looting any cargo with a C2. :D Things have really changed in game this past few months, I can hardly wait for engineering and repair getting added to the mix. 2024 is going to be a big year
"There's something about my knowledge of Star Citizen that makes me a little uncomfortable with loose boxes just flying around the ship." Yeah. You've played it in the Old Times. It's the same exact reason why I sit in a seat when I'm on a train, and generally try to either be seated or at least avoid moving around a lot during quantum.
I'm guessing it was like that one scene in The Expanse when loose power tools went careening around the Rocinate while under thrust and nearly impaled a dude?
Multicrew is fun. Can't wait for the next salvage update when we get more than hull stripping or the cutter snub for the Reclaimer whenever that happens. The box chute in the back of the box room had the bad tendency of clipping the crates through the back wall the last time I tried so using the elevator is the safer way, if clunkier.
Very relaxed gameplay, one thing i noticed is how in such a big ship like the Reclaimer, there should be an option to process those 1scu boxes into a larger 8 scu box. Maybe it could be an upgrade and you can toggle the hopper to either 1 or 8scu boxes.
This is actually slated to happen. For both the Reclaimer and Vulture. Essentially, they're supposed to be able to collect more RMC before the box fills in the hopper.
Nice to see that missions with a Reclaimer, you might try the "Personal" Hull cleaning Missions the ships have no cargo but you get 200k aUEC for scrapping the hull of a Hammerhead if you manage under 1 hour (which should not be an issue in a Reclaimer, it is doable in 30 minutes with 2 Vultures) brings a good extra buck for all the crew and if you have someone pulling all the guns that´s also worth a lot.
We don't really need a cargo grid on the elevator even though it would be good. A solution that might come sooner than you imagine is a cargo trolley, a flat trolley with a cargo grid on it. You could keep that in the elevator and move the boxes onto it. Someone would have to move the cargo from processing onto the trolley, and notify when it's full. Someone at storage would call the elevator when it's full and empty it, notify when it's empty. The person at processing would call the elevator when it's empty and start over. Alternatively you could have 3 trolleys, one in processing and one in storage and one in the elevator and keep swapping them. Someone at processing fills up the trolley, opens the elevator, takes the empty trolley out of the elevator and puts the full trolley in. Someone in storage calls the elevator, takes the full trolley and puts an empty trolley in the elevator, empties the trolley into the cargo area. This will just require a bit of communication. This might speed up the process because the 2 crew would be working in parallel instead of in turns and filling / emptying the elevator is as fast as moving the trolley. At the end of this method, when all the space in the storage area is occupied but the space for the trolley, the storage crewmate would move the boxes from the elevator trolley to the storage area trolley. After that, the processing crewmate can fill up the elevator again one last time and the cargo would stay in the elevator.
TLDR Recycled material composite (salvage) = 1.6m 320,000 after the split across 3 hours 106,666 after the split per hour Weapon/Cargo Sale = 312,000 62,400 after the split across 3 hours 20,800 after the split per hour Totals 382,400 after the split across 3 hours 127,466 after the split per hour
I love the salvaging gameplay and I've been on similar salvaging runs like this. However 350k+ for 3 hrs work is very very low payout. Considering you can make 250k for 5 mins with the SRV currently. I've also got close to that in payout solo with a Vulture and a particular mission you get around Microtech over the space of an hour. Loved the video keep it up.
new evo build adds a mush larger internal buffer for building crates which seems like its gonna help a lot with smaller crews. Focus on salvaging then once it fill one person can ho out back and store the boxes away
Farrister i like the vid mate but I would go for the Abrade and tractor-beam you then don’t need the pilot so three man crew will do you get the pilot/box-handler 2 scrapers and if you do need it have +1 to get the cargo
Same, pledged a Reclaimer this IAE for mostly solo play. Tried the Vulture, didn't like it. What's supposed to be a solo ship isn't when you can only fill 2 boxes before you have to get up. And 12 SCU gives basically nothing in profit. And going from 12 - 300 SCU for only twice the amount of money seemed like an easy choice.
@PragmaticTornado this was exactly me! I got a reclaimer and a vulture just because of the ccus. Tried the culture twice and was like man this shit blows 🤣 like I'm more than happy go go down and move 4 boxes each time stuff gets full takes like 2 minutes and back to jt
They just should implement cargo grid in the salvage cargohold, but limited to salvage boxe. Same for the processing area (like, alowing stacking the boxes up to the ceilling). Job done. I feel like the reclaimer being such a massive ship, should be able able to handle multiple evening run, even when being multicrewed, before having to go back to base to empty its cargohold. So it's to small at the moment.
Im kinda debating whether to upgrade my Galaxy concept to a Reclaimer or not and just join a org to get friends to play with, especially with hull munching becoming a thing and the 720 SCU of filler space the Reclaimer is gonna obtain (Making it feasible to sometime just solo or duo the reclaimer)
@@Farrister Yeah, but from what I know its getting a 16SCU container printer which should make it 16 times faster to move cargo? Also, maybe this means we can store taller boxes in the salvage room?
So what's the word on the new Reclaimer boxes coming? Something about a much larger box to store RMC? The Reclaimer is supposed to get larger boxes, and the Vulture will have a more compact storage capability?? So basically a deeper salvage pool for both of them before you have to get up and service the hopper? Definitely looking forward to this!!!
I'm very curious if the reclaimer is / will be compatible with a mule moving throughout the internal hull. Even more reason to add a grid to the elevator. I understand why cig chose to employ a less then possible scu of cargo and i feel most players would deem the reclaimer impractical for cargo hauling even if the scu was doubled or even quadrupled when compared to dedicated cargo haulers of similar size
Did you change the modules out?? It seems the abrada is faster to make RCM than the original ones on it. It just burns less material. So scraping clean might tak bit longer. Also I changed the modules without problems trough mobiglass in area 18. My reclaimer came with tractor beams and trawler.
The new mechanica make Salvaging not only less tedious, but more profitable. Still, We need the Reclaimer to make full use of its processing bay. So much wasted space where cargo can go.
I feel there's a need to rework the reclaimer for actual salvaging, given it's supposed to be top-tier salavaging ship. Some design choices boggles and seems really in efficient. Maybe the frame salvaging will help, but the cargo hold and dispensing area being separated by an elevator seems silly.
How is it profit-wise, cause in this case you're sharing the profits over 5 people, 4 in your ship and 1 in the cargo ship to take the illicit goods off, versus a single pilot (or 2 to help unload / bring hauler) in a vulture? I saw the tally at the end of the vid, but I haven't played a vulture so I don't really know how much you'd earn on that on average.
@@Farristerthat makes sense, I'm just worried I wouldn't be able to fully crew it every time I'd want to play, so then the vulture feels like a much safer option. In the past I came along as mole turret miner, so while not owning one myself, I'd probably do the same for reclaimer; when I feel like salvaging just see if there's anyone who needs a hand.
Cool video, thanks. I have a Vulture and I'm always tempted to upgrade it to the Claimer. I'm just not sure it is worth it. What do you all think about it?
Please can you do a review on the Syulen IAE starter pack because I am going to start playing star citizen and I don’t know what starter pack to buy. Please can you reply to this comment and help me on which starter pack to buy. Also great video😀
I will have a Syulen review in a few weeks. In the interim, my starting point for a starter pack is always to suggest spending as little as possible. My favourites are the Aurora, or for a little more a Cutter or Avenger Titan. But you can unlock other stuff through playing!
I thought you said delicous crab salvage im in the hospital and they just have me the morphine i just had a second artificial hip put in from a fall on the ice im like salvaging king crab in space lol
Odd, I thought the Reclaimer was broken, my crew can't get the Reclaimer to actually work :( The salvage beams work but they don't produce boxes of salvage... anyone else have this issue?!
CIG will want to start issuing ships with unique Vehicle Identification Numbers (VIN) and attaching those numbers to a central chassis structure so that if that central structure is ever destroyed, the VIN is cancelled and the ship can never exist again, but if that part is preserved, the entire ship can be rebuilt around it. The rebuild and sell gameplay would be more fun. You can sell to NPCs or imaginary buyers until vehicle aging comes into the game. This would mean needing to make decisions about wether to recycle a vehicle for raw materials or rebuild it depending on which would be more profitable. More realism. If recycling raw materials, the chassis is just as valuable as the skin. If you don't empty the fuel tanks, they should explode and send you all to hell. The other option would be removing the fuel tanks and tractoring them away before the scrap sucking started. There might be other dangerous parts with special salvage requirements as well. In real life, automobiles have dangerous airbags. Some components might have electrical circuitry that reacts to the salvage beam, creates a feedback and blows out your salvage head. So many fun goodies to add.
Reclaimer needs a rework. Ship doesn’t feel like top tier salvaging. One major thing they need to update is the salvage processing deck with some automation of salvage boxes off the fabricator. Should have a heavy duty fabricator or something that allows crew salvage of more than two boxes before off load to cargo area. Too much manual requirements for just this one salvage task. What happens when drones and munching comes on line. More crew?
Boxes should auto stack, or some other solution. This is the sort of stuff I hoped CIG wouldn’t do. Nobody should come home from a days work and put on their favourite game and stack some boxes in the bowels of a ship for 3hrs. Trying to sell us a warehouse job simulator, Amazon citizen.
@@Farrister just adventures like this honestly, commentating over it with low in game sound so that it doesn't overwhelm the ambience. basically a nat geo but for ships. maybe if you were like an alien watching humans from the outside like an ecosystem lol
Imagine how frustrating it would be after you got abut 300 boxes, then get blown up by a torp from an eclipse or tali. Done contracts with a HH and connie giving 250k and 80k respectively, but they dont create boxes, just give money once the ship is stripped. Are my missions bugged or is it another type of mission that creates salvage?
I was going to get this ship in game but that is some terrible money making. Though I suppose there was some more money not accounted for with the herc gathering cargo?
Ive been soloing one for 2 days without going to any spaceport. Just sleep in ship. And it still works fine. It seems most problems are at busy places.
I feel like the time spent, cost of each salvage mission, and fuel expenses they really need to up the value of the salvage goods. It feels like the second slowest way to make UEC. Second to delivery missions. The cost of the ship and the money made is way too low. It is relaxing and enjoyable, just feels like too low profit.
Can I join your crew? I have a reclaimer and a bunch of other ships that I change out often for other ships. My friends are never free to play and playing alone gets old after a while
Salvaged for about 3 hours straight and filled a reclaimer during IAE. Only got about 2mil. Not worth it. Which is a shame because it's probably the best multicrew gameplay in the game so far.
In case things look a little different now, this was recorded just before IAE, so the UI and default loadout is a little different now...
I was wondering, because my Reclaimer only has one scraper module, as well as a tractor beam. Kinda wish they'd keep both modules, and have the tractor as a third module. No need to simplify salvaging further..
Yeah notice having 1 scrap and 1 TB AND the TB really often to Jack PLUS the bug for getting scrap from ships not working..Ugggh CIG why LOL.
We should have a choice of which Scrap head to have attache (or both differ kinds) OR which scrap head and 1 TB or any combo we want. Life of a 12 yr Alpha LOL.
The Reclaimer feels like a cobbled together PR ship, it’s like Aegis saying “see? See? We don’t just make war machines!”
Imagine the Reclaimer refitting the claw for a S10 hardpoint... and a ramp for vehicles in the back.... easily a war machine xD
Haha
Fly a Reclaimer against ERTs. Tell me how that thing isnt a war machine. You can park on the ground solo and just man the Size 5 Cannons and wreak absolute hell on the enemy :D
@@rrekki9320 it's definitely a tank in the sense "How much steel should we use for the hull?" "yes"
Or their warmachine project got cancelled and they turned it into this😂
Multicrewing is something else, its amazing to see the perspective of a cargo mover inside a ship in movment. That alone blowes my mind.
It's pretty awesome
This is what played in my head in 2015 when I backed the game
Glad you enjoyed!
Me and the lads were also doing some multiscreen salvage the other night. It was great calm gameplay and one who hadn't bought the game yet really enjoyed his first experience of SC. During a job we got attacked by a pirate reclaimer and a boss battle ensued. It was awesome. I was the pilot keeping my gunners in view and we even got salvage our attacker. What a game SC is and it's not even 5% complete.
"Boss battle ensued" - I can imagine this!
5% damn…didn’t they start working on this game about 14 years ago
@@David-on1mrOfficially the development started in 2012. But that was just Chris Roberts sitting in his office with an idea for a space combat game. In 2014 the entire scope of the game changed due to the success of the Kickstarter. Development didn't really kick off till about 2015, but even then the dev team was still very small. But this games back end tech is like no other game. Too complicated to get into here and I'm not qualified to describe it properly anyway. Server meshing is just one piece of tech they're working on which is industry changing. So when I say 5%, I'm talking more about what you can see and do in the game.
@@Ellis01234567890I pledged in 2014 and then have not really followed it until I heard sq42 was feature complete and I am hyped again.
From what I’ve seen recently I’d we are most of the way there in terms of gameplay loops I think we will get on release.
I think we will get a huge amount of game but I don’t expect 50 completely seperate profession loops.
Pvp / FPS / Trade and cargo/mining and refining/ salvage and repair/ exploration/ piracy/ PVE/ org vs org space/ racing/ base building.
I just hope the game will be big enough for the 5million pledgers. (In size)
Next patch may have structural salvaging. We may be seeing this Reclaimer again soon! ❤
I hope so!
claw not functioning, and testers been asked to focus on the vulture for testing sadly as the claw bugs out the reclaimer smashing things up :(
@@bigapestudios9847 Gonna throw out some wild hopium and say that by the time its in our hands it'll be working (We pray)
@@kyoko4651 cant see that happening but heres to hoping i get proven wrong.
Excellent video. I recently went out with a crew of 3 and we had a lot of fun. Our pilot doubled as a scraper. We're discussing getting a 4-5 person crew going with one person bringing a C2 along as well so this was a nice showing of how it can be done. Well done!
That is awesome! Hope you give it a go!
Was an enjoyable experience, nice to see it from a different point of view.
It’s worth noting there’s a hole in the salvage deck (opposite the elevator) where you can drop the boxes down to the cargo deck. Unfortunately it was not working properly.
First person landing was beautiful. I would have been ping ponging off the walls 😄
Haha!!
Salvaging has become one of my favorite SC activities. I've only had the chance to do solo salvaging in a Vulture, though. But this sounds like a lot of fun, and I will definitely be attempting to join a Reclaimer operation soon. Thank you for the great video, Farrister!
You can do it!
You and your guys make an swesome job and a really good video. Thats the style you wanne play this game from time to time.
Keep going on!
It's a good bunch of guys, I had fun!
Thank you Farrister, it was a fun and informative watch!!
Glad you enjoyed it
I am excited to see the rework of this ship. I’ve been involved in some multi crew reclaimer work and I absolutely loved it. Ours wasn’t quite as meditative as yours though. 😉 nicely done! Always a pleasure watching your work. 🍻
Haha we had fun :)
Thanks for catering to the salvage fetish dude. Really good vid
Salvage fetish... XD
Amazing video. The Reclaimer also always gives me a lot of Nostromo vibes. Thankfully no Xenomorphs... yet.
Let's hope...
Nice video mate. I’d love to work with a little crew like that.
For your comment about “there’s something about moving and stacking boxes, it’s hard to explain”, it’s actually very easy to explain. We silly human beings, have an unavoidable tendency to create order in chaos. I’ve read that somewhere and it’s actually a very true and interesting statement. And like everything, it’s both for the good and the bad…
Must be what it is!
I agree about moving cargo about being relaxing.
Having a reclaimer salvaging and a C2 hauling the RMC and cargo from the salvage targets is fun.
Definitely
I see salvage like this as the beginning of some real emergent gameplay. Salvage is so valuable, it really will be worth checking wrecks out as a pirate to see if you can shake people down for shiny bitz.
That means, imo, two strategies will emerge, either quick smash and grabs in a vulture, which is solo viable but will be a sweaty, sweaty gameplay loop as you're constantly on edge in case a pirate jumps in. Or, a crewed reclaimer. Slower, but if you do hit a decent sized wreck you can make absolute bank. If a pirate jumps a fully crewed reclaimer, it wont be an easy fight but would certainly be worth the risk considering the value of the salvaged components and scrapings.
That means reclaimer crews will need to drill themselves to get on turrets fast and pilots will need to be practiced in heavy ship combat manoeuvring. I feel like that's the real RPing vibe CIG wants in this game.
Interesting thoughts!
I absolutely love the vibe inside the ship, I wished they'd make a C1/Cutty class all rounder ship, I'll buy that in a heartbeat.
They are kinda all rounders, aren't they?
Love this ship and very happy it’s added to my fleet. Appreciate your hard work on these videos 🫡
Glad you like them!
Really been enjoying salvaging in the reclaimer with a couple of friends, group play is lots of fun! We've done a bit with the SRV bringing killed bounties to our reclaimer after looting any cargo with a C2. :D Things have really changed in game this past few months, I can hardly wait for engineering and repair getting added to the mix. 2024 is going to be a big year
Let's hope so!
"There's something about my knowledge of Star Citizen that makes me a little uncomfortable with loose boxes just flying around the ship."
Yeah. You've played it in the Old Times. It's the same exact reason why I sit in a seat when I'm on a train, and generally try to either be seated or at least avoid moving around a lot during quantum.
You know I agree Ogi!
I'm guessing it was like that one scene in The Expanse when loose power tools went careening around the Rocinate while under thrust and nearly impaled a dude?
Multicrew is fun. Can't wait for the next salvage update when we get more than hull stripping or the cutter snub for the Reclaimer whenever that happens.
The box chute in the back of the box room had the bad tendency of clipping the crates through the back wall the last time I tried so using the elevator is the safer way, if clunkier.
For sure
Very relaxed gameplay, one thing i noticed is how in such a big ship like the Reclaimer, there should be an option to process those 1scu boxes into a larger 8 scu box. Maybe it could be an upgrade and you can toggle the hopper to either 1 or 8scu boxes.
That would be good
This is actually slated to happen. For both the Reclaimer and Vulture. Essentially, they're supposed to be able to collect more RMC before the box fills in the hopper.
Nice to see that missions with a Reclaimer, you might try the "Personal" Hull cleaning Missions the ships have no cargo but you get 200k aUEC for scrapping the hull of a Hammerhead if you manage under 1 hour (which should not be an issue in a Reclaimer, it is doable in 30 minutes with 2 Vultures) brings a good extra buck for all the crew and if you have someone pulling all the guns that´s also worth a lot.
Aren't they missions of dubious legality?
@@Farrister well technically yes 😁
What I love in Reclaimer aesthetic is how it looks the closest to Mass Effect Reapers :D. Wish we had a big ship like Reclaimer it would be a gunship
I shudder to think at the firepower of such a gunship!
We don't really need a cargo grid on the elevator even though it would be good. A solution that might come sooner than you imagine is a cargo trolley, a flat trolley with a cargo grid on it.
You could keep that in the elevator and move the boxes onto it. Someone would have to move the cargo from processing onto the trolley, and notify when it's full. Someone at storage would call the elevator when it's full and empty it, notify when it's empty. The person at processing would call the elevator when it's empty and start over.
Alternatively you could have 3 trolleys, one in processing and one in storage and one in the elevator and keep swapping them. Someone at processing fills up the trolley, opens the elevator, takes the empty trolley out of the elevator and puts the full trolley in. Someone in storage calls the elevator, takes the full trolley and puts an empty trolley in the elevator, empties the trolley into the cargo area. This will just require a bit of communication. This might speed up the process because the 2 crew would be working in parallel instead of in turns and filling / emptying the elevator is as fast as moving the trolley. At the end of this method, when all the space in the storage area is occupied but the space for the trolley, the storage crewmate would move the boxes from the elevator trolley to the storage area trolley. After that, the processing crewmate can fill up the elevator again one last time and the cargo would stay in the elevator.
It's an interesting idea, although I don't know if I would trust a trolly either!!!
TLDR
Recycled material composite (salvage) = 1.6m
320,000 after the split across 3 hours
106,666 after the split per hour
Weapon/Cargo Sale = 312,000
62,400 after the split across 3 hours
20,800 after the split per hour
Totals
382,400 after the split across 3 hours
127,466 after the split per hour
Not the most efficient money maker
Salvaging is my new favorite gameplay loop, always better with a friend.
Agreed!
I love the salvaging gameplay and I've been on similar salvaging runs like this. However 350k+ for 3 hrs work is very very low payout. Considering you can make 250k for 5 mins with the SRV currently. I've also got close to that in payout solo with a Vulture and a particular mission you get around Microtech over the space of an hour.
Loved the video keep it up.
Yup, although I often find the newest released ships often have insane money making on day 1, only to be rebalanced later as time goes on
@simonm7590 I do agree. I just feel the payout for the time spent could be a little better.
@@Farrister they have to get you to buy them somehow.
I put the Dolovine paint on my Reclaimer last week, it's a surprisingly nice look! I would recommend trying it if you can.
Living the dream!
For 3 hours worth, 300k each needs a buff. However structure salvage is in the next patch we’ll see if that bumps the pay enough.
It's not great, but still, we had fun
new evo build adds a mush larger internal buffer for building crates which seems like its gonna help a lot with smaller crews. Focus on salvaging then once it fill one person can ho out back and store the boxes away
That would be good!
Hopefully the Reclaimer update will improve the functionality of the ship by allowing it to use all of its space.
Let's hope
Please do this again in 3.22 because the new salvage mechanics coming in 3.22 will make this whole experience a lot better.
I'm sure we will!
I always feel like the Reclaimer should've gotten 6 scrapping beams instead of just 2. But here we are...
6 would be a lot though!
Farrister i like the vid mate but I would go for the Abrade and tractor-beam you then don’t need the pilot so three man crew will do you get the pilot/box-handler 2 scrapers and if you do need it have +1 to get the cargo
The tractor beam didn't exist when we are recorded this!
Man....I play my Reclaimer solo and I love it, but having people in it is just something else xD
i just wish that we won't need to run a marathon to clear the scrap box spawn
For sure
i also salvage solo , so much fun
Same, pledged a Reclaimer this IAE for mostly solo play. Tried the Vulture, didn't like it. What's supposed to be a solo ship isn't when you can only fill 2 boxes before you have to get up. And 12 SCU gives basically nothing in profit. And going from 12 - 300 SCU for only twice the amount of money seemed like an easy choice.
@PragmaticTornado this was exactly me! I got a reclaimer and a vulture just because of the ccus. Tried the culture twice and was like man this shit blows 🤣 like I'm more than happy go go down and move 4 boxes each time stuff gets full takes like 2 minutes and back to jt
I wish someone would do a full (updated) "Will it fit" video for the Reclaimer.
I'd love to see how many different vehicles can fit in there!
I'm sure plenty of stuff can find a way aboard!
They just should implement cargo grid in the salvage cargohold, but limited to salvage boxe. Same for the processing area (like, alowing stacking the boxes up to the ceilling). Job done. I feel like the reclaimer being such a massive ship, should be able able to handle multiple evening run, even when being multicrewed, before having to go back to base to empty its cargohold. So it's to small at the moment.
Yeah, agreed! It just doesn't make good use of the space right now
I need to try getting on a crew for a night! Looks awesome!
Im kinda debating whether to upgrade my Galaxy concept to a Reclaimer or not and just join a org to get friends to play with, especially with hull munching becoming a thing and the 720 SCU of filler space the Reclaimer is gonna obtain (Making it feasible to sometime just solo or duo the reclaimer)
It kinda works solo, but it's a lot of work...
@@Farrister Yeah, but from what I know its getting a 16SCU container printer which should make it 16 times faster to move cargo? Also, maybe this means we can store taller boxes in the salvage room?
Great vid
Thanks!
So what's the word on the new Reclaimer boxes coming? Something about a much larger box to store RMC? The Reclaimer is supposed to get larger boxes, and the Vulture will have a more compact storage capability?? So basically a deeper salvage pool for both of them before you have to get up and service the hopper? Definitely looking forward to this!!!
Yeah exactly, it will completely change salvage and make it way more enjoyable I think
Would love if we got that!
I'm very curious if the reclaimer is / will be compatible with a mule moving throughout the internal hull. Even more reason to add a grid to the elevator.
I understand why cig chose to employ a less then possible scu of cargo and i feel most players would deem the reclaimer impractical for cargo hauling even if the scu was doubled or even quadrupled when compared to dedicated cargo haulers of similar size
Oh that's an interesting idea!!
love it
Thanks
Did you change the modules out?? It seems the abrada is faster to make RCM than the original ones on it. It just burns less material. So scraping clean might tak bit longer. Also I changed the modules without problems trough mobiglass in area 18. My reclaimer came with tractor beams and trawler.
These were the default modules at the time, but the very next weekend, a patch changed it!
The new mechanica make Salvaging not only less tedious, but more profitable.
Still, We need the Reclaimer to make full use of its processing bay. So much wasted space where cargo can go.
Yes please!
God this thing reminds me of Nostromo. So much. Like. Can they please add a tractor beam so we can tow a refinery?
Real Nostromo vibes!
they need to make it so you can keep the salvage processing door open so the boxes can be thrown down the elevator shaft to someone waiting XD
Haha yeah!
hi the lower part where you can drop salvage in to dos have that grid you say it dos not but it dos
They need docking capability on the Reclaimer or compatible hangers on stations.
Yes please!
I feel there's a need to rework the reclaimer for actual salvaging, given it's supposed to be top-tier salavaging ship. Some design choices boggles and seems really in efficient. Maybe the frame salvaging will help, but the cargo hold and dispensing area being separated by an elevator seems silly.
I think it's all in plan for the coming weeks, so let's see!
I thought the reclaimer had its own remote tractor beam or two of them they don't have that working yet or am I thinking of a different ship
It does! But didn't at time of recording
I spent several hours last night solo running a Reclaimer. It's pretty tedious!
It is!
Can't you drop the salvage boxes to the cargo hold through that gap at the end of the ship?
It goes to the salvage hold, not the cargo hold. Hopefully we will get a cargo grid in there soon, then it's ideal!
@@Farrister Ah pity...that would be perfect.
How is it profit-wise, cause in this case you're sharing the profits over 5 people, 4 in your ship and 1 in the cargo ship to take the illicit goods off, versus a single pilot (or 2 to help unload / bring hauler) in a vulture?
I saw the tally at the end of the vid, but I haven't played a vulture so I don't really know how much you'd earn on that on average.
It wasn't the most profitable, I think vulture probably makes more. But it's fun, especially as a novelty
@@Farristerthat makes sense, I'm just worried I wouldn't be able to fully crew it every time I'd want to play, so then the vulture feels like a much safer option.
In the past I came along as mole turret miner, so while not owning one myself, I'd probably do the same for reclaimer; when I feel like salvaging just see if there's anyone who needs a hand.
I dont know if it was a thing back wgen you made this vid, but there are actually bigger boxes, that are 2 boxes high. Thebiggest one is 16 scu big
Cool video, thanks. I have a Vulture and I'm always tempted to upgrade it to the Claimer. I'm just not sure it is worth it. What do you all think about it?
The Vulture is much more manageable solo...
Please can you do a review on the Syulen IAE starter pack because I am going to start playing star citizen and I don’t know what starter pack to buy. Please can you reply to this comment and help me on which starter pack to buy. Also great video😀
I will have a Syulen review in a few weeks. In the interim, my starting point for a starter pack is always to suggest spending as little as possible. My favourites are the Aurora, or for a little more a Cutter or Avenger Titan. But you can unlock other stuff through playing!
I thought you said delicous crab salvage im in the hospital and they just have me the morphine i just had a second artificial hip put in from a fall on the ice im like salvaging king crab in space lol
lol
I enjoy salvage a lot but I do wish there was a salvage ship between the vulture and reclaimer :(
I agree, would be nice!
What would be the best music to play with this?
Aqua - Barbie Girl
Something metal or grunge!
Odd, I thought the Reclaimer was broken, my crew can't get the Reclaimer to actually work :(
The salvage beams work but they don't produce boxes of salvage... anyone else have this issue?!
I had this issue too!
@@Farrister did you find a way to fix it or did it just start working??
Can you do a part 2 when the claw works
Will do!
CIG will want to start issuing ships with unique Vehicle Identification Numbers (VIN) and attaching those numbers to a central chassis structure so that if that central structure is ever destroyed, the VIN is cancelled and the ship can never exist again, but if that part is preserved, the entire ship can be rebuilt around it. The rebuild and sell gameplay would be more fun. You can sell to NPCs or imaginary buyers until vehicle aging comes into the game. This would mean needing to make decisions about wether to recycle a vehicle for raw materials or rebuild it depending on which would be more profitable. More realism. If recycling raw materials, the chassis is just as valuable as the skin. If you don't empty the fuel tanks, they should explode and send you all to hell. The other option would be removing the fuel tanks and tractoring them away before the scrap sucking started. There might be other dangerous parts with special salvage requirements as well. In real life, automobiles have dangerous airbags. Some components might have electrical circuitry that reacts to the salvage beam, creates a feedback and blows out your salvage head. So many fun goodies to add.
They already have that kind of mechanic in, to some extent - I think it will be important for ship insurance too!
Can the reclaimer do the harder bounties solo?
It's very tanky...
what about salvaging systems/ guns and such ?
We got the guns!
Is it worth Salvaging then scrapping? Or just scrapping and moving on? As well as using the large SCU boxes?
Wait til you get that 720 scu buffer for RMC on the reclaimer, then you'll be able to take the cargo yourself because you have salvage decks
Yes please!!!!
Reclaimer needs a rework. Ship doesn’t feel like top tier salvaging. One major thing they need to update is the salvage processing deck with some automation of salvage boxes off the fabricator. Should have a heavy duty fabricator or something that allows crew salvage of more than two boxes before off load to cargo area. Too much manual requirements for just this one salvage task. What happens when drones and munching comes on line. More crew?
Hopefully we will see some improvements in the next few weeks?
Boxes should auto stack, or some other solution. This is the sort of stuff I hoped CIG wouldn’t do.
Nobody should come home from a days work and put on their favourite game and stack some boxes in the bowels of a ship for 3hrs.
Trying to sell us a warehouse job simulator, Amazon citizen.
I quite enjoy the box stacking though :D
bro SC Documentary type ASMR when
Haha, what would it cover?
@@Farrister just adventures like this honestly, commentating over it with low in game sound so that it doesn't overwhelm the ambience. basically a nat geo but for ships. maybe if you were like an alien watching humans from the outside like an ecosystem lol
Imagine how frustrating it would be after you got abut 300 boxes, then get blown up by a torp from an eclipse or tali.
Done contracts with a HH and connie giving 250k and 80k respectively, but they dont create boxes, just give money once the ship is stripped. Are my missions bugged or is it another type of mission that creates salvage?
I'm not sure, post IAE I only revisited it once and it was bugged then, but may now be fixed? I don't know!
I was going to get this ship in game but that is some terrible money making. Though I suppose there was some more money not accounted for with the herc gathering cargo?
Yes, if you are into cargo of dubious provenance.....
@@Farrister Hey just curious can you spawn this at space stations or only on planets?
@@dyeshan221 just the big planet pads when I last tried
1 scu too little box for reclaimer. Need a big box 4scu 😅
Yes please!
Why not pack the goodies into the big 16 scu containers?
This is before the hopper was as big as it is. You'd fill up one SCU, spit out a box, then get back to scraping.
Do the gatac syulen
Do it?
@@Farrister review. We'll wait. Good reviews take time.
Can you give a shout out to me when you do?
@@solomonmitchell6048 if I remember! I have been flying it for about a week now, so probably have something ready just before Christmas
Maybe once IAE is finished my friends can finally crew the reclaimer and not have any issues and bugs
Ive been soloing one for 2 days without going to any spaceport. Just sleep in ship. And it still works fine. It seems most problems are at busy places.
Fingers crossed for you!
I feel like the time spent, cost of each salvage mission, and fuel expenses they really need to up the value of the salvage goods. It feels like the second slowest way to make UEC. Second to delivery missions. The cost of the ship and the money made is way too low. It is relaxing and enjoyable, just feels like too low profit.
Quite possibly, we did have fun though!
o7 😎👍
O7 Zman
Salvaging is broken for me right now :( no matter what I do, I salvage and get 0 SCU of it.
That's rough :(
its creapy in cargo hold
It is...
Can I join your crew? I have a reclaimer and a bunch of other ships that I change out often for other ships. My friends are never free to play and playing alone gets old after a while
Salvaged for about 3 hours straight and filled a reclaimer during IAE. Only got about 2mil. Not worth it. Which is a shame because it's probably the best multicrew gameplay in the game so far.
Agreed, although for me it's worth it for the fun, rather than the cash
The elevator is to small, especially for larger cargo boxes
Yeah :(
Too bad the salvage doesn't come out in larger boxes for a larger ship. It's a bit weird to me tbh
Agreed!
A bunch of dudes in full heavy armor with backpacks and loaded in kit running a salvage op is pretty goofy looking lol.
Lol, not me, skinny setup xD
In those sped up sections you can see how annoying the head wobbling of the pilot is....
Yeah...
Hundred thousand per hour if spilt. Ouch that sucks.
Solo it's the same on average tho.
Not worth it for the money, but worth it for the fun with friends!
Riveting "Gameplay"
There was no riveting in this one, only salvaging...
this is terrible designed cargo ...