Kanda is my favourite boss. He is unrefined in both appearence and fighting style and that's what makes him unique. This guy throws sofà, painting, chairs at you like it was nothing, and the beginning was so hilarious, he emerged from the pool like an hippo and choked you. He looked and act like Dr Robotnik, the difference is that he is a total idiot.
@@shang0111as someone who has understood and enjoyed the core combat of this game. This game is lived up with the name and deserve one of the bottom ranking in aspect of gameplay in the series.
@@heavyhalblade3108Honestly, I kind of like the idea of the blocking. It means you have to switch up the playstyle a bit and adapt. Plus it makes the bosses stand out a bit more since their defences are harder to bust through. The issue I have with it is how little damage you do which makes the fights drag on and on until they become a slog as you slooooooooooowly chip away their health. Its a shame /: I think the blocking thing could work if they just made it so you were rewarded more for attacks that do connect.
@@-xiirusthetwat-5481 i mean enemies with stability, those who are quicker with the back reblock so you have to rely on counter connecting wallbound and fast enough to break them. Again, it had depths with combat and plenty of tricks to learn but it is not really fun overall until you can learn the tricks. It's tedious and boring but surprisingly satisfying when you can pull it off so it's a very much love-hate relationship for me.
Did you guys realise "Lyricism Without Tears" (Kazama Joji Theme) is literally a predecessor to "For Faith"?
Rikiya : I HAVE A SNAKE ON MY BACK !
Kazuma : Mines bigger ...
Kanda is my favourite boss. He is unrefined in both appearence and fighting style and that's what makes him unique. This guy throws sofà, painting, chairs at you like it was nothing, and the beginning was so hilarious, he emerged from the pool like an hippo and choked you. He looked and act like Dr Robotnik, the difference is that he is a total idiot.
My favorite Kazuma Kiryu❗️You are the one who really supports Daigo. Kazuma is the boss in everyone's heart.🤛💕
You didn’t unlock more of the feel the heat boss finishers? Those heat actions are probably one of the best in the series.
People can say what they want about this game but this, 0 and 2 definitely have the most memorable bosses overall imo
Fun fact, Kashiwagi in Zero uses some of the same moves and style as Joji.
Blockuza
Blokuza Kiwami 3: The Block of Life
its not really blockuza if you learn the combat, this game requires skill, not like the other games.
@@shang0111as someone who has understood and enjoyed the core combat of this game.
This game is lived up with the name and deserve one of the bottom ranking in aspect of gameplay in the series.
@@heavyhalblade3108Honestly, I kind of like the idea of the blocking. It means you have to switch up the playstyle a bit and adapt. Plus it makes the bosses stand out a bit more since their defences are harder to bust through.
The issue I have with it is how little damage you do which makes the fights drag on and on until they become a slog as you slooooooooooowly chip away their health. Its a shame /: I think the blocking thing could work if they just made it so you were rewarded more for attacks that do connect.
@@-xiirusthetwat-5481 i mean enemies with stability, those who are quicker with the back reblock so you have to rely on counter connecting wallbound and fast enough to break them.
Again, it had depths with combat and plenty of tricks to learn but it is not really fun overall until you can learn the tricks. It's tedious and boring but surprisingly satisfying when you can pull it off so it's a very much love-hate relationship for me.