Ya my first game I noticed how bad the standard audio, I can’t differentiate between ally and enemy fire or footsteps. Having a shit mini map and 300 different skins doesn’t help even when I do see them lol. I wish we could just open the score and see a full Map with ally triangles so i stop getting shot in the ass by Wild Spawn swaps
Either way this is an absolutely scummy thing to do. Especially given the absolute tons upon tons of criticism of CoD's audio, and instead of fixing the issue, they try to uncle Scrooge this issue
I thought be scam forgot about it then watch this video today and so thought just do it for me mates try out and I notice right away played for 2 mins turn off notice the difference turn back on I could hear enemies sliding in the grass normally only hear footsteps sometimes in cod but I could hear alot more and directetion footsteps to I was playing nuke Town I down energy outside and I could hear the enemy inside running up the stairs and when I went in I knew exactly were he was normally I hear em or know there in there but it's like I running in there blind I don't know exactly where they are now might be different for other people but it work for me and it's way better game changer for me
Battlefield 4 is being kind of remastered, modders working on IT, i dont know almost nothing... But if you guys make a little search... BF4 is so Good for its time... Really love that game 👌
@@SaiyanBadshah I saw a content creator suggesting that using a VPN with some sort of geo fence feature will solve the packet loss and lobbies with bad ping.
Gaming headsets are trash. Get a studio headphone, it'll do everything you'd want from gaming headsets, with better sound clarity, volume and overall quality
I use the Beyerdynamic DT 900X paired with a FiiO Dac amp. Gaming headsets just don’t compare. Sennies are also scary good for gaming. The soundstage is so broad. It’s like you’re in the game. Sometimes I turn my head to look behind me because the sound is so clear and accurate. I can’t go back to any gaming headset. The only one I enjoyed were the Nova pros from SteelSeries.
Razer BlackShark V2. It's the only gaming headset that's done right by me. Sure, the cable is tattered to shit and I've tried covered it with electrical tape, but it's still going strong after 3 years (think I bought them used too), has good mic quality, and is at a good budget price point. I thought about this audio pack, but honestly I haven't had any problems hearing where someone's coming from. That's the base version of the headset (not THX), and I didn't even bother much installing Razer's app for their 7.1 surround sound. Only complaint is that my audio bleeds through to the mic if it's too loud and my buddies on the call can hear it. Maybe the version without cables is better.
Excellent analysis. For my ears listening to this and my own experience, the universal improved the audio (I use this profile already) however your personal mix seemed to just boost the bass and volume of certain cues. I've been curious to update the universal profile with the inbuilt equaliser but am waiting for integration before I sink my ears into it. (Currently using semi-open studio cans)
Doesn't really matter with only 1 sound cue (and ambient noise) during these tests. Most of the time I never hear footsteps anyway because the audio is overblown with lethals, gunshots, killstreaks and screaming callouts at all times.
@@RemedieX you could barely hear footsteps over gunshots in older cod games. its not "tiktokified" its just common sense: you shouldn't hear something as quiet as a footstep over literal fucking explosions
@lol-cp2eg that's completely wrong. In as recently as MW2022 you could easily hear footsteps all around you. In BO6, footstep sounds almost don't exist. On top of that, footsteps in real life are loud, with all the gear the soldiers have on and the footwear they have on. Running is loud, even walking can be noisy. The sound issue is just 1 of the 100 things they messed up with this CoD.
@@stagiestpizza No no, the paid version is a night and day difference in hearing footsteps. As soon as I got the paid one just to see if it really does work, I could tell the difference straight away. It's absolute robbery and is disgusting.
@@liamsol-mitchell9105 Yet in the video he says thete is no noticable advantage at all. Tbf tho to some it might make a noticable difference, simve it entirely deoends on your own eatshape and whatever. Still as clearly stated in the video you could pretty much just adjust the frequencies on your own abd probably get a similar result. So no it's not an advantage or disgusting. As much as it's easy to hate on Activision or CoD I think people should be honest about this stuff.
@@damianwozniak3946 I DID see a difference and a very noticable one with the paid version, thats not even up for discussion. Don't charge for something that should be built in the game from the beginning to give your users the best experience possible, it is Disgusting to make money from that and force people into thinking they are at a disadvantage because of enhanced audio given to people that can afford it. not acceptable. Case closed.
damn personal is really sharper sounding and better for footsteps. in the beta i could barely hear footsteps and never locate where they came from but when turning on scout mode or night mode/compression in my soundcard footsteps became crystal clear, i've never had such a big difference in any of the previous cod titles and often opted not to use the soundcard tweaks but in the bo6 beta it was needed to hear anything.
I have the exact same headphones as you but noticed very small differences (In the video I dont own the audio ingame) only thing i noticed in the video was that there seems to be a little more bass in the audio when you use the "P2W" feature. Audio placement i.e. up and down sounded exactly the same through the video to me.
The question shouldn't even be "does it work?", it's "why are they putting pay-to-win/scam (delete as appropriate) features in games?". Its BS whatever the answer is to the first question.
I don't know if it's me being used to stereo, but the HRTF sounds weird. At 8:30, you're standing in a building while the player runs across outside the door, but it sounds like he's coming from behind you.
@@LG-bi1sr it seems that the door not having glass trucks your brain into hearing what is likely the echo/reverberation of the sound from the room behind him, and for his personal profile it seems his ears are pointed outward and forward a little, making the audio from straight ahead and fully left and right a little more muted compared to the diagonals
@@LG-bi1sr A generic profile won't work for everyone and can screw up sound placement if it doesn't fit your hearing, just like you're describing. That's why personalized profiles are a thing !
My main issue is, footsteps are extremely quiet so I hear them either too late - but I clearly hear where they are coming from - or not at all, doesn't matter which direction. If I get killed and I watch the killcam, their footsteps are suddenly loud af.. And even with the Ninja perk, it looks like that some enemies can hear my footsteps and I hear them too in the killcam, even though there is barley any noises while I move. Because they suddenly turn around if I'm running behind them, even though they don't have any drone etc. activated. In the other hand, the footsteps of my teammates are always loud af.
Its the same as Sony were promising their PS5 was capable of offering. Its more about ensuring 'everyone' has the same 'enhanced' 3D Audio experience. The general one is designed for the 'majority' to be OK, but for others, that may not be as accurate for them to pinpoint directionality so this will benefit them and bring their Audio up to the accuracy it was intended - not give them an 'advantage'. If your ears are further apart, it does make a difference if the sound reaches the furthest ear 'quicker' than it should because its not designed specifically for you. Whether its 'worth' it to spend money on your OWN profile specific to you and your head/ear shape, that will depend on how close to 'average' you are that the personalised version doesn't change the audio enough to matter, Its supposed to make the Audio 'exactly' the same for everyone, enable everyone to get the same 'audio' information to pinpoint directionality. You can probably EQ it differently but whether you can pinpoint exactly where someone is in a 3D space, how far away and whether they are in front, behind, above, below - not just left or right like Stereo...
It's free in this game. You're paying the $20 to get a personalized sound profile that is supposed be more pleasing to listen to, but probably won't make you more competitive. It's basically targeted at audiophiles.
Watching on my IPhone 15 Pro max. And I could tell a pretty big difference. I was even closing my eyes to see if I could tell what was happening. Dope video
I started playing the cod series with cod4.. I'm now 30, I absolutely don't need an additional £18 purchase to possibly play even 5% better overall for the cpl hours I'm on to unwind
I’d say that HRTF makes a difference and that stereo sounds kind of out dated compared to it. HRTF doesn’t really give me too much of difference, but I think that it improves clearness and interpretation of the location of the sound. The universal HRTF is good enough for me, I can’t justify paying 20$ for such a minuscule change. This is so interesting to me because back in uni in my audio engineering class (years and years ago) we were discussing how one would make a sound seem like it’s in-front of you or behind you within a stereo space, and how you can make it sound realistic. A good visualization of this a vehicle accelerating from as distance behind you, and having it feel like it’s behind based on the audio queue, and then that vehicle drive through your body and appearing infront of you. At the time we came to the conclusion that it was impossible to actually place a sound in an accurate place within a 3D stereo space. But with HRTF it seems that this is now possible? Atleast to a more accurate extent! Super cool, very fascinating! Thanks for this
@@SunnyvaleTrailerParkSupervisor I mean I guess, some people are born with bad ears so having an option to have sound personalized for you isn’t that bad😂 base sound is fine imo idk why people are crying so much
I appreciate you goin out of your way and doing all the testing with the desync and everything too, bro now it makes sense when I hit my shots and it don’t add up. And the audio is good to know before people waste their money on a gimmick.
@ well I don’t really have time to go back and skim thru every little detail in a video I was simply telling him I appreciate the desync video and “EVERYTHING TOO” meaning the audio video to, the fuck? You sound slow go pick an argument somewhere else in the comment section. Plus that was the other days video and I forgot to comment and I got a notification today that he made a video about the audio so I commented about both things on this video rather then go back and funnel through and comment. Smarter not harder there fella.
Fantastic video! I was already considering getting some type of studio headphones for gaming/listening to music, but this video sold me on it. I didn't even think about the awful filters they put on gaming headphones to make certain sounds "stand out." Now I really want clean audio to get the sound developers intended for games. It was amazing how much clicked for me when you talked about the studio headphones over "gaming" headphones. It would be great if you made a standalone video talking about it in more depth since most people fall for the same scam of gaming headphones as they do with gaming chairs.
Meanwhile, I’m just turning my volume up and hearing my friend halfway across the map… with basic headphones lmao. Just a scam gimmick and I feel bad for anyone that thinks this’ll help
What would have been interesting would have been to play just the audio of the various sound profiles against a blank screen and ask the viewer to guess where the enemy player was moving. With the visuals on our brains help to fill in the soundscape and where the player is. A better test is to close your eyes and try to work it out from just the sounds.
I don't know, I could genuinely pinpoint sounds more accurately in your test, Closing my eyes and imagining the target then looking at the map, My predictions were way more on point with HRTF, I think its crazy to have a game with an audio problem though and then charge people extra for a solution. It's a step in the wrong direction for consumers.
Dude you knows that you on your phone hear a shit what you would hear with headphones on. And especially all comes back to the strongest impact: the device.
Yes, I notice a difference with the HRTF, but the direction of the sound seems less accurate. Now, I was listening to this on a phone, but the best example for me was when we had a player running in circles outside. HRTF basically sounded like it was a ballpark estimate, but the stereo sounded so much more accurate.
i have a decent DAC audio setup and i use IEMs with specific tuning and the Stereo option wins. I feel the steps with Stereo, as with the other examples i did not. I havent tried it yet but im going to be spending the money one the audio pack and Dolby Atmos to see if I notice anything for myself. I spend a lot of time gaming and sound is something im very sensitive to in fps environments. Ill come back here and update if i think it was worth the money :)
@@TheTacticalBrit you should of got a friends ear scanned and too and noted if theres just a slight bass and compression added to everyone that does it , i think the only way something like this would work is by taking a mold of the ear and having custom ear buds , like you said they dont know what you are using back to the audio on
Proper scummy charging for ''personal'' audio imo, especially after we have spent on top end headphones. I'm wondering how Dolby Atmos fits into all of this? Like you say they don't know what headphones we are originally using. Top video my man.
The way you worded it is misleading. It's not between a Treyarch-designed "universal HRTF" and a P2W $20 personalized HRTF from Embody. BOTH universal and personalized are directly from Embody, the universal is completely free, and Embody offers the same two tiers of profiles (universal and personalized) for numerous games and headphone hardware.
@@starlite_lord4321 I don’t think he’s being misleading when it’s called “treyarch mix” Please give your interpretation of what that quoted phrase means within that context to your average player if possible.
@@draketurtle4169 I didn't mean the entire video is misleading or incorrect, and no point getting into youtube arguments over semantics. But, in this "Pay to Win" video he clearly states at 4:59 that CoD provides two versions of HRTF: their "Treyarch Mix" and a P2W version from a "company called Embody". Well, they are both from directly from Embody same as the HRTF profiles Embody sells for Cyberpunk 2077 and FFXIV - except unlike for those games the universal profile is FREE in BO6. 99% of Embody HRTF is built into the game for everyone, the only thing you get for paying is a chance to send them a cellphone pic of your right ear lol - and unlike HRTF itself, that "upgrade" is almost certainly a scam.
@@bobmowat7190It's for the game basically. If that would be audio software for overall use then ok to buy but in-game? Fr? And you defending this 💀🤡🤡🤡🤡
Between Universal and Personal I genuinely hear a difference when the person is directly behind you or in front. I say closed eyes listening fully noise canceled and when the target is 8-7 o clock it kinda gets funky till 4-5 o clock but with personal i could fully hear them the entire time.
Left 4 Dead has the best audio that I can think of. I can pinpoint to a T where special infected are around me. I always found it impressive how they were able to do that with there sound.
I tried the personalized profile last night and I could tell an immediate difference for the better. Frequencies were less muddy and diffuse and sounded closer to real life, which is the whole point of the AI creating a model of your ear. Interestingly (compared to your experience), I didn't notice a huge difference between Home Theater non-HRTF vs HRTF. But the difference between HRTF universal vs personalized was very noticeable. I'm using DT 990's through a Soundblaster AE-7 running through an Atom Amp with a custom Equalizer APO EQ.
As a sidenote, I had a really vivid example of the personalized audio working last night on Nuketown. I was prone at the blown out car on B flag. My view was entirely obstructed by the car. I heard an enemy run and slide across the ground in front of me from my right to my left and was able to adjust my aim to exactly where he was once his slide was over. Like my brain understood exactly where he was in 3D space. Without the personalized audio, I just would have known someone was sliding near me.
nice setup :) i want your headphones, i am using Sound blasterx 6g with EPOS and i stopped with APO EQ cus i spend more time playing in the EQ tuning audio then actually playing the game 😂😅💀
@Dan_Sez Yeah the 990s are nice! I have 770s as well but they are heavier and give me neck pain over time. Getting lost in the sauce playing with EQ is definitely a thing. I made an EQ on the old Sound Blaster Z and basically just copied it over into my new setup.
HRTF is amazing. That's how WIndows Sonic, DTS Headphones:X, Dolby Atmos for Headphones, and PS5 3D Audio work. Sony now even has an integrated tool on PS5 to create a personalized profile for 3D Audio, and it's a great addition, the difference is definetly there in terms of sound location if the stock profiles aren't good for you. If the stock profiles are close enough to your ear shape though, a personalized one isn't going to be a dramatic improvement in terms of spatial accuracy. I guess it's the same for the paid system in the video.
huh, we must have the same ear because the personalized sounded better than all of them... OR... they purposefully advantaged that setting so people would pay.
Sell you a competitive game, then sell you a game feature that provides a tactical advantage above your opponents. Genius. If the majority fall for the sleevy tactics, this will set the bar for game development moving forward.
The amount of homework this guy did in order to make this video on if it’s worth it longer than 10mins has to be respected !!! If a video is gonna be long then I rather leave knowing everything possible about the subject vs when tubers just talking in circles the whole time.
Please understand, the $20 for the personalized profile, even if you think it makes a difference, will make nowhere near the difference a good set of headphones and a dac and amp with changes to EQ settings will make. These things cost hundreds of dollars, but nobody every talks about this. Stop complaining about this $20 thing when you are just going to plug turtle beaches into your controller.
Yeah I mostly agree. I do think there’s fair room for criticism over the fact that this really shouldn’t be a paid feature though. Better headphones costing more money makes sense, but paying for “advanced audio” within the game itself is ethically different. Activision isn’t some small company, there’s simply no reason why this is being added as a paid feature besides it being easy money. This feature could be added to any of their games for free but is being paywalled purely because it can be. It’s a problematic precedent to set in AAA games that I’m sure will become more and more common in Activision, EA, and Ubisoft titles.
Or, just try the thing out for 30 days... that should give you enough time to know whether the incremental improvement of a personalized profile is worth it to you. Hearing is subjective. You might perceive a big difference over universal. For people with avg size heads, avg sized and spaced ears, then the universal profile that is tuned for call of duty is likely going to be the right choice...
@@TheHeadincharge Not sure i agree. I mean, doesn't Embody, the maker of this tech deserve to get paid? The universal hrtf profile that is provided is free (which is seems equivalent to dolby atmos quality).. there's a 30 day trial on the personalized profile which should allow the user enough time to try it out the personalized hrtf to see if it makes any difference. For me personally, i think the free universal hrtf works well enough.
@ranzwocket3119 Ironically i remember my Nintendo DSI forcing me to breathe into its mic so I could complete a game quest... This is getting out of control. . .
I always enjoy seeing the difference between scripted Lachy vs feral Lachy. They are two different people. That said, I appreciate the work you put into your videos.
I listened to the entire video because I'm working. From what my ears told me, the first clip sounded like traditional L/R COD audio. The second clip sounds like a "clearer" compared to the first. But the third clip, I could higher that the footsteps were "high or low" in my ear. Maybe your profile fits my ear perfectly 😂 Would I pay for the third set? Probably.
Bro I just want to play a game. This is madness. It’s like they took the sound design from hunt showdown and are selling it to the cod players. Why? Greed, that’s why
Can confirm the DT770's are a great set of headphones. I was put onto them after suffering through some poor gaming headsets and will never look back. Great aduio and comfortable as well!!! Thanks for the insight into the new audio as well mate, appreciate the insight.
Dac/Amp+nice iems with a great tune for gaming, and I could tell a huge difference in the sound profiles with each having an improvement in quality. The sound was much more crisp going up to the personalized. Stereo was just muddy.
The simple fact of the matter is that regardless of how well it works, this adds another cost barrier to being competitive, if you want to be at the top levels you now do not just need a pc or console, back in the day you just paid $300 for an xbox and you were always on the same footing because the baseline consoles and pcs could only output a certain amount of data, now to get equal footing first you needed a keyboard with adjustable actuators and you need a high def mouse, or a pro version of a controller with turbo, you need a 4k monitor so you can see the tiny particles people throw when their feet hit the ground around corners, and now because of them adding the more advanced sound to the game you need studio reference headphones. While i get it, "Get gud" it never feels good to be at a disadvantage for something outside of the game even if I am well aware I am still bad.
I think in some of the examples it would have been nice to know if the helper was always running in a straight line or was turning corners or not, when out of view. I also definitely heard the most improvement in the stairs example. I think its a good chance that the standard profile is tuned to the average headsize and earshape of an adult male so unless you have a particular narrow or wide head or weird ears the personal profile will probably not be drastically different.
When using HRTF using the same exact headphones as you (80 ohms), the only time I ever have even the slightest amount of trouble detecting where sounds are coming from are in very echoey buildings, such as the blacked out clip with your partner going up the winding staircase. I could easily tell you were sitting on the staircase, but it took the visuals to realize he was circling around right behind you due to reverb of the environment you are in.
Yeah bro as someone who does mixing and mastering for music i can clearly hear a difference in all of em and the personal one to me is the best it has extra clarity in the highs that really tickle ears and grab my attention to said direction 😂
So, as you did the blind test, honestly knowing that the personal was, I guess, "your ears," I have noticed it sounds better to me than HRTF alone. Grannet, I wasn't using headphones to hear the audio, I was able to tell from a TV the direction of which sounds were coming from.
They've definitely changed the HRTF setting since launch of the game, as at launch, it was the first thing I tested in private lobbies, and there was minimal difference, in fact, for me, footstep audio was better with it turned off. Just tried it again, and it's night and day the difference. I'm using Beyerdynamic DT 900 Pro x, so studio quality headphones, so in theory this should also be a very good and accurate sound source.
Ahhh game audio, one of my favorite topics of all time. Personalized profiles are challenging based on all of the things you noted, as well as: what kind of DAC and DSP is the PC using? Built-in garbage? USB-connected "so so" stuff? A discrete PCI-E sound card with all of the expensive bells and whistles? These will also affect the effectiveness of a personalized profile. They'll even affect the generic HRT performance as well. HRT is good stuff, for purely stereo setups. There are ways to digitally reproduce it using discrete sound cards (which nearly no one uses anymore!) to fake 3D surround by telling Windows, "Hey, I'm really a 5.1 setup". It does the magic of mapping it to a stereo output for you. This is what I use, and have been using for a number of years. I know exactly where everyone is at all times, assuming the game actually plays the sound. Now, reacting to those audio queues in time to prevent myself from getting ganked? That's another story entirely. ;-)
Interesting video. I would guess that the challenge for judging the paid version is if your ears are near the universal settings then there will be little difference, but it you are a long way from the universal then it could be a big difference and maybe worth it, you just can't know until you try it. This is assuming that this scan actually works, which I struggle to believe.
It would be interesting to have someone else’s “personal” profile and compare yours vs theirs. This would be interesting if everyone gets the same settings.
Interesting you say bass line cause I'm playing this driving my car and your personal setting seemed to have a crisper high end than the universal. It's like some sounds were being passed through a filter to help clean them up above the rest. Would love to see what headphone frequencies tuning works best to elevate this even further for specific frequencies
Great video! Really useful as I was very curious to hear what the difference may be. Would be great to get these tests done for us mere mortals on PS5 with PlayStations 3D Spatial Audio active as well as universal Enhanced Headphone Mode turned on.
Universal is good. Personalized can be matched by either in game audio presets or the accessibility audio option that let's you change frequencies for each ear, or your headphone / dolby atmos eq settings if they have any
Another test would be to get the profile of a few people and to see if it's actually "personalised".. And even with this new sound will the queues still happen. The stereo examples you shown had perfect queues.. but will the game actually send you the audio of a parachute or a ladder or footsteps.. which it seems sometimes never existed.
Listened on my shure srh1540's (reference cans) with schiit audio modi/magni2 dac / amp (so a £500-700 setup) the universal vs stereo were very similar on the same level, however, the verticality on the hrtf was far, far better than stereo. Great video overall.
5:47 "I sent you my Loadout, Please Respond"
"I sent a Reply, Please Reply".
@@NBLT-rk6lp "I sent a reply to a reply, please reply"
@@itzruntz2964”I sent a reply to a reply about a reply, please reply”
I can hear my teammates all around me but never the enemy right behind me
Right wish there’s was a way or a perk to disable teammate footsteps
same here. it really sucks for slower players like me
@@varunaX kind way of saying camping scum
Ya my first game I noticed how bad the standard audio, I can’t differentiate between ally and enemy fire or footsteps. Having a shit mini map and 300 different skins doesn’t help even when I do see them lol. I wish we could just open the score and see a full Map with ally triangles so i stop getting shot in the ass by Wild Spawn swaps
@@grindhousesports everyone is running ninja for the recon specialist perk
they scan your ears, confirm you dont have a brain and charge you 20$ for a completely unnecessary gimmick
Sounds about right
Fantastic my dude. I'm dieing
Next will be to run faster and you scan your feet haaaa
😂😂😂
@@mouzz my guy the funniest comment I’ve seen in awhile
They'll be charging us for better servers next
and people still will pay for it, Crazy
Or better ping lobbies. I'm tired of getting thrown in 60+ ping lobbies when my ping is 24 every time I get into a lobby.
This is optional and seems kinda pointless
They gonna be charging for ammo magazines next
Nuke you laugh but EA already floated that idea back in like 2016-2017. Talked about charging battlefield players for reloading
1. if it works --- Pay to win
2. if it doesnt work -- Scam
Either way this is an absolutely scummy thing to do. Especially given the absolute tons upon tons of criticism of CoD's audio, and instead of fixing the issue, they try to uncle Scrooge this issue
I thought be scam forgot about it then watch this video today and so thought just do it for me mates try out and I notice right away played for 2 mins turn off notice the difference turn back on I could hear enemies sliding in the grass normally only hear footsteps sometimes in cod but I could hear alot more and directetion footsteps to I was playing nuke Town I down energy outside and I could hear the enemy inside running up the stairs and when I went in I knew exactly were he was normally I hear em or know there in there but it's like I running in there blind I don't know exactly where they are now might be different for other people but it work for me and it's way better game changer for me
It can be both
@0ptic0p22 I mean if it works and is immersive, but doesn't provide enough of an advantage over the universal, I'd say it's balanced
@@dwdesign2873 stop doing mental gymnastics. if it works, its p2w
The fact this doesn't utterly outrage the community is the reason gamers are constantly taken advantage of.
I've watched 2 of your videos now. You're incredibly thorough, we'll-spoken and you provide good data and objective feedback. Great work,
Thank you king 🫶🏻
@TheTacticalBrit nah he's right tho. Alot better than blame truth dudes mad annoying
I never faced audio problem in battlefield where we play 64 players in one servers and here cod cant even fix 12 player server audio 💀
I got BF4 A while back, ultimate edition for 5 bucks and man those games were wayyyyyy ahead than call of duty. Those games are like WAR
If they made another battlefield like an updated 4 it would be worth playing! Conquest felt like you were a soldier
🫡 🪖🎖️
Battlefield 4 is being kind of remastered, modders working on IT, i dont know almost nothing... But if you guys make a little search... BF4 is so Good for its time... Really love that game 👌
@@SlothSandwhich Delta force hawk ops drops next month
I'm on your side. But we don't need to tell them where they can have more fun.
Happy to help man, it was interesting stuff.
GOAT
No, it’s HLOT
Thought it's High Lord of Terror when watching the video. Thought that's kinda weird, but also kinda cool.
Good to see the packet loss hasn't been fixed
Content creators talking about everything but...😂😂😂
VPN on/off is inversely correlated with packet burst 😂
@@cixtos I don't have a vpn and I still get packet loss
@@SaiyanBadshah I saw a content creator suggesting that using a VPN with some sort of geo fence feature will solve the packet loss and lobbies with bad ping.
@@WreckageMG we might have to pay for it soon seems like 🤣
I ditched my "gaming headset" and upgraded to a pair of sennheiser hd560s headphones and separate mic which drastically improved my audio quality.
Gaming headsets are trash. Get a studio headphone, it'll do everything you'd want from gaming headsets, with better sound clarity, volume and overall quality
I use the Beyerdynamic DT 900X paired with a FiiO Dac amp. Gaming headsets just don’t compare. Sennies are also scary good for gaming. The soundstage is so broad. It’s like you’re in the game. Sometimes I turn my head to look behind me because the sound is so clear and accurate. I can’t go back to any gaming headset. The only one I enjoyed were the Nova pros from SteelSeries.
Razer BlackShark V2. It's the only gaming headset that's done right by me. Sure, the cable is tattered to shit and I've tried covered it with electrical tape, but it's still going strong after 3 years (think I bought them used too), has good mic quality, and is at a good budget price point.
I thought about this audio pack, but honestly I haven't had any problems hearing where someone's coming from. That's the base version of the headset (not THX), and I didn't even bother much installing Razer's app for their 7.1 surround sound. Only complaint is that my audio bleeds through to the mic if it's too loud and my buddies on the call can hear it. Maybe the version without cables is better.
hell ya ive done that years ago im rocking the HD6XX and the sundara's
@@cjwhitt9422 HD 599SE here, this was the best choice I ever made
Excellent analysis. For my ears listening to this and my own experience, the universal improved the audio (I use this profile already) however your personal mix seemed to just boost the bass and volume of certain cues. I've been curious to update the universal profile with the inbuilt equaliser but am waiting for integration before I sink my ears into it. (Currently using semi-open studio cans)
Chefs kiss
Doesn't really matter with only 1 sound cue (and ambient noise) during these tests. Most of the time I never hear footsteps anyway because the audio is overblown with lethals, gunshots, killstreaks and screaming callouts at all times.
@@gammalpojk Yeah, this game is tiktokified
@@RemedieX what else are you supposed to hear in a battle?
@@RemedieX you could barely hear footsteps over gunshots in older cod games. its not "tiktokified" its just common sense: you shouldn't hear something as quiet as a footstep over literal fucking explosions
I'd rather hear ambient noise then have my loud footsteps reveal my position all the time.
@lol-cp2eg that's completely wrong. In as recently as MW2022 you could easily hear footsteps all around you. In BO6, footstep sounds almost don't exist. On top of that, footsteps in real life are loud, with all the gear the soldiers have on and the footwear they have on. Running is loud, even walking can be noisy. The sound issue is just 1 of the 100 things they messed up with this CoD.
They really charging 20$ for something that should already be in the game for free
it's already in the game for free. they're just upcharging for a personalized version. the universal that they provide for free works just fine.
@@stagiestpizza No no, the paid version is a night and day difference in hearing footsteps. As soon as I got the paid one just to see if it really does work, I could tell the difference straight away. It's absolute robbery and is disgusting.
@@liamsol-mitchell9105 Yet in the video he says thete is no noticable advantage at all.
Tbf tho to some it might make a noticable difference, simve it entirely deoends on your own eatshape and whatever.
Still as clearly stated in the video you could pretty much just adjust the frequencies on your own abd probably get a similar result.
So no it's not an advantage or disgusting. As much as it's easy to hate on Activision or CoD I think people should be honest about this stuff.
@@damianwozniak3946 I DID see a difference and a very noticable one with the paid version, thats not even up for discussion.
Don't charge for something that should be built in the game from the beginning to give your users the best experience possible, it is Disgusting to make money from that and force people into thinking they are at a disadvantage because of enhanced audio given to people that can afford it. not acceptable. Case closed.
@@stagiestpizza stop defending bs cock sucker
damn personal is really sharper sounding and better for footsteps.
in the beta i could barely hear footsteps and never locate where they came from but when turning on scout mode or night mode/compression in my soundcard footsteps became crystal clear, i've never had such a big difference in any of the previous cod titles and often opted not to use the soundcard tweaks but in the bo6 beta it was needed to hear anything.
My own opinion is that the HRTF gives better dimensional sound. I can tell not only direction, but distance also.
@timjames4317 your right listening with jvc earbuds and the foot steps matches the actual foot steps
Lol.... and your their target market😂😂😂... it's in your head. Literally...and you gave them 20 bucks for it.... it did its job😂😂😂
I have the exact same headphones as you but noticed very small differences (In the video I dont own the audio ingame) only thing i noticed in the video was that there seems to be a little more bass in the audio when you use the "P2W" feature. Audio placement i.e. up and down sounded exactly the same through the video to me.
The question shouldn't even be "does it work?", it's "why are they putting pay-to-win/scam (delete as appropriate) features in games?".
Its BS whatever the answer is to the first question.
Truth...pure insanity.
I don't know if it's me being used to stereo, but the HRTF sounds weird. At 8:30, you're standing in a building while the player runs across outside the door, but it sounds like he's coming from behind you.
@@LG-bi1sr Same. I could easily track the footsteps with stereo, the other two it kind of jumped all over the place.
@@LG-bi1sr it seems that the door not having glass trucks your brain into hearing what is likely the echo/reverberation of the sound from the room behind him, and for his personal profile it seems his ears are pointed outward and forward a little, making the audio from straight ahead and fully left and right a little more muted compared to the diagonals
Hrtf is garbage
@@LG-bi1sr A generic profile won't work for everyone and can screw up sound placement if it doesn't fit your hearing, just like you're describing. That's why personalized profiles are a thing !
Same
I appreciate you doing this I was curious about it
My main issue is, footsteps are extremely quiet so I hear them either too late - but I clearly hear where they are coming from - or not at all, doesn't matter which direction. If I get killed and I watch the killcam, their footsteps are suddenly loud af.. And even with the Ninja perk, it looks like that some enemies can hear my footsteps and I hear them too in the killcam, even though there is barley any noises while I move. Because they suddenly turn around if I'm running behind them, even though they don't have any drone etc. activated.
In the other hand, the footsteps of my teammates are always loud af.
Its the same as Sony were promising their PS5 was capable of offering. Its more about ensuring 'everyone' has the same 'enhanced' 3D Audio experience. The general one is designed for the 'majority' to be OK, but for others, that may not be as accurate for them to pinpoint directionality so this will benefit them and bring their Audio up to the accuracy it was intended - not give them an 'advantage'. If your ears are further apart, it does make a difference if the sound reaches the furthest ear 'quicker' than it should because its not designed specifically for you.
Whether its 'worth' it to spend money on your OWN profile specific to you and your head/ear shape, that will depend on how close to 'average' you are that the personalised version doesn't change the audio enough to matter, Its supposed to make the Audio 'exactly' the same for everyone, enable everyone to get the same 'audio' information to pinpoint directionality. You can probably EQ it differently but whether you can pinpoint exactly where someone is in a 3D space, how far away and whether they are in front, behind, above, below - not just left or right like Stereo...
HRTF has been in games for years and never charged for. PUBG has had it for 3-4 years
It’s free here to. A personal sound profile is what they’re charging for.
@@riisky2411this
It's free in this game. You're paying the $20 to get a personalized sound profile that is supposed be more pleasing to listen to, but probably won't make you more competitive. It's basically targeted at audiophiles.
@@adamleblanc5294It’s spelled; suckers.
@@adamleblanc5294 actual audiophiles know better than to buy this
Watching on my IPhone 15 Pro max. And I could tell a pretty big difference. I was even closing my eyes to see if I could tell what was happening. Dope video
I started playing the cod series with cod4.. I'm now 30, I absolutely don't need an additional £18 purchase to possibly play even 5% better overall for the cpl hours I'm on to unwind
its free
I’d say that HRTF makes a difference and that stereo sounds kind of out dated compared to it.
HRTF doesn’t really give me too much of difference, but I think that it improves clearness and interpretation of the location of the sound.
The universal HRTF is good enough for me, I can’t justify paying 20$ for such a minuscule change.
This is so interesting to me because back in uni in my audio engineering class (years and years ago) we were discussing how one would make a sound seem like it’s in-front of you or behind you within a stereo space, and how you can make it sound realistic.
A good visualization of this a vehicle accelerating from as distance behind you, and having it feel like it’s behind based on the audio queue, and then that vehicle drive through your body and appearing infront of you. At the time we came to the conclusion that it was impossible to actually place a sound in an accurate place within a 3D stereo space. But with HRTF it seems that this is now possible? Atleast to a more accurate extent!
Super cool, very fascinating! Thanks for this
When you realize they probably spent more time on these settings than the maps and spawns in multiplayer.
@@dillonc7955 it was a third party company
@@dillonc7955 it’s not them developing this audio, it’s like a partnership from what I read
@SleepyjoeOG still embarrassing
@@SunnyvaleTrailerParkSupervisor I mean I guess, some people are born with bad ears so having an option to have sound personalized for you isn’t that bad😂 base sound is fine imo idk why people are crying so much
@SleepyjoeOG those people have a hearing aid. Eq settings for 20 is just a scam.
I appreciate you goin out of your way and doing all the testing with the desync and everything too, bro now it makes sense when I hit my shots and it don’t add up. And the audio is good to know before people waste their money on a gimmick.
What's that got to do with Audio?😂
@ well I don’t really have time to go back and skim thru every little detail in a video I was simply telling him I appreciate the desync video and “EVERYTHING TOO” meaning the audio video to, the fuck? You sound slow go pick an argument somewhere else in the comment section. Plus that was the other days video and I forgot to comment and I got a notification today that he made a video about the audio so I commented about both things on this video rather then go back and funnel through and comment. Smarter not harder there fella.
“And..you should feel bad for me” 😂
Fantastic video! I was already considering getting some type of studio headphones for gaming/listening to music, but this video sold me on it. I didn't even think about the awful filters they put on gaming headphones to make certain sounds "stand out." Now I really want clean audio to get the sound developers intended for games.
It was amazing how much clicked for me when you talked about the studio headphones over "gaming" headphones. It would be great if you made a standalone video talking about it in more depth since most people fall for the same scam of gaming headphones as they do with gaming chairs.
Meanwhile, I’m just turning my volume up and hearing my friend halfway across the map… with basic headphones lmao. Just a scam gimmick and I feel bad for anyone that thinks this’ll help
Yup
What would have been interesting would have been to play just the audio of the various sound profiles against a blank screen and ask the viewer to guess where the enemy player was moving. With the visuals on our brains help to fill in the soundscape and where the player is. A better test is to close your eyes and try to work it out from just the sounds.
Personal sounds way better to me 🙂
Nice job, happened on your videos, find them analytical,unbiased and very thorough, thanks!
I don't know, I could genuinely pinpoint sounds more accurately in your test, Closing my eyes and imagining the target then looking at the map, My predictions were way more on point with HRTF, I think its crazy to have a game with an audio problem though and then charge people extra for a solution. It's a step in the wrong direction for consumers.
Dude you knows that you on your phone hear a shit what you would hear with headphones on. And especially all comes back to the strongest impact: the device.
They just wanted to not be “bad guys” for having to patch their unfinished game. They instead created an excuse for it. COD is some damn clowns 🤡
Yes, I notice a difference with the HRTF, but the direction of the sound seems less accurate. Now, I was listening to this on a phone, but the best example for me was when we had a player running in circles outside. HRTF basically sounded like it was a ballpark estimate, but the stereo sounded so much more accurate.
i have a decent DAC audio setup and i use IEMs with specific tuning and the Stereo option wins. I feel the steps with Stereo, as with the other examples i did not. I havent tried it yet but im going to be spending the money one the audio pack and Dolby Atmos to see if I notice anything for myself. I spend a lot of time gaming and sound is something im very sensitive to in fps environments. Ill come back here and update if i think it was worth the money :)
Hopefully you continue this with the separate audio pack mixes, tryarch vs suckerpunch ect
Treyarch/headphones are the only id use
There is a guy called Danial ZH who covered this on yt
@@TheTacticalBrit you should of got a friends ear scanned and too and noted if theres just a slight bass and compression added to everyone that does it , i think the only way something like this would work is by taking a mold of the ear and having custom ear buds , like you said they dont know what you are using back to the audio on
Proper scummy charging for ''personal'' audio imo, especially after we have spent on top end headphones. I'm wondering how Dolby Atmos fits into all of this? Like you say they don't know what headphones we are originally using. Top video my man.
The way you worded it is misleading. It's not between a Treyarch-designed "universal HRTF" and a P2W $20 personalized HRTF from Embody. BOTH universal and personalized are directly from Embody, the universal is completely free, and Embody offers the same two tiers of profiles (universal and personalized) for numerous games and headphone hardware.
@@starlite_lord4321 I don’t think he’s being misleading when it’s called “treyarch mix”
Please give your interpretation of what that quoted phrase means within that context to your average player if possible.
@@draketurtle4169 I didn't mean the entire video is misleading or incorrect, and no point getting into youtube arguments over semantics. But, in this "Pay to Win" video he clearly states at 4:59 that CoD provides two versions of HRTF: their "Treyarch Mix" and a P2W version from a "company called Embody". Well, they are both from directly from Embody same as the HRTF profiles Embody sells for Cyberpunk 2077 and FFXIV - except unlike for those games the universal profile is FREE in BO6. 99% of Embody HRTF is built into the game for everyone, the only thing you get for paying is a chance to send them a cellphone pic of your right ear lol - and unlike HRTF itself, that "upgrade" is almost certainly a scam.
Me watching at work with no headphones on and 480p: I don't notice any difference it's the same chief 😂 footstep go brrr
@@ezpz4646 😐😑😑
This is crazy. Charging $20 for better audio in your game is nuts.
Its 20 for a custom else thing for your ear.
ya didnt watch the video
@@bobmowat7190It's for the game basically. If that would be audio software for overall use then ok to buy but in-game? Fr? And you defending this 💀🤡🤡🤡🤡
@@xCriZzZit’s free
Between Universal and Personal I genuinely hear a difference when the person is directly behind you or in front. I say closed eyes listening fully noise canceled and when the target is 8-7 o clock it kinda gets funky till 4-5 o clock but with personal i could fully hear them the entire time.
The actual noises though do all sound the same. Just the positioning of where it’s coming from does kind of sound a bit more “together”
Left 4 Dead has the best audio that I can think of. I can pinpoint to a T where special infected are around me. I always found it impressive how they were able to do that with there sound.
Their*
I think it really comes down to High Dynamic Range.
Thats where studio reference headphones/speakers help out a lot
@@Eggzy-b7f get a life
Great video as always!!!
Glad you enjoyed!
I tried the personalized profile last night and I could tell an immediate difference for the better. Frequencies were less muddy and diffuse and sounded closer to real life, which is the whole point of the AI creating a model of your ear.
Interestingly (compared to your experience), I didn't notice a huge difference between Home Theater non-HRTF vs HRTF. But the difference between HRTF universal vs personalized was very noticeable.
I'm using DT 990's through a Soundblaster AE-7 running through an Atom Amp with a custom Equalizer APO EQ.
As a sidenote, I had a really vivid example of the personalized audio working last night on Nuketown. I was prone at the blown out car on B flag. My view was entirely obstructed by the car. I heard an enemy run and slide across the ground in front of me from my right to my left and was able to adjust my aim to exactly where he was once his slide was over. Like my brain understood exactly where he was in 3D space. Without the personalized audio, I just would have known someone was sliding near me.
nice setup :) i want your headphones, i am using Sound blasterx 6g with EPOS and i stopped with APO EQ cus i spend more time playing in the EQ tuning audio then actually playing the game 😂😅💀
@Dan_Sez Yeah the 990s are nice! I have 770s as well but they are heavier and give me neck pain over time. Getting lost in the sauce playing with EQ is definitely a thing. I made an EQ on the old Sound Blaster Z and basically just copied it over into my new setup.
@@ZombieRommelyou guys are not using Auto eq database for your headphones?
@@dagnisnierlins188 I tried some but did not like how they sounded. A lot of presets are very flat. I like more of a V curve.
Well done Lachy top content, The universal worked well on my headset.
HRTF is amazing. That's how WIndows Sonic, DTS Headphones:X, Dolby Atmos for Headphones, and PS5 3D Audio work.
Sony now even has an integrated tool on PS5 to create a personalized profile for 3D Audio, and it's a great addition, the difference is definetly there in terms of sound location if the stock profiles aren't good for you.
If the stock profiles are close enough to your ear shape though, a personalized one isn't going to be a dramatic improvement in terms of spatial accuracy. I guess it's the same for the paid system in the video.
"Unhinged version of the audio"
Really spot on description. Dt 1990 pro and I cannot tell if my tinnitus is getting worse because of them 😅
huh, we must have the same ear because the personalized sounded better than all of them... OR... they purposefully advantaged that setting so people would pay.
Great video and good examples!
Sell you a competitive game, then sell you a game feature that provides a tactical advantage above your opponents. Genius. If the majority fall for the sleevy tactics, this will set the bar for game development moving forward.
I like how you explained the details of spatial audio first
its a 20 dollar eq setting basically
Getting the shape of your eardrum from a phone scan of your face. OK take my money...🤣
Essentially yeah
@@TheTacticalBrit Maybe your ears match the default profile closely enough so the personalized one isn't making a dramatic difference ?
The amount of homework this guy did in order to make this video on if it’s worth it longer than 10mins has to be respected !!! If a video is gonna be long then I rather leave knowing everything possible about the subject vs when tubers just talking in circles the whole time.
Please understand, the $20 for the personalized profile, even if you think it makes a difference, will make nowhere near the difference a good set of headphones and a dac and amp with changes to EQ settings will make. These things cost hundreds of dollars, but nobody every talks about this. Stop complaining about this $20 thing when you are just going to plug turtle beaches into your controller.
Yeah I mostly agree. I do think there’s fair room for criticism over the fact that this really shouldn’t be a paid feature though. Better headphones costing more money makes sense, but paying for “advanced audio” within the game itself is ethically different. Activision isn’t some small company, there’s simply no reason why this is being added as a paid feature besides it being easy money. This feature could be added to any of their games for free but is being paywalled purely because it can be. It’s a problematic precedent to set in AAA games that I’m sure will become more and more common in Activision, EA, and Ubisoft titles.
That being said, something like Dolby atmos makes a reasonable difference when you already have good stuff
Or, just try the thing out for 30 days... that should give you enough time to know whether the incremental improvement of a personalized profile is worth it to you. Hearing is subjective. You might perceive a big difference over universal. For people with avg size heads, avg sized and spaced ears, then the universal profile that is tuned for call of duty is likely going to be the right choice...
Throw in a decent limiter as well and your audio experience will be considerably better
@@TheHeadincharge Not sure i agree. I mean, doesn't Embody, the maker of this tech deserve to get paid? The universal hrtf profile that is provided is free (which is seems equivalent to dolby atmos quality).. there's a 30 day trial on the personalized profile which should allow the user enough time to try it out the personalized hrtf to see if it makes any difference. For me personally, i think the free universal hrtf works well enough.
Thank you for taking the time to do this!
They gonna start charging per key input.
They'd have to have fingerprint scans for that... but hold on. that's no different to having an ear scan is it?
@ranzwocket3119 Ironically i remember my Nintendo DSI forcing me to breathe into its mic so I could complete a game quest... This is getting out of control. . .
@@Walklikelions They sold your breath to the supermarkets so that they can know what you had been eating.
I always enjoy seeing the difference between scripted Lachy vs feral Lachy. They are two different people. That said, I appreciate the work you put into your videos.
The devil works hard, my speaking voice works harder
Wow, it does work perfectly. What a blast to use that I really like it so far.
@@fastikjsp sheep
Could we get your graphics settings, please? Your game looks much nicer than mine.
charge for no sbmm
I listened to the entire video because I'm working. From what my ears told me, the first clip sounded like traditional L/R COD audio. The second clip sounds like a "clearer" compared to the first. But the third clip, I could higher that the footsteps were "high or low" in my ear. Maybe your profile fits my ear perfectly 😂 Would I pay for the third set? Probably.
Bro I just want to play a game. This is madness. It’s like they took the sound design from hunt showdown and are selling it to the cod players. Why? Greed, that’s why
It’s free
Can confirm the DT770's are a great set of headphones. I was put onto them after suffering through some poor gaming headsets and will never look back. Great aduio and comfortable as well!!! Thanks for the insight into the new audio as well mate, appreciate the insight.
Even on an iPhone the difference in perceived location between stereo and HRTF is night and day. Turning it on!
Awesome video, thank you for going through the testing
Im not even listening with headphones, literally just out of the tablet, and i can still tell the massive difference
@@reversflash716 what you play Bo6 on a Tablet? Pahaha
@Eggzy-b7f that's the most brain rot thing I've ever read, you do realise we're watching a video? Are you broken?
Dac/Amp+nice iems with a great tune for gaming, and I could tell a huge difference in the sound profiles with each having an improvement in quality. The sound was much more crisp going up to the personalized. Stereo was just muddy.
Just make it free in the game I just feel cod is just a scam unfair game honestly feel depressed after Warzone
The simple fact of the matter is that regardless of how well it works, this adds another cost barrier to being competitive, if you want to be at the top levels you now do not just need a pc or console, back in the day you just paid $300 for an xbox and you were always on the same footing because the baseline consoles and pcs could only output a certain amount of data, now to get equal footing first you needed a keyboard with adjustable actuators and you need a high def mouse, or a pro version of a controller with turbo, you need a 4k monitor so you can see the tiny particles people throw when their feet hit the ground around corners, and now because of them adding the more advanced sound to the game you need studio reference headphones.
While i get it, "Get gud" it never feels good to be at a disadvantage for something outside of the game even if I am well aware I am still bad.
The sound just gets more and more specific. Very cool.
I think in some of the examples it would have been nice to know if the helper was always running in a straight line or was turning corners or not, when out of view.
I also definitely heard the most improvement in the stairs example. I think its a good chance that the standard profile is tuned to the average headsize and earshape of an adult male so unless you have a particular narrow or wide head or weird ears the personal profile will probably not be drastically different.
When using HRTF using the same exact headphones as you (80 ohms), the only time I ever have even the slightest amount of trouble detecting where sounds are coming from are in very echoey buildings, such as the blacked out clip with your partner going up the winding staircase. I could easily tell you were sitting on the staircase, but it took the visuals to realize he was circling around right behind you due to reverb of the environment you are in.
Looks wild. Kinda seems like for your personal it gets rid of the echoes for a really crispy sound.
Yeah bro as someone who does mixing and mastering for music i can clearly hear a difference in all of em and the personal one to me is the best it has extra clarity in the highs that really tickle ears and grab my attention to said direction 😂
So, as you did the blind test, honestly knowing that the personal was, I guess, "your ears," I have noticed it sounds better to me than HRTF alone. Grannet, I wasn't using headphones to hear the audio, I was able to tell from a TV the direction of which sounds were coming from.
Great video 🎉
They've definitely changed the HRTF setting since launch of the game, as at launch, it was the first thing I tested in private lobbies, and there was minimal difference, in fact, for me, footstep audio was better with it turned off. Just tried it again, and it's night and day the difference. I'm using Beyerdynamic DT 900 Pro x, so studio quality headphones, so in theory this should also be a very good and accurate sound source.
Ahhh game audio, one of my favorite topics of all time. Personalized profiles are challenging based on all of the things you noted, as well as: what kind of DAC and DSP is the PC using? Built-in garbage? USB-connected "so so" stuff? A discrete PCI-E sound card with all of the expensive bells and whistles? These will also affect the effectiveness of a personalized profile. They'll even affect the generic HRT performance as well.
HRT is good stuff, for purely stereo setups. There are ways to digitally reproduce it using discrete sound cards (which nearly no one uses anymore!) to fake 3D surround by telling Windows, "Hey, I'm really a 5.1 setup". It does the magic of mapping it to a stereo output for you. This is what I use, and have been using for a number of years. I know exactly where everyone is at all times, assuming the game actually plays the sound. Now, reacting to those audio queues in time to prevent myself from getting ganked? That's another story entirely. ;-)
Interesting video. I would guess that the challenge for judging the paid version is if your ears are near the universal settings then there will be little difference, but it you are a long way from the universal then it could be a big difference and maybe worth it, you just can't know until you try it. This is assuming that this scan actually works, which I struggle to believe.
i wear senn 650s, hrtf sounds much nicer. I couldn't distinguish a difference in the personal profile on my initial impression. nice one Lachy
It would be interesting to have someone else’s “personal” profile and compare yours vs theirs. This would be interesting if everyone gets the same settings.
Interesting you say bass line cause I'm playing this driving my car and your personal setting seemed to have a crisper high end than the universal. It's like some sounds were being passed through a filter to help clean them up above the rest. Would love to see what headphone frequencies tuning works best to elevate this even further for specific frequencies
Great video! Really useful as I was very curious to hear what the difference may be. Would be great to get these tests done for us mere mortals on PS5 with PlayStations 3D Spatial Audio active as well as universal Enhanced Headphone Mode turned on.
This is so in depth and amazing to think its a thing. Sucks we hve to pay but pretty new stuff so shld be the norm soon
Great video
Agree with your assessment regarding playback device.
Universal is good. Personalized can be matched by either in game audio presets or the accessibility audio option that let's you change frequencies for each ear, or your headphone / dolby atmos eq settings if they have any
Great video very informative and well presented
good to know this! especially since i'm using the dt770 pro aswell hahaha
Thanks for the personal version, I'll just play back this video to know where they are.
Another test would be to get the profile of a few people and to see if it's actually "personalised"..
And even with this new sound will the queues still happen. The stereo examples you shown had perfect queues.. but will the game actually send you the audio of a parachute or a ladder or footsteps.. which it seems sometimes never existed.
Listened on my shure srh1540's (reference cans) with schiit audio modi/magni2 dac / amp (so a £500-700 setup) the universal vs stereo were very similar on the same level, however, the verticality on the hrtf was far, far better than stereo.
Great video overall.
Good to hear more references from different devices
@TheTacticalBrit I wasn't using it before this video, but am now, not paying for the personalised version though.
My friend wants to know how it compares to Dolby atmos or DTS X for headphones? Great video by the way.
i was closing my eyes trying to see ifr i could call the right direction and hrt does help al;ot thx 4 the video
Nice one much appreciated
Universal sounded the best to me. Personal sounded like it enhanced the highs a bit more. Appreciate you testing and sharing.
1:26 "Is it Snake Oil ?" 😂
Great video mate.
Does seem like the universal audio was heaps better.
Don’t think it’s worth the $$$
Cheers again.
Yeah standard HRTF is perfect
Actually personal sounds very good! (Even from iPhone I can 100% tell)
I know some headsets have pre set sound settings for specific games!