Mechabellum - Back on the Front Foot!
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- Опубликовано: 11 сен 2024
- I'm drn and this is our second game in this week's tournament, here we're going up against a strong side/weak side player in a pseudo-standard vs standard mirror match. Can we bolster our strong side enough to hold firm whilst we punish our opponent's weak side?
Anything you think I've done wrong or could do better please let me know, I'm always looking to improve both my gameplay and the video quality. Thanks again for watching!
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Mechabellum is available on Steam here: store.steampow...
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Part of the ship, part of the crew! Appreciate all the help I've been given, big thanks everyone.
HI DRN! would you be open to do a longer video going throu what upgrades you use on units, and why you chose them. on if not all some of the more common units?
Hey dude! It's defo something I've thought about a few times but each time I've gone to write a script or record it it's felt incredibly dry and dull. Totally understand it'd be super helpful for some folks still figuring things out but I'm not sure I can make it engaging enough for a whole video of it's own.
With how often balance patches have been coming out lately (one a week for the last month almost!) anything I say could be invalid just days later. On top of all that, I still juggle techs on my units pretty regularly depending on my mood and what feels popular in the meta that I'm facing. My compromise has been to try and give a short explanation and reasoning for Techs when I buy them on a unit during the game, and a bigger run down in the post-match analysis if I think they were particularly strong or bad for us for whatever reason.
Sorry, know it's not what you'd want to hear! It is something I've thought about a fair bit, editing DRN does try to make sure the videos are always approachable no matter how knowledgeable about the game the viewer is but a full talking head video just doesn't suit me I'm afraid! Try RAT's content (Surrey Mechabellum) he's been really good at explaining things and is a world class player.
@@Drone_101 fair enough. and the explanation and edditing DRN do help alot!. ill check out RAT´s content too then. love the work, keep it up and see you in the next vid. Cheers!
@@FighterofThe501 Thanks! RAT's far better than me so if we disagree on something go with what he says :D
Winning or losing your videos are awesome to watch, and honestly I’m a huge fan of your thought train whether you do it or not it’s nice to hear the options
Cheers! Think verbalising my options and thoughts helps me play more focused and pay attention to the game. Well aware I can distract myself and wonder off on mental tangents sometimes :D
I wont lie i feel like the devs arent sure what they want the sabertooth to be. Personally i think instead of the photon emission which is wierd on them in the first place. Give em a tech that puts both barrels on a independent firing speed acting as a inbetween for rapid reload and double shot. Would work with its theme and appearance better imo
Yeah, tested their new Photon tech and found it hilariously bad for the cost. Incredibly short ranged and doesn't cover the tank itself. You can't even do a proper tank line with them and Sledgehammers and get full coverage. 50m range is just not enough for a support tech and at 350 gold it's way too pricy.
Really miss their old Launcher Overload + Range Carry build option, when they pruned Overload but left Doubleshot on them it felt very strange!
@@Drone_101 I feel like the anti missile and rocket pod tech should be swapped between the typhoon and saber. Fitting both their roles and looks
@@jaxrobison4523 Yeah, I like that idea a lot! One of the ideas I was floating for a while to buff Sabertooths, back before they went the Attack Speed and Splash route, was to make the Anti-Missile tech also let them hit Air units with the little minigun. Would be enough to hit Wasps and en masse they could bring down Phoenixes maybe. Not a huge dps number but a built in single Mustang would've been fun!
@@Drone_101 well since we are getting wacky. We could replace the photon with a "foam" launcher that can put out fire and negate acid and maybe even slow units it hits. Edit: cheers for the discourse as always!
@@jaxrobison4523 All good! Always fun to think about new mechanics that could work in the game :D
Oooo nice some wraith gameplay, i don't see people using it much. I've been playing a lot of wraith/wasp/scorp (in 1200-1400 mmr) lately and seeing success, everyone seems to go light on anti air early lately so it at least forces a reaction when you go wraith which gives me a lot of options depending on their reaction.
That's a solid wombo comb if ever I saw one! You'd only really worry about Phoenix+Overlords as an answer. Yeah, Wraith has defo been growing on me of late since Overlords have had their attack speed toned down a few times. Find their Degen Beam often forces our opponent into committing to a response that doesn't suit their board and can leave us with a little wiggle room to exploit!
Great plays after great plays, the flank worked great, reclaiming the money it served its purpose. Each round was rather close until the end. You had nearly no small chaff and the kill power to take them down, so those Vulcans where just taking it on the chin this game. No advice or oversights! In the end you won and it was through smart plays.
Amazing edits, I cant thank you enough for keeping the quality of them up! Unit cards and clear red box highlights.
Wishing you the best of luck and all the Sledgehammers!
P.S. the Anti Missile tech says "continuous interception for a long time will lead to a decline in interception efficiency.", that Sabertooth was on the side with no missiles at all to intercept, so it showed up ready to keep the skies clear. Dont think it has to do with round length, but more with time spent firing, and if they get a break to reset mid-match
Thanks for the kind words! Was a proper "things I learned today" moment when my assumptions for how the missile interception falloff worked were shattered this game :D
@@Drone_101 I guess it means that you could purposely have late arriving anti-missile. Not exactly sure why you would do so, but you could.
I thought a late arriving fang pack on the strong side could have helped your early rounds a ton. I was shocked, SHOCKED when you picked saberteeth but was very impressed by their dps. Your monkey paw is glittering!
Haha! Beware the next patch due out in 2-3 days. I'm expecting Vulcan buffs, Scorpion nerfs, and possibly a Wraith Degen Beam cost increase to boot. The Monkey's Paw will curl and something else will rise to break the harmony, I'm sorry!
You did say you pushed very slightly early, but other than that you just played really well, kinda funny, pretty much every time I thought something would be good you nearly mirrored it lol.
This was a great example of how to play what I call 'cautious tempo' where you play aggressive but not forward. The only major decision I disliked was the wraith play, but that worked out in the end.
Thanks! Yeah the +200 push was too early, not sure why I've gotten into this bad habit! Maybe it sometimes pays off and ends the game a round sooner than enemies expect but I'm sure it also costs us a few games here and there.
Think the Wraith play was fine for a single round win and we needed to punish our opponents lack of anti-air before they covered it incidentally with Phoenixes, MPs or Boats as the game went longer. Positioning could definitely have been better though! On final review it looks like it triggered a massive MM over reaction that left them a bit high and dry versus our end game board composition.
Thanks for the input as always! We'll agree on a lot of things but think sometimes differences in play will just be stylistic preferences and equally valid approaches to any given situation.
@@Drone_101 my playstyle has 70% come from you lol. I think the only difference is I prefer pheonix to marksman, and that I'm a VERY big anti for steel balls and wraiths.
Like I said, the wraith play worked out. I stand by my belief that wraiths are too expensive for what you get, but they do sometimes work, and you showed exactly how. You forced two separate ideal wraith situations in the same game lol
@@sensha5470 That's cool! Then I dread to think what would happen if we ever crossed paths in a tourney :D
Picked up Wraiths after being beaten by them a few times. Really like them as answers to chaff heavy flanking attempts!
Lovely game btw
Thanks dude :D
I play against storm callers a lot and normally lose. How does the moving crawlers stop them? it delays their fire for like 2 volleys, then they go back to killing everything. I might be using it wrong tho.
You're quite right that mobile beaconed distraction Crawlers aren't a hard counter to Storms. But those first few volleys are surprisingly important for saving your initial Chaff and letting it do it's job while your Carries get the ball rolling.
If you can delay an enemy from firing effectively for almost 10 seconds at the start of a battle it's pretty huge. See the massive impact Photon Emission has, even when it only gives extra effective HP at the start of the round. Hope that makes sense and helps a little, but yeah, I still struggle vs Stormcallers often too.
bump
Thank you kindly!
Haha, "a lot harder to answer with anything less than 120 m range." What do ya know, your opponent agreed and acted on it immediately.
Is it that Anti-Missile is less effective at the end of the round (as in, effectiveness decreases based on the round timer), or less effective the more it's been used? That was your right-flank sabertooth; it hadn't used AM before that point
It's based on how much it's used.
Ahhhhh - cool thanks, I'd always assumed it was timer based! Hadn't taken the time to do in depth testing myself which was defo an oversight.
hmmmm
Right!
(Sorry if my verbal crutches get tiresome! Am trying to improve on this front. Have to constantly push back against my palilalia with conscious thought. I'm lucky that it's only mild but still find myself repeating things a lot! Editing DRN catches most of them for me :D One slipped through yesterday and I was kicking myself. Do let me know if it ever gets too bothersome!)
@@Drone_101 I actually kinda like it and I started doing it myself in my own games. I did not know you had a condition or something
@@entengummitiger1576 Haha, thanks! It's really not too bad at all, there are folks far worse off than me! When I'm not tired or stressed I'm well within normal bounds and you'd never now. Just gives me a special something and a bit more spice to my life after night shifts ;D