A quick tip about landing pads. If you are playing on a dedicated server you might want to make sure you power them and give them a non-default grid name because the block cleanup that servers do might delete them otherwise.
Now with space engineers available on PS4-5 and my birthday is coming up, this game I love so much can be within reach! Whenever I need any tips or tutorials, you are one of the few content creators I look too. Looking forward to see your next video lunar!
The day 1 drill rig is an absolute must imo, then again I am my server's mining guy who will consistently be the first to go large grid and always with a miner so I may be a bit biased.
I would add solar is pretty awesome in space. It is pretty easy to set up asteroids bases with constant optimum or near optimum power with a solar tower. Perfect for a mini base that serves a limited purpose such as a automated mining platform. Not to mention a good way to keep autonomous defense platforms powered without micromanagement. with the new blocks they could go unchecked until they are damaged by some means and then pop a beacon to let you know that they need fixing as well as a rearm.
a drill rig on a rover is very useful, large rotating line of drills on pistons and a rover on an ice lake, solves any ice problems. add some o2/h2 gens to process it into hydrogen, and then you can drive it back to your base's hydro storage. worked well in i9. storing small ships in an underground hangar is also good especially if you are on a server, gives good protection against any kind of attack, and it being underground gives a large space to build in without having to worry about exterior
Even tho most tips or building idears you show here are not new, or necessary to me. But I really enjoy the videos. And finally someone who enjoys landing pads like I do. Great job, keep going this way
great video! because I usually get board when playing space engineers and I don't know what to do, I only have 1 friend that plays se and that 1 friend is never online! thank you!
Any chance your drill rig is a blueprint on the workshop or may be? Would love to take a look at it. (Kinda new to the game..just wanna see how things work)
rather than make all in one base make a lot of them with one purposes. like hydrogen mining/ iron only mining. its a bit tedious but surely would give some of that free time being bored used up. if using mod to reduce ore spawn. its a lot better to make bases for each planets,moons asteroid.
Any chance you will host a file for the drill rig? I am new to the game and really enjoy the aesthetics of your builds. I would like to be able to spawn it so I could look around and use this as a jumping off point.
This landing pad Idea sounds brilliant. Do you have some sort of standardization for them tho? Like saying a small ship/pad is always 5 blocks max and then you add on every base 2 small 2 medium and 2 big pads
I usually tailor them on a per-ship basis. But I try to make my small ships fit in a 3x3 box typically, so the pads would be 5x3 to accommodate them (maybe slightly bigger if you want to walk around / work on the ship ) I'll probably end up doing a dedicated video on them tbh
@@LunarKolony I rly like to imagine that the space engineers universe has some sort of standardization for everything that's why I par exemple always put at least one single connector on the bottom of my ship
I use the recent POM XL block mod (and the even more recent heavy XL blocks supplementary mod) to put down 5x5 size 1 PCU blocks. By spacing the XL blocks apart 1 block in every direction, I can fit a connector in the gap between every two XL blocks. Thus a 11 x 11 size landing pad can fit 4 connectors (or 5, if I also put a connector at the intersection of all 4 XL blocks). It only uses 20 PCU for the armor block surface, instead of 116 PCU. Fits up to 5 small grid ships, all maximum width 13-15 small grid blocks. Or fits two larger small grid ships, up to 25 blocks wide. Also fits 2 small large grid ships up to 5 LG blocks wide. Or one larger LG ship, up to 10 blocks long and wide. For larger LG ships, it's a cinch to extend the platform with XL blocks, since each 5x5 covers the same landing surface area as 25 LG blocks. And I can reallocate my block/PCU budget to decorating the border of each pad with different LG blocks, lights, etc.
Fantastic ideas, sadly, I cannot use a single one of these in my survival world due to the surface of the planet Im stuck on being completely inhospitable and toasts anything that isnt pretending to be a mole
cara, gostei da legenda, como no Brasil não tem muitas pessoas que fazem estes vídeos como construir e fazer uma ambientação sobre o mesmo (Spaces) como eu gosto de lugares convidativos (arquitetura) eu acabo abandonado o mundo e fazendo outro mundo e começo do zero
I never really understood why people DIDN'T build landing pads or garages for their ground vehicles. Not necessarily for protection or even item transfer, but just to charge them at the very least you know? Just having them laying around all over the place just seems.... unloving. I can understand in the first few hours or the initial setup, but come on! Also, I don't really get the point of keeping old creations in survival like most people seem to do. I get it, it was the first real creation in this survival world, or it got you through some rough times. When you go out of your way though to create a brand new ship/ground vehicle to replace the old one, why are you keeping it?
Ha ha, out with the old, in with the new. Yeah, as I realized that the PCU clutter would eventually impact my game performance, I got more careful about what i built or kept. In creative, I'll litter the area under my connector with chopped off grid fragments, and it's always satisfying to delete all the numbered orphan grids in one big sweep. But in survival, even on solo PVE, I try to stick to approximately the official Keen PCU limit around 20k. Maybe up to 50k, but the game plays just so much more smoothly when I don't have 10 prog blocks all uselessly running their processes in the background or whatever. Shut down whatever I'm not actively using, and grind down whatever I have a newer version of (I also keep moderately organized blueprints of all my successful builds).
So, i couldnt figure out a workaround for ejectors being removed from the game, so i built a gravel sorter and industrial cargo container coming out of a pipe from the back of my base. Called it septic tank lol. Innovation baby ;) sucks that I have to empty it by hand tho
They aren't removed, just changed. Small grid connector, set an item filter before it for what ever you want to toss, then set the connector to throw out
@@batesryan7 oh okay. Yeah I didn't realize that. If I ever go bac to that base I'll fix it, but I'm like three games ahead of that atm tho. Somehow circled back to Minecraft lol. I just love building lol
A quick tip about landing pads. If you are playing on a dedicated server you might want to make sure you power them and give them a non-default grid name because the block cleanup that servers do might delete them otherwise.
I really like the use of the interior pillars to connect the wind turbines to eachother and the main base. That's clever and looks good.
Now with space engineers available on PS4-5 and my birthday is coming up, this game I love so much can be within reach! Whenever I need any tips or tutorials, you are one of the few content creators I look too. Looking forward to see your next video lunar!
The day 1 drill rig is an absolute must imo, then again I am my server's mining guy who will consistently be the first to go large grid and always with a miner so I may be a bit biased.
Get a refinery for every ore and an assembler for every component if you're really bored
I would add solar is pretty awesome in space. It is pretty easy to set up asteroids bases with constant optimum or near optimum power with a solar tower. Perfect for a mini base that serves a limited purpose such as a automated mining platform. Not to mention a good way to keep autonomous defense platforms powered without micromanagement. with the new blocks they could go unchecked until they are damaged by some means and then pop a beacon to let you know that they need fixing as well as a rearm.
I would love to see a step by step of that ice platform it’s awesome looking.
Good ideas thanks a lot landing pads are the thing I never build other then one on my roof thanks for the tips
a drill rig on a rover is very useful, large rotating line of drills on pistons and a rover on an ice lake, solves any ice problems. add some o2/h2 gens to process it into hydrogen, and then you can drive it back to your base's hydro storage. worked well in i9. storing small ships in an underground hangar is also good especially if you are on a server, gives good protection against any kind of attack, and it being underground gives a large space to build in without having to worry about exterior
Such an under rated RUclipsr great job man
Even tho most tips or building idears you show here are not new, or necessary to me. But I really enjoy the videos.
And finally someone who enjoys landing pads like I do.
Great job, keep going this way
thank you! :)
hey mate, do you mind making a video of a complete base design whenever you have the time? cheers.
sounds like a plan! I'll see what I can do
@@LunarKolony thanks a lot! 🖤
great video! because I usually get board when playing space engineers and I don't know what to do, I only have 1 friend that plays se and that 1 friend is never online! thank you!
glad you enjoyed!
You still play?
my computer cant handle it at the moment, I will keep playing soon, big half year break lol@@DUBwithCHEESE
You can join EOS open survival. (EOS is a crossplatform mode in Space Engineers)
Any chance your drill rig is a blueprint on the workshop or may be? Would love to take a look at it. (Kinda new to the game..just wanna see how things work)
rather than make all in one base make a lot of them with one purposes. like hydrogen mining/ iron only mining. its a bit tedious but surely would give some of that free time being bored used up. if using mod to reduce ore spawn. its a lot better to make bases for each planets,moons asteroid.
Precisely what I do in my survival worlds, helps with immersion too!
2:15 is there a way that instead of using solar panels will it also work on oxygen generators? I'm working to much to try it
if you use the turret controller method yeah (afaik)
@@LunarKolony I've been wanting to build a space station for a while now that would do this
What visual mod did u use please ? It looks so good
Any chance you will host a file for the drill rig? I am new to the game and really enjoy the aesthetics of your builds. I would like to be able to spawn it so I could look around and use this as a jumping off point.
Im guilty of the not making landing pads, something i will start doing
This landing pad Idea sounds brilliant.
Do you have some sort of standardization for them tho?
Like saying a small ship/pad is always 5 blocks max and then you add on every base 2 small 2 medium and 2 big pads
I usually tailor them on a per-ship basis. But I try to make my small ships fit in a 3x3 box typically, so the pads would be 5x3 to accommodate them (maybe slightly bigger if you want to walk around / work on the ship ) I'll probably end up doing a dedicated video on them tbh
@@LunarKolony grear
@@LunarKolony I rly like to imagine that the space engineers universe has some sort of standardization for everything that's why I par exemple always put at least one single connector on the bottom of my ship
I use the recent POM XL block mod (and the even more recent heavy XL blocks supplementary mod) to put down 5x5 size 1 PCU blocks. By spacing the XL blocks apart 1 block in every direction, I can fit a connector in the gap between every two XL blocks. Thus a 11 x 11 size landing pad can fit 4 connectors (or 5, if I also put a connector at the intersection of all 4 XL blocks). It only uses 20 PCU for the armor block surface, instead of 116 PCU. Fits up to 5 small grid ships, all maximum width 13-15 small grid blocks. Or fits two larger small grid ships, up to 25 blocks wide. Also fits 2 small large grid ships up to 5 LG blocks wide. Or one larger LG ship, up to 10 blocks long and wide.
For larger LG ships, it's a cinch to extend the platform with XL blocks, since each 5x5 covers the same landing surface area as 25 LG blocks. And I can reallocate my block/PCU budget to decorating the border of each pad with different LG blocks, lights, etc.
Fantastic ideas, sadly, I cannot use a single one of these in my survival world due to the surface of the planet Im stuck on being completely inhospitable and toasts anything that isnt pretending to be a mole
Ha ha, are you using the new Scorched Earth planet mod?
It's the based Luna building based builds!
:D
cara, gostei da legenda, como no Brasil não tem muitas pessoas que fazem estes vídeos como construir e fazer uma ambientação sobre o mesmo (Spaces) como eu gosto de lugares convidativos (arquitetura) eu acabo abandonado o mundo e fazendo outro mundo e começo do zero
man pls, give the link of this base in workshop
I never really understood why people DIDN'T build landing pads or garages for their ground vehicles. Not necessarily for protection or even item transfer, but just to charge them at the very least you know?
Just having them laying around all over the place just seems.... unloving. I can understand in the first few hours or the initial setup, but come on!
Also, I don't really get the point of keeping old creations in survival like most people seem to do. I get it, it was the first real creation in this survival world, or it got you through some rough times. When you go out of your way though to create a brand new ship/ground vehicle to replace the old one, why are you keeping it?
Ha ha, out with the old, in with the new. Yeah, as I realized that the PCU clutter would eventually impact my game performance, I got more careful about what i built or kept. In creative, I'll litter the area under my connector with chopped off grid fragments, and it's always satisfying to delete all the numbered orphan grids in one big sweep.
But in survival, even on solo PVE, I try to stick to approximately the official Keen PCU limit around 20k. Maybe up to 50k, but the game plays just so much more smoothly when I don't have 10 prog blocks all uselessly running their processes in the background or whatever. Shut down whatever I'm not actively using, and grind down whatever I have a newer version of (I also keep moderately organized blueprints of all my successful builds).
So, i couldnt figure out a workaround for ejectors being removed from the game, so i built a gravel sorter and industrial cargo container coming out of a pipe from the back of my base. Called it septic tank lol. Innovation baby ;) sucks that I have to empty it by hand tho
They aren't removed, just changed. Small grid connector, set an item filter before it for what ever you want to toss, then set the connector to throw out
@@batesryan7 oh okay. Yeah I didn't realize that. If I ever go bac to that base I'll fix it, but I'm like three games ahead of that atm tho. Somehow circled back to Minecraft lol. I just love building lol
The first one, why not put some big wheels on that platform? Its how i like to start my games
P A D
How you make your game to look that good?
PAD
PAD
PAD
In chort good video. unfortunately couldn't see it when he came out