Foxhole Devstream

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  • Опубликовано: 6 ноя 2024
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Комментарии • 77

  • @ISawABear
    @ISawABear 12 часов назад +76

    This devstream was one for the ages. This is going to be nuts.

    • @YorktownClass
      @YorktownClass 9 часов назад

      Your contents trash btw

    • @ZiWil-i7t
      @ZiWil-i7t 6 часов назад

      We need a wide gage liquid train car

  • @lordgong4980
    @lordgong4980 12 часов назад +37

    "yea more facilities just what we always wanted"

    • @Lagmanxx
      @Lagmanxx 10 часов назад +12

      A smalls arms player built factory is actually what I always wanted :P

    • @warbandplaysAU9178
      @warbandplaysAU9178 8 часов назад

      Facilities are bad. Just adds more tedium.

    • @erice1158
      @erice1158 7 часов назад +6

      @@warbandplaysAU9178 crazy. then dont play or use them. no one is forcing you

    • @warbandplaysAU9178
      @warbandplaysAU9178 4 часа назад +1

      @@erice1158 I won't. I don't want a second job. I remember when logistics wasn't a second job. Complexity for the sake of complexity isn't good game design. Why lock AT rifles behind facilties. Makes no sense. Sounds like an infantry nerf to me.

    • @sclavian
      @sclavian 4 часа назад

      ​@@warbandplaysAU9178you can still do logi without facilities, most people do so there really isn't anything forcing you to use them

  • @ZiWil-i7t
    @ZiWil-i7t 12 часов назад +23

    “Taking off” quite nicely for new features lol 4:10

  • @Duke_of_Petchington
    @Duke_of_Petchington 14 часов назад +23

    on point of facilitiies. i aint happy with whats going on. the town and city stuff needs love and an overhaul.

    • @Xavier1822
      @Xavier1822 4 часа назад +3

      Agreed surprised it took this long for them to employ a small arms facility

  • @whispofwords2590
    @whispofwords2590 14 часов назад +24

    can we pleease pleeease please make railways a preexisting thing like roads so they can work like actual railways.

    • @MannyXVIII
      @MannyXVIII 13 часов назад +3

      Now that you mention it they will probably make the roads a playermade thing, too.

    • @yakivpopavich
      @yakivpopavich 8 часов назад

      @@MannyXVIII We have the roads with gravel, you mean like a dirt road?. That would be cool, like some sort of plow vehicle, make the routes yourself.

  • @hlibushok
    @hlibushok 5 часов назад +4

    _🎶Look at this graph🎶_

  • @ShenangigansIXI
    @ShenangigansIXI 14 часов назад +11

    I THOUGHT IT WAS GOING TO BE YEARS - THX U SIEGE CAMP 💚❤️💚💚❤️💚❤️

  • @youraveragecommentor1212
    @youraveragecommentor1212 13 часов назад +12

    My only disappointment is the lack of *MORE* trains
    (Well done regardless ❤)

  • @MrGaurdians
    @MrGaurdians 13 часов назад +10

    In poland we had Anti-tank rifle called "ur". When fired, bullets do not do any harm to vehicle in outside but it was killing and wounding crew inside of a tank, maybe adding this feature could help ?

    • @SirNeil2579
      @SirNeil2579 10 часов назад

      Ammo variants for all guns would be nice, from hi-points to Fmj to regular rounds for small arms and maybe AP and HE rounds for all tanks and field guns.

    • @pdr_2703
      @pdr_2703 10 часов назад +6

      @@SirNeil2579 god please no, logistics is bad enough as It is lmao

    • @SirNeil2579
      @SirNeil2579 6 часов назад

      @@pdr_2703 but I need Spicy boolets! 😂

    • @MrGaurdians
      @MrGaurdians 2 часа назад +1

      @@SirNeil2579 Well logistic guy have a point, but wounding a tanker from far would be a nightmere for all tank crews, so it could be a Percent of change to wound a tank crew, and it does not apply when fired from far awey position

  • @painfall
    @painfall 12 часов назад +3

    oh boy the tuna can mines.

  • @JohnPaulHatterTheSecond
    @JohnPaulHatterTheSecond 8 часов назад

    Foxhole has to have the best community i can think of. Thank you siege camp ❤

  • @chillpotato7239
    @chillpotato7239 9 часов назад +4

    Damn this update hurts my soul. Stamina and melee needs to be reworked because rn I can just out run someone with a melee. Gas is literally pointless I can stand in it and not die until the gas runs out. 20mm against tanks is worthless a full mag of 20mm does like 5% damage. This update feels like the devs tried to add too much to infantry. Shouldering, stagger, climbing, suppression and melee would be plenty.

    • @mr.turtle7079
      @mr.turtle7079 4 часа назад

      I agree with everything. But they said the AT was changed from damaging tool to supression tool, making tanks much more in accurate

    • @stormy1055
      @stormy1055 4 часа назад +1

      Green ash gas should last longer and have a bigger area kf effect then to balance it

  • @faragar1791
    @faragar1791 13 часов назад +7

    Are there any plans to overhaul the home regions to allow for more thorough training of infantry and better onboarding for new players?
    Myself and others feel that the current home training islands are too limiting in their current form.
    Thank you!
    ruclips.net/video/weaExskHnoA/видео.htmlfeature=shared

  • @generalhaz7355
    @generalhaz7355 8 часов назад +1

    fight club bouta be crazy with the melee weapons

  • @flyingspud
    @flyingspud 8 часов назад

    Holy shit! You know what? I was disillusioned when facilities came out, being a solo logi player since 2020 and knowing that I had lost access to a part of Foxhole that I enjoyed the most. But I've never went into this idiotic modus operandi of cursing the devs, I've always seen the beauty of this game even if I stopped enjoying it. Well now I can say I think this entire infantry revamp and the airplane stuff may revive my love for Foxhole.
    Much love to the devs, as always. And I can't wait to shoot down collie planes from my beloved Flak gun (only the best gun in the entire game, fight me)

  • @ZiWil-i7t
    @ZiWil-i7t 6 часов назад

    I like the bunker change it’ll be good for aesthetics in the battlefield!!❤

  • @stormy1055
    @stormy1055 4 часа назад

    Please add mortar emplacements for wardens. A quad barrel with a range from 140 to 30 meters would be great since the wardens dont have that many emplacements, considering the 120 mm is a version of the 120mm field artillery for the colonials so the colonials have 1 extra emplacement compared to wardens.

  • @BlueLaminate
    @BlueLaminate 10 часов назад +1

    I can't wait for Airborne, I hope you guys can pull it off :)
    (Please give me the excuse to model and animate airplanes for videos lol)

  • @alarminglyfastmovingskelet7289
    @alarminglyfastmovingskelet7289 8 часов назад +1

    Honestly any nerfs to armor I am all for. I've never liked the whole tank line doctrine that just obliterates everything to the point of only being countered by another tank line.
    Anything to nerf tanks mobility, vision, stability, etc. I am all in favor.

  • @blazeburner303
    @blazeburner303 43 минуты назад

    what I really don't want to see is a repeat of naval, where both sides get a specialized part of the total "update" like how naval was incredibly skewed towards colonials since destroyers gave the colonials 4 120s to barrage coasts constantly while the warden response was nothing since subs were directly countered by destroyers and the warden artillery was not capable of dealing with their mobility before being blown up leading to coasts being free colonial land, and I fear giving the colonials bombers vs warden fighters will be another skewed thing as the colonials will be able to screw over land targets and aircraft manufacturing during warden downtime while wardens can only muster anti-bomber actions rather than being able to counter the bombers at their source

  • @Loxen86
    @Loxen86 6 часов назад

    Matt:
    "Stay Flying Foxy"

  • @skylerruelas2903
    @skylerruelas2903 11 часов назад +1

    while im excited for new stuff, locking things behind facilities was and is still a rough sell

  • @SirNeil2579
    @SirNeil2579 10 часов назад +1

    Can’t wait for my blimp. Right? 😂

  • @CHINZIG_UK
    @CHINZIG_UK Час назад

    I would like to see deep trench systems eventually

  • @mivapusa
    @mivapusa 3 часа назад

    I dearly hope we can get a boost for the Colonial ATAC and the Highwayman. This update has rendered them useless

  • @Radictor44
    @Radictor44 4 часа назад +1

    If you're nerfing grenade ranges, pls nerf the lunaire range.

  • @xDvemDeXandy
    @xDvemDeXandy 14 часов назад +13

    I can't wait do do not use the medic wagon

  • @yakivpopavich
    @yakivpopavich 8 часов назад

    So will the AP mines be triggered by friendlies too?, also the " deployable minefields " how do they function?. You don't have to pull mines and individually lay them anymore?.

  • @tiburonpereze
    @tiburonpereze 14 часов назад +2

    PLAAANEEES!!!

  • @crito3534
    @crito3534 14 часов назад +4

    Awesome! I like the new wheeled tank. Super cool!

  • @generalkidd3832
    @generalkidd3832 6 часов назад

    Does anybody knows the new soundtrack name?

  • @ХомячКерт
    @ХомячКерт 15 минут назад

    Wardens VS Colonists, developers

  • @shacklock01
    @shacklock01 5 часов назад

    Vive la CallahNAN. Is there a fun halftrack again yet? :p

  • @FinDan07
    @FinDan07 13 часов назад

    Give us the music of the infantry update showcase

  • @Bmaxwellaz
    @Bmaxwellaz 12 часов назад

    I hope there are zepplins

  • @DopeFiend
    @DopeFiend 14 часов назад

    mine fields cool af

  • @partydemon2849
    @partydemon2849 10 часов назад

    Please leave msups the way they are in factories. They’re already costly and time consuming. It puts a bigger burden on small group that want to get into facility work

  • @MrGaurdians
    @MrGaurdians 12 часов назад

    This "nemesis" tank lore... expedition into alliant Union, so there is third faction?

    • @satellitetrains7951
      @satellitetrains7951 11 часов назад

      It mentions fighting the Nevish there so it's probably another Warden ally country

    • @Eyesandears04
      @Eyesandears04 5 часов назад +1

      No, Alliant Union is part of Mesea, which is origin of Colonial Legion. I'm not sure what "expedition into the Alliant Union" means

  • @pt76bnanojkah
    @pt76bnanojkah 10 часов назад

    Okey new tanks is good, when axes?

  • @vargasvargaz8358
    @vargasvargaz8358 Час назад

    best devs ever, fucking amazing, guys maybe thing about a 3rd faction... would be crazy a 1:1:1 - asian faction ;D

  • @chemicaldruid4591
    @chemicaldruid4591 16 минут назад

    Sailor uniforms please.

  • @BladeStar420
    @BladeStar420 7 часов назад

    Someone come over and make me some fajitas please 😩🥺

  • @sgtdebones
    @sgtdebones 13 часов назад

    Green Ash rockets (and bombs) when?

    • @thanhquoc7996
      @thanhquoc7996 10 часов назад

      its too op to be add in

    • @sgtdebones
      @sgtdebones 10 часов назад +1

      @thanhquoc7996 No it ain't. Plague Suits can be added

    • @thanhquoc7996
      @thanhquoc7996 10 часов назад +1

      @@sgtdebones image they will spam a whole hex with gas 24/7

    • @thanhquoc7996
      @thanhquoc7996 10 часов назад

      @@sgtdebones it would be great if gas will be affected by wind direction

    • @sgtdebones
      @sgtdebones 9 часов назад +1

      @@thanhquoc7996 It's not that deep. Gas would only affect the impacted area, not an entire hex. You're purposely overcomplicating a simple concept.

  • @tars1086
    @tars1086 10 часов назад

    Make the balista rework back

  • @javierotto9738
    @javierotto9738 12 часов назад

    para cuando la traducion al castellano señores!!! media pila loco!

  • @gaming_gamer483
    @gaming_gamer483 14 часов назад

    plane

  • @bigboyox
    @bigboyox 14 часов назад

    Im so happy we got the nemesis, its so cool! Ive wanted a heavly armored "car" for years for collies!!!!

  • @popinmo
    @popinmo 14 часов назад +2

    all of this stuff looks sorta ugly i wont lie doesn't seem inspired off really anything besides the puma