Brilliant work - as usual. Hows the performance? It''s hard to tell if it is struggling or not from the video, but looks a little choppy. Still, looks great.
Both, there have always been a problem with DOF in the old wicked engine DX11 that's why it was never added to MAX, I fixed that and will add it to MAX shortly. The snow is also new and still wip, I like to also add depth buffer support to it :)
You can thanks my current supporters for this :) If you also like to support my work and see more like this you can join here: www.patreon.com/PLEMSOFT
You're up there with bond1.
Thanks for your kind words and your support :)
Brilliant work - as usual. Hows the performance? It''s hard to tell if it is struggling or not from the video, but looks a little choppy. Still, looks great.
It is really fast and perfectly smooth here, but yes looks like the recording is ruin it , wait until you can try it yourself looks superb :)
Is this a depth of field test or a new snow effect?
Both, there have always been a problem with DOF in the old wicked engine DX11 that's why it was never added to MAX, I fixed that and will add it to MAX shortly. The snow is also new and still wip, I like to also add depth buffer support to it :)
@@MakingGames It looks a lot better than the current snow. Max seems a fair bit speedier as well thanks to your optimisation work!
Do you get paid for your GG Max work? If not, you should. Lee is so fucking lazy with features.
You can thanks my current supporters for this :) If you also like to support my work and see more like this you can join here:
www.patreon.com/PLEMSOFT