How to clean up messy node vectors - VCarve, Aspire, & Cut2D Quick Tip
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- Опубликовано: 6 дек 2022
- Tips for cleaning up messy nodes with the curve fit tool that will give you cleaner designs and faster toolpaths. This lesson applies to VCarve, Aspire, and Cut2D.
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As a new user, importing complex BMPs you have saved me ... hours? days?
Thank you. Respect to you.
Super helpful. I have done a painstaking process to reduce the number of nodes in the past
Nice video as always. I always learn something. Using TAB to close the vector was new to me. 👍
Just spent hours editing a file, learning how to replace existing vectors and about the offset issue would have save me a lot of time !
Thank you! Great video.
Thanks for your time with this
No nonsense great teaching. Thank you.
Another fantastic video , Thanks
Thank you. Very interesting. Jim
Excellent tip!
Thank you you’re a life saver for sure
love your videos. very useful. thank you!
Solid video, exactly what I need when trying to figure out why so many stopping points (Black nodes) in my project. Cleaned up amazingly ! Thank you 😎
Great tip, thanks.
Excellent thank you
excelent explanation
Curve fit is my new friend!!!
Thx. Nice tip i sure use that
This was a superb tip. Subscribed some time ago and glad I did. So many excellent tips.
I'm glad you are enjoying them!
Thanks
thanks 👍👍
I knew there was a trick to the node editing but I never did figure it out, Fit to Curve, much quicker then individually deleting every unwanted node. Most people should sign up for "Learn Your CNC Master Training Course. I'm already glad I became a life member after more than a decade of V-Carve and now Aspire.
For sure much quicker, I am glad you are learning Craig!
cheers thanks
Hey Kyle, thanks for sharing the info regarding offset and the extra nodes it creates. Hope you are doing well!
You're welcome and I am doing well, I hope you are too Randy!
Luar biasa ❤
Hey, thanks for sharing all your videos I really enjoy watching them and are very easy to follow along. I have a question and hopefully you can answer it for me, I made a design with a rectangular line and some circles made a tool path and previewed it on screen and It look good, so I saved the the gcode but when I put it into GSender and tried to cut it out it crashed. I had another cut to make in the same file a bit change and that cut fine. Am I missing something in my design for that rectangle and circles to cut out at one piece? Thanks for your help.
Kyle, can you please tell us how much time this would trim off of machining time? Just a straight comparison of run times for the same file in straight line segments vs bezier curves…
(The analogy that came to me as I watched this was that just as a racecar cuts the corner on turns to maintain speed, so to does a bezier curve during a machining pass)
I think there should be an Add and Remove nodes function as in almost every graphic program.
There is!! if you read the menus in your software you will see them. Called insert and delete. You will also see they have shortcut keys which are easy to remember. It is the first letter of the action you wish to take. In fact you can hover over the node or vector you want to modify and simply press the shortcut key instead of right clicking and rolling your mouse all over hell and back like he does in the video.
I did a comparison with an imported svg that had a lot of nodes. I used the fit to curves and it greatly reduced the nodes however the cut time was the same. Does reducing the nodes just reduce the time it takes your computer to create code but not machine time?
Some machines act differently with the number of nodes. The best thing to do is do a timed side-by-side comparison and cut both files to see if your machine is affected by them.
That would be "fewer" nodes.
Just a little nudge.. fewer, not less.
Do you measure or count nodes? Count you say? Then it is "fewer nodes", not "less nodes". It matters.
Sorry, I can't watch. "Less nodes" sounds like nails on a chalkboard to me.
Great video. Thank you!