Mastering the Primitives Workflow in Substance 3D Modeler | Adobe Substance 3D

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  • Опубликовано: 27 окт 2024

Комментарии • 5

  • @joshuadav10
    @joshuadav10 3 дня назад +2

    Hey Adobe! Loving the update, I just made a pistol last night with ZERO tutorials or walkthroughs, and it took me maybe 3 hours total - a testament to how ridiculously easy it is to pick up, and how insanely powerful the workflow is. I'll post a video shortly on here and Twitter, but this is one of the first products from Adobe that just makes me absolutely excited to create again.
    A few questions and feedback:
    1. why doesn't the mirror modifier work in Prim mode? I just used the mirror duplicate for my workflow, but when I convert to clay, if there's overlap it messes up the normals. Just curious if there's a way to work around this.
    2. Is there a way to adjust the size of the snapping grid? If not, It would be a life saver. Again, this might be a user inefficiency since I literally just started using the software.

  • @shikhermyv
    @shikhermyv 3 дня назад

    Great feature! I hope you guys keep on adding new shape types in future.

  • @louisemelin1129
    @louisemelin1129 3 дня назад

    Super well explained, thank you!!

  • @FrankMarbella
    @FrankMarbella 3 дня назад +1

  • @MrAsag
    @MrAsag День назад

    when you finally fix the right click white circle on wacom pen?
    you just can't draw.
    we waiting for it last 10 years