Hey guys, glad you found this review helpful! I also forgot to mention that people who wear glasses (for blue-light filtering or otherwise) will be happy to know this product works flawlessly with them. If you are having tracking issues while using this product while in-game then I highly recommend tweaking your settings within the respective game you are playing, many issues are resolved once you have the settings dialed-in. Star Citizen, for example, will not work well out of the box and does require some tweaking to get it just right.
Good news for me, because I play in dark and could not decide to buy it or not. Did tested with glasses in dark? Or with some (not too bright) lights behind you?
I love mine, I have Track IR 5 also. I just have them both on all the time. I play elite dangerous with track IR 5 on my headset, when someone comes around me to talk or whatever, I remove the headset and tobii just takes over the tracking automatically.
One remark that I make is that the flicking lights on the front are not visible to the human eye, this is what the camera picks up. In reality what you see is the soft dark red glow that you would see like with other IR enabled camera's that don't bother you while gaming.
This one being reviewed, I have it, and the accessibility part has been discontinued. you will need to spend a lot more money on one of their other options for this. Tobii 5 is mostly a gamer device now.
@@ImAdapt73 Yes this device is part of another department. Their main focus is on able bodied gaming. The other devices that are more geared towards accesibility is sold separaretly by Tobii Dynavox and yes it's more expensive, but can be covered by fuding. Our new device runs on the same next gen hardware as this one being reviewed.
I was served an ad for this on FB so I came to RUclips to find reviews for it because the ad did not make any sense. Now I get it. Kind of. What I don't understand is the head movement. If you turn your head, your eyes still need to be pointed forward because that's where your monitor is. So if you turn your head to the right to see something on the right side of the screen... How do I describe this? You would be giving your computer the side-eye, right? Your eyes will be all the way to the left because your head is turned right but your monitor hasn't moved. I totally get eye tracking. That makes sense. Move your eyes to the part of the screen you want to be centered on the screen. That totally makes sense and seems like it could be useful. But the head tracking just ... I guess if you had, say, a triple monitor setup and your cockpit was stretched across three screens, turning your head to look at the side screens would make sense. But with just one screen, head tracking just sounds like it would cause eye strain from trying to keep your eyes forward while your head turns to the side.
good review, I have really enjoyed using the Tobii with Star Citizen. I bought it specifically because of SC and the field of view it offers. It's a great experience.
Eye tracking and clever UX innovations will be THE deciding factor on a great VR-for-Seniors platform. Coupled with a simple, low-impact hand controller, the right eye-tracking interface is going to make a really good immersive software and AR experience. This is exciting stuff, thanks for the demo!
Now if only Microsoft Flight Sim 2020 would freaking support it!!! I've been flying MSFS since I was 6 years old (like, over 30 years) and I REFUSE to get MSFS2020 until they support Tobii. It's the best head tracker out there and it's completely asinine that the flagship flight sim of all time doesn't support it. Okay, rant over. Tobii is awesome. Great vid!
Thanks, @@andreic.3204, yeah I've heard it can be done with FaceTrackNoIR but head tracking is finicky enough when it's natively supported so I kinda feel like that would be a frustrating endeavor. Speaking of which, why does tobii suck so much in DCS when it's perfectly good in Star Citizen??
Came across some video and thinking how the system knew so well on the what I am looking. With a fresh mind and analysis thinking, I found this. Not from gaming or technology industry but I am sure this is a brilliant futuristic can integrate beyond gaming platform. Awesome.
You should talk about the advantages of the Tobii over a heading tracking solution like Track IR 5. Head tracking has been available for sims for many years via Track IR. Other than the fact that Tobii doesn’t require an IR reflector to be attached to a hat or headphones, like Track IR, what advantages does Tobii eye & head tracking offer over a head tracking-only solution like Track IR? Most sim gamers already have VR, Track IR, or a homemade head tracking solution, so Tobii needs to have some serious advantages over Track IR in order to justify spending $225 for a Tobii. Not having to attach an IR reflector to a hat or headphones is definitely not enough to justify spending $225 for Tobii when I already have Track IR 5. For me, the ultimate use case for Tobii eye tracking would be if I could remap the left and right mouse buttons and the mouse scroll wheel to buttons and a scroll wheel on my HOTAS joystick and/or HOTAS throttle and then use get Tobii eye tracking to move the cursor onto the various buttons, switches, and dials in the clickable cockpits in DCS and MSFS 2020 aircraft and push, flip, and turn them using my HOTAS a instead a mouse. I’m not sure about MSFS 2020, but in DCS I’m fairly certain that there is no way to remap the mouse buttons and scroll wheel to a HOTAS device, so unfortunately the only way to interact with the clickable cockpits in DCS aircraft, is to use a mouse. But using a mouse is a real pain in the butt when flying an aircraft. I like to keep my hands on my stick and throttle as much as possible. That’s why I use a Virpil HOTAS stick and throttle that have tons of buttons, switches, hats, and dials that are mapped cockpit controls, but there are way too many buttons, switches, and dials in DCS cockpits to map everything to your HOTAS.
Do you know how accurate those IR head tracking solutions are for non-gaming? Like does it move the cursor a lot for big head movements and then ups the accuracy for smaller movements? I'm asking because I wonder how practical it'd be as a mouse replacement for text editing like for programming? Can you easily position a cursor over a particular word or a particular UI button? Maybe even a hotkey to determine when the pointer actually moves, so you have a bit more control? I've been experimenting with mousekeys and mouse warping with the keyboard and that works decently, but it'd be neat to just move my head a little and press a key to click on something.
IDK if it was pointed out, but you 'can' get Star Citizen to work with your VR headset. It isn't 'native' to SC, but with a few roundabout steps you can get it to work and it is super fun. The Tobii eye tracker looks great, and the heatmap it can provide looks like it has a lot of great application (and the UX of it in games looks nice)
This video should be called "Tobii Eye Tracker 5 review for Star Citizen Players - Buy It If You Are Serious"😆. Joke aside, thanks for the good review!
Love to see a version for Xbox Series X or PS5. Can’t use left hand and would love to set up buttons on floor for ABXY & use a paddle controller for LT/LB. Anyway to keep informed of you design such a device. Know you could prob pair with Xbox Adaptive Controller. Will follow you on Twitter to hopefully be able to play competitively without getting OWNED( stoped plsying cuz can’t move fluidly).
Problem is: max 27" support. I've an 48 OLED, and this is obviously way too big, but also ultrawides like the Odysee G9 or other UltraWides are not supported. I don't understand why they do not sell two devices, one for UltraWide/BigMonitors and the "standard" one...Would be really interessed in the Tobii...
I think the size limit is just for the eye part. The head tracking will work with a larger TV/Monitor from what I read on their website. I have a 40" HDR gaming TV I use for FS2020. I might still give this try.
This is cool, but I wouldn't buy it for Star Citizen because by the the time that comes out you'll be able to upload your consciousness into virtual space or fly a real starship through the galaxy. :p
Great video - thanks for posting it. I do have a question, though. I wear glasses which have bifocal progressive lens. Will the Tobii Eyetracker work well with them or will there be issues?
Great review, im doing research on this as I used trackIR but didnt really care for it and am tempted to try this would it work well with Elite Dangerous and does it support ultra wide/curved monitors out of the or is there some tweaking you have to do? Also I wear glasses would that effect its accuracy in any way?
Tobii is the only eye tracker on the market, they just happen to include head tracking. TrackIR is 12yo head tracking tech but still a viable option. Just don’t break the IR clip that you have to stick onto your head every time you want to use it...
@@ReiAyanamiDiscord right on man! Just keep in mind that you will need to spend some time tweaking the head tracking settings within ARMA but once you’ve got it dialed in, it’s the sauce 👌
@@NewsofPE It comes standard currently on their website. I am getting used to it and tweaking it here and there but very awesome to have when flying or even on the ground fighting in Arma 3.
I want this for my American/Euro truck sims cos it is a pain to use the mouse to look left to right at juctions and roundabouts and you are going br doing this alot.
I had the Tobii Eye tracker 4C but I sent it back because the infrared lights pointing at me bugged me too much, have they changed at all or made them less noticeable?
How bright are those flashing red lights in real life? Some people say they are bright and distracting while others say they are not visible to the naked eye.
It's not a 1:1 movement. I.e., you only look at the edge of your monitor but the camera view will show you a 90° angle in your game. I had the same questions and now that I have it, I understand it better. For Flight simulator 2020 it's absolutely worth the price! The movement in the cockpit looks so much more natural 👍
With narration on. Lol in all seriousness mine isnt a major disorder in that it doesnt impact much of my life so i am genuinely curious since its eye and head tracking if it would be of benefit to me. Though eye tracking us probably coming to vr soon so ill find out eventually.
I'm not exactly sure what your disability is, but the Tobii eye tracker ALSO does head tracking. So if you can move that, it will work for you. The eye tracking is more precise, but the head tracking doesn't perform badly. Although for head tracking ONLY I would side with a TrackIR instead.
The “twitchy-ness” is entirely dependent on the settings that you use. I.e. how far you look left or right to turn your head. It does require some tweaking to getting the parameters that fit your needs. For example, Star Citizen will not be enjoyable straight out of the box and will require some fine tuning within the settings. Once you get it dialed-in though, it’s fantastic IMO.
You can use facetracknoir in combination with tobii for games that don’t natively support tobii as facetracknoir has a tobii plugin. Only loss is that it it supports head tracking only. You can find examples on RUclips.
Can I bind things for it? Like in forza I use a wheel and I have so little buttons to use and I’m trying to focus on the wheel at most and not the buttons, is there a way I can bind it so I can move my head a bit to see my left mirror or behind me?
Honestly the software for tobii eyetrackers is very lackluster as other devs have made FAR more versatile software that can be used for ANY game. With project iris from xcessity you have something called fps view. In short you can set the entire or part of the screen to move the mouse in the direction you are looking, if you look at a box to your right you start turning towards it, and when that box is in the center of your view/display you stop turning. It feels VERY natural. You can also add a deadzone in the center where this input is turned off meaning you can then also use your mouse for precise aiming which the tobii eyetracker is horrible at, and just use the eye tracker for the larger movements. In addition you can also add more fields on the screen to trigger macros etc. It's insane to me that this isn't part of the default software. It's FAR better than the extended view crap you find in most games that is supported
Is this good for control pc only with eye tracker .I am tetraplegic so i can t use hands ,so I looking for head or eye tracker which not expensive and work very good .
Track IR and trackhat - two alternatives that have been around for ages that are cheaper and don't track your eyes (if you don't want that feature - for reasons). How is it that you think this is new tech? The only difference here is that you need accessories attached to your head with the others. But the latency is close to none with them....
Lol... I ONLY play Star Citizen in VR, and have setup tutorials on my youtube page.... This game will eventually get VR Support, and actually had it IN GAME a long time ago, but they took away the ability enable it on the user side of the game settings. Devs can and DO still use it and are working on it for VR use, just like all the other many many many things that are being worked on for this game, and I know this because of specific questions that ive asked about VR movement and control axis's and gotten answers to on their own spectrum forums. Time and tide... It will happen.
Having said all that, the new Tobii eye tracking settings in the menus of SC let me take advantage of it in VR as well, so its dual use!! I can now move around my headset in IRL and it moves my guy in my pilot's seat, AND when moving and shooting in FPS mode on foot!
It does but it's not really comparable. The problem with webcam solutions is they are *entirely* dependent on how well the algorithm can detect your face. This means results will vary greatly depending on the quality of your webcam. It also means it unlikely to work at all in low light conditions. Most webcams on the market simply aren't built for this purpose. They generally suffer from low FPS at higher quality settings (not great for tracking applications in general) and terrible low-light performance (a LOT of grain/noise). Tobii is more consistent because it uses IR lights and an IR camera, meaning even in low light conditions the camera can still see you and track you clearly. This is also what allows it to track your eye movements with such accuracy, since your retinas reflect the IR light back at the camera as small, white, convenient circles.
Chase, or anyone else with this, is there any functionality to control your mouse pointer in Windows in a generic way? It'd be cool to use it as a mouse replacement where you could just look somewhere on your screen and press a hotkey to move the pointer there and another hotkey to click. I'm doing mostly programming and browsing. I'm using a combination of the mousekeys support on my QMK mechanical keyboard for normal movements and clicking/scrolling, combined with a custom AHK script to do mouse warping, but it still seems like looking with your eyes would be the most ideal thing. Maybe even something like eyes to get close (I'm assuming accuracy is too little to get to a word just by eye position) and head movements to finetune the movement? If it doesn't have it by default, do you know if it has an open API of some sort? It might not be that bad to create a program that just took in the inputs and translated that to mouse movements at the OS level.
Answering my own question, it seems like there is the open source Precision Gaze Mouse which does a combination of eye tracking and head tracking to do fluid but accurate mouse control. There is also a commercial software called IRIS with slightly diff functionality, though I'm not sure how much it is being developed anymore.
Windows Hello support so you can login by just looking at your monitor, alt-tab window selection is controlled via your eyes, and Tobii Ghost for streamers so your audience can see where you're looking -- that is pretty much it at the moment outside of gaming.
The only question I have wanted an answer for all day. Seemingly, the answer is no. Not currently a thing and everywhere I looked, it says that as the screen is not attached to your face the benefits are reduced significantly and would be distracting, if not totally useless. Apparently...
I considered mentioning TrackIR, but ultimately this is a review on the Tobii, a device that can track both eye and head movement without requiring any additional hardware beyond the device itself. IMHO TrackIR isn’t for everyone, it requires hardware to be mounted on your monitor where a webcam would normally sit and you must wear a tracking device on your head making TrackIR a different beast in and of itself, so if that’s your thing then by all means go down the TrackIR route. Plus, it was released in 2009, so it makes little sense to do a review on something released 12 years ago.
What about it? Tobii is beyond Track IR.. Eye and head tracking from the device itself, Track IR is only head movement with a contraption attached to your head.
@@JimboKP Track IR doesn't track eye motion. And have you noticed the last time TrackIR has updated it's software and hardware? Hint last time the software was updated was February of 2016. Hardware? 2009.
@@wipje41 have you read the forums? Or reddit? The drivers have plenty of issues. I was a TrackIR user for years. But now there are just too many issues.
Bought one. My display is cloned, and the device doesn't support cloned displays. This was a non starter. Went right back in the box. They don't mention this prerequisite at all. NTM i'm not super warm and fuzzy about the data it is sending back home either. It seems like it is for early adopters at this point and not fully cooked or fully supported even by mainstream software save for starscam and maybe DCS. Guess I will revisit at a later date. Super disappointed.
I've been using FaceTrackNoIR on MSFS for a couple of months now. At first it was bit discombobulating, but you get used to it pretty fast. I would imagine it's the same with this product.
The input lag honestly isn’t bad. I would say around a quarter of a second. It looks more exaggerated due to the camera shooting at 24fps while playing the game at 60fps.
It's literally just head and eye location/orientation data, and there is still perceptible latency? Attach an iPad at the back of my head might even provide tracking faster than this thing it seems.
Maybe rename the video? I see some fellas down below getting the wrong idea about what this Tobii eye tracker 5 can do. It doesn't "turn your head into a controler." Look at this feller here for example. " TR1PLE ONE 1 month ago (edited) As a disabled game that has no use of his arms and hands. I'm there."
for 260.00 dollars USD plus tax and shipping.. you can get a VR headset for just a few bucks more.. and don't get sucked into the quest 2 garbage from Oculus/facebook , if you shop around even on ebay you can find a deal.. but I highly recommend staying as far away from Oculus as possible.. I had the Rift S and all of the sudden out of the blue Oculus stops support, I got no warning at all.. then the cable went bad and welp.. NO replacements available from Oculus mostly because they are pushing the quest 2 garbage, you are forced to link facebook account with it, and if for ANY reason you lose your facebook account, you will lose EVERYTHING you paid for from the oculus store, and there is no way to get it back.. just some friendly FYI..... Happy gaming peeps.. I went to the HP Reverb G2 and love it,.. better than the Valve 999.00 setup.. better quality better picture, and better company.. :)
Im using it in Elite Dangerous and its great but I cant have it enabled all the time. Especially in combat it makes sometimes weird stuff and bugs a lot
Hey guys, glad you found this review helpful! I also forgot to mention that people who wear glasses (for blue-light filtering or otherwise) will be happy to know this product works flawlessly with them. If you are having tracking issues while using this product while in-game then I highly recommend tweaking your settings within the respective game you are playing, many issues are resolved once you have the settings dialed-in. Star Citizen, for example, will not work well out of the box and does require some tweaking to get it just right.
What monitor do you have?
I just buy Tobii 😂
@@lucaspajak9352 nice! i use a 34in UWHD monitor with g-sync.
If a game only supports TrackIR, is there a way to use this product instead with it instead?
For anyone wondering, it works great in absolute darkness, and you can use it with a gamepad too
Good news for me, because I play in dark and could not decide to buy it or not.
Did tested with glasses in dark? Or with some (not too bright) lights behind you?
I love mine, I have Track IR 5 also. I just have them both on all the time. I play elite dangerous with track IR 5 on my headset, when someone comes around me to talk or whatever, I remove the headset and tobii just takes over the tracking automatically.
Im wondering, Will flashing lights effect the movement. I have Philips HUE and wonder if it Works
One remark that I make is that the flicking lights on the front are not visible to the human eye, this is what the camera picks up. In reality what you see is the soft dark red glow that you would see like with other IR enabled camera's that don't bother you while gaming.
I like this for handicap accessibility for those who can’t hold a controller or use a mouse and keyboard well
Tobii has a department called Tobii Dynavox that does just that. I work there.
@@schizification thank u for your work. people need more accessibility options.
Thank you Jaen!!!
This one being reviewed, I have it, and the accessibility part has been discontinued. you will need to spend a lot more money on one of their other options for this. Tobii 5 is mostly a gamer device now.
@@ImAdapt73 Yes this device is part of another department. Their main focus is on able bodied gaming. The other devices that are more geared towards accesibility is sold separaretly by Tobii Dynavox and yes it's more expensive, but can be covered by fuding. Our new device runs on the same next gen hardware as this one being reviewed.
I was served an ad for this on FB so I came to RUclips to find reviews for it because the ad did not make any sense. Now I get it. Kind of. What I don't understand is the head movement. If you turn your head, your eyes still need to be pointed forward because that's where your monitor is. So if you turn your head to the right to see something on the right side of the screen...
How do I describe this?
You would be giving your computer the side-eye, right?
Your eyes will be all the way to the left because your head is turned right but your monitor hasn't moved.
I totally get eye tracking. That makes sense. Move your eyes to the part of the screen you want to be centered on the screen. That totally makes sense and seems like it could be useful. But the head tracking just ...
I guess if you had, say, a triple monitor setup and your cockpit was stretched across three screens, turning your head to look at the side screens would make sense. But with just one screen, head tracking just sounds like it would cause eye strain from trying to keep your eyes forward while your head turns to the side.
good review, I have really enjoyed using the Tobii with Star Citizen. I bought it specifically because of SC and the field of view it offers. It's a great experience.
Eye tracking and clever UX innovations will be THE deciding factor on a great VR-for-Seniors platform. Coupled with a simple, low-impact hand controller, the right eye-tracking interface is going to make a really good immersive software and AR experience. This is exciting stuff, thanks for the demo!
Yeah sure, "OUR SOFTWARE HAS DETECTED YOUR EYES ARE NOT LOOKING AT OUR ADVERTISEMENT, PLEASE WATCH ALL THE ADS TO KEEP USING THE APP"
@@Reinaldulin haha that would be funny ngl
Now if only Microsoft Flight Sim 2020 would freaking support it!!! I've been flying MSFS since I was 6 years old (like, over 30 years) and I REFUSE to get MSFS2020 until they support Tobii. It's the best head tracker out there and it's completely asinine that the flagship flight sim of all time doesn't support it. Okay, rant over. Tobii is awesome. Great vid!
i've seen a post on reddit, they managed to make tobi work on msfs, only installed other software (from track ir i think), and the game recognize it.
Thanks, @@andreic.3204, yeah I've heard it can be done with FaceTrackNoIR but head tracking is finicky enough when it's natively supported so I kinda feel like that would be a frustrating endeavor. Speaking of which, why does tobii suck so much in DCS when it's perfectly good in Star Citizen??
Just in case you've missed it, they've just added support for it on the last release ;)
@@peetersm6783 OMG THANK YOU FOR TELLING ME!! Xmas came early! Woohoo!!!
@@reda.woodcock And, do you have both in the meantime? 😁
Came across some video and thinking how the system knew so well on the what I am looking. With a fresh mind and analysis thinking, I found this. Not from gaming or technology industry but I am sure this is a brilliant futuristic can integrate beyond gaming platform. Awesome.
If I hadn't already bought Trackir5 last year, I totally would've bought this, as it's on sale this week.
That's amazing and brilliant. Thank you for the review..!!
You should talk about the advantages of the Tobii over a heading tracking solution like Track IR 5. Head tracking has been available for sims for many years via Track IR. Other than the fact that Tobii doesn’t require an IR reflector to be attached to a hat or headphones, like Track IR, what advantages does Tobii eye & head tracking offer over a head tracking-only solution like Track IR?
Most sim gamers already have VR, Track IR, or a homemade head tracking solution, so Tobii needs to have some serious advantages over Track IR in order to justify spending $225 for a Tobii. Not having to attach an IR reflector to a hat or headphones is definitely not enough to justify spending $225 for Tobii when I already have Track IR 5.
For me, the ultimate use case for Tobii eye tracking would be if I could remap the left and right mouse buttons and the mouse scroll wheel to buttons and a scroll wheel on my HOTAS joystick and/or HOTAS throttle and then use get Tobii eye tracking to move the cursor onto the various buttons, switches, and dials in the clickable cockpits in DCS and MSFS 2020 aircraft and push, flip, and turn them using my HOTAS a instead a mouse.
I’m not sure about MSFS 2020, but in DCS I’m fairly certain that there is no way to remap the mouse buttons and scroll wheel to a HOTAS device, so unfortunately the only way to interact with the clickable cockpits in DCS aircraft, is to use a mouse.
But using a mouse is a real pain in the butt when flying an aircraft. I like to keep my hands on my stick and throttle as much as possible. That’s why I use a Virpil HOTAS stick and throttle that have tons of buttons, switches, hats, and dials that are mapped cockpit controls, but there are way too many buttons, switches, and dials in DCS cockpits to map everything to your HOTAS.
Do you know how accurate those IR head tracking solutions are for non-gaming? Like does it move the cursor a lot for big head movements and then ups the accuracy for smaller movements? I'm asking because I wonder how practical it'd be as a mouse replacement for text editing like for programming? Can you easily position a cursor over a particular word or a particular UI button? Maybe even a hotkey to determine when the pointer actually moves, so you have a bit more control? I've been experimenting with mousekeys and mouse warping with the keyboard and that works decently, but it'd be neat to just move my head a little and press a key to click on something.
I don't think Tobii is worth it if you already own a TrackIR 5, but if you don't own either, the Tobii is the more appealing option
Have you figured it out already? I am also curious@@ShawnFumo
IDK if it was pointed out, but you 'can' get Star Citizen to work with your VR headset. It isn't 'native' to SC, but with a few roundabout steps you can get it to work and it is super fun.
The Tobii eye tracker looks great, and the heatmap it can provide looks like it has a lot of great application (and the UX of it in games looks nice)
Interesting. I have a vive cosmos. Would that work?
@@RickyWood1981 I know how to do it for a Quest, but I don't see why a Vive wouldn't have a similar way of getting it done.
Yeah it’s fun, but you’ll throw up in 5 minute
This video should be called "Tobii Eye Tracker 5 review for Star Citizen Players - Buy It If You Are Serious"😆.
Joke aside, thanks for the good review!
Love to see a version for Xbox Series X or PS5. Can’t use left hand and would love to set up buttons on floor for ABXY & use a paddle controller for LT/LB. Anyway to keep informed of you design such a device. Know you could prob pair with Xbox Adaptive Controller. Will follow you on Twitter to hopefully be able to play competitively without getting OWNED( stoped plsying cuz can’t move fluidly).
You could get funding from military organizations like Wounded Warrior if you do. Good press and goal. I’ll keep fingers crossed 🤞🏻
Problem is: max 27" support. I've an 48 OLED, and this is obviously way too big, but also ultrawides like the Odysee G9 or other UltraWides are not supported. I don't understand why they do not sell two devices, one for UltraWide/BigMonitors and the "standard" one...Would be really interessed in the Tobii...
I think the size limit is just for the eye part. The head tracking will work with a larger TV/Monitor from what I read on their website. I have a 40" HDR gaming TV I use for FS2020. I might still give this try.
I am a nerd too brother.
This is cool, but I wouldn't buy it for Star Citizen because by the the time that comes out you'll be able to upload your consciousness into virtual space or fly a real starship through the galaxy. :p
Great video - thanks for posting it. I do have a question, though. I wear glasses which have bifocal progressive lens. Will the Tobii Eyetracker work well with them or will there be issues?
Great review, im doing research on this as I used trackIR but didnt really care for it and am tempted to try this would it work well with Elite Dangerous and does it support ultra wide/curved monitors out of the or is there some tweaking you have to do? Also I wear glasses would that effect its accuracy in any way?
A lot of players are switching over to Star Citizen. Try it out.
Can you use the Eye Tracking to move your cursor tho? like for opening doors and pushing buttons on Star Citizen and stuff?
Im looking to find an eye tracker for Arma 3 piloting. What are some other alternatives you would recommend?
Tobii is the only eye tracker on the market, they just happen to include head tracking. TrackIR is 12yo head tracking tech but still a viable option. Just don’t break the IR clip that you have to stick onto your head every time you want to use it...
@@chaseevans9184 I went ahead and ordered the Tobii 5, time to wait now. Im excited to fly some Hueys in the upcoming Vietnam DLC for Arma 3
@@ReiAyanamiDiscord right on man! Just keep in mind that you will need to spend some time tweaking the head tracking settings within ARMA but once you’ve got it dialed in, it’s the sauce 👌
@@ReiAyanamiDiscord hope you got the 15% off
@@NewsofPE It comes standard currently on their website. I am getting used to it and tweaking it here and there but very awesome to have when flying or even on the ground fighting in Arma 3.
I'm gonna buy this just to see how it reacts with my nystagmus 😂
So its VR without VR. This is gonna be awesome. Imaging playing shooters if this worked for them.
I want this for my American/Euro truck sims cos it is a pain to use the mouse to look left to right at juctions and roundabouts and you are going br doing this alot.
this is huge with latency getting better this type of tech is great
I love mine. I use it exclusively with MSFS and it is amazing.
I wish someone would do a video review using this in racing and trucking simulators like iRacing or American Truck Simulator.
Nobody talks about the performance of Tobii Eye Trackes 5 in dark rooms. Can you tell something about really really low light conditions?
works amazingly
@@TreyCarr thanks mate!
Curious if having specticals work or have bugs?
I had the Tobii Eye tracker 4C but I sent it back because the infrared lights pointing at me bugged me too much, have they changed at all or made them less noticeable?
It’s 2 Watt on the 4c and 5. Some spikes to 5-6W is possible on the 5. Honestly, you probably experienced placebo.
Do people experience less motion sickness with using eye tracking ?
Can you use the trackIR for head movement, and tobii for aiming?
bro 😄 going to really look in to this for myself thanx
Beam eye tracker uses webcam to do this
Hey! I was just thinking about buying this. I have a question, does this tobii eyetracker work with rainbow six siege?
Hello, is there any chance to “click” buttons?
How bright are those flashing red lights in real life?
Some people say they are bright and distracting while others say they are not visible to the naked eye.
Great review. Does if it work with No Man's Sky?
this is awesome i get that Mudda in pre-xmas lol.
i don't understand... let's say you look to your left, wouldn't you look away from the screen? or does the in game camera exagerrate your movement?
So you have to use it with lights on in the room? I tend to play Star Citizen in the dark.
Chase Evans, can we setup the language? It will follow the language of my PC? We want to use with Brazilian Portuguese.
you need a large Curve display to good use of this
I have an older 2018 model in my laptop and really loved it, I just wish I could rip it out of the laptop and use it on my main monitor
How many times did the game crash due to 30k?
One problem with that is that the screen doesn't turn with your head.. i.e.: if you look at your right, how can you look at the screen?
It's not a 1:1 movement. I.e., you only look at the edge of your monitor but the camera view will show you a 90° angle in your game. I had the same questions and now that I have it, I understand it better. For Flight simulator 2020 it's absolutely worth the price! The movement in the cockpit looks so much more natural 👍
@@madsib5187 ahh ok that makes sense... probably doesn't feel natural at first but you probably get used to it
@@SplitZeroOne Yeah, that's right and it adds so much to the immersion. I was totally blown away. Cheers
I am gonna wait till Oculus Quest 3 before I buy a VR.
hello🙂
I want to know something..
is it work .. on dual monitor?
multi monitor?
I'm surprised Elite: Dangerous wasn't brought up.
Tobii does support ED, for what it’s worth.
No partnership with ED. Money talks and 350mil talks louder.
@@louhodo5761 ED already support VR unlike Star Citizen. I guess if I were to play ED I'd choose VR over Tobii
I wonder how it will do for someone who cant move their eyes
How do the blind play?
With narration on. Lol in all seriousness mine isnt a major disorder in that it doesnt impact much of my life so i am genuinely curious since its eye and head tracking if it would be of benefit to me. Though eye tracking us probably coming to vr soon so ill find out eventually.
I'm not exactly sure what your disability is, but the Tobii eye tracker ALSO does head tracking. So if you can move that, it will work for you. The eye tracking is more precise, but the head tracking doesn't perform badly. Although for head tracking ONLY I would side with a TrackIR instead.
I saw a guy controlling the gimbled weapons from his ship with his eyes. I mean? Did you test that?
How does it compare to FaceTrackNoIR? Seems like it would be quite a bit more accurate and less "twitchy."
The “twitchy-ness” is entirely dependent on the settings that you use. I.e. how far you look left or right to turn your head. It does require some tweaking to getting the parameters that fit your needs. For example, Star Citizen will not be enjoyable straight out of the box and will require some fine tuning within the settings. Once you get it dialed-in though, it’s fantastic IMO.
You can use facetracknoir in combination with tobii for games that don’t natively support tobii as facetracknoir has a tobii plugin. Only loss is that it it supports head tracking only. You can find examples on RUclips.
Can I bind things for it? Like in forza I use a wheel and I have so little buttons to use and I’m trying to focus on the wheel at most and not the buttons, is there a way I can bind it so I can move my head a bit to see my left mirror or behind me?
Honestly the software for tobii eyetrackers is very lackluster as other devs have made FAR more versatile software that can be used for ANY game.
With project iris from xcessity you have something called fps view. In short you can set the entire or part of the screen to move the mouse in the direction you are looking, if you look at a box to your right you start turning towards it, and when that box is in the center of your view/display you stop turning. It feels VERY natural. You can also add a deadzone in the center where this input is turned off meaning you can then also use your mouse for precise aiming which the tobii eyetracker is horrible at, and just use the eye tracker for the larger movements.
In addition you can also add more fields on the screen to trigger macros etc. It's insane to me that this isn't part of the default software. It's FAR better than the extended view crap you find in most games that is supported
Excuse me, what is the name of your hotas joystick?
Do you still use a mouse with it or does it act as a mouse?
Is this good for control pc only with eye tracker .I am tetraplegic so i can t use hands ,so I looking for head or eye tracker which not expensive and work very good .
The only issue i have is, i can not update the tobii. I saw ther is new version, but the software have no update function. How do you do update?
Track IR and trackhat - two alternatives that have been around for ages that are cheaper and don't track your eyes (if you don't want that feature - for reasons). How is it that you think this is new tech? The only difference here is that you need accessories attached to your head with the others. But the latency is close to none with them....
is there an setting or option so that the screen centers on what im looking at?
Ok I want as I fly in DCS. I use the original track ir 5 pro clip but it’s a pain to set up and I hate wires.
Lol... I ONLY play Star Citizen in VR, and have setup tutorials on my youtube page.... This game will eventually get VR Support, and actually had it IN GAME a long time ago, but they took away the ability enable it on the user side of the game settings. Devs can and DO still use it and are working on it for VR use, just like all the other many many many things that are being worked on for this game, and I know this because of specific questions that ive asked about VR movement and control axis's and gotten answers to on their own spectrum forums.
Time and tide... It will happen.
Having said all that, the new Tobii eye tracking settings in the menus of SC let me take advantage of it in VR as well, so its dual use!! I can now move around my headset in IRL and it moves my guy in my pilot's seat, AND when moving and shooting in FPS mode on foot!
You attach it to your monitor or pc?
I would say your PC because of the fact software needs to be installed and the device needs calibrated.
Can it be attached to a laptop
All i want to know is .... If it puts my aim on that "shoot me here" marker in pvp space dog fights in Star Citizen. If it does .... I must have it.
Can you put it at the top of the monitor. I sim race and the bottom of the monitor is lower then the wheel I use to race
You can put it on the top or bottom. It will account for it when you calibrate.
Buuut you're not going to mention that star citizen has webcam based head tracking already implemented?
It does but it's not really comparable.
The problem with webcam solutions is they are *entirely* dependent on how well the algorithm can detect your face. This means results will vary greatly depending on the quality of your webcam. It also means it unlikely to work at all in low light conditions.
Most webcams on the market simply aren't built for this purpose. They generally suffer from low FPS at higher quality settings (not great for tracking applications in general) and terrible low-light performance (a LOT of grain/noise).
Tobii is more consistent because it uses IR lights and an IR camera, meaning even in low light conditions the camera can still see you and track you clearly. This is also what allows it to track your eye movements with such accuracy, since your retinas reflect the IR light back at the camera as small, white, convenient circles.
The CIA wants to know your location
Does it work with glasses? I can't see without readers. Lol
Very Cool! :D
The input lag is WILDDD!!!
That input lag looked pretty bad.
Input lag really is not bad. This looks visually bad due to shooting 24fps on a 60fps game.
Chase, or anyone else with this, is there any functionality to control your mouse pointer in Windows in a generic way? It'd be cool to use it as a mouse replacement where you could just look somewhere on your screen and press a hotkey to move the pointer there and another hotkey to click. I'm doing mostly programming and browsing. I'm using a combination of the mousekeys support on my QMK mechanical keyboard for normal movements and clicking/scrolling, combined with a custom AHK script to do mouse warping, but it still seems like looking with your eyes would be the most ideal thing.
Maybe even something like eyes to get close (I'm assuming accuracy is too little to get to a word just by eye position) and head movements to finetune the movement?
If it doesn't have it by default, do you know if it has an open API of some sort? It might not be that bad to create a program that just took in the inputs and translated that to mouse movements at the OS level.
Answering my own question, it seems like there is the open source Precision Gaze Mouse which does a combination of eye tracking and head tracking to do fluid but accurate mouse control. There is also a commercial software called IRIS with slightly diff functionality, though I'm not sure how much it is being developed anymore.
Sounds like a really cool idea. Any updates on your progress here? Would love to try something like this out.
So this works as a mouse but are you still required to use your hands for keyboard commands?
I put Spicey tacos through my ringer
Why will Star Citizen never be available in VR?
What does it do outside of games
Windows Hello support so you can login by just looking at your monitor, alt-tab window selection is controlled via your eyes, and Tobii Ghost for streamers so your audience can see where you're looking -- that is pretty much it at the moment outside of gaming.
Could you use this to enable Foviated rendering?
The only question I have wanted an answer for all day. Seemingly, the answer is no. Not currently a thing and everywhere I looked, it says that as the screen is not attached to your face the benefits are reduced significantly and would be distracting, if not totally useless. Apparently...
what is a "jagwire"?
Vr?
Track IR 2.0?
I considered mentioning TrackIR, but ultimately this is a review on the Tobii, a device that can track both eye and head movement without requiring any additional hardware beyond the device itself. IMHO TrackIR isn’t for everyone, it requires hardware to be mounted on your monitor where a webcam would normally sit and you must wear a tracking device on your head making TrackIR a different beast in and of itself, so if that’s your thing then by all means go down the TrackIR route. Plus, it was released in 2009, so it makes little sense to do a review on something released 12 years ago.
What about it? Tobii is beyond Track IR.. Eye and head tracking from the device itself, Track IR is only head movement with a contraption attached to your head.
@@JimboKP Track IR doesn't track eye motion. And have you noticed the last time TrackIR has updated it's software and hardware? Hint last time the software was updated was February of 2016. Hardware? 2009.
@@EvilMerlin I don't see why it needs updates. It just works..
@@wipje41 have you read the forums? Or reddit? The drivers have plenty of issues. I was a TrackIR user for years. But now there are just too many issues.
how much better is it than a good webcam to do the same?
As a disabled game that has no use of his arms and hands. I'm there.
Bought one. My display is cloned, and the device doesn't support cloned displays. This was a non starter. Went right back in the box. They don't mention this prerequisite at all. NTM i'm not super warm and fuzzy about the data it is sending back home either. It seems like it is for early adopters at this point and not fully cooked or fully supported even by mainstream software save for starscam and maybe DCS. Guess I will revisit at a later date. Super disappointed.
Eye Tracker vs TrackIR?
Heads up, if you review these comments at all, the link to buy is broken now
the input lag would make me sick
I've been using FaceTrackNoIR on MSFS for a couple of months now. At first it was bit discombobulating, but you get used to it pretty fast. I would imagine it's the same with this product.
The input lag honestly isn’t bad. I would say around a quarter of a second. It looks more exaggerated due to the camera shooting at 24fps while playing the game at 60fps.
It's literally just head and eye location/orientation data, and there is still perceptible latency? Attach an iPad at the back of my head might even provide tracking faster than this thing it seems.
2:02
I just don't understand how do you see the screen when you are moving your head away?
Is there a rough measure of its precision? I know it's not pixel-perfect but can I use it for something like reading a PDF?
Star Cityzen looks like a game that should be played on an VR device.
what is point of this if you do not have googles for virtual playing
1:36 which game is that?
Star Citizen
Please help me this happing to me a man highjacked my eyes someone take action I'm to tired where are all the undercovers at?
Nice
I want one.
Maybe rename the video? I see some fellas down below getting the wrong idea about what this Tobii eye tracker 5 can do. It doesn't "turn your head into a controler." Look at this feller here for example. "
TR1PLE ONE
1 month ago (edited)
As a disabled game that has no use of his arms and hands. I'm there."
Ah yes nothing I like more than looking around a cockpit and not looking right at my screen to be able to see washt i'm looking at.
let's duel in SC @Chase Evans !!
for 260.00 dollars USD plus tax and shipping.. you can get a VR headset for just a few bucks more.. and don't get sucked into the quest 2 garbage from Oculus/facebook , if you shop around even on ebay you can find a deal.. but I highly recommend staying as far away from Oculus as possible.. I had the Rift S and all of the sudden out of the blue Oculus stops support, I got no warning at all.. then the cable went bad and welp.. NO replacements available from Oculus mostly because they are pushing the quest 2 garbage, you are forced to link facebook account with it, and if for ANY reason you lose your facebook account, you will lose EVERYTHING you paid for from the oculus store, and there is no way to get it back.. just some friendly FYI..... Happy gaming peeps.. I went to the HP Reverb G2 and love it,.. better than the Valve 999.00 setup.. better quality better picture, and better company.. :)
But would it slow down the game by a lot if you only have 8-16gb of ram? Tobii recommends 8gb of ram, and that is a lot for headtracking
The headtracking doesnt take up 8GB Ram
A bit silly if the monitor is stationary.. something like a vibe be better
Im using it in Elite Dangerous and its great but I cant have it enabled all the time. Especially in combat it makes sometimes weird stuff and bugs a lot