Those huge AOE attacks that fill most of the arena and insta kill you even though you swear you were running away! Lots of those in Ni No Kuni 2 which I'm currently playing after all of Robs recommendations over the years!
The un-blockable/un-dodgable attacks… why fake it?! Just reduce my health bar and let me keep fighting, instead make me think I have a chance even though there is none
I agree with healing for 1 reason only. If it takes 3 hits to kill me and 300 hits to kill the boss, then healing is a big agitating for the boss to have.
Same. I feel it's fair to an extinct but if it's a boss that already has a ton of health and can just restore all of it instantly then it feels unfair.
Bosses where all skill and gameplay rules learned prior to that point is completely irrelevant to defeating that boss. It's difficult to say whether this is just making the boss artificially hard or a very insightful life lesson.
Final Boss in Beyond Good and Evil when you are suddenly having to, midfight, figure out how to control things backwards is crazy memorable and frustrating!!!
Boss fights that are timed. This is usually seen in JRPG but it's so infuriating cause, most likely, at that point you're dealing with an already difficult boss that can end you in seconds if you're not careful, but now you have to do it in 30-50 turns or less.
Bosses that can hit you through walls buildings etc. The whole point of those things being in the boss arena Is to go behind to heal or block a attack but games like elden ring boss and really all enemies can hit through anything.
@@Harabusa200 I have not been able to hit through a wall since day one. There is very few things that hit through walls but most of the time the weapon I'm using will just bounce off. And the times I have hit through the wall it did not hit the enemy that was Hitting me. I've never seen a enemies weapon bounce off a object of any kind. And it would be completely fair If the wall or whatever the enemy hit me through broke that would make since. In lyndell there is a tree spirt that can go through a building with its whole body I ran inside a building to heal safely and somehow it attacked Me through the wall. Enemies can even grab you through walls and glitch the game out I feel through the map because of that. I understand elden ring isn't ment to be a fair game but Hitting through walls I don't think that was planned because if you're fighting a troll they bounce off the wall if they run into it but for some reason with their slamming the sword down attack the whole troll can go through the wall. Another one is fighting the godskin duo the fatboy can poke you through the pillars but can't roll through it unless you get close enough. I'm just saying it's only fair if you can attack with anything through a wall like them not just certain things
I think it would be neat to see this video through the eyes of the boss and how they think that it’s unfair for us to have never ending bags of healing potions and our cheeky dodge rolls we can’t stop doing etc.
@@aggressiveloaf6900 yes! Do one episode of the boss just in awe/flabbergasted with the sheer stupidness of the player character. The pausing, rolling, health potion bs. Have the character kill the boss....next episode is the therapist office, with the boss, still flabbergasted and flustered with the utter nonsense/unfair advantage of the human player.
I think the most annoying boss fight is “you can’t kill it “…….I remember in a JRPG there was a fight that you have to reduce its health to like 1 HP without killing it. Also there are times that the boss like mind controlled innocent people that attack you ruthlessly , you have to dodge all the time and any little AOE damage will kill them then game over
Rob, I’m pretty sure you won’t see this but I really miss your old videos especially the trophy related ones. And I find myself rewatching that playlist from time to time. I love these videos but those were just class.
@@chrislodico the energy in those videos were just on another level and even the one on onesie videos just pure happiness from those videos. Here’s to hoping it can come back to some degree like the old ones.
Hell yeah on entry 4. I immediately thought of this when reading the title of this video. There's too many games to llst where this has bothered me, but the one that I always hated the most was in God of War 3 fighting Hercules. Not because his mobs were difficult or anything. As a matter of fact I think they are the easiest of any game that I've encountered that does this. But from a narrative perspective it just rubbed me the wrong way. Here we have Hercules going on about Kratos having earned Zeus' favor instead of him. And that he wants to prove once and for all that he is better than Kratos. And he does this by jumping out of Kratos' reach and letting fodder gang up on Kratos? If you want to prove that you are stronger and want to earn respect for it, then this is clearly the wrong way to go about it Hercules.
For me it would have to be 2-on-1 boss battles. And I don't just mean a boss battle where you happen to fight against two characters, I'm talking about when the game gets two separate bosses you fought previously and has them team-up to fight against the player. The worst offender in this that I dealt with were the Nioh games, especially the first one. Most of the bosses in those games are pretty tough already, and yet Nioh felt it was a good idea to make the player fight against two bosses at once a number of times, and that got old REAL quick.
Bosses should not have battle conditions. The twins from Persona 5. Want to defeat us. Well, you better defeat us at the same time otherwise we'll simply revive the fallen with 50% HP. Oh, and those bazillion items you have after grinding for 200 hours. Well, if your plan was to recover your magic and slowly reduce our health one at a time, forget it because you must also defeat us in a limited number of rounds or it is instant game over for you. Or worse Lavenza from Royal. Every round of turns has a specific requirement like inflicting status ailment or critical hit while doing enough damage each round, and obviously in a limited number of rounds. And if you fail even once, instant KO. My favorite boss battle has to be Dante v Vergil. It is like fighting a mirror image of yourself.
The reason I don't like Persona 5 was that the whole game felt like artificially limited: you have a limited number of days to finish the game, each day has a limited number of activities you can do, some activities can only be done on certain days. I'm the kind of player that likes to take his time in RPGs and explore everything the game has to offer, but persona 5 felt stressful to me
@@ShikaStyle123 The limited time mechanic was one of the things that made P5 fun for me. It was a refreshing welcome after the never ending deadline of other games. The big baddie that is about to rule the world is not going to wait for you forever. I liked the fact that as the deadline gets closer for a boss, you can see the pressure it puts not only on you but also on your teammates. And like real life you can do only limited and select stuff in a day. Not for everyone for sure, but I loved that it forced me to plan my schedule.
Yes so much. okumura did my head in. Timed and you have to take out the first 4/5 waves in 2 moves per party member and they all have different weaknesses. I nearly burst a blood vessel.
That moment when you've just casted your big finisher and after just two hits the boss unlocks his 2nd form using a frikin cutscene that cancels your finisher and then comes back at you bigger, badder and all buffed up.
Honestly I'm alright with phases most of the time, but third phases can actually stop existing. There is no worse feeling in games when after the second phase you get all the joy of beating the boss, and then have it ripped away by a cutscene or special animation or something.
The one I find absolutely hilarious is when you're going along as the protagonist and a boss challenges YOU FIRST and then when you eviscerate them they're like HOW DARE YOU DO THIS TO ME I'm like dude I'm just walking along here 😂
VODsquad just watched Christmas Maze series while getting through covid. You guys made a very sick day so much easier to get through. Absolutely hilarious! Thanks guys and gals.
My two most infuriating ones are: Immunity to X - When a boss is immune to a type of damage. Oh look! I only deal that kind of damage. Oh joy I can't kill this due to RNG. Wining only on the cutscenes - Outriders is the biggest offender for me. Chock full of bosses that you wipe their asses during normal gameplay just for the cutscene do go "Nah, I totally am stronger than you and that did not happen. I won"
A couple of Sekiro boss phases had me cheering/screaming so loud when I (after many, many attempts) beat them, then they just obliterate me in seconds in the next phase lol!
I'm replaying Final Fantasy 12 and I just finished the fight against the esper Cuchulain. I don't know if it counts as a boss move but there is an area effect in the fight that has your Hp constantly draining making you have to finish the fight fast or be stuck repeatedly healing. This should count in FF12 there are to moves many bosses including the one mentioned use called Stopja and Disableaja. 2 moves that instantly stop and action you can make.
@@deetsitmeisterjd oh goodness he was a Strong boy too!! It absolutely forced me to learn the burst counter, which I wouldn’t have picked up so quickly otherwise 😆
For me its the boss fights that take away all of your skills and make you fight in a very specific way. Here’s looking at you final boss of Rise of the Tomb Raider.
Bosses that cancel an animation do do a different attack. This includes times where a boss goes to do attack A, but hitting them during said attack leads them to stop that attack midway through and switch to different attack.
The ONLY positive to Gill resurrecting is that his Super Meter is locked out for the rest of the fight. Not that he'll need it to peel 70% off your health bar after one hit-confirm.
When I think of #7 Lack of humility, I always think of Anakin Skywalker in ep3. "You underestimate my power!" *is dismembered and left for dead in the very next breath, blink and you'll miss it style.
Bosses shouldn't heal. They already have impossibly high HP compared to the player, they don't NEED healing. If the mooks that I can kill in 2-3 hits want to heal while I'm tearing their ally that got between us in half, go ahead, but bosses should be banned from undoing 10 minutes worth of damage.
Biggest problem is when healing and phases combined and the 50 minutes i spent hitting the boss and using all my SP is now undone. Except now i have 10 sp each.
Honestly for invulnerability it's funny that you picked sigrun, because her guard is so easy to break and, if you failed, the following attack is very easy to dodge. Literally her least punishing move
I dunno why Rob was mentioning Beatrix and showing parts of the scene where she absolutely BODIES the player party. She won. When you fight again, YOU are the one saying you've gotten stronger.
You never actually defeat her though. She always ends the fight with Stock Break/Climhazard which leaves you with 1HP and then the fight ends. Kuja is the same way, wiping out your entire party with Ultima when you "beat" him.
Input reading cheats like Shao Khan are the worst, followed by bosses that make you wade through other multiple bosses in a row just to get to them, like Tiny Tina’s penultimate raid boss.
Okay, I loved it when it was just Rob doing these. I felt it ruined it when the whole team get involved. But having just Rob and Holy doing the videos is good. This is the format to stick with
When a boss's health bar goes to zero and they nonchalantly walk it off in the next cutscene, that's what gets me! If the cutscene triggers when they're at say 10% health that's fine, otherwise it just feels like they're not respecting the very basis of being a video game character!
None of these phase me when properly explained (hence Erik in HFW didn't bother me). Sometimes all one can/should do is flee (which is why Vader in Jedi FO works).
It's surprising how well devil may cry 3's Arkham fits on this list barring the healing he's done all of this stuff,would of also put in the one unblockable attack move that will one shot a player that isn't sure what to do to prevent it from happening
Its a bit sad how few people realise that the idea is to just...hit the boss You get a good 5+ seconds to rally back all of your hp at the double the normal rate while the boss just sits there Its a mechanic they 'should' have been using the entire game, so youd think itd come naturally
Beat the moon presence on my 2nd attempt, i would say, BB teaches you to be as agressive as possible and then you get defiled amygdala and that's the only boss where you have to be patient and lure out it's attacks
@@koheikyouji glad you found the game so easy lol just saying that attack threw me for a loop on my first playthrough 😂 you might find it sad but I thoroughly enjoyed the process
Not a new entry but shout out to Lucifer at the end of Shin Megami Tensei 3: Nocturne - Maniacs Chronicle Edition. The final final boss of the True Demon Ending, who when he’s almost dead casts Diarahan for a full heal of his frankly absurd health. A great thank you for all your hard work as protagonist in Lucifer’s name.
I love that FF8 was shown with Rob. Lol. I feel his pain. I was like junction schmucntion. Power leveled to 99. End game: Owned. Ruby Dragons at full strength -_-
The Kill every party member but one move (*cough* Ruby Weapon*cough*) The immune to everything but a specific weapon/ability move The sudden boost of speed to overtake you move (Wizpig from Diddy Kong Racing) The "u have to pull this level/press this button to drop something on me to kill me" move The knock everyone down to 1 HP move.
Not big bosses but mini bosses the game doesn't let you beat until later. For example Kai Leng in Mass Effect, just wanted to boot him into space sooo much, but the game didn't let me for ages!
Not a Boss move but more of a Game move, but still counting it as a Boss move that shouldn't be allowed because it is the boss doing it. And that is killing a character during a cutscene. The game only does this because they know if it wasn't a cutscene we would've easily saved them. So we're there, stuck and unable to move, and then goodbye beloved character. Still pissed about Fyra from Nier: Replicant. Other examples would be Lucy from AC Brotherhood (I know she's the enemy) and even though I never played FF7, I'm pretty sure you would be able to save Aerith.
You catch the boss, knock them onto their @r$e and go for a perfectly timed follow-up, but somehow they've magically zipped halfway across the room before your foot/fist/weapon has even moved. It takes you ages to catch up with them because of their ability to zip around in the blink of an eye, which they also use to knock you down, and when you're on your @r$e you're paralysed until they've taken >50% of your health bar. So unsatisfying. Jedi: Fallen Order & God of War are prime examples.
I was FURIOUS when in Dead by Daylight 2 a certain enemy, which I clubbed down and then clubbed a lot more on the body, just stood up when I wanted to go and boom: Full health!! Twice!
I have an idea for a boss/super boss that I want to make in my own future games. So the idea is there is this really nice good but powerful summoner guy, summoning heroes and the like. Well at the end of the game he gets possessed by the bad guy, and all his op summons are now fighting you the player, But every now and then the good guy summoner gains control so they summon an op fighter/monster to fight with you. The super boss is in the form of after game you decide to go bother the summoner, for the luls. This time he summons nothing to help you and is mad at you.
What boss moves do you think should be banned? Let us know!
Most of the Elden ring boss moves 😂
Those huge AOE attacks that fill most of the arena and insta kill you even though you swear you were running away! Lots of those in Ni No Kuni 2 which I'm currently playing after all of Robs recommendations over the years!
4:00 felt that one in FF7R while fighting the house lol
waterfowl dance
The un-blockable/un-dodgable attacks… why fake it?! Just reduce my health bar and let me keep fighting, instead make me think I have a chance even though there is none
I agree with healing for 1 reason only. If it takes 3 hits to kill me and 300 hits to kill the boss, then healing is a big agitating for the boss to have.
Same. I feel it's fair to an extinct but if it's a boss that already has a ton of health and can just restore all of it instantly then it feels unfair.
Bosses where all skill and gameplay rules learned prior to that point is completely irrelevant to defeating that boss.
It's difficult to say whether this is just making the boss artificially hard or a very insightful life lesson.
The demon of hatred in Sekiro is a prime example of this.
Final Boss in Beyond Good and Evil when you are suddenly having to, midfight, figure out how to control things backwards is crazy memorable and frustrating!!!
Boss fights that are timed. This is usually seen in JRPG but it's so infuriating cause, most likely, at that point you're dealing with an already difficult boss that can end you in seconds if you're not careful, but now you have to do it in 30-50 turns or less.
*Remembering Okumura from Persona 5 when reading this comment*
Invisible area of effect attacks can get in the bin, especially if all the others have had a bright orange circle showing exactly where not to stand
Bosses that can hit you through walls buildings etc. The whole point of those things being in the boss arena Is to go behind to heal or block a attack but games like elden ring boss and really all enemies can hit through anything.
yeah, but u can hit through the wall as well... so for me it's fair game.
@@Harabusa200 I have not been able to hit through a wall since day one. There is very few things that hit through walls but most of the time the weapon I'm using will just bounce off. And the times I have hit through the wall it did not hit the enemy that was Hitting me. I've never seen a enemies weapon bounce off a object of any kind. And it would be completely fair If the wall or whatever the enemy hit me through broke that would make since. In lyndell there is a tree spirt that can go through a building with its whole body I ran inside a building to heal safely and somehow it attacked Me through the wall. Enemies can even grab you through walls and glitch the game out I feel through the map because of that. I understand elden ring isn't ment to be a fair game but Hitting through walls I don't think that was planned because if you're fighting a troll they bounce off the wall if they run into it but for some reason with their slamming the sword down attack the whole troll can go through the wall. Another one is fighting the godskin duo the fatboy can poke you through the pillars but can't roll through it unless you get close enough. I'm just saying it's only fair if you can attack with anything through a wall like them not just certain things
I definitely agree how INFURIATING it is for a so called big bad boss to send out his annoying little minions at you.
me: you coward making me k1ll more small fries!
I think it would be neat to see this video through the eyes of the boss and how they think that it’s unfair for us to have never ending bags of healing potions and our cheeky dodge rolls we can’t stop doing etc.
@vivaladirtleague..........epic npc man idea?
Or just keep coming back for no reason after they kill us.
Like perhaps a boss in a therapy session complaining about the main character @playstationaccess please
@@aggressiveloaf6900 yes! Do one episode of the boss just in awe/flabbergasted with the sheer stupidness of the player character. The pausing, rolling, health potion bs. Have the character kill the boss....next episode is the therapist office, with the boss, still flabbergasted and flustered with the utter nonsense/unfair advantage of the human player.
Look up Reversary.
You play as a boss vs a stubborn hero who keeps coming back.
I think the most annoying boss fight is “you can’t kill it “…….I remember in a JRPG there was a fight that you have to reduce its health to like 1 HP without killing it. Also there are times that the boss like mind controlled innocent people that attack you ruthlessly , you have to dodge all the time and any little AOE damage will kill them then game over
When bosses decide to break physics because their auto targeter tells them they have to hit you.
Rob, I’m pretty sure you won’t see this but I really miss your old videos especially the trophy related ones. And I find myself rewatching that playlist from time to time. I love these videos but those were just class.
I really miss them too. I looked forward to them every Friday
@@chrislodico the energy in those videos were just on another level and even the one on onesie videos just pure happiness from those videos. Here’s to hoping it can come back to some degree like the old ones.
@@trophyhunt4545Make sure to include Ash
The one shot kill, you work so hard to chip at a bosses health then they cheese you with a one hit wonder.
Instant kill moves. Just instant kill moves. They're always cheap in boss fights and you'll never see it coming especially the first time.
exactly it's bs.
Hell yeah on entry 4. I immediately thought of this when reading the title of this video. There's too many games to llst where this has bothered me, but the one that I always hated the most was in God of War 3 fighting Hercules. Not because his mobs were difficult or anything. As a matter of fact I think they are the easiest of any game that I've encountered that does this. But from a narrative perspective it just rubbed me the wrong way. Here we have Hercules going on about Kratos having earned Zeus' favor instead of him. And that he wants to prove once and for all that he is better than Kratos. And he does this by jumping out of Kratos' reach and letting fodder gang up on Kratos? If you want to prove that you are stronger and want to earn respect for it, then this is clearly the wrong way to go about it Hercules.
One not seen in modern games anymore but an occasional pain in older ones: unavoidable attacks were the worst
Cracking video! The ability to one shot you out of nowhere has always wound me up. Im talking to you Defiled Amygdala!
Or the Rot Thot from elden ring
For me it would have to be 2-on-1 boss battles. And I don't just mean a boss battle where you happen to fight against two characters, I'm talking about when the game gets two separate bosses you fought previously and has them team-up to fight against the player. The worst offender in this that I dealt with were the Nioh games, especially the first one. Most of the bosses in those games are pretty tough already, and yet Nioh felt it was a good idea to make the player fight against two bosses at once a number of times, and that got old REAL quick.
Bosses should not have battle conditions. The twins from Persona 5. Want to defeat us. Well, you better defeat us at the same time otherwise we'll simply revive the fallen with 50% HP. Oh, and those bazillion items you have after grinding for 200 hours. Well, if your plan was to recover your magic and slowly reduce our health one at a time, forget it because you must also defeat us in a limited number of rounds or it is instant game over for you.
Or worse Lavenza from Royal. Every round of turns has a specific requirement like inflicting status ailment or critical hit while doing enough damage each round, and obviously in a limited number of rounds. And if you fail even once, instant KO.
My favorite boss battle has to be Dante v Vergil. It is like fighting a mirror image of yourself.
The reason I don't like Persona 5 was that the whole game felt like artificially limited: you have a limited number of days to finish the game, each day has a limited number of activities you can do, some activities can only be done on certain days. I'm the kind of player that likes to take his time in RPGs and explore everything the game has to offer, but persona 5 felt stressful to me
@@ShikaStyle123 The limited time mechanic was one of the things that made P5 fun for me. It was a refreshing welcome after the never ending deadline of other games. The big baddie that is about to rule the world is not going to wait for you forever. I liked the fact that as the deadline gets closer for a boss, you can see the pressure it puts not only on you but also on your teammates. And like real life you can do only limited and select stuff in a day. Not for everyone for sure, but I loved that it forced me to plan my schedule.
Yes so much. okumura did my head in. Timed and you have to take out the first 4/5 waves in 2 moves per party member and they all have different weaknesses. I nearly burst a blood vessel.
@@d3mystic93of course it's appealinghh to many people. But to me the game felt like a stressful chore. I still finished it, but will never go back
@@ShikaStyle123 You better don't play the other Persona games then lol Congrats, tho!
That moment when you've just casted your big finisher and after just two hits the boss unlocks his 2nd form using a frikin cutscene that cancels your finisher and then comes back at you bigger, badder and all buffed up.
Basically the same thing Ash said about cutscenes in boss fights.
Yes couldn’t agree with you more.
I think unblockable/ hard to dodge grab moves by bosses are the worst. Really makes the fight seem a bit unfair!
Or when they’re programmed to forcibly expose your hit box (*cough* Alma from Ninja Gaiden *cough*)
Guys can you bring back the "Hello you Caught me" intro I miss it
Ash facing Malenia in Elden Ring will be hilarious to watch given the healing mechanic she hates so much 👀😅
Honestly I'm alright with phases most of the time, but third phases can actually stop existing. There is no worse feeling in games when after the second phase you get all the joy of beating the boss, and then have it ripped away by a cutscene or special animation or something.
Who hurt you and why was it sister friede 🤣
The one I find absolutely hilarious is when you're going along as the protagonist and a boss challenges YOU FIRST and then when you eviscerate them they're like HOW DARE YOU DO THIS TO ME
I'm like dude I'm just walking along here 😂
VODsquad just watched Christmas Maze series while getting through covid. You guys made a very sick day so much easier to get through. Absolutely hilarious! Thanks guys and gals.
My two most infuriating ones are:
Immunity to X - When a boss is immune to a type of damage. Oh look! I only deal that kind of damage. Oh joy I can't kill this due to RNG.
Wining only on the cutscenes - Outriders is the biggest offender for me. Chock full of bosses that you wipe their asses during normal gameplay just for the cutscene do go "Nah, I totally am stronger than you and that did not happen. I won"
"wipe their asses" is definitely not the phrase you were looking for here.
@@SapphireDragon357 😹😹😹
A couple of Sekiro boss phases had me cheering/screaming so loud when I (after many, many attempts) beat them, then they just obliterate me in seconds in the next phase lol!
Guardian Ape. I love watching reactions to the second phase
I'm replaying Final Fantasy 12 and I just finished the fight against the esper Cuchulain. I don't know if it counts as a boss move but there is an area effect in the fight that has your Hp constantly draining making you have to finish the fight fast or be stuck repeatedly healing.
This should count in FF12 there are to moves many bosses including the one mentioned use called Stopja and Disableaja. 2 moves that instantly stop and action you can make.
The thing about bosses healing is that they have high HP whereas the player has lower HP pool.
I miss Robs "Hellouu!" at the start of every 7 Things video
WOO! 300th Friday Feature! Also as I’ve just platinumed FFXII I’d like to add “Having a level that’s higher than your max level.
Hino-enma’s grab in Nioh 😭
Also the onryoki grab when I wasn’t used to it 😩 (I’m quite weak to grabs 😆)
@@deetsitmeisterjd oh goodness he was a Strong boy too!! It absolutely forced me to learn the burst counter, which I wouldn’t have picked up so quickly otherwise 😆
@@sohairtayyabbutt1456 ooh I didn’t have the DLC! I might try it after completing Nioh 2 😁 (whenever I get back to that 😅)
5:13 "We come to the arena to fight one on one" (the player in that clip has a friend). XD
The final boss in Cyber Shadow with its three phases pissed me off
This is great but I really miss Rob’s old Friday features
For me its the boss fights that take away all of your skills and make you fight in a very specific way. Here’s looking at you final boss of Rise of the Tomb Raider.
Yeah i just remembered the Ape boss in Sekiro. Definitely did not see that coming
My heart sinks when the boss heals 😬
Cut scenes shouldn't interrupt ANY combat!!
As much as I enjoy Ash, I miss us catching Rob doing things 🥲
“Hello, you’ve caught Ash wearing a padlock necklace.”
Bosses that cancel an animation do do a different attack. This includes times where a boss goes to do attack A, but hitting them during said attack leads them to stop that attack midway through and switch to different attack.
Bosses that require an esoteric trick to effectively beat them, or beat them at all. What is this cursed dirt-filth skullduggery?!? 😡😄
Inverting controls/ introducing new mechanics for that particular boss battle.
Ash and Rob together is chaos
I love it
When I finally beat Gill in SF3 and he did "Resurrection" and got back up, I turned the game off.
The ONLY positive to Gill resurrecting is that his Super Meter is locked out for the rest of the fight. Not that he'll need it to peel 70% off your health bar after one hit-confirm.
When I think of #7 Lack of humility, I always think of Anakin Skywalker in ep3. "You underestimate my power!" *is dismembered and left for dead in the very next breath, blink and you'll miss it style.
Bosses shouldn't heal. They already have impossibly high HP compared to the player, they don't NEED healing.
If the mooks that I can kill in 2-3 hits want to heal while I'm tearing their ally that got between us in half, go ahead, but bosses should be banned from undoing 10 minutes worth of damage.
Biggest problem is when healing and phases combined and the 50 minutes i spent hitting the boss and using all my SP is now undone. Except now i have 10 sp each.
For me, one of the worst boss moves that should be illegal is the Malbodoom's bad breath attack in literally every final fantasy game it appears in
Honestly for invulnerability it's funny that you picked sigrun, because her guard is so easy to break and, if you failed, the following attack is very easy to dodge. Literally her least punishing move
I hope someday Rob changes his title of "You can't tough this mode" to "McHammer mode" better ring to it 🙂
Great video as always
The Dr. Pepper addiction returns! 😂 As a long-time viewer, that callback made my day.
I dunno why Rob was mentioning Beatrix and showing parts of the scene where she absolutely BODIES the player party. She won. When you fight again, YOU are the one saying you've gotten stronger.
You never actually defeat her though. She always ends the fight with Stock Break/Climhazard which leaves you with 1HP and then the fight ends. Kuja is the same way, wiping out your entire party with Ultima when you "beat" him.
Input reading cheats like Shao Khan are the worst, followed by bosses that make you wade through other multiple bosses in a row just to get to them, like Tiny Tina’s penultimate raid boss.
Rob’s mention of boss arrogance took me straight to Theseus in Hades...
Okay, I loved it when it was just Rob doing these.
I felt it ruined it when the whole team get involved.
But having just Rob and Holy doing the videos is good. This is the format to stick with
"Holy"? lol
When you beat a boss and then stage 2 is just the same boss, only now there's two of them...looking at you, Doom!
When a boss's health bar goes to zero and they nonchalantly walk it off in the next cutscene, that's what gets me! If the cutscene triggers when they're at say 10% health that's fine, otherwise it just feels like they're not respecting the very basis of being a video game character!
where is the waterfowl dance
Easy to dodge once you figure out the timing. Took 800 tries though
When they summon a plant vine or something to grab and hold you in place.
None of these phase me when properly explained (hence Erik in HFW didn't bother me). Sometimes all one can/should do is flee (which is why Vader in Jedi FO works).
This was awesome. More lists, more ash
Killing Rodrigo Borgia in Assassin's Creed 2 for the first time wasn't enough :(
It's surprising how well devil may cry 3's Arkham fits on this list barring the healing he's done all of this stuff,would of also put in the one unblockable attack move that will one shot a player that isn't sure what to do to prevent it from happening
Top rude boss move: the red health obliterate move from Moon Presence at the end of Bloodborne. Took me several tries to figure that one out
Its a bit sad how few people realise that the idea is to just...hit the boss
You get a good 5+ seconds to rally back all of your hp at the double the normal rate while the boss just sits there
Its a mechanic they 'should' have been using the entire game, so youd think itd come naturally
Beat the moon presence on my 2nd attempt, i would say, BB teaches you to be as agressive as possible and then you get defiled amygdala and that's the only boss where you have to be patient and lure out it's attacks
@@koheikyouji glad you found the game so easy lol just saying that attack threw me for a loop on my first playthrough 😂 you might find it sad but I thoroughly enjoyed the process
@@j_olivia9719 didn't say i found the game easy, but i must say i earned the play this year within 2 weeks
@@alenadutch8976 wasn't replying to you, but congrats on the plat!
Not a new entry but shout out to Lucifer at the end of Shin Megami Tensei 3: Nocturne - Maniacs Chronicle Edition. The final final boss of the True Demon Ending, who when he’s almost dead casts Diarahan for a full heal of his frankly absurd health. A great thank you for all your hard work as protagonist in Lucifer’s name.
I love that FF8 was shown with Rob. Lol. I feel his pain. I was like junction schmucntion. Power leveled to 99. End game: Owned. Ruby Dragons at full strength -_-
Great work on putting game title on featured games.
The Kill every party member but one move (*cough* Ruby Weapon*cough*)
The immune to everything but a specific weapon/ability move
The sudden boost of speed to overtake you move (Wizpig from Diddy Kong Racing)
The "u have to pull this level/press this button to drop something on me to kill me" move
The knock everyone down to 1 HP move.
Not big bosses but mini bosses the game doesn't let you beat until later. For example Kai Leng in Mass Effect, just wanted to boot him into space sooo much, but the game didn't let me for ages!
Number One
Super Saiyan Rob Pearson's Final Flash.
More than half the list is covered by that damn Water Foul Dance
*Baldur healing in a scripted fight?*
Vanitas Remnant from BBS:
"Hold my helmet.."
To be fair, VR only uses Curaga if you use it first. So, use potions and it can never heal.
Terranort heals himself too.
Loving these vids 😍
Chaos, the final boss in Final Fantasy 1 has a fair chance of casting Cure 4 on himself...
I think the most anoying thing is when a boss is imposible to kill and chases you like the regenerators in dead space
How about fighting game bosses that read your inputs (looking at you Street Fighter) that's a whole different level of cheating.
Not a Boss move but more of a Game move, but still counting it as a Boss move that shouldn't be allowed because it is the boss doing it. And that is killing a character during a cutscene. The game only does this because they know if it wasn't a cutscene we would've easily saved them. So we're there, stuck and unable to move, and then goodbye beloved character. Still pissed about Fyra from Nier: Replicant. Other examples would be Lucy from AC Brotherhood (I know she's the enemy) and even though I never played FF7, I'm pretty sure you would be able to save Aerith.
I want to see Rob vs Malenia, 2hr+ stream thaaanks
Yep I was expecting her to show up I’m this video…but not even a cameo. Pretty much everything about her is unfair.
Oooh, the two best people for this video, this is going to be good *wrings hands cackling*
how bout bosses that do nothing for the entire time your playing them?
Rob REALLY wanted to become Squall huh 🤣
What else should be added to the list I think, would be sephiroth from kingdom hearts game
Rob coming back for his second entry or...phase
The fact that melina from eldin ring wasn't mentioned in the healing segment hurts lol
Saw the title, and I thought HEALING! That's my thing!
i feel like malenia should have her own section...that darn waterfoul dance.
KH Series Desperation Moves... and most of The Unknown's attacks in KH BBS
Diarahan in any Atlus game.
You catch the boss, knock them onto their @r$e and go for a perfectly timed follow-up, but somehow they've magically zipped halfway across the room before your foot/fist/weapon has even moved. It takes you ages to catch up with them because of their ability to zip around in the blink of an eye, which they also use to knock you down, and when you're on your @r$e you're paralysed until they've taken >50% of your health bar. So unsatisfying. Jedi: Fallen Order & God of War are prime examples.
Waterfowl Dance
The boss move I can't stand is when they down you, and then repeatedly hit you while you're down, not letting you heal!
It's amazing how Melania from Elden Ring ticks of 5 of these boxes on BOTH PHASES, when I beat her I felt like I needed a long cold shower...
I miss the background music at the start of the video.. :(
I was FURIOUS when in Dead by Daylight 2 a certain enemy, which I clubbed down and then clubbed a lot more on the body, just stood up when I wanted to go and boom: Full health!! Twice!
I have an idea for a boss/super boss that I want to make in my own future games.
So the idea is there is this really nice good but powerful summoner guy, summoning heroes and the like.
Well at the end of the game he gets possessed by the bad guy, and all his op summons are now fighting you the player,
But every now and then the good guy summoner gains control so they summon an op fighter/monster to fight with you.
The super boss is in the form of after game you decide to go bother the summoner, for the luls.
This time he summons nothing to help you and is mad at you.
What about the insta kill move right when the boss fight starts
I love this channels content