I added online multiplayer to my game

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  • Опубликовано: 29 сен 2024

Комментарии • 426

  • @kaspi644
    @kaspi644 Год назад +423

    The friendship mechanic is really unique, i love it! I agree just gifting the same stuff over and over again is weird and boring, i really like this system!

    • @thatsmaik
      @thatsmaik Год назад +8

      I just wanted to say that, too. Great stuff, could you mail that idea to the Animal Crossing team? haha
      Seriously very creative idea on the friendship concept. And a surprisingly "simple" solution.

    • @magnushinge2358
      @magnushinge2358 Год назад +2

      I love it too, hope it won't become an abusable feature like just using npcs when doing tasks, I think he could combat that by the NPCs taking the items that they get when with you, and maybe they will give you some of the items when you are friendly with them, that way it would only become rewarding after investing time in being with them but idk maybe it works even without that.

    • @paulkanja
      @paulkanja Год назад +1

      yeah, i like it too,, had an idea where the npc could check for free time on their schedule for an activity and maybe postponing some stuff depending on priorities but that may be too complex for the game

    • @Rin-qj7zt
      @Rin-qj7zt Год назад +1

      Sorry that mechanic is too fun for me not use the same idea in some form at some point years in the future. More games should have that kind of simplistic depth to their interactions.

    • @Dany-rx7rs
      @Dany-rx7rs 3 месяца назад

      😢

  • @ibraheemasad603
    @ibraheemasad603 Год назад

    I wish you had talked about the multiplayer part more, but over all, i like the way you think and do stuffs, wish you the best

  • @therocketkid
    @therocketkid Год назад

    I want this game.

  • @hamsterfish2132
    @hamsterfish2132 Год назад +144

    The new twist on the friendship mechanic makes me want to play this game even more now. I feel like it will make the NPC's feel more alive.

  • @unity
    @unity Год назад +15

    Goblin Island! Goblin Island! Goblin Island!

    • @acorngnome
      @acorngnome 7 месяцев назад

      Lol 11 months ago and only 5 likes on a comment MADE BY UNITY

  • @latios2266
    @latios2266 Год назад +118

    I love the friendship mechanic, it is a really nice concept but it is a little bit weird how they just accept to follow you for an entire day when then may not know you, sometimes at all.
    Maybe if you could help them in some way before so they get to know you and have an actual reason to follow you around.
    But mostly keep on going, I love the art and your videos!

    • @Izzy-fr1zu
      @Izzy-fr1zu Год назад +19

      I think the easiest solution for this would be to check for a minimum friendship-level before the following-option gets enabled for each npc.
      Maybe this could be combined with some character-traits, if you'd like to expand the current personalities to reflect more than just the behaviour in combat... Like some npcs being more adventourous and outgoing and therefore requiring a smaller friendship level to accept the invitation, opposed to shy npcs who need to gain a little more friendship-points first, but maybe increase their frienship points faster afterwards, to make it worth the effort?

    • @guisande
      @guisande Год назад +3

      I think a friendship quest should be the way for all NPCs, but it should be a least medium level. After completing the quest you gain their trust and can interact more with them.

    • @lop0159
      @lop0159 Год назад +1

      Maybe you could have a 'Trust' variable and when it gets higher they will want to hang out more. And at the beginning when they dont know you they will only follow you if they are going to their current event or are done with their events for the day

    • @Kal-elB
      @Kal-elB 7 месяцев назад

      yandere simulator moment

  • @shurp1
    @shurp1 Год назад +32

    I have to echo everyone else and say your NPC friendship mechanic is brilliant! Maybe in certain situations you could have multiple people follow you? For tough fights or maybe story set pieces? So many cool opportunities and such a unique idea! Looking forward to seeing what you come up with :)

  • @PenguinjitsuX
    @PenguinjitsuX Год назад +25

    The idea of having NPC friends follow you instead of just getting items or rewards from them is super cool! Definitely something I have never seen before.

  • @benjattkk
    @benjattkk Год назад +15

    YESSS the friendship mechanic is amazing! I always hated the gift mechanic, it felt really fake. I love this though.

  • @shadowbeast3128
    @shadowbeast3128 Год назад +17

    I think your friendship option should be more like “If you do things they like, they hang out with you more, but if you do things they don’t like, they’d leave”, and say a fearful character gets into a fight, they’d cower and run and you’d have to protect them, but if they get hot then you lose friendship with them

  • @eylcvn9619
    @eylcvn9619 Год назад +9

    i cant wait to see where its gonna go next! you always seem to have great ideas

  • @ttamttam1522
    @ttamttam1522 Год назад +2

    The multiplayer is really cool but that friendship mechanic stole my heart. I always thought those gift mechanics lacked depth. It might be interesting to allow gifting as well, but if you don't have a good relationship, it isn't a special day, or if you've already done it too much, it would hurt your relationship. There should be a variety of ways to interact with NPCs, not just one great way. I think a final thing that could really give them life is have them do tasks that you could help with. Maybe one will go fighting and appreciate the help, but maybe one likes to fish alone and won't enjoy the company unless you're already close.

  • @kylee.7654
    @kylee.7654 Год назад +2

    For anyone who wants to add multiplayer to their game I recommend they read Factorio’s dev blog on the subject. It explains how to keep a local instance of the game for responsiveness and a server copy to prevent the issues discussed in this video

  • @why2510
    @why2510 Год назад +2

    loving the game so far but im just wondering will it be free or paid? personally i would buy the game even if it costed 20$ as i love supporting small indie game devs

  • @CharFil
    @CharFil Год назад +7

    Made me giggle multiple times lol, love the new features, the bow and arrow is so simple yet makes complete sense, and the roll animation is hilarious but also makes total sense. Looks like everything is going in a great direction!

  • @JvoltTheDumbStupidBall
    @JvoltTheDumbStupidBall Год назад +7

    Always glad to see an update on this game, looks very cool

  • @CrabQueen
    @CrabQueen Год назад +2

    will we get to marry any gorblins?

  • @thebe_stone
    @thebe_stone Год назад +1

    please add hats in multiplayer please please please and also make one of the hats potato themed in some way please please please. maybe you can get hats from achievements or maybe you can craft them or something, just please add hats please i love hats and i love potatoes so please do this please.
    or don't if you don't want to, it's your game

  • @datbubby
    @datbubby Год назад +1

    Some day, could you go over your methods of scripting? I'm learning Unity and I don't think my code, scripts, etc. are organized well. Do you have some way of utilizing SOs, static scripts, and just monobehaviors to optimize performace and readability?
    :D

  • @minedone1236
    @minedone1236 Год назад +1

    Maybe add compliments/flirting, but if you do it with a low friendship the NPCs might find it as weird or awkward. Maybe add a negative friendship so if you attack the NPC or do things they don't like, it can go below 0. I would love for there to be a way to "get rid" of NPCs by having -10 friendship and them asking to leave. You could always add some sort of wizard to bring them back to your island if they leave.
    The reason I want negative friendship is because I want the player (one would be me) to see the consequences of their actions and for the player to have true freedom. Maybe the less the friendship is the less you can do with the npc. For example, if you slowly get more negative friendship they won't want to follow you, help you or even talk to you. A way to get back to good terms with an NPC is to give them a gift or maybe a "sorry" postcard. Obviously won't work straight away.
    Going back to the wizard concept, you could go back to 0 friendship levels by talking to the wizard and perhaps paying a lot of money. Anyways I hope you enjoy my ideas.

  • @DylBro101
    @DylBro101 Год назад +1

    I think the player character looks kind of ugly, like. the buzzcut looking head. Maybe a customizer?

  • @Qyubd
    @Qyubd Год назад +1

    For the sponsor online colleges/universities are actually not very well respected, and some places just won't hire you if you went to an online school, and you would have a better chance getting hired if you didn't go to college at all. I know it sucks because some people literally can't go to physical school, but you can't really change that so yeah it's pretty dumb I think. BUT I'm pretty sure SNHU is actually a pretty well respected one so I guess be glad you got sponsored by a better one??? Idk, it's pretty weird. *_TL:DR, online colleges aren't respected well but SNHU is pretty good about being respected._*

  • @edwinmaster7326
    @edwinmaster7326 Год назад +1

    okay I have 2 suggestions. The first is some goblins hang out with eachother as part of their schedule and you can ask to join. They only do things both of them like so you can easily know what those 2 like to do and they will both follow you giving 2 npcs friendship. The second suggestion is another way to gain friendship, community theatre. You build an elevated platform (maybe you can upgrade to get masks and costumes) and you play a story with a goblin like movies in stardew. They have stories they like and characters they like to play. the audience may also get minimal friendship, seems a bit op, right? but there's a catch. every play has a battle where you avoid projectiles. if you don't dodge properly, the friendship point gain is decreased or maybe some is lost. also, the building can change npc base clothing to the costumes. maybe costumes are collectables or are a rare one time drop for each enemy (like one in 500 or something) and looks like that enemy, something you could get from it or something keeping with the theme, so a slime might drop a slime mask or contact lenses that change eye color

  • @FireallyXTheories
    @FireallyXTheories Год назад +1

    How can you make the NPCs interesting in new playthroughs? Eventually personalities, dialogue, and faces will repeat and once that happens the immersion will shatter. Also how can we procedurally generate interesting characters in the first place?
    That's what happened to me with Wildermyth. That and past events and characters especially are never mentioned again.
    Looking forward to see your continued development!

  • @foxdrago9153
    @foxdrago9153 Год назад +1

    I think that the game is looking very good but I would like for you to remade the player sprite because it's a little outdated and doesn't quite match the other objects in the game

  • @JaxPatarax
    @JaxPatarax Год назад +1

    Could you make it so then it would like so the npc’s interests? This game is really coming along!

  • @TheIrishKnight0
    @TheIrishKnight0 Год назад +1

    welp, guess I've found a new devlog youtuber to practically obsess about

  • @suni_pablito2318
    @suni_pablito2318 Год назад +1

    i love the game so far but basing the combat on terraria doesn't look as compatible, since terraria is based on fast movement using wings and super speed boots

  • @-OTTM-
    @-OTTM- Год назад +1

    The friendship mechanic kinda reminds me of Littlewood's.

  • @Jenx4Real
    @Jenx4Real 4 месяца назад +1

    i just want to say because of this you have inspired me to start game making

  • @alexl980
    @alexl980 Год назад +1

    I fell like a goblin boss would be cool. Maybe something like that. Idk

  • @aleksadivnic4479
    @aleksadivnic4479 Год назад +1

    for the end game u could code a dragon and go on andventure around the world and kill humans and steal their recources!

  • @josephwillard43
    @josephwillard43 Год назад +1

    Can you add a house building system or add wood and stuff and a weather system

  • @Mel-mu8ox
    @Mel-mu8ox Год назад +1

    Young at hart old lady NPC that likes to clean up slime
    I love it :D

  • @aar0npin3d0
    @aar0npin3d0 Год назад +1

    Just started at Southern New Hampshire University!

  • @omrdmns9590
    @omrdmns9590 Год назад +1

    Why not generate the world with a seed, and send the seed to the other player rather than sending the whole world.

  • @Izzy-fr1zu
    @Izzy-fr1zu Год назад +3

    I'm always amazed how much progress you make between each devlogs. The new changes look amazing! Love the new artwork and I'm happy to hear that the multiplayer feature didn't messed things up! This is definetely a BIG improvement for the game! :)
    I also love the friendship mechanic! I was planning to implement a similar one in my own game, but had not the time to start working on it yet... And also my pathfinding needs some refactoring first... 😅
    If you ever plan to do programming tutorials, I would be very interested in your solution for this feature!
    Keep up your good work! I'm soooo looking forward to play this game! 🥰

  • @IzaaRow
    @IzaaRow Год назад +1

    Can you add tents if you don’t already have them?

  • @zaidxdev
    @zaidxdev Год назад +1

    idh steam or money but the game looks great what do I do?

  • @blacklight683
    @blacklight683 Год назад +1

    you get:mutiplayer
    you also get:sadness

  • @pigpantry4478
    @pigpantry4478 Год назад +1

    can you add a boar mount eventually :D

  • @Exilum
    @Exilum Год назад +1

    It's a bit late, but the fact your "10 lines" turned into over a 100 seems like a lot. Did you make an architecture that allows you to define what's canceled and how it's canceled at the same time an action is performed?
    For example, when destroying a block and adding items to an inventory, creating an Action that would serve as a callback should the request to the host either time out or be denied? (You can use a dictionary () and add an entry with an randomly generated unique ID each time you send important info like this to the host, then as part of the networking process, you just keep track of the ID that was at the origin of the call & handle it (executing or not the canceling action and removing it from the dictionary).
    This should only add only a few lines of logic, and with the added networking, considering it's NGO should only amount to about 30-40 lines total, not counting code that can be reused.

    • @WattDesigns
      @WattDesigns  Год назад

      Essentially, instead of just code for destroying the block, we end up with code for:
      1) destroy the block like normal, and immediately drop items before checking for approval.
      2) we destroy the block, and call a server RPC to check/declare this destruction. The server RPC checks whether it's valid, and writes down the new state if it is
      3) That server RPC then calls a client RPC and tells it whether the instruction succeeded or failed, and what the new state is (if applicable). if the destruction was successful, the non initiators of the request get their maps updated and, if the grid object is on screen for them, it needs to be destroyed (but not drop any items)
      If the destruction was not successful, the non initiators need to make sure that the tile is as the "new state" says it is
      for the initiator of the request, if it was successful, it does nothing
      And if it was unsuccessful, it needs to place that object back where it was (according to the new state), and rescind the items that were handed to the player, which get stored in a dictionary keyed by the request number. This is done through another ServerRPC and ClientRPC pair
      The inverse also has to be done for adding a tile.
      So it's def more than it seems like it would be, I think I've got it pretty concise as is

  • @Mel-mu8ox
    @Mel-mu8ox Год назад +1

    a game in early access is currently doing coop update,
    they had a problem where if your friend opens a chest, you have to wait until its closed since it pauses the whole game
    I guess that's one of the reasons multiplayer is considered to be such a huge hurdle

  • @Ri5olu
    @Ri5olu Год назад +1

    I think you should add events for all the npcs or some of them so they can become comfortable around you before they just hang out with you no questions asked. I also find the gift friendship boring but, you could make it so that their friendship meter grows faster if a present is given. It could be op but you could add a timer to stop people spamming say in stardew you can only give people gifts once a day twice a week.

  • @zalvian22
    @zalvian22 Год назад +1

    As a person who randomly clicked on this, what would your advice be to someone interested in game design, with plenty of free time on their hands, to get started with learning skills related?

    • @WattDesigns
      @WattDesigns  Год назад +1

      I’d recommend using Unity since it’s free and is still pretty solid, they have plenty of sample projects where they’ll guide you through a small game. RUclips is super helpful, luckily Unity is really popular so lots of people have guides and tutorials for when you leave the tutorials and dive into a project :)

  • @stannisthemannis8694
    @stannisthemannis8694 Год назад +1

    7:28 furry detected

  • @ididnothing9308
    @ididnothing9308 Год назад +1

    great game im just scared you might stop brutaly like most solo dev games

  • @greenish4209
    @greenish4209 Год назад +1

    Good lock

  • @NoVIcE_Source
    @NoVIcE_Source Год назад

    you said that you read all comments so i just wanted to say something and it to be read so yeah well, okay im pressing enter now

  • @Pokabbie
    @Pokabbie Год назад +1

    I must admit, when you originally announce the change in direction I was a bit skeptical
    But after seeing a few devlogs on it now, I'm way into this new conecpt over the old one!
    Looks like it's going in a super fun direction!

  • @spenceabeen
    @spenceabeen Год назад +1

    Gonk :]

  • @Diabeticdinosaur
    @Diabeticdinosaur Год назад +1

    This friendship mechanic is super cool but it makes me wonder
    Could you possibly use this on specific humans to possibly get them on your side? It’s just a thought cause I doubt every human would be ignorant to the goblin plight

  • @xoduk
    @xoduk Год назад +1

    I'm actually really excited for this game and amazed at how well you've been able to make it. I've only partially gotten multiplayer working and the method I used is now broken. I feel like I'll never be able to do any of this but I'm only 15 so I think I need to realize that I have time. I do plan to get a computer science degree though so I don't struggle with your similar issues. I hope you're able to figure something out and I'm very excited for the game to release. I'll be playing it the day it does.

  • @Skeffles
    @Skeffles Год назад +1

    Fantastic and brave making this multiplayer. It's looking great so far and can't wait to see what else you add!

  • @masha8770
    @masha8770 Год назад +1

    The multiplayer block exploit reminded me of Spiffing Brit and I am now resolved to run a campaign to make him try the game when it comes out eventually to try and break it for you ;) Also the hang out mechanic reminds me of Littlewood, yay! There you could get some friendship once a day complimenting the npc (worth noting that in Littlewood the flow of time is linked to your stamina, and a compliment takes some stamina, so the idea of spending "time" is there) and then invite them to hang out. In that game you have a chance to get additional resources when you do an activity the npc enjoys while hanging out with them that scale with friendship. Could be something to consider for balance?

  • @Artcat932
    @Artcat932 Год назад +1

    Here’s an idea, increasing the saturation or changing the colour palette of the Players, since currently their soft green skin blends in with the soft green world.
    Games like Halo use bright primary colours on their enemies against soft or desaturated coloured backgrounds so they pop out more.

  • @AchHadda
    @AchHadda Год назад

    Damn man this actually is a game i would love to play love when games make a world that feels alive !

  • @zylo202
    @zylo202 Год назад

    Omg, someone actually changing the harvest moon relationship mechanic. THANK YOU!!!!!!

  • @TheUnburntGod
    @TheUnburntGod Год назад

    How dare you say that about NH 😭😭 we have....A GORGEOUS VIEW IN THE FALL! 5:10
    Awesome looking game by the way. Definitely going to keep watching! Love the videos. I was super surprised to click on a random game dev log and see a New Hampshire sponsorship hehe

  • @katkazam5246
    @katkazam5246 Год назад

    3:36 dem jiggle physics though like GGGGYYYYYYYAAAATTTTTTT DYYYYAAAAAAAAMMMMMMMMMM, also nice work im excited for this game(+goblin ball) and patient enough to wait however long for it

  • @scyan897
    @scyan897 Год назад +1

    Wow okay, initially I thought this would just be a simple open-world story survival game but with just the few things you did today you really set your game apart from the crowd

  • @Rundik
    @Rundik Год назад

    Can't you just transfer the seed instead of the generated map?

  • @thien837
    @thien837 Год назад +1

    Omg, the way you solve friendship and fishing is so unique and creative. I wonder how long it took for you to come up with these 🤔

  • @Gimble_Gamble
    @Gimble_Gamble Год назад

    This game looks amazing! Keep up the good work!

  • @davidgallo3656
    @davidgallo3656 Год назад +1

    Im really happy with the direction you're taking the game! I was a little worried about the random generation but it seems as though you're thinking of all the things when making it work for the game!
    The friendship mechanic is super cool! Maybe a combination with gift giving and maybe quests could add a little more life to it. I just know I only hang out with people to go fight monsters when we've been chatting for at least a few days.

  • @llluigi4707
    @llluigi4707 Год назад

    Maybe add aq shield from crafting if you'll actually do that (buffs and nerfs: speed is 50% decreased when used. Your invincible for as long u want. (As long u face that way(good for arrows)) Charge attack, press soming like z, x. (End lag is 2 seconds but great damage) Clifs and ramps (and fall dmg))

  • @superlynx98
    @superlynx98 Год назад

    The combination of Rogue like combat and base building reminds me of Cult Of The Lamb, which I only played this week hahaha
    Obviously this has its own twist (and no overt satanic imagery!) so I'm looking forward to playing this once it's done :)

  • @chrismarinohardin9929
    @chrismarinohardin9929 Год назад

    I’m a dev and thinking about working on my first game. I want to make a multiplayer game that is *very* simple - a homage to an old obscure multiplayer game - so I have the game mechanics pretty well set, and it’s honestly very simple.
    However, I want it to have rollback netplay.
    (1) How screwed am I?
    (2) Can this even be really done with Unity, or should I do Unreal?

  • @josephbrown281
    @josephbrown281 11 месяцев назад

    Make voice acting for the NPCs. They don't have to say exactly what the dialog says, but basic grunts, sighs, groans, cheers, and laughs to add emotion, and personality, the recording can just play with every new script of dialog, or even just when you first click on the character. Give them different voices so they all feel unique and individual. I feel like it'd add a lot to the aesthetic of the game.

  • @chrism3562
    @chrism3562 Год назад +1

    I've had this wishlisted for a while now and am excited to follow these updates.

  • @jayman1462
    @jayman1462 Год назад

    Good improvements! Nice work. I have a suggestion and a 2 questions for you:
    The dodge roll should boost your speed.
    As a fellow unity user, how do make the big Meeting from HUD tree? And what about a drop down box option rather than just a string text box like what you had for the destination?

  • @CogNoman
    @CogNoman Год назад

    Not sure what you mean by "having an invisible ghost taking an item from the inventory". Do you mean that the item will just vanish from the player's inventory (without the player knowing what happened), or is there actually a ghost character in the game who steals items. The 2nd idea (i.e., having a trickster ghost who steals items) sounds like a fun and clever solution to the multiplayer problem, but the 1st idea (items suddenly inexplicably vanishing from one's inventory) doesn't sound too great, it might just feel like a glitch to players.

  • @Nezarus0
    @Nezarus0 Год назад

    I'm really curious about the challenge of sending large procedural maps to clients. I'm wondering just how much data you ended up sending. One approach could be to use the same seed and generate the map all over again, no?
    Alternatively, could you express your map with each tile being represented by a single pixel, like your mini-map, effectively 'zipping' your map down, then recreate it.

  • @cg7407
    @cg7407 Год назад

    imagine if the npcs gave YOU items once you reach a high enough relationship. These items wouldnt HAVE to be obtained but IF obtained they could add small QoL improvements to the player... like for example an npc that likes fishing gives you their favourite rod adding a sentimental value and a story on the tool you just obtained along with slightly better stats 👀

  • @ibelonghere
    @ibelonghere Год назад +1

    Watt Designs you're doing very well despite any job search set backs.Thank you for posting your progress and insight.

  • @custardoftheeggvariety2062
    @custardoftheeggvariety2062 Год назад

    This is the first I’ve seen of your game and it looks really incredible!!! I’m an aspiring game designer and I was wondering how that npc designer interface is made, is it just more advanced use of scriptable objects? It looks super useful and I wanna know
    (Btw the friendship mechanic is so so good)

  • @Super-id7bq
    @Super-id7bq Год назад

    Any indie dev entering into the world of multiplayer has balls of steal in my view, at least from a QA point of view. Maybe not if it's just a run of the mill shooter but if you add procedural mechanics that's a big multiplier. Add physics and you've just added an insane amount of complexity to debugging your game.

  • @mattiadiotti3184
    @mattiadiotti3184 Год назад

    But wait, where is the "turn-based" movent(where every npc moves when you move)? How did you implemet that with the multiplayer?
    Did I miss something or this was never explained?

  • @Nimatemes
    @Nimatemes Год назад +1

    Will the game be free ?

  • @triplezgames3882
    @triplezgames3882 Год назад

    How did a call take 50ms?! The positions seem to be updating so much faster... Didn't you use websockets for that?

  • @k3melow
    @k3melow Год назад +1

    honestly this game looks good, keep it up

  • @ad-ver-teasecommentarycrit652
    @ad-ver-teasecommentarycrit652 Год назад

    Idea: you could also gain friendship by talking to the NPC and getting to know eachother better, depending on the NPC they'll have a different befriending pace
    Just an idea

  • @tom_pom2107
    @tom_pom2107 Год назад

    Omg i just had this idea where after a certain amount of time, there is a raid of humain and you could gather around all the NPC from a belt. Then they could follow you to beat the raid. I don’t know if it’s a good idea, but idk, sounds fu. Great game, great progress!

  • @tolkienfan1972
    @tolkienfan1972 2 месяца назад

    If you use deterministic PRNG, you can ensure that each host generates exactly the same map. Then the server only needs to send seeds and differences

  • @baconblox6447
    @baconblox6447 Год назад

    This is my first time seeing your content, I really like your game and can't wait to be able to play it with my friends during our game nights! I really think it's unique and fun looking :) You got a new subscriber and another wishlist on steam 😀

  • @theendisneer3159
    @theendisneer3159 Год назад

    I know that this comment may be repetitive, but could you make this game avaliable for Mac? Please?

  • @newbossbro3180
    @newbossbro3180 Год назад

    im trying a deterministic lockstep RTS simulation. I am still wondering how to solve the tick issue. I am finding myself missing a tick or few. Not executing code at exact time meaning a desync

  • @APaleDot
    @APaleDot Год назад

    As far sending world data over the network: if you're doing procedural generation, you can just send the seed and then store any changes made to the world which should be significantly smaller than sending every block.

  • @shyvchuk
    @shyvchuk Год назад

    I really like that friendship mechanic! 100% better than other present-based machanics. Thanks for the video!

  • @RainMakeR_Workshop
    @RainMakeR_Workshop Год назад

    I think the power of the bow should creep back down after reaching full draw power. As it would be both more immersive and add some timing skill to it. Holding a traditional bow intended for combat at full draw is actually pretty hard to do. The whole holding your draw thing can only be done for a few moments irl. So you could make it so releasing the bow as it hits the peak deals full damage, but loosing too early does less damage and travels less distance the earlier its released. And holding the shot for too long also reduces its power and range. Giving you a skill based sweet spot for loosing the arrow.

  • @ziro7616
    @ziro7616 Год назад

    The arrow shouldn't slide on the ground if the sprite is going to change to look like it's impaled! I think that would make it look/feel much better. Otherwise, love the direction, keep up the great work!

  • @mystic-malevolence
    @mystic-malevolence Год назад

    It's really not a surprise that Concerned Ape did not want to write the netcode for Stardew Valley. But it's far cleaner to add now than it is after release.
    I like the follower friendship mechanic, the gift mechanic is always funny, but it is a bit silly.

  • @FollowNdFeel
    @FollowNdFeel Год назад

    Damn, I need this game. Nothing looks interesting. Except this.

  • @coolman618
    @coolman618 Год назад

    Just thinking here, after 2 npcs that are "besties" and you lead one to the other they have a chance of producing offspring. Maybe have similar schedules as the parents and a small chance of picking up a different schedule from all that you have generated. That way, if a npc dies off, there is still a chance that the world could repopulate.

  • @dermuschelschluerfer
    @dermuschelschluerfer Год назад

    I think you could just delete the block and drop an item on the ground asynchronosously, no need to wait. The server then can keep track on who will recieve the dropped item in inventory. To make things appear faster you could do some predictions/determinations.

  • @Pazza-2234
    @Pazza-2234 Год назад

    make it where rolling can make you change detection fast and go faster but you lose handling on movement will in a roll. do not add a limit to the roll because it feels constraining. of corce we dont want to do a roll wile in one but what ever. also make it where if you roll into a wall, you get stunned, and into a enemy and it dose more damage to you, but some to the enemy. just throwing around ideas though. also can you make it where you can walk through npcs but slows you down, and other players not at all. I feal like npcs making it impossible to move somewhere is annoying, but still you should not be able to walk through them. but in multiplayer that would be a way one friend could annoy another one. also what if a npc can also sometimes "axadently" brake things. or ruen things. so that way some things are not going to never go away. A braking system sucks, but having somthing forever also makes balance hard.

  • @mr.nixan3017
    @mr.nixan3017 Год назад

    Idea: you can make a lvl up system that would make your fighting better

  • @moosaab9109
    @moosaab9109 Год назад

    The game could benefit from different types of attacks with the same weapon like throwing your sword

  • @theothetorch8016
    @theothetorch8016 Год назад

    I know I'm repeating everyone else's comment here, but the friendship mechanic makes a lot of sense and I think it'll actually feel a lot less engineered and more natural. Just the way you want it to be.

  • @amethyst-GG
    @amethyst-GG Год назад

    I love this game! But I have one concern, the player seems really small on the screen and maybe hard to see with smaller monitors. Will there be away to change how far you zoom in almost like a FOV slider?