i should make that a secret boss in my game (im also using unity for the game so defeating it would basically just be "i used the stones to destroy the stones")
For myself, Unity falling apart is a blessing in disguise. I got lucky and don't have any active projects in Unity, but someday I would like to be a "solo dev" that makes small, 2D games. So, it's a good push to switch to an open-source engine like Godot.
Man, the Unity thing gave me flashbacks to WOTC's license fiasco start of this year. All trust destroyed and massive movements in different directions within the community. You'd think other companies learned from that, but nope... I hope you don't give up because it keeps on shaping up to be amazing! Loved the old NPCs but the new ones look great also! Is Fig missing an arm? That's so cool!
Do they think that they're invincible? And that their customers' loyalty is unlimited? I'm starting to doubt the leadership IQ of these big companies can pass 100.
@@ultimaxkom8728 Didn't unity's new ceo try to make reloading in Battlefield something you have to pay for? He and EA kept trying until they realized it _may_ not be reasonable. Their IQ is in the negatives but greed in the hundreds!
@@ultimaxkom8728no, they're just the first tendrils of a larger beast that's buying its way into boardrooms and is desperate to hold a hidden monopoly on everything: The techofeudalists (the kind of people who are responsible for, and base all they business models on Adobe's subscription service). They're basically all the same kinds of people as real-estate moguls who charge extortionate rents, but they realised that being landlords or owning real-estate firms is way more work and is way less profitable than owning content and renting it as a service.
The game is really coming together! I never had a problem with how the old portraits looked but the new ones look so much better, they have a lot more personality than the old ones.
I like to think of this as an alternate Terraria universe where you're surviving at the place where goblins come from instead of the main island from Terraria
Not gonna lie I was super worried about this when it came to your game because I was really worried about it. Of course I was worried about other games, but I was really worried about smaller projects like this, but I’m glad to hear that things got smoothed over (somewhat) and you can continue to work on this great project. Keep up the great work, I love all the new designs and animations you’ve been adding to it!
I didn't even think to check in on the small indie games affected by Unity's changes. I processed the thought but literally 4/5 of my steam wishlist games are from Unity indie devs I found on RUclips. I can't name the others off the top of my head but I'm actually really excited for this game and happy to hear that you can continue development with Unity. I personally have tried switching to Unreal Engine. It's scary af especially bc I'm only a sophomore in High School currently, but I've been wanting to switch at some point and this change made me commit to it. I'm finding it hard to actually be serious with game development right now even though it's one of my main goals in life because I am, as I said, only a sophomore in High School and am also in the schools marching band which is taking my entire life rn, and I technically have a job at my friend's local family restaurant. Edit: Yeah my entire steam wishlist is: Isle Goblin, Slimekeep, Dewdrop Dynasty, Feed the Deep, Halve, Hollow Knight Silksong, and Hades 2. My favorite game is without a doubt Ori, both were good, Will of the Wisps is better made but both combine for a great story. If you didn't notice, I like Indie games lmao.
Its honestly inspiring how much work you get done with every update. And your cute & homey 2D style really scratches that itch for me. Makes me wanna get back into 2D pixel art and game dev again. Really good job on the art style & the overall feel of the game. You nailed it!
I've been working on my game in Unreal for almost 3 years now, I couldn't imagine the anxiety of having to choose to learn another engine to avoid getting fined! I love the progress of your game! The improvements make it so much better👌
Heres something that some people dont know, The new ceo for Unity is John riccitello. Hes the reason that Lootcrates exist, HE USED TO WORK AT EA, and is the reason this stupid guideline was made.
For the locked doors in villages and stuff, you could make some kind of indestructible wooden wall that only those structures use that have a tiny bit of a different look.
Spawn the raindrops backward, from the point at which they’re supposed to splash. Fail any ones that can’t where they are. Like on a wall. Have a quota per tick or whatever so you still maintain overall density.
I just finished binging all of your devlogs and I really like the direction you are going, and the game keeps looking better and better. Keep up the good work!
This is a great project you are up to. I wish you luck. I have a few suggestions though: - I think that freezing the time while you are talking to an NPC would be almost necessary. Or at least slow the time down by a little bit. It's not cool to die while you are talking to your grandmother :| Great job working on the art! - What if the Goo had different variations and all of them gave you some seperate bonuses? One could increase health, the other would give you goo to spend on different upgrades etc.
I actually really like the goo idea 🤔 And I agree about the annoyance of getting interrupted by enemies during talks, although if I slow down enemies (or time itself) I’m not sure how that would work over multiplayer.. I guess only freeze the nearby enemies so your far away friends aren’t impacted? But then players could exploit it by bringing an NPC into dangerous areas and using dialogue to freeze enemies..
@@WattDesigns How about making the time slow down for the player that is talking to an NPC only and also making them invincible? That makes it less exploitable and if you ever add regeneration, the time scale for the player won't allow them to abuse it. Or here is another idea: If you escape the diologue, the game will remember the place you have stopped your converstation at and then once you come back it will bring this exact part of the conversation again?
Given the whole theme of cleaning up the polition it might be neat if along side cleaning up the pollution giving you and the other goblins more health it had effects on the world like brightening up the colors and maybe new plants start to grow creatures become more plentiful, basically a nice visual and mechanical representation of your progress in the game.
Teeth honestly make a very good currency. It has a limited supply but does increase over time slowly. Would possibly need to limit the scope as, goblin teeth, leads to some unsettling consequences... But as a form of currency its not terrible. There are real world examples of cultures using teeth as currency. And ignoring all of that, it is very goblin-y. Side note. I both like the cute goblins, and how scary their livestock look. But I do personally feel that they sort of clash with each other. On the one hand, I like cute things, on the other I like the goblins looking scary to "justify" the humans attacking them and polluting their land. (Big air quotes around justify there.) But together its seems a bit off. Like these cute little gobbos you just wana hug being the masters of these terrifying spiders and boars!? (The purple cyclops spiders with spikes!?!) No idea if anyone else is getting those vibes or if i'm just over sensitive.
Hey! I've seen some of your videos in the past, but I wasn't as intensely interested in game dev then, so I didn't pay much attention. This looks like a genuinely interesting game, and I hope the development goes well! You've earned a wishlist from me :p
pretty good idea for the game - instead of some ability skill tree for all the skills, players could get a deck of cards each level or whatever. there could be like 100 cards, each with different requirements and outcomes. for example, « bulldozer » -> when you hit an enemy into a wall their screen turns black for a bit or you stun them or something. requires 20 str for this card to show up. anyway, like this you can make something more interesting than a skill tree, because you dont necessarily need one card to get another (although you could make cards that will only appear once you have another) but most importantly it adds an element of luck, and doing the best with what you’re given. instead of players having exactly all the skills they want, they need to work with what they are given to create a good build (doesnt necessarily only apply to combat). i think this’d be pretty sick man!
I’m a huge fan of the art improvement!! i always favor the stylized designs in comparison to the too-closely inspired ones, though they can be good at times
You could implement a temperature system, so that in cold bioms you need winter clothes and in warmer bioms were less armor Then you could make bores drop fur for said winter clothes
Really well done man. Your games looks so pleasing.. Just a quick suggestion though : Can u add some quality of life changes like a campfire of some sort or a cave den where we can rest when there is rain.. Something just pleasing ,calming which gives relaxing vibes .. like when the Minecraft music starts when it's raining sorta.. I hope u get the gist of it I couldn't put it in words efficiently 😅
I'm a new viewer, just wanted to say I find your game super interesting and I love the art, as I am also a solo game dev I really admire the work you've put in alongside your dedication. I wish you the best of luck for your present and future.
A simple fix for the rain is have those flat surfaces is have the rain be on a lower level than them so the walls and stuff like that go over the rain outside perspective it looks like it's falling behind the fence
A fun idea would be to add a bookshelf block that can store many notes and you could have a librarian that would sort them (you could assign a drop down menu for each genre of book that the player has found). Another thing you could do. If a locked door is on a building you could run a check and make the walls that make the room the door is connected to unbreakable or something to that extent.
i found you doing research for a long time project thats in my head. i started once but had to stop for health reasons but im now doing research on what i want to make and how. the more i see the more i wonder if i should just treat it as a side thing and pull a Notch and build from scratch in c++. i find the idea of using someone elses game engine more intimidating when they can always change and i have to try to wrap my head around it instead of making one that works for everything i would wanna build in away i find more intuitive. side note. your game looks awesome and makes me question my abilities. lol. inspiring tho
As always, awesome progress! I would love to see an in-depth video about your npc system! How do your npcs track what kind of activity the player is doing while on a walk with them?
I’ll maybe post one in the future! To track what’s going on it’s pretty simple, I just have the player scripts notify the “NPCFollowManager” whenever something happens. If you chop with an axe, the axe script tells the manager script. If you catch a fish, it tells the manager script, and so on. Not the cleanest but it works
That would be awesome! Thank you so much for the insight! I'm always amazed how much you get done in a relatively short time period. Keep up your great work! :)
as far as teeth being currency goes, I think it's creative and you can definitely make it make sense lore-wise. teeth are made of a mineral called apatite (yes it's a pun), which is also naturally occurring in the ground. perhaps in this universe, apatite has some sort of unique property that makes it special to goblins. maybe it's got magical properties that they infuse in weapons, their tattoo ink, and other tools? just some sort of function to make it valuable. then it makes sense that when they discover that teeth have apatite in them that they start collecting those as well. that also makes it so that you can trade currency for weapon upgrades since you'd be infusing the apatite directly into them or something? could also make it so that the goblins have some sort of special properties to their own bites which can be explained by the apatite? conducting magic through biting people seems like a goblin-y thing to do. idk just some thoughts.
I think teeth is believable as currency so long as its not goblin teeth. Trading with the body parts of their dead relatives seems pretty morbid. But using animal teeth isn't entirely unheard of since they have been used in jewelry. I could imagine the higher value teeth coming from rarer or harder to kill animals.
I wishlisted before you even asked me to consider it haha. Still can't believe you made this game pretty much by yourself; it's so solid and promising! I think rain hitting the sides of objects is fine, especially since it's insanely difficult to detect where particles collide with stuff in Unity from my experiences. Unless you're doing some complex scripting/simulations, performance could be hindered pretty noticeably; not worth the effort imo. I know you're not quite at the polishing stages yet, but I think making the water less turquoise and more sky blue could add some brightness to the game, and maybe adding some fine scrolling noise over the water (colored white) to serve as some nice specular highlights would be cool. Damn I would work on this game if I could haha
I really look forward to these videos! They are a lot of fun . I can fully understand not wanting to make more of these kind of videos as I'm sure with editing and script writing they can be time consuming but a bi weekly video thats less edited and more indepth on certain things would be awesome!
this genuinely sounds so interesnting! also the game looks adorable and i love both terraria and stardew so this sounds like a blast. already on my wishlist on steam (commenting this half to get daddy YT to see [engagement] and boost this bc it looks amazing)
The direction this game is going, it seems to be ready to become something great! The new NPCs are very nice too, I like them way better than the old ones :)
Yeah had a similar crisis but I ploughed on on the basis that this shit wasn't going to fly and it certainly hasn't. But yes, next game likely something else. And people really don't get the time sunk and the feeling of dread and death you feel when you consider rewriting everything afresh 😭😭
No it makes sense. I think a lot of us are more afraid of that kind of sh*t they will do to you next time, if you decided to continue to use them. I am glad that they might be letting you all finish, for now. But really I don't trust them not to bite after all of this.
Nice! I´ve been following this series and i really like the game concept. Regarding the NPC art, you can try to have a double outline of white then black; it will perhaps stand out more when you are talking with the npc. But i love the new NPC art-style. Also perhaps consider animating tree swinging yourself, it is okay right now but you could exaggerate movement much better on very windy days, or in storms (the trees get pulled from the ground) etc. Another opinion, double outlines are very good imo, but on smaller objects they probably make less sense and clutter the art-style. An obvious solution would be to have some objects with double and some with simple outlines. Otherwise, epic video!
Loving your channel and your game❤ the way you make videos is super engaging and fun. Also the game concept is awesome, looking forward to playing it, best of luck on your journey of making it 😊
Even though I just came onto this, I feel like having instead of like when you break the pollution source, I feel like there should be humans trying to protect their pollution source
You adding boars made me think about island ecology, which is super cool and fun stuff. Like how New Zealand has giant crickets and loads of neat birds. Isle Goblin could be a result of similar isolation ecology, and might be more interesting with larger animals based off of crabs, birds, isopods, bats, land fish, or whatever.
As a solo developer looking to release my first game and having been locked into Unity and c# for 6 years now I was crushed by this disaster when it happened. I'm a business owner (non-development) too though, and this didn't seem legit to me, so I did some digging. When I saw that several higher ups sold millions in stocks just before the announcement, I realized this was an attempt at a cash grab. Sell your stocks, ruin the stocks, buy them back at a discount, and then get the stocks back on track. I "knew" they'd get rid of the people involved and things would blow over. I, too, will reevaluate later but I hope I don't have to. I love the product (at least, the 2017lts I use) and would prefer to just stick with it. The game looks great btw. You can tell it "feels" good to play as well. Nicely done.
Great art on the goblins there Ada loting chests acording to the bioms and special rare enemies that drop their weapons and some puzzles and Easter eggs here and there Love this game keep up
Can't wait for the game! Just found out about it yesterday and i'm already looking forward to more info about it. Especially can't wait for more bosses since they seem to quickly grab my attention in games. +1 wishlists👍
love the art style and presentation of this video! i've been working on games for a few years making small projects here and there and this video is inspiring me to commit to a larger project
Honestly, I prefer the look your quick hand drawn doodle goblins have. With their round heads, low ears, high mouths, small and far apart eyes. They're cuter and less human than your current portraits. I'd rather you just took that as the base to make more detailed pixelart portrait versions. Its also a look fairly heavily tied to the game already for people who watch your vids.
yo, discovered you through this video and this game looks really fun and cozy. I am pretty interested on how this project will turn out and I will definitely subscribe :)
- Great Video ! great texture work / the goblins look great ! - this is just an idea, but would it be possible to add some kind of "notebook" / "diary" where the player could write text / notes. ?
I really love watching your videos ! Seeing all the progress has been so amazing and truly inspiring! Just recently I created this youtube account and starting making devlogs, so thank you for being you and keep up the great work!!
If you don't want the water to splash on a side way surface you can make the side way surface on a superior layer, and make the water particle on a inferioir layer
Some amazing progress! I really like the new portraits and animals. Sucks to hear the unity situation hit you. I hope that normalises, and you may try something new out after the game is done.
I think it's smart of you to continue with your engine, considering how far along you are with progress. Road to Vostok had a good vid on this and how they made a decision.
when i saw the new pricing at first I was relieved, this i remembered i decided to switch to unreal engine a few months ago as it has been making so many improvements at a huge rate
On the npcs: i think the first draft would have been fine, but the second one is a massive step up and looks way more iconic and unique. Cant wait for the game! Doyou have a pricing plan for it?
I'm thinking 10-15, similar to terraria/stardew... some similar games like core keeper and necesse do similar amounts so it seems like a good range to be in
Firstly, as a fan, I want to say that I immensely enjoy your video updates and I hope to one day play your goblin game :D. Secondly, as a student worker at Unity, you have no idea how it breaks my heart to see everyone boycotting Unity engine. If you think that others lost trust in the company, you should have seen the internal outrage when the plan was announced by the upper management without addressing ANY problems, that were noticed by internal staff. There are a lot of good and passionate people working at Unity, and I really really hope there won't be such fiascos in the future...
What the Unity exec board did is the equivalent of a date being caught trying to spike your drink. There's no backtracking out of this ... the intent is clear, and just because you managed to avoid 1 spiked drink is no reason to feel safe for the rest of the date.
I don't know if you have but if you look at crimsonheart the mobile game you might find some ideas you may want to put in your game 😊. You are doing great my guy. 1000% support your decisions on your game.
Idk why I haven’t added the game to my steam wishlist before but i did it now! Also I looooved the new npc designs, they look way more unique. You are truly an inspiration ❤🐗
Glad to see you find some solace and a way forward after the Unity betrayal and grudging rollback. Re:Rain is there a reason you aren't using a mask like the one used for lighting? Seems like a perfect thing to offload unless you want the drops to hydrate the soil or something. Really looking forward to your release, don't burn out we'll wait :-)
I think it would be interesting if spears had to be charged like a bow in order to deal max damage. Fully charging a thrust does more damage and knockback, but takes time so that the player has to be precise and leaves them vulnerable to being overrun if they are driven into a corner, something a sword wouldn't struggle with to the same degree.
I got this video recommended, this is my first time seeing this channel and dude the game you're making looks really good! I love Stardew Valley and Terraria, so it sounds like it'd be right up my alley.
It's great to see you gaining popularity on RUclips, because advertising and building a fanbase are important factors too. I might have missed a really promising game without your videos. Keep up the good work and Videos coming. 🐳
that bigass unity mech in the thumbnail would unironically be a kickass final boss. tiny goblin vs giant corporate overlord
Like the Joba Corp in Stardew Valley?
Closest thing to that is actually NO MORE HEROES 3. The final boss is based on the CEO of unity.
I think merch should be made
@@rmt3589 Nope. Unity is so much more evil...
i should make that a secret boss in my game (im also using unity for the game so defeating it would basically just be "i used the stones to destroy the stones")
For myself, Unity falling apart is a blessing in disguise. I got lucky and don't have any active projects in Unity, but someday I would like to be a "solo dev" that makes small, 2D games. So, it's a good push to switch to an open-source engine like Godot.
Man, the Unity thing gave me flashbacks to WOTC's license fiasco start of this year. All trust destroyed and massive movements in different directions within the community. You'd think other companies learned from that, but nope...
I hope you don't give up because it keeps on shaping up to be amazing! Loved the old NPCs but the new ones look great also! Is Fig missing an arm? That's so cool!
Do they think that they're invincible? And that their customers' loyalty is unlimited? I'm starting to doubt the leadership IQ of these big companies can pass 100.
@@ultimaxkom8728 I've been doubting it could pass 50 at most
Exactly what I was thinking, the fact these companies think they can just do these things without any backlash is insane
@@ultimaxkom8728 Didn't unity's new ceo try to make reloading in Battlefield something you have to pay for? He and EA kept trying until they realized it _may_ not be reasonable.
Their IQ is in the negatives but greed in the hundreds!
@@ultimaxkom8728no, they're just the first tendrils of a larger beast that's buying its way into boardrooms and is desperate to hold a hidden monopoly on everything: The techofeudalists (the kind of people who are responsible for, and base all they business models on Adobe's subscription service).
They're basically all the same kinds of people as real-estate moguls who charge extortionate rents, but they realised that being landlords or owning real-estate firms is way more work and is way less profitable than owning content and renting it as a service.
The game is really coming together! I never had a problem with how the old portraits looked but the new ones look so much better, they have a lot more personality than the old ones.
I like to think of this as an alternate Terraria universe where you're surviving at the place where goblins come from instead of the main island from Terraria
I've had this on my wishlist forever, and I'm still really excited for release. The changes you have made are looking really good so far.
Not gonna lie I was super worried about this when it came to your game because I was really worried about it. Of course I was worried about other games, but I was really worried about smaller projects like this, but I’m glad to hear that things got smoothed over (somewhat) and you can continue to work on this great project. Keep up the great work, I love all the new designs and animations you’ve been adding to it!
Every devlogs are amazing! I don't know how you can be that good on both programing and art. Can't wait to play it!
and video editing and story telling XD
"My use of the word invoked multiple meaning, resulting in humor" is one of the best and funniest ways I've ever seen wordplay described.
I didn't even think to check in on the small indie games affected by Unity's changes. I processed the thought but literally 4/5 of my steam wishlist games are from Unity indie devs I found on RUclips. I can't name the others off the top of my head but I'm actually really excited for this game and happy to hear that you can continue development with Unity. I personally have tried switching to Unreal Engine. It's scary af especially bc I'm only a sophomore in High School currently, but I've been wanting to switch at some point and this change made me commit to it. I'm finding it hard to actually be serious with game development right now even though it's one of my main goals in life because I am, as I said, only a sophomore in High School and am also in the schools marching band which is taking my entire life rn, and I technically have a job at my friend's local family restaurant.
Edit: Yeah my entire steam wishlist is: Isle Goblin, Slimekeep, Dewdrop Dynasty, Feed the Deep, Halve, Hollow Knight Silksong, and Hades 2. My favorite game is without a doubt Ori, both were good, Will of the Wisps is better made but both combine for a great story. If you didn't notice, I like Indie games lmao.
Can’t wait for a demo of this game! It’s really coming together
That's some seriously good progress, nice work! Wishlisted and excited for release 🎉
Its honestly inspiring how much work you get done with every update. And your cute & homey 2D style really scratches that itch for me. Makes me wanna get back into 2D pixel art and game dev again. Really good job on the art style & the overall feel of the game. You nailed it!
I've been working on my game in Unreal for almost 3 years now, I couldn't imagine the anxiety of having to choose to learn another engine to avoid getting fined! I love the progress of your game! The improvements make it so much better👌
Heres something that some people dont know, The new ceo for Unity is John riccitello. Hes the reason that Lootcrates exist, HE USED TO WORK AT EA, and is the reason this stupid guideline was made.
He's resigned! Whoop whoop!
@@coleisforrobot WE WIN THEEEEEZE!!!!!
@@coleisforrobot but also he damaged the company and left.
For the locked doors in villages and stuff, you could make some kind of indestructible wooden wall that only those structures use that have a tiny bit of a different look.
It's so beautiful e complete already, I'm looking forward to see this art piece on release! Good luck man
Huge amount of new content! By far the most productive game dev I follow. I can't wait to try your game :)
It’s coming along so well!! Wishlisted 😎
Spawn the raindrops backward, from the point at which they’re supposed to splash. Fail any ones that can’t where they are. Like on a wall. Have a quota per tick or whatever so you still maintain overall density.
I just finished binging all of your devlogs and I really like the direction you are going, and the game keeps looking better and better. Keep up the good work!
Glad you're still continuing the project! I love the new goblin sprites, and the boars are adorable. Great job!
you literally outdo yourself with every upload man, I love it. the new NPCs are fantastic too. definite fit the feel of the game more
Man it hurts to see what you unity devs had to go through. I hope it works out for you guys.
I’m really excited for your game! Keep up the good work! ❤️
This is a great project you are up to. I wish you luck. I have a few suggestions though:
- I think that freezing the time while you are talking to an NPC would be almost necessary. Or at least slow the time down by a little bit. It's not cool to die while you are talking to your grandmother :| Great job working on the art!
- What if the Goo had different variations and all of them gave you some seperate bonuses? One could increase health, the other would give you goo to spend on different upgrades etc.
I actually really like the goo idea 🤔
And I agree about the annoyance of getting interrupted by enemies during talks, although if I slow down enemies (or time itself) I’m not sure how that would work over multiplayer.. I guess only freeze the nearby enemies so your far away friends aren’t impacted? But then players could exploit it by bringing an NPC into dangerous areas and using dialogue to freeze enemies..
@@WattDesigns How about making the time slow down for the player that is talking to an NPC only and also making them invincible? That makes it less exploitable and if you ever add regeneration, the time scale for the player won't allow them to abuse it.
Or here is another idea:
If you escape the diologue, the game will remember the place you have stopped your converstation at and then once you come back it will bring this exact part of the conversation again?
Given the whole theme of cleaning up the polition it might be neat if along side cleaning up the pollution giving you and the other goblins more health it had effects on the world like brightening up the colors and maybe new plants start to grow creatures become more plentiful, basically a nice visual and mechanical representation of your progress in the game.
Teeth honestly make a very good currency. It has a limited supply but does increase over time slowly. Would possibly need to limit the scope as, goblin teeth, leads to some unsettling consequences... But as a form of currency its not terrible. There are real world examples of cultures using teeth as currency. And ignoring all of that, it is very goblin-y.
Side note. I both like the cute goblins, and how scary their livestock look. But I do personally feel that they sort of clash with each other. On the one hand, I like cute things, on the other I like the goblins looking scary to "justify" the humans attacking them and polluting their land. (Big air quotes around justify there.) But together its seems a bit off. Like these cute little gobbos you just wana hug being the masters of these terrifying spiders and boars!? (The purple cyclops spiders with spikes!?!) No idea if anyone else is getting those vibes or if i'm just over sensitive.
i love your little doodles you do to describe what your saying. keep up the good work this games gonna be so good!
Hey! I've seen some of your videos in the past, but I wasn't as intensely interested in game dev then, so I didn't pay much attention. This looks like a genuinely interesting game, and I hope the development goes well! You've earned a wishlist from me :p
pretty good idea for the game - instead of some ability skill tree for all the skills, players could get a deck of cards each level or whatever. there could be like 100 cards, each with different requirements and outcomes. for example, « bulldozer » -> when you hit an enemy into a wall their screen turns black for a bit or you stun them or something. requires 20 str for this card to show up. anyway, like this you can make something more interesting than a skill tree, because you dont necessarily need one card to get another (although you could make cards that will only appear once you have another) but most importantly it adds an element of luck, and doing the best with what you’re given. instead of players having exactly all the skills they want, they need to work with what they are given to create a good build (doesnt necessarily only apply to combat). i think this’d be pretty sick man!
also this makes it hard for two players to have all the same skills
I’m a huge fan of the art improvement!! i always favor the stylized designs in comparison to the too-closely inspired ones, though they can be good at times
UNDERRATED CHANNEL!! Can't wait for the release!
You could implement a temperature system, so that in cold bioms you need winter clothes and in warmer bioms were less armor
Then you could make bores drop fur for said winter clothes
Really well done man.
Your games looks so pleasing..
Just a quick suggestion though : Can u add some quality of life changes like a campfire of some sort or a cave den where we can rest when there is rain..
Something just pleasing ,calming which gives relaxing vibes .. like when the Minecraft music starts when it's raining sorta..
I hope u get the gist of it I couldn't put it in words efficiently 😅
This game looks absolutely incredible so far! I’m exited to try it out when it’s available!
Cant wait to date an entire town full of hot goblins, btw great devlog :)
I'm a new viewer, just wanted to say I find your game super interesting and I love the art, as I am also a solo game dev I really admire the work you've put in alongside your dedication. I wish you the best of luck for your present and future.
I love your thumbnails! They're so colorful and appealing
A simple fix for the rain is have those flat surfaces is have the rain be on a lower level than them so the walls and stuff like that go over the rain outside perspective it looks like it's falling behind the fence
A fun idea would be to add a bookshelf block that can store many notes and you could have a librarian that would sort them (you could assign a drop down menu for each genre of book that the player has found). Another thing you could do. If a locked door is on a building you could run a check and make the walls that make the room the door is connected to unbreakable or something to that extent.
i found you doing research for a long time project thats in my head. i started once but had to stop for health reasons but im now doing research on what i want to make and how. the more i see the more i wonder if i should just treat it as a side thing and pull a Notch and build from scratch in c++. i find the idea of using someone elses game engine more intimidating when they can always change and i have to try to wrap my head around it instead of making one that works for everything i would wanna build in away i find more intuitive.
side note. your game looks awesome and makes me question my abilities. lol. inspiring tho
As always, awesome progress! I would love to see an in-depth video about your npc system! How do your npcs track what kind of activity the player is doing while on a walk with them?
I’ll maybe post one in the future! To track what’s going on it’s pretty simple, I just have the player scripts notify the “NPCFollowManager” whenever something happens. If you chop with an axe, the axe script tells the manager script. If you catch a fish, it tells the manager script, and so on. Not the cleanest but it works
That would be awesome!
Thank you so much for the insight!
I'm always amazed how much you get done in a relatively short time period. Keep up your great work! :)
as far as teeth being currency goes, I think it's creative and you can definitely make it make sense lore-wise.
teeth are made of a mineral called apatite (yes it's a pun), which is also naturally occurring in the ground. perhaps in this universe, apatite has some sort of unique property that makes it special to goblins. maybe it's got magical properties that they infuse in weapons, their tattoo ink, and other tools? just some sort of function to make it valuable. then it makes sense that when they discover that teeth have apatite in them that they start collecting those as well.
that also makes it so that you can trade currency for weapon upgrades since you'd be infusing the apatite directly into them or something? could also make it so that the goblins have some sort of special properties to their own bites which can be explained by the apatite? conducting magic through biting people seems like a goblin-y thing to do.
idk just some thoughts.
I think teeth is believable as currency so long as its not goblin teeth. Trading with the body parts of their dead relatives seems pretty morbid. But using animal teeth isn't entirely unheard of since they have been used in jewelry. I could imagine the higher value teeth coming from rarer or harder to kill animals.
I wishlisted before you even asked me to consider it haha. Still can't believe you made this game pretty much by yourself; it's so solid and promising! I think rain hitting the sides of objects is fine, especially since it's insanely difficult to detect where particles collide with stuff in Unity from my experiences. Unless you're doing some complex scripting/simulations, performance could be hindered pretty noticeably; not worth the effort imo. I know you're not quite at the polishing stages yet, but I think making the water less turquoise and more sky blue could add some brightness to the game, and maybe adding some fine scrolling noise over the water (colored white) to serve as some nice specular highlights would be cool. Damn I would work on this game if I could haha
I really look forward to these videos! They are a lot of fun .
I can fully understand not wanting to make more of these kind of videos as I'm sure with editing and script writing they can be time consuming but a bi weekly video thats less edited and more indepth on certain things would be awesome!
the new npc sprites for when you talk to them look great, much better and fit the art style way better
this genuinely sounds so interesnting! also the game looks adorable and i love both terraria and stardew so this sounds like a blast. already on my wishlist on steam
(commenting this half to get daddy YT to see [engagement] and boost this bc it looks amazing)
The direction this game is going, it seems to be ready to become something great! The new NPCs are very nice too, I like them way better than the old ones :)
Yeah had a similar crisis but I ploughed on on the basis that this shit wasn't going to fly and it certainly hasn't. But yes, next game likely something else. And people really don't get the time sunk and the feeling of dread and death you feel when you consider rewriting everything afresh 😭😭
No it makes sense. I think a lot of us are more afraid of that kind of sh*t they will do to you next time, if you decided to continue to use them. I am glad that they might be letting you all finish, for now. But really I don't trust them not to bite after all of this.
Nice! I´ve been following this series and i really like the game concept.
Regarding the NPC art, you can try to have a double outline of white then black; it will perhaps stand out more when you are talking with the npc. But i love the new NPC art-style. Also perhaps consider animating tree swinging yourself, it is okay right now but you could exaggerate movement much better on very windy days, or in storms (the trees get pulled from the ground) etc.
Another opinion, double outlines are very good imo, but on smaller objects they probably make less sense and clutter the art-style. An obvious solution would be to have some objects with double and some with simple outlines.
Otherwise, epic video!
Loving your channel and your game❤ the way you make videos is super engaging and fun. Also the game concept is awesome, looking forward to playing it, best of luck on your journey of making it 😊
Don't be too hard on yourself, I really like your artwork style, even if it is only "humans with goblin ears".
Even though I just came onto this, I feel like having instead of like when you break the pollution source, I feel like there should be humans trying to protect their pollution source
You adding boars made me think about island ecology, which is super cool and fun stuff. Like how New Zealand has giant crickets and loads of neat birds. Isle Goblin could be a result of similar isolation ecology, and might be more interesting with larger animals based off of crabs, birds, isopods, bats, land fish, or whatever.
It looks so good, I'll definitely play when it's out, if I can afford it.
As a solo developer looking to release my first game and having been locked into Unity and c# for 6 years now I was crushed by this disaster when it happened. I'm a business owner (non-development) too though, and this didn't seem legit to me, so I did some digging. When I saw that several higher ups sold millions in stocks just before the announcement, I realized this was an attempt at a cash grab. Sell your stocks, ruin the stocks, buy them back at a discount, and then get the stocks back on track.
I "knew" they'd get rid of the people involved and things would blow over. I, too, will reevaluate later but I hope I don't have to. I love the product (at least, the 2017lts I use) and would prefer to just stick with it.
The game looks great btw. You can tell it "feels" good to play as well. Nicely done.
I've been watching these since almost the begging. I can't wait to get to play it, ur videos are rly well made and the actually looks very promising.
Great art on the goblins there
Ada loting chests acording to the bioms and special rare enemies that drop their weapons and some puzzles and Easter eggs here and there
Love this game keep up
Can't wait for the game! Just found out about it yesterday and i'm already looking forward to more info about it. Especially can't wait for more bosses since they seem to quickly grab my attention in games. +1 wishlists👍
love the art style and presentation of this video! i've been working on games for a few years making small projects here and there and this video is inspiring me to commit to a larger project
Honestly, I prefer the look your quick hand drawn doodle goblins have. With their round heads, low ears, high mouths, small and far apart eyes. They're cuter and less human than your current portraits. I'd rather you just took that as the base to make more detailed pixelart portrait versions. Its also a look fairly heavily tied to the game already for people who watch your vids.
I’ll mock some up and give it a try 🤔
@@WattDesigns Hope you'll share, even if you decide against using them.
First time seeing this project, added to wishlist man cant wait to try it!
yo, discovered you through this video and this game looks really fun and cozy. I am pretty interested on how this project will turn out and I will definitely subscribe :)
Honestly as an indie dev it's heartwarming to see someone work so hard on a project keep up the good work man you've gained a sub
"I read every single one" sounds like a threat
🔪
Totally see why you felt the NPC art needed an overhall, great improvements!
Dude the portraits look so good ngl
- Great Video ! great texture work / the goblins look great !
- this is just an idea, but would it be possible to add some kind of "notebook" / "diary" where the player could write text / notes. ?
I really love watching your videos ! Seeing all the progress has been so amazing and truly inspiring! Just recently I created this youtube account and starting making devlogs, so thank you for being you and keep up the great work!!
Very cool! Games with alot of bosses are always entertaining for me, so I like where this is going! :)
If you don't want the water to splash on a side way surface you can make the side way surface on a superior layer, and make the water particle on a inferioir layer
This is my first time seeing your channel and I don't have words to express how good a game you are making!
the portraits are way better now
great job! your game inspires me to keep working on my own
would it be possible to make tamed boars ridable as mounts? I think that'd be super cool, and make sense with goblins.
A rat disguised as a goblin who cooks food for them like Gus in Stardew Valley
Some amazing progress! I really like the new portraits and animals.
Sucks to hear the unity situation hit you. I hope that normalises, and you may try something new out after the game is done.
I think it's smart of you to continue with your engine, considering how far along you are with progress.
Road to Vostok had a good vid on this and how they made a decision.
This is awesome! Love your video style and gamedev style. Great video pace and length. Looking forward to more 😁🙏🏻
when i saw the new pricing at first I was relieved, this i remembered i decided to switch to unreal engine a few months ago as it has been making so many improvements at a huge rate
Comment for the algorithem, waitning for your game man. It starts to look absolutly amezing!
Just found your channel, this game looks awesome, when it comes out i will definitely buy it
On the npcs: i think the first draft would have been fine, but the second one is a massive step up and looks way more iconic and unique. Cant wait for the game! Doyou have a pricing plan for it?
I'm thinking 10-15, similar to terraria/stardew... some similar games like core keeper and necesse do similar amounts so it seems like a good range to be in
Firstly, as a fan, I want to say that I immensely enjoy your video updates and I hope to one day play your goblin game :D. Secondly, as a student worker at Unity, you have no idea how it breaks my heart to see everyone boycotting Unity engine. If you think that others lost trust in the company, you should have seen the internal outrage when the plan was announced by the upper management without addressing ANY problems, that were noticed by internal staff. There are a lot of good and passionate people working at Unity, and I really really hope there won't be such fiascos in the future...
7:41 "Teeth are typically used to cinsume food"? I thought you used them to signify damage when playing card games! A new world has opened to me!
What the Unity exec board did is the equivalent of a date being caught trying to spike your drink. There's no backtracking out of this ... the intent is clear, and just because you managed to avoid 1 spiked drink is no reason to feel safe for the rest of the date.
Always look forward to your videos.
I don't know if you have but if you look at crimsonheart the mobile game you might find some ideas you may want to put in your game 😊.
You are doing great my guy. 1000% support your decisions on your game.
Idk why I haven’t added the game to my steam wishlist before but i did it now! Also I looooved the new npc designs, they look way more unique. You are truly an inspiration ❤🐗
Glad to see you find some solace and a way forward after the Unity betrayal and grudging rollback.
Re:Rain is there a reason you aren't using a mask like the one used for lighting? Seems like a perfect thing to offload unless you want the drops to hydrate the soil or something.
Really looking forward to your release, don't burn out we'll wait :-)
I'm glad to hear the Unity debacle won't mess with your game too much. I'm Looking forward to Goblin life.
I think it would be interesting if spears had to be charged like a bow in order to deal max damage. Fully charging a thrust does more damage and knockback, but takes time so that the player has to be precise and leaves them vulnerable to being overrun if they are driven into a corner, something a sword wouldn't struggle with to the same degree.
The new goblin portraits are awesome! This game looks sick! Please market it well and make fat cash with it
2:14 Unity's particle system *the song dani uses intensifies* a great system for making particles in Unity
I got this video recommended, this is my first time seeing this channel and dude the game you're making looks really good! I love Stardew Valley and Terraria, so it sounds like it'd be right up my alley.
you could add a side quest where you need to free a different village from the humans and if you have freed them thy will give you some teeth
also one small idea, when the big dude hits with sword maybe there could be some particles where he smashes it to give it more impact?
It's great to see you gaining popularity on RUclips, because advertising and building a fanbase are important factors too. I might have missed a really promising game without your videos. Keep up the good work and Videos coming. 🐳