The best part about Michael is how relatable he is. Who hasn't wanted to visit our fellow goblins celebrating the eclipse and share our normal human hats with them?
@@ayybe7894 "the best part about Michael is how relatable he is." me, an electrical engineering student, 5 seconds into the video after reading your comment: "well, we're off to a great start"
Feature idea: if you drink too much grog you become nauseous and eventually pass out. You get brought back too your bed by an npc. I've always wanted a feature like this in a game
GameMaker is actually ran by a team of goblins. We try to hide it but... this is me... the RUclips Goblin doing a whistleblow. PS. Your game looks great!
Please don't let strangers/audience change your game too much.. Sometimes you got to ignore the audience and you know what best for your game even the legendary anime director Miyazaki once said that and ceo Nvidia once said that too. Sometimes the customers isn't right
Definitely you can’t make a game for everyone and that game be great, but you can’t just ignore feedback and make a game for nobody that no one likes. As with everything it’s in moderation
no-leaf winter is a good idea for the temperate regions. but also, Mr. Watt, How do you plan to make the goblin settlement different from the human incursion? We're both expanding and extracting resources, clearing forests and such. I feel like the goblins need some way to take care of the island, otherwise the only real difference between humans and goblins will be aesthetics
Dang man, this is looking great! Wonderful seeing you put so much consistent work into something, when most people couldn't handle a project this big alone. Finish strong 💪
something that’d be really cool is if you could expand the town center thingy as the game progresses- that way it’ll allow villagers to do more stuff with the limited pixels. Plus, if you made it so that players can’t place stuff on the town square area. That makes it easier to make preset stuff to load onto it when a holiday happens!
00:47 yeesh that’s harsh, could’ve said just “I’m not a fan of sleep being necessary, maybe remove it or add a toggle”, he’s acting like the game is out and never getting updated
something i suggested in your server was to add an ability to customise the eyes so you can choose between 1x1 dots, the current eyes, etc and you can change the colours and such
I actually had this same idea and if it only affects the player then it wouldn’t be all that bad to do. Maybe a little tedious but not near as tedious as if he had to do everything.
I love the new eyes. The old ones were cute yeah, but the new ones really allow for more distinct character design, which is super necessary when you'll be seeing them at a relatively small scale most of the time. I love the change and I would encourage you to keep it :) Also, the progress I've seen you make in the last year or so is so impressive, keep up the great work (but don't burn yourself out!!!)
Not to mention all the time it takes to make videos to keep us updated, manage a discord, manage a patreon, and live stream like 3 times a week. Do you have a time-turner like Hermione Granger or do you just thrive on 2 hours of sleep and RedBull?😅
For the concept on how to get more npcs (and extra resources) on the island. Maybe the humans bring more stuff onto the island from the mainlands? They could travel via boat, or magical airship every season change to bring supplies to the humans already stationed on the island. Sometimes they have goblins on their ships too, as stowaways. Additional idea with Michael. I think it would be cool if he had a friendship route unlocked via buying from his shop where it's slowly revealed he's human. Maybe he's an advocate for good human and goblin relations, but the other humans think he's crazy for that. And maybe the goblins still like him after he's outed as human, because he's already considered a real goblin by the goblins.
not sure if this is too big but adding other islands later once the normal island is done would be sick! you could have different boats with different attributes, sharks that attack you in water, other humans or creatures in other islands, the possibilities are endless!!
pleeeeaaaasssseee do not rush a thing. take your time and don't let these jackals convince you that you owe them a release date. I absolutely love every step you've taken so far. Michael is a nice touch. I think that's so cute that he hangs out and dances too lol. Love that goblin
Absolutely love your devlogs, so inspiring. I get hyped every time a new one drops. The game emanates so much passion so take your time, you definitely make good use of it.
The game is pretty unique and creative, but the level of polish and content amount is where you got me baffled. I requested playtest access, can't wait to see what you add in the future!
feature suggestion: for the grog i feel would make it both fun and useful is if it can actually boost your damage for a short duration but with the negative of making you nauseous and having your screen move around like in minecraft. this allows it to be especially useful for more skillful players
Dude, introducing Michael was such a good idea. I don't know why, but that gave the game so much more flair. I've been following your devlogs for about 9 months now, I've discovered you during my december vacation, and I can't wait to try the game, it looks amazing. Also, you're quite inspiring. I always wanted to develop my own game, but I have zero programming skills, and limited drawing ability. Even so, your videos make me want to try anyway. Keep up the awesome work! (I hope there is a way to localize the game to brazilian portuguese. If it would be comunity driven, I'd be first in line to help out.)
Your game looks super impressive for 1.5 years of work, especially since that's on top of a full time job! Also, as for sleep, I like Valheim's approach to it, however it doesn't add intensity, just offers incentive. When you spend some time in shelter or sleep in a bed, you get a "Rested" buff for a certain amount of time depending on how well-decorated your shelter was. It offers multiple benefits, such as increased skill XP gain and stamina recovery speed, so it's worth having up all the time. The immediate incentive is to get the buff, the latent one is to decorate your home/shelter better.
Regarding Michael: absolutely perfect, I love his vibe, no notes - bar one; You could have some kind of (optional?) cutscene/event where you like, ask him "what's with the mask" and he's like "I don't know what you mean! I am just a fellow goblin!" but then you and all the other town goblins are like "yeah dude we know you're a human, we've known all along, you're just chill and we like your vibe" and can convince him to de-mask and it could be really wholesome - just having Michael be the one human that the goblins are all okay with - could add to the charm of the character, idk. Love the guy regardless. 🥰
Man, this game gets better every video. So many cool little ideas born out of passion. I feel like this game is bound for one of the biggest youtube indie dev success stories. Not to add any extra pressure lol :D
Man, this is awesome! Loved watching every second of this. I prefer the new yellow/black eye combo as opposed to the previous black dots. Really looking forward to playing the game and watching the updates you implement.
I found this today and I fell in love. I think my favourite thing is how fishing actually brings up a whole minigame screen rather than just having a ui overlay on the main world. I hope other parts of the game have their own minigames as well (Pokemon Diamond/Pearl excavation?) Take your time to make sure the game is as good as it can be, I'll be looking forward to it.
I am so excited for this game. You have masterfully combined a bunch of features in games I love and made it all cute and gobliny. I. 👏🏻CANT. 👏🏻WAIT.👏🏻
Looking great, I like everything new that you detailed in this video :) Interested to see what different types of magic you'll add in and I really like the war-paint idea for equipping them
wow bro this looks like a great game that will get super popular when it comes out, this kind of care and attention to a game as a (solo?) dev is becoming more widely appreciated. i will be wishlisting and signing up for playtesting!
First time seeing this game or even your channel. This is the first game from a dev log that I have watched that actually makes me feel excited about it. The game looks fun, and it's nice to see the main character being something other than a human. Great work!
i can not wait for this GAME to be out you are one of the reasons i have started to make game and i can not tell you how much this game well mean to me and a ton more people dude i rally hope i can playtest and get to be in very very small amount of its future lol
I love seeing how much progress you've made! One small comment about the winter art, maybe add just a light dusting of snow to make it absolutely clear it's winter, but not too much to be similar to the tundra biome. I also love the update to the eyes, I think they definitely look better as yellow. Looking forward to your next devlog!
This is.....absolutely out of my mind! the art just fits my taste. it is beyond adorable and beautiful. I would love to participate in the playtest! and so much freedom? damn. you're making the absolute dream game i wanna play!
Hey I'd just like to say that I've been watching your videos for a while and I love your dedication for sticking with this project for this long. I can't wait for it to come out, looks awesome as always!!
I've just discovered this game and it is literally everything I have ever wanted in my life thank you so much for working so hard on it this is incredible!!!
Gotta say, this game looks amazing for only a year and a bit. Really excited for it but just remember not to overwork yourself. Remember that this shouldn't just be something you do for the happiness of others but also because you actually want to Hope the best for you!
I am interested. I will be Wishlisting it and keeping up with it from time to time. Keep up the great work and can't wait to see where it goes! Best of luck, Dev!
I really like the NPC portraits, and the change to yellow eyes for animated sprites opens up a lot of possibility for expressiveness. I do think the human "pollution" should be more themed as sparkly fairy magic or sterile-looking holy magic something. Industrial waste with sludge and smoke is more of a goblin thing.
For the war paints it might make sense to have it where if you have duplicate paints equipped (ex: fireball arm and face) the effect gets stronger, so you need to chose between multiple weak spells or fewer strong ones
It's been a while since I kept up with these updates but it's crazy how much has been done! I can't wait to play this whenever it comes out(obviously I know that it will be a while yet but I'm still very hyped).
Good stuff! I really like the Gnome/ Over the Garden Wall vanity set :) As for the new features, perhaps the grog bog debuff could come with a bit of a buff for attacks? Similar to Terraria's Ale and Sake. And the nocturnal nature of goblins is a clever way to adjust the game to the habits of players, since in many games night bad day good no matter what or who you are. Seeing how building works, i wonder if there will be more options for peeps like me who like to focus on building a tad bit more than the average shoebox house maker. Maybe the player could build second floors, but i know how much of a headache they are so if you were to go ahead with the idea, it would be wise for them to be inaccessabke, instead acting like attics where you could store items.
You work so hard! Keep up the good work and i bet all my life savings (3 dollars) that you will be one of the most famous devs ever! Along the lines of toby fox and eric barone. Glad you've stayed in development since i first saw this project a while back.
Hey watt this is toast I just wanted to say hi since I havent been in the streams for a while but I like the look of the game so far and I hope ur having a good day ❤
I’m so glad I stumbled across your channel here, this game looks so fun and charming! I love it! Also, maybe there are underground goblins who help facilitate new NPC’s into the world? Maybe you have to build a little station for them to appear/become a point of interest the player can put down? Could turn into a fast travel system for the player around the island? Just a thought!
Make the location of the warpaint modifying the type of attack/buff done by the magic. For example: - head > auto cast ; - torso > defense ; - arm > offense ; - leg > buff. The game is awesome and I look forward to play it 👌🤩
We're going goblin mode with this one! Honestly this looks great, the game clearly has a lot of personality and that'd just the thing that resonates with me~ I hope your development continues to go well!
As someone who is chronically addicted to stardew valley and a goblin at heart, you have my money on launch day, whenever that happens to be. Good luck and keep up the good work
I would like to see animations that slowly tell the lore and maybe tell you to grind to find secrets, I thought about it because I haven't seen this type of game with animations that show what you added in the new update (except minecraft) and lead you to the lore of the game :)
This game looks like alot of fun! There's a lot that can be done! Small structures to explore, hidden legendary items, fun secret quests, etc! I love the wizard hat from Smash Brothers that pikachu wears. That would be a fun reference here, especially with the whole magic idea!
I've been refreshing myself on character design and my opinion on the yellow eyes have changed I think it makes the goblins more relatable and human like(in a good way).
Yes, letting the varmints stick around is EXACTLY the sort of sprinkling that makes games great! You've got another follower, Goblin Stardew Valley looks wonderful! Feature suggestion for the magic warpaint: Have it work by both the type and the location to determine the spells it gives. So maybe the head slot is utility, arm slot is offense, torso slot is defense, and leg slot is mobility. In that order, the fire war paint would give heat vision radar, fire bolt, burn away debuffs, or a burst of speed that leaves a fire trail; the ice war paint would let you create ice blocks/walls/bridges, a freeze ray, a thick layer of ice armor, or ice skates that let you glide over floor traps. It would add a lot of complexity so that is definitely a suggestion for way down the line, but you've already got the foundation for something that would give a lot of player agency!
I’ve got an idea, maybe have a preset village that is there when you begin and you can’t destroy with a little are around it. It can start as a few houses and then you can talk to a builder goblin to build more houses (in preset locations) and then you have to gather materials to complete it. This may help with you being able to make handcrafted cutscenes that will only trigger when certain buildings are built. Maybe you can build around it to start but then when you want to build new things it will require you to make space
some advices, I really love combat in Core Keeper. You have off-hand slot, if equip shield, you can block, reduce incoming dmg by 70% but you can also time a perfect parry without taking dmg. and for weapons, every weapon have special ability (right click). some bows have piercing shot, some have multi shot. spears have charge attack, axe have wide slash, etc. pretty cool.
For the holidays it would be cool if at the beginning of the month they tell you they need to start setting up for the holiday and ask you to build all the attractions. So you can have the big set pieces like stardew but they're put together by the player. Kinda like bringing the community together like real life to set up. And if you don't get it done they pout or something.
One thing I love in games like this is that any small update can make the game much more fun, weather it's a new holiday like in stardew or even just a few new fish. Personally I would add more livestock to the game based on the features that are currently in the game!
I loved the Michael idea! May I suggest another idea that can go along with it Maybe Michael can sell, "fun unique objects" like a paddle ball, mini glow stick, boomerang and they do unique animations if the player pressed a button
For the eyes and similar minor cosmetic changes you could make them a toggle in the settings. Why make a choice between two good things when you can have both! I love your mentality of taking your time to make something good, this mentality is truly why I love indie games and what makes them shine so bright. This game looks awesome so far and I'll be following this project for sure! love me a good goblin game >:}
Littlewood has a very similar town square, and I think it works great for this game too! Overall this game feels quite a bit like Littlewood, though on a bigger scale and with some much more complex systems. I'm very excited for it!
I like the san diego winter in your game, personally! I have a hunch others might not be as supportive of the idea due to it kinda breaking the status quo of what feels "classic" in games, but that's exactly why I like it - its unexpected, just as many other of your implemented features! In my opinion, would be good to also add in some fallen leaves or mud to make the environment feel a bit weter and colder. I think it could help give the winter it's own visual identity, if you get what I mean. Overall, very happy to see how far this project has come and I am in full support.
I hope you add some NPCs that skip the terrain. Like free flying witches or vultures/bats that drop goodies or let you hitch a ride on them if you throw a rope on idk. Such a fun game!
Michael seems like a real stand up goblin
The best part about Michael is how relatable he is. Who hasn't wanted to visit our fellow goblins celebrating the eclipse and share our normal human hats with them?
@@ayybe7894 "the best part about Michael is how relatable he is."
me, an electrical engineering student, 5 seconds into the video after reading your comment: "well, we're off to a great start"
Michael is such a normal goblin with no ulterior motives. surely he is not *_the final boss_* or anything!
Surely not... The final boss is "definitely not sans" Its toxic short goblin with skeletons duct taped to their body. Xddd
Michael had better not betray you late into the game! I don't know why I would say this of course, he is an upstanding goblin.
Feature idea: if you drink too much grog you become nauseous and eventually pass out. You get brought back too your bed by an npc.
I've always wanted a feature like this in a game
There could also be a possibility for you to end up in a random place in the island with some random npc
Or, you become a human for a day,
GameMaker is actually ran by a team of goblins. We try to hide it but... this is me... the RUclips Goblin doing a whistleblow. PS. Your game looks great!
I knew it! And thanks! 💚
4:07 for this scene since the face is shown I think removing the face of the dialogue box could really make the moment look more dramatic
i agree with this statement
+1
+1 too. ❤
Please don't let strangers/audience change your game too much.. Sometimes you got to ignore the audience and you know what best for your game even the legendary anime director Miyazaki once said that and ceo Nvidia once said that too. Sometimes the customers isn't right
Definitely you can’t make a game for everyone and that game be great, but you can’t just ignore feedback and make a game for nobody that no one likes. As with everything it’s in moderation
@@placeholderdoe someone out there will like his game and that's important. One person is better than none.
I say this every time, but it’s actually crazy to see how far you’ve come in a relatively short amount of time!
*relatively short amount of time*
@@antique9032it is very short.
the yellow eyes give much life to the goblins that's a good change, also your dialogue art is amazing.
no-leaf winter is a good idea for the temperate regions.
but also, Mr. Watt, How do you plan to make the goblin settlement different from the human incursion?
We're both expanding and extracting resources, clearing forests and such. I feel like the goblins need some way to take care of the island, otherwise the only real difference between humans and goblins will be aesthetics
Dang man, this is looking great! Wonderful seeing you put so much consistent work into something, when most people couldn't handle a project this big alone. Finish strong 💪
Brandon? wht u doing here lol
@@diamondshark4878 I like devlogs :)
wasn't expecting you here, w recommendations
something that’d be really cool is if you could expand the town center thingy as the game progresses- that way it’ll allow villagers to do more stuff with the limited pixels. Plus, if you made it so that players can’t place stuff on the town square area. That makes it easier to make preset stuff to load onto it when a holiday happens!
00:47 yeesh that’s harsh, could’ve said just “I’m not a fan of sleep being necessary, maybe remove it or add a toggle”, he’s acting like the game is out and never getting updated
Honestly I feel like the cutscene slides have even more personality than just sprites walking around to predefined points, à la Stardew Valley
something i suggested in your server was to add an ability to customise the eyes
so you can choose between 1x1 dots, the current eyes, etc
and you can change the colours and such
I actually had this same idea and if it only affects the player then it wouldn’t be all that bad to do. Maybe a little tedious but not near as tedious as if he had to do everything.
@@justalemon965 oh yeah thats what i meant sorry
good to watch with a nice cold grog.
Love the 'cinematic' option of the cutscenes
I love the new eyes. The old ones were cute yeah, but the new ones really allow for more distinct character design, which is super necessary when you'll be seeing them at a relatively small scale most of the time. I love the change and I would encourage you to keep it :)
Also, the progress I've seen you make in the last year or so is so impressive, keep up the great work (but don't burn yourself out!!!)
Watching the amount of work you manage to get done as well as doing a full time job is just amazing. Making the rest of us jealous 😅
Not to mention all the time it takes to make videos to keep us updated, manage a discord, manage a patreon, and live stream like 3 times a week.
Do you have a time-turner like Hermione Granger or do you just thrive on 2 hours of sleep and RedBull?😅
For the concept on how to get more npcs (and extra resources) on the island. Maybe the humans bring more stuff onto the island from the mainlands? They could travel via boat, or magical airship every season change to bring supplies to the humans already stationed on the island. Sometimes they have goblins on their ships too, as stowaways.
Additional idea with Michael. I think it would be cool if he had a friendship route unlocked via buying from his shop where it's slowly revealed he's human. Maybe he's an advocate for good human and goblin relations, but the other humans think he's crazy for that. And maybe the goblins still like him after he's outed as human, because he's already considered a real goblin by the goblins.
The goblinest goblin game about goblibs being goblins
Frfr goblins do be like that
I sure hope Goblen Shaprio doesn't own the goblibs
@@acorngnome I came here to say this
@@Drekromancer You probably would have spelled Shapiro correctly though.
not sure if this is too big but adding other islands later once the normal island is done would be sick! you could have different boats with different attributes, sharks that attack you in water, other humans or creatures in other islands, the possibilities are endless!!
You could add the auto pass feature on a hardcore difficulty
pleeeeaaaasssseee do not rush a thing. take your time and don't let these jackals convince you that you owe them a release date. I absolutely love every step you've taken so far. Michael is a nice touch. I think that's so cute that he hangs out and dances too lol. Love that goblin
Absolutely love your devlogs, so inspiring. I get hyped every time a new one drops. The game emanates so much passion so take your time, you definitely make good use of it.
The game is pretty unique and creative, but the level of polish and content amount is where you got me baffled. I requested playtest access, can't wait to see what you add in the future!
feature suggestion: for the grog i feel would make it both fun and useful is if it can actually boost your damage for a short duration but with the negative of making you nauseous and having your screen move around like in minecraft. this allows it to be especially useful for more skillful players
Dude, introducing Michael was such a good idea. I don't know why, but that gave the game so much more flair.
I've been following your devlogs for about 9 months now, I've discovered you during my december vacation, and I can't wait to try the game, it looks amazing.
Also, you're quite inspiring. I always wanted to develop my own game, but I have zero programming skills, and limited drawing ability. Even so, your videos make me want to try anyway.
Keep up the awesome work!
(I hope there is a way to localize the game to brazilian portuguese. If it would be comunity driven, I'd be first in line to help out.)
Winter is always my favorite time in games, so I would rather have the more traditional, snowy environment.
Either way, great additions :)
Your game looks super impressive for 1.5 years of work, especially since that's on top of a full time job!
Also, as for sleep, I like Valheim's approach to it, however it doesn't add intensity, just offers incentive. When you spend some time in shelter or sleep in a bed, you get a "Rested" buff for a certain amount of time depending on how well-decorated your shelter was. It offers multiple benefits, such as increased skill XP gain and stamina recovery speed, so it's worth having up all the time. The immediate incentive is to get the buff, the latent one is to decorate your home/shelter better.
Regarding Michael: absolutely perfect, I love his vibe, no notes - bar one;
You could have some kind of (optional?) cutscene/event where you like, ask him "what's with the mask" and he's like "I don't know what you mean! I am just a fellow goblin!" but then you and all the other town goblins are like "yeah dude we know you're a human, we've known all along, you're just chill and we like your vibe" and can convince him to de-mask and it could be really wholesome - just having Michael be the one human that the goblins are all okay with - could add to the charm of the character, idk. Love the guy regardless. 🥰
Man, this game gets better every video. So many cool little ideas born out of passion. I feel like this game is bound for one of the biggest youtube indie dev success stories. Not to add any extra pressure lol :D
Man, this is awesome! Loved watching every second of this. I prefer the new yellow/black eye combo as opposed to the previous black dots.
Really looking forward to playing the game and watching the updates you implement.
I found this today and I fell in love.
I think my favourite thing is how fishing actually brings up a whole minigame screen rather than just having a ui overlay on the main world. I hope other parts of the game have their own minigames as well (Pokemon Diamond/Pearl excavation?)
Take your time to make sure the game is as good as it can be, I'll be looking forward to it.
I am so excited for this game. You have masterfully combined a bunch of features in games I love and made it all cute and gobliny.
I. 👏🏻CANT. 👏🏻WAIT.👏🏻
Looking great, I like everything new that you detailed in this video :) Interested to see what different types of magic you'll add in and I really like the war-paint idea for equipping them
I SAW IT HE FINALLY ADDED PUMPKINS LETSSSS GOOOOOO
That's the exact sort of game I wanted to make and I really like your work. Keep it up, cool guy
I'm currently engulfed in Core Keeper and already looking for a game to fill the void once I've finished it. I think I found it, good stuff man!
i like how the game looks like terraria but feels unique in it's own way, amazing job brother
wow bro this looks like a great game that will get super popular when it comes out, this kind of care and attention to a game as a (solo?) dev is becoming more widely appreciated. i will be wishlisting and signing up for playtesting!
First time seeing this game or even your channel. This is the first game from a dev log that I have watched that actually makes me feel excited about it. The game looks fun, and it's nice to see the main character being something other than a human. Great work!
i can not wait for this GAME to be out you are one of the reasons i have started to make game and i can not tell you how much this game well mean to me and a ton more people dude
i rally hope i can playtest and get to be in very very small amount of its future lol
I love seeing how much progress you've made! One small comment about the winter art, maybe add just a light dusting of snow to make it absolutely clear it's winter, but not too much to be similar to the tundra biome. I also love the update to the eyes, I think they definitely look better as yellow. Looking forward to your next devlog!
This is.....absolutely out of my mind! the art just fits my taste. it is beyond adorable and beautiful. I would love to participate in the playtest! and so much freedom? damn. you're making the absolute
dream game i wanna play!
Hey I'd just like to say that I've been watching your videos for a while and I love your dedication for sticking with this project for this long. I can't wait for it to come out, looks awesome as always!!
I've just discovered this game and it is literally everything I have ever wanted in my life thank you so much for working so hard on it this is incredible!!!
Gotta say, this game looks amazing for only a year and a bit. Really excited for it but just remember not to overwork yourself. Remember that this shouldn't just be something you do for the happiness of others but also because you actually want to
Hope the best for you!
I am interested. I will be Wishlisting it and keeping up with it from time to time. Keep up the great work and can't wait to see where it goes! Best of luck, Dev!
I really like the NPC portraits, and the change to yellow eyes for animated sprites opens up a lot of possibility for expressiveness. I do think the human "pollution" should be more themed as sparkly fairy magic or sterile-looking holy magic something. Industrial waste with sludge and smoke is more of a goblin thing.
I only have one thing to say. I can see you have passion and love towards your game, and it really comes through :) keep up the good work
For the war paints it might make sense to have it where if you have duplicate paints equipped (ex: fireball arm and face) the effect gets stronger, so you need to chose between multiple weak spells or fewer strong ones
Omg you upload like 7 days after I bingewatched your videos (which inspired me to game dev :p )
It's insane how much you've done over 1.5 year, while having a full-time job. Can't wait to play the demo!
Looking forward to being able to playtest this. Love everything you have going on
those cutscenes are a fantastic idea.
perfect solution and well executed.
It's been a while since I kept up with these updates but it's crazy how much has been done! I can't wait to play this whenever it comes out(obviously I know that it will be a while yet but I'm still very hyped).
I love the roof tiles they make buildings feel less like ugly boxes and more like actual goblin dwellings
Good stuff! I really like the Gnome/ Over the Garden Wall vanity set :)
As for the new features, perhaps the grog bog debuff could come with a bit of a buff for attacks? Similar to Terraria's Ale and Sake. And the nocturnal nature of goblins is a clever way to adjust the game to the habits of players, since in many games night bad day good no matter what or who you are.
Seeing how building works, i wonder if there will be more options for peeps like me who like to focus on building a tad bit more than the average shoebox house maker. Maybe the player could build second floors, but i know how much of a headache they are so if you were to go ahead with the idea, it would be wise for them to be inaccessabke, instead acting like attics where you could store items.
I love the yellow eyes! They give the goblins so much personality!
You work so hard! Keep up the good work and i bet all my life savings (3 dollars) that you will be one of the most famous devs ever! Along the lines of toby fox and eric barone. Glad you've stayed in development since i first saw this project a while back.
This game looks so cool so far, I’m excited to see future devlogs
Hey watt this is toast I just wanted to say hi since I havent been in the streams for a while but I like the look of the game so far and I hope ur having a good day ❤
the yellow eye change is way better than the previous version
This game looks fun and truly radiates your love for it. Cant wait for it to release :)
I’m so glad I stumbled across your channel here, this game looks so fun and charming! I love it!
Also, maybe there are underground goblins who help facilitate new NPC’s into the world? Maybe you have to build a little station for them to appear/become a point of interest the player can put down? Could turn into a fast travel system for the player around the island? Just a thought!
Make the location of the warpaint modifying the type of attack/buff done by the magic. For example:
- head > auto cast ;
- torso > defense ;
- arm > offense ;
- leg > buff.
The game is awesome and I look forward to play it 👌🤩
We're going goblin mode with this one!
Honestly this looks great, the game clearly has a lot of personality and that'd just the thing that resonates with me~
I hope your development continues to go well!
As someone who is chronically addicted to stardew valley and a goblin at heart, you have my money on launch day, whenever that happens to be. Good luck and keep up the good work
Good for you! Sounds like you're making smart choices, listening to feedback, and making progress.
I would like to see animations that slowly tell the lore and maybe tell you to grind to find secrets, I thought about it because I haven't seen this type of game with animations that show what you added in the new update (except minecraft) and lead you to the lore of the game :)
This game looks like alot of fun! There's a lot that can be done! Small structures to explore, hidden legendary items, fun secret quests, etc! I love the wizard hat from Smash Brothers that pikachu wears. That would be a fun reference here, especially with the whole magic idea!
I've been refreshing myself on character design and my opinion on the yellow eyes have changed I think it makes the goblins more relatable and human like(in a good way).
i discovered this dev-log today and I've already caught up on everything. looking forward to new updates :D
Yes, letting the varmints stick around is EXACTLY the sort of sprinkling that makes games great! You've got another follower, Goblin Stardew Valley looks wonderful!
Feature suggestion for the magic warpaint: Have it work by both the type and the location to determine the spells it gives. So maybe the head slot is utility, arm slot is offense, torso slot is defense, and leg slot is mobility. In that order, the fire war paint would give heat vision radar, fire bolt, burn away debuffs, or a burst of speed that leaves a fire trail; the ice war paint would let you create ice blocks/walls/bridges, a freeze ray, a thick layer of ice armor, or ice skates that let you glide over floor traps.
It would add a lot of complexity so that is definitely a suggestion for way down the line, but you've already got the foundation for something that would give a lot of player agency!
I’ve got an idea, maybe have a preset village that is there when you begin and you can’t destroy with a little are around it. It can start as a few houses and then you can talk to a builder goblin to build more houses (in preset locations) and then you have to gather materials to complete it. This may help with you being able to make handcrafted cutscenes that will only trigger when certain buildings are built. Maybe you can build around it to start but then when you want to build new things it will require you to make space
some advices, I really love combat in Core Keeper. You have off-hand slot, if equip shield, you can block, reduce incoming dmg by 70% but you can also time a perfect parry without taking dmg. and for weapons, every weapon have special ability (right click). some bows have piercing shot, some have multi shot. spears have charge attack, axe have wide slash, etc. pretty cool.
Got this randomly recommended to me and I'm so glad I decided to click!! Can't wait for this to come out, this looks amazing
This update made me the most excited for what's to come!
This game seems like it would be super fun to play with friends! Excited to try it out soon.
Add a crazy goblin wizerd that lives in a tower and makes you drunk!
Its nice to see Michael helping out. He's such a nice guy
Taking your time is the best advice you could give to anyone !!
For the holidays it would be cool if at the beginning of the month they tell you they need to start setting up for the holiday and ask you to build all the attractions. So you can have the big set pieces like stardew but they're put together by the player. Kinda like bringing the community together like real life to set up. And if you don't get it done they pout or something.
One thing I love in games like this is that any small update can make the game much more fun, weather it's a new holiday like in stardew or even just a few new fish. Personally I would add more livestock to the game based on the features that are currently in the game!
Success! I love the way your game looks and feels!
I loved the Michael idea! May I suggest another idea that can go along with it
Maybe Michael can sell, "fun unique objects" like a paddle ball, mini glow stick, boomerang and they do unique animations if the player pressed a button
OMG I love the development of this game! It's coming along so well. Great work 🥰
Loving the devlog series! I can't wait to see what you come up with next! :)
Looking amazing so far!! I can't wait for this game's release, and I hope to be able to playtest
For the eyes and similar minor cosmetic changes you could make them a toggle in the settings. Why make a choice between two good things when you can have both! I love your mentality of taking your time to make something good, this mentality is truly why I love indie games and what makes them shine so bright. This game looks awesome so far and I'll be following this project for sure! love me a good goblin game >:}
Littlewood has a very similar town square, and I think it works great for this game too! Overall this game feels quite a bit like Littlewood, though on a bigger scale and with some much more complex systems. I'm very excited for it!
okay, your type of video editing is just great. subscribed!
I like the san diego winter in your game, personally! I have a hunch others might not be as supportive of the idea due to it kinda breaking the status quo of what feels "classic" in games, but that's exactly why I like it - its unexpected, just as many other of your implemented features!
In my opinion, would be good to also add in some fallen leaves or mud to make the environment feel a bit weter and colder. I think it could help give the winter it's own visual identity, if you get what I mean.
Overall, very happy to see how far this project has come and I am in full support.
I wish listed it this is exactly what I've been looking for. GOBLIN TIME
your art for this game is gorgeous!!!! cant wait to play some day!
I hope you add some NPCs that skip the terrain. Like free flying witches or vultures/bats that drop goodies or let you hitch a ride on them if you throw a rope on idk. Such a fun game!
That's insane man I didn't realize you were putting in so many hours. Game looking pretty cool cant wait to play it.
1.5 years already! Can’t believe the gobs have been on my RUclips algorithm that long! Keep up the great work :D
I cannot explain how incredibly hyped I am for this game.