I love how Golf is the most interesting sport represented on Switch. Mario Golf, Golf Story, Switch Sports Golf and now Cursed to Golf. It’s funny how I’m not a Sports fan whatsoever, but I really like playing wacky sports games like Mario Sports or things like this
I hope Golfie makes its way to Switch eventually too. It's like a mix of deck building and roguelike minigolf but they made it work really well. Also, did What The Golf release on Switch?
I love 2D pixel art games as well. Especially with good music. This looks like a must buy. Hopefully just not at the same price as other big title games.
I am really enjoying it but down the line it would be a fun party game with a more simplistic format. I hope it becomes a multiplayer in a future update.
🤔 interesting how Felix has a final thoughts section reminds me of Alex's thoughts at the end of a video it's refreshing to hear another Nintendo lifer give their thoughts
Solid review. I love the game, but also wish it were more "roguelite" than "roguelike" (ie, that it offered meta-progression). That said, you can save scum if you like. Just quit before you lose a level. The game will take you back to right before you entered that level. This can still be frustrating, since levels can take quite awhile to complete and it sucks to get to the last few shots and realize you're about to lose, but it's still better than having to start the entire run over, imo. Some may call this cheating, but for me it makes the difference between a game I'll come back to again and again, and one I would probably quit before even beating it for the first time. So for others like me, know that there is an option that allows us to enjoy the game, even if it's less than ideal in nature.
Meta-progression is not really a requirement for a game to be considered "roguelite". Roguelites are basically genres with roguelike elements mixed in. Some roguelites do have meta progression, like Rogue Legacy, and some don't, like Spelunky.
I try not to save scum but I did once after a bug made me lose - I was working on a boss battle and relying on cards and the powerup that gives you 5 more swings after your first death on any given hole rather than aggressively going after trophies. The game made me die instead of giving me the 5 extra swings. I gladly save-scummed on that and ate a few +6 cards before doing anything in the level again.
This looks pretty interesting. Speaking of Golf, I heard that the Nintendo Switch Sports is supposedly gonna release Golf at some point. Is that right??
This game is good but also annoying. I keep losing to the first boss and I keep getting sent all the way back to the beginning of the game. This game needs a death defiance mechanic that you can earn like in Hades. It is frustrating to play for over an hour just to lose and have to start all over again.
The game looks great and seemed really fun for me until you said about no progression, and starting from the beginning all over again, pass. They should put an option for people who would enjoy the game but don't want to grind forever at it.
Why would you do a roguelite without progression? Especially if it's really challenging! I love golf games, the music, the art. But the nature of the game really deters me from getting this. Maybe I'll wait for a deep sale.
That's the difference between a roguelike and a roguelite. "Roguelike" games generally offer no meta-progression. When you die, you start completely from scratch, as if it were a new game. "Roguelite" games differ in that, yes, you lose a lot of progress when you die, but you also make some sort of progress that carries over between runs. A lot of people confuse the terms, which leads to players experiencing frustration when they pick up a "roguelike" game expecting a "roguelite" instead. Fwiw, the eshop description of Cursed to Golf refers to the game as a cross between golf and a "roguelike" game. Not roguelite. That said, while I love the game for what it is, I agree some form of meta-progression (turning the game into a roguelite) would make it even better. Roguelites tend to appeal to a wider audience than roguelikes, so it would definitely help the devs if they released some sort of (free?) DLC that offered optional meta progression. No idea if they'll do so - it would likely depend on the game's initial sales, which ironically may be lower because the game doesn't include that option to start. Oh well. It's still a fun game. Just look at it more as a relaxing, golf-meets-puzzle arcade type game with the added ability to save and come back between levels. Very few arcade games offer meta-progression, yet plenty of people enjoy them.
@@nicked_fenyx Thanks for the info. I never understood the distinction between those two terms. I'm sure it has some gameplay value, just wish it was more accessible.
@@fotografick I completely agree. If it helps any, there is one way you can carry over a bit of progression between runs. The game offers a card binder you can access between levels. If you put some of your cards (which are essentially single use special skills) into the binder, they'll be available on your next run. That helps if you get a bunch of one type of card and want to save some for a future run. Also, the game allows for a bit of save scumming, If you realize you're about to lose, you can actually quit the game. The game will then reload to a save point just before you entered the last level. While this can be frustrating, since levels can take quite awhile to complete, it's definitely better than starting a whole new run. I have no idea if they'll patch this out in the future, but for now it's something I'm not ashamed to say I take full advantage of, lol.
I watched a streamer play this and the stream lasted around 6 hours and he didn't even finish the run. That is way to long for a roguelike! If I bought this game I feel like it would be disrespecting my time. I don't care how fun it is if I lose 6 hours of progress and that's a mechanic, no thanks.
I love how Golf is the most interesting sport represented on Switch. Mario Golf, Golf Story, Switch Sports Golf and now Cursed to Golf. It’s funny how I’m not a Sports fan whatsoever, but I really like playing wacky sports games like Mario Sports or things like this
I hope Golfie makes its way to Switch eventually too. It's like a mix of deck building and roguelike minigolf but they made it work really well. Also, did What The Golf release on Switch?
Not to mention the Iwata golf Easter egg from 2017.
Golf Club Wasteland is fun too
Please add What the Golf to that list. A true outside the box title.
Check it out!
Up
Music is explicit or exquisite???
I love 2D pixel art games as well. Especially with good music. This looks like a must buy. Hopefully just not at the same price as other big title games.
It's $20 so not bad for what you get.
I am really enjoying it but down the line it would be a fun party game with a more simplistic format. I hope it becomes a multiplayer in a future update.
🤔 interesting how Felix has a final thoughts section reminds me of Alex's thoughts at the end of a video it's refreshing to hear another Nintendo lifer give their thoughts
Super interesting
@@tluets indeed🤔 cue beard stroke
Solid review. I love the game, but also wish it were more "roguelite" than "roguelike" (ie, that it offered meta-progression). That said, you can save scum if you like. Just quit before you lose a level. The game will take you back to right before you entered that level. This can still be frustrating, since levels can take quite awhile to complete and it sucks to get to the last few shots and realize you're about to lose, but it's still better than having to start the entire run over, imo. Some may call this cheating, but for me it makes the difference between a game I'll come back to again and again, and one I would probably quit before even beating it for the first time. So for others like me, know that there is an option that allows us to enjoy the game, even if it's less than ideal in nature.
Thanks for the tip! i will definetly do this
Meta-progression is not really a requirement for a game to be considered "roguelite". Roguelites are basically genres with roguelike elements mixed in. Some roguelites do have meta progression, like Rogue Legacy, and some don't, like Spelunky.
I try not to save scum but I did once after a bug made me lose - I was working on a boss battle and relying on cards and the powerup that gives you 5 more swings after your first death on any given hole rather than aggressively going after trophies. The game made me die instead of giving me the 5 extra swings. I gladly save-scummed on that and ate a few +6 cards before doing anything in the level again.
It's 100% cheating yes
@@matheuscabral9618 Cheating in a single player game... oh the horror! It's almost as bad as necroing a year old comment thread. 🤣👹
A follow up in the Golf Story multiverse? Sign me up
This looks pretty interesting. Speaking of Golf, I heard that the Nintendo Switch Sports is supposedly gonna release Golf at some point. Is that right??
It said for the fall update that switch sports will receive golf. Im hoping they add some more modes to the sports in future updates
oh yeah?
People when asking questions they could Google, on a website owned by Google
Great game. Good mechanics. Love the music!
Great review. You got a pop filter! Your voice sounds so nice now.
Yes, this is worth it! Mainly because it’s just something different!
Looks like the coolest golf game I like the art style
I need a physical copy of this!
the music in sooooo good, and the game in general
I'm sad that it's much less like _What the Golf?_ than what I hoped.
Easy to play, hard to master. Really enjoyable
This game is good but also annoying. I keep losing to the first boss and I keep getting sent all the way back to the beginning of the game. This game needs a death defiance mechanic that you can earn like in Hades. It is frustrating to play for over an hour just to lose and have to start all over again.
What does Explicit mean to Felix
I was really hoping you make the most of a golden opportunity for the score graphic, using the remaining shots count.
The continuing adventures of Bishop Pickering.
The game looks great and seemed really fun for me until you said about no progression, and starting from the beginning all over again, pass. They should put an option for people who would enjoy the game but don't want to grind forever at it.
If you loved golf story this is also for you
Ian told me to check it out so I'm checking it out.
I bought it and failed the tutorial lol makes me love it even more knowing it won’t be super easy
eterni-tee is a great ghostly golf pun.
Did I miss the score? This is my first time on this channel
Why would you do a roguelite without progression? Especially if it's really challenging! I love golf games, the music, the art. But the nature of the game really deters me from getting this. Maybe I'll wait for a deep sale.
That's the difference between a roguelike and a roguelite. "Roguelike" games generally offer no meta-progression. When you die, you start completely from scratch, as if it were a new game. "Roguelite" games differ in that, yes, you lose a lot of progress when you die, but you also make some sort of progress that carries over between runs. A lot of people confuse the terms, which leads to players experiencing frustration when they pick up a "roguelike" game expecting a "roguelite" instead. Fwiw, the eshop description of Cursed to Golf refers to the game as a cross between golf and a "roguelike" game. Not roguelite.
That said, while I love the game for what it is, I agree some form of meta-progression (turning the game into a roguelite) would make it even better. Roguelites tend to appeal to a wider audience than roguelikes, so it would definitely help the devs if they released some sort of (free?) DLC that offered optional meta progression. No idea if they'll do so - it would likely depend on the game's initial sales, which ironically may be lower because the game doesn't include that option to start. Oh well. It's still a fun game. Just look at it more as a relaxing, golf-meets-puzzle arcade type game with the added ability to save and come back between levels. Very few arcade games offer meta-progression, yet plenty of people enjoy them.
@@nicked_fenyx Thanks for the info. I never understood the distinction between those two terms. I'm sure it has some gameplay value, just wish it was more accessible.
@@fotografick I completely agree. If it helps any, there is one way you can carry over a bit of progression between runs. The game offers a card binder you can access between levels. If you put some of your cards (which are essentially single use special skills) into the binder, they'll be available on your next run. That helps if you get a bunch of one type of card and want to save some for a future run.
Also, the game allows for a bit of save scumming, If you realize you're about to lose, you can actually quit the game. The game will then reload to a save point just before you entered the last level. While this can be frustrating, since levels can take quite awhile to complete, it's definitely better than starting a whole new run. I have no idea if they'll patch this out in the future, but for now it's something I'm not ashamed to say I take full advantage of, lol.
@@nicked_fenyx Thanks, that is helpful. I think I will give this game a try.
@@fotografick No problem. I hope you enjoy the game!
I think if they took out the rogue like elements and just made a bigger game it would have been much better.
We need a wacky indie sports game like this but with football.
We need pangya golf from Wii & psp and even PC with online multiplayer
I watched a streamer play this and the stream lasted around 6 hours and he didn't even finish the run. That is way to long for a roguelike! If I bought this game I feel like it would be disrespecting my time. I don't care how fun it is if I lose 6 hours of progress and that's a mechanic, no thanks.
Up to “par” lol nice
Great game
Ugh...bad rogue-like implementations ruin alot of games for me.
⛳️
8/10 ❤
Oh Hell YEah !!!!!!!
is better game in mobile called stickygolf
Epic games gang assemble!!😂
35th comment
first reply
😢 not so Epic