I never understood the hatred the community has for WW2 zombies. I tried it out in early 2020 with a friend of mine and we enjoyed EVERY BIT that this game had to offer. I was scared initially because of how some people made this game out to be, they'd say its the "worst zombies" or that the horror aesthetic was "tacky", but I would kill to have something like this again. Super enjoyable zombies mode from SHG!
It's one of the tightest gameplays in the zombies selection. With not just quantity but quality content. I love the asthetic, and you can tell by looking at it that real effort went into this game's zombies.
The problem with WW2 imo is that the game felt bland. The game mechanically is pretty good tbh and made smart innovations, but it just lacked character. The unique designs of perks, pap, mystery box, wall buys, and even the power switch helped me get immersed into the game.
The asthetics is quite different for sure, but I would take it's darker gloomy take over the non-characteristic zombies we have now. Where zombies just seem slapped into any multi-player or warzone environment with no care at all.
If they had kept the notebook mechanics of final reich with casual and hardcore easter eggs across all the maps and made a proper map with a good setting for dlc 3 instead of the tortured path I think it would be a lot more appreciated then it is
I think a cool perk system could be: •4 perk limit •Ww2 armour system replaces jugg •Automatic 3 self revives on solo to replace solo quick revive •speed cola and double tap baked into pack a punch but on first purchase not x4 like bo4 •bo4 perks however they aren’t selected in menu and have physical machines in map •each map has a different selection of only 8 perk machines of the 17 total perks in the game and it’s the ones that are best suited for that map (no wunderfizz) •can always earn a fifth free perk through a side quest •can earn the modified version of all your perks in map by completing a challenge relevant to that perk after purchasing
The problem really is when you have 9+ perks and a 4 perk limit. Even if you change things up when playing multiplayer you’re looking at Jug plus 3 other perks. Solo it’s worse typically bc it’s Jug and Quick, so only 2 other perks to choose from. Allowing more perks like 6 perk limit would greatly help this and not be OP.
Which is funny you mention because the self Revive system is separate from quick Revive in ww2. You can still choose to buy it for another pick me up, but it's already a separate mechanic. So, there is no need to buy jugg or quick in solo, ww2 does it well.
Something people never discuss unfortunately is the balance of the perks themselves. Double Tap 2.0 I would argue is the worst offender in regards to the crutch perk issue. You have a flat 2x damage modifier and increased fire rate. It acts as a second, and much cheaper, PaP and the increased fire rate heavily encourages you to buy Speed Cola making you spend two slots instead of just one. People are so quick to jump to Juggernog when Double Tap 2.0 is obviously as much, if not worse, of a crutch perk than Juggernog. Double Tap 1.0 was fine as is the problem was that there weren't many single shot/burst weapons in BO1 Zombies that were good enough to combat the full auto meta. The ray gun plus the Double Tap upgrade is a really good combo and I wish there were more weapons in BO1 that would allow that increased fire rate to shine.
@@pink_kinoyeah, but even then, that’s quite a perks being outright forgotten because of the perk limit. thankfully, for bo3 at least, there’s gobblegums to circumvent it
The Final Reich definitely was one of my favorite maps with Mob, Shang, and Gorod, I like how cool the class customization is in WW2 with the different abilities and this game is the only game to do armor Justice, if WW2 had better dlc maps, it would’ve been a great game
The Final Reich is absolutely a top 3 map for me. And while the dlc maps never reached the same heights, I still believe The Darkest Shore is an unfairly hated map. It's quite underrated.
I recently went back to ww2 zombies, and I had fun with the Final Reich map since it's the only map I have and it's great. Plus I completed the Easter egg on my own, which is a first since I usually needed a guide.
I played the hell out of COD WW2's "The Final Reich" cuz I didn't get any of the DLC, but to this day I can still beat the main Easter egg just off memory I played it 'that' much
It's genuinely ticks me off when people talk about CW being overpowering. Absolutely correct, but it's the PLAYERS choice. I often play with a four perk limit and no armor. That's the beauty of CW zombies, you have the CHOICE. You can have jug, you can have armor, or you can have both. You can have every perk, you can have 4 perks, you can have none. You can have sprinters round 1 or you can play casually. You can choose to destroy early rounds with a Gallo, choose to make it a bit tougher but still easy with a knife, or stick to the classic 1911. If you say you're bored with CW Zombies, it is your own fault. I get bored with Bo1 because there's nothing to do most often unless I'm playing CotD or Moon. I don't have that problem in CW. Because you have the freedom of choice
Thats the same argument people gave for gobblegums "Don't like it, don't use it." It's no offense, a bad and lazy argument. When the devs create a system that is either lazy, boring or easily exploited the players would be inclined to take it because it's dominant strategy. Because the nature of zombies is to be replayable, repeated playthroughs are determined how the progression of the game will go. When that progression isn't fun, dominant strategy is used.
Played all the non treyarch zombie games this year and this one is the o lay one I did all the Easter eggs in and am even working on character challenges and high rounds still to this day. This mode got so much right that I would love to see brought back but the communities unwarranted vitriol has stopped that from ever happening pretty much
I like how this game solved the Mule Kick problem by making it a mod that you put in your customizations menu. The Armor can be insanely expensive at 10K. That shit makes me go broke very quick even though I'm a money collector. That made me appreciate Jug.
I really did not like WW2 zombies. The maps were genuinely unbearable to play (Final Reich is a gem tho), and the boss zombies were just a pain to deal with. The armour system i wasnt a massive fan of but hey the idea was cool.
@@CJSanta I think more of the creativity went into the maps look and atmosphere as well as zombie designs. The zombie designs are terrifying and the maps all had the unseltting atmosphere
0:42 it didnt , every perk gets increasingly expensive as you buy more and the point system isnt exploitable like og zombies so its balanced ( past 4 -5 perks you start paying above 6-8 k on a perk )
The point system in cold war is completely broken. You'll find yourself being in the tens of thousands in the late teens early twenties when that was never the case before. The reason is because the point system doesn't operate based on damage, it's based on kills. Every zombie gives the same points perk crit kill. So the perks being more expensive with each buy doesn't mean much when you can get them all faster anyways and then are stuck with tons of points that you have nothing to spend it on.
@@CJSanta I'm pretty sure the reason you have "more" points on CW is cause you have less to spend it on just being pap and perks. You already spawn with a weapon of your choosing so why hit box? You can also get the wonder weapon doing the quest. Objectively tho you can get more points in the older zombie games especially in the late teen's and early twenty's if you know what your doing.
Tbh I don’t think your that op in coldwar zombies because there’s rampage inducer and increased zombie damage delt to the player 🤔 but I see your point. Still tho I’m my opinion the balance in Cold War is 8/10 for me
The issue is how they did the perk upgrades. Once you have all of them maxed out in the menu, and as there is no limit to how many you can perchance in a match, the game becomes far too easy. This problem only got worse over time with every new perk they added on every previous map.
Imma be honest... I'm a CW fan. I do think being overpowered makes the game fun, especially for casuals. I will say though that CW is just a normal game of zombies with every setting turned up to 11. The zombies are faster, you're faster, the game is faster, and it's round 100. I may have to make my own video in defense of CW at this rate. Also, this comment has nothing to do with WW2 zombies, so maybe just pretend this comment is connected to this entire video and not a 5 second clip prior to the dive into WW2 Jugg fix.
i’d say your comment is tangentially related (he did mention cw a few times in the vid) but i don’t think your opinion needs to be in contention with his. sure, cw might make the player op with every single perk, but that’s kind of the fun. cold war also has many systems to ramp up the difficulty over time, such as the zombies literally 3 hit downing you with jug and no armor. at the same time, ww2 keeps the benefits of not breaking the player with a 4 perk limit as well as having a new approach to jugg. different strokes, as always
Dying Wish is not a crutch perk. BO4 does not have crutch perks. A crutch perk is a perk that makes all strategies of survival terribly difficult when lost. That is why they are called crutch perks, like if a person using crutches dropped them, they would have a terrible time. If you obtained every BO4 perk and lost them after downing, it would be less scary than losing ONLY Juggernog in previous games. Jugg is more essential to have than every other perk ever made combined. Quick Revive is a crutch perk before BO4 because if you down one time without it, your game ends. Double Tap II is a crutch perk as it makes you do twice as much damage with regular firearms, on top of speeding up some weapon animations and increasing fire rate and making AATs activate more often. I never use Dying Wish and it makes no difference. There are many superior perks such as Death Perception, Winter's Wail, Quick Revive, Stamin-Up, and Victorious Tortoise. People think Death Perception is bad, but it allows me to see where the enemies are before entering a doorway. You can even see through floors. If I can see all enemy types through walls, Dying Wish is made pointless. It's only purpose is for boss fights one is unfamiliar with. I find Dying Wish quite overrated, especially as it has very long cooldowns and is quite expensive. It doesn't even really help noobs either, as the cooldown will just increase, and they might down when the berserker form is over, and it costs 4000 points, which would also make it harder to get modifiers/Speed Cola.
Some backtracking: I usually buy new games on Christmas. I save a bunch of money and then spend about $100 on games during Steam winter sales. I never buy games as they drop and I always buy games after carefully looking at reviews and gameplay. I never buy games that can't be replayed (no randomness, no choices etc) since I might as well just watch the gameplay on RUclips and save a ton of money. I don't buy games as they drop because their price will usually go down within 1 year and games are usually broken to some extent on launch. Actually comment: I got Vanguard, WW2 and Cold War for Christmas this year. I am only missing AW, IF, all MW games, Ghosts and BO1 + WAW. I started with Cold War and I was bored within 5 hours. Vanguard lost me within 3. But boy, WW2 was different. I got 65 hours in the 3 weeks I had off from work and I can't get enough of it. I usually play only zombies and I am not a big fan of FPS PVP, but WW2 made me play through the campaign and multiplayer without actually doing much. All 3 modes are wonderful and perfect. They have something for everyone. I really like the systems for specials, mods, perks, pack-a-punch and armor. They basically took what Treyarch created and fixed the issues that I had with it. They even fixed the issue where you are locked in with your perks until you go down. At this point, you don't even need to buy Quick Revive anymore if you are ok with using self revives. You don't feel too strong. There is some progression and I can play the same map 5 times in a row and not get bored. My internet is sh*t so I lose connection every 1-2 hours for about a minute, but I would totally go for high rounds. My only issue with WW2 is that mystery boxes take FOREVER to finish giving you the weapon, that there is no option for you to reject the box offer and that consumables are locked behind lootboxes. I would've liked if you could buy a lootbox for AC that only has consumables. I had no problem with being locked in place for 2 seconds when picking a perk in the middle of the match. You have the means to do that. You just need to think. It is casual enough so the majority of players to enjoy and understand easily, but also enough hardcore content for more hardcore fans to enjoy. And everything is optional. You may as well put on a special and mods that don't become active until yotu activate the special, not use it and voila. Same with consumables. You can equip them but not use them. I actually never used a consumable because I didn't need to. WW2 is the second best zombies game for me, only worse than BO3. The only reason why BO3 is higher is because of the amount of content we have (8 maps in WW2 and 14 in BO3) and the lack of mods and custom maps. Other than that, 9.5/10 game.
But not no limit, like Cold War. Otherwise, the player will become too overpowered, and the game will be too easy. Infinite Warfare having a 5 perk limit was a very good idea. Still think ww2 had a creative idea with the armor/health being one in the same.
I did enjoy the ww2 zombies armor way more than the new armor BECAUSE it still required some skill for the player not to die it didnt make the player damn near invincible like cold war it made it unique and still kept some of that challenge.
I also think a way to improve the perk slot problem is to either add challenges to unlock the extra slots like Get 1000 kills for 1 extra slot then a new challenge for the next or add a heavy price tag behind the slots at a wunderfizz or such. Even just adding the extra perk slot powerup drop like in customs in bo3 could fix it maybe if restricted to after a certain round or being a mega rare powerup drop.
WW2 Nazi Zombies had some of the nicest cod stories though. It was like Bo1 storytelling ngl with the Nazi experiments based in their occultism(Thule was pretty big with Nazi esoteric beliefs)
Honestly same with Vanguard.. honestly come to really think of it Vanguard zombies and WW2 Zombies had better storytelling than Bo3 and Bo4 zombies(though I honestly think Bo4 was better than Bo3 except with Shadows of Evil which I think is better as the in it's own container while Primis is yawn)
WW2 is the most underrated zombies game, I still have so much fun in it, I could say a lot more but im just keep it short, give it another chance and actually try to play it
Treyarch, Are F***ng Cheaters who making Zombie's, Harder & Faster in every update they did. This is the Problem, Zombie's shouldn't be Challenging. Because more you going Higher rounds more Zombie's are Hard to Kill. Special, Black Ops 4 Zombie's are Overpower, and makes player's impossible too reach Higher Rounds. It's ridiculous.. I Hate Treyarch I Want my Money back. 😡😡😡😡
I never understood the hatred the community has for WW2 zombies. I tried it out in early 2020 with a friend of mine and we enjoyed EVERY BIT that this game had to offer. I was scared initially because of how some people made this game out to be, they'd say its the "worst zombies" or that the horror aesthetic was "tacky", but I would kill to have something like this again. Super enjoyable zombies mode from SHG!
It's one of the tightest gameplays in the zombies selection. With not just quantity but quality content.
I love the asthetic, and you can tell by looking at it that real effort went into this game's zombies.
theres one major drawback to ww2 zombies, its customisation, it has too much to the point theres more customisation than the multiplayer
@Ducky935 I think it's not a big issue because as much as you can edit the weapons, you can't spawn in with ANY of them, unlike Cold War.
i want talking about just weapon customisation, im talking about the other stuff@@CJSanta
The problem with WW2 imo is that the game felt bland. The game mechanically is pretty good tbh and made smart innovations, but it just lacked character. The unique designs of perks, pap, mystery box, wall buys, and even the power switch helped me get immersed into the game.
The asthetics is quite different for sure, but I would take it's darker gloomy take over the non-characteristic zombies we have now. Where zombies just seem slapped into any multi-player or warzone environment with no care at all.
If they had kept the notebook mechanics of final reich with casual and hardcore easter eggs across all the maps and made a proper map with a good setting for dlc 3 instead of the tortured path I think it would be a lot more appreciated then it is
I think a cool perk system could be:
•4 perk limit
•Ww2 armour system replaces jugg
•Automatic 3 self revives on solo to replace solo quick revive
•speed cola and double tap baked into pack a punch but on first purchase not x4 like bo4
•bo4 perks however they aren’t selected in menu and have physical machines in map
•each map has a different selection of only 8 perk machines of the 17 total perks in the game and it’s the ones that are best suited for that map (no wunderfizz)
•can always earn a fifth free perk through a side quest
•can earn the modified version of all your perks in map by completing a challenge relevant to that perk after purchasing
The problem really is when you have 9+ perks and a 4 perk limit. Even if you change things up when playing multiplayer you’re looking at Jug plus 3 other perks. Solo it’s worse typically bc it’s Jug and Quick, so only 2 other perks to choose from. Allowing more perks like 6 perk limit would greatly help this and not be OP.
Or Jug could be it's own slot.
Which is funny you mention because the self Revive system is separate from quick Revive in ww2. You can still choose to buy it for another pick me up, but it's already a separate mechanic.
So, there is no need to buy jugg or quick in solo, ww2 does it well.
Something people never discuss unfortunately is the balance of the perks themselves. Double Tap 2.0 I would argue is the worst offender in regards to the crutch perk issue. You have a flat 2x damage modifier and increased fire rate. It acts as a second, and much cheaper, PaP and the increased fire rate heavily encourages you to buy Speed Cola making you spend two slots instead of just one. People are so quick to jump to Juggernog when Double Tap 2.0 is obviously as much, if not worse, of a crutch perk than Juggernog.
Double Tap 1.0 was fine as is the problem was that there weren't many single shot/burst weapons in BO1 Zombies that were good enough to combat the full auto meta. The ray gun plus the Double Tap upgrade is a really good combo and I wish there were more weapons in BO1 that would allow that increased fire rate to shine.
Jugg, Quick, Stam and Speed but I feel like Widow's Wine was good enough where you could choose which of Stam or Speed to forgo
@@pink_kinoyeah, but even then, that’s quite a perks being outright forgotten because of the perk limit. thankfully, for bo3 at least, there’s gobblegums to circumvent it
The Final Reich definitely was one of my favorite maps with Mob, Shang, and Gorod, I like how cool the class customization is in WW2 with the different abilities and this game is the only game to do armor Justice, if WW2 had better dlc maps, it would’ve been a great game
The Final Reich is absolutely a top 3 map for me. And while the dlc maps never reached the same heights, I still believe The Darkest Shore is an unfairly hated map.
It's quite underrated.
But I understand why you liked it
@@CJSanta MUH FOG!!!!
I recently went back to ww2 zombies, and I had fun with the Final Reich map since it's the only map I have and it's great. Plus I completed the Easter egg on my own, which is a first since I usually needed a guide.
Well now you have access to the survival map, Grosten haus 😃
I played the hell out of COD WW2's "The Final Reich" cuz I didn't get any of the DLC, but to this day I can still beat the main Easter egg just off memory I played it 'that' much
Ww2 zombies need some love ❤️
It's genuinely ticks me off when people talk about CW being overpowering. Absolutely correct, but it's the PLAYERS choice. I often play with a four perk limit and no armor. That's the beauty of CW zombies, you have the CHOICE. You can have jug, you can have armor, or you can have both. You can have every perk, you can have 4 perks, you can have none. You can have sprinters round 1 or you can play casually. You can choose to destroy early rounds with a Gallo, choose to make it a bit tougher but still easy with a knife, or stick to the classic 1911. If you say you're bored with CW Zombies, it is your own fault. I get bored with Bo1 because there's nothing to do most often unless I'm playing CotD or Moon. I don't have that problem in CW. Because you have the freedom of choice
Thats the same argument people gave for gobblegums
"Don't like it, don't use it."
It's no offense, a bad and lazy argument. When the devs create a system that is either lazy, boring or easily exploited the players would be inclined to take it because it's dominant strategy.
Because the nature of zombies is to be replayable, repeated playthroughs are determined how the progression of the game will go.
When that progression isn't fun, dominant strategy is used.
Played all the non treyarch zombie games this year and this one is the o lay one I did all the Easter eggs in and am even working on character challenges and high rounds still to this day. This mode got so much right that I would love to see brought back but the communities unwarranted vitriol has stopped that from ever happening pretty much
It's disregarded so often and with no good reason given for it. It's quite annoying. 😑
Great video and I love the thumbnail. You always get me thinking about zombies man 😅
I'm happy for it, I just love talking about random different topics when it comes to zombies.
I love the game mode so much 😊
I like how this game solved the Mule Kick problem by making it a mod that you put in your customizations menu.
The Armor can be insanely expensive at 10K.
That shit makes me go broke very quick even though I'm a money collector.
That made me appreciate Jug.
@OrochiJr97 It's an interesting system that makes you play very differently. 🤔
@@CJSanta
On paper it is but its execution was awful.
I really did not like WW2 zombies. The maps were genuinely unbearable to play (Final Reich is a gem tho), and the boss zombies were just a pain to deal with. The armour system i wasnt a massive fan of but hey the idea was cool.
The maps may be hit and miss in terms of layout, but I appreciate the creativity and risks they took.
@@CJSanta I think more of the creativity went into the maps look and atmosphere as well as zombie designs. The zombie designs are terrifying and the maps all had the unseltting atmosphere
0:42 it didnt , every perk gets increasingly expensive as you buy more and the point system isnt exploitable like og zombies so its balanced ( past 4 -5 perks you start paying above 6-8 k on a perk )
The point system in cold war is completely broken. You'll find yourself being in the tens of thousands in the late teens early twenties when that was never the case before.
The reason is because the point system doesn't operate based on damage, it's based on kills. Every zombie gives the same points perk crit kill.
So the perks being more expensive with each buy doesn't mean much when you can get them all faster anyways and then are stuck with tons of points that you have nothing to spend it on.
@@CJSanta I'm pretty sure the reason you have "more" points on CW is cause you have less to spend it on just being pap and perks. You already spawn with a weapon of your choosing so why hit box? You can also get the wonder weapon doing the quest. Objectively tho you can get more points in the older zombie games especially in the late teen's and early twenty's if you know what your doing.
Tbh I don’t think your that op in coldwar zombies because there’s rampage inducer and increased zombie damage delt to the player 🤔 but I see your point. Still tho I’m my opinion the balance in Cold War is 8/10 for me
The issue is how they did the perk upgrades. Once you have all of them maxed out in the menu, and as there is no limit to how many you can perchance in a match, the game becomes far too easy.
This problem only got worse over time with every new perk they added on every previous map.
Imma be honest... I'm a CW fan. I do think being overpowered makes the game fun, especially for casuals. I will say though that CW is just a normal game of zombies with every setting turned up to 11. The zombies are faster, you're faster, the game is faster, and it's round 100. I may have to make my own video in defense of CW at this rate. Also, this comment has nothing to do with WW2 zombies, so maybe just pretend this comment is connected to this entire video and not a 5 second clip prior to the dive into WW2 Jugg fix.
i’d say your comment is tangentially related (he did mention cw a few times in the vid) but i don’t think your opinion needs to be in contention with his. sure, cw might make the player op with every single perk, but that’s kind of the fun. cold war also has many systems to ramp up the difficulty over time, such as the zombies literally 3 hit downing you with jug and no armor. at the same time, ww2 keeps the benefits of not breaking the player with a 4 perk limit as well as having a new approach to jugg. different strokes, as always
This video and one I watched about Bo4's last 2 dlc's story activision or the next cod zombies dev team needs to pay attention to.
Dying Wish is not a crutch perk. BO4 does not have crutch perks. A crutch perk is a perk that makes all strategies of survival terribly difficult when lost. That is why they are called crutch perks, like if a person using crutches dropped them, they would have a terrible time.
If you obtained every BO4 perk and lost them after downing, it would be less scary than losing ONLY Juggernog in previous games. Jugg is more essential to have than every other perk ever made combined.
Quick Revive is a crutch perk before BO4 because if you down one time without it, your game ends.
Double Tap II is a crutch perk as it makes you do twice as much damage with regular firearms, on top of speeding up some weapon animations and increasing fire rate and making AATs activate more often.
I never use Dying Wish and it makes no difference. There are many superior perks such as Death Perception, Winter's Wail, Quick Revive, Stamin-Up, and Victorious Tortoise. People think Death Perception is bad, but it allows me to see where the enemies are before entering a doorway. You can even see through floors. If I can see all enemy types through walls, Dying Wish is made pointless. It's only purpose is for boss fights one is unfamiliar with. I find Dying Wish quite overrated, especially as it has very long cooldowns and is quite expensive. It doesn't even really help noobs either, as the cooldown will just increase, and they might down when the berserker form is over, and it costs 4000 points, which would also make it harder to get modifiers/Speed Cola.
I love WWII zombies. So underrated and overhated.
Exactly! And with the absolute embarrassing content we get nowadays for zombies, more people should check out ww2.
@@CJSanta I’ve been playing it and Infinite Warfare a lot lately. Both games were so slept on when they were out.
Some backtracking: I usually buy new games on Christmas. I save a bunch of money and then spend about $100 on games during Steam winter sales. I never buy games as they drop and I always buy games after carefully looking at reviews and gameplay. I never buy games that can't be replayed (no randomness, no choices etc) since I might as well just watch the gameplay on RUclips and save a ton of money. I don't buy games as they drop because their price will usually go down within 1 year and games are usually broken to some extent on launch.
Actually comment: I got Vanguard, WW2 and Cold War for Christmas this year. I am only missing AW, IF, all MW games, Ghosts and BO1 + WAW. I started with Cold War and I was bored within 5 hours. Vanguard lost me within 3. But boy, WW2 was different. I got 65 hours in the 3 weeks I had off from work and I can't get enough of it. I usually play only zombies and I am not a big fan of FPS PVP, but WW2 made me play through the campaign and multiplayer without actually doing much. All 3 modes are wonderful and perfect.
They have something for everyone. I really like the systems for specials, mods, perks, pack-a-punch and armor. They basically took what Treyarch created and fixed the issues that I had with it. They even fixed the issue where you are locked in with your perks until you go down. At this point, you don't even need to buy Quick Revive anymore if you are ok with using self revives. You don't feel too strong. There is some progression and I can play the same map 5 times in a row and not get bored. My internet is sh*t so I lose connection every 1-2 hours for about a minute, but I would totally go for high rounds.
My only issue with WW2 is that mystery boxes take FOREVER to finish giving you the weapon, that there is no option for you to reject the box offer and that consumables are locked behind lootboxes. I would've liked if you could buy a lootbox for AC that only has consumables. I had no problem with being locked in place for 2 seconds when picking a perk in the middle of the match. You have the means to do that. You just need to think. It is casual enough so the majority of players to enjoy and understand easily, but also enough hardcore content for more hardcore fans to enjoy. And everything is optional. You may as well put on a special and mods that don't become active until yotu activate the special, not use it and voila. Same with consumables. You can equip them but not use them. I actually never used a consumable because I didn't need to.
WW2 is the second best zombies game for me, only worse than BO3. The only reason why BO3 is higher is because of the amount of content we have (8 maps in WW2 and 14 in BO3) and the lack of mods and custom maps. Other than that, 9.5/10 game.
you want to solve the "jugg problem" then make the max perks more than literally 4 lol
But not no limit, like Cold War. Otherwise, the player will become too overpowered, and the game will be too easy.
Infinite Warfare having a 5 perk limit was a very good idea.
Still think ww2 had a creative idea with the armor/health being one in the same.
Out of all the non- treyarch games this one had the best storyline that must continue one day in the future
Nazi occult story gotta love it. Pretty much what makes Zombies so interesting and cool
@@pink_kino totally agree with you
Can’t remember; did BO4 zombies have some type of perk that gave you extra health? Could’ve sworn….
@@mattwalters6834 there are ones that give you armor to extend the hits you take.
Dying wish isn't crutch imo. Definitely not necessary.
Yeah Dying Wish is only useful for solo Eye of Odin pretty much
I did enjoy the ww2 zombies armor way more than the new armor BECAUSE it still required some skill for the player not to die it didnt make the player damn near invincible like cold war it made it unique and still kept some of that challenge.
I also think a way to improve the perk slot problem is to either add challenges to unlock the extra slots like Get 1000 kills for 1 extra slot then a new challenge for the next or add a heavy price tag behind the slots at a wunderfizz or such. Even just adding the extra perk slot powerup drop like in customs in bo3 could fix it maybe if restricted to after a certain round or being a mega rare powerup drop.
WW2 Nazi Zombies had some of the nicest cod stories though. It was like Bo1 storytelling ngl with the Nazi experiments based in their occultism(Thule was pretty big with Nazi esoteric beliefs)
Honestly same with Vanguard.. honestly come to really think of it Vanguard zombies and WW2 Zombies had better storytelling than Bo3 and Bo4 zombies(though I honestly think Bo4 was better than Bo3 except with Shadows of Evil which I think is better as the in it's own container while Primis is yawn)
The WW2 esthetic and story were very well done, and the devs put so much more effort into the smaller details than the ones do nowadays
Love WW2 zombies
Nice video
Nice 💫
Preach!
🙌
Nah ww2 armor was bad. Armor would cost over 10,000
That's only if you got hit so often or didn't use the Frontline ability which would give you 2 full points of armor with a mod when activated.
There is no jugg problem... 😂
WW2 is the most underrated zombies game, I still have so much fun in it, I could say a lot more but im just keep it short, give it another chance and actually try to play it
Treyarch, Are F***ng Cheaters who making Zombie's, Harder & Faster in every update they did. This is the Problem, Zombie's shouldn't be Challenging. Because more you going Higher rounds more Zombie's are Hard to Kill. Special, Black Ops 4 Zombie's are Overpower, and makes player's impossible too reach Higher Rounds. It's ridiculous.. I Hate Treyarch I Want my Money back. 😡😡😡😡
Get wonder weapons, use special weapons, use equipment, keep a shield, PaP fully.