7 Great Tips to Improve at Frostpunk - Tips & Tricks Strategy Guide

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  • Опубликовано: 19 янв 2025

Комментарии • 124

  • @ardi.wibowo
    @ardi.wibowo 6 лет назад +505

    Liking it because it's less than 5 minutes and not wasting anyone's time hahah

    • @RobinBoyBlunder
      @RobinBoyBlunder 2 года назад +3

      Im kind of disappointed in the quality of tutorials surrounding this game. This and one other video I found have been the only helpful ones. The others are clearly people who have no clue what are doing because there city is on the brink of death. Just goes to show to how difficult this game is. Even more impressive when someone can actually tell you how to play it well.

    • @ardi.wibowo
      @ardi.wibowo 2 года назад +3

      @@RobinBoyBlunder yeah. I don't play this game anymore but I remember the tutorials out there that explains basically the same things but takes like 45 minutes. And there's a second part to it lol

    • @TheKingTywinLannister
      @TheKingTywinLannister 2 года назад +1

      Yeah. I only clicked this video cause it’s short. And I was not disappointed. Thanks. 👍

    • @dr_cachetes6822
      @dr_cachetes6822 Год назад

      Yup, thanks for being straightforward.

  • @steam1984
    @steam1984 Год назад +53

    Some hidden tips that nobody ever bothered to tell me that I had to learn.
    1. FAITH AND ORDER
    Faith and Order benefits differentiate, Faith is characterized by better allowing you to do a pro-people and pro-hope run, allowing soup kitchens and houses of healing, while authority is pro-automaton and anti-discontent, either of the two help you immensely depending on the playstyle you go.
    2. OUTPOSTS MOTHERFUCKER DO YOU USE THEM?
    Outposts are going to be the integral backbone mid-game and are going to allievate excess population and gain resource security in up to two areas, the ideal ones are food and coal since those are the ones needed to survive, not to expand, and ensure you never need to worry about them ever again, This is also the area where your probably going to start building resource depots. Do not underestimate the outposts as they'll make sure you can survive in a difficulty that isn't easy.

    • @too_s0ber910
      @too_s0ber910 11 месяцев назад

      A great tip about the outposts, sure, but the best way to utilize them is having one for steam cores at Tesla City, since you cannot get them anywhere else after your scouts scavenge all the rest of them. Once that part of the story opens up, you should have at least one depot ready and a depot team following your scouts as they go to tesla city. Save scum the random death chance, or don't if you prefer to not cheat, then setup the depot immediately to maximize how many steam cores you can get. You get one every day or so.
      Personally I prefer to salvage the other depot sites as it's easy to keep up on resource IMHO, but the second depot can be whatever your city needs. But if I had to pick one to recommend, I would say the steel depot because other than steam cores, it's going to be a significant bottleneck. I would recommend not doing food or coal, because if you do things right, you can have unlimited coal with advanced mines (which require more steam cores), and coal thumpers with gathering posts, especially when you get flooded with refugees; you'll be struggling to have enough jobs for people in the late game, assuming no one dies and you deal with the Londoners completely. Food is the same deal, as you can have as many hunter's huts/hangars as you like.
      Just my two cents on depots.

  • @KennedyMister95
    @KennedyMister95 2 года назад +245

    Very bold of you to assume my city is stable in midgame.

    • @pinksho
      @pinksho 2 месяца назад +7

      even bolder to assume that I have a city by midgame

    • @tagpelicious
      @tagpelicious Месяц назад +4

      This game has a midgame? My citizens dies from cold and hunger before I can unlock that steam hub thingy😂

    • @matttordone562
      @matttordone562 8 дней назад

      Hahahahaha

  • @Farimere
    @Farimere 2 года назад +24

    I know this is old but a great tip for healthcare: Going through the snow pit route and taking organ transplant gives all medical facilities bonuses even without having a single death. Combined with child assistants in the medical side the sickness gained from food additives can be eliminated in a matter of hours thus feeding more people and have quick turnaround time through the medical facilities.

  • @b3z3n14
    @b3z3n14 5 лет назад +99

    You legend! spent 18 hours playing never realized i could have more then one workshop!

    • @TheWhiteOctopus
      @TheWhiteOctopus 4 года назад +1

      I know, me too!

    • @Kellethorn
      @Kellethorn 4 года назад +13

      Lol, I knew from my first hour but didn't think the extra research speed was worth it.
      I was very, very wrong lol.

    • @awakefortwoweeks4770
      @awakefortwoweeks4770 2 года назад +7

      read the fuckinh tutorials

    • @mrartistimo1530
      @mrartistimo1530 2 года назад +9

      @@awakefortwoweeks4770 If you think that reading the non-necessary tutorials is my first priority then you are sorely mistaken.

    • @drzerogi
      @drzerogi 10 месяцев назад +3

      That was my mistake. I wasn't even at the 4th tech layer when the frost hit. Everyone freezed (and starved after executing me, I'm sure).

  • @_--._--_
    @_--._--_ 29 дней назад +2

    I love your channel I'm a big fan of your pokémon videos I just picked up Frost punk and I was scrolling through how to videos and saw your border before I saw the title or description and immediately clicked

  • @Tangvu
    @Tangvu 5 лет назад +50

    Thanks for these tips! I went from really struggling on day 15 to absolutely breaking the game by day 32. I ended up with 40k coal, and 3k each in wood & steel, as well as 6k in food rations, lol! Building 3 Workshops early on was a real game changer.

    • @Kellethorn
      @Kellethorn 4 года назад +6

      Lol, 100% same story here. Got my ass kicked the first few times I played. Now I'm on day 30 with no deaths (except one murder which is random/out of player's control), like 30+ coal, 15 automatons, I've taken ALL the refugees, have no sick people, and have 120 surplus workers I can't find jobs for.
      Research + automatons literally ftw.

    • @insiidiousxsaiint9376
      @insiidiousxsaiint9376 2 года назад +3

      bruh i'm playing and its getting me mad... gonna try that 3 workshops thing lol

    • @Smileyassassin47c
      @Smileyassassin47c 2 года назад +4

      rush workshops > beacon, especially on higher difficulties. rush tesla city. Saw mills are a really good placeholder until you get your wall drills even though people discount it, it carries you through the early game. Also once you use child shelters > engineer apprentices or automatons as engineers you'll be surprised how quickly you finish up your research.
      I was fully researched by day 18(with what I needed, incl tier5) and by day 25 fully researched just because so I started dismantling the workshops and use the space for thumpers/kilns(was on golden path run. P.S. At the most, I had like 20-30 workshops which I gradually started automate
      By scout rushing and outpost enh, I also managed to end the game with 20 automatons, advanced coal and wall drill, and a 2-3 infirmaries(normal mode and I did get golden path lol)

  • @quizzical342
    @quizzical342 5 лет назад +114

    I didn`t realise automatons could use steam hubs which are switched off.... wow thanks!

    • @benlooy547
      @benlooy547 3 года назад +2

      Say wuuuuuuuttt??

    • @cityjig
      @cityjig 4 месяца назад +2

      I didn’t realize they recharged 💀

    • @christinang3508
      @christinang3508 3 месяца назад +2

      Second this! I just started playing yesterday and this is such a great tip

    • @bramez5464
      @bramez5464 3 месяца назад +1

      ​@@christinang3508 same here that's a crazy tood tip

  • @Malacite
    @Malacite 3 года назад +38

    Another major pro tip: Get gathering posts established ASAP. They literally double productivity, and only require 10 people to operate up to 3 piles vs 15 PER pile otherwise.
    They can also be recycled afterwards, or if in a good spot, left up to gather coal from a thumper later (they are also insulated and can be further insulated with research which is great in the late game - leave coal mines to automatons)

    • @Marthastewart209.
      @Marthastewart209. 5 месяцев назад +2

      Thanks, it wasnt clear to me what the point of a gathering post is, so I never set it up. Seems amazing now that you describe it.

    • @Malacite
      @Malacite 5 месяцев назад +1

      @@Marthastewart209. Yeah they are worth the investment, even though you will ultimately dismantle them in the long run they are worth it because they provide a baseline amount of warmth to keep your workers from getting sick in the early game. One outpost can usually reach 2 if not 3 piles of resources easily

    • @tagpelicious
      @tagpelicious Месяц назад

      ​@@Malacitehow about food? I'm new to this game and getting owned haha! I thought playing a new city builder type of game won't challenge me at all but this game is quite good in its added features. I don't know how I can get enough food. That's always the thing that fails first in my city lol. I tried 2 hunting bldg + 1 cooking bldg but it farms so slow and runs out too fast. Note that this is super early in the game. I haven't even seen how outposts work because by the time I build it, citizens are dying or sick or on some sort of drama asking for leaves😂 while my outer bldgs are freezing cold and I've only researched fast gathering. I haven't reached midgame yet and I'm checking guides already... Lmao

    • @Malacite
      @Malacite Месяц назад +1

      @tagpelicious You need to decide very early if you would rather focus on hunting or hot houses. HHs are much more expensive as they require cores that are an extremely rare and valuable resource needed for advanced tech (You absolutely want to save at least one for a proper medical facility) but the bonus is HH require less people I believe and are the most efficient source of food in the game.
      If you upgrade the hunting huts you can save on resources but you will need more of them and towards the end of the game they will need to be shut down I believe once it becomes too cold for the teams to venture out. One big advantage they have is they do not need to be built near heat sources or roads (I think) so you can build them along the outskirts of the city.

    • @tagpelicious
      @tagpelicious Месяц назад +1

      @@Malacite I'll try running hunting huts first as my goal is to learn how to keep resources stable first. How many huts do I need per X amount of people? Do i also need to add more cook houses if I increase the number of hunting huts?

  • @user-xt1vs2oz3b
    @user-xt1vs2oz3b 3 года назад +49

    One thing I could never figure out about the story...Its getting so cold...LET'S HEAD NORTH!

    • @LTButtstrong
      @LTButtstrong 2 года назад +9

      It was an effort to get as far away as possible from the collapsing societies, civil unrest, etc as well as taking advantage of the untapped resources in unsettled lands. And everywhere was equally cold anyway.

    • @TheKingTywinLannister
      @TheKingTywinLannister 2 года назад +14

      It was also because north had most coal deposits

    • @user-xt1vs2oz3b
      @user-xt1vs2oz3b 2 года назад +3

      @@TheKingTywinLannister Makes sense, but I never heard them say that was the reason.

    • @TheKingTywinLannister
      @TheKingTywinLannister 2 года назад +11

      @@user-xt1vs2oz3b it was written on one of the loading screens. Before seeing that I wondered myself :)

    • @historynerd9381
      @historynerd9381 2 года назад +10

      It also had to do with sustainability, as the north was adapted to survive the cold, while the south was not, making hunters’ huts available. Not to mention most of the arable land is in the north, so that makes hothouses available. In short, the generators were built in the north so that the empire could avoid starvation.

  • @Rufert
    @Rufert 5 лет назад +58

    The steam hub thing for the crabs is purely cosmetic. It does not do anything for productivity. You can have one walk halfway across the map to do its little animation, and it will not impact production one bit.

    • @ColonelSandersLite
      @ColonelSandersLite 4 года назад +20

      This is partially right but also partially wrong. There are a two specific exceptions that I know of for sure with a third that I think is a thing but I could be wrong.
      1 - If an automaton decides it's time to refuel and the generator is shut down, it will immediately stop working. It will not resume work until *after* it has refueled. This is particularly visible in the beginning of the arks scenario if you're trying to stretch the coal with shutdowns.
      2 - If an automaton's steam level is below a certain threshold (half maybe?) and you change it's job, it will immediately go to refuel and will not start doing the new job until after it has refueled. Having a steam hub close to where the automaton is working before you change it's job will minimize the time taken for the refueling operation. An alternative would be to wait until just after the automaton has finished refueling to change it's job so that it starts work immediately but that can be hard to keep track of.
      3 - I'm not 100% positive but it feels like the event where an automaton stepping on a person and making them an amputee only fires when people and automatons are in close proximity. Ensuring that your the automatons you have working in more remote areas have steam hubs nearby to refuel at should prevent them from walking through town and reduce the frequency of this event.

    • @jacqslabz
      @jacqslabz 2 года назад +6

      Sometimes I'll assign one to say a steelworks in the middle of the night and it's on the other side of town doing a dance trying to figure out how to cross my mess of a city meanwhile steal starts coming in even though it looks like I should be getting 0 steel since it's stuck in "traffic"

  • @LoganLain
    @LoganLain 2 месяца назад +3

    Another tip I don’t see talked about a lot is that scouts travel 2x as fast to places they’ve been before. You can take advantage of this constantly

  • @mrpucklepops4447
    @mrpucklepops4447 4 года назад +24

    Here's a tip don't always fast forward time your losing precious time, if you forget. It may be a few minutes here and there but they soon add up to hours.

  • @Thalifm10
    @Thalifm10 3 месяца назад +3

    The steam hubs thing is life changing

  • @juhitiwari7729
    @juhitiwari7729 Год назад +5

    Wanna point out a mistake: automatons (idk how maybe magic?) Still keep running workplaces when they go to recharge themselves, so don't need to build a steam hub next to automatons' workplaces, and I think the game told me itself, it used that bubble info thing to tell me...

  • @chakra_x
    @chakra_x 4 года назад +28

    also you dont need 5 people on cookhouses, 1 is enough as more people doesnt increase food production

    • @historynerd9381
      @historynerd9381 2 года назад

      In the late game for a new home scenario, more cookhouses are required to reach to reach the food ration requirement for prepare for the storm.

    • @DawnSClark-
      @DawnSClark- 5 дней назад

      Use more workers on gathering posts and workshops to boost production speed and research efficiency, which is much more beneficial at the start.

  • @Arcanespaghetti
    @Arcanespaghetti 11 месяцев назад +3

    There was one thing I didn’t even realize until late in my game. Putting all your coal thumpers around a resource gatherer site can go a long way to continually making coal without losing anyone while gathering it.

  • @jacqslabz
    @jacqslabz 2 года назад +17

    Pass the law for 24 shift as the very first thing you do. Assign as many adults to the piles as you can (especially the wood piles), and set just about all of them to 24hr shifts. If you do this during the first day, no one will die on the 24 shifts. That should get you enough wood to get at least most people housed in tents. If you can do that, you don't need the generator at all during those first few days. This means as many people as possible healthy & alive to work while having a strong start with as much resources as you can get. After the first day, 24hr shifts kills people, so use extended shifts instead (as needed, not everyone everywhere). It only makes people mad without killing them, and removing the extended shift immediately removes the discontent it causes so if everyone gets too mad it's easy to fix that.
    Build 3 workshops asap, and get them on faster gathering as soon as you can to keep that strong start going. Keep all the workshops on extended shifts once you have that law too.
    Make sure you build a cookhouse before people start eating the raw food (doesn't happen in the first day, but will happen in the first few days), and get soup passed at any time discontent isn't too high, that 1 extra ration adds up. Yes soup makes them unhappy, but sawdust makes them sick and sick means not able to work. My strategy revolves around keeping people from getting sick & throwing everything at the medical buildings (kids helping medics, organ harvesting, etc) so I can have as many people working as possible. The sick who aren't working still need heat & food, and FrostPunk doesn't really leave space for people to be sitting/laying around not helping get that heat & food. Any time the temp changes, turn on the heat map and make sure you aren't people at high risk of getting sick or wasting coal. Keep 24hr buildings together around steam 24hr steam hubs. Keep workday buildings (like the workshop) together around steam hubs that are only on during the work shift.
    Once you have food & coal, get that beacon up. Get more engineers and more workshops. You have to get the more efficient stuff, and more engineers is how to get it as fast at possible. Explore tesla city. Even if you lose your team, you get renewable steam cores as a trade off.
    Keep in mind what's in worse shape: your hope or your discontent, and make decisions based on what you need. Use public house, fighting ring, and moonshine to manage discontent. Don't pass sex workers, that makes it so the ones working there might kill themselves (not worth it if you ask me).

    • @DawnSClark-
      @DawnSClark- 5 дней назад +1

      Your approach has strong potential if you focus on balancing speed with sustainability. The first couple of days are critical, and the idea of using 24-hour shifts to maximize resource collection early is clever. But the key will be to adjust your approach after the first day by switching to extended shifts to manage discontent and keep your workforce healthy.
      By focusing on medical infrastructure, keeping people healthy, and maximizing resources early on, you’re setting up your city for success in the long term. However, always keep an eye on heat, food, and coal levels, especially as the temperature drops.
      Finally, don’t rush the Beacon-make sure you’ve got enough resources to support the next phase of exploration and potential rescues.
      Overall, this strategy can lead to a great start, but be prepared to adapt as new challenges arise. Going slow and steady, as you’ve said, is absolutely the right mindset for this game!

  • @elaiza8882
    @elaiza8882 11 месяцев назад +3

    I start every map with emergency shift on 1 gathering post. It gives an easier start as you can build workshop, medical post, cookhouse and hunters hut in the first night.

  • @ShareFiles-u2d
    @ShareFiles-u2d 3 месяца назад +2

    Top notch content for frostpunk, ty

  • @thehoagie06
    @thehoagie06 4 года назад +42

    This game is just brutal. I was in no way prepared for the snowstorm

    • @nevarethwanderer
      @nevarethwanderer 3 года назад +2

      I feel you

    • @Maracifer
      @Maracifer 3 года назад +5

      Same. I wasnt struggling for coal at all and then suddenly I run out because I developed my heating so fast I didnt realize how much production that would need

    • @LowerH250
      @LowerH250 3 года назад +5

      same, i wasnt prepared but i still survived somehow

    • @tagpelicious
      @tagpelicious Месяц назад +1

      True. I went in this game very relaxed and excited to play a new city builder when I take a break playing my main games and took me by surprise because it's kicking my ass😂. Ive been playing city builders since Ceasar way back early 2000s and have loved the genre ever since. Relaxing to play and very satisfying when you've created a stable city that almost utilised the entire map😂

  • @muskydev
    @muskydev 5 месяцев назад +3

    "Once your city became very stable in midgame" yeah...yeah that happened to me

  • @Barren_soul
    @Barren_soul 5 месяцев назад +3

    I am extremely tempted to stop my current run to implement these.

  • @n.daniel2393
    @n.daniel2393 4 года назад +5

    Clear and concise. This is a top quality video.

  • @preder4520
    @preder4520 3 года назад +4

    quick and to the point, great video!

  • @mad1739
    @mad1739 3 месяца назад +1

    Came back to this video cause i won the scenario for the first time last night after listening to your vid! Thanks for the tips 😁

  • @lillones
    @lillones Год назад +3

    Best tip you missed, priotize setting an outpost at the tesla site. More steam cores means more hospitals and automatons

  • @Ak-qv7hj
    @Ak-qv7hj 3 года назад +4

    No bullshit,fast tips. I like

  • @PhoenixPilot
    @PhoenixPilot 4 месяца назад +2

    The moment I realized automatons could recharge from deactivated steam hubs- it changed the game forever

  • @jackt4595
    @jackt4595 3 года назад +6

    Another tip,steam coal mines with automatons are basically playing creative mode

  • @tenderlion795
    @tenderlion795 3 месяца назад +1

    when building place structure one square out from generator, it will be able to fit more buildings and still heat all

  • @toffylikesgames
    @toffylikesgames Год назад +2

    Thanks for the tips, I forgot I can build more workshops haha. I've been doing okay on my latest run... and then I didn't :D

  • @robertoandreasveezour3291
    @robertoandreasveezour3291 5 лет назад +6

    Autommytons is such a better name for Automations! I'm gonna start using that!

  • @axcentrixx
    @axcentrixx Год назад +2

    I've been playing it for the past 2 days and losing it so many times.. then I figured out I really need a good strategy and I did everything you mentioned in the video before I even found this video and finally won the first part. So your tips are proven legit.

  • @sergejeskobar8560
    @sergejeskobar8560 4 месяца назад +1

    Once you get a hang of the game i recommend set the game harder and save / load more, then you are a true master and ready for survivor mode!

  • @darth_meadow9744
    @darth_meadow9744 2 месяца назад +1

    In my experience, if an automaton is working, you are still gaining resources when they go to charge.

  • @louth2882
    @louth2882 6 лет назад +6

    Would you make more tip videos for frostpunk, maybe for each scenario or just universal ones for each scenarios on the harder difficulties or will this video be the only one?

  • @mikalatikka7910
    @mikalatikka7910 5 лет назад +1

    Great tips in a nice short video! Thanks!

  • @corradoalamanni179
    @corradoalamanni179 3 года назад +3

    Are we sure that nearer steam hubs affects automatons? I read it did not matter

  • @florenhart
    @florenhart 3 года назад +7

    Hey! Are you sure about the automatons and the steam hubs? Because if their efficiency is 70% for instance, wouldn't THAT be their efficiency regardless the steam hub? I'm not sure how realistic are these things or if those animations are just for fun. Also, do you happen to know if streets should be direct, in order to make the workers reach their work places faster? Thanks!

    • @Noobinski
      @Noobinski Год назад +2

      I came here with the "knowledge" too, that it is just about them being ABLE to reach a steamcore somewhere (generator or heater), and their production does not stop during their walking and recharging animation...

  • @jlshel42
    @jlshel42 3 года назад +9

    This man's Canadian accent makes me think he knows how to survive in the frozen wastes.

  • @danielsaan1749
    @danielsaan1749 Год назад +1

    Your a legend.

  • @Alex_Escribe
    @Alex_Escribe Год назад +2

    Gracias! Esta bien pinche difícil este juego

  • @historynerd9381
    @historynerd9381 2 года назад

    Ok, you cannot get my away with 2 or 3 workshops, on hard mode I have to do 7 or more workshops to keep up with research, and rush the wall drill, it provides easy and early access to wood, especially in a new home, where you get an automaton to automate it. Build out in housing blocks, not rings, housing blocks can be heated by stem hubs , where as you have to do multiple researches to have the strategy continue. Steam hub efficiency upgrade, if you are using steam hubs (which you should) the steam hub efficiency will save you 33% more coal on steam hubs, and with 5 of them, adds up to a lot. Build resource depots whenever you can, as they provide valuable storage capacity to your stockpiles, and being capped is dangerous because you don’t produce resources when you are capped. Please do take these into consideration into later videos.

  • @tongyaj89
    @tongyaj89 Месяц назад +1

    What!?!? I didn't know we can research multiple things. Lol😊

  • @AdelleDoesStuff
    @AdelleDoesStuff 6 месяцев назад +2

    YOU CAN MAKE MULTIPLE WORKSHOPS?

    • @anonymous3637
      @anonymous3637 2 месяца назад

      When I did that, all my engineers ended up working in medical posts anyway

  • @TheWhiteOctopus
    @TheWhiteOctopus 4 года назад +3

    I like the video, but I wish you would talk more specifics, for example instead of "make sure you have LOTS of food stockpiled" it could be "make sure you have 1-2 thousand raw and cooked food stockpiled, etc." For some reason I can't find anyone talking in specifics about this game. Its all "stockpile LOTS of coal." Like, what's a lot? I've been playing the game, I could use some specific examples. Thanks!

  • @gauravshinde6559
    @gauravshinde6559 3 года назад +5

    I always seem to lose at day 15-20...

  • @Girtybroda
    @Girtybroda Месяц назад

    Guys real quick, which is the better option
    Take coal from the first coal mine discovered be scouts and restart later OR
    Dismantle machines for 264 coal, 211 wood, 201 iron, 2 cores and some weird sign with a hammer and a pickaxe in??

  • @Aaron_GKV
    @Aaron_GKV 2 года назад

    Well i know i'm way late, but what a (glad) surprise, i only watched your Pokémon challenges XD

  • @viliam8735
    @viliam8735 Год назад

    Just got this game for 3€, what a deal, 60€aaa titles can be ashamed. Thanks , video helped after 4 years.

  • @Dreamer23245
    @Dreamer23245 2 года назад

    Forgot to mention extended shifts aren't without downsides. Using just 1 too many early game to boost your research will result in quite a few of your "researchers" dropping dead and then you have a much bigger problem on your hands. It's not something you can just spam and losing even 1 or 2 people early game can cripple your entire game and with extended shift it will happen quite easly. I personally don't use it at all and just make multiple workshops instead and let them work normally. This way you don't lose anyone, no one gets sick and research is fast.

    • @historynerd9381
      @historynerd9381 2 года назад +6

      I think that you are talking about emergency shift, extended shift doesn’t kill anyone, emergency shift does. If I am wrong please do correct me, but in all my games, never have I had extended shift kill anyone.

  • @DeathBringerArmageddon
    @DeathBringerArmageddon 3 года назад +1

    Can you give us a guide on the most broken buildings and ways to get 500 wood and steel for the very special building in refugees

  • @cialaisvis6862
    @cialaisvis6862 3 месяца назад

    i just got frostpunk2 but was able to download 1 one and this game is fire!! Or cold af lol

  • @Hidinginthetreeline
    @Hidinginthetreeline Год назад +1

    Put them on the Soup and 14hr days till they complain. Then take them off for whatever time they say then put them right back on the soup and 14hr days. Never stop this cycle.

  • @stonedphilosophy5326
    @stonedphilosophy5326 4 года назад +2

    Steam hubs refuel automatons!?! BEST TIP! Thanks

  • @SteveB-nx2uo
    @SteveB-nx2uo 5 лет назад

    dont build more storage if you 'routinely max out a resource. dont ever max out a resource. if you are maxed out or within a hundred units, make a resource depot or 3. I usually create more storage when my supply is over HALF my capacity or anywhere from 50-90%

  • @malakai-mi6dg
    @malakai-mi6dg 23 часа назад

    In the video it said to have three workshops I made two thinking that I can do research in each of the workshops but I can only do one research is there a reason I have three workshops

    • @MahDryBread
      @MahDryBread  23 часа назад

      The more you make, the faster you get the research done

  • @WillEPuffers
    @WillEPuffers 3 года назад

    thank you

  • @justinu4521
    @justinu4521 Месяц назад +1

    Why can only one tech be upgrading at once???

  • @charlesw.5432
    @charlesw.5432 4 года назад +3

    101 Dalmatians:
    I can’t stand the cold no more
    I WANT HEAT!
    Thanks for the tips.

  • @alanmamytov1372
    @alanmamytov1372 3 месяца назад

    discontent is a resource. i spam 100 emergency shifts

  • @unstanic
    @unstanic 24 дня назад +1

    Tip: Get everything early 😅

  • @Watercup1240
    @Watercup1240 Месяц назад

    everyone on my city is dying because I built the medical buildings but theyre not building the streets😭

  • @lukeskywalker6691
    @lukeskywalker6691 3 года назад +1

    He only done one video for frost punk let down

  • @Sahfarry
    @Sahfarry Год назад

    Good vibeo

  • @der_peevmeister
    @der_peevmeister Год назад

    Four years late, but…
    Solid vid - thanks for the tips!
    …it was astonishing - and horrifying - to me how fast I devolved into a fascist dictator on my first playthrough…>.>
    …but the city endured and survived, so…fascism for the win? \_(o.O)_/

  • @somedude8589
    @somedude8589 6 лет назад +1

    Where is broforce

    • @MahDryBread
      @MahDryBread  6 лет назад +1

      Broforce is every Tuesday and Thursday at 3pm EST. You can find the weekly upload schedule both on the Discord server and every monday vlog.

    • @somedude8589
      @somedude8589 6 лет назад +1

      Oh good to know and thanks for replying :b

  • @aartiraj923
    @aartiraj923 4 года назад

    senorita

  • @mrbr0skii923
    @mrbr0skii923 10 месяцев назад

    Skoutts

  • @anthonyrambarran490
    @anthonyrambarran490 4 года назад +1

    omargoshtv