If this video gets enough support, I will make another one for Survivors! And trust me, that one has aged like milk, dead hard is only used by pros and Buckle Up is no longer the worst perk in the game, on the contrary, it's broken 😂
I feel like the problem with newer perk design is that there's got to be some sort of activation requirement, nothing can be passive anymore, like Sloppy or Deerstalker
Yeah, that’s mainly due to the perk tiers system, since they have to find a way to make three different versions of the same perk. I think the game would greatly benefit from the removal of perk tiers, it’s just useless with how many perks are in the game now, and it’s just pointless clutter that adds to the grind and bothers new players.
@@MintSkullI sort of agree since with the new Prestige system you'll rarely use green or yellow tiers of Perks. But I think there could be an argument for perk tiers to work
@@MintSkull You are a real ass saint for pointing this out. If there are going to be a stupid amount of characters and an even more stupid amount of perks, then tiers are just anti-consumer bullshit.
@@DESTROYERwis usually everything related to killers gets insta-nerfed in less than a week, whilst survivor-sided mechanics and perks stay for years - bc it's a freaking ca$h cow
Fun fact about Lethal Pursuer: The secondary effect also affects the perk's own primary effect. So u have 11 seconds of aura reading at the start instead of 9
Lethal pursuer in a tempo build is diabolical. I like to run it on ghostie with Friends til the end, nemesis, and floods of rage (the onryo scourge hook). Some games I get 6 hooks with 5 gens left the pressure is crazy
@@ThedreadrogueYT Even with money i would never buy Nemesis... and i think a lot of people are in the same boat... Buuuuuuuuut!! this week Lethal can be bought with shards and i got it, is a really good perk.
@@kamatariedgar3603 What do you mean not buying Nemesis. I get not buying him if you’re not a RE fan but his power is pretty good. Just wish he was his accurate size.
@@senatorarmstrong1233 Being big does not help tho, it makes your head show up when in loops so survivors have a clear idea what you are gonna do unlike short killers
For awhile I tried to get the Adept trophies for the killers. I always got frustrated with Huntress, and after seeing this list, I can understand why I failed. Skill issues aside, her perks are terrible.
Huntress and Wraith have insanely bad perks for their adept, so I can understand why it’s so hard to get them! Just keep trying and compensate it with her strong addons, as they are pretty cheap 😁
huntress and wraith took me many games to get adept. The problem is that their base perks suck. If they have good perks like legion one game. Trickerster took me 6 games because of hatch escapes and Spirit the same. @@MintSkull
Huntress was easy for me, WRAITH THOUGH!!! oh my god it is actually hell. I try for a bit everyday and I get maybe 6 hooks a match. I really wanna avoid tunneling and camping because it feels like I’m not really using the killer (you can do that with anyone) but it’s testing my patience.
wraith i had to slug and be so mean but the survivors were being aholes and just was done with using flashlights ever down using boil over, flip flop and the jane perk like i played ruthlessly agaisnt them@@Idontknowwhat2type
The Sheva being sold out by the Zarina at 8:59 is Otzdarva lmfaooo he just talked about this moment on stream. He said the game was lost and he decided to play for hatch but Zarina for some reason decided to rat him out instead of killing herself on hook. Average solo q experience lol.
Thrilling Tremors is good on Artist. Also, the combo of No Way Out + Terminus has won me games with altruistic survivors. Terminus is not a bad perk by any means, but it does struggle on its own. It’s best applied with at least No Way Out or just a straight-up endgame build. That’s why No Way Out is so strong - it only needs itself and can be used with most builds.
@@befourguhthreel Why would you use legion with it tho, im not a legion main but what i know is if you dont heal legion has no power so (yes they are still injured so more sound info, blood polls etc.)
In the video, I do mention it a bit, but Gen Regression and Scourge Hooks have the biggest difference. From S tier to absolute trash. All of the endgame perks are good, as well as all of the gen block perks!
It was meta because of the general 10% hit recovery buff. + it was extremely good for killers that can hit survs with their power. It was a well deserved nerf and I say it as a former STBFL user
@@czempin23 only killer it works well with their power are ranged killers other than plague. It doesn’t work well on nurse or blight or other strong killers. The only problematic thing with the perk is that it encourages camping hooks, which is what they should have fixed with it
In my opinion the perk that lets you see survivors aura while carrying a downed survivor is the best aura perk because you can pair it with star struck and get easy one hit downs.
Mint Skull: "Obsession perks were meme perks before Friends Til The End" Me, a huge lover of save the best for last and play with your food: "Thems fightin' words."
Personally, I believe that the worst Hex is Hex: Two Can Play, but otherwise I generally agree with everything here. Tho I will agree that Lullaby is kinda shit. Huntress needs some serious perk love.
as someone who play dying light and who have already played against killers that use it, it is really impactful even ntho the obsession heal faster everyone else is slow down on heal and gen (plus on the plague there's absolutely no buff and with thanatophobia it's deadly)
One thing I’ll say about Lethal Pursuer is that it won’t increase aura reading that requires you to actively be doing something for the aura to be revealed; simplest example is Nurses Calling, which will not grant an extra 2 seconds of aura reading after they stop healing. Clowns cigar box also seem to not be boosted by Lethal Pursuer, as soon as the invigoration ends, so too does your aura reading. Not sure if there are others like this Edit: Awakened Awarness (see auras while carrying survivor) also doesn’t benefit from Lethal Pursuer
I don't think Dying Light is THAT bad. Paired with Thanatophobia it can give ceirtan killers like Plague or Legion a lot of value if they can get a few stacks early on. The 33% altruism buff for the obsession is not that much of a problem in my opinion and sometimes it can be a game changer.
I think two can play is worse than huntress lullaby. The duration is too short to be helpful in most cases, and it only works on people who have no spatial awareness and run into walls. At a pallet you are stuck there from the stun and have to break it, and unless the survivor is blinding you for no reason then the revenge blind will not come in at a time that will benefit you. Like if they are saving someone, it doesn't matter that they got blinded. When a hex perk wouldn't be worth running even if it wasn't a hex, you know it's bad. If the duration was like 3 seconds then the perk would be worth using, and its status as a hex would be justified. At least lullaby has a powerful enough effect to be worthy of being a hex, even if others are stronger
I think that hangmans trick should apply exposed 60 if a survivor tries to sabo a hook infront of you, which sorta goes with make your choice as a lose lose situation because its either you go down after saboing or you pet your teamate get hooked, which also kinda goes with make your choice
Hey Mintskull, I wanted to thank you, bc you and azhy are my first choice when it comes to wait out dbd loading screens. Me and my buddies bought dbd two weeks ago, and I learned a lot by watching the background videos and listening to your advices (although I still get cooked while playing against my veteran friend tbh). Btw, your video on non beginner friendly is totally true, that was part of why I didn't buy dbd earlier, but since I've got my buddies playing, I said screw it. And when I was a kid, I always was the kid that could only buy physical games and always was left out of dlcs, sooo you can kinda figure out on what I'm using my salary... Btw I'm a nemesis main, and yeah, I tunnel, but I only hit twice with the tentacle unless they're gifting me the third one. That's it, hope ya having a great day!
MY OPINION: beast of prey needs an entire overhaul change and instead of what it does now it should be where you are undetectable until a survivor spots you or you land and attack on a survivor 🤷 but it's only active when you are not in Chase and no one sees you
I realy think, that insidous is still worse than shadowborn. Unless you want to run meme build on Twins and pretent that you dormant when you're not, I don't see any use for this perk
Insidious has a lot of interesting gimmicks exclusive to that perk. Dont get me wrong, it’s trash, but Shadowborn’s gimmick is way too niche for it to be good
i know 1:05 is a joke but there’s SO MANY EXCEPTIONS that it basically doesn’t apply good perks that need a few words to properly of explain it: stbfl, background player, hex ruin, adrenaline, off the record, deliverance, boon perks as a whole, pop goes the weasel, blood warden, dead man’s switch bad / situational / only-viable-on-one-killer perks with very simple and short explanations: pebble, slippery meat, corrective action, septic touch, bloodhound, whispers, red herring, hex the third seal, the steve perk that’s just a worse version of reassurance buuuut, on the other hand, perks that prove your point: sprint burst, deadlock, windows of opportunity, overcome, coup d’grace, bbq, lethal pursuer idk what my point was originally gonna be
Honestly the only one I disagree with is dying light being the worst and hear me out I'm not saying it's the best because it definitely isn't but I use the perk all the time because it pairs well with generator perks like overcharge or call of brine then just equip boost or chase perks but just either hook the obsession twice or slug them the entire time
It's crazy to think about how Thrilling Tremors used to be somewhat meta on killers when I started playing and now it's mediocre at best, even though they didnt change anything about it.
If I had the chance to change Undone in order to make it *SLIGHTLY* more useful, these are the changes I would make to it: Whenever a Survivor completes a Good or Great Skill Check while Repairing a Generator, Undone gains 3 (if it was a Good Skill Check) or 6 (if it was a Great Skill Check) Tokens up to a maximum of 30 Tokens. After Kicking a Generator while having some Tokens in your possession, consume all of them to apply the following effects to the Kicked Generator: Instantly Regress the Generator by -1% per Token and Block the Generator for 1 second per Token. The kicked Generator will not Regress while Blocked, and will only begin Regressing once it becomes Unblocked. For 30 seconds after the Generator becomes Unblocked, Survivors working on the Generator will have a 15% increased likelihood of encountering Skill Checks. I'd love to hear what you guys think about this change! Does this change make this perk overpowered? Or is it still a waste of a perk slot?
Rework idea for shattered hope. -able to see all totems on the map. -can snuff any totem, in exhange for 2 seconds of 24m aura reading, and 5% haste for 5 seconds. -if its a boon the effects are doubled but the time duration doesn't increase. -if its a hex you reap the same as a dull totem, but survivors within range get exposed for 6 seconds. Increase or decrease if needed. Pretty much exchanging resources for temporary power
Maybe a bit of a hot-take, Scourge Hook perks are really bad. I don't really see much value out of any of them in most of my games when I use them, I don't see value when I play Survivor either, only really when streamers/youtubers use them do I really see any value from these perks. (I have over 1.25K hours.)
Honestly undone literally has one of the most obvious ways to make it go from F tier to A- tier at minimum, and that is to make good skill checks contribute to your flow of earned tokens in some way (and maybe great skill checks can contribute a tiny bit too if you want to go down that path as well, but for that, some kind of reduction in effect or increase in cooldown must be added as well, since it’s kinda going down the “what if the ancient version of hex ruin was not a hex and had a better but non passive effect.” rabbit hole at that point), I’m thinking a 0/1/2 token bonus for every good skill check hit by survivors but if that’s somehow too much it can always be 0/0/1 bonus tokens per good skill check hit by survivors.
Here's a neat rework for beast of prey Hex: beast of prey After gaining bloodlust from a healthy survivor, that survivor becomes exposed and you become undetectable. These effects last 10 seconds. After activated, this perk has a 60 second cooldown. This perk deactivates if you damage a survivor by any means while it is active.
Grim Embrace is super good when combined with Dead Man's Switch to force survivors out of generators! By itself, I would say Deadlock is just stronger as it's unconditional 30 seconds of value, with the only counter being survivors that pop two gens at the same time (Super hard to do outside of SWF)
@@MintSkull True, on its own Deadlock is pretty good and on par with GE but Grim Embrace has much better combo potential. It is working very well with perks like Pop, DMS or Pain Res while Deadlock does not.
I always hate it when perks that have cool perk icons are trash, so it's sad to see Undone be such a garbage perk. If they were to improve it, maybe they could just change how you get tokens and maybe shorten the cooldown or something, but idk.
for chase perks i most def agree with bamboozle, personally im a ghostface main and i really like it on him, it helps block exit ways when you mark and can help force certain pallet drops
The thing with deadlock is that the counter-play is very easy for experienced survivors. Just 99% a gen and work on the others as the 99% is the one that's going to get blocked. And just go back to check on it to make sure it's not regressing too much
I feel like dying light definitely deserves to be above game afoot. It's like you said, game afoot has *niche* uses. Dying light? Dying light is a passive slowdown you get rewarded with for just playing the game which means unlike game afoot it is almost ALWAYS going to be giving you value. Does the obsession having faster healing hold it back? Yes. The faster healing speed definitely holds it back on most killers especially M1 killers, but, put it on literally any M2 killer that is capable of fast downs and it becomes constant passive gen slowdown where the healing speed doesn't matter as much because of how fast you can already down anyways. Like i said it definitely isn't the best, but the passive slowdown that you always get benefits from as long as you just play the game naturally makes it better than game afoot where you don't even get use of it sometimes imo.
I feel like even though NOED is a hex, it fits much more as an endgame perk than a general hex perk due to its totem only activating in the endgame and being designed to be relatively easier to cleanse, making it function rather differently from almost every other hex perk.
Me personally I’d say that brutal strength is the best boost perk as you will be having to kick a lot of things during the trial and being able to speed that up can help a lot
I love your content MintSkull, always look forward to your stuff, but you might want to re-upload this video without the clip from 9:00 to 9:15ish since it looks like you're teaming with the Zarina to find the Sheva, which can get you temp banned. Even if you don't get banned for it, you might get others banned by making them think they can get away with stuff like that.
I did team up with Zarina that match due to a misunderstanding I had (I thought Sheva was inmersing and since Meg was AFK while Leon and Zarina played, I wanted to give her the hatch instead of Sheva) so if I do get banned, it was a fair 😅 I almost always give the hatch to the last survivor IF the match had either inmersed survivors, AFK's or a weird bug happened (Like I did with the Gabriel from this same video since Mikaela got glitched)
@@MintSkull Yeah unfortunately that's what I mean. There's another content creator named KaiserDaBard who caught a temp ban for doing exactly that. There was an immersing survivor so they stood next to a survivor on the hook until the anti-camp kicked in, then got them to rat out their immersing ally.
Shadowborn’s change makes no sense. “ you have a keen vision in the darkness of the night “ and it only works when you get blinded? Aka, a bright thing that has nothing to do with darkness.
Noed is still an issue. It allows for very easy extra kills and that's coming from someone with 4k hours who occasionally uses it myself. It's game changing, winning games it shouldnt
Seriously, it needs a complete rework. Killer mains keep saying "It's a mediocre Perk, only bad Survivors are hurt by it and only bad Killers use it". Then when you say that the Perk needs a rework, they begin defending it, even though they've just proven themselves that it has an unhealthy design.
I have to ask, how is Pop Goes The Weasel better than Surge ? Pop requires you to get hooks (not always guaranteed, and can be hard to get if you're being looped forever), and manually walk over to a generator to regress it. Surge simply requires a down (which is at least more feasible, and only needs a basic attack to pull off), and then damages all generators within range of the down, and has zero cooldown. I'd think the latter gives you more value for less investment, leading to less manual generator kicking, and more uptime being able to search for survivors. With no cooldown either, it means you can keep regressing gens every time you get a down. Seems more valuable to me personally.
I feel like you're sleeping on dying light a bit, don't get me wrong it's definitely not a good perk but once the repair penalty tokens start stacking you can actually feel a difference in gen progress speeds, and a situation in which I'm able to barely prevent a gen from popping with pain resonance or pop goes the weasel (or just by walking to it without those perks) thanks to dying light happens more frequently than one might think. Also nice is the fact that the survivors can't do anything to make you lose your tokens, you just have to make sure your obsession dies last (or at least not too early).
I'm curious about undone, being run with a skillcheck heavy doctor build. Doctor has natural skillcheck altering, throw in a couple perks that give more or worse generator or healing skillchecks, and just see how far undone could go, were someone to literally set up a build around the perk.
I know it’s on a killer that can already kinda do this, but Shadowborn should turn the killer invisible as long as they stand still. A sister perk to Insidious would be pretty fun.
I always run dying light lol mainly because I use play with your food too, I get value from leaving my obsession alone and get a slight haste bonus to catch up to other survivors which is also pretty good to get hook stacks
Imo, Undone should work like Deadmans Switch. This meaning, instead of survivors missing a skill check, which wont happen ever at all in a higher level match, it should be when a survivor hits a great skillcheck. I think a great skillcheck would be better suited for this perk because hitting a good skillcheck is more common than a great skillcheck, that way this perk still has a slimmer chance of getting tokens than with good skillchecks. That being said it will basically become a tug-of-war perk and "undo" all of the progress made by the survivors. Survivors can then counter this perk by hitting good skillchecks instead of great ones once they find out the killer has this perk. For Predator, I believe it should function like Bloodhound, another of Wraith's perks. Basically, this perk should make the scratchmarks brighter, easier to see, just like Bloodhound does with pools of blood. Apparently, sight and senses seem to be Wraith's deal when it comes to perks. That being said, Shadowborn can function as such: When a survivor blinds you, gain a stackable token and have the blinded duration for 2.5 seconds longer. For each token, all survivor's grunts of pain and footsteps are louder by 5% up to 20% (4 tokens). While blinded you break pallets and vault windows 10% faster and gain 5% haste, these status effects linger for 1/2/3 seconds after blind duration ends. You cannot lose tokens. Basically, when ur blinded, you lose your sight, but your other senses are heightened as a result. Yea, i know, it still sounds bad, but for a basically free perk, it should be a little good.
Friend's till the End i use a lot on my Artist, not for the exposed effect, mainly for the synergy with DMS with screams and it being a scream / aura reveal all in one perk. Exposed is cherry on top if you manage to smack someone close.
Shadowborn counters champion of light not the other way around, the haste lasts longer than the slowdown, and it’s faster than the slowdown so you move at normal speed
I remember the good old times where sloppy butcher could be combined with spirits add on. Good when you are bad at tracking others, bad for everyone else.
No kidding to not sleep on Blindness, depriving info is always advantageous. Bond is a perk that's locked in for me, I never leave home without it, especially since I don't run into Blindness all that often outside of Mindbreaker
this is so random but the game u have in the background when showing septic touch is a game that otzdarva used to show in his "rough week for dbd" video when he was complaining survivors give up if you go to 1:39 seconds in his video you can see it lmao
For hex categories i get noed cuz of the instant value but i think pentimentois a strong contender yeah you need to have a build around it but the effect are so strong
When boons were in every game back then I used to combo shattered hope + hex: pentimento to destroy boons and make their gens 30% slower for free basically, kinda like karma for running boons, but boons aren’t as common anymore so I agree with the rating.
You asked for our opinions so you shall receive! Here’s my opinion based off of your opinions: ANTI-HEAL Best: I completely agree. Worst: I disagree. Knock out only applies when you slug someone, and even then, what is the point of the perk? It only activates if you down someone with a basic attack, and the slower recovery only applies to the downed person. Someone else healing you still does so at the same speed. I could see a reason for it on Twins as a way to counter power struggle, but that is such a super specific niche that basically doesn’t even apply anymore given their recent buffs. Not that Leverage is a good perk by any means, but I still think Knock Out is worse. AURA READING Best: I completely agree. Worst: I completely agree. BOOST Best: I agree, but I think Brutal is certainly a close contender. Worst: I completely agree. CHASE Best: I completely agree. Worst: I completely agree. DEBUFF Best: I agree, but I definitely think make your choice is up there. Worst: I completely agree. ENDGAME Best: I completely agree. Worst: I completely disagree. Remember Me is LEAGUES worse than Terminus. Remember Me might literally do nothing for you because the obsession is exempt from the effect. While it’s true that Terminus might also not do anything if no one is injured, it’s a lot easier to injure someone than control who goes to open the gate or whether you even find the obsession to get tokens. Not to mention that No Way Out wholly outclasses Remember Me, even if you only get one hook. Also, for Terminus, if it’s endgame and you don’t manage to injure anyone or have someone injured before it starts, you probably had a bad game that perks couldn’t fix, including No Way Out. GEN BLOCK Best: I completely agree. Worst: I completely agree. GEN REGRESSION Best: I completely agree. Worst: I disagree, though I see your points. I do think it’s a worse designed perks, but I think Call of Brine is worse. Specifically for Gen regression, just like how Thrilling Tremors is bad just for Gen blocking. 125% regression is pitiful. Even having just the three tokens from one missed skill check for Undone will probably net you more in terms of regression than Call of Brine will in a match. HEXES Best: I completely agree. Worst: I completely agree. OBSESSION Best: I completely agree. Worst: I completely agree. SCOURGE HOOK Best: I completely agree. Worst: I’m honestly unsure myself how I feel. While Hangman’s Trick is god-awful, Monstrous Shrine is also fairly useless. The amount of time you cut the hook timer down by is basically negligible (down from 60 to 50), AND you have to be far away meaning they can get unhooked before it does anything. They’re both just the worst really. TRACKING Best: I completely agree. Worst: I completely agree. UTILITY Best: I disagree. I think it’s close, but personally I’d put Tinkerer over Franklin’s. Being undetectable and knowing which Gen is about to pop can change the tide of a game. And you can get it up to five times. It really is close though, they do something very similar in allowing you to catch survivors in an unfavorable position. There we go! And the essay is complete. I’d love to hear your and the comments section thoughts on any of my opposing opinions should you have the time!
I forever have an STBFL addiction but even bias aside I think its in many cases more OP than Boozle. Though I suppose the argument is that not every killer gets STBFL value but I think its significant enough to be placed over Boozle.
i noticed that in the gameplay when you talked about septic touch and how bad it is that the sheva who dc was otzdarva and he showed that gameplay in another vedio of him called "rough week for DBD" i noticed it today
If this video gets enough support, I will make another one for Survivors! And trust me, that one has aged like milk, dead hard is only used by pros and Buckle Up is no longer the worst perk in the game, on the contrary, it's broken 😂
Still annoyed they destroyed my boy STBFL 😔😔
Pleaseeee please
Thanks for calling me pro xD
Just want to mention that undone can be good on an impossible heal build. Both failed repairing and healing checks give token's
Good: The Alt-Left
Bad: The Alt-Right
I feel like the problem with newer perk design is that there's got to be some sort of activation requirement, nothing can be passive anymore, like Sloppy or Deerstalker
Yeah, that’s mainly due to the perk tiers system, since they have to find a way to make three different versions of the same perk. I think the game would greatly benefit from the removal of perk tiers, it’s just useless with how many perks are in the game now, and it’s just pointless clutter that adds to the grind and bothers new players.
@@MintSkullI sort of agree since with the new Prestige system you'll rarely use green or yellow tiers of Perks. But I think there could be an argument for perk tiers to work
@@MintSkull100% especially cause some perks are useless at tier 1 and some are pretty much the same
I kinda like requirements but they aren’t rewarded enough or are just on the wrong benefits
@@MintSkull You are a real ass saint for pointing this out. If there are going to be a stupid amount of characters and an even more stupid amount of perks, then tiers are just anti-consumer bullshit.
I find it so funny that each of huntress's perks are the worst in their own category😂
And the only reason Wraith isn't is because bloodhound is also a tracking perk!
@@MintSkull Clearly shows a pattern
notice Territorial Imperative was very strong with Dredge, but they nerfed him just before release
@@ruslansmirnov9006 crazy how they nerfed the worst perk in its category just because it was good on ONE chatacter
@@DESTROYERwis usually everything related to killers gets insta-nerfed in less than a week, whilst survivor-sided mechanics and perks stay for years - bc it's a freaking ca$h cow
Fun fact about Lethal Pursuer:
The secondary effect also affects the perk's own primary effect. So u have 11 seconds of aura reading at the start instead of 9
I’m surprised Lethal isn’t meta tbh I use it on everyone except Trapper, Hag, and Doctor
Lethal pursuer in a tempo build is diabolical. I like to run it on ghostie with Friends til the end, nemesis, and floods of rage (the onryo scourge hook). Some games I get 6 hooks with 5 gens left the pressure is crazy
@@ThedreadrogueYT Even with money i would never buy Nemesis... and i think a lot of people are in the same boat... Buuuuuuuuut!! this week Lethal can be bought with shards and i got it, is a really good perk.
@@kamatariedgar3603 What do you mean not buying Nemesis. I get not buying him if you’re not a RE fan but his power is pretty good. Just wish he was his accurate size.
@@senatorarmstrong1233 Being big does not help tho, it makes your head show up when in loops so survivors have a clear idea what you are gonna do unlike short killers
For awhile I tried to get the Adept trophies for the killers. I always got frustrated with Huntress, and after seeing this list, I can understand why I failed. Skill issues aside, her perks are terrible.
Huntress and Wraith have insanely bad perks for their adept, so I can understand why it’s so hard to get them! Just keep trying and compensate it with her strong addons, as they are pretty cheap 😁
@@MintSkull Well, maybe so, but both Huntress and Wraith's kits are very strong even without perks
huntress and wraith took me many games to get adept. The problem is that their base perks suck. If they have good perks like legion one game. Trickerster took me 6 games because of hatch escapes and Spirit the same. @@MintSkull
Huntress was easy for me, WRAITH THOUGH!!! oh my god it is actually hell.
I try for a bit everyday and I get maybe 6 hooks a match.
I really wanna avoid tunneling and camping because it feels like I’m not really using the killer (you can do that with anyone) but it’s testing my patience.
wraith i had to slug and be so mean but the survivors were being aholes and just was done with using flashlights ever down using boil over, flip flop and the jane perk like i played ruthlessly agaisnt them@@Idontknowwhat2type
17:52 That's what I call a meta build
LOL i didnt even notice that XD how do you even do that??
@@ethanthaman2858 He didn't... it was editing. You can see the actual build show up when the next category appears.
@@daltyncurran8147 Coup D'etat, Bamboozle, Unbreakable, and Territorial Imperitive
Edit: or maybe Beast of Prey for the last one
I now have the urge to only use builds with the worst perks listed here
the dark urge of using the anti-meta build
7:11 I've got to admit, this was smooth.
The Sheva being sold out by the Zarina at 8:59 is Otzdarva lmfaooo he just talked about this moment on stream. He said the game was lost and he decided to play for hatch but Zarina for some reason decided to rat him out instead of killing herself on hook. Average solo q experience lol.
Thrilling Tremors is good on Artist. Also, the combo of No Way Out + Terminus has won me games with altruistic survivors. Terminus is not a bad perk by any means, but it does struggle on its own. It’s best applied with at least No Way Out or just a straight-up endgame build. That’s why No Way Out is so strong - it only needs itself and can be used with most builds.
as a legion player i think terminus is very strong. honestly every endgame perk is very good, but id have put remember me in that last spot
@@befourguhthreel Why would you use legion with it tho, im not a legion main but what i know is if you dont heal legion has no power so (yes they are still injured so more sound info, blood polls etc.)
@@kch5847 prevents endgame heals and has helped me in a lot more situations than i thought it would when i first tried it
I think it would also be interesting if you gave your opinion on which category has the greatest difference between worst and best
In the video, I do mention it a bit, but Gen Regression and Scourge Hooks have the biggest difference. From S tier to absolute trash. All of the endgame perks are good, as well as all of the gen block perks!
Hey Mint I'm not sure if you know this, but the Sheva at 9:09 was Otzdarva! He streamed the match yesterday :D
I SAW THAT TOO
0:13 My guy was flabbergasted
8:58 That guy did Otz dirty
Otz was JUST talking about this moment on stream. That was so scummy lol
I dont get it
Same @@pyken3605
RIP Save The Best For Last my beloved. Victim of an undeserved, unccessary and poorly executed nerf.
It was meta because of the general 10% hit recovery buff. + it was extremely good for killers that can hit survs with their power. It was a well deserved nerf and I say it as a former STBFL user
@@czempin23it doesn’t affect killer power cooldowns
@@radiantabsoluteradiance3385 I never said it did 💀
@@czempin23 only killer it works well with their power are ranged killers other than plague. It doesn’t work well on nurse or blight or other strong killers. The only problematic thing with the perk is that it encourages camping hooks, which is what they should have fixed with it
I almost forgot this was made before the leverage rework
Fun fact about the Sheva at 9:09. That's actually Otzdarva. You can see his point of view in one of his videos "Rough Week for DBD".
Here is my take. None of the endgame perks are bad.
dead by daylight
Decisive Strike
bread dy braylight
Alive by nightdark
Dread by Gamelight
*Alive causing nightdark@@elenasaranti2473
I love for dying light, he didnt even run it for the gameplay, he just put four icons of it over the perk slota
In my opinion the perk that lets you see survivors aura while carrying a downed survivor is the best aura perk because you can pair it with star struck and get easy one hit downs.
Saw the community post kinda hoped it would be every perk described in 3 words lmao
Mint Skull: "Obsession perks were meme perks before Friends Til The End"
Me, a huge lover of save the best for last and play with your food: "Thems fightin' words."
Facts, I also use dark devotion 😢
Personally, I believe that the worst Hex is Hex: Two Can Play, but otherwise I generally agree with everything here. Tho I will agree that Lullaby is kinda shit. Huntress needs some serious perk love.
as someone who play dying light and who have already played against killers that use it, it is really impactful even ntho the obsession heal faster everyone else is slow down on heal and gen (plus on the plague there's absolutely no buff and with thanatophobia it's deadly)
One thing I’ll say about Lethal Pursuer is that it won’t increase aura reading that requires you to actively be doing something for the aura to be revealed; simplest example is Nurses Calling, which will not grant an extra 2 seconds of aura reading after they stop healing. Clowns cigar box also seem to not be boosted by Lethal Pursuer, as soon as the invigoration ends, so too does your aura reading. Not sure if there are others like this
Edit: Awakened Awarness (see auras while carrying survivor) also doesn’t benefit from Lethal Pursuer
nice! now i'll spend $100 getting all these perks! thanks behaviour for making this game so open for newer players
I don't think Dying Light is THAT bad. Paired with Thanatophobia it can give ceirtan killers like Plague or Legion a lot of value if they can get a few stacks early on. The 33% altruism buff for the obsession is not that much of a problem in my opinion and sometimes it can be a game changer.
I think two can play is worse than huntress lullaby. The duration is too short to be helpful in most cases, and it only works on people who have no spatial awareness and run into walls. At a pallet you are stuck there from the stun and have to break it, and unless the survivor is blinding you for no reason then the revenge blind will not come in at a time that will benefit you. Like if they are saving someone, it doesn't matter that they got blinded. When a hex perk wouldn't be worth running even if it wasn't a hex, you know it's bad. If the duration was like 3 seconds then the perk would be worth using, and its status as a hex would be justified. At least lullaby has a powerful enough effect to be worthy of being a hex, even if others are stronger
I died at daylight
Rest in pepperonis
I think that hangmans trick should apply exposed 60 if a survivor tries to sabo a hook infront of you, which sorta goes with make your choice as a lose lose situation because its either you go down after saboing or you pet your teamate get hooked, which also kinda goes with make your choice
Great video! Now time to watch it
I feel like a great buff to hangmans trick would be what you suggested.
Makes scourge hooks unbreakable (and keep the aura reading as a lil bonus)
I feel like the existence of meaningless/awful perks is inevitable. There's only so many mechanics and effects in the game that can be manipulated
Poor Huntress having all of her 3 perks being the worst in their respective category
Hey Mintskull, I wanted to thank you, bc you and azhy are my first choice when it comes to wait out dbd loading screens.
Me and my buddies bought dbd two weeks ago, and I learned a lot by watching the background videos and listening to your advices (although I still get cooked while playing against my veteran friend tbh).
Btw, your video on non beginner friendly is totally true, that was part of why I didn't buy dbd earlier, but since I've got my buddies playing, I said screw it. And when I was a kid, I always was the kid that could only buy physical games and always was left out of dlcs, sooo you can kinda figure out on what I'm using my salary...
Btw I'm a nemesis main, and yeah, I tunnel, but I only hit twice with the tentacle unless they're gifting me the third one. That's it, hope ya having a great day!
MY OPINION: beast of prey needs an entire overhaul change and instead of what it does now it should be where you are undetectable until a survivor spots you or you land and attack on a survivor 🤷 but it's only active when you are not in Chase and no one sees you
Thrilling Tremors and Mindbreaker are two of my favorite perks together
I realy think, that insidous is still worse than shadowborn. Unless you want to run meme build on Twins and pretent that you dormant when you're not, I don't see any use for this perk
Insidious has a lot of interesting gimmicks exclusive to that perk. Dont get me wrong, it’s trash, but Shadowborn’s gimmick is way too niche for it to be good
i know 1:05 is a joke but there’s SO MANY EXCEPTIONS that it basically doesn’t apply
good perks that need a few words to properly of explain it: stbfl, background player, hex ruin, adrenaline, off the record, deliverance, boon perks as a whole, pop goes the weasel, blood warden, dead man’s switch
bad / situational / only-viable-on-one-killer perks with very simple and short explanations: pebble, slippery meat, corrective action, septic touch, bloodhound, whispers, red herring, hex the third seal, the steve perk that’s just a worse version of reassurance
buuuut, on the other hand, perks that prove your point: sprint burst, deadlock, windows of opportunity, overcome, coup d’grace, bbq, lethal pursuer
idk what my point was originally gonna be
Honestly the only one I disagree with is dying light being the worst and hear me out I'm not saying it's the best because it definitely isn't but I use the perk all the time because it pairs well with generator perks like overcharge or call of brine then just equip boost or chase perks but just either hook the obsession twice or slug them the entire time
It's crazy to think about how Thrilling Tremors used to be somewhat meta on killers when I started playing and now it's mediocre at best, even though they didnt change anything about it.
If I had the chance to change Undone in order to make it *SLIGHTLY* more useful, these are the changes I would make to it:
Whenever a Survivor completes a Good or Great Skill Check while Repairing a Generator, Undone gains 3 (if it was a Good Skill Check) or 6 (if it was a Great Skill Check) Tokens up to a maximum of 30 Tokens. After Kicking a Generator while having some Tokens in your possession, consume all of them to apply the following effects to the Kicked Generator: Instantly Regress the Generator by -1% per Token and Block the Generator for 1 second per Token. The kicked Generator will not Regress while Blocked, and will only begin Regressing once it becomes Unblocked. For 30 seconds after the Generator becomes Unblocked, Survivors working on the Generator will have a 15% increased likelihood of encountering Skill Checks.
I'd love to hear what you guys think about this change! Does this change make this perk overpowered? Or is it still a waste of a perk slot?
newer perks have too many parameters to activate. i miss when perks where simple-ish
Rework idea for shattered hope.
-able to see all totems on the map.
-can snuff any totem, in exhange for 2 seconds of 24m aura reading, and 5% haste for 5 seconds.
-if its a boon the effects are doubled but the time duration doesn't increase.
-if its a hex you reap the same as a dull totem, but survivors within range get exposed for 6 seconds.
Increase or decrease if needed. Pretty much exchanging resources for temporary power
Hang man's trick just change from worst to absolutely trash
Maybe a bit of a hot-take, Scourge Hook perks are really bad. I don't really see much value out of any of them in most of my games when I use them, I don't see value when I play Survivor either, only really when streamers/youtubers use them do I really see any value from these perks. (I have over 1.25K hours.)
They should make beast of prey give bloodlust quicker
7:10 I had to like and sub after this hilarious plug.
Honestly undone literally has one of the most obvious ways to make it go from F tier to A- tier at minimum, and that is to make good skill checks contribute to your flow of earned tokens in some way (and maybe great skill checks can contribute a tiny bit too if you want to go down that path as well, but for that, some kind of reduction in effect or increase in cooldown must be added as well, since it’s kinda going down the “what if the ancient version of hex ruin was not a hex and had a better but non passive effect.” rabbit hole at that point), I’m thinking a 0/1/2 token bonus for every good skill check hit by survivors but if that’s somehow too much it can always be 0/0/1 bonus tokens per good skill check hit by survivors.
Here's a neat rework for beast of prey
Hex: beast of prey
After gaining bloodlust from a healthy survivor, that survivor becomes exposed and you become undetectable. These effects last 10 seconds. After activated, this perk has a 60 second cooldown. This perk deactivates if you damage a survivor by any means while it is active.
Deadlock better then Grim Embrace is questionable. Other then that, i agree with all your picks.
Grim Embrace is super good when combined with Dead Man's Switch to force survivors out of generators! By itself, I would say Deadlock is just stronger as it's unconditional 30 seconds of value, with the only counter being survivors that pop two gens at the same time (Super hard to do outside of SWF)
@@MintSkull True, on its own Deadlock is pretty good and on par with GE but Grim Embrace has much better combo potential. It is working very well with perks like Pop, DMS or Pain Res while Deadlock does not.
guys buy lethal pursuer rn it's in the shrine of secrets!
Predator is actually a core part of my Spirit playing, genuinely helps me alot with utilising my power
I always hate it when perks that have cool perk icons are trash, so it's sad to see Undone be such a garbage perk. If they were to improve it, maybe they could just change how you get tokens and maybe shorten the cooldown or something, but idk.
for chase perks i most def agree with bamboozle, personally im a ghostface main and i really like it on him, it helps block exit ways when you mark and can help force certain pallet drops
The thing with deadlock is that the counter-play is very easy for experienced survivors. Just 99% a gen and work on the others as the 99% is the one that's going to get blocked. And just go back to check on it to make sure it's not regressing too much
Oh my god this video auto played while I was at work I didn’t even know it was new!! Best DBD RUclipsr I swear
Idea:What If Every Character In The Game Was Charged For Their Crimes
I feel like dying light definitely deserves to be above game afoot.
It's like you said, game afoot has *niche* uses. Dying light? Dying light is a passive slowdown you get rewarded with for just playing the game which means unlike game afoot it is almost ALWAYS going to be giving you value.
Does the obsession having faster healing hold it back? Yes. The faster healing speed definitely holds it back on most killers especially M1 killers, but, put it on literally any M2 killer that is capable of fast downs and it becomes constant passive gen slowdown where the healing speed doesn't matter as much because of how fast you can already down anyways. Like i said it definitely isn't the best, but the passive slowdown that you always get benefits from as long as you just play the game naturally makes it better than game afoot where you don't even get use of it sometimes imo.
this
also, on legion and plague its autopick
I feel like even though NOED is a hex, it fits much more as an endgame perk than a general hex perk due to its totem only activating in the endgame and being designed to be relatively easier to cleanse, making it function rather differently from almost every other hex perk.
Me personally I’d say that brutal strength is the best boost perk as you will be having to kick a lot of things during the trial and being able to speed that up can help a lot
When i saw Bubba with Agilation walking to Basement i got shocked😢
I love your content MintSkull, always look forward to your stuff, but you might want to re-upload this video without the clip from 9:00 to 9:15ish since it looks like you're teaming with the Zarina to find the Sheva, which can get you temp banned. Even if you don't get banned for it, you might get others banned by making them think they can get away with stuff like that.
I did team up with Zarina that match due to a misunderstanding I had (I thought Sheva was inmersing and since Meg was AFK while Leon and Zarina played, I wanted to give her the hatch instead of Sheva) so if I do get banned, it was a fair 😅 I almost always give the hatch to the last survivor IF the match had either inmersed survivors, AFK's or a weird bug happened (Like I did with the Gabriel from this same video since Mikaela got glitched)
@@MintSkull you know that the sheva was otzdarva right?
@@MintSkull Yeah unfortunately that's what I mean. There's another content creator named KaiserDaBard who caught a temp ban for doing exactly that. There was an immersing survivor so they stood next to a survivor on the hook until the anti-camp kicked in, then got them to rat out their immersing ally.
@@rockyyypl9607 i mean how was he supposed to know DURING the match?
Predator comeback
Shadowborn’s change makes no sense.
“ you have a keen vision in the darkness of the night “ and it only works when you get blinded? Aka, a bright thing that has nothing to do with darkness.
Mindbreaker getting appreciation! I run it on plaque with a stealth build, or combine it with Forced hesitation.
Isn't Grim Embrace an obssesion perk since it reveals the obseesion's aura once all survivors are hooked once ?
Mindbreaker does a great job at crippling my All-Seeing survivor build, it’s so annoying.
i use bloodhound and predator on myers because the best way to win as myers is to be immersed, as that’s what he was designed around.
Noed is still an issue. It allows for very easy extra kills and that's coming from someone with 4k hours who occasionally uses it myself. It's game changing, winning games it shouldnt
Seriously, it needs a complete rework. Killer mains keep saying "It's a mediocre Perk, only bad Survivors are hurt by it and only bad Killers use it". Then when you say that the Perk needs a rework, they begin defending it, even though they've just proven themselves that it has an unhealthy design.
I have to ask, how is Pop Goes The Weasel better than Surge ?
Pop requires you to get hooks (not always guaranteed, and can be hard to get if you're being looped forever), and manually walk over to a generator to regress it.
Surge simply requires a down (which is at least more feasible, and only needs a basic attack to pull off), and then damages all generators within range of the down, and has zero cooldown.
I'd think the latter gives you more value for less investment, leading to less manual generator kicking, and more uptime being able to search for survivors. With no cooldown either, it means you can keep regressing gens every time you get a down. Seems more valuable to me personally.
I feel like you're sleeping on dying light a bit, don't get me wrong it's definitely not a good perk but once the repair penalty tokens start stacking you can actually feel a difference in gen progress speeds, and a situation in which I'm able to barely prevent a gen from popping with pain resonance or pop goes the weasel (or just by walking to it without those perks) thanks to dying light happens more frequently than one might think. Also nice is the fact that the survivors can't do anything to make you lose your tokens, you just have to make sure your obsession dies last (or at least not too early).
with Noed you can see straight away they have it since they start to catch up quicker then what they did earlier in the game
I'm curious about undone, being run with a skillcheck heavy doctor build. Doctor has natural skillcheck altering, throw in a couple perks that give more or worse generator or healing skillchecks, and just see how far undone could go, were someone to literally set up a build around the perk.
9:05 just realized the survivor in the locker is otz
Blood echo is a good chase - tracking perk, I always use it on Skully and it never fails
I know it’s on a killer that can already kinda do this, but Shadowborn should turn the killer invisible as long as they stand still. A sister perk to Insidious would be pretty fun.
I always run dying light lol mainly because I use play with your food too, I get value from leaving my obsession alone and get a slight haste bonus to catch up to other survivors which is also pretty good to get hook stacks
Imo, Undone should work like Deadmans Switch. This meaning, instead of survivors missing a skill check, which wont happen ever at all in a higher level match, it should be when a survivor hits a great skillcheck. I think a great skillcheck would be better suited for this perk because hitting a good skillcheck is more common than a great skillcheck, that way this perk still has a slimmer chance of getting tokens than with good skillchecks. That being said it will basically become a tug-of-war perk and "undo" all of the progress made by the survivors. Survivors can then counter this perk by hitting good skillchecks instead of great ones once they find out the killer has this perk.
For Predator, I believe it should function like Bloodhound, another of Wraith's perks. Basically, this perk should make the scratchmarks brighter, easier to see, just like Bloodhound does with pools of blood. Apparently, sight and senses seem to be Wraith's deal when it comes to perks.
That being said, Shadowborn can function as such: When a survivor blinds you, gain a stackable token and have the blinded duration for 2.5 seconds longer. For each token, all survivor's grunts of pain and footsteps are louder by 5% up to 20% (4 tokens). While blinded you break pallets and vault windows 10% faster and gain 5% haste, these status effects linger for 1/2/3 seconds after blind duration ends. You cannot lose tokens. Basically, when ur blinded, you lose your sight, but your other senses are heightened as a result.
Yea, i know, it still sounds bad, but for a basically free perk, it should be a little good.
I just noticed that he was playing against Otz on the Septic Touch part.
Friend's till the End i use a lot on my Artist, not for the exposed effect, mainly for the synergy with DMS with screams and it being a scream / aura reveal all in one perk. Exposed is cherry on top if you manage to smack someone close.
Shadowborn counters champion of light not the other way around, the haste lasts longer than the slowdown, and it’s faster than the slowdown so you move at normal speed
Funnily enough I absolutely love Huntress Lullaby it's so much fun to run oppression with it!
I remember the good old times where sloppy butcher could be combined with spirits add on. Good when you are bad at tracking others, bad for everyone else.
No kidding to not sleep on Blindness, depriving info is always advantageous. Bond is a perk that's locked in for me, I never leave home without it, especially since I don't run into Blindness all that often outside of Mindbreaker
MK8D ost is just 👌
I like the video buddy, only disagreement I have is with friends til the end. Lockers completely counter it, including the obsession switch. . .
If you are running Surge or Pain Resonace along with Thrilling Tremors you can get a lot of value out of it.
this is so random but the game u have in the background when showing septic touch is a game that otzdarva used to show in his "rough week for dbd" video when he was complaining survivors give up if you go to 1:39 seconds in his video you can see it lmao
For hex categories i get noed cuz of the instant value but i think pentimentois a strong contender yeah you need to have a build around it but the effect are so strong
When boons were in every game back then I used to combo shattered hope + hex: pentimento to destroy boons and make their gens 30% slower for free basically, kinda like karma for running boons, but boons aren’t as common anymore so I agree with the rating.
When I want to play with no perks I always only equip shattered hope because I can
Thrilling tremors is pretty good actually if you see it as a gen aura perk
Leverage is so underrated, i think its better than nowhere to hide
I'm surprised they didn't give dead lock a distance from recently hooked player requirement since it's a staple for face camp builds.
You asked for our opinions so you shall receive! Here’s my opinion based off of your opinions:
ANTI-HEAL
Best: I completely agree.
Worst: I disagree. Knock out only applies when you slug someone, and even then, what is the point of the perk? It only activates if you down someone with a basic attack, and the slower recovery only applies to the downed person. Someone else healing you still does so at the same speed. I could see a reason for it on Twins as a way to counter power struggle, but that is such a super specific niche that basically doesn’t even apply anymore given their recent buffs. Not that Leverage is a good perk by any means, but I still think Knock Out is worse.
AURA READING
Best: I completely agree.
Worst: I completely agree.
BOOST
Best: I agree, but I think Brutal is certainly a close contender.
Worst: I completely agree.
CHASE
Best: I completely agree.
Worst: I completely agree.
DEBUFF
Best: I agree, but I definitely think make your choice is up there.
Worst: I completely agree.
ENDGAME
Best: I completely agree.
Worst: I completely disagree. Remember Me is LEAGUES worse than Terminus. Remember Me might literally do nothing for you because the obsession is exempt from the effect. While it’s true that Terminus might also not do anything if no one is injured, it’s a lot easier to injure someone than control who goes to open the gate or whether you even find the obsession to get tokens. Not to mention that No Way Out wholly outclasses Remember Me, even if you only get one hook. Also, for Terminus, if it’s endgame and you don’t manage to injure anyone or have someone injured before it starts, you probably had a bad game that perks couldn’t fix, including No Way Out.
GEN BLOCK
Best: I completely agree.
Worst: I completely agree.
GEN REGRESSION
Best: I completely agree.
Worst: I disagree, though I see your points. I do think it’s a worse designed perks, but I think Call of Brine is worse. Specifically for Gen regression, just like how Thrilling Tremors is bad just for Gen blocking. 125% regression is pitiful. Even having just the three tokens from one missed skill check for Undone will probably net you more in terms of regression than Call of Brine will in a match.
HEXES
Best: I completely agree.
Worst: I completely agree.
OBSESSION
Best: I completely agree.
Worst: I completely agree.
SCOURGE HOOK
Best: I completely agree.
Worst: I’m honestly unsure myself how I feel. While Hangman’s Trick is god-awful, Monstrous Shrine is also fairly useless. The amount of time you cut the hook timer down by is basically negligible (down from 60 to 50), AND you have to be far away meaning they can get unhooked before it does anything. They’re both just the worst really.
TRACKING
Best: I completely agree.
Worst: I completely agree.
UTILITY
Best: I disagree. I think it’s close, but personally I’d put Tinkerer over Franklin’s. Being undetectable and knowing which Gen is about to pop can change the tide of a game. And you can get it up to five times. It really is close though, they do something very similar in allowing you to catch survivors in an unfavorable position.
There we go! And the essay is complete. I’d love to hear your and the comments section thoughts on any of my opposing opinions should you have the time!
I forever have an STBFL addiction but even bias aside I think its in many cases more OP than Boozle.
Though I suppose the argument is that not every killer gets STBFL value but I think its significant enough to be placed over Boozle.
0:56 what killer is this?
Twins is the one with the sickle. Dredge is the one with the claw on the left side.
@@saadkamal5528 thank you I Ppreciqte that
i noticed that in the gameplay when you talked about septic touch and how bad it is that the sheva who dc was otzdarva and he showed that gameplay in another vedio of him called "rough week for DBD" i noticed it today