Very cool design! It's nice to see something tileable and compact that crafts so many things! There's a bit of a discrepancy between your crafting rate and input item rate though I think. Your input is 2x hopper speed but crafting at 18gt, so for >4 ingredients if you ran the crafter for long enough/with enough items it would start to empty its inventory and break. Changing the clock from 9rt to 18rt should fix the issue.
Thank you for your support. About the clock question, although it looks like it has 9rt of delay, the clock actually will turn on for 9rt then off for 9rt making it complete a cycle every 18rt and give a pulse every 18rt. Long tests of this also confirm this is the case.
@@brainfreeze_00I see, I misinterpreted your statement of it being as fast as possible for a crafting recipe of 9 items. Valid within the input constraints of the system at least!
if anyone is wondering how to get the observer facing that direction on the second slice you have to use a piston one block back to push it and the noteblock behind it into position (so you have a place to stand while point the observer back into the machine.
I originally searched for Mambo Jumbos channel to get a hold of a tileable design. But you beat him to it! Kudos. Very thankful for your video. Though I am curious if it would work with hoppers instead of ice too. On first glance I suppose, but im always sceptic with redstone and its quirks.
Thank you, I'm not sure if mumbo will make design like this as he seems to focus on specific farms and things like the kelp crafter he made. I think this would work with hoppers however since just one of these crafts faster than a hopper inputs items in most cases only one crafter would be working which removes the advantage this design has, so I would suggest using water or ice if you're in the nether.
But i would change the redstone blocks to redstone torches for an easier material list. And after testing this for a while it looks like this machine (with 9 modules) can craft about 4,5items/second
@@eli_0625Redstone torches would be a good alternative, I used redstone blocks as they don't need a supporting block. This crafter should be able to craft 5 items per second when there are 9 modules.
I had the same idea! It is possible to make it one wide tileable non alternating, just use a one wide signal strength 15 detector. I made a design in bedrock that works with each slice having its own clock, but I really like how you use a universal clock and will try to implement that instead.
I think I made a very similar thing to you at first, the reason I desided to swap from a signal strength 15 to a 13 is because when that system is used the hopper will be almost completely full which results in it not picking up very many items from the water stream. A signal strength 13 detector is not tileble as a 14 will power the one next to it with a signal strength of 13. Hope that made sense and you can see my logic.
@@brainfreeze_00 That does make sense and I see why you go for 13 over 15. When I was making it, I actually wanted it to only pick up a few items though because then if multiple crafters in the line need the same item, they wont all get taken by the first one.
@@brainfreeze_00 I just had an idea, for all four ingredient and below recipes you could put an unstackable item in the hopper, that you know won’t be fed into the system, so that it can’t go above 13. This will only lose you rabbit stew and some firework star recipes I think, so it could make it 1 wide tileable without losing much.
I think you should make it so that you can toggle on and off which recipes you are trying to craft, so you won’t have to run into the problem of not being amble to craft multiple different items that share an item in the recipe
I won't be able to create a crafter that can use non-stackable ingredients with the same behavour as this one, since this one sorts items and non-stackables can't be sorted. I will work on making a dispenser crafter though. The crafter shown in this video is able to craft non-stackable items like bows, but it can't use non-stackable items as ingredients.
That's a very cool design for cheap recipes or those we can have with farm, but I can't imagine, 64 nether star to auto craft beacon ^^ Do you agree if I present it on my french channel? Crediting your work of course
I would agree this isn't great for crafting expensive recipes however I don't think anyone will want to automate those recipes. I am happy for you to show this design on your channel is you credit my work.
I think it would've made more sense to have the tutorial be the two wide slice that you said you'd build first, though I'd assume you forgot and built a 9 wide module anyway.
So you said you would show for 1 slice..........but you didnt.........so very hard to understand or know how to build for 1 or 2 slices. Looks nice tho
Very cool design! It's nice to see something tileable and compact that crafts so many things!
There's a bit of a discrepancy between your crafting rate and input item rate though I think. Your input is 2x hopper speed but crafting at 18gt, so for >4 ingredients if you ran the crafter for long enough/with enough items it would start to empty its inventory and break. Changing the clock from 9rt to 18rt should fix the issue.
Thank you for your support. About the clock question, although it looks like it has 9rt of delay, the clock actually will turn on for 9rt then off for 9rt making it complete a cycle every 18rt and give a pulse every 18rt. Long tests of this also confirm this is the case.
@@brainfreeze_00I see, I misinterpreted your statement of it being as fast as possible for a crafting recipe of 9 items. Valid within the input constraints of the system at least!
@@harrycooke4699The crafter works as fast as two hoppers can input items into it. The clock doesn't limit the speed at all.
I have to say this is the best auto crafter build I've seen so far!! Great work. That deserves a sub
Thank you. I think an auto crafter like this is definitely the best option in a lot of cases.
Randomly found your channel in my recommendations, great creation! You deserve a lot more views for your redstone!
Thank you.
if anyone is wondering how to get the observer facing that direction on the second slice you have to use a piston one block back to push it and the noteblock behind it into position (so you have a place to stand while point the observer back into the machine.
I originally searched for Mambo Jumbos channel to get a hold of a tileable design. But you beat him to it! Kudos.
Very thankful for your video. Though I am curious if it would work with hoppers instead of ice too. On first glance I suppose, but im always sceptic with redstone and its quirks.
Thank you, I'm not sure if mumbo will make design like this as he seems to focus on specific farms and things like the kelp crafter he made. I think this would work with hoppers however since just one of these crafts faster than a hopper inputs items in most cases only one crafter would be working which removes the advantage this design has, so I would suggest using water or ice if you're in the nether.
This is insanely powerful :O
Thank you.
But i would change the redstone blocks to redstone torches for an easier material list. And after testing this for a while it looks like this machine (with 9 modules) can craft about 4,5items/second
@@eli_0625Redstone torches would be a good alternative, I used redstone blocks as they don't need a supporting block. This crafter should be able to craft 5 items per second when there are 9 modules.
I had the same idea! It is possible to make it one wide tileable non alternating, just use a one wide signal strength 15 detector. I made a design in bedrock that works with each slice having its own clock, but I really like how you use a universal clock and will try to implement that instead.
I think I made a very similar thing to you at first, the reason I desided to swap from a signal strength 15 to a 13 is because when that system is used the hopper will be almost completely full which results in it not picking up very many items from the water stream. A signal strength 13 detector is not tileble as a 14 will power the one next to it with a signal strength of 13. Hope that made sense and you can see my logic.
@@brainfreeze_00 That does make sense and I see why you go for 13 over 15. When I was making it, I actually wanted it to only pick up a few items though because then if multiple crafters in the line need the same item, they wont all get taken by the first one.
@@brainfreeze_00 I just had an idea, for all four ingredient and below recipes you could put an unstackable item in the hopper, that you know won’t be fed into the system, so that it can’t go above 13. This will only lose you rabbit stew and some firework star recipes I think, so it could make it 1 wide tileable without losing much.
I think you should make it so that you can toggle on and off which recipes you are trying to craft, so you won’t have to run into the problem of not being amble to craft multiple different items that share an item in the recipe
PLEASE create a design for nonstackable items such as bows... mainly for the dispenser... that's also tileable.
I won't be able to create a crafter that can use non-stackable ingredients with the same behavour as this one, since this one sorts items and non-stackables can't be sorted. I will work on making a dispenser crafter though. The crafter shown in this video is able to craft non-stackable items like bows, but it can't use non-stackable items as ingredients.
That's a very cool design for cheap recipes or those we can have with farm, but I can't imagine, 64 nether star to auto craft beacon ^^
Do you agree if I present it on my french channel? Crediting your work of course
I would agree this isn't great for crafting expensive recipes however I don't think anyone will want to automate those recipes. I am happy for you to show this design on your channel is you credit my work.
@@brainfreeze_00 Great job anyway
Thanks for your permission
How about recipes with _more_ than 5 items (the amount of slots a hopper has)? Are there even any 🤔?
As far as I know rabbit stew has the most ingredients and is the only one with five if there were any with more than five those ones wouldn't work.
Sir, this is the fashion police; you will have to acompany me on the ground of being too dapper.
this is pretty nice
Thank you.
Now i want to automate all craft recipes on the game lol
Well this crafter is the most compact way to do most of them.
found a problem with this if you want to make 2 things that use the same item and just that item it will make both but its still very good
I think it would've made more sense to have the tutorial be the two wide slice that you said you'd build first, though I'd assume you forgot and built a 9 wide module anyway.
So you said you would show for 1 slice..........but you didnt.........so very hard to understand or know how to build for 1 or 2 slices. Looks nice tho