"We've discovered that every single nuclear warhead happened to land directly on the house of someone who posted on the internet about... The Landlord's Game?"
Given that the American briefcase that contains the codes is called the Football, and is always handcuffed to a government official, I'm imagining that Dom just has them written on Sully's back and carries him around like a filofax
@@danstratyt Monopoly: God save the queen rules. It's like monopoly Roman rules except every round Dom dies and plays a new character and everyone has to pay half of their savings into the bank for the monarchs funeral.
In the online game Risk: World Domination there's a few different styles, lots of different maps, and some games take only 10 to 15 minutes because you can use a blitz function or you can choose to manually roll.
@@DasGanon I remember always seeing a guy with season tickets wearing a jersey with the nameplate saying "Leafs Suck" for years. I would understand if we were in Montreal, but we aren't even in Canada. It was the end of an era when the jersey was retired in commiseration for both of our teams sucking. We somehow have won more FOUR times as many playoff series post lockout, despite having the longest playoff drought in NHL history compared to the Leafs being in the postseason every year since 2017.
I like to think that the neutrals are not bombing themselves but instead they are so crazy they forgot safety protocols and the missles blew up on the launchers
31:38 From Argentina (not) being the end of the world (well, they kind of share that honor with Chile, considering the southern point of South America) and human footballer steaks(?) to baked Alaska.
Lots of questionable decisions there, especially from Dom - attacking with a disadvantage for no reason, bashing neutrals for no reason, or not taking easy territories in Asia.
As a Canadian who has played lots of Risk, my favourite game was a random game at grad school, a peak Risk game where I knew no one. Me and one other player, we had never met before, were from Canada. Me from the Prairies, them from the east coast. Maybe 10 words were exchanged. We both planed to dominate but wouldn't take on each other. We ended up splitting the other territories and then shook hands.
Dom and Sully is such a great duo. It's so iconic to hear Dom say "Shut up!" If there was a game made with NRB characters then I would definitely put it as Dom's catchphrase. Just like Shaggy has Zoinks!
@@mattclemson I am kinda out-of-the-loop about the sully/brooke topic, but I did just look up the "hot bucket cold bucket" bit and that was _sooooo funny_ ahaha, thanks for that.
What a start to a game. That was a truly amazing round neutral player! I wasn't sure about you when sully introduced you but I'm sure you will fit right in!
I saw this video pop up and thought, "Sweet, they're playing Risk 2210" (famously the Risk game that actually has nuclear weapons). I don't know why I thought House Rules would do something that straightforward.
I didn't see the House Rules bit to start with, so I at least was a bit more justified in thinking the same thing. 😅 It'd certainly be more interesting than stock Risk, I reckon, even this House Rules variant... I remember enjoying playing it years ago with my family.
@keithparker1346 Probably right. It's a shame, though. Risk 2210 is still my favorite version. It solved some of the things I disliked about classic Risk. The turn limit prevents overly defensive play and the commander cards can punish doom stacks. Layering energy management and variable turn order on top of that makes the game more dynamic. There's much less "one attack just to get my card."
The title of this alone brings me back to when I was 13 years old without any friends and making up my own rules of Risk that included options for nukes and missile strikes so I already love it.
In my head canon, the "neutrals" were Teri-tories. Pleased to see Teri survived in Yakutsk It would be fun to replay this with the small tweak that the neutrals only nuke the players, not themselves (and maybe if they draw their own Teri-tory they get another soldier in that location). That way Teri would have a chance of winning without actively playing. 🙂
They never explained that there would be a nuke after every turn, so the first two times I thought it was a retaliatory fire in response to the players' nukes. I think that would have been a more interesting way to do it, since it turns a nuke into a gamble. Instead it is just random so you may as well nuke if it takes out more than a couple of enemy troops.
Two things I love about this pairing in this video: (1) How amused Sully is by his friends, bc his laugh is contagious af; and (2) how, whenever Dom gets annoyed, he makes a Miss Piggy sound.
There was an old game called Supremacy that was like risk. But you had a stock market and could develop nukes. After so many nuke strikes the games ended in mutually assured destruction leaving the planet in nuclear winter. Invariably the game ended with one mad man holding the world hostage
I absolutely love this variation and will 100% be adopting this for my future games of risk! Gotta love ways to shorten it a bit, and this is a great thematic method!
An idea to slow-down the run-away nuclear warfare might be that for every nation destroyed by nuclear warfare on a continent, its continent bonus drops by 1, meaning ruining a continent to be the last one in control of a flaming ruin won't give you the full benefit of capturing it intact, and at a certain point, it gives nothing. You might also consider an option 'clean' fallout by spending a certain number of troops (Perhaps 2 in addition to the 1 lost to nuclear attrition for 3 total), as a means of getting a conquest card and repairing an annihilated continent. This would create an interesting strategic decision regarding expansion inward (rebuilding the shattered husk of your empire) versus simply throwing all your weight and strength behind a final push to annihilate your opponent. It would also tempt players towards a death-spiral of having less countries left and therefore less resources to clean up the ones that remain. Just some suggestions, great video by the way!
33:06 I mean, it is kind of a phyrric victory, because 986 emus died, and 2500 injured, while the 3 guns were overrun. The war was ended due to public criticism (On the side of the Australian Government) and the high cost of ammunition. The humans absolutely could have kept going in the war, if it weren't for the other humans. It wasn't like the Emuminator (The Emu Terminator) rose up and actually caused a revolution or something, they just failed to gain much traction.
I would love to see a 4 player version of risk that dom thinks is a normal game, but he has rigged dice so he almost always looses and just watch him slowly get madder and madder
This inspired me to play a game or Risk, a game of Tactical Nuclear Warfare myself, although I made alterations as follows: Each turn gain 1 Troop. Each turn gain 1 troop per 4 territories you control. On the 3'rd turn before you calculate how many troops, place a Capital on one country you control; The Capital has the following Rules: Whoever controls a Capital gets +1 troops per Capital they own (so stealing your opponents is beneficial!, the Capital has a Nuclear Defence System, so it can never be Nuked! So if a that Country is drawn too bad, no Nuking! * Neutral doesn't get a Capital! Gain extra Troops per region you control modified by the amount of that Territory left, so for example Africa, Control 5-6 get the full 3, Control 3-4 get 2, Control 1-2 get 1 extra troops. Modify that for the other regions accordingly. If territories are nuked you can attack from your current square to another square, obviously you are passing through Nuked countries so the penalty needs to apply, so for example move through 2 squares lose 2 even before you battle (only apply this once for combat) and proceed as normal, at the end of all battles the troops that battled occupy that country (assuming you won) without penalty (so if you attacked with 3 then 1-3 can now occupy that won country, but never more than battled. Reinforcing that country will then cause more deaths from radiation... Such is the price of Nuclear War I guess! 😅 And finally... Cards rather than Stars count towards getting extra Troops and you can't trade in more than 4 cards at a time as follows; 2 cards, 2 troops, 3 cards, 4 troops, 4 cards, 7 troops. All the above Rules prevents the game from being able to be ran away with by exchanging a lot of cards as well as restricting bow many resources can be gained per turn. But I have to say, this is now the ONLY way that I want to play Risk! It was a lot of fun and the game was considerably shorter. And remember, if you lose at a Game of Risk, Tactical Nuclear Warfare, it doesn't matter, because you know that your enemies are all going to die from the Radiation anyway! *And just a thought, if you feel that your army would never let their Capital be captured, then apply this Rule: If an opposing Army captures your Capiltal, immediately Nuke that Capital ( the Defence System goes Off-line when it's captured) AND the country that that attack originated... If for some reason your opponent attacked from their own Capital, it's Nuked too, bad luck you can't avoid it! 😅 Great video as always guys, such fun!. 🎉
If I ever get myself into gear and finish the game I'm working on, I'm gonna make a character just for Sully because his laugh would make it so much better, and also one for Dom, because he's Dom (and we like the anger 👍).
I love the little bit of added strategy this adds. It wasn't super highlighted here, at least not where I'm at so far. But the give and take of moving into territory that you have in your hand so it can't be nuked, holding key strategic locations in hand for future nukes, or deciding to trade in cards for troops with the added pressure of knowing that you are putting some of your territories back into the pull... I love it
Rule revisions for your next match. Setting information. The players control superpowers, and all their regions are part of that superpower. The neutrals are independant nations that are not aligned with anyone, not even each other. Basic rules. - You can move armies through nuked regions to attack another region, one territory at a time, losing one man due to rediation damage per nuked territory moved through. - Neutrals do not employ nukes until a player has done so. Once only a single neutral territory remains, they cease using nukes. - The winner is the last player with clean territories. Optional rules. - The Mutants. - Unoccupied radiation zones have one defender, which are mutants. - Fighting mutants is like fighting humans, except on ties, in that, if they equal an attackers dice roll and the roll was odd (1, 3, 5) then they lose. However, if the dice roll was even (2, 4, 6) then they win. The attacker loses a man and a new mutant unit is generated. - At the end of a players turn, if a player doesn't have an army in a radiation zone, then reset the defender count to one mutant, either by adding one mutant to unoccupied radiation zones, or by removing excess mutants from mutant occupied radiation zones. - Attacking through radiation zones to reach a clean zone, costs one man, in addition to losses incurred fighting mutants along the way.
I know I'm outing myself as a peasant here, but Iceland isn't the frozen foods specialist, that's Farmfoods. Iceland even had a dig at them in an advert about it.
This is really fun and chaotic, plus a great way to speed up Risk! I once created a house rule which I thought was nifty, but realised afterwards dramatically extends the game lol where basically you can spend a single card to airdrop troops into the territory even if you're not controlling an adjacent territory. It happens before placing reinforcements on controlled territories, and uses those reinforcements. Three possible outcomes: win the airdrop and take the territory, lose all of your reinforcements in the airdrop, or cut your losses and end the airdrop so you can place the surviving reinforcements as normal.
This reminds me of Risk Evolution where you could unlock nuclear weapons as part of the game's ongoing development. Founded the world capital - immediately gets annihilated and is uninhabitable forever.
Actually, in Brazil we have a (copy-cat) "version" of Risk that is called War. Many Hasbro board games got there before Hasbro itself, with alternative names.
Dom gets a hold of nuclear weapons. North America is destroyed completely. Checks out....
This was Comrade Dom's plan from beginning.
They’re older codes sir but they still check out.
@@itiscujoYou can tell because Russia still stands strong
"We've discovered that every single nuclear warhead happened to land directly on the house of someone who posted on the internet about... The Landlord's Game?"
...and when it was all gone, he muttered, "Good Riddance!" 😅
Ah, because if there was one thing that Dom needed, it was the nuclear launch codes.
Dom might need them, everyone else really does not need him to have them.
You wouldn't want them falling into the wrong hands do you?
Dun dun dom!
It’s an older code sir, but it still checks out.
Given that the American briefcase that contains the codes is called the Football, and is always handcuffed to a government official, I'm imagining that Dom just has them written on Sully's back and carries him around like a filofax
"I got so excited about Argentina, I forgot to place my troops!" I see Dom is playing as Maggie Thatcher again
@@danstratyt Monopoly: God save the queen rules.
It's like monopoly Roman rules except every round Dom dies and plays a new character and everyone has to pay half of their savings into the bank for the monarchs funeral.
@@shaeisgae8952you can't forget the other half for the new one's coronation
Please do some research. We won, you aren't getting them back. GSTK.
Whether he's winning or losing, Dom always becomes more unhinged the longer a game goes on
It doesn't matter if he's playing or not, the longer a game goes on, he becomes more and more unhinged, but he also starts pretty unhinged.
@@livedandletdie I don't think I have ever seen Dom hinged, is there an older episode you can refer to where his marbles are still intact?
@@TallDarknGruesome I believe this man was born without any marbles to begin with.
The higher Dom's blood pressure rises, the more fun the audience has.
So... Even if you destroy at least one country every round, Risk STILL takes over an hour to play.
Amazing.
And that’s *with* speeding up the counting between every round.
In the online game Risk: World Domination there's a few different styles, lots of different maps, and some games take only 10 to 15 minutes because you can use a blitz function or you can choose to manually roll.
Thats down from the usual 8 or so…
I'm not seeing the criticism as many modern games take far longer but I guess it's modern gamers liking to diss older games
@keithparker1346 wait what modern games take longer while being equally or less complex than Risk? 😂 you made that up
Here is a fun thing:
Diplomacy but you have to honour every deal you make.
Diplomacy, with no hidden comms
This can produce a whole series from one game)
This would be brilliant!
@@MultiClassGeekThat's just Wilson rules
Sully and Dom work so well together as they are both capable of following any "Yes and..."
As a Canadian, I find it incredibly funny that for at least 15 minutes, there was a brutal long war between Ontario and Quebec. Sounds like home.
Update: Quebec won…
That one guy who shows up to every leaf game in the away sweater is overjoyed.
Update 2: The neutral’s take no prisoners, mes amis. C’est la gare
At least we outlasted (god forgive me for uttering this word) Alberta
@@DasGanon I remember always seeing a guy with season tickets wearing a jersey with the nameplate saying "Leafs Suck" for years. I would understand if we were in Montreal, but we aren't even in Canada. It was the end of an era when the jersey was retired in commiseration for both of our teams sucking. We somehow have won more FOUR times as many playoff series post lockout, despite having the longest playoff drought in NHL history compared to the Leafs being in the postseason every year since 2017.
The vibe of these two is two fun, divorced dads
Speed running the mid life crisis 😂
You would like Audio Opera.
Dom's unflinching, vehement hatred towards his _best friend_ will never cease to be utterly hilarious
"This isn't sadness, Sullivan. This is fury. This is radioactive anger. This is nuclear rage."
"This isn't sadness Sullivan. This is fury. This is anger. This is radioactive angst. This is nuclear rage."
Bad news: Sully has found the nuclear codes. Good news: Sully still can't read
Bad news, they are numbers, and he can count.... to 9.
I like to think that the neutrals are not bombing themselves but instead they are so crazy they forgot safety protocols and the missles blew up on the launchers
Love how (at least during the first 25 minutes) they are losing territories faster than they can gain them. Thermonuclear war in a nutshell.
31:38 From Argentina (not) being the end of the world (well, they kind of share that honor with Chile, considering the southern point of South America) and human footballer steaks(?) to baked Alaska.
Lots of questionable decisions there, especially from Dom - attacking with a disadvantage for no reason, bashing neutrals for no reason, or not taking easy territories in Asia.
Immediately creating a rivalry between the editors is a bold new direction in content creation.
Full plastic jacket really got me
As a Canadian who has played lots of Risk, my favourite game was a random game at grad school, a peak Risk game where I knew no one. Me and one other player, we had never met before, were from Canada. Me from the Prairies, them from the east coast. Maybe 10 words were exchanged. We both planed to dominate but wouldn't take on each other. We ended up splitting the other territories and then shook hands.
Dom and Sully is such a great duo. It's so iconic to hear Dom say "Shut up!" If there was a game made with NRB characters then I would definitely put it as Dom's catchphrase. Just like Shaggy has Zoinks!
Dom: "Neutral Peru."
Me, quietly to myself: "Perutral..."
Dom: "Perutral!"
True connoisseurs love a portmanteau.
Okay guys, I guess we can stop enabling Sully's Brooke delusion. Someone call the New Yorker.
Let's be honest, Hot Bucket Cold Bucket should have absolutely been a dead giveaway.
@@mattclemson I am kinda out-of-the-loop about the sully/brooke topic, but I did just look up the "hot bucket cold bucket" bit and that was _sooooo funny_ ahaha, thanks for that.
What a start to a game.
That was a truly amazing round neutral player! I wasn't sure about you when sully introduced you but I'm sure you will fit right in!
27:57 “I remember when the England team was English and now it’s just steaks with legs” has to be an all time best quote 😆
I do love how Sullivan's laugh always seems to cause him great pain, but he's also always laughing.
I love the House Rules vids, easily my favourite. I look forward to seeing you folks at the UKGE!
Pete! Nice to see you here!
I saw this video pop up and thought, "Sweet, they're playing Risk 2210" (famously the Risk game that actually has nuclear weapons). I don't know why I thought House Rules would do something that straightforward.
I didn't see the House Rules bit to start with, so I at least was a bit more justified in thinking the same thing. 😅 It'd certainly be more interesting than stock Risk, I reckon, even this House Rules variant... I remember enjoying playing it years ago with my family.
I suspect it's because most people don't know of Risk 2210
@keithparker1346 Probably right. It's a shame, though. Risk 2210 is still my favorite version. It solved some of the things I disliked about classic Risk. The turn limit prevents overly defensive play and the commander cards can punish doom stacks. Layering energy management and variable turn order on top of that makes the game more dynamic. There's much less "one attack just to get my card."
2210 is SO good, with Godstorm just behind
Long live the Dommunist Party
"Risk, But with BIOLOGICAL WEAPONS" where you mix Risk with Pandemic
A yes the three famous times House Rules actualy improved a game: monopoly, risk and that candy-colour-card game where they took guesses and drank.
Don't forget Snakes and Snakes.
@@mikebliss3153or vibes guess who
@@matsvee6746 Vibes Guess Who was by far the best.
The title of this alone brings me back to when I was 13 years old without any friends and making up my own rules of Risk that included options for nukes and missile strikes so I already love it.
The transition of crying men to Dom's empty black eyes staring back at you seems to be very appropriate.
Most Kills Achievement goes to the Neutrals
Most Friendly Fires: Also Neutrals.
In my head canon, the "neutrals" were Teri-tories. Pleased to see Teri survived in Yakutsk It would be fun to replay this with the small tweak that the neutrals only nuke the players, not themselves (and maybe if they draw their own Teri-tory they get another soldier in that location). That way Teri would have a chance of winning without actively playing. 🙂
I love this modification!
31:06 Kinda surprised that Teri didn't object to Dom moving his troops to On-Teri-Oh
Such a Teri-rible pun 😂
I love the idea the Brooke is a shared mad delusion that was bought into by so many people that she became real.
Full Plastic Jacket would be an amazing stop motion movie with green army men
I love the idea of Hasbro R&D’ing dice just to get Dom. 😂
Hearing the guys named Michael by Sullivan immediately threw me back to when they did ready steady bet and had the 3 Michael horses
i thought of the exact same thing lol
This is one of those House Rules that should absolutely be replayed with a full set of players. This was incredible.
The Neutrals are such a hilarious addition to the cast! We need more of them, please.
They never explained that there would be a nuke after every turn, so the first two times I thought it was a retaliatory fire in response to the players' nukes. I think that would have been a more interesting way to do it, since it turns a nuke into a gamble. Instead it is just random so you may as well nuke if it takes out more than a couple of enemy troops.
1:43 Yes they did.
I like how european are the least affected by nuclear bomb in this.
Two things I love about this pairing in this video: (1) How amused Sully is by his friends, bc his laugh is contagious af; and (2) how, whenever Dom gets annoyed, he makes a Miss Piggy sound.
You guys never miss on your ads for your shows and merch, I'm not from the UK and i still wanna buy a ticket lol
Strangely enough, this video didn’t make me want to play Risk, but it did make me want to play Fallout again.
There was an old game called Supremacy that was like risk. But you had a stock market and could develop nukes. After so many nuke strikes the games ended in mutually assured destruction leaving the planet in nuclear winter. Invariably the game ended with one mad man holding the world hostage
Ah, yes. The old Bunker Grandpa Simulator.
Dom just as a megalomaniac vibe about him, it only makes sense he’d acquire nukes.
I absolutely love this variation and will 100% be adopting this for my future games of risk! Gotta love ways to shorten it a bit, and this is a great thematic method!
Honestly, the most surprising thing about this video is that they actually playtest things!
I can't believe that Dom didn't just choose to roll better numbers. Rookie mistake if you ask me.
Full plastic Jacket got the thumbs up from me.
You know when Dom isn't playing the Gamemaster Sully actually looks like he is having fun instead of being terrified.
This should combine with the last video, if you wanna drop "the bomb" you gotta take a dab of the "the bomb" hot sauce
The very first nuke that goes off wipes me out. So thanks, I guess?
An idea to slow-down the run-away nuclear warfare might be that for every nation destroyed by nuclear warfare on a continent, its continent bonus drops by 1, meaning ruining a continent to be the last one in control of a flaming ruin won't give you the full benefit of capturing it intact, and at a certain point, it gives nothing.
You might also consider an option 'clean' fallout by spending a certain number of troops (Perhaps 2 in addition to the 1 lost to nuclear attrition for 3 total), as a means of getting a conquest card and repairing an annihilated continent. This would create an interesting strategic decision regarding expansion inward (rebuilding the shattered husk of your empire) versus simply throwing all your weight and strength behind a final push to annihilate your opponent.
It would also tempt players towards a death-spiral of having less countries left and therefore less resources to clean up the ones that remain.
Just some suggestions, great video by the way!
33:06 I mean, it is kind of a phyrric victory, because 986 emus died, and 2500 injured, while the 3 guns were overrun. The war was ended due to public criticism (On the side of the Australian Government) and the high cost of ammunition. The humans absolutely could have kept going in the war, if it weren't for the other humans.
It wasn't like the Emuminator (The Emu Terminator) rose up and actually caused a revolution or something, they just failed to gain much traction.
4:31 Another tidbit about the strangeness of this world is the fact that there is no New Zealand
NZ planned for all this, converted their entire country into a mobile space station and lifted off.
@@SirSaladhead Did they take Tasmania with them as well
The neutral player could be referred to as Territories Existing Ridiculously Independently. Gotta hate those TERIs! :P
I feel like Rimmer needs to be here entering all of this in his Risk diary.
Masterful editing! I am loving the Big Red Button, explosions and all the visual effects! :D
The agressive zooms on Dom's enraged face each time he shook the dice were hilarious. So simple, and yet so effective.
I love how Dom's mood is a constantly swinging pendulum that goes from "I'm the best" to "i hate this stupid game"
Brooke wasn't invisible!
She was a sock puppet the entire time!!!
we need a video with dom playing diplomacy NOW
Would love to see this one again, multiplayer.
Yes, 4 players!
I would love to see a 4 player version of risk that dom thinks is a normal game, but he has rigged dice so he almost always looses and just watch him slowly get madder and madder
No Doms Barred is really getting better and better.
House rules: Diplomacy but everybody is Dom (full game of diplomacy where everybody is dressed up as Dom and pretending to be him)
This inspired me to play a game or Risk, a game of Tactical Nuclear Warfare myself, although I made alterations as follows:
Each turn gain 1 Troop.
Each turn gain 1 troop per 4 territories you control.
On the 3'rd turn before you calculate how many troops, place a Capital on one country you control; The Capital has the following Rules: Whoever controls a Capital gets +1 troops per Capital they own (so stealing your opponents is beneficial!, the Capital has a Nuclear Defence System, so it can never be Nuked! So if a that Country is drawn too bad, no Nuking! * Neutral doesn't get a Capital!
Gain extra Troops per region you control modified by the amount of that Territory left, so for example Africa, Control 5-6 get the full 3, Control 3-4 get 2, Control 1-2 get 1 extra troops. Modify that for the other regions accordingly.
If territories are nuked you can attack from your current square to another square, obviously you are passing through Nuked countries so the penalty needs to apply, so for example move through 2 squares lose 2 even before you battle (only apply this once for combat) and proceed as normal, at the end of all battles the troops that battled occupy that country (assuming you won) without penalty (so if you attacked with 3 then 1-3 can now occupy that won country, but never more than battled. Reinforcing that country will then cause more deaths from radiation... Such is the price of Nuclear War I guess! 😅
And finally...
Cards rather than Stars count towards getting extra Troops and you can't trade in more than 4 cards at a time as follows; 2 cards, 2 troops, 3 cards, 4 troops, 4 cards, 7 troops.
All the above Rules prevents the game from being able to be ran away with by exchanging a lot of cards as well as restricting bow many resources can be gained per turn.
But I have to say, this is now the ONLY way that I want to play Risk! It was a lot of fun and the game was considerably shorter.
And remember, if you lose at a Game of Risk, Tactical Nuclear Warfare, it doesn't matter, because you know that your enemies are all going to die from the Radiation anyway!
*And just a thought, if you feel that your army would never let their Capital be captured, then apply this Rule:
If an opposing Army captures your Capiltal, immediately Nuke that Capital ( the Defence System goes Off-line when it's captured) AND the country that that attack originated... If for some reason your opponent attacked from their own Capital, it's Nuked too, bad luck you can't avoid it! 😅
Great video as always guys, such fun!. 🎉
If I ever get myself into gear and finish the game I'm working on, I'm gonna make a character just for Sully because his laugh would make it so much better, and also one for Dom, because he's Dom (and we like the anger 👍).
Sullivan and his love of horses returns 😂
I don't know which game, but you should make a House rules with heart monitors and there's a punishment if it gets above a certain level!
I just found your channel, I'm really enjoying it.
One thing I noticed in this game is the neutrals kept pushing the self-destruct button.
Watch comunopoly next! (Communist, monopoly, with Dom as Stalin)
@@nigredoooalgown6245 Yeah I watched those. They were awesome.
I love the little bit of added strategy this adds. It wasn't super highlighted here, at least not where I'm at so far. But the give and take of moving into territory that you have in your hand so it can't be nuked, holding key strategic locations in hand for future nukes, or deciding to trade in cards for troops with the added pressure of knowing that you are putting some of your territories back into the pull... I love it
Rule revisions for your next match.
Setting information.
The players control superpowers, and all their regions are part of that superpower. The neutrals are independant nations that are not aligned with anyone, not even each other.
Basic rules.
- You can move armies through nuked regions to attack another region, one territory at a time, losing one man due to rediation damage per nuked territory moved through.
- Neutrals do not employ nukes until a player has done so. Once only a single neutral territory remains, they cease using nukes.
- The winner is the last player with clean territories.
Optional rules. - The Mutants.
- Unoccupied radiation zones have one defender, which are mutants.
- Fighting mutants is like fighting humans, except on ties, in that, if they equal an attackers dice roll and the roll was odd (1, 3, 5) then they lose. However, if the dice roll was even (2, 4, 6) then they win. The attacker loses a man and a new mutant unit is generated.
- At the end of a players turn, if a player doesn't have an army in a radiation zone, then reset the defender count to one mutant, either by adding one mutant to unoccupied radiation zones, or by removing excess mutants from mutant occupied radiation zones.
- Attacking through radiation zones to reach a clean zone, costs one man, in addition to losses incurred fighting mutants along the way.
I know I'm outing myself as a peasant here, but Iceland isn't the frozen foods specialist, that's Farmfoods. Iceland even had a dig at them in an advert about it.
Can't forget about Venezuelian gold farmers in old school runescape. Best kind of people we love South America.
This is a legitimately fun seeming version of Risk. And it's vaguely balanced too. Like it isn't, but nobody gets an advantage in dropping nukes.
“The fairies did that”
Don’t say it,don’t say it,don’t say it
Glad to see Sullivan got his horses again.
This is really fun and chaotic, plus a great way to speed up Risk! I once created a house rule which I thought was nifty, but realised afterwards dramatically extends the game lol where basically you can spend a single card to airdrop troops into the territory even if you're not controlling an adjacent territory. It happens before placing reinforcements on controlled territories, and uses those reinforcements. Three possible outcomes: win the airdrop and take the territory, lose all of your reinforcements in the airdrop, or cut your losses and end the airdrop so you can place the surviving reinforcements as normal.
We’ve got to finish this emu war, spoken like a true australian
8:53 feel like this conversation has happened in many real strategy rooms
Also... *NUKEM*: "Get them Before they Get You!"
Another Quality Home Game from Butler Brothers.
Wait wait wait
This is pretty much exactly the plot of xenonauts
The random nukings are the aliens
This reminds me of Risk Evolution where you could unlock nuclear weapons as part of the game's ongoing development.
Founded the world capital - immediately gets annihilated and is uninhabitable forever.
28:00 As someone from the midlands, i'm impressed at how good that impression was.
I'm here for Full Plastic Jacket 🤣🤣🤣
Literally just watched the classic film last week.
Hello from Singapore! A great way to help with jet lag!
I would like to take a moment to appreciate the emu war 2.0 and also the joke about Melbourne. 10/10
They set up a whole tournament, and it was won by a figment of Sully's imagination
From Iceland: We dont need nukes, we got volcanic eruptions, right around when this video came out :D
Patrolling the Mojave, almost makes you wish for a nuclear winter.
Ellis came out swinging, good job with the editing!
Here's a suggestion Risk but with shots and every time you lose you have to take a shot.
The number of countries on a Risk board is less than the number of countries historically invaded by Britain.
For the next one: Kerplunk, but with hot sweets instead of marbles. Whoever makes them drop has to eat them.
Great idea
But with some gross flavored Jelly Belly.
That sounds great. I'd enjoy seeing Dom and Sully try to eat them.
Yes, but you only play with diabetics, and the only insulin is sitting on top of all the candy.
(this is a joke, to be clear)
Dom has clearly been watching full metal jacket recently
I always imagine Terry as the animated Terry from Pixar's soul
Actually, in Brazil we have a (copy-cat) "version" of Risk that is called War. Many Hasbro board games got there before Hasbro itself, with alternative names.
I love that even in the house rules games that don't involve alcohol, they still go completely unhinged by the half-way mark