"You can kill Boggart for his bell." Scott, that is some of the most vile shit I've ever heard you say. Boggart's the homie, you can't kill him. You let Dung Eater do it then take sweet revenge. Obviously.
I'm getting his Bell Bearing one way or another. Getting one-shot by a charged Night Comet is a merciful death compared to being subjected to Dung Eaters violations.
DO NOT KILL HIM BEFORE HIS QUEST. Scott didn't make this clear so I killed him for his bell bearing, and it does not have boiled crab. It will only have boiled crab if you do the quest line
There is also a Golden Vow ash of war in limgrave you can just smack on a dagger. The buff is 45 secs instead of 60 and it gives 7.5% damage reduction instead of 10, but lets you skip any faith requirement. It's used in speedruns too for that reason
@@TravisSgyatt talking about the Fromsoftware games community, That frequent X Not to be confused with people who don’t live on that site exclusively They’re practically sub human and have the worst takes, Hence this video needing to be made
One thing of note, Flame Grant me Strength is a body buff, and so is the boiled crab, meaning you can only apply one at a time. Now you can stack either of these with Golden Vow because it’s considered an aura buff and does not overwrite the body buff
@@AwesomeAfrojim If Fextralife is to be believed, it is neither; rather it is considered a "unique buff" which means that it can be stacked with the aura buff of golden vow _and_ the body buff of the boiled crab.
what i noticed i most enjoy about Elden Ring is the challenge of an impossible task slowly becoming possible by trial and error, memorizing, finding ways to beat the enemy and exploiting weaknesses they have and finally achieving it only to run into that same wall in the next boss fight and having to do it all over again
Your right, i love the challenge but fair challenge just like messmer or rellana. On the other hand radahn is bs, i deal him 600 dmg and got like one attack window after his combo. Boss feels so unfun to learn and he is imo the biggest disadvantage of the dlc. Lets take a look on messmer, excellent boss design. At the start he feels impossible to beat but he is so fun to fight and learn. He has two different phases adding something new, music is great and his voice actor has fckin killed it. The atmosphere is just amazing. On the other hand radahn is bs, both phases similiar, shit music, shit cutscene, like 3 types of combos nah he is just bs and unfun and its cheap difficulty unlike as good bosses like isshin, orphan, malenia or maliketh.
@@gutpuke4549I heard so many terrible things about Gaius being this monster, but my magics ate him up once I figured out how to avoid his charge dependably. Learning the game is part of playing the game. All the new strats I’ve implemented have made me a much better player, overall.
I don't really get the point of that consumable, the drop rate is so low for the ingredients it's impossible to farm in any significant way and it uses FP. Then why not just use the ash of war on a dagger ?
@@christophermanieram7050 yes it is, I believe we’re all aware of that. This person was just mentioning that in the DLC they made a craftable consumable version of it as well.
i think the problem is people play a certain way and when their playstyle isnt enough to beat something they are too stubborn to use the games mechanics to improve their chances or analyze the boss and iterate their strategy.
Yeah pretty much. I was trying to play the game that way. Slamming my head against the boss hoping I’d get lucky. Then I realized this wasn’t going to work and just took 2 minutes to add in some more damage resistance and boom after that it took one try. It’s really that simple
I think the only problem with this mechanic the tedium of having to collect these fragments. I think its fine for a first time playthrough but why would you want to play this DLC again on Normal Game if you have to collect all of them again. You keep them in NG+ so why reset. I would prefer if it was like Sekiro where you get these items by killing bosses tbh.
Also going from 60% to 80% damage reduction is far better than going from 0% to 20%. Reason being that there is only 40% remaining so the damage you are used to taking that point drops to the remaining 20%. This makes it feel like taking half damage, relative to the point you were already at when doing 60% reduction. To the extreme - going from 98% to 99%, a single 1% is taking half damage.
I just used the defense talisman, opaline hard tear and armor. It was enough for me to tank everything. The final boss didn't one-shot me with "that" move. You know which one.
Yeah, the final boss needs to be nerves in damage because I have 18 scadutree levels, 60 vigor, crimson talisman +3, dragoncrest talisman+3, and the opaline hardtear,, yet I still get one-shot by some combos because of the damage that boss does.
Another tip to increase your defense, the perfume that gives you a bubble and a small damage increase can be used really quickly to tank a hit. I used this multiple times to save healing and you can carry up to ten of it.
Btw, there is a new tear that gives you "Spontaneous guard". It is EXTREMELY helpful for no shield builds. It allows you to block effectively with weapons and do guard counters while blocking a lot of damage.
Colossal Weapons are the best choice for tankiness as well, whenever you have hyper armor (so basically any time you're attacking) you take 17.5% reduced damage from all sources and can poise through many boss attacks.
You mean that hyperarmor also grants you a damage reduction???? I had no idea since I'm always playing with either greatsword either giant crusher and for that purpose have a lighter armor. If you're right, you're my hero of the day!
Honestly, as someone who'd forgotten a lot of the game mechanics and was getting slapped silly by the bosses, this was a really helpful refresher to help me figure out how to balance things out for my play through Thanks Scott! Gonna become great friends with Boggart and develop a crippling crab addiction
Genuinely super helpful. I'd been having a blast with almost the whole DLC right up until the end, where I eventually felt like I had no chance and had pretty much given up. Ran all this and got close on my second attempt.
It’s really good to see you back to Elden Ring man. You’re my favorite YT channel when it comes to Elden Ring you explain things in such detail when it comes to pvp glad you came back dude hope you stay a while
Hey Scott I have over 200 hours in the game and I never even considered my defense. Its weird but I think I was just so excited for the DLC that I didn't want to re work my build and get to the best parts. This video really reminded me of what I was misunderstanding and am now having a great time in the DLC thanks man
I think the problem we've run into with this DLC is three-fold 1)We have a lot of players who've never played a fromsoft DLC before, so they don't realize that it's always the hardest part of the games. Part of this is that we have a lot of new players to the franchise. A lot of these players have never played any of the other souls games so they have no experience in knowing just how hard the DLCs always are. 2) A lot of players have no idea, like you just showed, on how to build defenses and actually use things they pick up. Instead they just try to go to every boss and bulldoze their way through them. Not realizing they are playing a glass cannon build, essentially. I think part of this is people watching videos of people who are absolutely elite at these games. Just run through no hit. No Dodge roll. None of that stuff - and just be God tier and then other players thinking that they can do the same. When thwy have nfc how difficult those runs are. 3) I don't know what happened since the launch of the game and now but we now have people complaining that the game is" too open world". People are literally complaining about having to go out and find stuff in an open world game. This is utterly baffling to me. The point of coming up against a boss that you have no chance against because you're not god-tier player is that that boss is telling you to go out and find stuff to make you stronger so that you can face them and can have a chance without bashing your head against the wall.
4) Many people went straight for the DLC after a loong break. I'm pretty sure if I were to start the run from scratch and get to, I dunno, capital at the Erdtree and then go to the DLC I'd have far easier time.
Forcing you to "explore" the boring open world just so the bosses dont feel like an exercise in frustration is insulting, especially for a game that already had little to no value at all for the players time. I dont wanna have to "explore" every nook and cranny when the entire game revolves around combat anyways. The exploration should reward the player, it shouldnt be mandatory. No other fromsoft game did this. Everything you needed you just ran into or needed some minimal exploring. Nothing close to "look up a guie and waste 4 hours of your time looking ofr the item that makes the game easier". Bullshit design that only fromdrones defend.
@@belottov I completely agree. In base game Elden Ring, exploration is mostly something you do for fun to find new toys to play with. There are a few key items to find but they are few and usually easy to find. In SOTE, you essentially NEED to scour the map for scadutree fragments. It's definitely a departure from the base game's philosophy and you shouldn't be getting condescended and patronized for pointing it out. I think people are really gonna recognize the flaws with the scadutree fragments when everybody starts doing second playthroughs of SOTE and realizes they have to go through nearly the entire map again instead of just going straight for the important areas.
Happy to see another Scott Jund video on my recommended. The last video I watched from you was when i was trying to get better at dark souls 3 pvp 6-7 years ago. Hope all is well king.
I would also highly recommend people use the crimson seed talisman or crimson seed talisman +1. The huge boost it gives to your flasks allows you to last way longer in boss fights.
I loved the ending lmao Awesome video, it was great seeing the clear numbers from a blank slate, no-armor character. Had no idea you could reach 80% DR even before you use perfumes and Endure on top of that (I know people are using Endure to survive the last boss for example).
I have read some negative reviews saying stuff like "I am currently on Ng+7 and level 200 so I know what I'm doing and I am a souls veteran, and I am getting one-two shot by every single enemy. DLC is bad".
Me and my brother are new to souls like and we have been absolutely having a blast with the new dlc, it’s pretty challenging but boy is it rewarding killing a boss you’ve stuck on for a while
How dare you put out such a well informed and helpful video for people struggling to not understand the new mechanics introduced and instead review bomb a game from a series notorious for difficulty and not holding your hand
I already use this setup, the flask tear+ boiled crab+ goldenvow+ dragoncrest shield, i can confirm this is amazing to help survive boss fights long enough to learn boss attack patterns 👍 The video is great advice
If you're willing to change build, I beat it by taking moore's greatshield + mohg's greatspear and stacking marika and radagon soreseal + greatshield talisman and green turtle. Use scholar's Shield on the greatshield and block + stab with greatshield and live good life (It'll still be tough but a lot easier). Stat wise you want 60 vigor 50ish stamia at least 40-45 arcane and min requirements everything else (MP helps a bit too)
@@DeebeeHD Yea, the build is basically just Greatshield + Scholar's Shield w/Mohgs spear to deal damage + bleed. Changes the fight from needing to perfect dodge, to needing to identify windows to apply scholar's shield and heal/regain mp with flask. Even with this build it has it's challenges, since some of his attacks if you're too close can hit you past your shield, but it works. Since you're blocking with shield, the chip damage you take doesn't matter since your base negations don't mean much
Dude this video saved me. I’ve been stuck on that damned hippo for 2 days and I destroyed him first try now that every attack doesn’t one shot me. Thank you tarnished.
I’m not even lying when I say 30 minutes after watching this video and buffing the way he suggested I beat the final boss of the DLC. Honestly thank you so much!
@@trippy5519 Its why i sekiro imo is their masterpiece. I can go fight any enemy and as long as my mechanics are good im 100% able to kill them no questions asked. You dont have to worry "is my vigor high enough? am i using a element they are weak to? is this a good enemy to fight using a heavy or light weapon?" none of that BS Just see a enemy, be good at the main mechanic of deflecting and you will do good damage to it because you dont have to worry about your katana being a +whatever upgrade among other things.
@@thedoomslayer5863 Sekiro is amazing for those reasons, but I haven't really struggled in elden ring to the point of worrying about all that. Just run a competent build and wait for openings. I struggle to understand how some people take hundreds of tries on any boss.
@@trippy5519 well tbh it's that Elden Ring is cheesy, full of cheese. You can either use any number of cheeses like frost and bleed or infinite fp azure comet ect If you DON'T use any of the cheese then the bosses feel cheesy themselves. If you DO use them then the bosses get absolutely CLAPPED with not much way for them to do anything about it. And for me I feel like I don't just win from raw mechanics, the cheese and stats and items ect all take away from that enjoyment id get if I knew I just beat it without any of that stuff helping or hindering me. Makes me just go "oh I killed this boss that's cool I guess" instead of that sheer hype and jubilation from killing say Sword Saint Isshin in Sekiro knowing it's bc I got his fight down to a T
Not gonna lie Rellana was kicking my ass, took me wayyyy longer than it should’ve to kill her but I would never say the fight is unfair, I’m just bad. The DLC is fun as hell. Also great video! Hope this helps me not get 1-2 shot anymore gonna try it out
Yeah Rellana is tricky because we're so used to rolling attacks, when she's meant to be outspaced. Once you realize you can just run from her combos and then punish with a jump attack at the end of her strings, it's way easier
@@iabuseartemis i joke with my friends that rellana is just malenia 2 but a bit nerfed and without the scarlet rot. I think she is a good boss but personally i dont like the fight a lot, because it feels like ive seen it before.
Thanks Scott, I just watched 3 minutes of this and have now beat rellana and dancing lion within an hour of each other, having beat no major bosses the past 3 days of playing. I probably wouldn't have taken 235 attempts to beat Malenia if I put any thought into my buffs ;-;
I'm playing through the DLC on my NG+ character and it's taught me to use everything I have to not die in two hits. I can't imagine people who enter boss fights without at least chugging their physic. As you said, people are too scared to drop damage boosting talismans in favour of defense. But can't you just make up for damage in other ways? I was struggling with the Finger Mother boss for a while then I remembered that fleshy enemies are weak to bleed and slashes. So I swapped off of Zweihander to the new backhand blades, put on heavier armour since I'm not using a greatsword, put on three defense talismans and the talisman that boosts HP recovery from flasks, and killed the boss first try afterwards.
Scott I found younwhen eldenring came out. You helped me out a lot. Good to see you doing more eldenring videos. I understand It was the game not having anymore new content. Just glad to see you back.
@@jakesteel4916 yeah i watched the video and pretty much stopped watching when he said u could kill him for the bell bearing... im displeased to put it nicely
Just wanted to leave a comment for the algo. I’ve been around the Elden Ring speed running/challenge running community for a while, and this video was still WILDLY helpful to me. Love the way you showed the resistances increasing, fantastic job.
Theres something I realized when playing shadow of erdtree. It is the epitome of "die and die until you get the fight". You're supposed to die over and over again to learn the fight. I died a lot to one of the bosses and I actually started seeing where their opening attacks are.
@sneaky5141 It isn't like consort radahn can't be cheesed either with a greatshield build that's been getting traction so your point is moot lmfao. If you really think soulslike games at its core is to go the path of least resistance and not learn boss movesets you just rob yourself of the feeling of accomplishment.
I appreciate that you've been making the effort to help people actually learn ways to progress through the game instead of just shrugging and going "git gud".
I called her on snake boy… I destroyed him with the new great katanas weapon art in phase 1, And she was behind him phase 2… Did 80% of the damage Just insane how she is still meta
I will say there’s a significant difference between what Scott is suggesting (don’t neglect defenses) and using summons to get x number of free hits on the boss while it’s distracted. It’s valid to say you shouldn’t have to use summons because at that point you aren’t actually experiencing what the boss is supposed to do in a fight given how simplistic the targeting ai is.
Elden Ring is the easiest in the series when played as intended, with broken summons. Playing without them ER is by far the hardest of their catalogue, but not in a good way like Sekiro. The bosses are seriously overturned and relentless with very little tells.
@@seacooknah even without summons elden ring is easy. I did my entire first play-through without them. Elden ring with spirit summons is just brain dead mode,u can literally summon your mimic and watch them beat most bosses.
You are really good at explaining things. I randomly stumbled upon this video and can already start properly buffing before boss fights. I didn't know prawns and golden vow are actually that good, thanks man!
@@Slaughter_HillRegardless of what anyone says(or how they rate it, they’re entitled to that). Just ignore the dlc and go back to the base game and if your tired of the base game just wait for fromsoft to make a new game/play an old one. And if your tired of fromsoft there is thankfully a lot of games that aren’t made by them. All in all the entire conversation around the dlc sounds almost exactly to how people complained when elden ring first came out. This dlc is not for everyone like how the game is not for everyone. People need to stop playing things they aren’t enjoying(unless they like being somewhat masochistic). Regardless of whether or not other games not requiring this is true or not, that’s you and some other peoples problem, I’ve been seeing a lot other people not having a problem with it. All that means is this dlc is not your cup of tea, and it might be someone else’s cup of tea. If you really dislike it that much just vote with your dollar and don’t buy the dlc.
@@Slaughter_HillThat’s not a problem. That’s just souls. The game gives you the tools necessary to make the game easier on yourself. It’s not a hard game if you know what you’re doing. “Git Gud” has been a thing for the entirety of this series, and nobody listens.
@@Slaughter_Hillwhat are you talking about bro lmao every rpg is about collecting loot and equipment. People just refuse to do this in souls games for some reason, it's like people genuinely believe you can do an sl1 deathless run every run without any practice or knowledge about anything.
@@TreebeardXIV what tools did you need for souls besides a weapon and skill? Slave knight Gael didn’t attack 10 times in a row with each hit being a 1-2 shot that is then followed up by 3 aoe and then another combo.
This actually really help full, I knew there were buffs that people use but I didnt know you get that much % from them. I assumed it was like 20 percent overall not like 50 before armor. Thanks
My complaints with the dlc aren't so much damage, though some stuff is very overtuned. My biggest issues are the overuse of flashy particle effects, feels like these bosses are crazy anime villains with flashbang grenades. Most bosses I beat in under 5 tries (final boss was actually 5 tries, turns out greatshields are still busted.) but many bosses I still couldn't actually understand how to properly avoid their attacks because i simply couldn't see them. Also big issue is that a lot of the content and items in the dlc are just pointless, why do we get smithing stone 1s in an endgame area? That and a lot of the cool items in the dlc that you'd build around, you basically can't get until the whole game is over, considering you have to kill mogh to get in. Though it does suck that this dlc basically super forces this on you or you just have to almost play perfectly. A lot of the game's sense of variety kinda gets shut down when you need all of these buffs just to not die in 2 hits.
This is just a problem with "variety" when there's ten billion builds and stats and items and combinations devs can't possibly balance around all of them. So some builds and stat distributions get DUNKED on and some fights were basically made for one or two builds in mind It's why games that remove all of that fluff like Sekiro as so amazingly balanced (mostly, grabs suck) you have ONE weapon and you can't out stat a boss to death. You see a enemy and you know you are able to fight it. No worrying about builds or stats or items, none of that nonsense
@thedoomslayer5863 I can agree with this. I just wish more builds had more defense options so every build didn't need the same spells/items to get tanky.
@@jamespainter4565 Im the opposite, i wish there was no builds just like Sekiro. No numbers, no builds, no stats, just raw mechanics. I want to beat a boss because i mastered it on a mechanical level. I dont want to "beat" a boss because my numbers were better than its numbers, or my one weapon was its weakness so it just takes a trillion damage from each swing and dies in 5 hits. Both are lame to me.
All of this and yet, my gripe is the camera lol - ive had to fight several bosses now using unlocked camera, its throwing me off, but hey, im adjusting as i beat the lion boss without a lock on .... i mean, i was forced too, that boss was setting off my motion sickness and was giving me a literal headache from camera frustration xD
Thats is literally one of my only complaints about Elden ring, WAY too many times it feels like fromsoft never tested how the camera works, even more with big bosses.
Honestly, that has been that way since Demon's Souls. Some fights are better unlocked, some locked-on. And I believe it is intended that way. Not only it is true for bosses, some weapons work better one way or the other. First thing that I say to any Souls beginner to do, learn when to lock-on and when not.
scott people will always make some sort of excuse when someone else is able to do something they arent, people just need to learn how to play and get better instead of complaining about this, elden ring is a hard game just like every other souls game before it, some people just dont understand that this is the way the game is designed, anyways good video! hopefully people learned something!
I didn't learn it from this video but he made another video about the boiled crab i truly don't understand how i was meant to do some of the harder dlc bosses without it excluding the one i think is the last one cause he still two shots me at 60 vigor
Agreed, but I'd say it's fair to say some bosses are complete wack in the DLC. Final Boss is a good example, they basically just have him twin princes style on crack
@Slaughter_Hill True however gael wasn't even that hard from what i recall and it hasn't been that long for me since the first time I've fought him it's kind of a bad example malenia is more on par its just that every attack is fucken waterfowl now and its incredibly annoying
@@Niero45 I definitely agree, but you're also much much more powerful in this game than any other souls game by miles. Biggest thing that would help is implement a better dodge system, kind of like bloodbornes (A lot of bosse in this dlc are easier if you use bloodhound's step for certain part) or use a greatshield (Funny how this dlc is actually a good reason to make a shield block based build). But I'd say the dlc is pretty much doable but you'll have to work hard for it since it comes down to perfect dodging or using blocks properly. Except for the final boss, I'll always be on the #1 train of saying the final boss is just straight up stupid and overtuned.
Was really funny watch this and then see the bit at the end. But all of this advice very much still applies to the final boss as well, just need to focus more on holy damage. It becomes more manageable. Still really, really hard, but doable.
MMO players (among other) know the value of multiplicative percentage buff stacking. Turn your glass cannon into a MBT, and you can slug it out with bosses much easier. Don't take a tankbuster hit raw, you SHOULD plan ahead and be rewarded by taking less damage. Excellent video.
Another thing that might add up to defence stacking is ritual shield talisman. It's 30% damage reduction as long as you have full health, so it's best paired with some form of health regen like blessings boon, or blasphemous blade's ash of war. As you said some investment into faith is always usefull so even bestial vitality should be enough to keep uptime on the buff.
Making people who brute strength every boss by being super over leveled actually consider their buffs is hilarious... They say when you have it easy for too long the slightest inconvenience feels like oppression...
@@petercottantail7850 actually using the mechanics of the game is what I'm telling people they should do... I have made no comment on how people play... I don't think you understand, it's funny that people have gotten so used to being over leveled and over equiped they aren't used to facing bosses that are challenging anymore. you wanted to find someone to disagree with on the internet so bad you commented on someone's post who agrees with you like they are your enemy 🤡
You do not get the boiled crab in his bell bearing without doing the quest first. I killed Boggart thinking i couldn't make his quest anymore since i killed the last boss on this save and now i can't get the crab :\
wait you mean to tell me that in order to not suck at the game, I have to actually pay attention to what I'm doing????????????????????????????????????????????????????????????????????????????????????????
I love it. This game is so great, I am what is bad about it! 🎉 if only people could realize this and just seek help, and appreciate it. No shame in using guides or summoning friends to enjoy the product you purchased! People crying online about it though, I’m sure you agree is a really weird way to “enjoy” a purchase ,or distaste it 😅
Thats an amazing video, thanks a lot for that. I want to add something aswell, in relation to the scadurtree fragments. I don't think they do as much as people think in the later half of the dlc. I tested this on two different characters on two different build and weapons and had the same results. Scadurtree fragment 1-15 gives you an dmg increase of 3.2% and a defense increase of 2%, after 15-18 (where i'm atm) i noticed that this 3.2% increase went down to a 2.7% increase dmg wise, and the defense went down to 1% instead of 2. So far at 18 this stayed consistend. Since the bosses also do more and more dmg later on in the dlc, there is not much of an damage or defense increase you will get out of it. What furthermore makes the fights MUCH easier are exactly the points Scott pointed out perfectly, and what also helped me clear the DLC much easier then it would've been. If you have to happen a couple upgrade, please tell me how your numbers are if possible, i want to get some info from other players aswell, since i often hear it's a flat 5% increase, which does not seem to be true.
I agree the final boss is way too overtuned, literally almost ruins the whole dlc. If they don't tone it down I will probably skip it on future playthroughs
You kind sir saved me a l ot of time and heartache. I was struggling with the final boss and you really helped me with your advice. I never realize that there were so many ways to increase damage negation to such levels. That made the final fight so much manageable, not dying in two hits! LOL. THANK YOU THANK YOU THANK YOU!
Was having trouble with Rellana and tried every buff you said, no joke beat her the first try with it. Its insane what is possible with builds that most people (including me) have no clue about.
When I see comments talking about levelling, I immediatly know the commenter knows very little about ER, levelling is just a small part, you can be lvl 400 and get 2 tapped if your build is shit
Totally untrue for base game. Every level regardless of stat increase gives you flat resistances. Not even sure how you're claiming this, you're a lunatic it just stupid.
None of this has anything to do with why the enemies are unfun to fight. When you get 1/10th of a frame every 5 minutes to get a shot in, the game becomes unfun. Playing a musical piece that consisted of nothing but G half notes for 10 days straight would be super difficult... but in no way would anyone want to do it. That's the issue I keep coming back to with the DLC. "The game is balanced around you finding these items" yeah, great. See what it does to my interest? Yeah, it's gone. At the end of the day these are supposed to be games, not jobs. I beat every soulsborne game to this point, and loved them all, including base elden ring. This though? Yeah. I'm done. There's a lot of little reasons why, but I just can't find the motivation to care. That does bother me, but not enough to slog through this crap.
I've been doing the DLC at level 80 and this video is something I wished I would of found sooner. I beat the scadurtree avatar and I literally started tweaking the first time I saw his second phase, and laughed like a maniac when the third came.
Thank you for this. I have been so confused on how to utilize most of what ER has to offer and have just been brute forcing my way through 1.5 playthroughs. Currently I have been getting absolutely annihilated by Messmer and this is going to help tremendously.
honestly thank you for these tips. I didn’t really look into defenses. it never crossed my mind. I honestly beat the erdtree bashing my head into them but for my second run this is super useful. Funny how the base game was all about damage output and the dlc is more about defense. I think that’s what’s really getting people.
I saw this video yesterday before I took on the final boss. Wanted to come back here and thank you, I wouldn't have been able to beat him without this. I genuinely never knew boiled crab gave damage negation, and I've got 270 hours on this game haha. Guess I should read more descriptions lmao
I can't thank you enough for this. Unfortunately I can't do the boiled crab but the talisman and the flask change have already paid off. After struggling for hours, I made 3 defensive changes and beat the boss first try. Again, thank you
The only move this boss has that is genuinely unfair is the moonfall attack, but I'm pretty sure that can be jumped over so thays just a skill issue on my part. I beat her with double whips so the fight is completely fair and doable. And if you're still struggling with bosses use ash summons. The sprit ash upgrades the dlc gives make them stupid tanky. I know summons aren't everyones cup of tea but they are a thing the game lets us use. There's no right or wrong way to use them, its up to the player.
For people that wants to maximize without faith, Golden vow is now a consumable and also for strength users there's the Commander's Standard weapon or simply put golden vow ash of war into a dagger.
and don't forget the ritual shield talisman also increases your defenses by a high amount, its only for when you are full hp, wich is basically every time you heal.
Another very useful talisman is the ritual shield talisman. It massively boosts defense when HP is full, which, in conjunction with the advice in the video, makes it almost impossible to get one-shotted.
Well i would like to thank you from the bottom of my heart, with elden ring being my first souls game and doing the grave mistake of using an ng+5 character into the dlc you have saved me.I kept getting two shotted by bosses even with a high blessing because i never knew how to properly buff and would always use ones that accidentally cancelled the others
Very useful tips actually! You can get through the main game pretty much without looking into these things too much, just by focusing on scaling, damage output of your weapon, using "standard" builds for strength or else. The DLC pretty much forces you to go deeper into the game & stat mechanics. Choosing the right talismans for the boss, using items and incantations, experiment with the ash of wars from time to time because there might be one that really helps you with a specific boss. All that. I found myself adding a few level points to mind and faith to use this stuff, although I usually play purely STR and DEX builds.
I'm so glad they added buffed talismans to the dlc, I personally use the 2 headed turtle, but the +3 defense ones are great too. It's probably time for me to use the crystal flask as well, I did 3 runs without it, but it's getting harder to ignore.
About the Golden Vow incantation, you can always put it as an AoW on a secondary weapon then switch back to your main weapon to fight. It doesn't need any points into faith, as it's an AoW.
Several counter-points: 1. if you beat the game without knowing about the boiled prawn, you lose out on boggart as he dies, and so many newer players don't have access to that and won't unless they either make a new character or go into ng+ which will just make it even harder. 2. Even with max defenses, you still get hit harder by the weakest miniboss in the DLC than Midir NG+7 hit in DS3 with max defenses. 3. None of this helps with the bosses increased attack speed, aggressiveness, and smaller punish windows (every enemy in DLC has larger hit stun on you than the base game, and then also dodge your attacks more as well). 4. You demonstrated maybe the 2nd main boss players will come across, show messmer or Radahn, 100% they can still 2 shot you. The game is fundamentally too hard right now. I've beaten it twice, so have others, but we aren't the core playerbase, we have lots of time to play, you are a content creator who is going to grind it until completion for content, you have even less touch with reality with how the vast majority of players are going to play this game. Malenia was already pushing it, waterfowl dance as a move was overpowered, the casual player can't dodge it and only beats that boss if she just doesn't use it. In the DLC 99% of bosses have some kind of BS like that to kill players. This DLC is MUCH harder than anything that's come before. If even some in the hardcore fanbase are saying it's too hard, then you should realize that it's too hard.
Scadutree 11, 95% defense reduction, 2000 hp, fire drake talisman +3, along with every buff mentioned here, and Messmer's grab is still an instant kill. Wild.
point 2 and 3 are misdirected,, for part 2, i only found this video cause i was watching someone grind a boss on a '0 scurd fragments run' but was taking significantly less damage from attacks than i was when i had 10+(i had armor and defense charms too) so i was trying to find out why i was dealing with a harder fight then them thinking maybe my game was bugged. part 3, having more defensive options/damage means you can just shrug off the attacks and out dps them, it doesn't feel like you actually beat them, but its part of what makes the fragments system so much worse cause its an exponential increase over normal levelup in base game but everything else i agree with, but the loudest voices complaining about the game are talking about the wrong issues so im pessimistic on FromSoft learning from their mistakes for future titles.
windy crystal tear lasts for most boss fights as well basically granting 99 endurance worth of carry weight, instant bull goat armor for 40% damage reduction at 10 endurance.
"You can kill Boggart for his bell."
Scott, that is some of the most vile shit I've ever heard you say. Boggart's the homie, you can't kill him.
You let Dung Eater do it then take sweet revenge. Obviously.
I killed him on my first playthrough because he was mouthing off, I regretted it right after. How would I get the boiled can now that he’s dead?
@@Massimo-007MKI believe you get his bell either way. If u don't got it, go back to where you killed him
So I did get his bell bearing yes, but when I turned it into the twin maiden husks the only thing I got was the necklace
I'm getting his Bell Bearing one way or another.
Getting one-shot by a charged Night Comet is a merciful death compared to being subjected to Dung Eaters violations.
DO NOT KILL HIM BEFORE HIS QUEST. Scott didn't make this clear so I killed him for his bell bearing, and it does not have boiled crab. It will only have boiled crab if you do the quest line
For the final boss: There's a talisman in the Shaman Village that buffs Holy negation by an absurd amount. That might be helpful.
Isn't it magic tho?
@@dovahgoatdragonbear3075 Magic and Holy. Unless you're talking about the talisman.
@@dovahgoatdragonbear3075what you’re referring to is almost entirely physical damage. It’s phase 2 holy attack that’s the real issue
haligdrake +3? i can’t find info on it anywhere
@@broduel It's called something else. Marika's braid
There is also a Golden Vow ash of war in limgrave you can just smack on a dagger. The buff is 45 secs instead of 60 and it gives 7.5% damage reduction instead of 10, but lets you skip any faith requirement. It's used in speedruns too for that reason
There's also a new consumable that does the same thing if you don't want to carry an extra buff weapon
Both are pointless, 45 and 60s is trash.
@@JohnDoe-pu5gk I mean it's top tier in it's class of body buffs, but ok.. if you want it to last longer you can always use the Old Lord's Tali.
@@Chonusit's an aura buff hence why you can combine it with boiled crab (body buff), but I agree with you Golden Vow is a top tier buff
@@ChonusI used to use old lords talisman on my old faith build, was pretty good.
Scott casually telling Twitter to learn how to play the video game.
Apparently Fromsoft twitter didn’t know how to buff their characters… The same guys saying they have mastered Elden Ring 🤣
@@ShreddedSteelis.. fromsoft playing their game and uploading footage.? What’re you talking about
@@TravisSgyatt talking about the Fromsoftware games community, That frequent X
Not to be confused with people who don’t live on that site exclusively
They’re practically sub human and have the worst takes, Hence this video needing to be made
Very basic info that all works incredibly well.
More than just telling them to get good though, he's actually teaching them how. Absolute gigachad behavior.
One thing of note, Flame Grant me Strength is a body buff, and so is the boiled crab, meaning you can only apply one at a time. Now you can stack either of these with Golden Vow because it’s considered an aura buff and does not overwrite the body buff
Is the physick a body buff or aura buff?
Physick is considered a unique buff and stacks with everything, the only exception is health regen@@AwesomeAfrojim
@@AwesomeAfrojim If Fextralife is to be believed, it is neither; rather it is considered a "unique buff" which means that it can be stacked with the aura buff of golden vow _and_ the body buff of the boiled crab.
Thanks
Came here to say this. Ty
I love the emphasis when you say 'while completely naked'.
Reminds me to do this regularly while in Dragonform.
IRL
I love the emphasis when your mom says that
😝
@@joearnold6881 touche!
what i noticed i most enjoy about Elden Ring is the challenge of an impossible task slowly becoming possible by trial and error, memorizing, finding ways to beat the enemy and exploiting weaknesses they have and finally achieving it only to run into that same wall in the next boss fight and having to do it all over again
Gl on the final boss 😂
Your right, i love the challenge but fair challenge just like messmer or rellana. On the other hand radahn is bs, i deal him 600 dmg and got like one attack window after his combo. Boss feels so unfun to learn and he is imo the biggest disadvantage of the dlc. Lets take a look on messmer, excellent boss design. At the start he feels impossible to beat but he is so fun to fight and learn. He has two different phases adding something new, music is great and his voice actor has fckin killed it. The atmosphere is just amazing. On the other hand radahn is bs, both phases similiar, shit music, shit cutscene, like 3 types of combos nah he is just bs and unfun and its cheap difficulty unlike as good bosses like isshin, orphan, malenia or maliketh.
That and I never over level as the only times I think about leveling up are after I die and lose my points to level up.
@@gutpuke4549I heard so many terrible things about Gaius being this monster, but my magics ate him up once I figured out how to avoid his charge dependably.
Learning the game is part of playing the game. All the new strats I’ve implemented have made me a much better player, overall.
Golden vow is now a consumable as well if you find the cookbook
Be good for people who keep their levels low and min max
I don't really get the point of that consumable, the drop rate is so low for the ingredients it's impossible to farm in any significant way and it uses FP.
Then why not just use the ash of war on a dagger ?
@@dearcastiel4667 consumables now replenish in arenas
Umm golden vow is an incantation…
@@christophermanieram7050 yes it is, I believe we’re all aware of that. This person was just mentioning that in the DLC they made a craftable consumable version of it as well.
i think the problem is people play a certain way and when their playstyle isnt enough to beat something they are too stubborn to use the games mechanics to improve their chances or analyze the boss and iterate their strategy.
Yeah pretty much. I was trying to play the game that way. Slamming my head against the boss hoping I’d get lucky. Then I realized this wasn’t going to work and just took 2 minutes to add in some more damage resistance and boom after that it took one try. It’s really that simple
My friends keep telling me that using Spirit Ashes isn't cheating, but... but...
I think the only problem with this mechanic the tedium of having to collect these fragments. I think its fine for a first time playthrough but why would you want to play this DLC again on Normal Game if you have to collect all of them again. You keep them in NG+ so why reset. I would prefer if it was like Sekiro where you get these items by killing bosses tbh.
@@Toogzoogit’s part of the game it’s not cheating.
@@Toogzoog Try defeating the final boss of this DLC without summons. I dare you.
Appreciate you not spoiling and keeping your vocab very generic when talking about the DLC. It does not go unnoticed, thank you🙌
Also going from 60% to 80% damage reduction is far better than going from 0% to 20%.
Reason being that there is only 40% remaining so the damage you are used to taking that point drops to the remaining 20%.
This makes it feel like taking half damage, relative to the point you were already at when doing 60% reduction.
To the extreme - going from 98% to 99%, a single 1% is taking half damage.
I just used the defense talisman, opaline hard tear and armor. It was enough for me to tank everything. The final boss didn't one-shot me with "that" move. You know which one.
Is "that" move all of them...because my glass cannon sourcerer cant take this.
@@Runeologic you made your bed, magic man; now lay in it
Yeah, the final boss needs to be nerves in damage because I have 18 scadutree levels, 60 vigor, crimson talisman +3, dragoncrest talisman+3, and the opaline hardtear,, yet I still get one-shot by some combos because of the damage that boss does.
@@Runeologic short answer? yes, you will die if they sneeze on you.
I was so close to a oneshot… Then my heart was taken
Now i just roleplay him as a co-operator ❤
Another tip to increase your defense, the perfume that gives you a bubble and a small damage increase can be used really quickly to tank a hit. I used this multiple times to save healing and you can carry up to ten of it.
Also, it adds the shield to summon and allies. It's nice to add after you summoned your entourage :)
Btw, there is a new tear that gives you "Spontaneous guard". It is EXTREMELY helpful for no shield builds. It allows you to block effectively with weapons and do guard counters while blocking a lot of damage.
Colossal Weapons are the best choice for tankiness as well, whenever you have hyper armor (so basically any time you're attacking) you take 17.5% reduced damage from all sources and can poise through many boss attacks.
Holy smokers that is awesome info
You mean that hyperarmor also grants you a damage reduction???? I had no idea since I'm always playing with either greatsword either giant crusher and for that purpose have a lighter armor. If you're right, you're my hero of the day!
Honestly, as someone who'd forgotten a lot of the game mechanics and was getting slapped silly by the bosses, this was a really helpful refresher to help me figure out how to balance things out for my play through
Thanks Scott! Gonna become great friends with Boggart and develop a crippling crab addiction
Me n the boys up at 3am eatin boiled crab
Dont forget the dlc also has a cookbook that lets you craft the golden vow as a consumable. Battlefield Priests Cookbook 3
Genuinely super helpful. I'd been having a blast with almost the whole DLC right up until the end, where I eventually felt like I had no chance and had pretty much given up. Ran all this and got close on my second attempt.
It’s really good to see you back to Elden Ring man. You’re my favorite YT channel when it comes to Elden Ring you explain things in such detail when it comes to pvp glad you came back dude hope you stay a while
Hey Scott I have over 200 hours in the game and I never even considered my defense. Its weird but I think I was just so excited for the DLC that I didn't want to re work my build and get to the best parts. This video really reminded me of what I was misunderstanding and am now having a great time in the DLC thanks man
I think the problem we've run into with this DLC is three-fold
1)We have a lot of players who've never played a fromsoft DLC before, so they don't realize that it's always the hardest part of the games. Part of this is that we have a lot of new players to the franchise. A lot of these players have never played any of the other souls games so they have no experience in knowing just how hard the DLCs always are.
2) A lot of players have no idea, like you just showed, on how to build defenses and actually use things they pick up. Instead they just try to go to every boss and bulldoze their way through them. Not realizing they are playing a glass cannon build, essentially. I think part of this is people watching videos of people who are absolutely elite at these games. Just run through no hit. No Dodge roll. None of that stuff - and just be God tier and then other players thinking that they can do the same. When thwy have nfc how difficult those runs are.
3) I don't know what happened since the launch of the game and now but we now have people complaining that the game is" too open world". People are literally complaining about having to go out and find stuff in an open world game. This is utterly baffling to me. The point of coming up against a boss that you have no chance against because you're not god-tier player is that that boss is telling you to go out and find stuff to make you stronger so that you can face them and can have a chance without bashing your head against the wall.
4) Many people went straight for the DLC after a loong break.
I'm pretty sure if I were to start the run from scratch and get to, I dunno, capital at the Erdtree and then go to the DLC I'd have far easier time.
Forcing you to "explore" the boring open world just so the bosses dont feel like an exercise in frustration is insulting, especially for a game that already had little to no value at all for the players time. I dont wanna have to "explore" every nook and cranny when the entire game revolves around combat anyways. The exploration should reward the player, it shouldnt be mandatory. No other fromsoft game did this. Everything you needed you just ran into or needed some minimal exploring. Nothing close to "look up a guie and waste 4 hours of your time looking ofr the item that makes the game easier". Bullshit design that only fromdrones defend.
@@belottov you don't like Elden Ring and that is fine. this game clearly isn't for you. go play Sekiro
@@belottov I completely agree. In base game Elden Ring, exploration is mostly something you do for fun to find new toys to play with. There are a few key items to find but they are few and usually easy to find. In SOTE, you essentially NEED to scour the map for scadutree fragments. It's definitely a departure from the base game's philosophy and you shouldn't be getting condescended and patronized for pointing it out. I think people are really gonna recognize the flaws with the scadutree fragments when everybody starts doing second playthroughs of SOTE and realizes they have to go through nearly the entire map again instead of just going straight for the important areas.
@@bonehed1 blessings carry over multiple playthroughs
Happy to see another Scott Jund video on my recommended. The last video I watched from you was when i was trying to get better at dark souls 3 pvp 6-7 years ago. Hope all is well king.
I would also highly recommend people use the crimson seed talisman or crimson seed talisman +1. The huge boost it gives to your flasks allows you to last way longer in boss fights.
There's a +3 version in the DLC that's extremely good
@@jasonjarmoosh Crimson seed talisman, not crimson amber medallion.
I loved the ending lmao
Awesome video, it was great seeing the clear numbers from a blank slate, no-armor character. Had no idea you could reach 80% DR even before you use perfumes and Endure on top of that (I know people are using Endure to survive the last boss for example).
That last line about the final boss is the whole reason I am here! dont tell me that at the end.
I have read some negative reviews saying stuff like "I am currently on Ng+7 and level 200 so I know what I'm doing and I am a souls veteran, and I am getting one-two shot by every single enemy. DLC is bad".
They definitely don't know what there doing lol
don't they already get 1-2 shot in the base game at NG+7 any way?
Me and my brother are new to souls like and we have been absolutely having a blast with the new dlc, it’s pretty challenging but boy is it rewarding killing a boss you’ve stuck on for a while
wait til they find out that means they skipped 7 runs' worth of shadowtree blessings...
@@stefanbraidwood2007wait I’m on ng 4 I think. Please tell me what you mean by this cause I don’t want to have to make a fresh toon
How dare you put out such a well informed and helpful video for people struggling to not understand the new mechanics introduced and instead review bomb a game from a series notorious for difficulty and not holding your hand
I already use this setup, the flask tear+ boiled crab+ goldenvow+ dragoncrest shield, i can confirm this is amazing to help survive boss fights long enough to learn boss attack patterns 👍
The video is great advice
watched this in hopes of being able to change things for the finale boss, then heard the last couple seconds, aw man
If you're willing to change build, I beat it by taking moore's greatshield + mohg's greatspear and stacking marika and radagon soreseal + greatshield talisman and green turtle. Use scholar's Shield on the greatshield and block + stab with greatshield and live good life (It'll still be tough but a lot easier).
Stat wise you want 60 vigor 50ish stamia at least 40-45 arcane and min requirements everything else (MP helps a bit too)
@@vector2993so you had 2 soreseals on for that?
@@DeebeeHDi used marikas braids dragon crest greatshield pearldrake talisman 3 mairkas braid erdtrees favor and greatshield with blasphemous blade
@@DeebeeHD Yea, the build is basically just Greatshield + Scholar's Shield w/Mohgs spear to deal damage + bleed. Changes the fight from needing to perfect dodge, to needing to identify windows to apply scholar's shield and heal/regain mp with flask. Even with this build it has it's challenges, since some of his attacks if you're too close can hit you past your shield, but it works. Since you're blocking with shield, the chip damage you take doesn't matter since your base negations don't mean much
yeah sorry. this will help a lot but theres no changing how bustedly hard that boss is
Thank you Scott for putting this information out there, i hope many people get a chance to watch this if they're struggling with the dlc
Very good video! Been fighting Consort Radan for 4 hours and no luck, gonna try your tips!
it worked, thanks
Dude this video saved me. I’ve been stuck on that damned hippo for 2 days and I destroyed him first try now that every attack doesn’t one shot me. Thank you tarnished.
I’m not even lying when I say 30 minutes after watching this video and buffing the way he suggested I beat the final boss of the DLC. Honestly thank you so much!
Was it still satisfying though? To basically just out stat the boss to death? ER was definitely not a satisfying game for me in that regard
@@thedoomslayer5863 the dlc bosses are still hard enough to where you need to be at least somewhat skillful, base game i understand
@@trippy5519 Its why i sekiro imo is their masterpiece. I can go fight any enemy and as long as my mechanics are good im 100% able to kill them no questions asked. You dont have to worry "is my vigor high enough? am i using a element they are weak to? is this a good enemy to fight using a heavy or light weapon?" none of that BS
Just see a enemy, be good at the main mechanic of deflecting and you will do good damage to it because you dont have to worry about your katana being a +whatever upgrade among other things.
@@thedoomslayer5863 Sekiro is amazing for those reasons, but I haven't really struggled in elden ring to the point of worrying about all that. Just run a competent build and wait for openings. I struggle to understand how some people take hundreds of tries on any boss.
@@trippy5519 well tbh it's that Elden Ring is cheesy, full of cheese. You can either use any number of cheeses like frost and bleed or infinite fp azure comet ect
If you DON'T use any of the cheese then the bosses feel cheesy themselves. If you DO use them then the bosses get absolutely CLAPPED with not much way for them to do anything about it.
And for me I feel like I don't just win from raw mechanics, the cheese and stats and items ect all take away from that enjoyment id get if I knew I just beat it without any of that stuff helping or hindering me. Makes me just go "oh I killed this boss that's cool I guess" instead of that sheer hype and jubilation from killing say Sword Saint Isshin in Sekiro knowing it's bc I got his fight down to a T
This might be the most helpful Elden Ring guide video I have ever seen
I would have prevented a lot of unnecessary pain if I knew golden vow stack with opaline
that image of trunks is how i think you reacted finding this out for the first time like, "They can whaT?" and i just can't stop laughing
this video is a true game changer, many thanks
Not gonna lie Rellana was kicking my ass, took me wayyyy longer than it should’ve to kill her but I would never say the fight is unfair, I’m just bad. The DLC is fun as hell.
Also great video! Hope this helps me not get 1-2 shot anymore gonna try it out
Yeah Rellana is tricky because we're so used to rolling attacks, when she's meant to be outspaced. Once you realize you can just run from her combos and then punish with a jump attack at the end of her strings, it's way easier
I got her to 1 shot and died after 2 hours. Caved and used mimic. No shame in using what the game gives you.
she is my favorite fight but her endless combos are an issue IMO
@@iabuseartemis i joke with my friends that rellana is just malenia 2 but a bit nerfed and without the scarlet rot. I think she is a good boss but personally i dont like the fight a lot, because it feels like ive seen it before.
Yes, yes there is. There's a reason why you didnt just start off using mimic, and its because you recognized it takes away from the boss fight.
Thanks Scott, I just watched 3 minutes of this and have now beat rellana and dancing lion within an hour of each other, having beat no major bosses the past 3 days of playing. I probably wouldn't have taken 235 attempts to beat Malenia if I put any thought into my buffs ;-;
If i had a nickel for each time radahn needed to be nerfed, I would have two nickels, which isn't a lot, but it's weird it happened twice
banger comment
Quick, informative, and no bullshit clutter in the video. Thanks, algorithm. Have a sub, Scott . Thanks for the info.
I'm playing through the DLC on my NG+ character and it's taught me to use everything I have to not die in two hits. I can't imagine people who enter boss fights without at least chugging their physic.
As you said, people are too scared to drop damage boosting talismans in favour of defense. But can't you just make up for damage in other ways? I was struggling with the Finger Mother boss for a while then I remembered that fleshy enemies are weak to bleed and slashes. So I swapped off of Zweihander to the new backhand blades, put on heavier armour since I'm not using a greatsword, put on three defense talismans and the talisman that boosts HP recovery from flasks, and killed the boss first try afterwards.
This DLC definetly encourages changing gear and meddling with flasks and the talismans to get as much edge as possible.
Scott I found younwhen eldenring came out. You helped me out a lot. Good to see you doing more eldenring videos. I understand It was the game not having anymore new content. Just glad to see you back.
I honestly didnt know that boiled crab stacks with Golden Vow.
yep, i believe golden vow counts as an aura while crab is a body buff
@@ScottJund That makes sense, though I've just now learned that I'm actually locked out of Crabs and Prawns on most of my characters, oops.
@@jakesteel4916 yeah i watched the video and pretty much stopped watching when he said u could kill him for the bell bearing... im displeased to put it nicely
I didn't know that anything stacked.. have i been playing on hard mode or something
@@jakesteel4916 Same, wish I deleted my character and started over once I found out what I missed.
Just wanted to leave a comment for the algo. I’ve been around the Elden Ring speed running/challenge running community for a while, and this video was still WILDLY helpful to me. Love the way you showed the resistances increasing, fantastic job.
Theres something I realized when playing shadow of erdtree.
It is the epitome of "die and die until you get the fight".
You're supposed to die over and over again to learn the fight. I died a lot to one of the bosses and I actually started seeing where their opening attacks are.
I agree except when it comes to golden hippo lol.
wtf are you talking about, youre supposed to learn the openings of every boss. that's the point of the entire soulslike genre
@@300y1 its never once been necessary before is the problem most people have lol
even in sekiro youve always been able to axe and umbrella cheese
@sneaky5141
It isn't like consort radahn can't be cheesed either with a greatshield build that's been getting traction so your point is moot lmfao.
If you really think soulslike games at its core is to go the path of least resistance and not learn boss movesets you just rob yourself of the feeling of accomplishment.
@@300y1 so youre arguing with your previous comment and debunking it?
I appreciate that you've been making the effort to help people actually learn ways to progress through the game instead of just shrugging and going "git gud".
Theres also the fact that Summons exist
Tiche is to this day a live saver
All hail the Assassine Waifu
I called her on snake boy… I destroyed him with the new great katanas weapon art in phase 1, And she was behind him phase 2… Did 80% of the damage
Just insane how she is still meta
@ShreddedSteel I ain't used summons in ages let alone her, but don't she die real fast? I remember that summon not having much health
@@JohnDoe-pu5gk Yeah, but she's decent at dodging and moving around the field to avoid some damage.
Hell, people say Tiche is good against the final boss of the DLC. So... yeah, she's amazing even still.
I will say there’s a significant difference between what Scott is suggesting (don’t neglect defenses) and using summons to get x number of free hits on the boss while it’s distracted. It’s valid to say you shouldn’t have to use summons because at that point you aren’t actually experiencing what the boss is supposed to do in a fight given how simplistic the targeting ai is.
man tysm like the dlc bosses have been hell with the crazy one shots
Had a harder time with bloodborne. This is just the most popular souls game ever released. More people = more game journalists and asmongold types.
Asmongoldtypes loooool
Nah, Bloodborne bosses have waaaaaaaaay longer openings
Elden Ring is the easiest in the series when played as intended, with broken summons. Playing without them ER is by far the hardest of their catalogue, but not in a good way like Sekiro. The bosses are seriously overturned and relentless with very little tells.
@@seacooknah even without summons elden ring is easy. I did my entire first play-through without them. Elden ring with spirit summons is just brain dead mode,u can literally summon your mimic and watch them beat most bosses.
You are really good at explaining things. I randomly stumbled upon this video and can already start properly buffing before boss fights. I didn't know prawns and golden vow are actually that good, thanks man!
Man learns to play the game and use resources in game and people rage when their playstyle doesn't work like his
No other game requires this . That’s the problem
@@Slaughter_HillRegardless of what anyone says(or how they rate it, they’re entitled to that). Just ignore the dlc and go back to the base game and if your tired of the base game just wait for fromsoft to make a new game/play an old one. And if your tired of fromsoft there is thankfully a lot of games that aren’t made by them. All in all the entire conversation around the dlc sounds almost exactly to how people complained when elden ring first came out. This dlc is not for everyone like how the game is not for everyone. People need to stop playing things they aren’t enjoying(unless they like being somewhat masochistic).
Regardless of whether or not other games not requiring this is true or not, that’s you and some other peoples problem, I’ve been seeing a lot other people not having a problem with it. All that means is this dlc is not your cup of tea, and it might be someone else’s cup of tea. If you really dislike it that much just vote with your dollar and don’t buy the dlc.
@@Slaughter_HillThat’s not a problem. That’s just souls. The game gives you the tools necessary to make the game easier on yourself. It’s not a hard game if you know what you’re doing. “Git Gud” has been a thing for the entirety of this series, and nobody listens.
@@Slaughter_Hillwhat are you talking about bro lmao every rpg is about collecting loot and equipment. People just refuse to do this in souls games for some reason, it's like people genuinely believe you can do an sl1 deathless run every run without any practice or knowledge about anything.
@@TreebeardXIV what tools did you need for souls besides a weapon and skill? Slave knight Gael didn’t attack 10 times in a row with each hit being a 1-2 shot that is then followed up by 3 aoe and then another combo.
This actually really help full, I knew there were buffs that people use but I didnt know you get that much % from them. I assumed it was like 20 percent overall not like 50 before armor. Thanks
My complaints with the dlc aren't so much damage, though some stuff is very overtuned. My biggest issues are the overuse of flashy particle effects, feels like these bosses are crazy anime villains with flashbang grenades. Most bosses I beat in under 5 tries (final boss was actually 5 tries, turns out greatshields are still busted.) but many bosses I still couldn't actually understand how to properly avoid their attacks because i simply couldn't see them. Also big issue is that a lot of the content and items in the dlc are just pointless, why do we get smithing stone 1s in an endgame area? That and a lot of the cool items in the dlc that you'd build around, you basically can't get until the whole game is over, considering you have to kill mogh to get in.
Though it does suck that this dlc basically super forces this on you or you just have to almost play perfectly. A lot of the game's sense of variety kinda gets shut down when you need all of these buffs just to not die in 2 hits.
Thought I wrote this for a second. 😅
This is just a problem with "variety" when there's ten billion builds and stats and items and combinations devs can't possibly balance around all of them. So some builds and stat distributions get DUNKED on and some fights were basically made for one or two builds in mind
It's why games that remove all of that fluff like Sekiro as so amazingly balanced (mostly, grabs suck) you have ONE weapon and you can't out stat a boss to death.
You see a enemy and you know you are able to fight it. No worrying about builds or stats or items, none of that nonsense
@thedoomslayer5863 I can agree with this. I just wish more builds had more defense options so every build didn't need the same spells/items to get tanky.
@@jamespainter4565 Im the opposite, i wish there was no builds just like Sekiro. No numbers, no builds, no stats, just raw mechanics. I want to beat a boss because i mastered it on a mechanical level. I dont want to "beat" a boss because my numbers were better than its numbers, or my one weapon was its weakness so it just takes a trillion damage from each swing and dies in 5 hits. Both are lame to me.
@thedoomslayer5863 I don't think we're gonna get another sekrio any time soon tho. I'd be surprised if we did
Crazy how ive gotten through the whole base game and 90% of the dlc without knowing or needing any of these 😂
All of this and yet, my gripe is the camera lol - ive had to fight several bosses now using unlocked camera, its throwing me off, but hey, im adjusting as i beat the lion boss without a lock on .... i mean, i was forced too, that boss was setting off my motion sickness and was giving me a literal headache from camera frustration xD
Thats is literally one of my only complaints about Elden ring, WAY too many times it feels like fromsoft never tested how the camera works, even more with big bosses.
It's only really a problem with the lion imo. Everything else it's pretty great, I think it's honestly impressively good against a big boss like Bayle
Honestly, that has been that way since Demon's Souls. Some fights are better unlocked, some locked-on. And I believe it is intended that way. Not only it is true for bosses, some weapons work better one way or the other. First thing that I say to any Souls beginner to do, learn when to lock-on and when not.
My algorithm definitely is working today. You put this in to terms I can easily understand. You Rock!!!
scott people will always make some sort of excuse when someone else is able to do something they arent, people just need to learn how to play and get better instead of complaining about this, elden ring is a hard game just like every other souls game before it, some people just dont understand that this is the way the game is designed, anyways good video! hopefully people learned something!
I didn't learn it from this video but he made another video about the boiled crab i truly don't understand how i was meant to do some of the harder dlc bosses without it excluding the one i think is the last one cause he still two shots me at 60 vigor
Agreed, but I'd say it's fair to say some bosses are complete wack in the DLC. Final Boss is a good example, they basically just have him twin princes style on crack
Slave knight gael didn’t do 80% of your health by slapping you once in a 10 hit combo that loops into more infinite combos
@Slaughter_Hill True however gael wasn't even that hard from what i recall and it hasn't been that long for me since the first time I've fought him it's kind of a bad example malenia is more on par its just that every attack is fucken waterfowl now and its incredibly annoying
@@Niero45 I definitely agree, but you're also much much more powerful in this game than any other souls game by miles. Biggest thing that would help is implement a better dodge system, kind of like bloodbornes (A lot of bosse in this dlc are easier if you use bloodhound's step for certain part) or use a greatshield (Funny how this dlc is actually a good reason to make a shield block based build). But I'd say the dlc is pretty much doable but you'll have to work hard for it since it comes down to perfect dodging or using blocks properly.
Except for the final boss, I'll always be on the #1 train of saying the final boss is just straight up stupid and overtuned.
Wow had no idea about these tips (well except the scadutree fragments)! This will really help me out, thanks!
Was really funny watch this and then see the bit at the end. But all of this advice very much still applies to the final boss as well, just need to focus more on holy damage. It becomes more manageable. Still really, really hard, but doable.
MMO players (among other) know the value of multiplicative percentage buff stacking. Turn your glass cannon into a MBT, and you can slug it out with bosses much easier. Don't take a tankbuster hit raw, you SHOULD plan ahead and be rewarded by taking less damage. Excellent video.
Vile Scott says he has 15 faith, but has 16. Day ruined, advice ignored and unsubbed. (Jk this actually helps a lot thank you Scott)
Another thing that might add up to defence stacking is ritual shield talisman. It's 30% damage reduction as long as you have full health, so it's best paired with some form of health regen like blessings boon, or blasphemous blade's ash of war. As you said some investment into faith is always usefull so even bestial vitality should be enough to keep uptime on the buff.
Making people who brute strength every boss by being super over leveled actually consider their buffs is hilarious... They say when you have it easy for too long the slightest inconvenience feels like oppression...
it's the opposite, buff stacking lets you brute force the bosses but what ever you need to think to hate on people for wanting to play a certain way 🤡
@@petercottantail7850 actually using the mechanics of the game is what I'm telling people they should do... I have made no comment on how people play... I don't think you understand, it's funny that people have gotten so used to being over leveled and over equiped they aren't used to facing bosses that are challenging anymore. you wanted to find someone to disagree with on the internet so bad you commented on someone's post who agrees with you like they are your enemy 🤡
You do not get the boiled crab in his bell bearing without doing the quest first. I killed Boggart thinking i couldn't make his quest anymore since i killed the last boss on this save and now i can't get the crab :\
wait you mean to tell me that in order to not suck at the game, I have to actually pay attention to what I'm doing????????????????????????????????????????????????????????????????????????????????????????
I love it. This game is so great, I am what is bad about it! 🎉 if only people could realize this and just seek help, and appreciate it. No shame in using guides or summoning friends to enjoy the product you purchased!
People crying online about it though, I’m sure you agree is a really weird way to “enjoy” a purchase ,or distaste it 😅
Got home from work and tried some of your tips, destroyed one of the bosses that was giving me trouble on the second try, can't thank you enough
“If you put any thought into your build instead of instantly dying because of your shitty build, you did not beat the game.”
Thats an amazing video, thanks a lot for that. I want to add something aswell, in relation to the scadurtree fragments. I don't think they do as much as people think in the later half of the dlc. I tested this on two different characters on two different build and weapons and had the same results. Scadurtree fragment 1-15 gives you an dmg increase of 3.2% and a defense increase of 2%, after 15-18 (where i'm atm) i noticed that this 3.2% increase went down to a 2.7% increase dmg wise, and the defense went down to 1% instead of 2. So far at 18 this stayed consistend. Since the bosses also do more and more dmg later on in the dlc, there is not much of an damage or defense increase you will get out of it. What furthermore makes the fights MUCH easier are exactly the points Scott pointed out perfectly, and what also helped me clear the DLC much easier then it would've been.
If you have to happen a couple upgrade, please tell me how your numbers are if possible, i want to get some info from other players aswell, since i often hear it's a flat 5% increase, which does not seem to be true.
I agree the final boss is way too overtuned, literally almost ruins the whole dlc. If they don't tone it down I will probably skip it on future playthroughs
You kind sir saved me a l ot of time and heartache. I was struggling with the final boss and you really helped me with your advice. I never realize that there were so many ways to increase damage negation to such levels. That made the final fight so much manageable, not dying in two hits! LOL. THANK YOU THANK YOU THANK YOU!
Just don't get hit (obviously)
Was having trouble with Rellana and tried every buff you said, no joke beat her the first try with it.
Its insane what is possible with builds that most people (including me) have no clue about.
When I see comments talking about levelling, I immediatly know the commenter knows very little about ER, levelling is just a small part, you can be lvl 400 and get 2 tapped if your build is shit
Totally untrue for base game. Every level regardless of stat increase gives you flat resistances. Not even sure how you're claiming this, you're a lunatic it just stupid.
Golden Vow is now just a consumable too, meaning there's even less reason to not use it on every build
Sure, its super fun having to buff before every single boss try.. Its kind of lame that they are scaled so high tbh.
man it takes 5 seconds, you'll live. or dont. im not your dad
To do these buffs you need to:
-eat crab
-cast golden vow
-drink flask
Total time:
@@bobertastic6541 Pretty cancer when you do it every single time :)
@@somsimsem not really, especially with how much time it saves from not dying to the boss nearly as much
Genuinely thank you for this. I enjoy this game, but have a tough time with all the stats elements. This was super helpful.
None of this has anything to do with why the enemies are unfun to fight. When you get 1/10th of a frame every 5 minutes to get a shot in, the game becomes unfun.
Playing a musical piece that consisted of nothing but G half notes for 10 days straight would be super difficult... but in no way would anyone want to do it.
That's the issue I keep coming back to with the DLC.
"The game is balanced around you finding these items" yeah, great. See what it does to my interest? Yeah, it's gone. At the end of the day these are supposed to be games, not jobs.
I beat every soulsborne game to this point, and loved them all, including base elden ring. This though? Yeah. I'm done. There's a lot of little reasons why, but I just can't find the motivation to care. That does bother me, but not enough to slog through this crap.
I've been doing the DLC at level 80 and this video is something I wished I would of found sooner. I beat the scadurtree avatar and I literally started tweaking the first time I saw his second phase, and laughed like a maniac when the third came.
Thank you for this. I have been so confused on how to utilize most of what ER has to offer and have just been brute forcing my way through 1.5 playthroughs. Currently I have been getting absolutely annihilated by Messmer and this is going to help tremendously.
honestly thank you for these tips. I didn’t really look into defenses. it never crossed my mind. I honestly beat the erdtree bashing my head into them but for my second run this is super useful. Funny how the base game was all about damage output and the dlc is more about defense. I think that’s what’s really getting people.
I saw this video yesterday before I took on the final boss. Wanted to come back here and thank you, I wouldn't have been able to beat him without this. I genuinely never knew boiled crab gave damage negation, and I've got 270 hours on this game haha. Guess I should read more descriptions lmao
Applying your recommended defense buffs, I managed to beat messmer quite easily.
I can't thank you enough for this. Unfortunately I can't do the boiled crab but the talisman and the flask change have already paid off. After struggling for hours, I made 3 defensive changes and beat the boss first try. Again, thank you
The only move this boss has that is genuinely unfair is the moonfall attack, but I'm pretty sure that can be jumped over so thays just a skill issue on my part. I beat her with double whips so the fight is completely fair and doable.
And if you're still struggling with bosses use ash summons. The sprit ash upgrades the dlc gives make them stupid tanky. I know summons aren't everyones cup of tea but they are a thing the game lets us use. There's no right or wrong way to use them, its up to the player.
you can get golden vow as a weapon art you can put on a off hand dagger (you dont even need faith investment)
you can but the weapon art doesn't buff quite as much as the incantation
@@cwehden by how much?
@@fluffzimouse4988 Weapon art = 11.5% damage buff, and 7.5% damage negation, incantation gives 15%/10%.
For people that wants to maximize without faith, Golden vow is now a consumable and also for strength users there's the Commander's Standard weapon or simply put golden vow ash of war into a dagger.
and don't forget the ritual shield talisman also increases your defenses by a high amount, its only for when you are full hp, wich is basically every time you heal.
Just put the golden bow aow in a dagger, much simple solution, perfume also buffs your defense
lol, I was expecting something to beat the last boss, hearing you say he is overtuned at the end really reassure me
Another very useful talisman is the ritual shield talisman. It massively boosts defense when HP is full, which, in conjunction with the advice in the video, makes it almost impossible to get one-shotted.
Can confirm this was the issue. Switched to the dragon crest talisman and beat the final boss 4 attempts later. Thanks for the tips!
Well i would like to thank you from the bottom of my heart, with elden ring being my first souls game and doing the grave mistake of using an ng+5 character into the dlc you have saved me.I kept getting two shotted by bosses even with a high blessing because i never knew how to properly buff and would always use ones that accidentally cancelled the others
Very useful tips actually!
You can get through the main game pretty much without looking into these things too much, just by focusing on scaling, damage output of your weapon, using "standard" builds for strength or else.
The DLC pretty much forces you to go deeper into the game & stat mechanics. Choosing the right talismans for the boss, using items and incantations, experiment with the ash of wars from time to time because there might be one that really helps you with a specific boss. All that.
I found myself adding a few level points to mind and faith to use this stuff, although I usually play purely STR and DEX builds.
This tactic I used for my second playthrough a while back. Completely forgot the locations for this stuff, thanks for the vid!
This is really helpful! I'm not entirely sure that my entire wondrous flask and half my talismans is a small investment, but it's worth it.
I'm so glad they added buffed talismans to the dlc, I personally use the 2 headed turtle, but the +3 defense ones are great too. It's probably time for me to use the crystal flask as well, I did 3 runs without it, but it's getting harder to ignore.
About the Golden Vow incantation, you can always put it as an AoW on a secondary weapon then switch back to your main weapon to fight. It doesn't need any points into faith, as it's an AoW.
Several counter-points:
1. if you beat the game without knowing about the boiled prawn, you lose out on boggart as he dies, and so many newer players don't have access to that and won't unless they either make a new character or go into ng+ which will just make it even harder.
2. Even with max defenses, you still get hit harder by the weakest miniboss in the DLC than Midir NG+7 hit in DS3 with max defenses.
3. None of this helps with the bosses increased attack speed, aggressiveness, and smaller punish windows (every enemy in DLC has larger hit stun on you than the base game, and then also dodge your attacks more as well).
4. You demonstrated maybe the 2nd main boss players will come across, show messmer or Radahn, 100% they can still 2 shot you.
The game is fundamentally too hard right now. I've beaten it twice, so have others, but we aren't the core playerbase, we have lots of time to play, you are a content creator who is going to grind it until completion for content, you have even less touch with reality with how the vast majority of players are going to play this game.
Malenia was already pushing it, waterfowl dance as a move was overpowered, the casual player can't dodge it and only beats that boss if she just doesn't use it. In the DLC 99% of bosses have some kind of BS like that to kill players. This DLC is MUCH harder than anything that's come before. If even some in the hardcore fanbase are saying it's too hard, then you should realize that it's too hard.
Scadutree 11, 95% defense reduction, 2000 hp, fire drake talisman +3, along with every buff mentioned here, and Messmer's grab is still an instant kill. Wild.
point 2 and 3 are misdirected,, for part 2, i only found this video cause i was watching someone grind a boss on a '0 scurd fragments run' but was taking significantly less damage from attacks than i was when i had 10+(i had armor and defense charms too)
so i was trying to find out why i was dealing with a harder fight then them thinking maybe my game was bugged.
part 3, having more defensive options/damage means you can just shrug off the attacks and out dps them, it doesn't feel like you actually beat them, but its part of what makes the fragments system so much worse cause its an exponential increase over normal levelup in base game
but everything else i agree with, but the loudest voices complaining about the game are talking about the wrong issues so im pessimistic on FromSoft learning from their mistakes for future titles.
I didn’t realize that crab could stack with hardtear, it only shows the one icon and I never thought to check the status page
windy crystal tear lasts for most boss fights as well basically granting 99 endurance worth of carry weight, instant bull goat armor for 40% damage reduction at 10 endurance.