I’ve just finished binging the released chapters of this clear, and I’m very impressed by it. The movement techs with early Shelter are quite good, and I think it’s always interesting to watch the differences in priority for level ups. The Rinkah training arc in particular is quite fun - she’s one of the most unique units in Birthright and it’s always nice to see being used. Out of curiosity, how much of the run has been recorded? And how long did it took to plan out these clears? I can’t wait for the next ones, especially chapter 13. It’s one of my favorite BR maps and I’m looking forward to see if there will be any Pheonix Mode casualties at play there.
Yeah the Rinkah training arc is pretty tight, and it is a little challenging because of the naturally inaccurate 1 range, but early Shove will absolutely be worth it. I've played and roughly recorded an entire version of the run, but I'm going back and doing another playthrough, both to make minor consistency improvements and to get better recordings. That test run took place over the course of a couple months, basically figuring out a chapter a day. All that's recorded for the final clears is potentially a chapter or so past what's currently uploaded. Chapter 13 is great! Phoenix Mode may not be necessary in every clear, but that one is still pretty interesting, for a variety of reasons.
I’ve just finished binging the released chapters of this clear, and I’m very impressed by it. The movement techs with early Shelter are quite good, and I think it’s always interesting to watch the differences in priority for level ups.
The Rinkah training arc in particular is quite fun - she’s one of the most unique units in Birthright and it’s always nice to see being used.
Out of curiosity, how much of the run has been recorded? And how long did it took to plan out these clears?
I can’t wait for the next ones, especially chapter 13. It’s one of my favorite BR maps and I’m looking forward to see if there will be any Pheonix Mode casualties at play there.
Yeah the Rinkah training arc is pretty tight, and it is a little challenging because of the naturally inaccurate 1 range, but early Shove will absolutely be worth it.
I've played and roughly recorded an entire version of the run, but I'm going back and doing another playthrough, both to make minor consistency improvements and to get better recordings. That test run took place over the course of a couple months, basically figuring out a chapter a day. All that's recorded for the final clears is potentially a chapter or so past what's currently uploaded.
Chapter 13 is great! Phoenix Mode may not be necessary in every clear, but that one is still pretty interesting, for a variety of reasons.