Relax, I just counted, and it looks like they might actually be tied at 16 cards on the current list each, even after including the five pieces of exodia, which are limited moreso for lore reasons and inflate the spellcaster number a lot. And if not tied, it's really close. Do you really think Konami hates their cash cow Yugi, when Dark Magician wins every single popularity poll ever, and they're still releasing Dark Magician and Blue-Eyes support to this day?
@@aluminumtarkus ...It was a joke, dweeb. People make that joke everytime new Dark Magician is released, only for Blue-Eyes support to be released but be blatantly stronger. It's also a fairly old joke.
@@TR-qf2gt ok but they didnt alwats play Speed duels, Revolver atleast used it atleast once and it wouldn't have been that bizzare, 1. Revolver hates speed duels, 2. Unlike the other characters he can used the summoning methods independantly, 3. it would have made the perfect Fire Pheonix @Ignister
I feel that Konami hates Pendulum cards because the Yugioh community (or segments of the community) dislike them. So for Konami is better to try to "ignore" these cards and focus on the products that receive more positive comments.
The ones who hate them are very vocal about their hatred...usually accompanied by frenzied arguments about how high the "potential ceiling" of Pendulums is and thus they should never come back, under any guise. The power ceiling argument is true only in a vacuum, because Pendulums have more exploitable weaknesses than other decks and are especially weak against control-based strategies. Technically they CAN summon back their monsters from the ED every turn...but any competent combo strategy can do the same thing from the GY. Pendulums, however, only work if they have Pendulum scales on board, so a single MST can stop a Pendulum strategy in its tracks. And MST is one of the weaker anti-backrow cards that still sees play. Not to mention stuff like Nibiru, Lightning Storm, etc, which didn't exist when Pendulums were at full power. Pendulums could be brought back at full strength tomorrow without making any noticeable impact on the meta. Nor would they unless Konami printed broken cards for Pendulums in the future. And that's true of every mechanic. Mechanics are limited by the card pool available to them. Not am I particularly fond of Pendulum decks in general. However diversity is good for the game, and a lot of players do enjoy the Pendulum mechanic. For which reason I think they should try to find ways to bring Pendulums back into the game, just to make more fans happy. If it would help assuage the fears of the Pendulum-haters, there's always the option of making dedicated anti-support as a hard counter to Pendulum strategies. That's probably the route that would make Konami the most money; you'd have tons of tournament players queing up to buy the new stuff, just to make sure they're prepared for the possible appearance of a Pendulum deck.
@@benmaske9598 i love my majespecters but they really suffer from the nerf and lack of support. If I don't get a link monster, I'll waste my pendulum summon summoning only 1 monster If my scales got destroyed, my plays get heavily crippled If I got 2 scales and had to play a continuous backrow, that leaves me with only 2 available slots for other S/Ts. Also the generic pendulum supports are few and most of them aren't even good
If the real reason Konami doesn't like Pendulums is the height of the ceiling on what they can do (big if), the most sensible thing would be to include like a half-dozen different archetype-locked Heavmetalfoes Electrumite clones in one single "Pendulums are back!" set.
Honestly, Electrumite would be fine at 1 and anyone who says otherwise doesn't have their head on straight. Electrumite never amounted to much of anything at 1. Astrograph ban + Electrumite to 1 was enough to kill Pend Mages outright and with 1 Electrumite, Endymion could generously be classified as Tier 2. Now, if we get a new Pendulum archetype that could do things on par with full power Pend Mages with just 1 Electrumite, then yeah I'd be the first to say Electrumite should be banned. But that's speaking purely in hypotheticals. I somewhat doubt even PePe could pull that off in MR5.
This. I think that they are extra reluctant about anything Pendulum related because of how easily it can break the game if you are not careful with it (think Pepe), so they'd rather be extra punitive against the mechanic than too lenient. I don't necessarily agree with the way they treat it, but I definitely understand why they treat it like that
@@sephikong8323 Even under MR3 it was questionable whether Pendulums were *really* all that bad. Yes, PePe was awful and shouldn't have been allowed to happen, but *every* major mechanic has produced at least 1 Tier 0 deck. There was Nekroz for Rituals, Glad Beasts for Fusions, TeleDAD for Synchros, Zoodiac for Xyz, and SPYral for Links. Meanwhile, Pends in general were consistently underperforming compared to other mechanics all throughout MR3. There were just 4 Tier 1+ Pendulum decks during the *entire* MR3 era, and one wasn't even really played as a Pendulum deck (talking about Qli).
@@HunterStiles651 I am not talking about their track record, just how high the potential the ceiling for Pendulum actually is and why they always have been reluctant on giving it support due to how poorly thought out the mechanic was when it was conceived. Pepe is just the closest a deck has been to utilizing the mechanic to it's full extent, it can even potentially go higher than that still and they know it, that's why you can clearly see how each Pendulum archetype barely even scratches the surface on how to use the mechanic, because if they did truly use it, it could be a lot of trouble, Pepe is simply the only deck that actually used the scales as more than just a backrow that could potentially summon monsters
@@sephikong8323 You know you're the first person I've seen make a convincing argument for why Pendulums not going back to how they worked in MR3 would be a bad thing? Good on you, m8.
It's one thing for electrumite to be banned but its crazy that in addition to that; skullcrobat joker and astrograph magician are also banned, double iris and servant of endymion are still limited, and the mechanic remains the only one nerfed by links.
Oh boy, this one's going to be interesting. If you ask me personally, I'm not sure if it's hate or sheer lazyness from the TCG. On one hand, the OCG has been releasing new Pendulum cards, either new strategies or support for some older ones, so they clearly haven't given up on it and have the intention of trying new things. On the other hand, the TCG gives the impression it just doesn't want to bother with anything besides that one time they included Dinomist in the poll from last year. Otherwise their business consists of the usual 2017 stalefest love among other things. I feel like Pendulum has a lot of interesting design aspects that Konami could play around with. For example, one of these could be their toolbox ability of being both a monster and a spell, that way they could help archetypes in interesting ways while not necessarily being pendulum centric strategies. MR4 obviously screwed the mechanic hard, to the point they half assed support to keep it alive through the era or just left it aside with some bones thrown from time to time. Just recently with Endymion and Doremichord they've been trying a new spin with the mechanic, one of them turned out great while the other isn't great. Doremichord don't really have a wincon of their own as it stands imo. As long as the MR4 restriction exists, any Pendulum deck is literally playing with 3 cards in hand, unless the scales do things on their own, contrary to most other decks. But hey, at the end of the day it's not like they care too much about us, as long as we pay :)
So bloody true. Pendulums need more love. They gave Majestic Dragon and Majestic Star Dragon bloody retrains for God sake!!! Not that I'm mad about Stardust getting support.
To your second point cards like that already exist in the database. To name a few, Metaphys Decoy Dragon, Chaos Emperor the Dragon of Armageddon, and the new Antagonistic Intelligence ME-PSY-YA serve distinct purposes. Hence, there was at least some approach that Konami undertook to solve the pendulum problem and it could be extended further for other decks if it is seen as applicable. The only gripe I have with this is with a card like Metaphys Decoy Dragon. When it gets destroyed, you don't get value for bringing it back on the field and it permanently stays in the extra deck. This is a notable instance where card design doesn't mesh well with the strategy in terms of recursion. In the meantime, let's just hope for good card design and a safe return of pendulums back in the metagame.
I think an interesting fix for pendulums would be a Continuous Spell that removes the MR4 restriction put on Pendulums. By sacrificing 3 S/T Zones, a pendulum player can make use of all 6 Monster Zones at their disposal for a mass Pendulum Summon. It would be an interesting balancing act, choosing between having useable Monster Zones or more vacant S/T Zones.
@@jasperjavillo686, Konami wouldn't do that. If pendulums get the restriction removed in the next master rule, the card would be useless. Good idea though.
@@nkyfong The way I see it, what made Pendulums so broken early on was how oppressive their field presence could be. Because they go to the Extra Deck when destroyed, it’s much easier to revive them than any other Monster from the Graveyard. Couple that with dedicates Pendulum Zones and a Pendulum Deck could have 5 Monsters and 7 back row. These flaws were addressed with MR4, but it crippled the mechanic with how the Extra Monster Zone operated, make those Extra Deck Pendulum Monsters harder to revive than a other Monsters since they needed to be summoned to a Linked Monster Zone. I don’t think Konami will be removing that restriction soon since easily recyclable resources are the Pendulum mechanic’s greatest strength. Putting that strength behind a gate, be it Link Monsters or a Continuous Spell, is really the only way to balance the mechanic, and I’d personally prefer to sacrifice a S/T Zone over occupying several Monster Zones with Link Monster to only revive at most 4 Pendulum Monsters.
As someone whose favorite deck has been Odd-Eyes since its structure deck released, I’m honestly saddened by the lack of pendulum support in recent years (recent meaning before Doremichords). I think the deck is really fun to play, plus it has several options for what to go into. I really hope they at least give Odd-Eyes a link monster down the line.
Yes Odd Eyes has allways been my Favorite deck, i stopped playing fir a few years i just got back a few days ago and find electrumite banned i mean its sgill playable but its not nearly as fun as it was with electrumite
If there's one mechanic that needs rebooting it's definitely Geminis. The first hybrid monster to mix in Normal and Effect Monsters becomes too slow to utilize.
I've thought about that but I'm not sure what you could really do. First of all, most of their effects are pretty shitty, with normal effect monsters that don't take jumping through hoops to use being better. If you give them a field/continuous spell that automatically turns on all Gemini effects on field, then you lose to one MST, and you can't play if you don't see your one card or terraforming/metaverse/set rotation. You'd have to have really, REALLY busted effects to make them worth it, like say a monster that lets you draw 3 once per turn if it's gemini summoned, or one that's an omni negate with some protection, considering the amount of effort they take.
@@king_acceler8755 there's a fusion monster that does what the field spell does. Takes literally 2 Gemini monsters. Can be summoned with a certain spell card we all know an love
I also like to mention Union monsters. So many effect monsters are getting released with a "equip to a monster" effect, it's like Konami forgot Union monsters exist
I don't think Gemini needs rebooting. It has so much support that if you get an archetype that takes advantage of its good points, they'll explode in a way that could wreck a meta. They're normal on the field (until Gemini summon) and in the GY, making a lot of normal support live, and they still count as effect monsters in the hand. This means they could take full advantage by creating a Gemini archetype that is full of hand effects and support cards that can do something like giant ballpark (send monsters from deck to GY on a trigger and extra effects happen if those monsters are normal)
Why are we still here? Just to suffer? Every night... I can feel my Astrograph, even my Joker... The combos we've lost, the enablers we've lost... They won't stop hurting. It's like they're all still there. You feel it too, don't you? I'm gonna make 'em give back our options
I'm a massive Pendulum fan, I was gonna write an essay but there's too many things to say I don't even know where to start. The recent reveal of generic Pendulum support with the Doremichord Link and Pendulum Treasure has given me some hope that Konami realised they did us dirty and hopefully will try to make Pends viable again. However, I also think it pretty much confirms that Electrumite is not coming back anytime soon, seeing as A she wasn't unbanned for the Metalfoes support and B they made another generic Link monster and split up her effects across multiple cards. Honestly Electrumite imo is the key to modern Pendulum decks as long as MR5 exists and I genuinely don't think Pends would be broken if she were to be limited, seeing as Pendulum decks have to commit a lot more resources to get their plays going and also cannot afford to play a lot of non-engine cards such as handtraps and staple cards. Oh wow turns out I still ended up writing an essay lol. Please Konami just do something for Pendulums, we have suffered long enough, undeservingly!
Obviously. Since pendulums basically faded out of the game they aren't an issue anymore. Why should an active player complain about something that used to be an issue years ago when there are very real very current problems with the game?
I feel like people who aren’t in the game anymore hate it still, but to me I feel like it’s been nerfed so much. That being said I know a lot of people who pendulums made them quit as they played during the short lived PePe format. :/
@@jtalkalot19 We got it emergency banned from what I know, which means the TCG clearly felt like showing us some mercy unlike the OCG, that being said the OCG is a whole different animal in comparison to the TCG in terms of their ban list, meta, etc.
PePe format traumatized Konami to the point where they don’t even let pendulum breathe. Like, forget Electrumite, remember about 2 years ago when they put servant of endymion to 1? That was the most unnecessary limit ever. Pendulum/Endymion was Tier 2 AT BEST at the time.
The issue with this is its konamis fault for not testing their stuff, don’t punish the player base cause some people found flaws in your designed cards.
It was entirely justified, they seriously hit every deck that was better than it in the format that list as well. The deck was a serious sleeper pick that format, and three servants is a pretty big difference from having 1 servant.
I couldn’t agree more. I loved the Pendulum Endymion cards, they make me return to the game because I was a big fan of the spell counter mechanic back in 2009 before I retired. I haven’t left the game since then, but every ban-list I wait for servant to get unlimited
@@luisalvaro2900 Brooo... same. I’m simply an Endymion player, not a pendulum player. I play them because of the spell counter mechanic, not because of the fact they’re Pendulums. I was playing tf out of that deck in elementary school back in 09.
Right now pendulum reminds me a lot of where synchro was until some years ago: a hated mechanic with some amazing support that took all the fire because other mechanics can abuse it to hell and back.
I don't mind personally with every new type of monster thats came out since the beginning. My only gripe is why weren't links red instead of blue when we had rituals. /:
I think they don't like the complexity of having both a spell and monster effect A lot of more recent pendulum archetypes have had pretty much the same effects printed on the cards especially on the scale effects
13:20 I think they dislike it because of the feedback the players gave them. They all screamed that pendulum is too good, complex, etc., so konami thought: You know what if you hate pendulum that much we'll take it down. And I think we all know how to fix the problem: limit electrum and unlimit draco-face off!!!
Electrumite still doesn't make them good again. Pendulums were good because you could summon 5 every turn in MR3. Now you lose to a Silver rokket that snipes electrumite or anti spell fraguence.
@@shakeweller They also lost against anti-spell in MR3. And I never said that electrum would make them meta again, but they would become playable and that's all they need and want.
@@ernestogastelum9123 your mean like literally every deck in the game now having a five minute loop to summon other extra deck monsters to completely lock down a board? Been happening for years now and pendulums are no where in sight during these combos.
@@ernestogastelum9123 Then why make EVERY SINGLE DECK play like pendulums? With that I mean being able to vomit their hand to get huge generic boss monsters or to shut down the opponent. Yes, I know there's more nuance in archetypes, but that's the image YGO has been giving since the pendulum era alongside lots of fun police cards aka handtraps. Pendulum in general is just overly complicated to balance.
Pendulum monsters in my opinion should of been support for normal monsters as pendulum monsters should of been a normal monster and spell card. You can either summon or use it's spell effect but you must discard that card in order to activate it. The card can be easily retracted from the grave to support Pendulum or Normal monsters on the field. It might not be the greatest mechanic in the game but at least it would of been used in casual and competitive play and not as much text in the card but we will never really know.
Even with Electrumite at 1, the best available Pendulum decks to play still rely on trying to get two Pendulum monsters on the field without going into their Pendulum Summon. There are so many outs to this happening as well as stopping Electrumite's effect from going off on Turn 1. As it stands, Pendulum needs the perfect hand, an insane amount of draw power, and committing to two Continuous Spells to really go off. With blowouts like Super Poly, Dark Ruler, and Nibiru making their way to the main decks alongside strategies that have such small cores and 1-card starters that they can afford to main deck handtraps like Droll, Ash, Gamma, and DD Crow while Pendulums *can't*, it's wild to think that keeping a card banned that still needs a ton of resources to go into it just to make sure the deck is even more unplayable than it is somehow comes across as fair. Another comment made a point that every mechanic has had a deck abuse it to the point they were a Tier 0 deck. Pendulum is the only strategy of these that was entirely murdered for the sins of one deck, like, five years ago or something. I love the Pendulum mechanic and it's upsetting that it's just not allowed to really go off here in the TCG.
I feel like with the new pendulum support Konami is saying “Here just please stop thinking about electrumite” despite how much it fixes the mechanic. Also on its face, pendulums feel like they either do everything or nothing on its first turn now adays.
Big vent here: As someone who was sceptical about the mechanic at first, but ended up finding the mechanic really fun and interesting: I think it's ridiculous that Konami (TCG for the mostpart) are constantly trying to leave it in the dirt and screw it over at every turn. You can't get rid of it, it's fully solidified in the game and, as long as there's no set rotation or hard reboot to the game, it always will be. But no matter how many new cards or archetypes they make, it won't make pend playable as a mechanic because it's just so inherently constrained by the current master rules. It was pretty depressing to be at the ready to take cards out of my deck literally every time they dropped a banlist during MR3, because we all knew another pend card was gonna bite the bullet, whether it deserved it or not. What was most irritating with the whole PePe situation was that, while it was undoubtedly a disgustingly strong deck, there have been plenty of decks since that rivalled PePe in how ridiculous they were, but got a slap on the wrist by comparison the the utter nuke they took to PePe. The thing that hurt the most about MR4 and Electrumite was that it changed the way pend decks were built. In MR3 they were far more archetypal, with some added splashable engines for consistency and extension, but MR4 and Electrumite caused pend decks to throw in as many splashable engines as possible to make Electrumite ASAP, because konami had screwed over the mechanic so much that it just couldn't function in any other way, and I really hate that. Would be really nice to go back to archetypal pend decks again, but konami will never allow that as long as they keep screwing over the mechanic and giving us all this pack-filler nonsense support.
Couldn't have said it better myself. I'm a returning player who got back into the game just after they banned Electrumite and I've fallen in love with Pends after at first glance thinking they were stupid.
If im being honest I feel they should make a archetypal link for some pendulum decks that haven't got one. Like qliphorts got one, D/D/D got one, even abyss actors got one. Not sure how many people play qliphorts nowadays with or without their link in it or any link monster that works in their deck, but its doable. But my point is if they don't wanna bring electrumite back then they should at least give some other decks a archetypal link so they can use it with them to possibly be playable again. Heck you think we would have gotten a odd-eyes or performapal link monster by now but we haven't. Yeah ik we still got that zefra link but no one seems too willing to even play it from what i've seen.
Pendulums really need more love from TCG Konami. Every other summoning method, even tribute summoning, has at least 1 competitively viable deck in this day of age yet pendulums basically have been nerfed into the ground to the point of only being casual decks at the best. Not even D/D/D decks are good at this point which is scary if you think about it. They really need to give some love to pendulums. Maybe after Dawn of Majesty as that's Yusei support.
I'd say the "hate" derived from when mr4 started and the fact that links were barely represented competitively in its beginning. It took until Salad's structure deck for links to be competitively represented in its purest form and before all that, the top cut consisted of Spyral which got emergency banned a week later, Trickstars which didn't even link for its main strategy, true draco that didn't even have an extra deck and then there was pendulums(along with a few rogue options) that comboed with the handful of good non world-legacy lore link monsters they got and that was it. Then they banned astrograph and double iris, they became a tier 3 deck and then the Endymion structure came and brought them up to rogue overnight.
Fixing Pendulums in two easy steps: 1) ban every pendulum card 2) create a new format where players can only use pendulums In all seriousness, I don't really think there is a way to make good pendulum cards not broken. The inherent ability to summon as many as six monsters at once is always going to be insane in a game where most strategies rely on summoning as many monsters as possible to use for link material, xyz material, or synchro fodder. All of the good pendulum cards are amazing because they immediately pay for themselves and set up for more plays.
@iiYonko I haven’t played in over a year so I’m not familiar with the modern Dragon Link deck. The issue is that, when pendulum was good, pendulum was the best deck in the format. It is either unimportant or it is the best deck and there isn’t really any in between.
I think the issues with Pendulum are fairly obvious. Firstly, a lot of players, especially casual players, had a bad reaction. Worse than any other new mechanic. Probably for how different the mechanic is. There's a reason people pointed to stuff like Endymion or Nirvana High Paladin as "the problem with modern Yugioh" and it may not be a great reason but it is a reason. That combines with probably the rather lackluster lineup of Pendulum archetypes. In part because due to them being main deck cards in addition to the anime story meant that for the first time in the game, the packs didn't centralize around the new mechanics like Archetypes in GX (GX is Fusion focused but the key change it made was archetypes- Cyber Dragon, Hero, GladBeast, Lightsworn, etc), Synchro in 5Ds, Xyz in Zexal and Links in Vrains. A lot of people warm up to mechanics as they use them, but Pendulum didn't "force" them to play Pendulum. The issue with Electrumite about how it homogenized Pendulum decks is another big point. Like even Mr. Pendulum looked at Doremichord not for what they were doing but more just "how well could they make Electrumite if it got unbanned?" No mechanic should ever centralize around a single deck, let alone a single card. I think Konami if they want to revive Pendulum just needs to print good new archetypes. Ritual is somewhat similar to Pendulum but the mechanic has never really been "as" dead as Pendulum is simply because Rituals get occasional new good archetypes. And Rituals don't centralize on making a single card or all needing to play a certain engine - they absolutely can, with stuff like Impcantation and Djinns, but Ritual decks all have a more defined identity than "how fast can they go into Electrumite" like Pend became.
When one of the main people responsible for the creation of TCG Exclusive cards tells you live on video that he doesn't like Electrumite, then yeah, Ithink there is some bias going on.......... Day 780 of waiting for Good Pyro/Volcanic Support to arrive in the OCG/TCG..........
I feel it's the most sloppily handled mechanic. So Konami doesn't want to visit it too much. The fact that part of MR4 was changing how this mechanic works, and Konami not even featuring it in Vrains. They're kinda like the opposite of rituals, where rituals need tons of broken support and free advantage to be viable, where as pendulum was always 1 search card, 1 one-card scale, 1 boss monster away from breaking the mechanic. The main drawback to it was it's inconsistency, which changed as soon they got relevant support. Soul charge every turn was always where the powercreep of pendulums was headed, which I think is more broken then any other mechanic, even Links. Nowadays I think they just want to forget it exists. Another thing is that I feel it's inherently hard to balance because of their complexity and the generic nature of a lot of their support. The nail in the coffin will be when Konami gets to the Arc-V era in Duel Links and doesn't even feature pendulums at all (wouldn't be surprised considering the nature of that game.)
I think the TCG (not konami) hates pendulums for some kind of ego thing. They hate that they did not have a say in its creation, they didn't have a say in it's nerfs and definitely don't have a say in the new cards design, thats why they hate it or at least that seems to me. Also, Pendulum hate has always been disproporcionated, yes PEPE was the strongest deck in the TCG like for two weeks. The ARC-V era was not about making the core mechanic the only thing you could play (something that did actually happend in the Zexal-Era and the Vrains era) but to make every mechanic have some kind of relevancy! First meta of ARC-V was focused on xyz and fusions! Then it was Qli, the first pendulum. Next meta we got Nekroz (tier zero), fusions and XYZ! Then Pepe got released, ban and the Tribute-summon, XYZ and Pendulums meta! What we got next? Oh right, Metalfoes, ABC, Blue-eyes and later DDD meta. Finally everything ended in a Zoodiac Meta. We only had a two weeks PENDULUM dominance! I still don't understand the hate and never will.
The Meta is versatile enough. If anything it will make it less divers considering that it will cover a significant portion of events. The deck had its spotlight in the sun we don't need pendulums in the meta almost every year.
I think the main problem with pendulums was they weren’t balanced correctly. Ironic I know. But ether the deck was to good and then got hit super quick or it totaly flopped or they dident bother to release the main archetype cards til they were obsolete. They never struck the balance like xyz or synchro monsters where hey you could use the new mechanic but some older mechanics can also compete. It was always over shadowed due to shadols with fusions, or neckroz with rituals or burning abyss with xyz.
Gonna ramble. Don't really have an organized thought process for this. I think pendulums present a problem for getting new players into the game mostly. Someone who doesn't know how the mechanic works looks at a pendulum card and it basically confirms to them all the reasons they were wary about playing the game in the first place. Show a new player Endymion and their response will often be to think that the game is way too complicated for them to easily learn (which is a larger problem than just pendulums.) Maybe it's a visual design problem. Pendulums only have 2 non-pendulum pieces of information on them (scales and pend effects) but Yugioh cards already have a lot of information you have to take in. The more info you put on a card, the less readable the design is. I don't know. It's not as complex a mechanic as it seems, but if you don't know what you can mostly ignore on the card, then it's just an info overload. It takes some of people's biggest complaints with the game and amplifies them.
@Empek yeah and no. Like the pendulum mechanic as a whole is what I was on about if you get me. You're not wrong though but I think the intro of pends jacked up the power creep a lot
@Empek Mmm yeah you are right there. I think it is because pend is in recent memory still. I only started playing mid XYZ era so I was already used to that whole thing if you get me. And you are right lol people hate what they cannot be bothered to read lol
@Empek really ? For me it was the time increase . Playing a game with a pendulum player feels so draining . 10 minutes in and I’m still waiting for the person to end their first turn 🙄
The thing with Pendulums is they always seem like 2 or 3 cards away from being broken. Its definitely the strongest form of summoning, and Konami is well aware of the house of cards they made with them.
I don't buy into the hype that they hate them. The important point is that konami is clearly seeing it more of an archetype with sub archetypes, rather than a mechanic. They will release pendulum support periodically but won't allow there always be a 'pendulum contendor' in the meta. The style of play is very peculiar and specific to counter which can be hard to have in a clean meta. Pendulum went through a phase at the start of just getting more and more turbo support which just gets mashed into any pendulum deck which can get very boring.
I think from the beginning Pendulums just needed to be more universal. Like, when you play pens it’s just pens, they’re not super splash-able and they’re not super receptive to non-pen cards. The other summoning mechanics have enough generics to be used by just about any deck, but pendulums only really play well when they’re in a deck designed around the mechanic. I can tech in a generic Xyz or Link or Sychro and it plays nice and helps me further my plays. There’s not really anything like that in pendulum.
Yeah that's true. Pendulum's main strength comes from the sheer perseverance of them. If they're destroyed they can just come right back, but in order to make that a viable strategy you had to run multiple pendulum cards for the scales and extra deck summoning. This was completely road-blocked in Master Rule 4 though. It was sort of okay at first since all of the summoning mechanics had the same problem, but then they go and remove the restrictions for everything but pendulum. Honestly I think pendulum could honestly make a triumphant return if they just focused on using it to bring out other extra deck monsters like it was supposed to be in the beginning. I mean sure it would allow for much more extra deck usage, but you would have to actually invest resources into setting it up creating a slow but steady build up effect.
I never really liked pendulums when they came out. Until i saw dinomist then I started playing that deck. Hopefully they get a link monster and some more support just like they gave metalfoes the same.
@@jangaman7823 just because there are counters doesn't mean you will not be able use them in time since a competent Pendulum player can set up enough negates to render those kind of counter useless. So unless you go second against them and ensure you get your counters in hand then yeah.
@@Tython82 Like i said. Pendulum overall have been hit enough. Electrumite coming back is not instantly gonna give pendulum players an easy auto win. Pendulum as a mechanic has inherent weaknesses that can be exploited. Also you cant just clump pendulum up as 1 thing/deck. Its stupid people say pendulum to hint toward a deck using its mechanic but not do the same for the other mechanics **smh** Ps. You can say about any break my board deck that you need outs to beat them like wtf. That much is true for most decks
If they're gonna just give up on trying to integrate Pendulums into the rest of the game, then why not just create an entire new format for them? If Pendulums are suppose to be half monsters/half spells, why not make a format where you just get rid of the backrow? Use 5 monster spaces and 2 pendulum zones on the sides.
I'ma be real with ya Paul, I'm a Pendulum player and the whole mechanic is honestly a really fun mechanic that I feel every single Yu-Gi-Oh! player should try out at least once before they knock it. Pendulums in general I feel could come back if the extra monster zone was instead called, "Link Zone" and Pendulums were no longer bound by the arrows. Not only that, but separate pendulum zones I feel like can and should return that way even without Electrumite we can pull off some insane plays. An idea for a video in case you want to do something for the main channel: Try Pendulums but without the restrictions above. Maybe we could as a playerbase experiment with how could we make Pendulums better, without making it broken.
@@bl00by_ I've never seen a deck that had anything other than a link monster in the Extra Monster Zone other than the occasional misclick in some simulators.
@@teamyowielocked I don't see how I was wrong in not seeing it, but if that's a valid strategy in Shaddolls then I would be wrong in the sense of being ignorant of that particular strategy.
The qli were my favorite deck when they first appeared. I’d like to see a master rule 6 where the pendulum can summon back to the field from the extra deck again and not forced to the link zone. I’d be happy with that really.
Understandable with other pendulum decks outside of Qli. Maybe they can prevent link and pendulum summoning on the same turn? Can’t say I know many if that’s full proof.
From what I see with Doremichords, they are playing with the scales a bit with the whole odd and even thing. The next strategy they can come up with is having pendulum monsters in which the blue arrow differs from the red arrow scale so it’s crucial where you actually place them , left or right on the board and it would add more versatility in setting up scales
I’ve never really been a fan of pendulum summoning, but I’m not a fan of konami completely abandoning a summoning type. Personally I think it should get more support, but nothing insane or broken and cards like eltromite should be placed at one or two. Also I’d love to see more synergy between all the summoning mechanics and pendulum summoning
Konami does not like pendulum due to the simple fact that it is not compatible with anything other than itself. This decreases the amount of them they could sell.
The only mechanic I don't like are Link monsters. I still try to ignore them when possible. Wasn't happy about Pendulums at first aswell, but they've kinda grown on me. 😂
As a summoning mechanic, pends don't fall in line at all with traditional yugioh design. With all the other forms of summoning it's always *small monsters combine into boss Monsters*. Pends say: YES WE WANT ALL OF THE MONSTERS. I feel like MR4 and MR5 were over reactions to the power of decks like PEPE. And it's probably a good thing thing that pends are not super splash-able.
It's sad that Konomi doesn't want to at least test the waters for Pendulums. I think it would be cool to see them come back even if it was for a moment
Everyone in this reply section is acting like they'll unban every single banned/limited pend card to 3 they wont they should just bring back some pend banned cards to 1 after all the ocg has plenty of pend cards that are banned in the tcg at one over there and its fine (including electrum) and they are the only summoning mechanic essentially still in MR4
Nobody (with their heads screwed on) was asking for Electrumite to get banned on the 2020 murder-list. For the health of the game, pendulums need to have a constant presence in the competitive scene.
On the subject of mixing pendulums with other decks, my favorite was crystal beast/metalfoes. It actually worked insanely well in master rule 3, but moving the scales to the back row made the deck basically unplayable. And it kinda did the same thing to metalfoe/yang zings. It's less important than with the crystal beasts, but taking up 2 zones that could otherwise go to something like 9 pillars or creation just really sucks. Also, pendulum scraps were a thing in the early days. Same with gadgets.
Being an Odd-Eyes player, I personally love Pendulums, so I feel this completely. I understand that Pendulums can become broken if left unchecked, but if balanced correctly, it could be a really good, fun mechanic that some decks (But not all of course) can run.
Looks like the complaints in MR3 had a long term impact on thr mechanic. Pepe, Odd Eyes, Magicians, and Towers Turbo scared/pissed off a lot of older and newer players lol I remember playing against Pend end boards and just did not find it enjoyable to play against. Empty out the hand for nightmare level end boards full of negations, disruptions and recursion. Very fast and overwhelming until you learn the match ups and siding against them (Anti Spell Fragrance ftw]. Wasn't very a very enjoyable experience for me. I ended up quitting after shortly getting melted by Pend decks.
I think integrating a few pendulums into existing decks that could benefit from them but making it so they aren't splashable in every pendulum deck is a good idea. For example, giving Ancient Gears pendulum monsters to summon out their high level stuff and act as pseudo geartowns or fortresses would solve some of that deck's problems while using the pendulum mechanic without it just being a pendulum deck that feels samey to other pendulum decks.
Jeez I hated pendulum kind of recently, yet I really got to know it, and I kind of love to play it. Haters of pendulum, I completely see where you come from.
just a quick thought, as someone who likes watching yugioh videos and doesn't know a lot of the cards, when talking about specific cards, maybe adding a picture or text box showing the effect would help! Keep up the awesome content!
Pendulums became my favourite type of deck to use for quite a while. I have binders full of D/D/D and odd eyes cards and invested some good money into great pendulum cards to bolster my decks. I really enjoyed playing pure odd-eyes even though it’s not meta competitive. Because of the bans and the general disregard from Konami on pendulums it’s now even almost impossible to play pendulums at a friendly level. You said something about Konami not wanting the decks to have “too many moving parts” and then you look at decks in the meta today and watch people play a regular monster deck like zoodiacs where a single turn can last 15 minutes of just comboing off into 4 XYZ monsters and a strong back row making an unbreakable board. You’ve got cards like nibiru which completely disrupts most pendulum deck combos. Pendulum decks are powerful, but in today’s meta pendulums certainly is not a broken mechanic by any means. I think pendulums were just the easiest targets to be a selling point for link monsters to become the new “thing” in yugioh.
👉Konami hitting our best pendulum support cards Draco face off , skullcrobat, double iris, astrograph, electrumite etc. That wasn't the issue because we had thought that we would just get replacements for those cards but we never did for years after these cards would get hit. Clear bias against pendulums.
I like the idea of restoring the dedicated pendulum zones again just to free up two zones for backrow. Modern play would look so different from Classic play with your Link zones and Pendulum zones.
I heard from someone that read an article from an Konami employee that mentioned the mechanic were mean't to support non-Pendulum decks. As we experienced, that didn't happen as much in getting the point across which escalated when we went through Pepe and Pend Magician. OCG went through a lot of changes so that Pendulums can come back and wouldn't be a big threat while TCG is frightened to bring back some of the support cards off of the banlist since the meta is very different as combo decks roams around instead of having control decks take over.
The Inclusivity of the Pendulum Mechanic I feel is what forced them to be either op or terrible. But I feel the initial intention of the mechanic was to help your Regular deck Tribute Summon monsters better, Synchro better, and xyz better. But because of the Inclusivity of it, it was just better off playing only Pendulum cards, even worse is that every Pendulum Archetype can be mixed with each other (for the most part) and because of that, konami (tcg at least) is very hard on player-built decks rather than Konami's Force-Fed Archetypes (helps sales of newer products, other example is Jesse Kotton's Fairy Tail Snow Thunder deck that got 8 cards hit on the following ban list). So with them failing their initial plan and hindering other strategies from being played more (by people playing Pendulum at all) then it seems very likely that TCG Konami wants to bury them into obscurity. Also with the new spell and Doremichord link in Dawn of Majesty both having remnants of Electrumite's Effect, really screams that Electrumite will not come back because doing so will hurt the sales of those upcoming cards, that'd be like bringing back Pot of Greed when a new Pot is soon to be or recently introduced. I also figured Electrumite wasn't coming back off the list when the new Metalfoes support were all in low rarity. They don't want Electrumite back, so hence put the Metalfoes in lower rarity, as that is not a main selling point of Blazing Vortex. So yeah, TCG Konami is burying Pendulums.
Exactly. I've been saying that pendulum was tribute support and extra-deck boosters for years. The ball was dropped when they stopped using restrictions (either in the way of Qli's or Zefras), while making standalone pendulum cards like Unicorn, Jackal and Endymion. Odd-Eyes and mainly D/D/D (pure) are how pendulums intented to work, resources for very costly Fusion/Synchro/Xyz combos (as well as constant tribute fodder) Electrumite was a mistake, because with it legal whatever good pendulum support card doesnt lock you into its specific archetype will be abused, in a way like Supreme King Starving Venom did with the LyriLusc.
@@babrad not even with the Lyrilusc, but just having SK Starving Venom copy Electrumite's Effect was also absurd, I literally played a deck that Resolved Electrumite's Effect 5 times a turn wich definitely felt unnatural 😂
The whole point of pendulums is that they don't really ever die, and even after a board wipe you could still come with a full board. The thing that makes pendulums broken imo is that you can use them as materials for other extra deck monsters, meaning you can have infinite resources for those monsters......and that is hard to change without destroying the mechanic.......
Not really, they could make it so you can't summon from the extra deck after you Pendulum summon or something along those lines. There are plenty of options to keep Pends in check without making them competitively unplayable.
The problem I see is that whatever arguments you can give for pendulums being too nutty, also applies to dragon links. Whatever nuttiness pendulums have, dragon link has too but even more powerful and easy to use. Dragon link is essentially a better alternative to pendulums. And yet we see Konami continue to support dragons. The closest we have seen to a hit on Dragons is the rewrite for Red-Eyes Darkness Metal Dragon. Notice how every banlist for the past several years have been very favorable to dragons. Notice how dragons continue to see new support on pretty much every set. Dragons have gone from a rogue strategy to a full-blown massive threat over the past two years and yet during that same time pendulums have fallen completely out of favor. This is not a coincidence. I believe Konami recognizes two things: first, the combo-oriented strategies are very much liked by the majority of yugioh players. Second, pendulums themselves have developed a significant amount of hate in the community. So Konami asked themselves, "How can we maximize sales and minimize hate?" The answer to that question is to boost dragons, fiends, dark decks, and other heavily combo-oriented decks so that everyone's fantasies are satisfied while at the same time pushing pendulums to the side. Notice how whenever an archtype becomes too hated, Konami pushes it to the side for a couple months, years, or even more. This has literally been happening ever since the beginning of the game. Pendulums are simply the most recognized victims of the yugioh community's hate. Konami is playing next-level chess. They want to keep everyone playing the game, so they make every deck competitive while simultaneously harnessing every hated deck, thus ensuring that players stay in the game longer because their favorite decks stay viable for longer. It's not a coincidence that there's 30+ decks that are highly competitive right now while at the same time pendulums remain the most nurfed archtype of all-time.
Pend is overwhelmingly disliked by the community as a whole. I have played pend decks in the past such as the dragon link zeffra build back when agarpain and destrudo where still in the game, and I really enjoy pure zeffra as a cool controll deck, but the inharent problem with the mechanic is that it gets very homogenised. By the end of its life, pendulum was just pendulum. It wasn't endymion, it wasn't magicians, it wasn't mythical beasts, hell it wasn't even zeffra, it was just pendulum and it was all enabled by electrum. I think the main reason why Konami don't want electrum back in the game is simply because the card destroies deck building for this mechanic. I personally don't have that much of a hate boner for pendalum(anymore) the same way a lot of other people do, but I see why both Konami and the player base don't like this mechanic.
Metalfoes are splashable with non-pendulum archetypes. People tried running them with Kozmo, and you could run them with Sky Strikers. The new Metalfoes support does help a lot.
Pendulums are so cool! I'm an avid Pendulum player sometimes, and I have to say, it does hurt that the summoning mechanic that you've played with gets treated like a neglected kid in a way. It's like, Konami had the idea of it, made it real, then after a few years, quickly regretted what they've done, which I still have high hopes for them to lessen the restrictions of Pendulums.
This game just needs a complete overhaul to the rules. If your scared of end boards that pendulum can make then make a rule that you can only pen summon pen monsters and while you have scales can only control pen monsters. Also forget that extra monster zone rule that sucks.
What annoys me about pendulums is there's no way to make the scales "good" unless it's way to spread out. Like at this point, would there be any value in a low scale above 1 or a high scale below 8? And why did the even make 0 the hard to get scale to start with? Why was it easier to summon a 7 than a 1? The scale balance has never made sense.
I think Konami thinks TCG players are too small brained to understand pendulums. They probably think that so much text and weird borders will probably be off-putting to new players so they’d rather just kill the mechanic
Fun fact, spellcasters make up the most of the forbidden and limited list and nearly half of them are from pendulum strategies.
It certainly helps that all five exodia pieces are limited
@@aluminumtarkus and all the cards associated to an OTK of Exodia
They make op spellcaster then hit it while op dragon is not banned; literally they hate Yugi and love Kaiba
Relax, I just counted, and it looks like they might actually be tied at 16 cards on the current list each, even after including the five pieces of exodia, which are limited moreso for lore reasons and inflate the spellcaster number a lot. And if not tied, it's really close. Do you really think Konami hates their cash cow Yugi, when Dark Magician wins every single popularity poll ever, and they're still releasing Dark Magician and Blue-Eyes support to this day?
@@aluminumtarkus ...It was a joke, dweeb.
People make that joke everytime new Dark Magician is released, only for Blue-Eyes support to be released but be blatantly stronger.
It's also a fairly old joke.
They even never mentioned it in Vrains. Feel so sorry for Pendulum players. The anime was cool when they introduced them.
Zexal was kind of simmilar for some reason they didn't include even one Synchro monster.
i haven't seen Vrains but want to know. What did they say in the anime about this?
It was hard to fit pendulums in since they were mostly playing speed duels
@@TheKABE09 imagine playing Pendulums with only three Monster and S/T zones 😭
@@TR-qf2gt ok but they didnt alwats play Speed duels, Revolver atleast used it atleast once and it wouldn't have been that bizzare, 1. Revolver hates speed duels, 2. Unlike the other characters he can used the summoning methods independantly, 3. it would have made the perfect Fire Pheonix @Ignister
I feel that Konami hates Pendulum cards because the Yugioh community (or segments of the community) dislike them. So for Konami is better to try to "ignore" these cards and focus on the products that receive more positive comments.
The ones who hate them are very vocal about their hatred...usually accompanied by frenzied arguments about how high the "potential ceiling" of Pendulums is and thus they should never come back, under any guise.
The power ceiling argument is true only in a vacuum, because Pendulums have more exploitable weaknesses than other decks and are especially weak against control-based strategies. Technically they CAN summon back their monsters from the ED every turn...but any competent combo strategy can do the same thing from the GY. Pendulums, however, only work if they have Pendulum scales on board, so a single MST can stop a Pendulum strategy in its tracks. And MST is one of the weaker anti-backrow cards that still sees play. Not to mention stuff like Nibiru, Lightning Storm, etc, which didn't exist when Pendulums were at full power. Pendulums could be brought back at full strength tomorrow without making any noticeable impact on the meta. Nor would they unless Konami printed broken cards for Pendulums in the future.
And that's true of every mechanic. Mechanics are limited by the card pool available to them.
Not am I particularly fond of Pendulum decks in general. However diversity is good for the game, and a lot of players do enjoy the Pendulum mechanic. For which reason I think they should try to find ways to bring Pendulums back into the game, just to make more fans happy. If it would help assuage the fears of the Pendulum-haters, there's always the option of making dedicated anti-support as a hard counter to Pendulum strategies. That's probably the route that would make Konami the most money; you'd have tons of tournament players queing up to buy the new stuff, just to make sure they're prepared for the possible appearance of a Pendulum deck.
@@benmaske9598 correct me if im wrong but if pendulum summon for 5 it would count as 1 and you cant use nibiru?
@@幽霊船-o4h Nibiru's text says "...if your opponent Normal or Special Summoned 5 or more monsters this turn...", so it can hit Pendulums.
@@benmaske9598 I don't like combo and I don't like pendulum. I hope it never comes back.
@@benmaske9598 i love my majespecters but they really suffer from the nerf and lack of support.
If I don't get a link monster, I'll waste my pendulum summon summoning only 1 monster
If my scales got destroyed, my plays get heavily crippled
If I got 2 scales and had to play a continuous backrow, that leaves me with only 2 available slots for other S/Ts.
Also the generic pendulum supports are few and most of them aren't even good
If the real reason Konami doesn't like Pendulums is the height of the ceiling on what they can do (big if), the most sensible thing would be to include like a half-dozen different archetype-locked Heavmetalfoes Electrumite clones in one single "Pendulums are back!" set.
Honestly, Electrumite would be fine at 1 and anyone who says otherwise doesn't have their head on straight. Electrumite never amounted to much of anything at 1. Astrograph ban + Electrumite to 1 was enough to kill Pend Mages outright and with 1 Electrumite, Endymion could generously be classified as Tier 2. Now, if we get a new Pendulum archetype that could do things on par with full power Pend Mages with just 1 Electrumite, then yeah I'd be the first to say Electrumite should be banned. But that's speaking purely in hypotheticals. I somewhat doubt even PePe could pull that off in MR5.
This.
I think that they are extra reluctant about anything Pendulum related because of how easily it can break the game if you are not careful with it (think Pepe), so they'd rather be extra punitive against the mechanic than too lenient. I don't necessarily agree with the way they treat it, but I definitely understand why they treat it like that
@@sephikong8323 Even under MR3 it was questionable whether Pendulums were *really* all that bad. Yes, PePe was awful and shouldn't have been allowed to happen, but *every* major mechanic has produced at least 1 Tier 0 deck. There was Nekroz for Rituals, Glad Beasts for Fusions, TeleDAD for Synchros, Zoodiac for Xyz, and SPYral for Links. Meanwhile, Pends in general were consistently underperforming compared to other mechanics all throughout MR3. There were just 4 Tier 1+ Pendulum decks during the *entire* MR3 era, and one wasn't even really played as a Pendulum deck (talking about Qli).
@@HunterStiles651 I am not talking about their track record, just how high the potential the ceiling for Pendulum actually is and why they always have been reluctant on giving it support due to how poorly thought out the mechanic was when it was conceived. Pepe is just the closest a deck has been to utilizing the mechanic to it's full extent, it can even potentially go higher than that still and they know it, that's why you can clearly see how each Pendulum archetype barely even scratches the surface on how to use the mechanic, because if they did truly use it, it could be a lot of trouble, Pepe is simply the only deck that actually used the scales as more than just a backrow that could potentially summon monsters
@@sephikong8323 You know you're the first person I've seen make a convincing argument for why Pendulums not going back to how they worked in MR3 would be a bad thing? Good on you, m8.
It's one thing for electrumite to be banned but its crazy that in addition to that; skullcrobat joker and astrograph magician are also banned, double iris and servant of endymion are still limited, and the mechanic remains the only one nerfed by links.
Good
@@ShoXwavee i think if pendulum got some cards back, then the meta would be more diverse. many decks are stronger than pends anyway.
@@Paradox-ih7rp Pends are one card away from being unfair again
Double iris is director self insert oc. Bad taste
@@Paradox-ih7rp in ocg banlist pendulum get their card lmao and they don,t even meta
Oh boy, this one's going to be interesting. If you ask me personally, I'm not sure if it's hate or sheer lazyness from the TCG. On one hand, the OCG has been releasing new Pendulum cards, either new strategies or support for some older ones, so they clearly haven't given up on it and have the intention of trying new things. On the other hand, the TCG gives the impression it just doesn't want to bother with anything besides that one time they included Dinomist in the poll from last year. Otherwise their business consists of the usual 2017 stalefest love among other things.
I feel like Pendulum has a lot of interesting design aspects that Konami could play around with. For example, one of these could be their toolbox ability of being both a monster and a spell, that way they could help archetypes in interesting ways while not necessarily being pendulum centric strategies.
MR4 obviously screwed the mechanic hard, to the point they half assed support to keep it alive through the era or just left it aside with some bones thrown from time to time. Just recently with Endymion and Doremichord they've been trying a new spin with the mechanic, one of them turned out great while the other isn't great. Doremichord don't really have a wincon of their own as it stands imo.
As long as the MR4 restriction exists, any Pendulum deck is literally playing with 3 cards in hand, unless the scales do things on their own, contrary to most other decks.
But hey, at the end of the day it's not like they care too much about us, as long as we pay :)
So bloody true. Pendulums need more love. They gave Majestic Dragon and Majestic Star Dragon bloody retrains for God sake!!! Not that I'm mad about Stardust getting support.
To your second point cards like that already exist in the database. To name a few, Metaphys Decoy Dragon, Chaos Emperor the Dragon of Armageddon, and the new Antagonistic Intelligence ME-PSY-YA serve distinct purposes. Hence, there was at least some approach that Konami undertook to solve the pendulum problem and it could be extended further for other decks if it is seen as applicable. The only gripe I have with this is with a card like Metaphys Decoy Dragon. When it gets destroyed, you don't get value for bringing it back on the field and it permanently stays in the extra deck. This is a notable instance where card design doesn't mesh well with the strategy in terms of recursion.
In the meantime, let's just hope for good card design and a safe return of pendulums back in the metagame.
I think an interesting fix for pendulums would be a Continuous Spell that removes the MR4 restriction put on Pendulums. By sacrificing 3 S/T Zones, a pendulum player can make use of all 6 Monster Zones at their disposal for a mass Pendulum Summon. It would be an interesting balancing act, choosing between having useable Monster Zones or more vacant S/T Zones.
@@jasperjavillo686, Konami wouldn't do that. If pendulums get the restriction removed in the next master rule, the card would be useless. Good idea though.
@@nkyfong
The way I see it, what made Pendulums so broken early on was how oppressive their field presence could be. Because they go to the Extra Deck when destroyed, it’s much easier to revive them than any other Monster from the Graveyard. Couple that with dedicates Pendulum Zones and a Pendulum Deck could have 5 Monsters and 7 back row.
These flaws were addressed with MR4, but it crippled the mechanic with how the Extra Monster Zone operated, make those Extra Deck Pendulum Monsters harder to revive than a other Monsters since they needed to be summoned to a Linked Monster Zone.
I don’t think Konami will be removing that restriction soon since easily recyclable resources are the Pendulum mechanic’s greatest strength. Putting that strength behind a gate, be it Link Monsters or a Continuous Spell, is really the only way to balance the mechanic, and I’d personally prefer to sacrifice a S/T Zone over occupying several Monster Zones with Link Monster to only revive at most 4 Pendulum Monsters.
As someone whose favorite deck has been Odd-Eyes since its structure deck released, I’m honestly saddened by the lack of pendulum support in recent years (recent meaning before Doremichords). I think the deck is really fun to play, plus it has several options for what to go into. I really hope they at least give Odd-Eyes a link monster down the line.
YES. This is all I've been asking for.
the last support we got was during Pepe and after that lights went out lmao. 4 years no pendulum archetypes
Yes Odd Eyes has allways been my Favorite deck, i stopped playing fir a few years i just got back a few days ago and find electrumite banned
i mean its sgill playable but its not nearly as fun as it was with electrumite
If there's one mechanic that needs rebooting it's definitely Geminis. The first hybrid monster to mix in Normal and Effect Monsters becomes too slow to utilize.
I've thought about that but I'm not sure what you could really do. First of all, most of their effects are pretty shitty, with normal effect monsters that don't take jumping through hoops to use being better. If you give them a field/continuous spell that automatically turns on all Gemini effects on field, then you lose to one MST, and you can't play if you don't see your one card or terraforming/metaverse/set rotation. You'd have to have really, REALLY busted effects to make them worth it, like say a monster that lets you draw 3 once per turn if it's gemini summoned, or one that's an omni negate with some protection, considering the amount of effort they take.
@@king_acceler8755 there's a fusion monster that does what the field spell does. Takes literally 2 Gemini monsters. Can be summoned with a certain spell card we all know an love
I also like to mention Union monsters. So many effect monsters are getting released with a "equip to a monster" effect, it's like Konami forgot Union monsters exist
I don't think Gemini needs rebooting. It has so much support that if you get an archetype that takes advantage of its good points, they'll explode in a way that could wreck a meta. They're normal on the field (until Gemini summon) and in the GY, making a lot of normal support live, and they still count as effect monsters in the hand. This means they could take full advantage by creating a Gemini archetype that is full of hand effects and support cards that can do something like giant ballpark (send monsters from deck to GY on a trigger and extra effects happen if those monsters are normal)
Normal monsters should have op support to make them great again
Why are we still here? Just to suffer? Every night... I can feel my Astrograph, even my Joker... The combos we've lost, the enablers we've lost... They won't stop hurting. It's like they're all still there. You feel it too, don't you? I'm gonna make 'em give back our options
Good
@@ShoXwavee i salute you, destiny hero are BESTiny heroes
@@DeepSolid43 you deserve a free draw for your kind words
They unbanned Stratos but banned Joker that only search on normal summon, sad
your joker is back
Yes they do everything is banned pretty much. In the Ocg they are more chill about it
@the best youtuber Wish we could follow suit I mean they have maxx c at 3 😳
I mean look at what we have banned that they have legal.
I think the TCG just hates Yu-Gi-Oh! honestly
yeah
The OCG usually gets better cards in thier sets.
Accurate
The recent Dragunity cards are a great example
@@payne9682
The man himself replied, I’ve made it
I'm a massive Pendulum fan, I was gonna write an essay but there's too many things to say I don't even know where to start. The recent reveal of generic Pendulum support with the Doremichord Link and Pendulum Treasure has given me some hope that Konami realised they did us dirty and hopefully will try to make Pends viable again. However, I also think it pretty much confirms that Electrumite is not coming back anytime soon, seeing as A she wasn't unbanned for the Metalfoes support and B they made another generic Link monster and split up her effects across multiple cards. Honestly Electrumite imo is the key to modern Pendulum decks as long as MR5 exists and I genuinely don't think Pends would be broken if she were to be limited, seeing as Pendulum decks have to commit a lot more resources to get their plays going and also cannot afford to play a lot of non-engine cards such as handtraps and staple cards. Oh wow turns out I still ended up writing an essay lol. Please Konami just do something for Pendulums, we have suffered long enough, undeservingly!
You and half of this comment section have my respect.
Yeah, Electrum at 1 would still limit the ceiling of what Pends can do, while allowing them to actually... exist.
🤜🤛
Probably (even though I find them quite pleasant)
The Ocg are chill at least
I think the hate for pendulums has died out at least for people who actually play the game. Some outsiders still hate for sure.
Obviously. Since pendulums basically faded out of the game they aren't an issue anymore. Why should an active player complain about something that used to be an issue years ago when there are very real very current problems with the game?
maybe the new Doremichord
can be a top deck if they have time to grow like the prankids did.
I hope Pendulums bounce back to becoming good. They were nerfed into the freaking ground and that saddens me.
i feel your pain my friend 💔😢
I even like the design of Odd Eyes Pendulum Dragon. It had a certain beauty to it. And now it's the face of an oppressed summoning type.
I feel like people who aren’t in the game anymore hate it still, but to me I feel like it’s been nerfed so much. That being said I know a lot of people who pendulums made them quit as they played during the short lived PePe format. :/
People seem to forget that ocg had it much worse off than we did. They had nearly 9 months of that, we had what 3 weeks?
@@jtalkalot19
We got it emergency banned from what I know, which means the TCG clearly felt like showing us some mercy unlike the OCG, that being said the OCG is a whole different animal in comparison to the TCG in terms of their ban list, meta, etc.
PePe format traumatized Konami to the point where they don’t even let pendulum breathe. Like, forget Electrumite, remember about 2 years ago when they put servant of endymion to 1? That was the most unnecessary limit ever. Pendulum/Endymion was Tier 2 AT BEST at the time.
The issue with this is its konamis fault for not testing their stuff, don’t punish the player base cause some people found flaws in your designed cards.
Ah yes the sky striker. Orcust. Salad. And thunder dragon format. Where pendulm completely outshined.
It was entirely justified, they seriously hit every deck that was better than it in the format that list as well. The deck was a serious sleeper pick that format, and three servants is a pretty big difference from having 1 servant.
I couldn’t agree more. I loved the Pendulum Endymion cards, they make me return to the game because I was a big fan of the spell counter mechanic back in 2009 before I retired. I haven’t left the game since then, but every ban-list I wait for servant to get unlimited
@@luisalvaro2900 Brooo... same. I’m simply an Endymion player, not a pendulum player. I play them because of the spell counter mechanic, not because of the fact they’re Pendulums. I was playing tf out of that deck in elementary school back in 09.
Right now pendulum reminds me a lot of where synchro was until some years ago: a hated mechanic with some amazing support that took all the fire because other mechanics can abuse it to hell and back.
How was Synchro hated??
@@kotkafer2292 plant synchro, Fishborg blaster.
@@johnathanlemus5584 I think you are confusing being a tier 1 deck/ftk enabler with being hated
@@kotkafer2292 Where's the difference?
Still waiting for Odd-eyes wing dragon
Same here man. ✋
And i thought i was the only one
I felt that
Same
i thought i was the only 1
I don't mind personally with every new type of monster thats came out since the beginning. My only gripe is why weren't links red instead of blue when we had rituals. /:
Ink costs
@@emperorhadrian6011 Red is a cheaper color m8
Links are thematically a cybernetic type of card. Blue is more of a technological color.
I think they don't like the complexity of having both a spell and monster effect
A lot of more recent pendulum archetypes have had pretty much the same effects printed on the cards especially on the scale effects
If that was the case why even bother making it a card type
They hate that pends all play similar but will continuously release more generic support for dragon and warrior 🤔
yes that's the most annoying things like virtual world infernoble knight ..
@@davide94extreme39 virtual worlds aren't dragon.
@@hutaocleookitavoidshiki1470 no but they do combo
@@davide94extreme39 they are far from generic unlike elpy or isolde
@@hutaocleookitavoidshiki1470 vw vomits special from the hand , has the spell that is broken and has a huge recover and consistency
13:20 I think they dislike it because of the feedback the players gave them. They all screamed that pendulum is too good, complex, etc., so konami thought: You know what if you hate pendulum that much we'll take it down.
And I think we all know how to fix the problem: limit electrum and unlimit draco-face off!!!
Electrumite still doesn't make them good again. Pendulums were good because you could summon 5 every turn in MR3. Now you lose to a Silver rokket that snipes electrumite or anti spell fraguence.
@@shakeweller They also lost against anti-spell in MR3. And I never said that electrum would make them meta again, but they would become playable and that's all they need and want.
@@shakeweller thats exactly why Pendulum got its hate because you could summon 5 monsters a turn which is stupid
@@ernestogastelum9123 your mean like literally every deck in the game now having a five minute loop to summon other extra deck monsters to completely lock down a board?
Been happening for years now and pendulums are no where in sight during these combos.
@@ernestogastelum9123 Then why make EVERY SINGLE DECK play like pendulums? With that I mean being able to vomit their hand to get huge generic boss monsters or to shut down the opponent.
Yes, I know there's more nuance in archetypes, but that's the image YGO has been giving since the pendulum era alongside lots of fun police cards aka handtraps. Pendulum in general is just overly complicated to balance.
People: complain about long combos and negates in pendulum
Also people: summon 2 VFD in virtual world
Coherence
You know, except for the fact that VFD was banned befire the video was made
Better question, why does Konami hate Yugioh TCG
They don't, what you refer to hate is just business practices.
@@randomprofile5853 Capitalism.jpg
Because you promote buying singles
@@elemomnialpha I mean always buying singles is kind of lame tbh, I'd buy a few sealed products and then singles.
Pendulum monsters in my opinion should of been support for normal monsters as pendulum monsters should of been a normal monster and spell card.
You can either summon or use it's spell effect but you must discard that card in order to activate it.
The card can be easily retracted from the grave to support Pendulum or Normal monsters on the field.
It might not be the greatest mechanic in the game but at least it would of been used in casual and competitive play and not as much text in the card but we will never really know.
I love pendulum, I love how they can do so much, and I love a deck that can have many options
Pend: Best deck of all time, but worst enemy of Konami.
Even with Electrumite at 1, the best available Pendulum decks to play still rely on trying to get two Pendulum monsters on the field without going into their Pendulum Summon. There are so many outs to this happening as well as stopping Electrumite's effect from going off on Turn 1.
As it stands, Pendulum needs the perfect hand, an insane amount of draw power, and committing to two Continuous Spells to really go off. With blowouts like Super Poly, Dark Ruler, and Nibiru making their way to the main decks alongside strategies that have such small cores and 1-card starters that they can afford to main deck handtraps like Droll, Ash, Gamma, and DD Crow while Pendulums *can't*, it's wild to think that keeping a card banned that still needs a ton of resources to go into it just to make sure the deck is even more unplayable than it is somehow comes across as fair.
Another comment made a point that every mechanic has had a deck abuse it to the point they were a Tier 0 deck. Pendulum is the only strategy of these that was entirely murdered for the sins of one deck, like, five years ago or something.
I love the Pendulum mechanic and it's upsetting that it's just not allowed to really go off here in the TCG.
I feel like with the new pendulum support Konami is saying “Here just please stop thinking about electrumite” despite how much it fixes the mechanic. Also on its face, pendulums feel like they either do everything or nothing on its first turn now adays.
Big vent here:
As someone who was sceptical about the mechanic at first, but ended up finding the mechanic really fun and interesting: I think it's ridiculous that Konami (TCG for the mostpart) are constantly trying to leave it in the dirt and screw it over at every turn. You can't get rid of it, it's fully solidified in the game and, as long as there's no set rotation or hard reboot to the game, it always will be. But no matter how many new cards or archetypes they make, it won't make pend playable as a mechanic because it's just so inherently constrained by the current master rules.
It was pretty depressing to be at the ready to take cards out of my deck literally every time they dropped a banlist during MR3, because we all knew another pend card was gonna bite the bullet, whether it deserved it or not. What was most irritating with the whole PePe situation was that, while it was undoubtedly a disgustingly strong deck, there have been plenty of decks since that rivalled PePe in how ridiculous they were, but got a slap on the wrist by comparison the the utter nuke they took to PePe.
The thing that hurt the most about MR4 and Electrumite was that it changed the way pend decks were built. In MR3 they were far more archetypal, with some added splashable engines for consistency and extension, but MR4 and Electrumite caused pend decks to throw in as many splashable engines as possible to make Electrumite ASAP, because konami had screwed over the mechanic so much that it just couldn't function in any other way, and I really hate that.
Would be really nice to go back to archetypal pend decks again, but konami will never allow that as long as they keep screwing over the mechanic and giving us all this pack-filler nonsense support.
Couldn't have said it better myself. I'm a returning player who got back into the game just after they banned Electrumite and I've fallen in love with Pends after at first glance thinking they were stupid.
They could give non-generic strong link monsters for Pendulum archetypes that works as both the constraint and the enabler for the said archetype.
That depends. On whether you play pendulums or play against them.
If im being honest I feel they should make a archetypal link for some pendulum decks that haven't got one. Like qliphorts got one, D/D/D got one, even abyss actors got one. Not sure how many people play qliphorts nowadays with or without their link in it or any link monster that works in their deck, but its doable. But my point is if they don't wanna bring electrumite back then they should at least give some other decks a archetypal link so they can use it with them to possibly be playable again. Heck you think we would have gotten a odd-eyes or performapal link monster by now but we haven't. Yeah ik we still got that zefra link but no one seems too willing to even play it from what i've seen.
Pendulums really need more love from TCG Konami. Every other summoning method, even tribute summoning, has at least 1 competitively viable deck in this day of age yet pendulums basically have been nerfed into the ground to the point of only being casual decks at the best. Not even D/D/D decks are good at this point which is scary if you think about it. They really need to give some love to pendulums. Maybe after Dawn of Majesty as that's Yusei support.
I'd say the "hate" derived from when mr4 started and the fact that links were barely represented competitively in its beginning. It took until Salad's structure deck for links to be competitively represented in its purest form and before all that, the top cut consisted of Spyral which got emergency banned a week later, Trickstars which didn't even link for its main strategy, true draco that didn't even have an extra deck and then there was pendulums(along with a few rogue options) that comboed with the handful of good non world-legacy lore link monsters they got and that was it. Then they banned astrograph and double iris, they became a tier 3 deck and then the Endymion structure came and brought them up to rogue overnight.
Fixing Pendulums in two easy steps:
1) ban every pendulum card
2) create a new format where players can only use pendulums
In all seriousness, I don't really think there is a way to make good pendulum cards not broken. The inherent ability to summon as many as six monsters at once is always going to be insane in a game where most strategies rely on summoning as many monsters as possible to use for link material, xyz material, or synchro fodder. All of the good pendulum cards are amazing because they immediately pay for themselves and set up for more plays.
@iiYonko I haven’t played in over a year so I’m not familiar with the modern Dragon Link deck. The issue is that, when pendulum was good, pendulum was the best deck in the format. It is either unimportant or it is the best deck and there isn’t really any in between.
@@adamb1117 There was a period where endymion was tier 2
I think the issues with Pendulum are fairly obvious.
Firstly, a lot of players, especially casual players, had a bad reaction. Worse than any other new mechanic. Probably for how different the mechanic is. There's a reason people pointed to stuff like Endymion or Nirvana High Paladin as "the problem with modern Yugioh" and it may not be a great reason but it is a reason.
That combines with probably the rather lackluster lineup of Pendulum archetypes. In part because due to them being main deck cards in addition to the anime story meant that for the first time in the game, the packs didn't centralize around the new mechanics like Archetypes in GX (GX is Fusion focused but the key change it made was archetypes- Cyber Dragon, Hero, GladBeast, Lightsworn, etc), Synchro in 5Ds, Xyz in Zexal and Links in Vrains. A lot of people warm up to mechanics as they use them, but Pendulum didn't "force" them to play Pendulum.
The issue with Electrumite about how it homogenized Pendulum decks is another big point. Like even Mr. Pendulum looked at Doremichord not for what they were doing but more just "how well could they make Electrumite if it got unbanned?" No mechanic should ever centralize around a single deck, let alone a single card.
I think Konami if they want to revive Pendulum just needs to print good new archetypes. Ritual is somewhat similar to Pendulum but the mechanic has never really been "as" dead as Pendulum is simply because Rituals get occasional new good archetypes. And Rituals don't centralize on making a single card or all needing to play a certain engine - they absolutely can, with stuff like Impcantation and Djinns, but Ritual decks all have a more defined identity than "how fast can they go into Electrumite" like Pend became.
I miss the format cause I loved my igknights that also ran obalisk
When one of the main people responsible for the creation of TCG Exclusive cards tells you live on video that he doesn't like Electrumite, then yeah, Ithink there is some bias going on..........
Day 780 of waiting for Good Pyro/Volcanic Support to arrive in the OCG/TCG..........
The reason we did t get element hero stratos back for years. Was becuse a guy in tcg didn't like stratos.
Yes! More Volcanic support! Please!!
Dead meme move on
The shared curse of all that connects to Arc-V.
as a Pendulum play I really needed this answered
I feel it's the most sloppily handled mechanic. So Konami doesn't want to visit it too much. The fact that part of MR4 was changing how this mechanic works, and Konami not even featuring it in Vrains.
They're kinda like the opposite of rituals, where rituals need tons of broken support and free advantage to be viable, where as pendulum was always 1 search card, 1 one-card scale, 1 boss monster away from breaking the mechanic. The main drawback to it was it's inconsistency, which changed as soon they got relevant support. Soul charge every turn was always where the powercreep of pendulums was headed, which I think is more broken then any other mechanic, even Links.
Nowadays I think they just want to forget it exists. Another thing is that I feel it's inherently hard to balance because of their complexity and the generic nature of a lot of their support.
The nail in the coffin will be when Konami gets to the Arc-V era in Duel Links and doesn't even feature pendulums at all (wouldn't be surprised considering the nature of that game.)
I doubt there would be any pendulum stuff released there but who knows if Konami would release it?
I think the TCG (not konami) hates pendulums for some kind of ego thing. They hate that they did not have a say in its creation, they didn't have a say in it's nerfs and definitely don't have a say in the new cards design, thats why they hate it or at least that seems to me. Also, Pendulum hate has always been disproporcionated, yes PEPE was the strongest deck in the TCG like for two weeks.
The ARC-V era was not about making the core mechanic the only thing you could play (something that did actually happend in the Zexal-Era and the Vrains era) but to make every mechanic have some kind of relevancy! First meta of ARC-V was focused on xyz and fusions! Then it was Qli, the first pendulum. Next meta we got Nekroz (tier zero), fusions and XYZ! Then Pepe got released, ban and the Tribute-summon, XYZ and Pendulums meta! What we got next? Oh right, Metalfoes, ABC, Blue-eyes and later DDD meta. Finally everything ended in a Zoodiac Meta. We only had a two weeks PENDULUM dominance! I still don't understand the hate and never will.
Paul the videos of you rambling tend to be my favorite ones.
Same
I'm not a Pendulum player but please Konami, FREE ELECTRUMITE! At least it'll make the meta more versatile
The Meta is versatile enough. If anything it will make it less divers considering that it will cover a significant portion of events. The deck had its spotlight in the sun we don't need pendulums in the meta almost every year.
I think the main problem with pendulums was they weren’t balanced correctly. Ironic I know. But ether the deck was to good and then got hit super quick or it totaly flopped or they dident bother to release the main archetype cards til they were obsolete. They never struck the balance like xyz or synchro monsters where hey you could use the new mechanic but some older mechanics can also compete. It was always over shadowed due to shadols with fusions, or neckroz with rituals or burning abyss with xyz.
Does the Yugi Oh! TCG Hate Pendulum Monsters?
Yes.
Directed by Robert b Weide **insert outro music**
Gonna ramble. Don't really have an organized thought process for this.
I think pendulums present a problem for getting new players into the game mostly. Someone who doesn't know how the mechanic works looks at a pendulum card and it basically confirms to them all the reasons they were wary about playing the game in the first place. Show a new player Endymion and their response will often be to think that the game is way too complicated for them to easily learn (which is a larger problem than just pendulums.) Maybe it's a visual design problem. Pendulums only have 2 non-pendulum pieces of information on them (scales and pend effects) but Yugioh cards already have a lot of information you have to take in. The more info you put on a card, the less readable the design is. I don't know. It's not as complex a mechanic as it seems, but if you don't know what you can mostly ignore on the card, then it's just an info overload. It takes some of people's biggest complaints with the game and amplifies them.
I like pends but tbh Idk wtf they were thinking making them. On release the idea was so nutty. Bring out your whole hand just like that lol
@Empek yeah and no. Like the pendulum mechanic as a whole is what I was on about if you get me. You're not wrong though but I think the intro of pends jacked up the power creep a lot
@Empek Mmm yeah you are right there. I think it is because pend is in recent memory still. I only started playing mid XYZ era so I was already used to that whole thing if you get me. And you are right lol people hate what they cannot be bothered to read lol
@Empek really ? For me it was the time increase . Playing a game with a pendulum player feels so draining . 10 minutes in and I’m still waiting for the person to end their first turn 🙄
@@rogerserrano4325 so... any meta deck?
The thing with Pendulums is they always seem like 2 or 3 cards away from being broken. Its definitely the strongest form of summoning, and Konami is well aware of the house of cards they made with them.
I don't buy into the hype that they hate them. The important point is that konami is clearly seeing it more of an archetype with sub archetypes, rather than a mechanic. They will release pendulum support periodically but won't allow there always be a 'pendulum contendor' in the meta. The style of play is very peculiar and specific to counter which can be hard to have in a clean meta. Pendulum went through a phase at the start of just getting more and more turbo support which just gets mashed into any pendulum deck which can get very boring.
I think from the beginning Pendulums just needed to be more universal. Like, when you play pens it’s just pens, they’re not super splash-able and they’re not super receptive to non-pen cards. The other summoning mechanics have enough generics to be used by just about any deck, but pendulums only really play well when they’re in a deck designed around the mechanic. I can tech in a generic Xyz or Link or Sychro and it plays nice and helps me further my plays. There’s not really anything like that in pendulum.
Yeah that's true. Pendulum's main strength comes from the sheer perseverance of them. If they're destroyed they can just come right back, but in order to make that a viable strategy you had to run multiple pendulum cards for the scales and extra deck summoning. This was completely road-blocked in Master Rule 4 though. It was sort of okay at first since all of the summoning mechanics had the same problem, but then they go and remove the restrictions for everything but pendulum. Honestly I think pendulum could honestly make a triumphant return if they just focused on using it to bring out other extra deck monsters like it was supposed to be in the beginning. I mean sure it would allow for much more extra deck usage, but you would have to actually invest resources into setting it up creating a slow but steady build up effect.
@@brocautry5063 i hate pendulum and it wouldve been better if they made a pendulum only platform
I never really liked pendulums when they came out. Until i saw dinomist then I started playing that deck. Hopefully they get a link monster and some more support just like they gave metalfoes the same.
Pendulums probably made the most people leave the game when they released, so its brobably yet another veiled financial move by komoney
Pendelums are 1 card away from being completely Broken... And then what, now everyone has to run it to compete , Konami doesnt want that.
Pendulums got hit a couple of times. Also anti spell, imperial order and ghost ogre are legal cards which shit on pendulum cards
@@jangaman7823 just because there are counters doesn't mean you will not be able use them in time since a competent Pendulum player can set up enough negates to render those kind of counter useless.
So unless you go second against them and ensure you get your counters in hand then yeah.
@@jangaman7823 By that logic should we unban all the true draco cards because they have counters 😳 ? No definitely not
@@grovesy333 You are just stupid. You are taking 1 thing and disregarding the other
@@Tython82 Like i said. Pendulum overall have been hit enough.
Electrumite coming back is not instantly gonna give pendulum players an easy auto win.
Pendulum as a mechanic has inherent weaknesses that can be exploited.
Also you cant just clump pendulum up as 1 thing/deck. Its stupid people say pendulum to hint toward a deck using its mechanic but not do the same for the other mechanics **smh**
Ps.
You can say about any break my board deck that you need outs to beat them like wtf. That much is true for most decks
If they're gonna just give up on trying to integrate Pendulums into the rest of the game, then why not just create an entire new format for them? If Pendulums are suppose to be half monsters/half spells, why not make a format where you just get rid of the backrow? Use 5 monster spaces and 2 pendulum zones on the sides.
I'ma be real with ya Paul, I'm a Pendulum player and the whole mechanic is honestly a really fun mechanic that I feel every single Yu-Gi-Oh! player should try out at least once before they knock it. Pendulums in general I feel could come back if the extra monster zone was instead called, "Link Zone" and Pendulums were no longer bound by the arrows. Not only that, but separate pendulum zones I feel like can and should return that way even without Electrumite we can pull off some insane plays. An idea for a video in case you want to do something for the main channel: Try Pendulums but without the restrictions above. Maybe we could as a playerbase experiment with how could we make Pendulums better, without making it broken.
Why should you call it "link zone"? Fusions, synchros and xyz still want to be summoned in there.
@@bl00by_ I've never seen a deck that had anything other than a link monster in the Extra Monster Zone other than the occasional misclick in some simulators.
@@TheRoseReaper wrong you summon el shaddoll apk in the extra monster zone link it off to link serach a fusion
@@teamyowielocked I don't see how I was wrong in not seeing it, but if that's a valid strategy in Shaddolls then I would be wrong in the sense of being ignorant of that particular strategy.
@@TheRoseReaper Thats btw the only reason why gravity controller is played in shaddoll.
The qli were my favorite deck when they first appeared. I’d like to see a master rule 6 where the pendulum can summon back to the field from the extra deck again and not forced to the link zone. I’d be happy with that really.
That could lead to some obnoxious link spam
Understandable with other pendulum decks outside of Qli. Maybe they can prevent link and pendulum summoning on the same turn? Can’t say I know many if that’s full proof.
From what I see with Doremichords, they are playing with the scales a bit with the whole odd and even thing. The next strategy they can come up with is having pendulum monsters in which the blue arrow differs from the red arrow scale so it’s crucial where you actually place them , left or right on the board and it would add more versatility in setting up scales
I’ve never really been a fan of pendulum summoning, but I’m not a fan of konami completely abandoning a summoning type. Personally I think it should get more support, but nothing insane or broken and cards like eltromite should be placed at one or two. Also I’d love to see more synergy between all the summoning mechanics and pendulum summoning
Bust 3-7 monsters on the field and effects on turn 1 and hit for game turn 2 not problematic just so much text reading involved and a lot of scaling.
You say that as if the other mechanics weren't capable of similar boards and bloated cards.
I think they got too much love that ended up giving them more problems for the tcg then good resulting in alot of ban hammers
Pendulum are by far my least favorite summoning mechanic
I wish spaceships had more support, I would even care if they were pendulum monsters 🤞😭
I tried out B.E.S. a few months ago but I'd probably use more L4 Spaceships & not as many B.E.S. beatsticks
Kozmo but new spaceship deck would be interesting
Konami does not like pendulum due to the simple fact that it is not compatible with anything other than itself. This decreases the amount of them they could sell.
The only mechanic I don't like are Link monsters. I still try to ignore them when possible. Wasn't happy about Pendulums at first aswell, but they've kinda grown on me. 😂
As a summoning mechanic, pends don't fall in line at all with traditional yugioh design.
With all the other forms of summoning it's always *small monsters combine into boss Monsters*. Pends say: YES WE WANT ALL OF THE MONSTERS.
I feel like MR4 and MR5 were over reactions to the power of decks like PEPE. And it's probably a good thing thing that pends are not super splash-able.
It's sad that Konomi doesn't want to at least test the waters for Pendulums. I think it would be cool to see them come back even if it was for a moment
They can stay gone.
@@jimthekidd agreed
"Testing the waters"
You know - Something konami does all year as their job
It's a mistake of a mechanic. Why test it?
Everyone in this reply section is acting like they'll unban every single banned/limited pend card to 3 they wont they should just bring back some pend banned cards to 1 after all the ocg has plenty of pend cards that are banned in the tcg at one over there and its fine (including electrum) and they are the only summoning mechanic essentially still in MR4
pendulum/gemini/union archetype when? imagine a board where all monster and spell/trap zones are occupied by pendulum cards
Feel like artifact set in S/T zone
I hated them when I first came back, but I’m starting to like them
Nobody (with their heads screwed on) was asking for Electrumite to get banned on the 2020 murder-list. For the health of the game, pendulums need to have a constant presence in the competitive scene.
Years later and I still find pendulums more complicated than they're worth
On the subject of mixing pendulums with other decks, my favorite was crystal beast/metalfoes.
It actually worked insanely well in master rule 3, but moving the scales to the back row made the deck basically unplayable.
And it kinda did the same thing to metalfoe/yang zings. It's less important than with the crystal beasts, but taking up 2 zones that could otherwise go to something like 9 pillars or creation just really sucks.
Also, pendulum scraps were a thing in the early days. Same with gadgets.
Being an Odd-Eyes player, I personally love Pendulums, so I feel this completely. I understand that Pendulums can become broken if left unchecked, but if balanced correctly, it could be a really good, fun mechanic that some decks (But not all of course) can run.
Looks like the complaints in MR3 had a long term impact on thr mechanic. Pepe, Odd Eyes, Magicians, and Towers Turbo scared/pissed off a lot of older and newer players lol
I remember playing against Pend end boards and just did not find it enjoyable to play against. Empty out the hand for nightmare level end boards full of negations, disruptions and recursion. Very fast and overwhelming until you learn the match ups and siding against them (Anti Spell Fragrance ftw].
Wasn't very a very enjoyable experience for me. I ended up quitting after shortly getting melted by Pend decks.
So pendulums can't have 3+ negates but dragon link can?
basically it's what tcg is trying to tell us, but look at that DRAGONS are cool right?
I mean, endymion still puts up 6 with relative ease.
I think integrating a few pendulums into existing decks that could benefit from them but making it so they aren't splashable in every pendulum deck is a good idea. For example, giving Ancient Gears pendulum monsters to summon out their high level stuff and act as pseudo geartowns or fortresses would solve some of that deck's problems while using the pendulum mechanic without it just being a pendulum deck that feels samey to other pendulum decks.
Jeez I hated pendulum kind of recently, yet I really got to know it, and I kind of love to play it. Haters of pendulum, I completely see where you come from.
just a quick thought, as someone who likes watching yugioh videos and doesn't know a lot of the cards, when talking about specific cards, maybe adding a picture or text box showing the effect would help! Keep up the awesome content!
Pendulums became my favourite type of deck to use for quite a while. I have binders full of D/D/D and odd eyes cards and invested some good money into great pendulum cards to bolster my decks. I really enjoyed playing pure odd-eyes even though it’s not meta competitive. Because of the bans and the general disregard from Konami on pendulums it’s now even almost impossible to play pendulums at a friendly level. You said something about Konami not wanting the decks to have “too many moving parts” and then you look at decks in the meta today and watch people play a regular monster deck like zoodiacs where a single turn can last 15 minutes of just comboing off into 4 XYZ monsters and a strong back row making an unbreakable board. You’ve got cards like nibiru which completely disrupts most pendulum deck combos. Pendulum decks are powerful, but in today’s meta pendulums certainly is not a broken mechanic by any means. I think pendulums were just the easiest targets to be a selling point for link monsters to become the new “thing” in yugioh.
@All Mods Are Bas- [AMAB] as a former odd-eyes player this pains me 😢
👉Konami hitting our best pendulum support cards Draco face off , skullcrobat, double iris, astrograph, electrumite etc. That wasn't the issue because we had thought that we would just get replacements for those cards but we never did for years after these cards would get hit. Clear bias against pendulums.
I like the idea of restoring the dedicated pendulum zones again just to free up two zones for backrow. Modern play would look so different from Classic play with your Link zones and Pendulum zones.
I heard from someone that read an article from an Konami employee that mentioned the mechanic were mean't to support non-Pendulum decks. As we experienced, that didn't happen as much in getting the point across which escalated when we went through Pepe and Pend Magician. OCG went through a lot of changes so that Pendulums can come back and wouldn't be a big threat while TCG is frightened to bring back some of the support cards off of the banlist since the meta is very different as combo decks roams around instead of having control decks take over.
The Inclusivity of the Pendulum Mechanic I feel is what forced them to be either op or terrible.
But I feel the initial intention of the mechanic was to help your Regular deck Tribute Summon monsters better, Synchro better, and xyz better. But because of the Inclusivity of it, it was just better off playing only Pendulum cards, even worse is that every Pendulum Archetype can be mixed with each other (for the most part) and because of that, konami (tcg at least) is very hard on player-built decks rather than Konami's Force-Fed Archetypes (helps sales of newer products, other example is Jesse Kotton's Fairy Tail Snow Thunder deck that got 8 cards hit on the following ban list).
So with them failing their initial plan and hindering other strategies from being played more (by people playing Pendulum at all) then it seems very likely that TCG Konami wants to bury them into obscurity. Also with the new spell and Doremichord link in Dawn of Majesty both having remnants of Electrumite's Effect, really screams that Electrumite will not come back because doing so will hurt the sales of those upcoming cards, that'd be like bringing back Pot of Greed when a new Pot is soon to be or recently introduced. I also figured Electrumite wasn't coming back off the list when the new Metalfoes support were all in low rarity. They don't want Electrumite back, so hence put the Metalfoes in lower rarity, as that is not a main selling point of Blazing Vortex.
So yeah, TCG Konami is burying Pendulums.
Exactly. I've been saying that pendulum was tribute support and extra-deck boosters for years. The ball was dropped when they stopped using restrictions (either in the way of Qli's or Zefras), while making standalone pendulum cards like Unicorn, Jackal and Endymion.
Odd-Eyes and mainly D/D/D (pure) are how pendulums intented to work, resources for very costly Fusion/Synchro/Xyz combos (as well as constant tribute fodder)
Electrumite was a mistake, because with it legal whatever good pendulum support card doesnt lock you into its specific archetype will be abused, in a way like Supreme King Starving Venom did with the LyriLusc.
@@babrad not even with the Lyrilusc, but just having SK Starving Venom copy Electrumite's Effect was also absurd, I literally played a deck that Resolved Electrumite's Effect 5 times a turn wich definitely felt unnatural 😂
The whole point of pendulums is that they don't really ever die, and even after a board wipe you could still come with a full board. The thing that makes pendulums broken imo is that you can use them as materials for other extra deck monsters, meaning you can have infinite resources for those monsters......and that is hard to change without destroying the mechanic.......
Not really, they could make it so you can't summon from the extra deck after you Pendulum summon or something along those lines. There are plenty of options to keep Pends in check without making them competitively unplayable.
The problem I see is that whatever arguments you can give for pendulums being too nutty, also applies to dragon links. Whatever nuttiness pendulums have, dragon link has too but even more powerful and easy to use. Dragon link is essentially a better alternative to pendulums. And yet we see Konami continue to support dragons. The closest we have seen to a hit on Dragons is the rewrite for Red-Eyes Darkness Metal Dragon. Notice how every banlist for the past several years have been very favorable to dragons. Notice how dragons continue to see new support on pretty much every set. Dragons have gone from a rogue strategy to a full-blown massive threat over the past two years and yet during that same time pendulums have fallen completely out of favor. This is not a coincidence. I believe Konami recognizes two things: first, the combo-oriented strategies are very much liked by the majority of yugioh players. Second, pendulums themselves have developed a significant amount of hate in the community. So Konami asked themselves, "How can we maximize sales and minimize hate?" The answer to that question is to boost dragons, fiends, dark decks, and other heavily combo-oriented decks so that everyone's fantasies are satisfied while at the same time pushing pendulums to the side. Notice how whenever an archtype becomes too hated, Konami pushes it to the side for a couple months, years, or even more. This has literally been happening ever since the beginning of the game. Pendulums are simply the most recognized victims of the yugioh community's hate. Konami is playing next-level chess. They want to keep everyone playing the game, so they make every deck competitive while simultaneously harnessing every hated deck, thus ensuring that players stay in the game longer because their favorite decks stay viable for longer. It's not a coincidence that there's 30+ decks that are highly competitive right now while at the same time pendulums remain the most nurfed archtype of all-time.
14 minutes is a very long time to say “yes”
I liked playing against pndulums, I hope it can come back!
konami said in early in pendulums life span "Pendulums will never make it in worlds and we will make sure of that."
Paul: "pendulums can't do anything without electrumite"
*Laughs in D/D/D
Even ddd rarely do pendulum summon cause it is not advantaging the deck also they get no Ritual summon mechanic
@@jofx4051 isn't it still technically a pendulum deck
@@sw9rd yes it is
Everybody gangsta till konami releases the new link pendulum monster XD
Pend is overwhelmingly disliked by the community as a whole. I have played pend decks in the past such as the dragon link zeffra build back when agarpain and destrudo where still in the game, and I really enjoy pure zeffra as a cool controll deck, but the inharent problem with the mechanic is that it gets very homogenised. By the end of its life, pendulum was just pendulum. It wasn't endymion, it wasn't magicians, it wasn't mythical beasts, hell it wasn't even zeffra, it was just pendulum and it was all enabled by electrum. I think the main reason why Konami don't want electrum back in the game is simply because the card destroies deck building for this mechanic. I personally don't have that much of a hate boner for pendalum(anymore) the same way a lot of other people do, but I see why both Konami and the player base don't like this mechanic.
Metalfoes are splashable with non-pendulum archetypes. People tried running them with Kozmo, and you could run them with Sky Strikers. The new Metalfoes support does help a lot.
Pendulums are so cool! I'm an avid Pendulum player sometimes, and I have to say, it does hurt that the summoning mechanic that you've played with gets treated like a neglected kid in a way. It's like, Konami had the idea of it, made it real, then after a few years, quickly regretted what they've done, which I still have high hopes for them to lessen the restrictions of Pendulums.
I feel it comes from the dominance of PEPE, Magician FTK, and all the other ways Pendulums were abused back in the day
Trifd gaming has entered the chat
This game just needs a complete overhaul to the rules. If your scared of end boards that pendulum can make then make a rule that you can only pen summon pen monsters and while you have scales can only control pen monsters. Also forget that extra monster zone rule that sucks.
They know they screwed up, so they had to correct it in some manner.
I have to say, back in 2014, Pendulum's were the main reason why I left the Yu-gi-oh scene.
Why though? It's a fun mechanic...
Why?
Mass monster reborn probably is most ridiculous thing some people ever see/happen that time
What annoys me about pendulums is there's no way to make the scales "good" unless it's way to spread out. Like at this point, would there be any value in a low scale above 1 or a high scale below 8? And why did the even make 0 the hard to get scale to start with? Why was it easier to summon a 7 than a 1? The scale balance has never made sense.
Because odd-eyes best deck.
I think Konami thinks TCG players are too small brained to understand pendulums. They probably think that so much text and weird borders will probably be off-putting to new players so they’d rather just kill the mechanic