The Art Director that works with Kojima on his games is actually called "Yoji Shinkawa". They've been together for years and years now. For a better look at his drawing style and his mechanical designs, you can check out "The Art of Metal Gear Solid I-IV" or any of the art books for Zone of the Enders. I believe they were only released with Collector's Editions. To get my hands on the bigger one, I had to import the PS3 HD Collector's from Japan because the North American version of Konami titles from the PS3 era always had the best versions in Japan, and they never released them in Europe for some weird reason.
What amaze me the most in this work, is the amount of freedom and courage that Mr. Kojima give to their artists. You know, in my point of view as an artist, the more freedom you get, the more you get in to the "stuck" state, but their team able to overcome it! Total respect!
Death Stranding is my game of the decade. I can't wait to beat it on PC for a second time this summer. Legendary thoughts, legendary mechanics make a legendary game!
Have to agree, I’ve invested 200 hrs into this game and I am still blown away with it, it’s so deep, so professional, so complete and utterly beautiful.
This book looks amazing, definitely picking up a copy. I wish you had made more mention of Yoji Shinkawa in the video though. Kojima's creativity is definitely a huge part in his games, but people tend to forget the other super important half of the aesthetics in those games are really due to the artwork of Yoji Shinkawa. Ever since policenauts the duo of Kojima and Shinkawa have pretty much worked on everything together, but Shinkawa has really stayed out of the eye of the media compared to Kojima so he's often overlooked. He's a super talented artist and that loose gestural style, mechanical design, and grounded character design work is all pioneered by him.
i agree. it's somewhat frustrating that he is attributing all the creativity and ideas throughout the game to kojima solely. shinkawa created the iconic style of kojima's games and brought kojima's unique story ideas to life. many other talented designers/artists worked on creating the visuals for this game and MGS and he completely overlooks them, not even bothering to read the artist credits which would be in the book for sure. kojima is widely called an 'auteur' but people forget that he has an amazing team of designers behind him.
I'm personally a huge Death Stranding fan, and that comes with following Kojima-san for a long time, I grew up with Metal Gear Solid and it actually helped me understand not only video games but also the importance of storytelling. I'm one of those people who played Death Stranding for hundreds of hours, delivering stuff without feeling bored or tired even for a single moment. I, unfortunately, don't have access to buy an artbook, not just Death Stranding, it's a regional problem, but thanks to you Adam, no I realized something by seeing these arts. Not only the audience wasn't ready for this game, but the technology is also lacking as I see. A lot of these designs were either changed or deformed and sort of "dumbed" down so it fits the scope of the game. I understand that even now it has cost Kojima Productions and Sony a lot of money to make this. But... some of these arts just show how far off to the future Kojima thinks and sees. I understand a lot of these arts couldn't possibly be made 3D or real. They just had to let it go and do it differently. Thanks for the video and I hope you really get to play the game because the story is really worth it. I'm sure being a father yourself, you'll like it a lot. Warning though, the game is really sad. :D
I understand and respect your opinion of the game but I personally feel like the story would have worked better in a film/ television format. The video game medium did not help the game with long cutscenes and a lot of excessive walking within the game. Just my thoughts on an otherwise interesting and weird story.
@@neutral_narr walking and delivering stuff and experiencing the landscape are the backbone of the game, no way you could present these better in movie form. It would suck actually.
Loved this. Ive got so many issues with having something in mind but i never am able to realize them in drawings, and with that i always struggle to actually finish a drawing, but this Concept art and more makes me think, it doesnt have to be polished, it can be loose and look great, makes me kinda feel more peacefull.
Amazing insight as always Adam! I agree with what you're saying, I have found that as I've gotten older and busier, I find it very hard to fit Kojima style games into my life. As I live at the moment, I try to spend any free time that I have on my art and own projects and almost feel 'guilty' sitting and playing games for any more than a couple of hours when I could be spending my time doing that instead. I've realised through your videos, especially the one about 'waiting for the right moment to be creative' that life is too damn short to just put things off until tomorrow when they can be done today.
It's our perfectionist tendencies, which are very counter-productive to artistic creation in the first place - an underestimated skill. But with that said my good man, thank you :)
Just found your video due to a renew interest in this game, I already got the Platinum Trophy on this with more than 400hrs of playtime and today I bought the Director's Cut (its currently downloading to my PS5 as I write this). Anyway just wanted to say GREAT WORK on this video, your explanations, the video quality, lightning and camera movement are TOP of the line I will definitely subscribe and I'm looking forward to see more great job from you. Oh! Oh I'm I got here looking for reviews of this book which is currently sitting on my eBay's Shopping Cart, not for long that is I agree with you, Kojima has definitely mastered the craft of making Video games
4:54 those are not loosen pencil , Yoji Shinkawa used Brush pen for that and that art is called sumi-e with his own style of sumi-e ( combine anime + sumi-e) 5:51 those are inspired from Huey's exo skeleton legs
@@iloveanothermanswives4278 Oh, ok, if you say so, than I take it back, I don't like it anymore. Sorry, thx for making me realize that I lived in a lie.
I also kind of like how it manage the annoying parts, it makes you feel like you the game it’s actually catering to your needs. Definitely an unique game which I enjoyed a lot. But I can’t totally see why for the majority of gamers isn’t game they would enjoy.
Dude, thanks a lot for this type of video. I’m not an artist and I don’t think I’ll ever be, but it’s really interesting to see the “art” side of different games and how art style make them more attractive. What about any (art)book about Persona series? Those games are great example how art drives the story and presents the ideas of the game. It’s worth to check it.
Duuuuude!! What is this smooth camera movement system? Production value increased by +1000. Your studio looks so so so pro. Top quality. I am surprised it is taking so long to get to the first million subs already. Keep going Adam. Everything you put up here for us is amazing! I love these episodes on "The Art Of" books. Cheers!
"Very comic book influenced"... It's totally different from those clean superhero stuff (the standard required) art styles. Ashley Wood painted MGS comic books, but his style is an exception to rule in the comic book industry. It's more an INDIE comic book than a mainstream style. And it's not an easy style to sell (Self-experience. I was forced to adapt and change my style to fit the industry standards). Only if all the artbook reviews were like yours... It's amazing having you analyzing the production of those books. Thanks, Adam!
Man I'm learning so much in your videos, I have just finished my studies for art director and just now have realized I wasn't taught nothing near this... very inspirational everything!
I love those videos where you go through art books with such passion and attention ^^ I wonder if you have ever looked into the art of Ori and the blind forest :)
Adam you'll absolutely LOVE Art of Metal Gear 1-IV It's published by Dark Horse. As another big fan of Yoji Shinkawa it's worth every penny, I swear it. it contains pretty much all major titles from Metal Gear Solid artwork. It was so difficult to get any of the art of MGS books because Shinkawa's work is just so coveted, naturally. Prices for these books were just outrageous because they became collected items and they released the same book I think sometime last summer? I happened to come across it online the day before it released. I can't remember the last time I destroyed a mouse like that.
I just beat the game the other night and it was a one of a kind experience. There were several aspects of the game that disappointed me, but the walking mechanics were not one of those, it's actually my favorite aspect of the game. The world is incredible and I can never get tired of just looking at it. It's not a perfect game by a long shot, I remember hearing that there were issues during development so they had to alter a lot of content, but what we got is a profoundly unique experience and everything stylistically about the game is awe inspiring.
I also didn't play Death Stranding, but I watched other people do. And this video really impressed me as I realised how different people decipher the game's design, characters, etc. I'm not so familiar with Kojima's games, and to have listened to this perspective of someone who does is extremely informative and insightful! I didn't make the same type of connections that were presented here, and it may be just my ignorance. Thank you for making this video!
Adam, I love your content! I'm not even doing paintings myself, I do photography, but I it's something in your thought process and your way on reflecting on things that keeps me hooked and leafing with the impression that I've learned something, so thanks! :)
Its "Yoji Shinkawa", not "Yori" :) Also, you forgot to mention that Junji Ito was also heavily involved in P.Ts (Silent Hills) art direction! Great video tho! Was looking forward to this one :)
I realized that too late unfortunately! Been watching Yuri on Ice and I think it messed with my memory a bit. And I didn't know about Junji - I'll look into it, thank you :)
daamn when i noticed that your camera moves i was like WHOOAAAA u took already perfect picture and made it even better, like i've never seen anyone who has that level on youtube. that quality is so satisfying to watch
Once you mentioned yellow and hood it got me thinking about this lovecraftian being called the Yellow King. PS. The Parasite Units were called Skulls units. I have the artbook of mgsv too! Game may be a huge let down but the art is so good!
Don't forget there's artists that clean-up and remaster Yoji Shinkawa's work. Most of the big brushwork you see is likely his, but the very clean linework is likely a team member making his piece presentable.
I love the "overdone" cinematics. I beat the game. I only wish there was more cinematics. Those were the best part of the game along with the Unger sections where you were transported to his beach. Those were just mind-blowing. I think the "performances" by Mads Mikkelson and Lea Seydoux were the best of anything I have ever seen them in.
You might be right. I remember as a kid when Metal Gear first came out how everyone lost their minds over the stealth mechanic - and I've watched numerous documentaries crediting MGS for their innovation with stealth. Maybe Wolfenstein was the first, but maybe MGS got credited for its implementation. We'll have to look more into that.
@@AdamDuffArt For sure Metal Gear took it to the next level, but Wolfenstein had to be a big inspiration for them. Anyway... Great video as always. Keep them coming :)
Lol as a french you caught me off guard when you spoke french 😂 Elle est délicate very française oui oui moi son sourire m'a un peu fait flipper ingame quand même 😥 Uncanny valley, peut être. Edit: Junji Ito was never involved in the game people stop spreading rumours please the only relation he has with Ds is that they scanned his face for an Npc and that he was contacted by Kojima for Silent Hills. Its not because there are horrors elements in DS that its made by Junji. I hate how people believe their own fantasies all the time without even verifying if its true or not 🤔
Yes i beat the game, such great work! One thing i'm curious which one is Promo Art vs actual Concept Art these books tend to show polished work but it's only after the game is already in production aka Promo Art...i'm not bashing on it is just something for people to know about. Maybe a new video Idea on the topic.
I like both, as long as the artists get credit for their work. However, as an artist, I wouldn't want my crudest sketches for concepts published in an artbook.
Death Stranding is so photorealistic, I loved the whole experience. My top 3 games of all time are Death Stranding, Shadow of the Colossus, The Last of Us.
thats my complain about that game, the idea of playing a videogame is to be in a "new world"doing some imposible stuff not to be a walker with a bunch of heavy bags, n if you are looking to make something realistic just jump into the future with 200 is enough but o well it is what it is, i personally hate realistic type of games.
Off topic I'm seriously considering, getting an Ipad or Ipad pro to ring with me wen I travel instead of lugging around my desktop and pc. my question is whether you found a significant difference between 2017 and 2018 ipad pro. Are the differences worth the price. How much storage do you actually need, and can you use an external storage device with it? How has the learning curve for doing illustration and art on the ipad been?
@@amnril Thanks for the advice Neil, question do you use one of those matt screen protectors like paperlike. If so is it that good or just hype. Also would love your opinion on a protective case. I travel over seas will be using it for everything from concept development, illustration to graphics and architectural concepts. Might be bringing it on construction sites with me while working on revisions.
@dwintster Check Amazon.co.uk and search for ‘KHOMO iPad Pro 12.9” (2017 version only) Magnetic Smart Cover and Silicone back case’ and you should see the case which I bought, it’s very good. Mine is the 12.9” screen. I don’t have a screen protector on mine, you’ll see the case when closed protects the screen so I never bothered. If you are looking at the correct case it’s around £21
did anyone ever noticed that the trailer of death stranding was literally 3-4 times used in the game and every time it had a different meaning? Like the first thing I´ve noticed is that most of the cutscenes had a hidden meaning.
Youre right about the girls being sex symbols and its not handled very well. Theres sexual violence handled very poorly. I think this game is the best so far. You should finish the story. Its very very interesting ! even tho the gameplay isnt the most exciting
The Art Director that works with Kojima on his games is actually called "Yoji Shinkawa". They've been together for years and years now.
For a better look at his drawing style and his mechanical designs, you can check out "The Art of Metal Gear Solid I-IV" or any of the art books for Zone of the Enders.
I believe they were only released with Collector's Editions. To get my hands on the bigger one, I had to import the PS3 HD Collector's from Japan because the North American version of Konami titles from the PS3 era always had the best versions in Japan, and they never released them in Europe for some weird reason.
YOJI! That's right - I think I wrote Yori, sorry about that. Been watching Yuri on Ice lately, probably got into my head
@@AdamDuffArt An anime watcher? interesting interesting
Shinkawa made the art kojima write stories, directed the cinematical style.
@@gianluigitorresi224 Yeah but the Art Director is Shinkawa. Kojima is the Director in a broader sense of the word.
I-IV is brilliant.
What amaze me the most in this work, is the amount of freedom and courage that Mr. Kojima give to their artists. You know, in my point of view as an artist, the more freedom you get, the more you get in to the "stuck" state, but their team able to overcome it!
Total respect!
And I second that! :)
Death Stranding is my game of the decade. I can't wait to beat it on PC for a second time this summer. Legendary thoughts, legendary mechanics make a legendary game!
Have to agree, I’ve invested 200 hrs into this game and I am still blown away with it, it’s so deep, so professional, so complete and utterly beautiful.
its my game of the decade also, understanding why some people hate it but i love the game. im not even a Kojima fans and never play mgs game
There's lots of problems with the game but it was still very fun
This book looks amazing, definitely picking up a copy. I wish you had made more mention of Yoji Shinkawa in the video though. Kojima's creativity is definitely a huge part in his games, but people tend to forget the other super important half of the aesthetics in those games are really due to the artwork of Yoji Shinkawa. Ever since policenauts the duo of Kojima and Shinkawa have pretty much worked on everything together, but Shinkawa has really stayed out of the eye of the media compared to Kojima so he's often overlooked. He's a super talented artist and that loose gestural style, mechanical design, and grounded character design work is all pioneered by him.
i agree. it's somewhat frustrating that he is attributing all the creativity and ideas throughout the game to kojima solely. shinkawa created the iconic style of kojima's games and brought kojima's unique story ideas to life. many other talented designers/artists worked on creating the visuals for this game and MGS and he completely overlooks them, not even bothering to read the artist credits which would be in the book for sure. kojima is widely called an 'auteur' but people forget that he has an amazing team of designers behind him.
It’s a proper coffee table book.
i like that kojima invites his friends (del toro, norman reedus) to act in his games.
The lighting on your hat is just perfect for learning volume)
"Light on top of the figure" volume lesson
stop making me want to buy all these booookssssss
I'm personally a huge Death Stranding fan, and that comes with following Kojima-san for a long time, I grew up with Metal Gear Solid and it actually helped me understand not only video games but also the importance of storytelling. I'm one of those people who played Death Stranding for hundreds of hours, delivering stuff without feeling bored or tired even for a single moment.
I, unfortunately, don't have access to buy an artbook, not just Death Stranding, it's a regional problem, but thanks to you Adam, no I realized something by seeing these arts.
Not only the audience wasn't ready for this game, but the technology is also lacking as I see. A lot of these designs were either changed or deformed and sort of "dumbed" down so it fits the scope of the game. I understand that even now it has cost Kojima Productions and Sony a lot of money to make this. But... some of these arts just show how far off to the future Kojima thinks and sees. I understand a lot of these arts couldn't possibly be made 3D or real. They just had to let it go and do it differently.
Thanks for the video and I hope you really get to play the game because the story is really worth it. I'm sure being a father yourself, you'll like it a lot. Warning though, the game is really sad. :D
I understand and respect your opinion of the game but I personally feel like the story would have worked better in a film/ television format. The video game medium did not help the game with long cutscenes and a lot of excessive walking within the game. Just my thoughts on an otherwise interesting and weird story.
@@neutral_narr walking and delivering stuff and experiencing the landscape are the backbone of the game, no way you could present these better in movie form. It would suck actually.
Loved this.
Ive got so many issues with having something in mind but i never am able to realize them in drawings,
and with that i always struggle to actually finish a drawing, but this Concept art and more makes me think, it doesnt have to be polished, it can be loose and look great, makes me kinda feel more peacefull.
Amazing insight as always Adam! I agree with what you're saying, I have found that as I've gotten older and busier, I find it very hard to fit Kojima style games into my life. As I live at the moment, I try to spend any free time that I have on my art and own projects and almost feel 'guilty' sitting and playing games for any more than a couple of hours when I could be spending my time doing that instead. I've realised through your videos, especially the one about 'waiting for the right moment to be creative' that life is too damn short to just put things off until tomorrow when they can be done today.
It's our perfectionist tendencies, which are very counter-productive to artistic creation in the first place - an underestimated skill.
But with that said my good man, thank you :)
Artist name : Yoji Shinkawa
Great Yoji Shinkawa! Love his work! I hope Kojima make more games like Death Stranding! Thanks Adan!
I love it - you correct Yori then call me Adan :)
Bit you’re absolutely right, I spotted my mistake too late
@@AdamDuffArt Sorry AdaM! kkkk my cellphone did this! I swear! :9
Just found your video due to a renew interest in this game, I already got the Platinum Trophy on this with more than 400hrs of playtime and today I bought the Director's Cut (its currently downloading to my PS5 as I write this). Anyway just wanted to say GREAT WORK on this video, your explanations, the video quality, lightning and camera movement are TOP of the line I will definitely subscribe and I'm looking forward to see more great job from you. Oh! Oh I'm I got here looking for reviews of this book which is currently sitting on my eBay's Shopping Cart, not for long that is I agree with you, Kojima has definitely mastered the craft of making Video games
4:54 those are not loosen pencil , Yoji Shinkawa used Brush pen for that and that art is called sumi-e with his own style of sumi-e ( combine anime + sumi-e)
5:51 those are inspired from Huey's exo skeleton legs
Yess!!! And DS is one hell of a game. So unique, so bizzare. Sometimes very boring and anoying, but still an amazing experience.
it's straight up boring fetch quest game. If you want some comfy experience in a postman simulator, then go ahead
@@iloveanothermanswives4278 Oh, ok, if you say so, than I take it back, I don't like it anymore. Sorry, thx for making me realize that I lived in a lie.
I also kind of like how it manage the annoying parts, it makes you feel like you the game it’s actually catering to your needs. Definitely an unique game which I enjoyed a lot. But I can’t totally see why for the majority of gamers isn’t game they would enjoy.
@@KuroiPK Obviously, i tottaly get why people might not like it, it's a very specific game.
Dude, thanks a lot for this type of video. I’m not an artist and I don’t think I’ll ever be, but it’s really interesting to see the “art” side of different games and how art style make them more attractive.
What about any (art)book about Persona series? Those games are great example how art drives the story and presents the ideas of the game. It’s worth to check it.
Duuuuude!! What is this smooth camera movement system? Production value increased by +1000. Your studio looks so so so pro. Top quality. I am surprised it is taking so long to get to the first million subs already. Keep going Adam. Everything you put up here for us is amazing! I love these episodes on "The Art Of" books. Cheers!
This turned unexpectedly,, into one of the most insightful reviews of Kojima and the game itself that I've seen. Subbed
Yoji Shinkawa is one of the best artists out there. His style is one of a kind.
I dream of working in Kojima Productions
Raun Carswell me too one day bro ❤️❤️
follow your dreams
"Very comic book influenced"... It's totally different from those clean superhero stuff (the standard required) art styles. Ashley Wood painted MGS comic books, but his style is an exception to rule in the comic book industry. It's more an INDIE comic book than a mainstream style. And it's not an easy style to sell (Self-experience. I was forced to adapt and change my style to fit the industry standards).
Only if all the artbook reviews were like yours... It's amazing having you analyzing the production of those books. Thanks, Adam!
Wow... first time watching your video, I’ve never watched an artbook review as informative and engaging as this one😍 Subscribed
yo the production of this video is insane!
I enjoyed your art commentary on this as you showed us the book. Thank you.
I love these videos, the study behind it, your knowledge and the passion with which you tell the details is unparalleled, thank you!
Yoji’s art is what inspires some of my own characters and designs, respect 👌🏻
I feel proud of myself for recognizing the stripes under Higgs’ cloak as a reference to Egyptian style.
Adam your cinematography is getting really good and your edits are so clean just wanted to let you know it's appreciated ♥️
Man I'm learning so much in your videos, I have just finished my studies for art director and just now have realized I wasn't taught nothing near this... very inspirational everything!
Yes! I've been hoping you would review this book! Thank you for your great work, Adam. Especially with this format you have going with these videos.
I love those videos where you go through art books with such passion and attention ^^
I wonder if you have ever looked into the art of Ori and the blind forest :)
Adam you'll absolutely LOVE Art of Metal Gear 1-IV
It's published by Dark Horse. As another big fan of Yoji Shinkawa it's worth every penny, I swear it. it contains pretty much all major titles from Metal Gear Solid artwork.
It was so difficult to get any of the art of MGS books because Shinkawa's work is just so coveted, naturally. Prices for these books were just outrageous because they became collected items and they released the same book I think sometime last summer? I happened to come across it online the day before it released. I can't remember the last time I destroyed a mouse like that.
I just beat the game the other night and it was a one of a kind experience. There were several aspects of the game that disappointed me, but the walking mechanics were not one of those, it's actually my favorite aspect of the game. The world is incredible and I can never get tired of just looking at it. It's not a perfect game by a long shot, I remember hearing that there were issues during development so they had to alter a lot of content, but what we got is a profoundly unique experience and everything stylistically about the game is awe inspiring.
I also didn't play Death Stranding, but I watched other people do. And this video really impressed me as I realised how different people decipher the game's design, characters, etc. I'm not so familiar with Kojima's games, and to have listened to this perspective of someone who does is extremely informative and insightful! I didn't make the same type of connections that were presented here, and it may be just my ignorance. Thank you for making this video!
NO! She is fragile yes, but SHE'S NOT THAT FRAGILE. you have to understand that, it's very important to her character
Adam, I love your content! I'm not even doing paintings myself, I do photography, but I it's something in your thought process and your way on reflecting on things that keeps me hooked and leafing with the impression that I've learned something, so thanks! :)
baby time
Def would love to see an impression of the big metal gear art book for 1-4
Its "Yoji Shinkawa", not "Yori" :)
Also, you forgot to mention that Junji Ito was also heavily involved in P.Ts (Silent Hills) art direction!
Great video tho! Was looking forward to this one :)
I realized that too late unfortunately! Been watching Yuri on Ice and I think it messed with my memory a bit. And I didn't know about Junji - I'll look into it, thank you :)
@@AdamDuffArt it's alright! You definitely should! Junji Ito is one of the best horror manga writers/illustrators
daamn when i noticed that your camera moves i was like WHOOAAAA
u took already perfect picture and made it even better, like i've never seen anyone who has that level on youtube. that quality is so satisfying to watch
I have never ordered an artbook so fast :) I am loving this vidoe series Adam, and your video work took another step up. Great work!
Thank you The great gatsby for teaching me the word juxtaposition
Once you mentioned yellow and hood it got me thinking about this lovecraftian being called the Yellow King.
PS. The Parasite Units were called Skulls units. I have the artbook of mgsv too! Game may be a huge let down but the art is so good!
Don't forget there's artists that clean-up and remaster Yoji Shinkawa's work. Most of the big brushwork you see is likely his, but the very clean linework is likely a team member making his piece presentable.
love your videos!
I love when you do these types of videos! Thank you so much for sharing!!
That camera slider motion looks so cool! btw HUGE MGS fan, that book looks amazing!
This game was incredible in my opinion.
I just wanna tell you that your videos make me appreciate Art and Culture more than anything on the internet
Thank you💛❤💙
O this is painful!! Yoji NEVER USES PENCIL
Can't wait for Silent Hill(s) and Kojima's full creation of it
You sir, not only got a sub, you got my heart
He has a beanie! I want to hug him!
good news, silent hill is coming back with the collaboration with Kojima and Komami
Just ordered this book, comes today through amazon! Shame Sam Porter Bridges ain't delivering it. 😂
13:55 I like that you said that
btw was kinda distracted at the beginning because you have the same lamp as me XD
The camera work in this video is amazing
i was waiting for this to happen on this channel so long, thank you adam!! :)
I love the "overdone" cinematics. I beat the game. I only wish there was more cinematics. Those were the best part of the game along with the Unger sections where you were transported to his beach. Those were just mind-blowing.
I think the "performances" by Mads Mikkelson and Lea Seydoux were the best of anything I have ever seen them in.
It's like Christmas but in March! 😍😍😍
16:45 I think Castle Wolfenstein was a first big stealth game
You might be right. I remember as a kid when Metal Gear first came out how everyone lost their minds over the stealth mechanic - and I've watched numerous documentaries crediting MGS for their innovation with stealth. Maybe Wolfenstein was the first, but maybe MGS got credited for its implementation. We'll have to look more into that.
@@AdamDuffArt For sure Metal Gear took it to the next level, but Wolfenstein had to be a big inspiration for them. Anyway... Great video as always. Keep them coming :)
Brilliant video. Thank you :) I'm buying this book
Would love to see all this cut content in a sequel
Those floating blobs remind me of the failed experiments of the astral clocktower in bloodborne
At 11:04 you can actually see a pharaoh contour with a star in front of the face in the lower middle section of the spread.
The fashion designer is also Yoji Shinkawa
First Strand type Artbook
Yori Shinkawa? Is that Yoji Shinkawa's brother?
Words of the day: "Of All Time".
Lol as a french you caught me off guard when you spoke french 😂
Elle est délicate very française oui oui moi son sourire m'a un peu fait flipper ingame quand même 😥 Uncanny valley, peut être.
Edit: Junji Ito was never involved in the game people stop spreading rumours please the only relation he has with Ds is that they scanned his face for an Npc and that he was contacted by Kojima for Silent Hills. Its not because there are horrors elements in DS that its made by Junji.
I hate how people believe their own fantasies all the time without even verifying if its true or not 🤔
Kojima unleashed? I am more impressed by the artist than what Kojima does
yoji shinkawa
Yes i beat the game, such great work! One thing i'm curious which one is Promo Art vs actual Concept Art these books tend to show polished work but it's only after the game is already in production aka Promo Art...i'm not bashing on it is just something for people to know about. Maybe a new video Idea on the topic.
I like both, as long as the artists get credit for their work. However, as an artist, I wouldn't want my crudest sketches for concepts published in an artbook.
From kawi
Nice you also bought it too.
@5:50 Metal Gear Solid 4: Guns of the Patriots*
I'd bet $$$$ our boy is a Libra after this vid
You're most likely wrong
Captain Snooze he’s actually a libra-Scorpio cusp - “cusp of drama and criticism.” Not too shabby tbh 🤷🏻♀️
9:25 Warrior? Assassin? Did you even play the game?
loose? "look at these loose rough lines" ?? they are so defined and finished to me xD
This is the first Strand type game
Fucking what?
Death Stranding is so photorealistic, I loved the whole experience.
My top 3 games of all time are Death Stranding, Shadow of the Colossus, The Last of Us.
thats my complain about that game, the idea of playing a videogame is to be in a "new world"doing some imposible stuff not to be a walker with a bunch of heavy bags, n if you are looking to make something realistic just jump into the future with 200 is enough but o well it is what it is, i personally hate realistic type of games.
Gracias.
Could you do a video about TEGN by Even Amundsen?
Off topic I'm seriously considering, getting an Ipad or Ipad pro to ring with me wen I travel instead of lugging around my desktop and pc. my question is whether you found a significant difference between 2017 and 2018 ipad pro. Are the differences worth the price. How much storage do you actually need, and can you use an external storage device with it? How has the learning curve for doing illustration and art on the ipad been?
dwintster I have a 2017 Pro IPad with 1TB memory and Sim slot. It’s plenty powerful enough for everything I do with it.
@@amnril Thanks for the advice Neil, question do you use one of those matt screen protectors like paperlike. If so is it that good or just hype. Also would love your opinion on a protective case. I travel over seas will be using it for everything from concept development, illustration to graphics and architectural concepts. Might be bringing it on construction sites with me while working on revisions.
@dwintster Check Amazon.co.uk and search for ‘KHOMO iPad Pro 12.9” (2017 version only) Magnetic Smart Cover and Silicone back case’ and you should see the case which I bought, it’s very good. Mine is the 12.9” screen. I don’t have a screen protector on mine, you’ll see the case when closed protects the screen so I never bothered. If you are looking at the correct case it’s around £21
@@amnril thanks allot man
the moving background is causing me some headache...anyone feels that way?
This game's amazing... One of the best games I've ever played
Uh Yori??
Yoji shinkawa not Yori
YOJI* SHINKAWA
did anyone ever noticed that the trailer of death stranding was literally 3-4 times used in the game and every time it had a different meaning? Like the first thing I´ve noticed is that most of the cutscenes had a hidden meaning.
9:27 Looks like Ivanka Trump on the right
Youre right about the girls being sex symbols and its not handled very well. Theres sexual violence handled very poorly. I think this game is the best so far. You should finish the story. Its very very interesting ! even tho the gameplay isnt the most exciting
Strand type game
Yoji* Shinkawa
*Yoji
mi negro
I don’t think he knows lol
Saying Hideo Kojima games are his personal favorite and being a fan for years but not mentioning Yoji*** Shinkawa....lol what a poser
Fashion huh? May I interest you in JOJO'S BIZARRE ADVENTURE ?!!!
Loved this game, amazing visuals. It will stick with me for a long time.