Rendering Ranger R2 Longplay (SNES) [60 FPS]

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  • Опубликовано: 10 дек 2024

Комментарии • 219

  • @goralski21
    @goralski21 5 лет назад +32

    This post-apocalyptic atmosphere is simply impressive!

  • @AUniqueKindofWeird
    @AUniqueKindofWeird Год назад +17

    The fact that this game looks as good as it does AND performs near perfectly, while running only ENTIRELY on the SNES's base hardware-
    No co-processing chips or FastROM boost on the cartridge...
    That is seriously impressive.

    • @ElsweyrDiego
      @ElsweyrDiego Год назад +2

      it's like what Nintendo and Sony do with their games, knows everything to make the best possible

    • @JovemCabeludoEBravo
      @JovemCabeludoEBravo 7 месяцев назад +1

      Really awesome!

    • @lilyscarlet2584
      @lilyscarlet2584 5 месяцев назад +1

      runs better than most games on modern hardware. we have went backwards in some ways...

    • @dandevil5557
      @dandevil5557 Месяц назад +2

      german quality

  • @Ageha-bass
    @Ageha-bass 2 года назад +16

    こんなに動きも操作性も良さそうで面白いゲームだったとは...こりゃ偽物も出るしコレクターも欲しがるわけだよ。
    これは次の時代へと引き継いでいくべき価値のあるソフトだ。

  • @Rodzilla97
    @Rodzilla97 5 лет назад +43

    best 16 bit graphics in my opinion, when you combine the graphics with the massive amount of stuff on screen at once blowing up, with no slowdown whatsoever, always fast paced, it is insane at times and neo geo quality. incredible design. great music too. excellent game as well, i'd give it a 9/10

    • @eijentwun5509
      @eijentwun5509 11 месяцев назад +3

      Same Guys who made Turrican 1,2 and 3 on the Amiga before it ever came to the consoles. Rainbow Arts and the same Music creator.

    • @attic636
      @attic636 10 месяцев назад +1

      @@eijentwun5509 Then it is no wonder, that I recognize the style and gameplay of the great Turrican games everywhere. And the spaceship levels look like Turrican married Project X, with its asteroids, big enemies and wepaon fire effects. Oh, and the laser beams that are reflected by the walls from 17:00 remind me of Katakis.

    • @JovemCabeludoEBravo
      @JovemCabeludoEBravo 7 месяцев назад

      What? Dude, this game is a 10/10

  • @ailaxl
    @ailaxl Год назад +16

    It is unreal that this game runs like this on a stock SNES. Manfred Trenz was a wizard.

  • @philmja9143
    @philmja9143 4 года назад +74

    The SNES behaving more like a Neo Geo. A truly astounding game for a legendary console.

    • @Rodzilla97
      @Rodzilla97 2 года назад +3

      i think the genesis went to neo geo levels more often, but this is a nice example for the snes

    • @josemarques131
      @josemarques131 2 года назад +6

      @@Rodzilla97 More often like when?

    • @Bloodreign1
      @Bloodreign1 2 года назад

      @@Rodzilla97 The Genesis couldn't even get close, it's hardware just too old by the time the Neo Geo hit. The SNES couldn't get close either, and it's hardware two years newer than the Genesis.

    • @Bloodreign1
      @Bloodreign1 2 года назад +2

      @@josemarques131 Aka never, none of the 16 bit consoles could even get close, but to see someone say the Genesis got closer, is simply laughable at best.

    • @iwanttocomplain
      @iwanttocomplain Год назад +2

      @@Bloodreign1 Fun fact, the SNES was designed prior to the Mega Drive.
      But the superior sprite handling of the Mega Drive puts it above the SNES for action packed games.
      Take Elemental Master from Technosoft. Yeah the pixel art isn’t up to much on that game, but if you watch a play through and when the big weapons come out, it’s moving giant sprites around all over the place.
      Really though neither console can match what SNK put out on the NeoGeo but the SMD can closer match the feel of frantic gameplay.

  • @Sakruei
    @Sakruei 4 года назад +10

    Stage 7 Minute 47:05 It's awesome Music & Level

  • @Rodzilla97
    @Rodzilla97 5 лет назад +53

    stage 7 has to be the best looking 16 bit level i've seen! mind blowing action/graphics

    • @marcelomendezrueda5777
      @marcelomendezrueda5777 5 лет назад +10

      And best rave music!!

    • @josemarques131
      @josemarques131 2 года назад +2

      @@marcelomendezrueda5777 This track sounds just like the techno soundtracks on first PS1 games. Snes was just a bizarre console ahead of its time 😎

    • @thetriggeredone3461
      @thetriggeredone3461 2 года назад +2

      @@josemarques131 so was the sega genesis

    • @josemarques131
      @josemarques131 2 года назад +4

      @@thetriggeredone3461 Nah. Sega Genesis was pretty average

    • @randomVHStat
      @randomVHStat Год назад +1

      @@inceptional Either the boss is drawn with sprites (a lot of sprites), or the boss is sharing a playfield with the most distant background layer. They don't seem to overlap. Just guessing.

  • @Mr_x_19922
    @Mr_x_19922 4 года назад +13

    47:17 That red skull is so coooool, amazing artwork

    • @seanB81
      @seanB81 4 года назад +5

      It's actually taken from the band logo for DANZIG, in particular, this variation of the skull logo art is found on their 3rd album, How the Gods Kill.

    • @eriks8382
      @eriks8382 2 года назад

      @@seanB81 wow that’s right. And what a great thing

    • @titantron5840
      @titantron5840 2 года назад +1

      I love Danzig and just recently found out the skull was in his game. Maybe the developers were fans. That's awesome.

  • @G.L.999
    @G.L.999 3 года назад +18

    The NES and SNES's CPU is very similar to that of the Commodore 64(a system Manfred Trenz was a veteran programmer on). So if there was anyone who really knew how to put the SNES's CPU to proper use, it was Manfred Trenz. This just proves that the SNES IS more than capable of handling a fast pace run n' gun/Shmup game without any hardware chips inside the cartridge. It's all up to the developer and their way around the hardware.
    This game would've been released much sooner had Manfred not been told to re-work the game from scratch to incorporate DKC's graphics. It would've been known as Targa; the spiritual successor to the Turrican games. It would've been released possibly in the Summer of 94 had it not been delayed.

    • @eijentwun5509
      @eijentwun5509 11 месяцев назад +1

      I agree but you didnt mention the Amiga..that is where Turrican series showed off Graphics and Manfred Trenz skills

    • @G.L.999
      @G.L.999 11 месяцев назад +1

      @@eijentwun5509 He was a wizard of game programming back in those days. I wonder what he's up to now?

  • @alaggan
    @alaggan 4 года назад +27

    Surely the best example of sprite handling on the SNES? Level 7 is almost NEO GEO class visually.

    • @auralunaprettycure
      @auralunaprettycure 4 года назад +7

      alaggan this was Manfred Trenz’s style he put his all into this game. and he also made the Turrican series of games, if you’ve ever heard of those! He even ported Turrican to the NES entirely on his own. Graphic, code, music, he did it all. The games credits are almost hilarious It’s his name over and over

    • @Rodzilla97
      @Rodzilla97 4 года назад +5

      and the level is like 5 screens tall it seems, maybe more, changing directions, multi layers of scrolling in the background(and great looking backgrounds, and buildings, tons of colors) and is fast and tons of sprites and weapon fire, 0 hint of slowdown (anywhere in the entire game)all at once. it's an absolutely beautiful thing to watch!!

    • @BradleyQuerruel
      @BradleyQuerruel 4 года назад +2

      @@Rodzilla97 not taking anything away from Manfred Trenz (big fan of the Turrican games), however there numerous moments of frame rate stutter in the game, as well as sprite flickering...

    • @Rodzilla97
      @Rodzilla97 4 года назад +5

      @@BradleyQuerruel well you're the only one i've ever heard say it has slowdown. i've played it with game genie many times and built up as many things on screen as possible and still no frame rate drop/slowdown. i think Trenz also did this to make sure no matter what it wouldn't slow down. there is screen tear every so often, but that's about all

    • @docsavage4921
      @docsavage4921 3 года назад +4

      Learned about this game in the Turrican Forever webpage. Seeing a licensed game among "Unofficial Turrican fan games" confused me at first, but it makes sense now. It's licensed, but still an unofficial Turrican by pedigree and style.
      The game looks amazing. Would love an official option to play it (Outside of original hardware or sketchy rom websites)

  • @Vinicius-hs2rf
    @Vinicius-hs2rf 2 года назад +12

    At these times the Genesis Fanboys with their "Blast Processing" jokes disappear. And detail that this game is in SlowROM, that is, using only 67% of the Snes processor speed and even then it doesn't slowdown. Not bad for the "Weak CPU" console.

  • @georgebradley6521
    @georgebradley6521 2 года назад +3

    Stage 1: Ruins
    Stage 2: Military Base
    Stage 3: Asteroid Belt
    Stage 4: Space Base
    Stage 5: Alien Base
    Stage 6: Atmosphere
    Stage 7: City
    Stage 8: Skyscraper
    Stage 9: Supercomputer

  • @inceptional
    @inceptional 2 года назад +3

    It's crazy that this SNES game has so much fast-paced action going on with no slowdown or stutter whatsoever, especially when you consider it's stuck running in SlowROM at a paltry 2.68 MHz and only 75% of the system's full CPU speed.
    I mean, check out some of these shmup sections for example: 12:14 and 19:40 and 22:52 and 47:13
    This game is running on a SNES console with the CPU artificially throttled down to a speed that's a whopping 70% slower than the Genesis 7.68 MHz CPU and 30% slower than even the Master System's 3.58 MHz CPU.

  • @wongyc5585
    @wongyc5585 4 года назад +7

    This game truly impressive, it combines multiple sprite, mode 7 and transparency, and most important almost no slowdown for a game with no additional chip addon. Could take on genesis fastest shoot them up

    • @Rodzilla97
      @Rodzilla97 4 года назад +6

      no slowdown whatsoever, not "almost"

    • @MySamurai77
      @MySamurai77 4 года назад +1

      @@Rodzilla97 there is a wee hint of sprite flicker on the main character sprite, but i dunno, maybe a quirk of emulation. SNES9X has reliable overclocking for that sort of thing though.

    • @Gambit771
      @Gambit771 4 года назад

      @@Rodzilla97 there is plenty of sprite flicker though.

    • @Rodzilla97
      @Rodzilla97 4 года назад +1

      @@Gambit771 i see some screen tear here and there, but not flicker, meaning when i pause it all enemies/characters are still there

    • @MaxwelThuThu
      @MaxwelThuThu 3 года назад +1

      @@MySamurai77 the sprite flicker/tearing is due to the 272 pixels wide limit of sprites on SNES. That's a PPU thing.

  • @hv3532
    @hv3532 4 года назад +6

    It's like R-type meets Conra!

    • @CopiousDoinksLLC
      @CopiousDoinksLLC 4 года назад +4

      "Should we be targeting the platformer market or the shooter market with this game?"
      "Yes"

  • @inceptional
    @inceptional 3 года назад +12

    How in the living hell are they pushing so much stuff on the SNES with zero slowdown? And surely this means there was the potential for all SNES games to run this well. :-o

    • @inceptional
      @inceptional 3 года назад +1

      @r771 q3 True dat.

    • @chaos120
      @chaos120 Год назад +2

      Space megaforce is like that too. These devs should have written the manual for efficient snes programming.

    • @jackcimino8822
      @jackcimino8822 11 месяцев назад +2

      The game was written entirely in Assembly

    • @inceptional
      @inceptional 11 месяцев назад

      @@jackcimino8822 And a dang great job he did of it. :)

    • @inceptional
      @inceptional 11 месяцев назад +3

      @@chaos120 Yeah, I wish devs with this level of talent has shared their wisdom so other people could push the SNES similarly. That system even to this day still has so much left to give in so many areas.

  • @Monoplacophora
    @Monoplacophora 4 года назад +4

    Wow, you are damn good at this game. Joy to watch..New sub

  • @waynecuff3140
    @waynecuff3140 3 года назад +5

    Fantastic game, technically stunning in every aspect. Talking of Neo personally the snes is doing things even the mighty Neo can't do.

  • @moviemetalhead
    @moviemetalhead 5 лет назад +8

    Incredible no death run of one of my favorite obscure SNES titles. 🤘

  • @inceptional
    @inceptional 3 года назад +9

    This has to be thee most technically stunning game on the SNES, right?
    I mean, my God, some of the stuff this game is doing on the stock system . . .
    I don't think there's a single 2D game on Genesis that manages to match what has been achieved here all round, such as in the level with the city where it's pushing three fully overlapping full parallax background layers (sometimes it even looks like it's using the full four background layers, such as for the end-level boss that appears on top of all the city backgrounds for example), plus line scrolling, with a crap load of enemies and explosions and the like, moving at blistering speed, all full screen (no black bars), at a solid 60fps, and with no slowdown whatsoever. And, to cap it all off, this is running on the stock SNES entirely in its slower "SlowROM" mode at 2.68 MHz (normal mode is 3.58 MHz, which is roughly 30% faster), so it's not even utilizing the stock SNES' full power.
    It's just like--wow! If this had been released in Europe back in the day, it would have blown people's minds. I'm just in pure awe.

    • @thetriggeredone3461
      @thetriggeredone3461 2 года назад +1

      yeah but there is a game that i think really has no slowdown on the genesis ruclips.net/video/ufVi3aL6ol0/видео.html this game is pretty smooth if i do say so myself

    • @thetriggeredone3461
      @thetriggeredone3461 2 года назад

      or even this ruclips.net/video/VPzKP8zubs0/видео.html

    • @Biospark88
      @Biospark88 2 года назад +3

      …wait, hold the phone, it’s not even in FastRom? Respect for Trenz just went through the ROOF. That’s UNGODLY talent.

    • @Biospark88
      @Biospark88 2 года назад +4

      @@inceptional Space Megaforce also used only SlowRom and is about equally impressive. Virtually no slowdown albeit plenty of flicker. Compile was another company that knew the 65xx architecture (and by extension, the 65816) like its own room. Check out Zanac, Guardian Legend, and Gun-Nac on the NES too.

  • @OuroborosChoked
    @OuroborosChoked 3 года назад +10

    Whoa, a horizonal shooter that allows you to turn your ship around?
    What innovation is this?! Are you watching this, Konami? Irem/Granzella?

    • @JoseBronxRican
      @JoseBronxRican 2 месяца назад

      More like these guys watched Vic Tokai, when they did it for "Battle Mania"/"Trouble Shooter". No, they didn't watch 😆, but it's a nice mechanic.

  • @MattlyCrueKU
    @MattlyCrueKU 9 месяцев назад +1

    This was like a playable demoscene.

  • @Gambit771
    @Gambit771 4 года назад +4

    The background in stage 7 is impressive as is the lack of slowdown.

    • @G.L.999
      @G.L.999 3 года назад +4

      I know your comment is months old, but the trick that was used to get the game running with no slowdown had similar coding that was used on the 3DS version of Smash 4. In Smash 4 your character would run at 60 fps while the Assist Trophies, Pokemon and Stage and background ran at 30fps to keep with the CPU's consistency. The same is said here. Your character and projectiles run at 30fps while the enemies and background run at 10 to 15 fps in order for less strain being put on the CPU in this case. No enhancement chips needed for this game. Just the game and the console that it runs on.

  • @agapitojuliano5517
    @agapitojuliano5517 4 года назад +6

    Man... What the hell is this stage 7??? Such a masterpiece. When u find a annoying genesis fanboy, bring him to this video.

    • @DeskoDev
      @DeskoDev 4 года назад +3

      Search up The Adventures of Batman and Robin, you'll be surprised.
      Not gonna deny that this game is a masterpiece and puts most games on both platforms to shame, though.

    • @agapitojuliano5517
      @agapitojuliano5517 4 года назад +2

      @@DeskoDev It's nothing compared to.

    • @DeskoDev
      @DeskoDev 4 года назад +1

      @@agapitojuliano5517 You still have to admit, for Genesis games, it and Red Zone (same dev) look fantastic; the scaling effects, fake 3D, fantastic use of parallax, it's all pretty impressive. Definitely not on the level of Trenz's work, I'll admit that (he's a living legend), but it's a valiant effort.
      EDIT: Also check out the demoscenes, they know how to destroy these platforms' limits.

    • @Mr_x_19922
      @Mr_x_19922 3 года назад

      Hey wait, I grew up with the Genesis and I think it's a masterpiece and better than the SNES, but I like both consoles, does that make me a fanboy? I think not

  • @georgefenix1933
    @georgefenix1933 Год назад

    Stage 8 is one of the most insane levels I have ever played. Epic game!

  • @MxArgent
    @MxArgent 2 года назад +4

    Seems like Trenz took some inspiration from the Thunder Force games on this one, especially with the weapons. Not bad at all, especially since it looks like it plays pretty smooth.

    • @eijentwun5509
      @eijentwun5509 11 месяцев назад +1

      Um no... He took inspiration from his OWN Games: Turrican I, II and III...2 of which existed before the Sega Genesis or SNES were created......they were on the Mighty Amiga computer.

  • @ghoulsarefree
    @ghoulsarefree 3 года назад +20

    Rendaring Ranger Does What TurricCan't

    • @gochem3013
      @gochem3013 Год назад +2

      Super Famicom does what Super Nintendon't.

    • @SRC267
      @SRC267 Год назад

      @@gochem3013 is this referring to the Turrican 4 SNES msu1 ROM?

    • @joaquimneto7607
      @joaquimneto7607 5 месяцев назад

      KKKKK

    • @gochem3013
      @gochem3013 6 дней назад

      Or you ment to say "Rendering Ranger can what Turrican't".

  • @felidiusz
    @felidiusz 2 года назад +2

    In walking sections you can feel its the same guy, who made Turrican, but flying ones are new and great addition to the formula. Stages 7 and 9 look awesome in my opinion!

    • @BecauseBecause
      @BecauseBecause 2 года назад +2

      Turrican 2 introduced spaceship levels on both Trenz's C64 version and Factor 5's Amiga version, so it's actually more Turrican design.

  • @vintagebluenote8564
    @vintagebluenote8564 4 года назад +3

    This is sick! The 8th level has `only` 5 different consecutive bosses!!!

  • @Monoplacophora
    @Monoplacophora 4 года назад +3

    This game is gorgeous.

  • @solarflare9078
    @solarflare9078 5 лет назад +12

    Wait. This game was published by a British company yet released only in Japan? I don't get it...

    • @turrican3839
      @turrican3839 5 лет назад +11

      Because apparently only Virgin of japan was interested.

    • @auralunaprettycure
      @auralunaprettycure 4 года назад +6

      The creator of this game Manfred Trenz also made the Turrican series which sadly never caught on here in America. The publishers even (rather despicably) changed the title screen and some graphics of the second Turrican game to rebrand it as a movie game based on Universal Soldier. So point is, after all that nightmare, I’m guessing an English release wasn’t in the cards for this game. I’m just so, so happy that it got released somewhere, it’s amazing

  • @yungsamus6662
    @yungsamus6662 4 года назад +2

    Looks sick snes great console. My second favourite after amiga

  • @remca6921
    @remca6921 4 года назад +4

    Gran juego como dato curioso en el minuto 6:33 (easter egg) Sale la nave de Turrican 2 estrellándose

    • @sergioquispeavila7659
      @sergioquispeavila7659 2 года назад

      Hola q consola es

    • @remca6921
      @remca6921 2 года назад +2

      @@sergioquispeavila7659 "Randering Ranger" fue un juego para la consola Super Nintendo (SNES) pero nunca salio y si lo hizo fue solo en Japon por lo que es casi imposible conseguir el juego en formato fisico en cuanto el juego que homenajea es "Turrican" juego que salio para las consolas de 16 bits SNES y SEGA Genesis y PC. Saludos

  • @greensun1334
    @greensun1334 Год назад +1

    That's the best looking 16bit shooter, it has even better graphics than the awesome Thunder Force 4. RR R2 is a great game, but it's hard a.f....

  • @attic636
    @attic636 10 месяцев назад

    Great game. I wish some fan project will once convert Rendering Ranger for the Amiga. It is like the "Turrican 4" Amiga fans always wanted but never got. An AGA Amiga with a 68030 turbo board and at least 8 MB extra RAM should be able to run this game without any problems. We had similar 2D-shooter levels in space with XL-size enemies, asteroids and weapon fire FX in "Project X" running fluently on an A500 with 1 MB extra RAM.

  • @pabllllllo
    @pabllllllo 3 года назад +1

    Great game! Remembers r-type, doom, alien and t2

  • @AlexanderMazucco
    @AlexanderMazucco 3 года назад +4

    Eu só me pergunto uma coisa, como é que até hoje eu não conhecia esse jogo? Porra que jogo mais foda. Não vejo a hora de jogar!!!

    • @babayaga8901
      @babayaga8901 3 года назад

      Yo tengo ese juego y apenas llegó al nivel 4, es muy dificl

    • @sergioquispeavila7659
      @sergioquispeavila7659 2 года назад

      @@babayaga8901 para q consola es

    • @babayaga8901
      @babayaga8901 2 года назад +1

      @@sergioquispeavila7659 súper nintendo

  • @inceptional
    @inceptional 3 года назад +5

    OK, how in the hell did he do both a scaling planet and independently scaling ship together in the same scene during the ending of the game? I thought the SNES couldn't do sprite scaling, and I thought Mode 7 could only do scaling on a single background layer, but here there's two scrolling objects and a background star/space layer here too.

    • @maxwelseven
      @maxwelseven 3 года назад +3

      Both the planet and the ship are the same layer, they never actualy overlap each other.
      It's a super well made trick.

    • @inceptional
      @inceptional 3 года назад +2

      @@maxwelseven How can they possibly be on the same layer when one is getting bigger and the other is getting smaller? Also, if they are on the same layer, how can he be both scaling them differently as well as scrolling them in totally different directions too?

    • @maxwelseven
      @maxwelseven 3 года назад +2

      @@inceptional HDMA can change the layer's scalling, rotation, speed, position, priority etc.
      The only limitation is that you can't change graphics and tilemaps mid-screen, so both scalling objects needs to be in the same tilemap.

    • @inceptional
      @inceptional 3 года назад +3

      @@maxwelseven I didn't know it could affect different areas of a single Mode 7 background to this effect, that you can basically layer it on itself and scale two parts in exact opposites and so on. If this is case then why don't a crap load more SNES games do this? All I've seen is a single layer manipulated to rotate/scale/skew a single track, or a single boss character, or a single logo, and the like. But if it can do this then it could clearly do a crap load more stuff that we've just never seen in 99.99% of SNES games. :-o

    • @maxwelseven
      @maxwelseven 3 года назад +1

      ​@@inceptional Yeah, that's kinda rare.
      Mode 7 multiplayer racing games also does that, just having a black bar between both screens.
      But there are some cool effects, like the cloud level in Treasure Conflix. Looks like 2 overlaping layers in Mode 7, but is just that same HDMA trick, but in every other scanline.
      Sadly this level is super hard to find on RUclips, maybe you will find by searching for "Treasure Conflix gif" on Google Images.

  • @Bloodreign1
    @Bloodreign1 4 месяца назад

    Manfred Trenz seemed to have an affinity for Japanese made games, seems like all of his work was inspired by Japanese software, and it shows in the quality of his games. And that quality is quite high.

  • @GamesRikk
    @GamesRikk Год назад +2

    Looks like Contra

  • @seanB81
    @seanB81 4 года назад +2

    DANZIG skull at 47:18 \m/

  • @joaquimneto7607
    @joaquimneto7607 7 месяцев назад +2

    The game is really visually amazing! But in terms of music, it's totally forgettable. But it's still a great game! For me it's strange that this game isn't remembered and celebrated as a good 16-bit shooter... why is that?

  • @GordoFreakmanFail-Life
    @GordoFreakmanFail-Life 3 года назад +3

    "Very very tricky assembly programming" - Manfred Trenz
    (Three years of hard work, no use of add-on chips, just to bring out the true capabilities of native SNES hardware).

    • @Mr.Fox76
      @Mr.Fox76 3 года назад +4

      Manfred is a genius !

    • @GordoFreakmanFail-Life
      @GordoFreakmanFail-Life 3 года назад +2

      @@Mr.Fox76 Yeah! Probably this man knowing the SNES system better than Ninendo. This game is impressive.

    • @TOUKOretrotaku
      @TOUKOretrotaku 3 года назад +2

      No addon and no fastrom too ;)

    • @GordoFreakmanFail-Life
      @GordoFreakmanFail-Life 2 года назад +3

      @@TOUKOretrotaku Yes you're right! Without FastROM, without SA-1 and without SA-X, this game is pure very well programming work. So sad that these capabilities on the SNES have never been more worked out, even today's indie developers are busy blowing up retro systems with new games for Genesis, NES and Amiga, everyone is impressed with that but no one sees what the SNES is at reality still capable of offering. SNES is definitely a machine for non lazy, and easy-going programmers.

    • @TOUKOretrotaku
      @TOUKOretrotaku 2 года назад

      @@GordoFreakmanFail-Life You have a snes port of sonic, and it is incredible how it's close to the original .

  • @segagirladventurespico
    @segagirladventurespico 2 года назад

    This is amazing just saw this on limted run! Wow

  • @DmSayr
    @DmSayr 3 года назад +2

    Goes to show...the big name game companies don't pay enough to their game makers!

  • @FelipeFlipp
    @FelipeFlipp 4 года назад +1

    LOVE THIS GAME

  • @inceptional
    @inceptional 4 года назад +5

    I wish they'd done this in a pixel art style more like Contra III or Gynoug than something like Donkey Kong Country because this is a very impressive game technically but I'm just not as big a fan of this "realistic" rendered style of visuals in old 2D pixel games. Proper sprite art drawn by hand and made to look like clean sprite art just looks much better imo. I actually think that's maybe one of reasons this game wasn't quite as big a hit as it could have been. It's dang impressive though.

    • @caucasoidape8838
      @caucasoidape8838 2 года назад +2

      I thought the enemies were very dull up until level 6's boss and onward.

  • @lucky74140
    @lucky74140 4 года назад

    Just got my copy for my collection

  • @DmSayr
    @DmSayr 3 года назад +1

    That moment when a youtube ad almost puts u into a seizure...

  • @Mingodough
    @Mingodough Год назад +1

    I watched the Turrican documentary included in the Turrican anthology collection and one of the devs said that they were forced to use pre rendered graphics and said it looked terrible compared to their hand drawn sprites they had before. Considering Super Turrican 2, stylistically I’m very curious what this would’ve been like if not forced the art style changed. Might’ve looked way better, which is saying a lot since a lot of people like how it looks right here

    • @eijentwun5509
      @eijentwun5509 11 месяцев назад +1

      Any RENDERED Graphics in this game are the Graphics I hate. I like Handdrwan pixel gfx for that 16bit look....not wanna-be 32bit look.

    • @Mingodough
      @Mingodough 11 месяцев назад +1

      @@eijentwun5509 true, I really wonder what it looked like before

  • @104d_3rr0r_vince
    @104d_3rr0r_vince 6 лет назад +10

    Impressive for the slow snes.

    • @AL82RetrogamingLongplays
      @AL82RetrogamingLongplays  6 лет назад +4

      It looks very good, although it's not what I'd call an amazing gameplay experience.

    • @solarflare9078
      @solarflare9078 5 лет назад +2

      I heard the developers used very tricky and precise assembly coding to get that type of animation out of the system. The music seems to be of unusually high quality too, but the sound effects are just your typical muddy and muffled SNES sounds.

    • @solarflare9078
      @solarflare9078 5 лет назад +1

      @@AL82RetrogamingLongplays I heard one of the main criticisms of the game was the limited screen space, which is to be expected though, as the SNES has a worse resolution than the Genesis.

    • @turrican3839
      @turrican3839 5 лет назад +4

      Not all of games have muffled sound

    • @turrican3839
      @turrican3839 5 лет назад +1

      In reality the apparent muffled sound can be only be heard like that because A: The actual music, B: How the music is captured.

  • @ZorMon
    @ZorMon Месяц назад

    I dont understand how the skull from the start of stage 7 makes such a smooth fade in and out... Snes had no alpha blending, its transparency was actually fixed functions of color mixin, so i would like to know what is the trick. Pallete animation?

  • @文源-h5k
    @文源-h5k Год назад +1

    Many things like Turrican 2 , including the flying fire stages , but the word was not as fun as Turrican series.

  • @nuclearwinter391
    @nuclearwinter391 2 года назад

    I had an SNES but maybe this came out for me. Holly F, the graphics are insane.

  • @ashtana9847
    @ashtana9847 3 года назад +2

    how do you keep getting powerup even without picking up the white stars are you using a cheat? what is it

    • @tamikbron
      @tamikbron 3 года назад +2

      It is a gauge that fills over time. Look at the lower left corner

  • @richterdelgan123
    @richterdelgan123 2 года назад +4

    looks like a 2d ps1 game

  • @KacperSobierajVargskeletor5421
    @KacperSobierajVargskeletor5421 10 месяцев назад

    I know Turrican and it’s Sequels, but i’m assuming Katakis is a Arcade Style Space Shoot Em Up, is that right?

  • @mooch4274
    @mooch4274 3 года назад

    Stuck on level 5 after blowing the hole in the background. Can’t jump off the short platform to the longer one above, on the left side so cannot engage the boss!!! No matter what I do I cannot t the character to make the jump. Playing on a ps mini emulator with ps mini controller. May help? Thanks

  • @juanpol7090
    @juanpol7090 2 года назад

    Waooo my favorite Snes..

  • @vintagebluenote8564
    @vintagebluenote8564 4 года назад +2

    You are not a player, you are GOD

  • @DOSRetroGamer
    @DOSRetroGamer 2 года назад

    Looks pretty awesome, but the title - lol!

  • @hectorh6844
    @hectorh6844 2 года назад +1

    Turrican meets Darius

  • @vram1974
    @vram1974 2 года назад +2

    Soundtrack is a new level of generic. Run n' gun portions bore me. Shmup stages are good. Impressive game technically.

  • @jozilla5421
    @jozilla5421 2 месяца назад

    That game is obviously made in Germany or at least by Germans (and Swedes) regarding the names of staff.

  • @JovemCabeludoEBravo
    @JovemCabeludoEBravo 7 месяцев назад

    O cara destruiu um planeta!
    Isso me lembra uma personagem

  • @henrryarias369
    @henrryarias369 4 месяца назад

    Thank u love it 😸❤️🇸🇻🇺🇸🌎🐭

  • @jimthompson6501
    @jimthompson6501 3 года назад +3

    This game has some amazing effects and is visually impressive but it looks boring AF. The enemy patterns and general level design is very dull. Still an interesting curio.

    • @oscarzxn4067
      @oscarzxn4067 7 месяцев назад

      After playing I can confirm this is not true, particularily for the shoot em up stages. The run and gun stuff isn't as involved as a Contra or Metal Slug, they can be a bit repetitive at times but still are very solid.

  • @aleks8888no
    @aleks8888no 6 лет назад +1

    A Turrican clone of sorts, not a bad thing though.

    • @komemiute
      @komemiute 6 лет назад +11

      Well, Manfred Trenz DID create Turrican, so... makes sense, no?

  • @dwightdixon8508
    @dwightdixon8508 2 года назад +1

    Not doubt this is a great looking & sounding game but the enemies ran simple patterns and levels are mostly jump to avoidance gameplay. Sorry folks but not a lot of challenge with the A.I. that just A.I.n’t good. Legendary status due to extremely low production run and zero release in NTSC.

  • @afronautexplorer144
    @afronautexplorer144 4 месяца назад

    This game is coming to switch, PS4, PS5 and PC 😆

  • @codmott286
    @codmott286 4 года назад +3

    pretty sick abuse of mode 7 fx

  • @Protoman85
    @Protoman85 3 года назад

    Is this a TAS?

  • @wrathovgod5099
    @wrathovgod5099 2 года назад

    the title is actually just Rendering Ranger

  • @robertsoncleber260
    @robertsoncleber260 5 лет назад +1

    Show

  • @kemikamiku375
    @kemikamiku375 5 лет назад +1

    Game made by one leadership person and small indie team

  • @Melanittanigra
    @Melanittanigra 3 года назад +1

    How was the SNES even capable of running this game?

    • @GordoFreakmanFail-Life
      @GordoFreakmanFail-Life 3 года назад +4

      "Very very tricky assembly programming" - Manfred Trenz
      (three years of hard work and nothing to use support chips, the true capabilities of SNES).

    • @Vinicius-hs2rf
      @Vinicius-hs2rf 3 года назад +2

      Super Nintendo has a good processor. The problem is that at the time the producers didn't really know the SNES processor.

    • @josemarques131
      @josemarques131 2 года назад +1

      Your question would make more sense if it was genesis

  • @fulgore1282
    @fulgore1282 3 месяца назад

    •_•!!! This game looks amazing!!!

  • @Threesixty31
    @Threesixty31 4 года назад +1

    Beautiful and impressive special effects! Too bad that sounds are awkward and that musics lack of epic melodies. That is why to me Konami's Contra Spirit is still the king of SFC's run and guns.

    • @josemarques131
      @josemarques131 2 года назад +2

      Lol Are you watching without sound?

  • @nawletorre7136
    @nawletorre7136 3 года назад

    M.T turrican programmer

  • @packobox1
    @packobox1 7 месяцев назад

    poor guy, put the games on hard mode

  • @jaimecornelioalvarez2999
    @jaimecornelioalvarez2999 4 года назад +2

    El juego más difícil que he jugado... 😰😅

  • @gungriffon220
    @gungriffon220 3 года назад +2

    I don't know why you're swapping weapons at all. the other weapons besides spread have AWFUL damage output, especially the blue narrow shots. The game's balance is so odd.

    • @josemarques131
      @josemarques131 2 года назад +2

      He's changing because each weapon has totally different charge attacks than can be used in different cases

  • @t.s.1795
    @t.s.1795 10 месяцев назад

    The Game looks good but the Musik is horrible....

  • @atomicshroom
    @atomicshroom 3 года назад +5

    Technically very impressive game, I’ll give it that. But that’s pretty much it really as far as I’m concerned. The rest is just… blech. Dreadful amateur-hour music (the boss music is literally a 10 second loop). Poor art direction where everything looks gray, bland, and unappealing. Levels are waaaaay too long, drawn out, and repetitive. They needed to cut these down in half and have way more variety. Every single aspect overstays its welcome x10. Typical stiff eurojank controls/camera movement. I absolutely don’t see what’s great beyond the insane amount of bullets it puts on screen without slowdown. It takes more than that to make a great game.

  • @notsuoh16Bit
    @notsuoh16Bit 2 года назад +1

    Terrible sound track, okay sound effects, excellent graphics.

  • @miriamalmeida6687
    @miriamalmeida6687 3 года назад +2

    Snes the best .mega drive lozzer.neo geo lozzer.snes the best

  • @tay3177
    @tay3177 3 года назад +3

    Bored Game ever play

  • @joseagripino8664
    @joseagripino8664 Год назад

    This game is pure trash, unplayable. Manfred was not in a good place in this one.